Showing posts with label suicide squad. Show all posts
Showing posts with label suicide squad. Show all posts

Tuesday, April 04, 2017

Justice League Vs. Suicide Squad, (over exhuastively) reviewed

In what DC has described as the first major crossover of the "Rebirth" era (sorry, "Night of The Monster Men"!), the team that starred in Warner Bros' last big super-team movie is pitted against the team that will star in Warner Bros' next big super-team movie. They are totally going to fight, as you can tell from the "Vs." part of the title. DC Comics wanted to be very clear about the fact that they would be fighting, hence they went with "Vs." instead of their parent company's vague, more legalistic formulation of "V" (See Batman V. Superman: Dawn of Justice; actually, don't, if you can help it).

What might the two teams have to fight about? Plenty, since one is comprised entirely of supervillains, and the other entirely of superheroes. The Justice League's roster has been remarkably steady over the course of the five fictional years between when the first story arc of The New 52 Justice League was set and the second story arc, as well as over the course of the five real years (and a handful of change) that have passed since 2011's Justice League #1 ushered in a new, post-Flashpoint continuity.

Currently, the League consists of founding members Batman, Flash, Wonder Woman, Aquaman and Cyborg. They have been recently re-joined by former Power Ring, current Green Lantern Jessica Cruz, who, at Green Lantern Hal Jordan's behest, now has her Green Lantern Corps partner Simon Baz at her side on the roll call (Baz was briefly on a different, short-lived, government-run Justice League, the one that appeared in Justice League of America). Pushing their numbers up to eight is their newest recruit, Superman. Not the Superman that founded this League with his peers, that Superman, the New 52 Superman, is dead; this is the new Superman (not to be confused with the New Super-Man), who is actually the old Superman, the one who ended up in The New 52-iverse by way of Convergence (Look, it's complicated). I have no idea what happened to Captain Marvel Shazam; the "Darkseid War" line-up dissipated, and while explanations of some of that roster's whereabouts were explained, he has just kind of gone missing, and the rest of the team doesn't seem to have bothered to go looking for him.

As for the Suicide Squad, they just recently--as in around the time their movie hit the big screens and DC relaunched their entire line with new #1 issues--settled on a new line-up reflective of the one in the movie: Harley Quinn, Deadshot, Captain Boomerang, Killer Croc, El Diablo and The Enchantress, lead by Colonel Rick Flag and Katana. Oh, and they added Killer Frost in the back-up to the last issue of Suicide Squad to see publication prior to the start of this crossover. But she won't be there long, judging by the covers of the upcoming Justice League of America book.

The Justice League has been appearing in the pages of Justice League, by writer Bryan Hitch and pencil artists Tony S. Daniel, Jesus Merino, Neil Edwards, Matthew Clark and Tom Derenick. I made it through the first seven issues, but it was a real slog. I wouldn't recommend it, but then, one hardly needs know the ins and outs of the Justice League's ongoing monthly to make sense of them and their presence here; if you read comics or watch TV or movies, you know everyone's deal on the Justice League.

The Suicide Squad has been appearing in the pages of Suicide Squad, by writer Rob Williams, pencil artist Jim Lee and plenty of guest-artists, who contribute the back-up, solo stories. It has been remarkably good since the "Rebirth" re-launch, definitely the best Suicide Squad since the Giffen-written second series, if not the original, John Ostrander-written one (Given the relatively poor quality of the two New 52 series that preceded this one though, I understand that's not saying much, but there you have it).

Given those creative teams, you might expect Hitch and Williams to be writing this, or at least Steve Orlando, who is writing the new JLoA book this is apparently leading in to. You would be wrong, though. Joshua Williams is handling the writing duties (the teams' parent books do offer tie-ins by their regular writers though), and each issue is drawn by a different artist, including a few who have previously contributed to Justice League, like Merino and Daniel.

Now I know what you're probably thinking, because it's what I thought when I first heard about this series: Those aren't very evenly matched teams at all. The Flash could KO the whole Squad in a second, and Superman could take them all out with the sonic waves from a clap (Really, only The Enchantress stands a chance against Superman). These two teams fighting for as few as six panels is probably going to include a few panels of padding; how can Williamson stretch it out for six issues?

Well, I suppose we will have to read it to find out! (Spoiler alert: He accomplishes it the old-fashioned way, by pitting the two conflicting sides against a third participant that will require their working together).

Justice League Vs. Suicide Squad #1 by writer Joshua Williamson, artist Jason Fabok and colorist Alex Sinclair

The first issue goes to artist Jason Fabok, who is no stranger to big, New 52iverse throwdowns, having drawn the "Darkseid War" arc in Geoff Johns' Justice League book. He's got 32 pages to draw here, but Williamson's script makes it easy on him, with four double-page splashes (one of which is turned over entirely to the credits) and three single-page splashes. Fabok's cover doesn't give us a whole lot to go on in terms of what the issue might contain other than drawing the casts of both books all just kinda posing, with the two biggest stars drawn biggest, front and center.

But wait, who is that squinting guy in the background? He's bigger than even Batman and Harley Quinn, even if he's not fully colored. Is that just Flag, or someone else? (I'm just playing; I know who it is).

We open in Death Valley, California, with a quote from John Steinbeck in the first panel (Ooh, literary!). A mysterious man in boots, always shown only in silhouette or mostly off-panel, descends a stair case and walks into a facility that looks remarkably like Belle Reve, Jedi mind-tricking his way past guards and a doctor in a lab coat that releases the prisoners for the man. Well, I say Jedi mind trick, but I guess it's more like outright mind control, as he asks two guards to kill one another and they do.

When a crowd of guards rush in, the off-panel freed prisoners slaughter them all, revealing only hints of their identities--a fist holding a flaming sword here, a blast of emerald energy there--and then they destroy the facility. The man leads the away. These are presumably the villains revealed in that eight-page, accordion pull-out ad that ran in like all of DC's comics the week before this series started. As most of those villains were redesigned in some way or another though, and not explicitly named, I don't know who they all are for sure. One looks as much like Dr. Impossible as he does Doctor Polaris, for example. Anyway, we only see them in extreme long-shot. Drama!

That leads us to the first of the double-page splashes, the one just featuring the title of the series stretched diagonally over a black field, with the creator's credits. For the penny-pinching among you (like, um, me), I should note that counting this spread, there are 32-pages in this $3.99 comics; the other issues all have 30 story pages. So DC didn't charge any extra, or subtract any panels, in order to make room for this giant logo and credits spread.

Turn the page and...it's another double-page splash! This one featuring most of the Suicide Squad--Captain Boomerang, Deadshot, Enchantress, Harley Quinn, Killer Croc, Killer Frost and El Diablo--fighting some goons in matching uniforms and machine guns on a beach. A box in the upper lefthand corner tells us we're in Badhnisia, which Google says is not a real place. It sounds bad, though!

Back at Belle Reve, Amanda Waller exposits to Flag, who is mad that she sent the Squad out without him: A generic bad guy named Apex, head of a generic bad guy cult called The Brotherhood of Evil Mutants Brimstone has a generic maguffin machine, with which he plans to destroy the island of Badplaceia as a sacrifice to his generic bad guy god.

As the Squad kills their way through them, text appears next to each of them by way of identifying them (Example: "Enchantress. Witch. Scary." Another example: "Deadshot. Expert marksman. Has a death wish."*). Their dialogue goes a little further to define them for us--Killer Frost is new to the team, Captain Boomerang is a jerk, etc--and lets us know what their whole deal is. Covert missions that the United States government doesn't want it's fingerprints on, they're kept in line by microscopic bombs Amanda Waller placed in their heads and can detonate with the push of a button and so on.

Meanwhile, the Justice League is having a meeting!
They are all standing around a circular table on their satellite headquarters. Why are they all standing, rather than sitting? No chairs. Perhaps Fabok doesn't like drawing chairs, or people sitting. Or perhaps they are just showing off their endurance by standing. I don't know. I like when they have chairs with their icons on the back, though. That's like my favorite thing about the Justice League headquarters, and this particular HQ is missing it.

They too are introduced by a few lines of text, although it's hard to imagine that many readers don't know who Batman or The Flash are, and that they are "Dark Knight Detective" and "Fastest Man Alive," respectively. The subject of their meeting is, coincidentally enough, the Suicide Squad.

Batman is introducing the concept to the League, which seems kind of strange to me, as I know certain members of the League have crossed paths with iterations of the Squad before. As Batman explains it, the idea is not simply to use completely expendable operatives for suicide missions, but that by using colorful supervillains, Waller gets a built-in cover story: It will just look like a gang of villains up to no good. This doesn't sit well with the Leaguers, as they don't like the idea of people they might have captured being given, in Flash's words, hall passes, and/or being pressed into service for the government, rather than being rehabilitated, which is kind of the point of prison.

What they don't know is that the Squad members have bombs in their heads. What they do know is that while everyone was talking, Cyborg super-Googled "incarcerated convicts" and "sightings of two or more together," and he found...the previous action scene in Badislandville. Fight scene, here we come!

The Squad stops Apex just as he's in the process of destroying the island with an earthquake--via Deadshot sniper-ing him to death from the roof of a nearby building, and pointing out to Waller it would probably be easier just to send Deadshot to assassinate these people solo--but the aftershocks start toppling buildings and threatening the population.

Seeing no way out, Deadshot jumps to his death...but Superman catches him. And the Green Lanterns and Flash save all the buildings and people in another two panels. Then they all regroup behind Batman, where they can all pose for a splash page and the Dark Knight says threateningly, "Task Force X is over, Deadshot. It would be in your best interests... ...to come along willingly."
Hmm, I wonder where they are going to take them, willingly or unwillingly? I mean, if they turn them over to pretty much any legal system, won't the same thing just happen again? Waller did pluck them out of the prisons and/our homes for the criminally insane they were sentenced to for this whole thing in the first place.

There's some tense discussion, during which El Diablo says "Slow your roll, Batman" (a phrase I don't think I've ever heard, in all my years of Batman-reading), and Baz disses Captain Boomerang's boomerang motif. I'm not real clear on why the Squad is so resistant, given that the League offers to help them--they're not supposed to like being forced to serve on suicide missions or have their heads blown off, right?--but they aren't crazy about the idea, and none of them mention the bombs. Waller, meanwhile, orders them to fight the League, with this funny little line: "Do not let the Justice League take you alive. Or you're DEAD.."

They don't try to parse out whatever the hell that means, but instead FIIIIIIGGHHT!

As I mentioned previously, Justice League Vs. Suicide Squad isn't exactly a fair fight. At least, not this Justice League, which is all big guns, and this Suicide Squad, which is almost no big guns. (When the Squad fought the JLI incarnation of the League in 1988, they were much more evenly matched**). With no speedster of their own and no way to counteract a speedster, The Flash should be able to take the entire Squad down solo; instead he's merely shown running at Captain Boomerang, who he has given enough time to throw a boomerang at him (This Boomerang, like the one in the movie, just uses razor-sharp boomerangs, rather than a variety of trick ones).

Superman, who is as fast as The Flash but also has like eight other super-powers too, could similarly take them all down between panels, with only The Enchantress able to fight him, given his vulnerability to magic. In this spread, he's shown flying right at Enchantress, and throwing a punch, while she dodges and throws green lightning around.

Wonder Woman could probably also take most of these guys down in just about as fast, but she merely runs at Harley Quinn, sword drawn, as if she's going to chop her down (that fight should last all of one punch, really).

These two Green Lanterns have been consistently portrayed as new and unused to their powers--Jessica Cruz went an arc or so of Green Lanterns unable to make a construct--so I suppose it makes some sense that they don't just straight up will the Squad into green bubbles or whatever.

Still, the matches proposed here are kind of silly. Flash and Wonder Woman should finish Boomerang in Harley by the time we turn the page. Baz is fighting El Diablo, whose fire powers can't touch him through the ring's force field. Killer Frost is throwing icicles at Cruz, but they can't penetrate her force field. Aquaman is fighting Killer Croc, which might have been a good match pre-Flashpoint, but New 52 Aquaman is as strong and invulnerable as Golden Age Superman; one punch would take Croc out.

The only fights that could plausibly last long are the ones between Superman and Enchantress, and the one between Batman and Deadshot.

Cyborg, meanwhile, doesn't have anyone to fight, as in addition to vastly overpowering the Squad, the League also outnumbers them. He's shown running at Killer Frost with a hand outstretched.

I suppose this will all be over on the next page, as the other six Leaguers turn their attention to helping Superman and Batman with their opponents.

But no! We cut away to a castle in the Swiss Alps, where the guy who rescued the prisoners in the first scene is still speechifying to them. There's a page showing tight close-ups on the five rescued prisoners, revealing a clue as to who they might be, and then a turn of the page takes us to another double-page splash, revealing what the man wants of them: To kill Amanda Waller.
And who is "them"...? Emerald Empress, a Legion of Super-Heroes villain whose green motif makes her a little too visually similar to this version of The Enchantress; Doctor Polaris, a magnetically-powered Green Lantern villain whose New 52 redesign renders him unrecognizable here; Johnny Sorrow, a JSA villain whose "power" is that if you see his true face you go mad and/or die horribly; Rustam, a flaming scimitar-wielding villain of the original, well-written Suicide Squad of the 1980s; and, finally and most unexpectedly, Lobo, who here looks like he did during his 1990s heyday and whose continuity is crazy-confused in the New 52 (I think there were three Lobos prior to him in the current continuity, and at one point "Lobo" was a role instead of the name of a particular character? Remember, he was a supposedly sexy young man for a while, rather than a white-skinned super space biker with a cigar and hook).

Now this is a group of bad guys that could trouble the Justice League. Lobo has taken on Superman mano-a-Supermano plenty of times, and Polaris has fought the entire League before. What is more noteworthy about this particular team, however, is the sources they are drawn from. Emerald Empress is supposedly from a millennium in the future, in a continuity that gets rejiggered during every cosmic realigning, continuity rebooting event (we did see a Legion flight ring during the DC Universe: Rebirth special, remember). I think Polaris, Sorrow and Rustam are all making their post-Flashpoint debuts here, but, in any case, Sorrow's previous origins and stories established him as a character from the Golden Age of superheroes--an age that Flashpoint erased (But, again, DC Universe: Rebirth indicated that the Golden Age might have still happened, and just been mostly forgotten by the people of the New 52-iverse).

Is it possible that the presence of some of these characters is meant to not only suggest the previous, pre-Flashpoint DCU, but indicate that parts of that lost continuity, including its past and far-flung future settings, are coming back? I don't know. But there's one more surprise in store, as the issue's final page is a splash page revealing the identity of the mind-controlling mystery man: Maxwell Lord, bleeding from his nose as he does whenever he pushes his mind-control powers, dressed just as he was after his retcon-enabled heel turn a decade ago (!!!) in Countdown to Infinite Crisis, and, according to some people who aren't me, he may even be standing in front of a crack meant to suggest this particular castle in the Swiss Alps is the very same one in which he killed Blue Beetle Ted Kord in that same comic.

What could that mean...? I don't know!

Well, at least now he know how Williamson is going to fill all these pages. After the League crushes the Squad and removes their bombs (Hey, can Flash just vibrate his hand and snatch the bombs out of their brains safely, or does this current version of Barry Allen not have the power to pass through solid objects by vibrating his molecules?), they can all team up to fight Max Lord's team of mind-controlled supervillains and, I don't know, maybe then fight the Watchmen and reboot the DC Universe again. Exciting!

Justice League Vs. Suicide Squad #2 by writer Joshua Williamson, penciller Tony S. Daniel, inker Sandu Florea and colorist Alex Sinclair

This comic is done playing coy with its villains, with Daniel's cover art showing everyone more or less clearly (even if Max is maybe not immediately identifiable without anything else to go on), and the tag declaring the five villains "The Nightmare Army of Max Lord!"

Splash pages remain the order of the day, as we open with a full-page splash of Waller shouting eight words of dialogue, a splash immediately followed by a double-page splash, depicting Daniel's version of the Squad vs. League splash that Fabok drew at the climax of the previous issue. There are some changes in the arrangement, of course, but among the more significant is that Wonder Woman has lost her shield, sheathed her sword and now attempting to subdue Harley Quinn with her magical lasso, and that now Cyborg is fighting Killer Frost, while The Green Lanterns double-team El Diablo.

For some reason, The Flash, Superman and Aquaman have not yet taken down their opponents; in Flash's case, that fact is almost comical, as he's drawn running circles around a Captain Boomerang but not, like, punching him or handcuffing him or pants-ing him or anything.

Waller reiterates the plot to her Squad (Hey, how come Superman isn't overhearing their conversations with his super-hearing?), adding that Colonel Rick Flag is on his way to Bad Land, but in the meantime the Squad is supposed to fight The League to the death.

From there, Williamson starts getting into individual match-ups, like Killer Frost and Cyborg trying to blast one another, Killer Croc and Aquaman posing in one another's immediate vicinity and Batman and Deadshot trading blows and lines of dialogue. This last bit is pretty poorly choreographed, as when Batman throws a handful of Batrangs at Deadshot and one panel shows them flying past him, but the next shows Deadshot shooting them out of the air; I guess Deadshot dodged them all, turned around and shot the Batarangs down because he thought it would look cool, even though that meant turning his back on Batman?

At Deadshot's command, the Squad scatters in an attempt to make the League chase them. This...is kind of a dumb plan in that the League and Squad had pretty much already paired off, and it's not like they have any real chance of outrunning the League. With the exception of Batman, the whole League can either fly or do something quite close to it and possess something between enhanced speed (Aquaman, Cyborg) and flat-out super-speed. Again, Flash and/or Superman should have all these people unconscious and/or in cuffs by now.

Williamson perhaps wisely cuts to a different scene here, so we don't contemplate things like Captain Boomerang trying to run away from The Flash any further. We return to the Swiss Alps, where Lord is still trying to talk his "nightmare army" to nightmare march to his nightmare orders. Close observers of the ever-malleable DC continuity will want to pay special attention to this conversation.

Johnny Sorrow tells Lord he has been to multiple dimensions, "and this one has been manipulated." Emerald Empress agrees, saying her Eye of Ekron "feels like time is missing," and then mentions her need to find "The Legionnaire." They are referring pretty directly to DC Universe: Rebirth, which revealed that Doctor Manhattan and/or other characters from Alan Moore and Dave Gibbons' Watchmen had altered the DC Universe in the wake of Flashpoint in order to deliberately weaken it, in part by stealing time from it.
Less clear is what it means when Lord tells his nightmare soldiers that "The Justice League and I are old friends." He may be referring to his past continuity, or just to unrevealed elements of his "new" past. At any rate, he gets them all on board with his not-yet-revealed-master plan, even though it's clear it takes the use of his psychic powers to push some of them into agreeing to go along with them.

But this comic is called Justice League Vs. Suicide Squad, not Max Lord Holds A Meeting, so it is time to return to the fighting.

Superman vs. Enchantress! She manipulates Superman into lowering his guard, and then calls him a cretin and blasts him with a green coloring effect, at which point she realizes that "the mighty hero has a weakness...magic."

Cyborg vs. Killer Frost! You know that she doesn't just shoot ice like most ice-powered heroes and villains, but needs to drain heat energy from victims in order to use her power and/or stave off hunger and pain, making her a sort of heat vampire? Well, if not, the comic will make sure you do. Well, she drains some heat from Cyborg's human half, but apparently his machine parts keep him alive through the process.

The Green Lanterns vs. El Diablo! The pyrokinetic bad guy creates a giant fire construct of a three-headed, fire-breathing dragon (at this point, I realize that the movie/New 52 version of El Diablo is basically like Green Lantern Kyle Rayner's villain Inferno), but the Lanterns trap him in a green energy bubble, snuffing out the oxygen needed to fuel the flames. That fight takes all of three panels, making it perhaps the most realistic match-up.

The Flash vs. Captain Boomerang! While Williamson never gets around to explaining what The Flash is doing if he's not capturing Boomerang--What is he, a cat, playing with him?--he does finally have Boomer throw some boomerangs at some innocent beach-goers (not sure why they are still on the beach after all the earthquakes and gun shots and whatnot), making him chase something else for a few panels. Boomerang then immediately caves and starts telling Flash everything.

Aquaman vs. Killer Croc! Croc jumps into the ocean in an attempt to escape Aquaman (?), and there's a curious reference I didn't understand. Croc says he encountered Aquaman at Amnesty Bay before, but Aquaman doesn't have any memory of it, for some reason. ("Amnesty Bay? Have we met before?"). I have no memory of it either! Aquaman summons a giant great white shark to attack Croc (Just punch him, man! You're like 100 times stronger than him! Batman takes this guy out on the regular!) and, in a very unconvincingly drawn panle, Croc rips the shark in half...? He then circles around Aquaman in the cloud of shark blood and tries to bite the Aquatic Ace's elbow, which only breaks his teeth. Then Aquaman finally punches him out.

Batman vs. Deadshot! After throwing punches and insults for a while, Floyd eventually starts shotting Batman right in his armored bat-symbol, but Batman marches through the pain in order to punch Deadshot so hard he breaks his face mask off. Man, where were you in 2011, Bats? His old new costume needed torn apart much more urgently than this less-bad version!

Wonder Woman vs. Harley Quinn! She might be able to fly, she might have super-speed, but Wonder Woman is still unable to catch Harley before she gets on a motorcycle and speeds away. Harley seems to refer to the events of Harley's Little Black Book #1, which is weird only in that the Amanda Conner/Jimmy Palmiotti Harley seems like an entirely different character with an entirely different continuity than the one in Suicide Squad, and, after briefly distracting Wonder Woman, Harley attacks her by driving a motorcycle right into her. One of them walks away unscathed, the other unconscious. Can you guess which is which?

And that's pretty much it! The League has taken the Squad down with no real problems, and Waller's just about to blow their heads up when The Enchantress throws an unconscious Superman into the sand, having apparently exhausted her self taking him down. Waller then commands Killer Frost to absorb Superman's life-force, and she does so; this doesn't kill him either, even though he turns into a mummy for one-panel, but his solar-powered super-life-force powers her up to incredible rates, allowing her to freeze everyone on the beach. In a stunning upset, the Suicide Squad has won!

The Leaguers awake to find themselves each in an especially crafted tube-shaped cell designed to counteract their powers and abilities. Superman, for example, is under red lights, probably red sunlight generating lamps, the Lanterns have weird metal masks encasing their heads, and so on. Not sure what they did to Wonder Woman, as she's basically just tied up in her own rope, which isn't a thing I thought could happen to her. Anyway, they are totally captured and at the mercy of Amanda Waller, who crosses her arms on the last page, another Waller-focused splash, and declares "Welcome to the SUICIDE SQUAD."

So there you have it. Justice League Vs. Suicide Squad has ended with the Squad victorious, and it looks like--Oh, woah, woah, woah, wait. This is only the end of the second issue, huh? There are still four more issues of this to go? Huh.

Justice League Vs. Suicide Squad #3 by writer Joshua Williamson, pencil artist Jesus Merino, inker Andy Owens and colorists Alex Sinclair and Jeremiah Skipper

Jesus Merino and company's cover for this issue is at least somewhat reminiscent of that of 1960's The Brave and The Bold #30, and later homages to it, showing as it does the various Justice Leaguers all captured in tubes kept improbably enough side-by-side. On that long ago cover, they were in special chambers that were siphoning off their superpowers and then redirecting them into the colorfully dressed android, Amazo. Here they are merely captured in some very uncomfortable-looking tubes, while Amanda Waller looks in on them, projecting a shadow that reads "Prisoners Of Amanda Waller!"

After two pages of Flag and Katana visiting The Catacombs prison where Lord freed his bad guys, stepping over all the corpses and retrieving the "black box" they were sent there for, we jump to Belle Reve, where the Justice Leaguers are being kept quite uncomfortable. Batman is trussed up in a straight jacket and muzzle and bound to a big-ass dolly, like the kind Hannibal Lecter (and occasionally The Joker) are moved around on. He of course immediately breaks out, beats up six guys and runs to Waller's office to demand answers from her. Being the World's Greatest Detective, he knows that she can't really have been planning to induct them all into her Suicide Squad (He doesn't mention it, but one good clue? The guards didn't even bother removing his mask, cape or utility belt when securing him).
Meanwhile, the triumphant Suicide Squad goes to visit the caged Leaguers, essentially to tap the glass on their fishbowls and annoy them. While everyone is laughing at Captain Boomerang, Superman calls Killer Frost aside and has a long-ish, two-and-a-half-page chat with her, asking her why she wasn't behaving as ruthlessly as he had expected her to, and she tells him about a time before she became Killer Frost, back when she was just plain old Caitlin Snow (whose surname all but guaranteed she would get cold powers of some kind eventually), she saw him flying one day and he inspired her: "I thought... ...If a man could fly... I could stay in college."

He tries further inspiring her to be a hero instead of a villain (and it must work, because by the time I finally post this and you're reading it, she will all ready be appearing in Justice League of America). Deadshot cuts Superman off, though, with a cynical un-spirational speech.

Half a world away, on a tiny island in the South Pacific shaped suspiciously like a crescent moon, most of Max Lord's team is posing over a pile of dead shamans, while Max and Polaris try a combination of psychic persuasion and torture to get information off the high priest, who looks exactly like all the other shamans, save for a white beard (Which makes them a somewhat Smurf-like societu, I suppose). They talk cryptically about a "him" who can't be let free, who Max thinks he will be able to control with his powers and the priest disagrees. Max eventually gets what he wants, but it happens off-panel, so we readers don't know exactly what it is yet.

Waller then releases the Justice League, and she and Batman bring both teams to look at the security footage recovered by Katana and Flag. It shows Lord's team killing the guards in various horrible ways, and she informs the united super-people that all those terrible villains are on their way to Belle Reve to kill Waller, and she needs them to protect her. Everyone has a good laugh about this...
...even Batman seems bemused. Then Waller drops her next bombshell: Those five villains were "the first Suicide Squad!" (Sorry Rick Flag, Sr., Jess Bright, Karin Grace and Dr. Hugh Evans!)

You know what happens next, right? In traditional superhero team-up formula, the League and Squad have fought, so now it's time to team-up to fight a greater threat.

Justice League Vs. Suicide Squad #4 by writer Joshua Williamson, artist Fernando Pasarin and Matt Ryan and colorists Alex Sinclair and Jeremiah Skipper

A blast from the Eye of Ekron ("BOOM") and some purple magnet power ("KKRRTSSSHH") opens a big wide hole in Belle Reve prison for Max Lord and his team to dramatically march through, where a two-page spread shows both the League and the Squad waiting for them, a small army 18 super-people people strong. There's a little bit of talking, where Superman seems to know everyone better than everyone else, having memories of pre-Flashpoint Lobo and Maxwell Lord, and then the fighting starts.

Lord attacks Enchantress' mind taking her out of the fight, Emerald Empress uses her Eye to blast Baz through like five walls, and then Sorrow...bumps his fists together in front of his mask, summoning an army of creepy looking monsters. This turns out to be a good thing for the comic, as it gives everyone something to do. After all, while some of Max's people are pretty powerful, the League alone should be able to stop them fairly quickly, but from a pure fight choreography point of view, 18 versus five is probably a pretty difficult thing to build a series of comic book scenes around, so the monsters provide a convenient excuse for what so-and-so might be up to while Williamson and Pasarin focus on some smaller melees within the battle.

So we get Rustam and his flaming scimitar sword-fighting with Katana and her cursed katana; Superman and the Green Lanterns fighting the Emerald Empress until foreshadowing for future stories causes her to disappear (there's even an asterisk in a box addressing Superman, letting him know that he will have to deal with her later in the pages of Supergirl); Harley and Wondy vs. Johnny Sorrow (the ladies win, making him and his monsters ultimately disappear); and Cyborg, Aquaman, Killer Croc and El Diablo vs. Doctor Polaris (Cyborg uses science to send Polaris flying out of the comic book).

The two most dramatic encounters are those involving Lobo and Lord. Lobo chases down Waller, with Batman and Deadshot between them. Williamson's take on Lobo's powers is...kinda weird. I remember him having, like, Superman-level invulnerability, but these guys blow huge holes in him with Cable-sized guns and he just grows limbs and chunks of himself back with a super-fast healing factor...kinda like Wolverine, but faster. Batman finally stops him by injecting him with a Suicide Squad-brand brain bomb injected into him through his neck (again, should a syringe even be able to pierce Lobo's invulnerable flesh?) and then, um, doing this:
Pretty hardcore, Batman.

Did the World's Greatest Detective figure out that Lobo could grow his head back, or was he trying to kill an opponent here?

Meanwhile, Lord avoided all of the various fights and headed directly for some mysterious vault in the basement, with the only one trying to stop him being Killer Frost, whose mind he immediately takes over. And here's where things start to go pretty wrong, at least in terms of everything I knew--or thought I knew!--about this particular subject (which, to be fair, has been pretty damn fluid since around the time of Infinite Crisis, when DC adopted a more cavalier attitude about continuity and the "rules" of their universe in a more make-it-up-as-you-go-because-we-can-always-just-reboot-it attitude).

While Lord enters the vault and the rest of the super-people race to stop him, Waller explains that what Lord is really after is a powerful diamond called "the 'Eclipso Diamond'" or "the Heart of Darkness."

Longtime DC readers will know Eclipso as a Silver Age creation by Bob Haney and Lee Elias, who had a feature in House of Secrets. A sort of Jekyll and Hyde, hero-and-villain in one, Eclipso was a bad guy that solar scientist Bruce Gordon would transform into whenever there was an eclipse, a state of affairs brought about after he was stabbed with a black diamond by an evil jungle witch doctor.

In the 1990s, he got a series of dramatic retcons. The 1992 summer annual crossover event reimagined him as one of the most powerful villains in the DCU, able to possess others, and not just his original host Bruce Gordon. That was followed by a surprisingly good if short-lived ongoing series written by Robert Loren Fleming and Keith Giffen and, later, the John Ostrander/Tom Mandrake Spectre series revealed that Eclipso was actually The Spectre's predecessor as a cosmic force of vengeance (He did the Great Deluge, but had stopped exacting divine vengeance by the time of the plagues of Egypt).

I...don't know what's been going on with him in post-Flashpoint. I think he was revealed to have something to do with Gemworld? And the black diamond had appeared at some point in...Catwoman? Team 7? I don't know.

Anyway, what's Max want with the diamond prison of Eclipso?

Here, I'll let Waller explain:
If Max can use his abilities to control the Heart of Darkness. He won't just be able to suggest people to obey him...

...Max will be able to force everyone to become the worst versions of themselves.
And so, on the penultimate page, Lord says "Stop." And the various Leaguers all fall down, making exertion noises. The Squad are unaffected, because, Lord says, he doesn't want to control them when he has the League. That seems like poor planning, as if you can control everyone, why not do so? Wouldn't that be easier than just controlling the most powerful folks and having them beat up weaker folks for you?
And then we get another splash page, this one showing an eclipsed--i.e. possessed by Eclipso--Max Lord, clutching a big, glowing, purple chunk of crystal with his fingertips, surrounded by the entire Justice League (excepting Batman), all of whom are similarly Eclipsed. Now, when Eclipso was reinvented in the early '90s and took someone, the hues of their costumes would grow darker, their ears pointier, their eyes red and their faces "eclipsed."

Here they look fairly similar, save for the fact that their ears don't get pointy and their faces get cracked and wrinkly throughout the eclipsed portion.

Also, the way Eclipso "worked" during the "Darknesss Within" event series of 1992 and his monthly was that when someone came in contact with a black diamond shard of the Heart of Darkness and thought thoughts of vengeance or anger, it would allow Eclipso to take over their bodies and minds; he didn't "control" them so much as they became him. The only way to drive Eclipso out of an eclipsed hero was to expose them to sunlight (There was another, lesser effect, in which someone holding the diamond and thinking ill of someone else would summon some sort of Eclipso entity that would single-mindedly attempt to exact whatever form of vengeance the person inadvertently summoning Eclipso was thinking about; it mostly depended on the needs of the story which happened).

Here things are...different. Lord still seems to be himself, rather than having turned into Eclipso. He says: "And now with the Eclipso Diamond, the Justice League will help make the world safe... ...MY WAY." While he is shown touching the diamond, at no point did any of the Leaguers touch it, and here it's unclear if they are simply being mind-controlled by Lord, or if they are Lord. Or Eclipso.

I guess we'll find out next issue...?

Justice League Vs. Suicide Squad #5 by writer Joshua Williamson, pencil artist Robson Rocha, inkers Jay Leisten, Daniel Henriques, Dandu Florea and Oclair Albert and colorists Alex Sinclair and Jeremiah Skipper

This issue opens with a five-page sequence in which the eclipsed Justice League has taken over the world and placed Lord in the White House in just under 13 minutes. I continue to not really get how Eclipso "works" now. The various scenes show the League operating at night, but in the final page, a full-page splash, we see the eclipsed Lord with his feet up on the president's desk in the Oval Office, while Superman is carefully positioned behind a curtain. Sunlight is shown streaming in the windows, here and on the next page, but the light doesn't affect Lord. And while Superman is hiding from it, he flew Lord there in the daylight, and was thus presumably exposed to sunlight on the way to the White House.

Additionally, the pair talk. Lord is apparently still Lord, and the Leaguers are all mind-controlled, but their minds aren't overwritten by that of Lord or Eclipso. I guess Williamson has reimagined the diamond as some sort of mind-control booster...?

Meanwhile, Waller, Deadshot and Batman wake up buried beneath the rubble of Belle Reve, next to Lobo's still decapitated body. Superman digs his way in, at which point Batman sees his face. He pulls out his Kryptonite ring and gets ready to box the Man of Steel, but Supes just tosses him aside, apparently no longer weakened by Kryptonite (?), and he has a short conversation with Batman, demonstrating that he is totally still Superman, just under Lord's influence. Weird.

He grabs Waller and flies away.

At that point, Lobo wakes up, his head back, and Batman said blowing up Lobo's brain so he could regrow it from scratch was the only way to break Max Lord's control of his mind. Oh that Batman, he did know that Lobo could regrow his head all along! Batman knows everything!

After contending with Cyborg, whose robot half is fighting the eclipsed human half and is explaining to Batman, Lobo and the Squad what's what, Batman recluctantly recruits them all to the Justice League. Although given that there are more Squad members than Leaguers, maybe it's more like Batman has joined the Suicide Squad...? Well, whatever. It's gonna be a Justice League vs. Suicide Squad rematch, I guess, except now the League are the bad guys and the Squad are the good guys!

Back in D.C., Max is gloating to Amanda about how he has brought peace and security to the U.S. and how he will similarly save the rest of the world, but she just backhands him, grabs him by the scruff of the neck and rubs his face in the chaos outside the White House. He realizes belatedly that the diamond/Eclipso is somehow influencing him, and was clouding his mind.
Oddly, a bunch of civilians are eclipsed, and they are fighting and killing a bunch of non-eclipsed villains. Again, not sure how eclipsing works here, but wouldn't it be easier to just eclipse everyone? Like, if Max had just taken over the Squad at Belle Reve too, it would have been game over. Now he's gotta deal with Batman, Lobo and the Squad Boom Tube-ing into DC, where they start to fight the eclipsed League.

It doesn't last more than a few dramatic poses, however, as the sun itself suddenly becomes eclipsed, Max Lord vomits up a bunch of viscous black ink and then his body transforms into that of Eclipso himself, who floats above the fighting super-people and declares his intention to corrupt all of creation...!

The best part of the entire issue, however, is when Killer Frost looks up at the sun being weirdly eclipsed and asking what's happening, and Captain Boomerang responds with the most cartoonishly Australian response possible: "That's the sign the dingo just ate our baby, Luv."

Justice League Vs. Suicide Squad #6 by writer Joshua Williamson, artist Howard Porter and colorist Alex Sinclair

This is it! The thrilling conclusion! One-time JLA artist Howard Porter takes the artistic baton to bring us on home, and he is inking himself here. Porter's art can look pretty different from project to project, depending on who he's working with and, I would assume, deadline, but it looks better here than it has in a while, in my opinion, and its quite welcome after the rather lackluster two previous issues.

Eclipso's influence has spread world-wide, with the sort of eclipsed-on-eclipsed violence leading to rioting and looting in London, Australia and...somewhere in Asia...? I think that the writing on the neon signs in the third-panel is Korean, but I don't know; all the lights make me think Japan, but I guess it doesn't really matter, huh? The point is, Eclipso is taking over the world now.

And our heroes are all busy fighting, across a two-page spread in which Batman, Lobo and the Squad fight the Eclipsed Justice League; this fight is about as silly all the previous ones, with The Flash still running circles around Captain Boomerange without, like, hitting him or anything. Again, not sure why Eclipso doesn't just eclipse them all, but it's a pretty cool fight scene. I like how Wonder Woman throws a swing at Harley and misses, punching a big-ass hole in the turf in the White House lawn.

In the midst of the fray, Batman comes up with a plan. Remembering that Waller had used sunlight to neutralize the Eclipso diamond when it was in storage, he thinks aloud about where they can get some sunlight now that the sun has been eclipsed, and he looks to Superman, currently blasting Lobo with his heat vision.

"Superman's cells are supercharged from our yellow sun," Batman tells Frost, who, remember, is also a scientist. "Can you create a prism to trap his heat blast and convert it into sunlight?"

I...don't know about that, Batman. That science seems a little fishy to me. But I am no scientist, so I can't argue with you on this point. I'll just have to assume Superman's heat-vision is indeed yellow sunlight altered by his eye-parts, and that it can therefore just be prism-ed back into sunlight.

By this time, Eclipso has realized he can just, like, takeover everyone's minds, so he possesses the entire Squad...except Frost. She makes a big prism, Batman stands in front of it and smack-talks Superman, getting him to allude to an Alan Moore script from 1,000 years ago ("Burn."), because so much of DC Comics' storytelling model seems to be based around trolling Alan Moore for whatever reason. And this plan that's so crazy it just might work...actually works!
Superman shoots his heat beams at Batman, Batman jumps out of the way and the beams hit the prism and sunlight washes over all the eclipsed super-people and makes Eclipso say "ARGH!"

But it's not enough! The prism begins to melt, and despite Batman barking at Frost to keep it from melting, she's running out of the heat-energy fuel she needs to covert into ice power to keep the prism the right...prism-ness. Batman offers to let her absorb his life-force for energy. Then Superman floats over and tells her to "take the energy from all of us."

This shared sacrifice, cheesy as it is, ends up being enough and "FWOOM," "RRAAAGH!" the day is saved! The sun, the world and even Max Lord have all been de-eclipsed (declipsed?).

And that's that...but there's still 12 pages of comic left. So there's a lot of denouement and setting-up of Steve Orlando's Justice League of America series yet to go. So the issue transitions into "stay tuned for coming attractions" mode.

Everyone goes back to Belle Reve, for a series of chats. Superman gives a slowly recovering Frost another inspirational speech and congratulates her for helping save the day, Batman tells Waller he's taking Frost with her because she was so good at being a good guy during the course of this series ("Think of it as early parole for good behavior") and that maybe he and the League are cool with her running the Suicide Squad after all and then Batman has a heart-to-heart with Lobo.

Since Batman knocked him free of Lord's mind-control, Lobo offers Batman "one freebie" job while reminding Batman that the Main Man never, ever breaks his word. Batman calls the favor in immediately, saying he already has a job for him, to "work alongside a new kind of Justice League."
I guess that works, although "joining a Justice League" seems like a lot different than doing one job. Sounds a lot like a "wishing for more wishes" kind of exploitation, but as pages of JLoA reveal, it works on Lobo.

Meanwhile, Max Lord wakes up in some kind of crazy trap/contraption, where he immediately begins monologue-ing at Waller, about how he just realized that the events of this series were all orchestrated by Waller, as a way to convince Batman and the League to accept her and the Squad, and to get her hands on Lord.

He then ticks off a series of "loose ends", which are things that will be followed up on in other books. There's a panel of Emerald Enchantress mentioning her hunt for Saturn Girl, and maybe it would be easier to do it as a fivesome (as in The Fatal Five! The name of her supervillain team in the future! As the asterisk in a previous issue said, this will be followed up on in the page of Supergirl). There's a panel showing Johnny Sorrow's mask in some facility, where a lady in a lab coat tells a guy in a lab coat that the mask "whispering--about a lost society..." (like the Justice Society!). There are also panels focusing on Doctor Polaris (who has since shown up in the pages of Green Lanterns), Rustam (the focus of the current story arc in Suicide Squad) and another of a little boy finding the/a Eclipso diamond.

Then there are two more pages of Waller and Lord, in which Lord says he assumes Waller has kept him alive so that he can use her in Task Force X, and she struts away, saying, "Your talents would be wasted in Task Force X...."But you're perfect for... ...TASK FORCE XI."

Oh hey, the X in "Task Force X" isn't the letter X, but the Roman numeral for "ten," and thus "Task Force XI" is actually "Task Force Eleven."

Huh. Kinda like when Grant Morrison revealed that the "X" in the "Weapon X" program was the Roman numeral for "ten."

And that, finally, is that. We can now join Steve Orlando's Justice League of America, already in progress.



*Technically not true. As Deadshot himself has previously clarified, it's not so much that he has a death wish, it's that he doesn't care overmuch if he lives or dies. After all, if he really wished for death, well, it would be pretty easy for a guy who has machine guns on his wrists and a remote-controlled bomb in his brain to make his wish come true at pretty much any point.

**If you missed it, you can catch it in Suicide Squad Vol. 2: The Nightshade Odyssey. The League consisted of Batman, Martian Manhunter, Green Lantern Guy Gardner, Captain Atom, Black Canary, Rocket Red, Mister Miracle, Booster Gold and Blue Beetle. The Squad consisted of Rick Flag, Javelin, Vixen, Duchess, Nightshade, Bronze Tiger, Captain Boomerang and Deadshot. Again, the League would seem to vastly overpower the Squad, but some of their most powerful members spent the encounter talking to their friends on the Squad, and this was during the period where Gardner was suffering from a blow to the head that made him sickeningly sweet and thoughtful, rather than a violent and aggressive jackass.

Monday, November 21, 2016

Review: El Diablo: The Haunted Horseman

I have recently been reorganizing my massive comics midden, a long overdue task forced upon me by a break-in, during which the would-be burglars dumped all of my long-boxes out in the middle of the room and rifled through the resulting pile, apparently convinced I had hidden $100 bills between random bagged-and-boarded comics (I don't think they stole any comics; I recently discovered that I seem to be missing my entire run of JSA and Justice Society of America, but I'm not sure if the box containing them was stolen in a previous break-in at a previous apartment, where I also lost all of my Robin, Batgirl and Nightwing comics, or if it was just lost in a move).

It's precisely because I have ever-so-gradually been going through every comic book I've ever bought that I know I never finished Jai Nitz, Phil Hester and Ande Parks' 2008 miniseries El Diablo. In fact, I seem to have given up on it after the second issue (Unless I did buy and read all six issues, and the thieves decided to just steal the last four issues of the series).

I became newly curious about that series and that creation upon seeing this year's Suicide Squad film, which prominently featured a version of the Nitz/Hester/Parks iteration of El Diablo in the cast, presumably because the post-Flashpoint "New 52" revival of Suicide Squad did so. I was able to track down a copy of the 2009 collection of the series, El Diablo: The Haunted Horseman, through the library, although it doesn't look like it is currently in print. That is unfortunate (as I imagine others might suddenly be interested in the character thanks to the movie as well), but also understandable (The New 52 version, and the one in the film, vary quite considerably from the one Nitz and company presented in their series).

Rereading the early chapters, I was reminded fairly instantly of two elements of the book I didn't care for.

Nitz picked up on the retconned version of the original El Diablo, a cowboy character created by Robert Kanigher and Gray Morrow, which had reimagined him as being a literally diabolical, supernatural character. In this series, that El Diablo, Lazarus Lane, appears as Rip Van Winkle-looking coma patient kept alive by his curse. At one point he shares his hospital room with the paralyzed prisoner Chato Santana, passing on his curse and making Chato the new El Diablo, "Hell's hitman." What does that entail? Well, he would transform into the guy you see on the cover, with super-strength, a degree of invulnerability and the ability to walk again. He gets a flaming whip and an enchanted pistol from cowboy times that fired brimstone bullets only capable of striking sinners (they would dissolve in the air if fired at the innocent). He also had access to the magic ghost horse that Lane used to ride.

Not a bad suite of supernatural powers, although the face resembling a skull and the flaming whip were pretty reminiscent of the actual skull face and the flaming chains of Marvel's Ghost Rider, as was the mission passed down from a cowboy era spirit of vengeance and El Diablo's specific remit: He was to kill evil men with his supernatural powers, consigning their souls to hell.

The Ghost Rider-iness was particularly strongly felt in 2008, as the Ghost Rider film was released in the previous year.
The other aspect was that grated with me at the time was that El Diablo III here was basically created to do the very same job that The Spectre and Ragman held. How many spirits of vengeance did the DCU need running around killing bad guys? Weren't theyse guys eventually going to get their capes all tangled up at some point? (Looking back, the last Spectre ongoing, the one starring the then-dead Hal Jordan, was cancelled in 2003; by this point, Crispus Allen was the host of the Specre, but, like Ragman, he didn't have his own series.)

Anyway, that was eight years ago. How does it read now?

Remarkably well. I was particularly impressed by the Hester and Parks art, which, were it published by today's DC Comics, would look particularly weird and unusual, as the publisher's range of art styles has gone through a couple rounds of contractions towards a house style and expansion away from that house style, but the contractions have always been more dramatic than the expansions.

In addition to being completely solid on the fundamentals of storytelling–sadly, no longer even a given for books from the two major direct market publishers–Hester and Parks offered thick, chunky figures on a relatively flat plane, in a highly individual style that couldn't really be mistaken for anyone else's. At least I have never seen a piece of Hester's art and thought it was anyone else's, nor have I ever seen anyone else's art and wondered if it might be Hester's (Nor have I ever heard anyone else mistake his work for anyone else's, or anyone else's work for his).

The design of the title character is, in passing, familiar to that of the version in The New 52 and the Suicide Squad film, mainly from the neck up, but not so much in context. Chato is a bald, built, Mexican man living in L.A., and when becoming El Diablo his skin turns ghost white and the markings of a skull appear, while he's clothed in garb that's vaguely cowboy-like (poncho, gloves, boots). The current conception of Chato is a more wiry figure, heavily tattooed (In the film, he's like ten times more heavily tattooed than the rather heavily tattooed Joker and Harley), and he has pyro-kinetic powers, given to him by a vague-ish source.

Chato is a fairly smart and fairly ruthless gangster with a heart if not gold, then at least at least of some valuable metal–he's not a 100% total bastard, but he is a real bastard. This being the DCU, his criminal empire involves more than just the usual, real-life criminal activities and, at the book's opening, he's in the midst of purchasing some high-tech laser guns from the HIVE. When the deal goes bad and the police try to bust it up, Chato's betrayed by his lieutenant and ends up getting shot and paralyzed.

He refuses to give up any information at all to the law, no matter what they do to him or offer him–including an experimental procedure to fix his legs–but his old gang comes for him anyway, and he's only saved by taking on El Diablo's curse.

Once empowered, he goes through a bit of training with Lane in which he learns more about his powers and their limitations, while going after various targets of vengeance assigned to him, and the one he wants, the guy who betrayed him.

Meanwhile, he gets mixed up in a DCU superhero-like plot involving an alliance of several villain agencies that mainly serve as Easter Eggs for long-time fans, gets his first villain in a sword-handed guy named Vorpal and discovers the origins of the curse, which goes back to prehistoric mythology and leads to a climax for the fate of the world (Spoiler: El Diablo saves the world).
Of particular interest is his encounter with "Brave New World"-Era Freedom Fighters, a battle which climaxes in Mexican-American drug dealer Chato Santana literally duking it out with the Spirit of America, arguing over who has more blood on their hands and who better represents the American dream. It's the kind of scene that could only occur in a superhero comic, as no matter how fraught with symbolism or commentary the scene might be, it's also perfectly natural, because Uncle Sam rubs shoulders with the other characters of the DCU. (I was actually pretty surprised by the presence of Invunche, those particularly disturbing monsters from Alan Moore's Swamp Thing, if only because such direct references to events from Swamp Thing would have been a little unusual then; Hester and Parks' versions manage to be creepy without being as completely terrifying as the more detailed version drawn by Rick Veitch).

While I had no interest in the character in 2008, and apparently not many other comics readers did either, based on El Diablo's vertual disappearance until 2011's Suicide Squad, now I can't help but wish this was the version that was still running around. As derivative as many elements of the character are, he's visually much more compelling (and easier to draw; New 52 El Diablo suffers from wandering, ever-changing tattoos) and has a much more interesting back story and status quo than "former gangsters who shoots fire out of his hands."

Also, I really like scary horses in my comic books.

I wonder if this version could have worked in the Suicide Squad, movie or comic book, though, given what we're told of the curse. Like, I'm not sure how Amanda Waller would keep this guy from killing his teammates and everyone else in Belle Reve, like, immediately.

I know Nitz has been given the opportunity to revisit his creation in DC's post-movie Suicide Squad's Most Wanted series. I read a few chapters of the El Diablo story, and I'm afraid they didn't do much of anything for me, mostly because of how poor the art was. I'm interested in re-reading them now though, having just completed this series.

Monday, November 14, 2016

Review: Deadshot: Bulletproof

In 2005 DC published a five-issue Deadshot solo mini-series. This was well after the character's hey-day as a regular member of the 1987-1992 Suicide Squad cast, and just as writer Gail Simone was beginning to use him as a member of her Secret Six, a Suicide Squad-inspired villain team that began in the pages of a Villains United miniseries and eventually lead to an ongoing monthly.

Perhaps because of the higher-profile nature of the Villains United/Secret Six comics, which began as a lead-in to DC's big Infinite Crisis crossover event series, that Deadshot miniseries tends to get overlooked. Which is a damn shame, as it is pretty excellent, and writer Christos Gage found a way to use a character that was always best-suited as either a villain or a member of an ensemble of such characters as a solo protagonist.

Deadshot: Bulletproof includes that entire miniseries, a story entitled "Urban Renewal" in the table of contents, as well as a one-issue story tied to those events that Gage penned at the time for the still extant Batman: Legends of The Dark Knight.

In retrsopect--that is, read in 2016--there's an aura of the unfortunate about the book. Not only did it offer a viable take on the character as anti-hero and solo protagonist that didn't quite catch on (although it certainly influenced the portrayal of the character in this year's live-action film), and not only did it present a nice, clean "more realistic" redesign of his costume that is pretty much infinitely better than the one he was given in the publisher's 2011 "New 52" initiative (and still wears today), but this was apparently Gage's first comics work. After working for DC's long-suffering WildStorm imprint, on one of its many re-focusings, Gage went on to do a bunch of pretty good stuff for Marvel and other publishers, but nothing else for DC.
For the miniseries that fills most of the trade, he was paired with the art team of pencil artist Steve Cummings and inker Jimmy Palmiotti, and, while serviceable, clear and easy to read, the art is the weakest part of the package. Mike Zeck penciled and Jerry Ordway inked all of the cover though, which surely didn't help Cummings and Palmiotti look good; it's hard to turn the page from one of those great covers to find work that lacks the heft and tension of those images.

Gage opens with Deadshot Floyd Lawton in a familiar situation, working with a group of supervillains--Killer Frost, a new version of minor Gotham villain Firebug and new character The Closer--only this time as a mercenary, rather than as part of a government task force. During the opening action scene and its aftermath, we learn some relevant information about Deadshot regarding his late child, and establish a few character dynamics that will payoff later in the series.

When Lawton finds out he actually has a young daughter, conceived with a prostitute without his knowledge, he attempts to play the role of a father in some fashion. The mother refuses his duffel bag full of blood money, and so he instead tries to clean up the poor, crime-ridden neighborhood that his daughter and her mother live in. He is essentially forced into the role of a hero, or at least anti-hero, a Punisher-like criminal-killing vigilante doing bad things for a basically good reason.

That neighborhood is located in Star City rather than Deadshot's original stomping grounds of Gotham, which accomplishes two important things. First, it means Gage doesn't have to worry about introducing Batman into the narrative, which can be problematic, given that character's track record with taking down villains and his unbending, uncompromising moral stances and the fact that Deadshot is supposed to be a cold-blooded killer that never misses. When Batman encounters Deadshot, one of them has to lose, which usually means Deadshot, which kinda makes a Deadshot comic book difficult to continue too long after Batman enters the picture.

The other thing is that it allows for an easy introduction of a different Batman-lite like character, Green Arrow Oliver Queen, who has the additional benefit of being a preternaturally gifted super-marksman not unlike Deadshot. They have a pretty spectacular battle, which basically involves blocking one another's shots with shots of their own, so that Deadshot shoots Green Arrow's arrows out of the air just as fast as he can fire them, and so on. This is just one of several mini-boss fights though; the big showdown is the one alluded to on the cover of the collection, in which Deadshot must take on a whole host of supervillains he's worked with in the past who all want him dead.

The story ends as it must, but certainly serves as a rejuvenation of the character, one that offers a particularly appealing take on him that obviously attracted and influenced the movie makers, if not most of those working on the characters since 2011's New 52 revamp.

There's also that pretty great costume, which is basically a 21st century update of his rather '80s look. Sure, it's still busy, and does still look a little goofy when Floyd "hides" it under a trench coat, but compared to all other possible Deadshot costumes? Not bad; not bad at all. Note too that here the mask is more of a helmet than the silvery fabric ski mask that it was usually drawn as previously.
As for the Legends of The Dark Knight story, for that Gage is joined by artist Phil Winslade, and he puts Deadshot back in his classic costume and back in Gotham City, where he does face Batman this time. Deadshot's been hired to kill a criminal before that criminal can testify, and Batman wants to prevent the assassination so that the testimony can go forward. The two fight a little and circle one another, but Batman is unable to go full-force at Deadshot, and Deadshot either won't or can't kill Batman, who here Gage has repeat something from an older encounter in which Batman explains Deadshot unconsciously pulls his shot around Batman because, deep down, he doesn't really want to kill him.

It's a nice exploration of the two characters' peculiar characterizations, and how they relate to one another. It's a done-in-one, and a rare one that does a pretty exemplary job of defining both of them equally well. I know I just said previously Batman and Deadshot don't always work well together, as the fact that one must lose puts and end to their conflicts pretty quickly, but they do work in small doses like this; if you read it, you'll see their stand-off works, but it's not the sort of standoff that would work indefinitely.

The story is definitely one for any sort of greatest hits collection of Deadshot stories, though (and, for fans of the Suicide Squad movie, likely one that served as inspiration, given the nature of Deadshot's assignment here and in the opening scenes of the film).

Monday, August 22, 2016

Afterbirth: DC's "Rebirth" initiative, week 12

Supergirl: Rebirth #1 by Steve Orlando, Emanuela Lupachhino, Ray McCarthy and Michael Atiyeh

DC Comics sure took its time getting a Supergirl comic–any Supergirl comic–on the stands in time to meet the demand of the fairly well-received Supergirl TV show. It wasn't until late in the season that they managed a digital-first series that tied directly into the show (a sort of comic book cul-de-sac that never interested me, and always struck me as counter-productive), and showed the general lack of care that goes into the creation of pretty much all of the publisher's digital-first comics (Here, as in most cases, there were too many artists drawing in too many divergent styles). Now that the first season is completely over, and ratings have dipped enough that the show is moving from a network to CW's superhero ghetto in order to be more cheaply produced, there's finally a new, ongoing, canonical Supergirl comic, designed with one eye towards appealing to viewers of the show (Viewers who wanted a Supergirl comic, like, last year and then patiently waited until this week to get one, I guess).

It's...kind of weird, actually.

I confess to complete and total ignorance of what the publisher did to the character during the course of their 2011 New 52 reboot, aside from remembering that her costume was redesigned as a one-piece with an awkwardly-placed red panel that made it look like she flew off forgetting to put on her skirt.

This proved somewhat challenging, as writer Steve Orlando's approach to the Supergirl: Rebirth special is the "bridge" one, essentially moving the character from where she left off (Her last monthly, launched as part of The New 52, was ironically canceled just months before the debut of the Supergirl TV show, rather than simply being retooled to appeal to a different and broader audience, a la Cameron Stewart, Brenden Fletcher and Babs Tarr's not-a-reboot recalibration of Batgirl) to where she's going. This means there's a lot of business that seems a little out-of-left-field, like the Department of Extranormal Operations helping the powerless Supergirl regain her lost super-powers, for example.

Knowing next-to-nothing about this Supergirl and her origins means I don't know where she came from, what the deal with her family is, how she escaped Krypton, why she was sent to Earth, what her relationship to Superman is, what she's been doing on Earth all this time and, oh yeah, what the deal with red Kryptonite is these days. After so many reboots, rejiggerings and resets, Supergirl is one of the handful of DC characters–The Legion of Super-Heroes, Hawkman, Donna Troy–where all of the particulars of her stories just register like white noise to me.

What's most interesting–and weird–about this series is how Orlando adopts elements of the TV show and attempts to ground them in the current DC Universe and the result feels awkward, as if the premise here is from an earlier, abandoned draft of the story bible for the show.

In Argo City (labeled here as "Survivor of Krypton's Destruction...Soon To Meet Its Own"), Supergirl's dad Zor-El is a judge sentencing a criminal of sorts to the Phantom Zone (on the show, her mom had a similar role). The DEO director is Cameron Chase (created, like the DEO, for the short-lived but promising 1998 series Chase by Dan Curtis Johnson and J.H. Williams III), whereas on the TV show the director was Hank Henshaw (Spoiler alert: Who was really a superhero posing as the late Henshaw), while Chase appeared in just a single episode as an FBI agent. They have assigned Kara Zor-El, who is going to work with them to repay them for helping her get her powers back and basically because she could use the support, to two married agents who will pose as her foster parents, Eliza Danvers and Jeremiah Danvers. Both characters on the TV show in small roles, although it is Kara's foster sister who is a DEO agent, not her foster parents.

They are all based in a facility in a desert outside of National City, like on the TV show, where Supergirl has been assigned the human identity of high school student Kara Danvers. Her costume is patterned after the one from the TV show, but with New 52 seams, no tights and a field of yellow behind her S-shield.

This issue is basically all set-up, the conflict being Supergirl having to deal with Lar-On, the Kryptonian werewolf that her dad sentenced to the Phantom Zone in the flashback, who was released from the Zone on Earth when Supergirl's power-restoration rocket was fired up.

Despite how much of this scanned like set-up white noise to me, I have to say, I do like the sound of "Kryptonian werewolf." (Much more so than "Cyborg-Superman," a version of which will apparently be involved in the ongoing series that will follow this).

The artwork by pencil artist Emanuela Lupcchhino and inker Ray McCarthy is quite strong, but having all three women in the narrative be identical-looking ones with shoulder-length blonde hair probably wasn't the smartest of choices. Lupucchino and McCarthy do great work giving the characters expressive faces, but their style isn't the sort that's devoted to giving them distinct faces.

Structured as it is, this is a difficult book to judge as anything other than a potential jumping-on point. Personally, it read as too little, too late to me (this is pretty much exactly what DC could have come up with just by watching the first highlight reel of the pilot episode, or reading descriptions of the series), but far better to have a so-so Supergirl series than not have one at all, I guess. I'd have to read another issue to know if this is a series I want to read regularly, but at this point I'm more mildly curious than excited.

Batgirl and The Birds of Prey #1 by Julia Benson, Shawn Benson, Claire Roe and Allen Passalaqua

Counting Batgirl and The Birds of Prey: Rebirth #1, this issue marks the first 40 pages of the new Birds of Prey book, and it just doesn't seem to be working. Again a chunk of the issue is devoted to Batgirl Barbara Gordon's time as Oracle, working as Black Canary's partner from her clocktower base...none of which ever happened, as per the Flashpoint/New 52 reboot. This sort of soft, title/s-specific reboot can occasionally work in small doses here and there, but is particularly frustrating here and now, given how frequent DC's reboots are (this could have occurred in the wake of Convergence or Multiversity, for example, or the upcoming Watchmen crossover of some sort that DC Universe: Rebirth all but promised).

Grafting the old Helena "The Huntress" Bertinelli's origin and characterization onto the new Helena Bertinelli's not really working either; co-writers Julie and Shawna Benson just seem to be writing her as is she was the previous continuity's Helena, rather than as the entirely new person with an entirely new background that she is, with only a token nod or two to the fact that she used to be the leader of an international super-spy organization.

The plot of the special continues here. Someone is using the Oracle name for nefarious purposes, and Barbara Gordon wants to stop that person, with Black Canary at her side for old time's sake. Meanwhile, The Huntress wants to murder the very same people Batgirl and Canary need info from, as they all conspired to kill her entire family a long time ago. After a very confusing fight scene involving a guy who controls snakes, in which an exploding couch is randomly drawn in background of one panel for no reason, the three women decide to strike up an uneasy alliance.

Claire Roe's art remains good in terms of draftsmanship, if it can be difficult to make sense of at times (see above), but this premise just isn't working for me at all...even if it does seem an improvement over that of the New 52 series. What makes this disappointment all the more disappointing is that the last Batgirl cream team spent so many months putting together an even bigger and far better team that was apparently sadly shelved in favor of this (and, I suppose, elements of the "Rebirth" version of Detective Comics).

Suicide Squad #1 by Rob Williams, Jim Lee, Jason Fabok, Scott Williams and Alex Sinclair

After the tinkering with the premise of the New 52 Suicide Squad to bring it more in line with that of the original incarnation (and that of the film, which seemed an amalgamation of the two eras of the team) in the Suicide Squad: Rebirth special, writer Rob Williams now launches the new series in earnest, and it is essentially a canonical, comic book extrapolation of the film.

The current line-up lines up pretty much exactly: U.S. military guy Rick Flag is Amanda Waller's new field leader, superhero Katana is his lieutenant and this first mission calls for the talents of Deadshot, Harley Quinn, Captain Boomerang, Killer Croc and one June Moon. Each of them are kept in shipping containers in Belle Reeve prison, which looks like he has been redesigned to maybe be submerged under the water of the Louisiana swamps (Legion of Doom-style), but Jim Lee's double-page splash establishing shot isn't too terribly clear on this matter (a big single image like that shows import and detail, but no movement, and buildings aren't exactly things that can be drawn with enough dynamism to suggest movement).

After the team is assembled–via a neat sequence where large, mechanical arms pluck their shippint containers up and move them to surround a meeting room of sorts, their doors sliding open to allow them entry–Waller gives them their mission and off they go, entering hostile territory via some kind of weird ring of car seats that requires them to wear space suits. When something goes wrong, Flag heroically tries to save one of their number, which endangers them all to the point that their only hope for surviving this early part of this mission is for Moon to turn into her powerful other self.

And that's it. That is the whole first chapter of this story. If you were among the many who was wondering just how on Earth notoriously slow–and presumably quite buys–artist/DC Comics Co-Publisher Jim Lee was going to manage drawing a 20-page book on a monthly basis, the answer is, he's not. He just drew the first 13 pages. The book is apparently going to be divided roughly in half-ish, with Lee drawing the the lion's share and the remainder being filled with character-specific back-up stories by another artist (here, Jason Fabok).

It...is not ideal, but I imagine that it is well worth a less-than-satisfying issue-by-issue read in order to keep Lee art in each issue, and thus sales appropriately high. It will likely read much better collected, particularly if they put the Lee-drawn team story all together in the front of each volume, and the back-ups in the, um, back.

In this issue, that back-up is entitled "Never Miss," and is both a kinda sorta run-through of Deadshot's origin (in broad strokes) and a team-up with Batman. When a Kobra cultist kidnaps his daughter, who doesn't know her dad, in order to force him to work for them, he instead turns to Batman for help, promising to use rubber bullets. He keeps his promise, until he stops, and surrenders to Batman after they save his daughter.

I'm not sure how much, or even if, this differs from the New 52 origins of the character, but Fabok at least draws Floyd Lawton to look like Floyd Lawton, so it's already head and shoulders above the last Suicide Squad #1 from 2011 (despite forgetting Floyd's mustache on the cover, it's worth noting that Lee and Williams do remember it in the interior art).

I was a little disappointed that so few of the character/costume designs matched those of the film, which, in general, were far superior to their New 52 costumes. Deadshot is still wearing his dumb New 52 costume, rather than a pared-down version of his original, as his movie costume basically was. Katana's basically wearing what she was in her short-lived solo series (again, I liked the movie costume better, which looked both more realistic, more functional and sexier, thanks to the bared abs, rather than the bodystocking). Boomerang's wearing the same basic costume he has for a decade or so now (I don't like the hat). Enchantress, who had the most striking and scariest fucking movie redesign looks like she did during Shadowpact, really; just a green bustier and pants and a hood, making her resemble a green Raven (we only see her on the cover, though). Harley most closely resembles her movie self, but then, she went through a redesign to match that design in her own comic series recently.

Of the last two Suicide Squad #1s I've read–three, if you count the Suicide Squad: Rebirth #1 too–this was by far the best, but, again, I suspect it will read better in trade.

Two quick, anal-retentive nitpicks, before I go.

First, I thought it weird that they were apparently all incarcerated with their costumes and weapons, given the pains taken to keep them isolated from one another and the prison staff, including Waller. Deadshot and Boomerang could so easily come shooting and boomeranging, for example.

Secondly, I wasn't aware Killer Croc was arrested again after the last time I saw him (the Bat-office has been transitioning him to sort of a bad-ass good guy over the last couple of years, making him more of a Catwoman-like character), or why he went to Belle Reeve instead of Arkham Asylum. Personally, I like knowing details like that (which, I suppose, could be explained in a forthcoming back-up, particularly if they are all going to cover similar ground to the back-up in this issue). Likewise, it's weird to see Harley in such a high-security prison here, whereas she's free and gainfully employed in New York in her own series. Having not been following New Suicide Squad too closely after the first issue or two, I just kind of assumed she had some very liberal work-release policy, or was volunteering with the Squad of late, but it's really hard to square Harley Quinn #1-#2 with Suicide Squad #1.

As a comedy series, the Harley monthly has a bit more wiggle room with continuity–and her Little Black Book team-up series even more so, as it's seemingly completely out-of-continuity–but given the character's popularity, it seem like DC might want to encourage readers of either series to read the other, and thus a little work to align them more closely would make some amount of sense (At present, there seem to be two Harleys with two different status quos and personalities).