Showing posts with label benes. Show all posts
Showing posts with label benes. Show all posts

Thursday, September 18, 2025

And then what?: Briefly on 2006-2011's Justice League of America

The final issue of JLA might have been 2006's JLA #125, but that obviously wasn't the end of Justice League comics from DC. The team has starred in at least one book pretty much continuously since 1960, when they first graduated from a Brave and the Bold feature into the first volume of Justice League of America, so of course we all knew that, despite JLA's cancellation, we wouldn't have long to wait before we got a new Justice League ongoing series.

The "JLA" branding actually continued for a few years after the series ended, thanks to JLA Classified. Launched in January of 2005, around the same time that Kurt Busiek and Ron Garney's "Syndicate Rules" arc was starting in the main title, the secondary JLA book was intended to be an anthology series giving rotating creative teams a chance to tell Justice League stories that weren't necessarily bound to the month-in, month-out continuity.

The title started strong, with Grant Morrison returning for the first arc, in which he was paired with pencil artist Ed McGuinness for a sequel to Morrison's own JLA #24-26. He was immediately followed by the former "JLI" era team of Keith Giffen, J.M. DeMatteis and Kevin Maguire, returning to their "Super Buddies" concept from their 2003 miniseries Formerly Known as the Justice League. And their arc was then followed by one written by the then still popular, not-yet-disgraced Warren Ellis.

While creators with sizable fanbases would continue to show up for the remainder of the book's run, including the likes of John Byrne, Howard Chaykin, Jose Luis Garcia-Lopez, Dan Jurgens and Gail Simone, the tile seemed to grow increasingly less relevant. Its final issue was 2008's #54. Only a handful of its arcs ever ended up making it into trade paperback collections. 

Whatever the exact provenance of its various arcs—specifically commissioned for the book, inventory stories, repurposed miniseries—it was always clear that Classified was the B-title of the two. 

The actual, official, totally-in-continuity Justice League would return with their own book in September of 2006 in the pages of Justice League of America #0, published just a few months after the last issue of JLA and, perhaps more importantly, the last issue of event series Infinite Crisis, which reset DC's superhero line (and tinkered with its continuity a bit).

The new Justice League series, which was using the Justice League of America title for the first time since 1987, was written by Identity Crisis' Brad Meltzer, pencilled by Ed Benes and inked by Sandra Hope. 

It broke rather sharply from the "Big Seven" formula that powered JLA. Sure, the new line-up featured Superman, Batman, Wonder Woman and The Flash, but that was it of the core JLA team. They were joined by former Leaguers Black Canary, Red Tornado, Vixen and Green Lantern Hal Jordan. Also joining the team were former Outsiders Black Lightning and Geo-Force, the JSA's Hawkgirl Kendra Saunders and former Titan Roy Harper, who changed his codename from Arsenal to Red Arrow for the occasion (ala Kingdom Come).

Most notably missing was probably J'onn J'onnz, who had been in one Justice League or another for at least the previous 20 years, as well as Aquaman, who had been on the team throughout much of JLA (disappearing for a while when he was temporarily dead, and then taking a sabbatical after his resurrection) and John Stewart, the team's Green Lantern for the last three years. Oh, and Plastic Man, who was on the League for the previous eight years or so (a short sabbatical during Joe Kelly's run aside). (I've never reread Metlzer's run—it wasn't very good the first time around, to be honest—and now I can't remember if, when putting the team together, Superman, Batman and Wonder Woman offered rationales for why some of their long-time teammates weren't included.)

While it certainly wasn't the League I would have put together in 2006, it was at least an interesting line-up. I was thrilled to see Black Lightning finally on the team, for example. And Wonder Woman was joined by three other women (one of whom, Vixen, was also Black, so neither she nor Black Lightning seemed like a token character). And there was certainly some interesting potential in Roy, like Wally West before him, essentially "graduating" from the Titans to the Justice League.

Not that Meltzer would stick around long to do anything with the characters, though. And his line-up didn't last all that much longer than he did.

Meltzer only wrote the first 13 issues of the series (all of which were essentially one big story arc, devoted to assembling his new team, a crossover with the Geoff Johns-written Justice Society of America falling in the middle of it), and then he left the title.

Meltzer was replaced by Dwayne McDuffie, a comics writer and editor who had been working on DC's animated shows, including the Justice League one, and was thus probably an even better "get" for people who might actually read a Justice League comic than Meltzer ever was. 

McDuffie immediately started tinkering with the line-up he inherited (His first issue featured Green Lantern John Stewart, for example, and thinking about it now, I don't know if Geo-Force even ever officially joined the team or just managed to pose with the others on Alex Ross' variant for JLoA #12, above). 

McDuffie stayed on through #34—missing only four issues, three scripted by Alan Burnett and another by Len Wein—for a total of 19 issues. Benes had stayed on the title through McDuffie's run, although there were obviously fill-ins. A lot of fill-ins. Joe Benitez, Rags Morales and Joe Luis each penciled two issues apiece, while Ethan Van Sciver, Carlos Pachecho, Allan Goldman, Chris Cross, Shane Davis and the team of Ardian Syaf and Eddy Barrows each drew an issue apiece. 

Oh, and then there was issue #25, for which Benes was joined by five more pencil artists, presumably because it was an anniversary issue: Doug Mahnke, Darick Robertson, Shane Davis, Ivan Reis and Ian Churchill.

That is obviously a lot of pencil artists for so few issues, and I remember McDuffie's run as being particularly chaotic, with characters coming and going more quickly than ever, and the increasingly inconsistent art often being rather poor (To be fair, I didn't care for the work of "regular" artist Benes at all, either). 

That chaos was apparently because of what was going on behind the scenes, as McDuffie reportedly kept finding his plans for the title thwarted, characters he might be able to use one month suddenly being off-limits the next in accordance with the goings-on of other comics (Last-minute changes to his plots and scripts would certainly help explain all those guest artists). (I suppose one could speculate as to why McDuffie seemed to get none of the same deference Meltzer did in terms of his plans for the book, given that the latter seemed to have a greenlight to do whatever he wanted in Identity Crisis and his 13 issues of JLoA, but maybe we shouldn't get into that here.)

After McDuffie's final issue, Wein returned for a three-issue fill-in arc drawn by Tom Derenick and several different inkers.

Finally, Starman and Justice League: Cry For Justice writer James Robinson came on with issue #38, and he would remain on the title until it was cancelled with 2011's #60, a total of 26 issues. He was originally paired with pencil artist Mark Bagley and inker Rob Hunter, who drew 15 of Robinson's first 16 issues (only needing a single fill-in, wherein pencil artists Pow Rodrix and Robson Rocha split duties for an issue). 

Bagley and Hunter were then followed by the team of Brett Booth and Norm Rapmund, who drew four issues, and they in turn were followed by pencil artist Daniel Sampere, who closed out the title, drawing the last three issues of the series (one of which he got an assist from Miguel Angel Sepulveda on).

While the creative team was obviously a bit more stable for Robinson's run, the team line-up was more chaotic than ever. Robinson added some fun (and extremely unlikely) characters into the mix, like Congorilla, Starman Mikaal Tomas or Dick Grayson-as-Batman, but his line-up could and would change issue to issue. Even ones whose covers (and scripts!) seemed to promise new line-ups (like #41, for example) could see many of those characters completely disappear within the space of an issue or two. 

At this point, I'm not entirely sure how long Robinson could have kept the title going, but by fall of 2011, it was a moot point anyway, as DC cancelled all of their titles for the new, rebooted (and, ultimately, temporary) continuity of "The New 52."

It included a new Justice League title, of course, this one simply called Justice League, by Geoff Johns, Jim Lee and Scott Williams. It resumed a "Big Seven" approach, only with Titan Cyborg replacing Martian Manhunter (J'onn was appearing instead in a new Stormwatch title, for some reason). There was obviously still a bit of chaos behind the scenes, as the book didn't always match up neatly with the continuity of other New 52 titles, some of the plans Johns mentioned in interviews never came to materialize and, if you look at one of the many covers for the first issue, you'll see characters in the background who never ended up appearing in the book (Like The Atom and Element Woman). On, and Lee drew Wonder Woman in the long black pants that were apparently supposed to be part of her new, New 52 costume, but DC ended up backing off of.

That volume lasted 52 issues (of course), sometimes overlapping with other Justice League-branded titles (a new Justice League International, a new Justice League of America, Justice League Dark, Justice League United), and has since been followed by other Justice League books (another Justice League, another Justice League of America, Justice League Odyssey), but I kind of stopped paying attention and/or caring, which "The New 52" reboot seemed to encourage me to do. 

After reading the last few years of JLA and then taking a look at the series that followed it, I confess that part of me considered re-reading this volume of Justice League of America. Like those last few JLA arcs, I had only read Meltzer, McDuffie and Robinson's runs the first time around, as they were originally being released (in large part because I didn't much care for them), and I am a little curious if they read better or worse now, divorced from the context in which they were originally published, and without the weight of expectation being a factor (If I had to guess, I would imagine the Meltzer run might read a bit better, while the McDuffie and Robinson ones, which had to dance around other comics so much, probably aged particularly poorly). 

I looked into my local library consortium's holdings, though, and while Meltzer's run is collected in a pair of trades, the first volume of McDuffie's is only available digitally, and I don't really want to spend the time re-reading comics I didn't like the first time around in a format I dislike. Especially since there are so many great comics out there that I've yet to read. (I'm only eleven volumes into Haruichi Furudate's Haikyu!! as I write this, for example; that means I've still got 34 volumes of it left to go!)

The latest Justice League book, Mark Waid and Dan Mora's Justice League Unlimited series, is fairly promising though...

Thursday, March 13, 2025

Reviews: Birds of Prey: End Run, Birds of Prey: The Death of Oracle, Batgirls Vol. 3 and Spirit World

Birds of Prey: End Run. Birds of Prey: The Death of Oracle. Batgirls Vol. 3: Girls to the Front. Spirit World. 

What do these four comics collections have in common?

Well, they are all published by DC Comics. And they are all written (or co-written) by female (or non-binary) writers. And they all star female (or non-binary) heroes. 

But the reason I read them all in the last month or so, and the reason I decided to group reviews of them all together in a single post, is that they are all comics I decided to read during the course of writing about the first year or so of writer Kelly Thompson's run on the new Birds of Prey series.

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DC relaunched Birds of Prey in 2010, just about a year after the first volume of the series was canceled. They did so as part of their "Brightest Day" initiative, an event which included a bi-monthly, year-long series with that tile, and various branded tie-in series, of which BOP was one (At least, the first five issues, and the first collection, included the "Brightest Day" branding on their covers). 

The premise of the series and its tie-ins was that, after the events of "Darkest Night," a dozen dead superheroes and supervillains had been resurrected for mysterious purposes and they would have to discover what those purposes were. 

In a sign of just how erratic DC's planning was at that point, that particular Birds of Prey series only lasted 15 issues, before it was cancelled and then re-relaunched as part of the New 52 initiative, which—temporarily, at least—rebooted the entire DC Universe continuity and all the extant books were relaunched with new #1 issues. 

The real sales hook of the 2010-2011 Birds of Prey though was that it marked the return of fan-favorite writer Gail Simone, who had a four-year, 52-issue run on the original series. And, for some fans I suppose, it also featured the return of artist Ed Benes, who was the first artist to work with Simone on that earlier run.  

While I confess to having quite enjoyed Benes' work on BOP in the early '00s, when his style was much looser and more obviously manga inspired, I had since tired of it by 2010, due largely to his tendency to draw all of his characters exactly the same (with two body types, male and female) and the exploitive nature of his drawing of female characters, which could, at times, be wholly contrary to the tone of the story he was drawing (His brief run on the troubled 2006-2011 Justice League of America was the breaking point for me). 

His presence on this volume of Birds of Prey is almost certainly why I had skipped it when it was originally released, although I guess 2010 Caleb need not have worried: He ended up only drawing most of the first four issues, before other artists took over. 

Reviewing the history of this team book in my post on Kelly Thompson's run, I remembered that I had never actually read this short iteration of Birds of Prey, one that I imagine is now probably neglected by newer readers, being so incredibly short—filling just two trade paperbacks—and coming between two much longer runs.

Luckily, there are public libraries though, and I was able to find collections of it quite easily.

Gail Simone seems to have taken the title of the comic a little more literally as she and her team were relaunching the book, adding to her old, core team of Oracle, Black Canary, Huntress and Lady Blackhawk two more bird-themed character, the late-80s version of the Steve Ditko and Steve Skeates characters Hawk and Dove. 

Oh, and another bird-themed character, The Penguin, plays a major role in the first story arc, as a kinda sorta ally of the Birds. 

I do wonder if including Hawk and Dove in the book was Simone's idea, or an editorial mandate, given that Hawk had been resurrected as part of the "Blackest Night"/"Brightest Day" storyline, and thus maybe needed a home or status quo somewhere outside of the Brightest Day limited series. Reading the first collection of the 15-issue series, Birds of Prey: End Run (2011), it's not really that hard to imagine Simone, Benes and the other artists telling the exact same story without Hawk and Dove in it, their roles either eliminated or taken by other—really, almost any other—heroes.

For the most part, the focus is on the core team, their relationships to one another and their pasts. Hawk and Dove are the focus of just a few pages of the first issue/chapter, a two-page fight scene followed by two pages of them in plainclothes at a bar, Lady Blackhawk Zinda Blake arriving there to recruit them for Oracle. 

The rationale for her doing so seems to be that they need Oracle more than she needs them, "And your boy don't look like he's gonna make it without her," Zinda tells Dawn after giving her a card. The pair will spend the majority of the first, four-part story arc from which the collection gets its title in the background, Dove carrying the wounded Penguin around, while Hawk acts as occasional muscle.

That first issue introduces us to the rest of the team (their first appearances each heralded by a block of text announcing their names and skills or powers, which will get tiresome quickly, as these intros continue throughout each issue/chapter of the entire collection). They have all continued to do superhero or vigilante stuff, but solo, after...whatever happened to break them up in the last issues of the previous series (I, um, didn't read those either...or, if I did, I have now completely forgotten them). 

Oracle, now operating out of the empty Batcave, calls them all back together to announce a terrible new threat facing them: Someone has sent her extremely detailed files containing all of their secrets and those of many of their allies. Not just their secret identities, but the names and addresses of their loved ones too.

This seems to be happening simultaneous to an elaborate plot to frame the Birds as bad guys, an extremely skilled martial artist having killed someone Canary recently fought with a rare technique few know (Canary being one of them), and later (and on panel), a new player lures them to a particular location, grabs one of Huntress' crossbow bolts, and stabs The Penguin in the throat with it, just as the pre-called police arrive. 

That new player turns out to be another extremely skilled martial artist by the name of White Canary, who Benes draws in what looks like a long white coat over lingerie skimpy enough to make Black Canary's bathing suit-and-fishnets get-up look like business attire. She is working with two other surprise players, one with a long history with the Birds and another an old Batman villain, but she seems to be the driving force behind the plot...as well as being intent on betraying her partners after she gets what she wants.

While Oracle deals with one of those villains, who comes at her in the Batcave, the rest of the team deal with the other two, fleeing the police carrying the wounded Penguin to the Iceberg Lounge, where a Gotham SWAT team lays siege to them. 

As an excuse to get the team back together and recruit Hawk and Dove, the plot works well enough (After the scene in the bar with Zinda, Hawk and Dove appear as Oracle-sent back-up, there to save Black Canary and Huntress from White Canary, who is kicking their asses pretty badly). It also seems to set up a new status quo for the team, that of outlaws, although it's not clear if this will stick—or even have time to. After "End Run", there are only 11 more issues left in the series, and only nine of those will be written by Simone. 

The art is...well, it's as predicted. 

Benes is still drawing just two different body types (with the short, round Penguin an unusual departure for him), and his women are all exact clones of one another, their big-breasted, well-muscled forms all identical to one another, with only their hair colors and costumes distinguishing them (In an amusing scene, Hawk refers to Zinda as "the blonde with the legs", although she, of course, has the exact same pair of legs as all the other characters).

Benes is also drawing the already mostly skimpy costumes as skimpy as possible, so that Zinda's skirt is so short that it barely covers his ass, and Canary and Huntress's costumes similarly revealing as much ass as editorial would probably let him get away with (Although he does seem to have pushed it pretty far, here; if you look closely at all of the images of Huntress he draws, there's often no ink line between her exposed stomach and the purple panels covering her breasts; colorist Nei Ruffino is responsible for filling in the white portions of the costume there).

I don't think it's great work, although I suppose the Charlie's Angels-esque premise of the book excuses a high degree of cheesecake. Simone also seemed to be encouraging this tendency in Benes' art, as the third issue contains an eight-panel sequence in which The Penguin, apparently hallucinating due to blood loss, imagines the Birds all coming on to him, stripping out of their costumes and, in Huntress' case, straddling his lap and kissing him. (Hawk is there in the hallucination too, but merely tells The Penguin, "Hey. Don't look at me, man.")

While Benes manages the entire first issue himself, by the second, fill-in art is needed, and this arc includes a lot of really sloppily constructed and rendered work. There are no credits for each issue in the trade—they could reproduce those introductions of each character issue after issue for the trade, but not the credits?—and, instead, all of the artists are simply listed at the beginning of the collection. A few minutes at comics.org, however, will reveal that Benes got help on the pencils for the second, third and fourth issues from Adriana Melo and on inks by Mariah Benes.

It looks pretty rough, and like Melo didn't get much time to work on those issues at all. There are quite a few panels that it's kind of surprising DC even published, like ones where characters might be having conversations, but one of the participants won't be drawn at all, their dialogue bubbles coming from off-panel, or a few in which the figures are just unbelievably wrong and amateurish (If you happen have a copy of the collection in your hands for some odd reason, see, for example, Black Canary on page 62, panel 1). 

The collection also includes a two-part story, "Two Nights in Bangkok," which flows directly from the first. It mostly stars Black Canary, Huntress and Lady Blackhawk (Oracle is mostly busy setting up a new base for the Birds in a Gotham City building owned by Ted Kord with her re-recruits Savant and Creote, and Hawk and Dove are in the hospital—Hawk does get a scene related to his "Brightest Day" status quo here, though, appearing in a "White Lantern" costume and conversing with his dead brother Don Hall, the original Dove, in a dream sequence). 

White Canary has convinced Black Canary to travel with her to Bangkok and face Lady Shiva in a fight to the death to save her kinda sorta adopted daughter Sin (here, still very young; writer Kelly Thompson, who states her age as 16 in the current Birds of Prey, must be assuming a lot of time has passed since this series). While Black Canary wouldn't have much of a chance against Shiva under the best of circumstances—no matter what Tom King might have to say on the matter 15 years later—here she has a broken wrist and is wearing a sling around one arm. The fight is a death sentence.

Huntress intervenes, forcing Shiva to fight her instead, and Huntress is even less of a match for the world's greatest martial artist (Or second greatest if you count Cassandra Cain...or third greatest if you count Richard Dragon). She wins anyway...or at least survives through a mix of belligerence and dirty tricks long enough that the rationale for the fight expires before she does.

These two issues are drawn by Alvin Lee and Melo, with inkers Jack Purcell and J.P. Mayer. It seems a vast improvement over Benes' arc...not necessarily because of style, but because of consistency. (Lee and/or Melo are also very cheesecake-focused; there's a panel where Huntress is shown zipping up her top in which her breasts are falling out, even though it isn't clear her top had a zipper there) 

It's pretty clear that Simone had no idea that the New 52 was coming at this point—one wonders how many folks at DC did, including editorial—as she is here still setting up a new status quo for the team, but it would turn out that her run was already about half over at this point.

The volume collecting the rest of the series, Birds of Prey: The Death of Oracle (2011) provides more evidence of this fact still. The four-part title story arc has Barbara Gordon showing elements of her new base off to the recently resurrected Batman, as well as initiating a new plan that involves faking her own death as part of an effort to reduce the number of people who actually know about her existence and work (At that point, she had become the "infojock" serving pretty much the entire superhero community; after the events of the story, she has shrunk her circle of operatives and allies down to just the Birds and most of the Bats). 

Heck, the very last issue that Simone writes, the thirteenth of the series' fifteen issues, ends with the Birds having been defeated by a terrifying new enemy, and Oracle vowing to go back after her and bring her down. But that doesn't go anywhere, obviously. The last two issues of the series wouldn't follow up on that plot. Instead, writer Marc Andreyko would write what reads like a two-part inventory story (Another portentous scene in this volume, in which Hawk visits The Penguin for some secret business that is never revealed to the readers, would also go unresolved anywhere).

In "The Death of Oracle", Barbara provokes a battle with The Calculator, a particularly goofy old supervillain that writer Brad Meltzer had previously transformed into a villainous analogue of Oracle, playing the same role she does in the superhero community for DC's supervillains. Their conflict apparently hinges on something that happened in the pages of Batgirl (the Stephanie Brown-starring series), at least according to an asterisk and an editorial box, but essentially wants to convince him that he has successfully killed her.

This involves The Calculator sending his agents Mammoth, new characters Current and Mortis and a host of H.I.V.E. soldiers to abduct the female Birds, who are celebrating Dove's birthday at a strip club. 

That story is followed by two more Simone-written ones. The first, a done-in-one, focuses on The Huntress, and Catman's elaborate efforts to manipulate her into not liking him anymore, while the second, a two-parter, involves most of the Birds trying to infiltrate a mysterious building that turns out to be the base of Junior, the daughter of the Golden Age Rag Doll (and thus the brother of Secret Six's Rag Doll) while The Huntress attempts to recruit Question Renee Montoya to the team.

Again, Simone doesn't really have an artistic partner in this volume either (You'll note hers is the only name on the cover above), but the art is at least much better this time around.  Ardian Syaf pencils the first issue of "Death", Guillem March the second and Inaki Miranda the third and fourth. Pere Perez draws the Huntress/Catman issue, and Jesus Saiz and Diego Olmos each draw an issue of the last story arc.

Stylistically, the art is all over the place, but it was a treat to see March's work here. Like Benes, he seems to have a special interest in drawing sexy women, but he's much better at it, giving his figures a slightly more cartoony sheen, and he's able to pull off a variety of body types (He also does a wonderful Penguin, and draws the hell out of Batman in a few panels). I also like Miranda's work here quite a bit. 

The Andreyko-written issues are drawn by Billy Tucci and Adriana Melo, both of whom contribute to both issues and, like most of the issues in the first volume, the art looks pretty rushed. 

These Andreyko issues are completely disconnected from the stories that precede them. The original, Golden Age Phantom Lady, now a senior citizen, joins Lady Blackhawk and Black Canary in an event for World War II veterans organized by her granddaughter Kate Spencer (secretly Manhunter).

Flashbacks to a 1950 adventure Phantom Lady, Lady Blackhawk and Canary's mom detail an encounter with a Nazi mad scientist in Argentina, and he and his followers return in the present to seek their.

The story itself is fine, if weird in how free-floating it is, not being connected to the preceding series in anyway and, unfortunately, not reading at all like it was the last Birds of Prey story of the post-Crisis continuity. 

And with that, the short-lived second Birds of Prey ongoing reached its conclusion.

The series would be relaunched in November of 2011 in a new, third ongoing by Duane Swierczynski and Jesus Saiz, the new line-up consisting of Black Canary, Poison Ivy, Katana and new character Starling. As for the other characters from the 2010 Birds of Prey of series, Barbara Gordon would appear in a new Batgirl series written by Gail Simone that reverted the character back to the role she abandoned back in 1988 and Hawk and Dove would appear in Hawk & Dove by Sterling Gates and Rob Liefeld, which lasted all of eight issues. 

All three series looked pretty terrible to me, and I didn't read any of them. 

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In discussing my immediate reactions to the new Birds of Prey, based solely on that first Leonardo Romero image that was released, I mentioned that, upon seeing Cassandra Cain, I wondered how her being on the team would square with where I had last seen her. 

That was, of course, in the pages of the (very) short-lived Batgirls series, which, despite its weaknesses, was at least a great status quo for Gotham City's three Batgirls: All active heroes, working together as partners and living together as friends.

Of course, that reminded me that I never actually finished reading Batgirls...and thus I had no idea if the team had, like, broken up or something at the end of it. I wasn't overly enamored with the series, which I found quite wanting, despite my affection for the characters and my agreement with the basic premise, but, as a Cassandra Cain fan, I figured I should at least do my due diligence and read the final issues of the series. (I talked about the first volume, in regard to trying to fathom why it did so much more poorly than past Batgirl series, here, and then reviewed the second one in this column.)

I was glad to see that my hope that the book would continue to get better, with each new volume being better than the one that preceded it, was met. Despite the rather...un-Batmanly story that opens the collection, Batgirls Vol. 3: Girls to the Front (2023) is the best-written collection of the 19-issue series. Although I guess that trend line doesn't matter too much; sure, a potential fourth volume would seem to accordingly be even better still, but, well, there's no fourth volume coming. 

The rather stuffed 144-page collection opens with the sole Batgirls annual, drawn by artist Robbi Rodriguez, who contributed some art to the previous volume (As for the artist who launched the book with writers Becky Cloonan and Michael W. Conrad, Jorge Corona, he remains on cover duty only). 

There's a sizable change to the status quo in its story, with Barbara Gordon moving out of the team's loft in Gotham neighborhood The Hill and back into her Clocktower headquarters (which has apparently been rebuilt after being destroyed in the earlier issues of the series), but the main focus is on Cassandra Cain and Stephanie Brown expressing their interest in trading places with one another, if only for a day.

This casually articulated wish actually comes true, thanks to a magical coin that a mysterious old lady hands Steph after she rescues a cat from a tree, and the two junior Batgirls swap bodies, Freaky Friday style (Or Ultimate Spider-Man #66-67 style, I guess; I don't know, has this also happened in other superhero comics I haven't read, too...?). 

The timing could be better. While Babs, Batman and magical consultant Zatanna try to figure a way out of the problem for the girls, their supervillain parents both come calling simultaneously, with Lady Shiva asking Steph-in-Cass' body to board a helicopter, and Cass-in-Steph's body being drugged and delivered to Cluemaster. For reasons never made clear, Steph doesn't try to explain to Shiva what happened at first but tries to trick her into believing she is actually the real Cassandra. 

In this volume, one story leads to the next pretty organically. When their minds revert back to their correct bodies, Cass knows the danger Steph is now in, and  she goes to rescue her from Cluemaster, who I guess has recently been brought back to life...? (Odd; I don't remember him dying...at least not this time. I do recall him dying in the short-lived 2001 Suicide Squad relaunch, but not this particular death. Did he get killed at the end of Batman Eternal, which I totally read, and I simply forgot about it...?). At any rate, the now-alive Cluemaster is holding his daughter captive and forcing her to play along in a game show he's set up in a remote, trap-filled cabin. 

(Oddly, the body-swapping shenanigans focus completely on Steph-in-Cass'-body. Cass-in-Steph's-body spends the entire time tied-up, gagged and in the backseat of a car).

Cluemaster reveals that The Mad Hatter brought him back from the dead, and so then the next issue focuses on the girls battling the Hatter.

Only the last story, the three-part "From Hill's Heart", doesn't flow from the preceding issue. In that one, there's a mysterious sniper targeting random civilians in The Hill, a sniper with an apparent vendetta against the Batgirls. It turns out to be minor, Chuck Dixon-created villain Gunbunny (who, to my knowledge, has never even met any of the Batgirls). She, in turn, is confronted by a counter-sniper, who appears to be her dead partner Gunhawk, but is actually Batgirls villain Assisi from the first volume, disguised as Gunhawk for, um, some reason...?

Obviously, Cloonan and Conrad's scripting still leaves much to be desired, even if the series has gotten much better at getting inside the girls' heads and exploring Steph and Cass' friendship as it progressed. 

There is, as unfortunately seems to the case far too often now, no regular artist on the series. Rodriguez draws the annual and issues #17-#19 ("From Hill's Heart). Jonathan Case draws issues #13 and #14 (the rest of the body swap story that starts in the annual). Neil Googe, who contributed art to the second volume, draws issue #15 (The Cluemaster story). And Geraldo Borges and Rico Renzi draw issue #16 (the Mad Hatter story).

All are excellent artists, and I like each of their styles just fine (despite Rodriguez's reliance on using manipulated photographs for backgrounds), but none of them go particularly well together, and the book suffers in the most basic, panel-to-panel continuity. Case, whose style is the most dramatic departure, gives Cassandra a radical new hairstyle, in which she seems to have cut three to six inches off between issues, for example, and while one issue ends with a captive Steph covered in electrodes, the next picks up without any electrodes on her (as Case also colors and letters his own work, his issues are an especially sharp departure from what precedes and follows them).

To answer the question I had before reading this volume though, no, the team doesn't break up or anything at the end. The two junior Batgirls jump off a building together, presumably on their way to their next adventure, in the last panel of the series, with only Cloonan and Conrad's omniscient, third-person narration indicating that the series is ending. 


********************************
Near the climax of Birds of Prey Vol. 2: Worlds Without End, in which the team is trapped in an ever-changing pocket dimension that can be manipulated by their thoughts, Batgirl Cassandra Cain comes up with a plan to defeat the villain pursuing them. This involves making the dimension resemble "Spirit World", which an asterisk leading to an editorial box reminds readers she visited in the 2023 miniseries Spirit World. 

This reminded me that I had never read Spirit World, despite my affection for the Cassandra Cain character. 

Spirit World's star, Xanthe Zhou, also appears briefly in the story, called in by the Birds' ally John Constantine to help investigate the mysterious portal that the team disappeared into. When the Birds and the story's villain all emerge from that portal, zhou helps them fight the villain with their giant sword (Xanthe, by the way, is, like their co-creator Alyssa Wong, non-binary).

Luckily, DC made it easy to catch up on the six-issue Spirit World in a collected edition, which also contains its 10-page prologue "The Envoy" from one-shot anthology Lazarus Planet: Dark Fate #1 by the Spirit World creators and  an eight-page Batwoman team-up from the pages of DC Pride 2023 by Jeremy Holt and Andrew Drilon. I'm pretty sure that means it has all of Xanthe Zhou's appearances up to the point that the book was published, then. 

And as for that book? 

Spirit World (2024) is the work of writer Alyssa Wong (probably best known for her 40-issue run on Marvel's Star Wars: Doctor Aphra, although she has done some writing for both of the big two superhero publishers), and artist Haining. (Both creators are credited both by these names and in Chinese characters, as are the colorists and letterers). 

It introduces a brand-new character to the DC Universe, the codename-less Xanthe Zhou, who serves as a sort of go-between for the real, living world and the title locale, an afterlife inspired by Chinese beliefs. They also have magical superpowers similarly inspired by Chinese superstition: They can make folded paper constructions into the objects they represent, most often a giant sword. 

It's an always welcome effort by the publisher to introduce a new character and expand the DC Universe.

In the 2023 "Lazarus Planet" crossover storyline, a volcano on Lazarus Island erupted, ultimately causing magical storms and rain all over the world that have strange, unpredictable effects on the people and characters. The events played out in a variety of "Lazarus Planet"-branded specials, like the aforementioned Lazarus Planet: Dark Fate. These events are apparently what Wong and Haining use to incite the introduction of Zhou, who hails from Gotham City's little-visited Chinatown. 

Zhou is visiting the grave of her grandmother in a Gotham cemetery when they are suddenly set upon by jiangshi, the hopping vampires readers might be familiar with from kung fu movies or other pop culture; the creatures have apparently awakened by the magic rain. 

Zhou is soon joined in battle by Batgirl Cassandra Cain, who helps them put the undead attackers down by kicking them in the head and affixing magical pieces of paper (talismans) to their heads. The pair are soon joined by a rather unlikely third character, making for a rather eclectic cast for the Spirit World story that is being set up in this short: John Constantine. 

After the vampires are all vanquished, a new threat emerges: A "collective" of angry spirits, which take the form of a scary tree; it is the "necromantic" energy of this which had drawn Constantine to the cemetery. Zhou manages to exorcise it and send it back to the underworld, but not before it grabs Cassandra in a branch-like limb and drags her with it. 

And thus the plot for the series to follow is established: Cassandra Cain is trapped in the spirit world, and it's up to Zhou and Constantine to mount a rescue mission.

There's a slight hiccup as the short, Lazarus Planet prologue leads into the Spirit World series proper, as the story essentially restarts, and some amount of time seems to have passed since Cassandra was taken and Zhou and Constantine re-meet one another, the urgency of the situation somewhat downplayed by their having separated in the first place. 

Wong and Haining start off the narrative on parallel tracks. There's the characters in the living world trying to find their way to get to spirit world, which involves a meeting with Zhou's family, who have been mourning their loss since they first ventured into spirit world (Zhou's own status is somewhat ambiguous throughout much of the story; they are apparently simultaneously alive and dead, able to travel between the two worlds when presented with a portal or other opportunity to do so). 

And then there's Cassandra in the Chinese underworld, where the various undead are irresistibly drawn to her as a living being, and seek to eat her. She luckily finds allies in the form of Po Po and Bowen, friends of Zhou's who help her mask her presence with a new, temporary costume and some magical tea. 

When the heroes finally all reunite, they find themselves facing a new threat to the underworld, in the form of another collective (or is this the same on that they saw surface in Gotham?), one that once attempted to absorb Cassandra during her short trip to spirit world years ago, and is now currently absorbing other innocent spirits at an alarming rate in an attempt to challenge the remote gods who rule this afterlife.

(Don't remember Cass visiting spirit world? You wouldn't, as it wasn't actually depicted in the comics at the time, but remember when she dies* near the Andersen Gabrych-written end of her series in 2006, before Lady Shiva resurrects her in a Lazarus pit? Wong posits that her spirit briefly visited spirit world, and Haining draws highlights of her trip. Cassandra is, remember, part Chinese). 

At Spirit World's climax, which involves our unlikely trio of heroes battling both the now giant collective and an honest-to-goodness god, it is Zhou who manages to save the day, with both their understanding of what ultimately drives the dead of this particular underworld, and a bit of negotiating and deal-making that reminded me a bit of some past Constantine storylines. 

Xanthe Zhou proves to be a unique and compelling character, and one that I hope sticks around the DC Universe. They seem to be doing well so far, appearing not just in Birds of Prey, but also, apparently, in an early issue of the new Mark Waid and Dan Mora Justice League Unlimited. 

I was quite taken with Haining's art, which, based on her online credits, I must have seen a few times before in other books. I was especially impressed with the fact that the artist drew the entire six-issue arc, as that is, quite unfortunately, something of a rarity today, even on miniseries.

I suppose that, at a glance, the big-eyed character designs will suggest manga art, but it actually suggested Chinese comics art to me, as little of that as I've actually read (Publisher ComicsOne published some Crouching Tiger, Hidden Dragon collections in the first years of the new millennium, before I had even started EDILW, which I quite enjoyed at the time). 

The layouts and panel-flow don't suggest Asian comics at all, though; this reads very much like a traditional Western superhero comic, if one with more dynamic, creative layouts than some others (Which lead me to wonder how the team made the book; if it was done "Marvel style", or in a more rigorously scripted manner). 

Given how much of the book is set in a fantasy underworld, there is obviously a lot of cool stuff for Haining to draw, and the book is filled with weird characters from Chinese folklore and, one imagines, the creators' own imaginations. 

I'm...not 100% sure how I feel about Constantine's smoking here. He almost always has a cigarette in his mouth, which he lights with a burst of magic energy from his fingertip, and he rarely seems to take it out, even to hold in his hand. It looks really unnatural, but, as the book went on, it gradually started to become endearing to me, as if Constantine is so committed to smoking that he never spits out his cigarette, no matter how dangerous the circumstances or pitched the battle (And this is very much a more superheroic DCU Constantine than the Vertigo one I'm more familiar with, constantly summoning, using and fighting with magic like Dr. Strange in a trench coat).

Haining's Xanthe Zhou and Cassandra Cain are both beautiful, the latter looking quite a bit younger, perhaps because her bigger, wider eyes. As I was reading, I did question why Zhou's shaven head never seems to grow out any—they spend three straight days unconscious at one point in this adventure—and I did wonder if they were ever going to change clothes, given that they don't wear a costume, just (admittedly cool-looking) street clothes. But then I realized Constantine's constant stubble never seems to grow either, and he seems to be wearing the same damn outfit he's been wearing since 1985.

An extremely well-made, beautifully drawn comic that introduces a great new character, a cool new corner of the DC Universe and proves a nice showcase for one of my favorite characters, I was quite pleased I finally got around to reading Spirit World.**

The end of the Spirit World mini-series isn't the end of the Spirit World trade paperback, though. There's still that DC Pride short story. I was a little surprised to see that it wasn't by Wong and Haining, but by writer Jeremy Holt and artist Andrew Drilon. 

In their story, Xanthe Zhou, still wearing the same outfit as in the previous series and short story, is in the world of the living, and is bored, narrating about how living their life can feel like a burden. They eventually break into a cemetery after dark and practice folding objects out of paper. Suddenly, vandals with ridiculously high-tech equipment—gauntlets that generate what look like laser Wolverine claws—arrive to attack the Kane family mausoleum, and Batwoman promptly appears to defend it from them.

The two team-up to fight the bad guys and rather swiftly drive them off, and they then have a three-page conversation, in which Batwoman seems to rather randomly reveal her secret identity to this person she just met (Or, at least, she tells Zhou her late mother's name, which is pretty darn close to doing so). 

There's a bit about relationships with the dead, and birth families versus found families. And the story seems to indicate that Zhou might like women. "Batwoman?! Okay. Stealth is officially hot," they narrate when Kate Kane first appears. Later, Kate says "If I didn't know better, I'd say you're... ...flirting with me," although I saw no indication that Zhou was.

Like many of the shorts from such anthologies, there's not really much to it, but I suppose it's good that they included it in the collection, making it easier for readers who want to have all of Xanthe Zhou's appearances in one place able to do so.

 Of course, now they have to also track down two issues of Birds of Prey and at least one issue of JLU...




*I'm actually unclear on this point, as it's been almost twenty years since I read that story (It, um, wasn't so good that it was one I ever revisited). Here, Haining draws Shiva holding a gun and shooting Cassandra through the chest, and later, after a two-page spread depicting her journey through Spirit World, Cass exclaims, "My mother. She killed me. Then brought me back." But checking Wikipedia, it says that Cass was actually mortally wounded by a character trained by her father David Cain, known as Mad Dog. I am too lazy to go dig through long boxes just to settle the question for myself at this point. I don't suppose anyone has a trade paperback of Batgirl: Destruction's Daughter handy, do they...?


**If, like me, you enjoyed the book, and the various bits of Chinese myth, legend and folklore seen throughout it, from the setting to the rules and practices involving the dead, I would heartily recommend you also check out Remy Lai's exellent 2023 graphic novel Ghost Book, which I reviewed here. 

Although the tones and art styles of the two books are quite different, both seem to be drawn from the same well of inspiration, with Ghost Book's two heroes trapped between the two worlds similarly to Xanthe Zhou, and much of Lai's book also being set in the Chinese underworld. There's even some slight overlap of characters. While psychopomps Oxhead and Horseface have more substantial roles in Lai's work, they do make a brief cameo in Haining's art, appearing in the spread where Cass remembers her first trip through the spirit world. 

I wondered if Ghost Book might have provided any inspiration to Wong's Spirit World, but it looks like the first issue of the latter shipped in July of 2023, while Ghost Book was released in August of 2023, so the two came out pretty much at the same time, and Lai and Wong and Haining must have all been working on their stories at around the same time. 

Sunday, October 27, 2013

DC Universe Vs. Masters of The Universe #2: Things don't get any better

I was pretty disappointed in the first issue of DC Universe Vs. Masters of The Universe, the miniseries in which the two sets of characters that have previously appeared in comic book, cartoon and toy form—most of which I had read, watched and played with as a child—share the same story-space for the length of a comic book miniseries.

That was the issue in which we learned the parameters of the conflict: John Constantine and He-Man's mom vs. Skeletor and Black Alice, for the fate of Earth-New 52! It was safe to assume that things would get better as the series progressed, as they could hardly get worse. But, you know what happens when you make an assumption...

Things do improve slightly on the getting-more-characters-from-the-DC Universe-in-the-book department, but there's no attendant uptick in quality, and the most fascinating thing about the book remains seeing how a creative team with two such rich readymade setttings and casts with the directive to weave them together can come up with something so small, uninspired, cliched and dull.

Read with me, won't you...?

COVER:
For the cover of the second issue, cover artist Ed Benes returns to a too-often employed motif from his time as the primary artist on the 2006-launched volume of Justice League of America: A villain standing triumphant on a generic plane upon which are littered the prone, unconscious bodies of the Justice Leaguers. Here the villain is the Benes-designed New Look Skeletor, and the knocked-out Justice League is joined by a few knocked-out He-Man guys.

PAGES 1-4: 

Something looks slightly different about the art this time out, but Dexter Soy remains the sole credited artist on the book (although this time he does have a co-colorist, Veronica Gandini). The bigger change in the creative team comes in the writing department. Keith Giffen is no longer the sole credited writer. Here, he's credited simply with the plot, while Tony Bedard (who, like Giffen, is a writer DC seems to regularly turn to for pinch-hitting purposes) is credited with the script.

It's well worth noting that in the very first panel they address one deficiency from the first issue. The never-named black-haired lady that was more than likely Madame Xanadu is now specifically identified as such. The caption in the first panel reads, "GREENWICH VILLAGE, PLANET EARTH: The Fortune-telling Parlor of Madame Xanadu."


The action picks up right where it left off at the end of the previous issue. Evil-Lyn has just transported He-Man and Teela from their home world of Eternia what we now know is Madame Xandadu's place. There, He-Man's mom has been talking to John Constantine about Skeletor, when suddenly the place was crawling with skeleton-headed magic rat monster things.

After a few panels of futile attempts to fend them off, Evil-Lyn and Constantine unite their magical abilities to suck the monsters into something from Spencer's that Madame X. happened to have on her shelf.

To accomplish this spell, Evil-Lyn must dry-hump Constantine:
There's a little exposition, as He-Man's mom explains that she was originally an astronaut from Earth and how she crash-landed on Eternia an fell in love with its king, and the other visitors from Eternia explain that Hordak has taken over there, so they've come to fetch Skeletor to help them fight Hordak off and/or save the DC Universe from Skeletor's plan which, you'll recall last issue, involved him sucking it dry of magic at the behest of a mysterious new partner.

"Where is Skeletor, anyway?" Teela asks, setting up the next scene, which takes place on "THE JUSTICE LEAGUE SATELLITE."

PAGES 5-7:
While the intruder alert goes off, most of the members of The New 52 Justice League fly down the hallway, despite the fact that some of them (Aquaman, Batman, Cyborg) can't actually fly. Ironically, Superman, who can fly, appears to be running down the hall.

That intruder is, of course, the new, giant-sized Skeletor, who coincidentally quotes Shakespeare at the League and powers-up, Dragonball Z-style. When Superman attacks, Skeletor knocks him back and tells the assembled superheroes that he requires "powerful minions," and then shoots a bunch of skeletal faces out of his hands, shouting "Scare Glows...Attack!" 

Let us here pause to consider the Scare Glow.
He was one of the later Masters of the Universe action figures released, in 1987. By that point, I was ten, and my interest in the toys was long-past waning, and the cartoon—which was never very good—was completely supplanted from my imagination by the likes of not only G.I. Joe and Transformers, but newer shows like The Real Ghostbusters and Teenage Mutant Ninja Turtles, all of which revealed that just how terrible the He-Man cartoon was, even relative to other 1980s cartoon shows meant to sell toys to little boys (That was also the year I saw the live-action Masters of The Universe movie in theaters, and if ever there was a nail to hammer into a coffin of growing disinterest...)

Scare Glow, like most of the MOTU toys, had a gimmick of some sort to distinguish him. His was that he glowed-in-the dark. He essentially resembled a Skeletor action figure, were Skeletor wearing one of those skeleton Halloween costumes, with the white bones over a black body-suit. He also wore a purple cape, and was labeled "Evil Ghost of Skeletor," which could be read two ways: He was either the ghost of the dead Skeletor, or he was a ghost that worked for Skeletor.

Apparently, the latter is the more popular interpretation, but given how late Scare Glow came into being, he's a blanker canvas of a character than many of the other characters. I'm kind of sorry I never got his action figure. Glowing-in-the-dark is a pretty good gimmick for an action figure, really, and he has one of the better dumb-pun names common among those characters. Looking at the rest of the late-in-the game Masters of The Universe characters (Clamp Champ,  Rio Blast, Extendar, Ninjor, etc), he also stands out as particularly not-as-lame.

The only place I've seen him outside of a toy store aisle or Internet entry, however, was in the first story-bit that appeared in the Masters Of The Universe trade written by Giffen, James Robinson and Geoff Johns. A Scare Glow appears in the first few pages, Johns' contribution, set during Eternia's past.

It was just a skeletal ghost, reducing the character that had until that point existed only in my imagination from a proper character to a creature of some sort, not Bigfoot or The Devil, but a bigfoot or a devil (In toy line terms, Scare Glow wasn't a proper character like, say, Destro from the G.I. Joe line or The Shredder from the TMNT line but, rather, more like Cobra Trooper or Foot Soldier, a name-less minion type of which you could have doubles of and it wouldn't matter, as in your imagination there would be dozens of them anyway).

How would you use such a character in a comic book miniseries entitled DC Universe vs. Masters of the Universe...? Would he cross scythes with Batman villain Scarecrow, and the latter would remark upon the strange coincidence of their similar names? Would  he fight DC's heroic ghosts like The Spectre (whose 1990s solo series featured glow-in-the-dark cover gimmicks on more than one occasion) or Deadman, or perhaps Dr. Thirteen, the so-called "Ghostbreaker"...?

Nope. Here "Scare Glow" is just the name of some ghost-things that Skeletor shoots out of the palms of his hands, in order to possess the Justice Leaguers. 

Batman alone has the presence of mind to shout "Computer: Emergency teleport!"

Why didn't Cyborg think of that? Dude's like three-fourths computer!

PAGE 8: 
Meanwhile, in Eternia, a few of the Masters there are looking for  Evil-Lynn, He-Man and Teela. Typical of what we've seen so far, these characters are all incredibly poorly introduced.

The first image of Man-At-Arms this issue features him in silhouette, from the shoulders up, in the background. He appears in three more panels: Another one as a silhouette, in an extreme long-shot; in a tight-ish close-up, seen in profile from the shoulder up; and, finally, in a close-up from the sternum up or so.

Stratos, who also appeared last issue, gets two lines and two panels, only one of which really shows the reader what the character looks like.

A few more characters appear for the very first time here.

Roboto appears in three panels, never getting a full reveal or introductory image (Close-up, medium-shot revealing a good three-fourths of his body, long-shot silhouette). Battle Cat  in two (close-up, long-shot silhouette). Moss Man, a friendly forest spirit/nature guardian that resembles a cross between the evil Beast Man and Swamp Thing (the toy used Beast Man's mold, but coated it in a fuzzy green material that smelled like pine cleaner and collected dog hair and lint like nobody's business), gets two panels and two lines of dialogue; he only appears from afar in silhouette and then in a close-up that only shows us the character from the neck up or so. It looks like he has tentacles on one shoulder, maybe...?

Luckily, Man-At-Arms has a "Horde dimensional transponder" to trace their energy signal, so they can make a rescue attempt.

PAGES 9-11:

Constantine and his group walk into the Batcave. The Batcave! I didn't know Constantine knew where the Batcave was, but I don't know, magic!

There are some interesting reactions to the decor; Evil-Lynn sees the orange-ish red T-Rex and off-model giant Joker playing card and remarks that she likes his style, whild Teela regards a row of glass cases containing uniforms (including a Pre-New 52 Robin costume and Nightwing's New 52 costume...for some reason...?) and remarks, "Let's get out of here. I think he kills kids--!"

Batman stumbles out of a column of...teleporter energy, a Scare Glow still clutching at his cape, and He-Man cuts off the Scare Glow's arm, the rest of it disappearing with the column of energy. Batman is not happy to them there in his secret headquarters, and, in the best moment of the comic, enforces his no smoking policy.

Then Soy draws the strangest images of Batman's cowl I've ever seen:
Some artists—almost all of 'em, actually—draw Batman with white triangle eyes, caused either by the way he mask fits, like a sort of artistic flourish, or by the fact that he has lenses in the eye-holes in his cowl (that's been the case for as long as I've been reading comics anyway; we've all seen comics where he's got night-vision or infrared capabilities in his lenses, right? And sometimes he even has, like, Terminator-style data appearing before his eye on it, via built-in, high-tech computer what-have-you...?

Other artists draw Batman with eyeballs visible in his cowl. It's mostly just Alex Ross who does that these days, and, obviously, the live-action Batmen have all had eyeballs instead of white triangles in their cowls.

But Soy draws the cowl eye-holes big enough to sh ow the skin all around Batman's eyes, and gives him white, pupil-less eyes, as if he were wearing white contact lenses. Only in this one, single image though.

Teela gets in a pretty good jab at Batman, provided you know who or what Hordak is already, and then we finally get to some DC Universe vs. a Master of the Universe.

PAGES 12- 17:

Fight! Superman arrives in the Batcave, his eyes glowing purple. He is now in Skeletor's thrall!
He throws Batman, Constantine and some black shapes so hard that they literally smash through the roof of the Batcave, arc high into the air in front of stately Wayne Manor, and crash back to the ground so hard they crack it.

And they live!

Or wait, wait wait. Now that I'm looking at this scene for the fourth time, I see that the huge hole might have been created when Superman flew through the ground and landed in the Batcave, not by Batman and company's bodies being thrown through the roof of the cave. That would make more sense; if that's what  happened, then it's only remarkable that Batman and Constantine survided that incredible fall.

Or, I don't know, maybe that's not Constantine, but He-Man, and that jagged black bit is meant to be his sword, not a piece of a trench coat. Yeah, that must be He-Man.  Makes sense, given his placement in the next panel.

Shitty art! It sure makes it harder to read a comic book!

(I wonder what that gray bit in the corner of the last panel there is mean to be...? Some part of Cyborg maybe...?)

So anyway, the possessed League shows up, and there are a few panels of some fighting. Teela shoots Aquaman to no avail, and gets flying kicked from behind by Wonder Woman.

The Flash grabs He-Man's mom, and He-Man punches the flash. The Superman returns to the scene and shit gets real.

How real?
Superman—possessed by Skeletor, remember—shoots his heat-vision directly into He-Man's eyes at point-blank range...! And He-Man's okay? I know he's supposed to be super-strong and all, but his eyeballs are strong enough to repel Superman's heat-vision...? That's a lot more strength than I would have imagined He-Man to have, but, I don't know, maybe the fact that his strength is somehow magical (I think; I don't know the origin of this version of the character) makes him more resistant to Superman's powers...? But wait, that can't be right, or else when he kicks Superman in the chest, a "magic" kick should have have had greater effect, right...?

Oh, and also Teela is super-strong too, I guess, as not only did Wonder Woman's kick not kill her, but she's even not being strangled to death when Wondy tries garroting her!

PAGE 18-19:

In a two-page spread, He-Man stabs his over-sized super-sword, now crackling with electricity,  right into the middle of Superman's S-shield, a good foot or two of blade sticking out of Superman's back. With a loud, red, wiggly SKLUTCH, He-Man has impaled the possessed Superman! Everyone else reacts with wide-eyed, slack-jawed surprise, even the possessed Leaguers.

PAGE 20: 

He-Man withdraws his blade, Superman THUMPs onto his back, Wonder Woman and Green Lantern at least seem to come out of Skeletor's spell, and Batman makes a face that looks like its got bits of disgust, anguish and about-to-cry in it, shouting in a red circled dialogue balloon, "What have you done?!"

He's obviously just totally killed Superman forever, Batman, and now DC's going to cancel Action Comics and Superman and Batman/Superman and Superman/Wonder Woman and you're going to have to start hanging out with Shazam or Martian Manhunter now. Obviously.

Or I don't know, maybe one of the three wizards on the scene can magic away traumatic stabbing wounds...? I guess we'll find out next month, because I am not going to stop reading a Justice League/He-Man comic no matter how poorly made it is or how much of a waste of raw story material it may be.
And to think I used to think DC Comics Presents #47 was a lame comic! Look, Giffen and Bedard just took Superman's anxious thoughts from the cover of a 1982 comic book for children, and realized them, in a graphic and gruesome fashion in an attempt to please those same children now that they're adults! It's DC's business entire business model, demonstrated in a single scene of a single comic book.

Monday, September 09, 2013

DC Universe Vs. Masters of the Universe #1 is not a very good comic book.

At various points in my life, Mattel's Masters of the Universe line of toys, DC Comics' Justice League and comic books in general were among the things I was most interested in, passionate about and/or obsessed with.

DC Universe Vs. Masters of the Universe is a comic book series in which the characters from the MOTU toy line meet and, one imagines, fight the DC Universe characters (who, based on the covers, seem to come mainly from the ranks of the Justice League). It is, in other words, a thing seemingly created especially for me—Well, not me-me, but readers like me.

Despite my many, many reservations about the potentially quite low quality of the book, based on the creative team of writer Keith Giffen and artist Dexter Soy (the former of whom wrote a terrible miniseries with a similar premise, DC/WildStorm: Dream War, in 2008), my brief previous exposure to DC's new-ish He-Man comics and the new designs of the MOTU characters, I bought myself a copy of the first issue and read it. The equation of MOTU + DC + Comics was just too powerful for me to resist.

Sadly, the comic did not meet my extremely low expectations. Look—

COVER: 
The issue of the book I picked up featured cover art by Ed Benes, one of my least favorite comics artist, showing the DC characters rushing and or shooting towards unseen foes, one of whom is carrying a gun he's shooting at Batman's feet. I know the other half of the image contains the Masters of the Universe characters, because I saw the solicitation for the book online a few months ago.

(For what it's worth, this issue actually shipped a week late. I only noticed because when I went to look for that image, I expected to find it in DC's September solicitations, as it came out last Wednesday, the first Wednesday of September, but found it instead in the August solicitations, scheduled for an August 28th release. I have to stop looking at this picture now, because the more I study it, the more angry and irritated I get).

I guess DC cut in the image in half, hoping some reader somewhere might buy two copies, just so they can have a complete image? Does that really work...?

I should note that none of the five characters on the half of the cover I got actually show up at all in this first issue, save for Superman, Wonder Woman and Green Lantern appearing in a black and white photo on a the screen of a laptop in a single panel, when a character from the DC Universe tries to explain the Justice League to Skeletor.

The guys on the He-Man half fare a little better; 4/5ths of them appear in the issue.

PAGES 1-2:

According to the captions, the story opens in the following setting "EARTH: Greenwich Village, New York City." A young woman is running down the street, pursued by large rats with no skin or flesh on their heads, exposing their skulls, which are glowing. When they pass through an elaborate glowing sigil in the street, they all explode with a CH-TOOM!

The blond lady sits down on a porch, and a black-haired lady opens the door, says something about John and his magic traps and invites her in.

Neither character is introduced and, in the case of the black-haired lady, no name is given throughout the entirety of the book. I'm assuming she's Madame Xanadu, because she says "I've been expecting  you" to the blond and Xanadu is a fortune-teller, but some indication of the character's name might have been helpful. All we know for sure from the text is that she's a woman, she has black hair and she knows John Constantine. She's not wearing fishnets, so she's probably Xanadu and not Zatanna, right?

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Are you reading Giffen's other Masters of the Universe comics, which consist of the ongoing He-Man and the Masters of The Universe and myriad origin one-shots? Hopefully, because whatever is happening in those comics seems to be reflected here.
This scene is set on "ETERNIA: The Kelting Pass." The personae daramatis are: He-Man, in his new red costume with a big, stylized H on the chest; Teela, in her new armor, which resembles a more revealing and form-fitting version of her father's; Man-At-Arms, who looks just like he did on the stupid cartoon, right down to the stupid mustache; and Stratos, who is now slimmer, less hairy and wears a red mask and goggles that covers his whole face, and makes him look a bit like G.I. Joe guy Snake Eyes. Like Snake Eyes, he is apparently mute.

He-Man and Teela bicker in whispers like this is a bad version of a screwball comedy as the quartet vaguely attack (jumping in the direction of) some vague robotic enemies (only seen in long-shot or mostly off-panel). Man-At-Arms tells Teela to leave one functional this time, as she apparently completely destroyed the last robot she fought because, as she explains, "He was checking out my butt! The perv!"

The robots have a big metal cube in which Evil-Lynn sits huddled, bound with licorice rope.

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The Masters sit around a campfire with the rescued Evil-Lynn. She doesn't have yellow skin, like her toy did, but white skin.  We don't get a good look at her costume or design, but it looks like she might be wearing leaves on her helmet. Soy is pretty awful at introducing characters; in the first two pages in which Evil-Lynn appears, the reader only sees her from the shoulders up and as a silhouette in extreme long-shot.

It will be ten more pages before we get a good look at this Evil-Lynn character, who the creators seem to be assuming everyone knows so well already that knowing what she looks like isn't important.

Stratos finally gets a line of dialogue: "Uh-huh." So I guess he's not mute. He's just taciturn. Or it's hard to talk through his new mask. One.

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The blond lady, who we learn is named Marlena, continues to talk to the black-haired lady, and then asks to speak to John Constantine about Skeletor.

John Constantine appears as if on cue, given a nice, full-length introductory panel of the sort other characters like Evil-Lynn coulda used.

Constantine is one of the only DC Universe characters to appear in this comic, by the way, with the exception of the black-haired woman who is probably Madame Xanadu and a minor anti-hero we'll get to shortly.  That's sort of weird, isn't it? That John Constantine is now the primary representative of the DC Universe instead of, say, Superman or Batman or one of those other superheroes on the cover?

Also interesting? Constantine just played a central role in the six-part, three-book "Trinity War" storyline that lead in to DC's first big line-wide crossover in a few years. And now he's apparently the lynchpin of the the DC crossover with the MOTU characters. Who knew DC's superhero writers were apparently dying to write the character this badly for so long? 

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The scene shifts to a mysterious group of four towers with no openings or maybe just some kind of stone henge-like group of obelisks on "EARTH: Salem, Massachusetts." That's where Dr. Fate lived, in a mysterious tower with no openings, but that was the old DC Universe, not the New 52-iverse. Now there was never a Dr. Fate on Earth-New 52; Fate lives on Earth-2, the next parallel dimension over.

Two people are talking; one of whom has his own special dialogue balloons: They're yellow with purple letters inside and purple borders. Those word bubbles belong to Skeletor.

You may have heard that Skeletor has also been redesigned for the purposes of this story, which is apparently big enough news that USA Today covered it. Here are the first four panels Soy drew featuring the new design, which was apparently cooked up by Benes:

Introductions obviously aren't Soy's strong suit, so maybe he wasn't the best choice for a book like this, which is at least partially intentioned to introduce new, freshened-up versions of the characters.

(The New 52 Skeletor, by the way, is pretty dumb-looking. He has a more stylized looking, emotive skull, with prominent fangs and no lower jaw of any kind. It just floats in a black space between his purple football pads and his new hood/hat. I'm not even sure how to describe it. Remember how he used to carry that cool staff topped with a ram's head? Well, now he wears a tiny little purple animal skull atop his head like an ill-fitting toupee, and it has really, really long, drooping, curved horns, but not curved like a ram's horns; rather, they sort of look a bit like tusks, but not tusks that would fit either the purple animal head or Skeletor; they sort of radiate out of his shoulder.  Here isn't really a good look at him in the whole book, but he wears purple armor, has blue arms, is really big, and has a lot of chain-mail dripping here and there. His cape, which glows a neon yellow at the tips, looks like its design was inspired by tire treads, and he carries no weapons).

Skeletor is hanging out with Black Alice, a minor character originally created as a villain by Gail Simone, Joe Prado and Ed Benes during a 2005 Birds of Prey issue. Simone apparently quite liked the character, a teenage goth girl with the power to siphon the magical abilities of other DC magic-users, giving herself a new, goth girl version of whichever character's powers she's siphoning, returning to her several times in several different titles.  Giffen must like her too, having previously written her in his Reign In Hell miniseries and using her here, which marks her New 52 debut (For what it's worth, she doesn't appear to be siphoning any particular characters' powers, and is being used as a sort of local handler or tour guide by Skeletor, who is on Earth for a special mission at the behest of...a floating set of eyes with make-up suggesting they might belong to a powerful female of some sort...?)

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The blond lady explains the plot of the series to the black-haired lady and Constantine: Skeletor is traveling to different worlds in an attempt to harvest the magical energy that serves as the soul of each planet; when he does it, the planet dies.

She introduces herself a little more thoroughly, in a scene in which she throws Constatine into...I'm going to guess an invisible book case...? I can see boards and books behind him, but they're appearing out of the green fog that makes up the interior of the black-haired lady's house. Whatever the reason this book was a week late, it wasn't because Soy needed more time to draw backgrounds.
Anyway, the blond lady is "Marlena of two worlds, wife of Randor the Fourth...WARRIOR QUEEN OF ETERNIA!" (Also? He-Man's mom).

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In "The House of Secrets or Mystery or Whatever," Black Alice tells Skeletor about the three Justice Leagues, offering the most detail on the original: "Superman, Batman, Wonder Woman and some guys whose names I forget."

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Back on Eternia, He-Man, Teela and Evil-Lynn talk for a while about what Skeletor's up to, exactly, and whether they should follow him. Evil-Lynn teleports them to the black-haired lady's house before they can make their decision final and official. 

On this final splash page, we see Marlena and Constantine being attacked by the glowing skull-headed rats, while He-Man says "Mom?!" and Constantine says "You have got to be kidding me," which would have been a lot funnier if He-Man appeared wearing his classic, barely-there barbarian garb.

A tag along the bottom of the page reads: "Next issue: Crisis On Whichever Earth This Turns Out To Be!"

So, to recap: We join a somewhat convoluted story in-progress, have a bunch of barely introduced (verbally or visually) characters thrown at us, get some incredibly lazy, slipshod, amateurish artwork and reach the end of the first issue of a comic book entitled DC Universe Vs. Masters of the Universe with the parameters of that conflict being roughly defined thusly: He-Man, Teela, Evil-Lynn and He-Man's mom are going to team up with John Constantine and some lady to stop Skeletor and Black Alice.

I'm assuming it gets better. It's just got to, right?

Tuesday, April 27, 2010

Two Oracles

(SPOILER ALERT, I guess. Don't read this post if you haven't read last week's Brave and the Bold #33 yet but intend to in the new future, and want to be surprised by its ending)

The other day I talked a bit about The Brave and the Bold #33 by J. Michael Straczynski and Cliff Chiang, featuring a story entitled "Ladies' Night" about Wonder Woman, Zatanna and then-Batgirl Barbara Gordon going out for a night on the town.

In one of those weird juxtapositions one sometimes finds in super-comics, the very last page of the story (which is set in the present, after Barbara Gordon had given up her Batgirl identity to become Oracle), is on a page facing a house ad for the new volume of the series Birds of Prey.

The result is that readers get to see the character drawn in two very different styles by two very different artists at the same time.

Here's a better look at the house ad, featuring Benes' muscular, buxom Oracle, with a face completely identical to that of Black Canary (They even have the exact same little identation between their upper lips and noses, which catch the light in the exact same way!):

And here's Chiang's Barbara Gordon from within the story:
I don't really care for Benes' work much, but it's kind of neat to see his version of the character side by side with Chiang's like this. They look like the same person, so its not like either artist did anything radical in terms of character design, and yet the two artists render the character completely differently.

That is, both Barbara Gordons look like Barbara Gordon, but through very different aesthetic lenses.

(By the way, if you haven't read the issue and have no interest in ever doing so, at least read the dialogue JMS wrote for Oracle in that last panel, and try not to laugh).