Showing posts with label pasarin. Show all posts
Showing posts with label pasarin. Show all posts

Tuesday, April 04, 2017

Justice League Vs. Suicide Squad, (over exhuastively) reviewed

In what DC has described as the first major crossover of the "Rebirth" era (sorry, "Night of The Monster Men"!), the team that starred in Warner Bros' last big super-team movie is pitted against the team that will star in Warner Bros' next big super-team movie. They are totally going to fight, as you can tell from the "Vs." part of the title. DC Comics wanted to be very clear about the fact that they would be fighting, hence they went with "Vs." instead of their parent company's vague, more legalistic formulation of "V" (See Batman V. Superman: Dawn of Justice; actually, don't, if you can help it).

What might the two teams have to fight about? Plenty, since one is comprised entirely of supervillains, and the other entirely of superheroes. The Justice League's roster has been remarkably steady over the course of the five fictional years between when the first story arc of The New 52 Justice League was set and the second story arc, as well as over the course of the five real years (and a handful of change) that have passed since 2011's Justice League #1 ushered in a new, post-Flashpoint continuity.

Currently, the League consists of founding members Batman, Flash, Wonder Woman, Aquaman and Cyborg. They have been recently re-joined by former Power Ring, current Green Lantern Jessica Cruz, who, at Green Lantern Hal Jordan's behest, now has her Green Lantern Corps partner Simon Baz at her side on the roll call (Baz was briefly on a different, short-lived, government-run Justice League, the one that appeared in Justice League of America). Pushing their numbers up to eight is their newest recruit, Superman. Not the Superman that founded this League with his peers, that Superman, the New 52 Superman, is dead; this is the new Superman (not to be confused with the New Super-Man), who is actually the old Superman, the one who ended up in The New 52-iverse by way of Convergence (Look, it's complicated). I have no idea what happened to Captain Marvel Shazam; the "Darkseid War" line-up dissipated, and while explanations of some of that roster's whereabouts were explained, he has just kind of gone missing, and the rest of the team doesn't seem to have bothered to go looking for him.

As for the Suicide Squad, they just recently--as in around the time their movie hit the big screens and DC relaunched their entire line with new #1 issues--settled on a new line-up reflective of the one in the movie: Harley Quinn, Deadshot, Captain Boomerang, Killer Croc, El Diablo and The Enchantress, lead by Colonel Rick Flag and Katana. Oh, and they added Killer Frost in the back-up to the last issue of Suicide Squad to see publication prior to the start of this crossover. But she won't be there long, judging by the covers of the upcoming Justice League of America book.

The Justice League has been appearing in the pages of Justice League, by writer Bryan Hitch and pencil artists Tony S. Daniel, Jesus Merino, Neil Edwards, Matthew Clark and Tom Derenick. I made it through the first seven issues, but it was a real slog. I wouldn't recommend it, but then, one hardly needs know the ins and outs of the Justice League's ongoing monthly to make sense of them and their presence here; if you read comics or watch TV or movies, you know everyone's deal on the Justice League.

The Suicide Squad has been appearing in the pages of Suicide Squad, by writer Rob Williams, pencil artist Jim Lee and plenty of guest-artists, who contribute the back-up, solo stories. It has been remarkably good since the "Rebirth" re-launch, definitely the best Suicide Squad since the Giffen-written second series, if not the original, John Ostrander-written one (Given the relatively poor quality of the two New 52 series that preceded this one though, I understand that's not saying much, but there you have it).

Given those creative teams, you might expect Hitch and Williams to be writing this, or at least Steve Orlando, who is writing the new JLoA book this is apparently leading in to. You would be wrong, though. Joshua Williams is handling the writing duties (the teams' parent books do offer tie-ins by their regular writers though), and each issue is drawn by a different artist, including a few who have previously contributed to Justice League, like Merino and Daniel.

Now I know what you're probably thinking, because it's what I thought when I first heard about this series: Those aren't very evenly matched teams at all. The Flash could KO the whole Squad in a second, and Superman could take them all out with the sonic waves from a clap (Really, only The Enchantress stands a chance against Superman). These two teams fighting for as few as six panels is probably going to include a few panels of padding; how can Williamson stretch it out for six issues?

Well, I suppose we will have to read it to find out! (Spoiler alert: He accomplishes it the old-fashioned way, by pitting the two conflicting sides against a third participant that will require their working together).

Justice League Vs. Suicide Squad #1 by writer Joshua Williamson, artist Jason Fabok and colorist Alex Sinclair

The first issue goes to artist Jason Fabok, who is no stranger to big, New 52iverse throwdowns, having drawn the "Darkseid War" arc in Geoff Johns' Justice League book. He's got 32 pages to draw here, but Williamson's script makes it easy on him, with four double-page splashes (one of which is turned over entirely to the credits) and three single-page splashes. Fabok's cover doesn't give us a whole lot to go on in terms of what the issue might contain other than drawing the casts of both books all just kinda posing, with the two biggest stars drawn biggest, front and center.

But wait, who is that squinting guy in the background? He's bigger than even Batman and Harley Quinn, even if he's not fully colored. Is that just Flag, or someone else? (I'm just playing; I know who it is).

We open in Death Valley, California, with a quote from John Steinbeck in the first panel (Ooh, literary!). A mysterious man in boots, always shown only in silhouette or mostly off-panel, descends a stair case and walks into a facility that looks remarkably like Belle Reve, Jedi mind-tricking his way past guards and a doctor in a lab coat that releases the prisoners for the man. Well, I say Jedi mind trick, but I guess it's more like outright mind control, as he asks two guards to kill one another and they do.

When a crowd of guards rush in, the off-panel freed prisoners slaughter them all, revealing only hints of their identities--a fist holding a flaming sword here, a blast of emerald energy there--and then they destroy the facility. The man leads the away. These are presumably the villains revealed in that eight-page, accordion pull-out ad that ran in like all of DC's comics the week before this series started. As most of those villains were redesigned in some way or another though, and not explicitly named, I don't know who they all are for sure. One looks as much like Dr. Impossible as he does Doctor Polaris, for example. Anyway, we only see them in extreme long-shot. Drama!

That leads us to the first of the double-page splashes, the one just featuring the title of the series stretched diagonally over a black field, with the creator's credits. For the penny-pinching among you (like, um, me), I should note that counting this spread, there are 32-pages in this $3.99 comics; the other issues all have 30 story pages. So DC didn't charge any extra, or subtract any panels, in order to make room for this giant logo and credits spread.

Turn the page and...it's another double-page splash! This one featuring most of the Suicide Squad--Captain Boomerang, Deadshot, Enchantress, Harley Quinn, Killer Croc, Killer Frost and El Diablo--fighting some goons in matching uniforms and machine guns on a beach. A box in the upper lefthand corner tells us we're in Badhnisia, which Google says is not a real place. It sounds bad, though!

Back at Belle Reve, Amanda Waller exposits to Flag, who is mad that she sent the Squad out without him: A generic bad guy named Apex, head of a generic bad guy cult called The Brotherhood of Evil Mutants Brimstone has a generic maguffin machine, with which he plans to destroy the island of Badplaceia as a sacrifice to his generic bad guy god.

As the Squad kills their way through them, text appears next to each of them by way of identifying them (Example: "Enchantress. Witch. Scary." Another example: "Deadshot. Expert marksman. Has a death wish."*). Their dialogue goes a little further to define them for us--Killer Frost is new to the team, Captain Boomerang is a jerk, etc--and lets us know what their whole deal is. Covert missions that the United States government doesn't want it's fingerprints on, they're kept in line by microscopic bombs Amanda Waller placed in their heads and can detonate with the push of a button and so on.

Meanwhile, the Justice League is having a meeting!
They are all standing around a circular table on their satellite headquarters. Why are they all standing, rather than sitting? No chairs. Perhaps Fabok doesn't like drawing chairs, or people sitting. Or perhaps they are just showing off their endurance by standing. I don't know. I like when they have chairs with their icons on the back, though. That's like my favorite thing about the Justice League headquarters, and this particular HQ is missing it.

They too are introduced by a few lines of text, although it's hard to imagine that many readers don't know who Batman or The Flash are, and that they are "Dark Knight Detective" and "Fastest Man Alive," respectively. The subject of their meeting is, coincidentally enough, the Suicide Squad.

Batman is introducing the concept to the League, which seems kind of strange to me, as I know certain members of the League have crossed paths with iterations of the Squad before. As Batman explains it, the idea is not simply to use completely expendable operatives for suicide missions, but that by using colorful supervillains, Waller gets a built-in cover story: It will just look like a gang of villains up to no good. This doesn't sit well with the Leaguers, as they don't like the idea of people they might have captured being given, in Flash's words, hall passes, and/or being pressed into service for the government, rather than being rehabilitated, which is kind of the point of prison.

What they don't know is that the Squad members have bombs in their heads. What they do know is that while everyone was talking, Cyborg super-Googled "incarcerated convicts" and "sightings of two or more together," and he found...the previous action scene in Badislandville. Fight scene, here we come!

The Squad stops Apex just as he's in the process of destroying the island with an earthquake--via Deadshot sniper-ing him to death from the roof of a nearby building, and pointing out to Waller it would probably be easier just to send Deadshot to assassinate these people solo--but the aftershocks start toppling buildings and threatening the population.

Seeing no way out, Deadshot jumps to his death...but Superman catches him. And the Green Lanterns and Flash save all the buildings and people in another two panels. Then they all regroup behind Batman, where they can all pose for a splash page and the Dark Knight says threateningly, "Task Force X is over, Deadshot. It would be in your best interests... ...to come along willingly."
Hmm, I wonder where they are going to take them, willingly or unwillingly? I mean, if they turn them over to pretty much any legal system, won't the same thing just happen again? Waller did pluck them out of the prisons and/our homes for the criminally insane they were sentenced to for this whole thing in the first place.

There's some tense discussion, during which El Diablo says "Slow your roll, Batman" (a phrase I don't think I've ever heard, in all my years of Batman-reading), and Baz disses Captain Boomerang's boomerang motif. I'm not real clear on why the Squad is so resistant, given that the League offers to help them--they're not supposed to like being forced to serve on suicide missions or have their heads blown off, right?--but they aren't crazy about the idea, and none of them mention the bombs. Waller, meanwhile, orders them to fight the League, with this funny little line: "Do not let the Justice League take you alive. Or you're DEAD.."

They don't try to parse out whatever the hell that means, but instead FIIIIIIGGHHT!

As I mentioned previously, Justice League Vs. Suicide Squad isn't exactly a fair fight. At least, not this Justice League, which is all big guns, and this Suicide Squad, which is almost no big guns. (When the Squad fought the JLI incarnation of the League in 1988, they were much more evenly matched**). With no speedster of their own and no way to counteract a speedster, The Flash should be able to take the entire Squad down solo; instead he's merely shown running at Captain Boomerang, who he has given enough time to throw a boomerang at him (This Boomerang, like the one in the movie, just uses razor-sharp boomerangs, rather than a variety of trick ones).

Superman, who is as fast as The Flash but also has like eight other super-powers too, could similarly take them all down between panels, with only The Enchantress able to fight him, given his vulnerability to magic. In this spread, he's shown flying right at Enchantress, and throwing a punch, while she dodges and throws green lightning around.

Wonder Woman could probably also take most of these guys down in just about as fast, but she merely runs at Harley Quinn, sword drawn, as if she's going to chop her down (that fight should last all of one punch, really).

These two Green Lanterns have been consistently portrayed as new and unused to their powers--Jessica Cruz went an arc or so of Green Lanterns unable to make a construct--so I suppose it makes some sense that they don't just straight up will the Squad into green bubbles or whatever.

Still, the matches proposed here are kind of silly. Flash and Wonder Woman should finish Boomerang in Harley by the time we turn the page. Baz is fighting El Diablo, whose fire powers can't touch him through the ring's force field. Killer Frost is throwing icicles at Cruz, but they can't penetrate her force field. Aquaman is fighting Killer Croc, which might have been a good match pre-Flashpoint, but New 52 Aquaman is as strong and invulnerable as Golden Age Superman; one punch would take Croc out.

The only fights that could plausibly last long are the ones between Superman and Enchantress, and the one between Batman and Deadshot.

Cyborg, meanwhile, doesn't have anyone to fight, as in addition to vastly overpowering the Squad, the League also outnumbers them. He's shown running at Killer Frost with a hand outstretched.

I suppose this will all be over on the next page, as the other six Leaguers turn their attention to helping Superman and Batman with their opponents.

But no! We cut away to a castle in the Swiss Alps, where the guy who rescued the prisoners in the first scene is still speechifying to them. There's a page showing tight close-ups on the five rescued prisoners, revealing a clue as to who they might be, and then a turn of the page takes us to another double-page splash, revealing what the man wants of them: To kill Amanda Waller.
And who is "them"...? Emerald Empress, a Legion of Super-Heroes villain whose green motif makes her a little too visually similar to this version of The Enchantress; Doctor Polaris, a magnetically-powered Green Lantern villain whose New 52 redesign renders him unrecognizable here; Johnny Sorrow, a JSA villain whose "power" is that if you see his true face you go mad and/or die horribly; Rustam, a flaming scimitar-wielding villain of the original, well-written Suicide Squad of the 1980s; and, finally and most unexpectedly, Lobo, who here looks like he did during his 1990s heyday and whose continuity is crazy-confused in the New 52 (I think there were three Lobos prior to him in the current continuity, and at one point "Lobo" was a role instead of the name of a particular character? Remember, he was a supposedly sexy young man for a while, rather than a white-skinned super space biker with a cigar and hook).

Now this is a group of bad guys that could trouble the Justice League. Lobo has taken on Superman mano-a-Supermano plenty of times, and Polaris has fought the entire League before. What is more noteworthy about this particular team, however, is the sources they are drawn from. Emerald Empress is supposedly from a millennium in the future, in a continuity that gets rejiggered during every cosmic realigning, continuity rebooting event (we did see a Legion flight ring during the DC Universe: Rebirth special, remember). I think Polaris, Sorrow and Rustam are all making their post-Flashpoint debuts here, but, in any case, Sorrow's previous origins and stories established him as a character from the Golden Age of superheroes--an age that Flashpoint erased (But, again, DC Universe: Rebirth indicated that the Golden Age might have still happened, and just been mostly forgotten by the people of the New 52-iverse).

Is it possible that the presence of some of these characters is meant to not only suggest the previous, pre-Flashpoint DCU, but indicate that parts of that lost continuity, including its past and far-flung future settings, are coming back? I don't know. But there's one more surprise in store, as the issue's final page is a splash page revealing the identity of the mind-controlling mystery man: Maxwell Lord, bleeding from his nose as he does whenever he pushes his mind-control powers, dressed just as he was after his retcon-enabled heel turn a decade ago (!!!) in Countdown to Infinite Crisis, and, according to some people who aren't me, he may even be standing in front of a crack meant to suggest this particular castle in the Swiss Alps is the very same one in which he killed Blue Beetle Ted Kord in that same comic.

What could that mean...? I don't know!

Well, at least now he know how Williamson is going to fill all these pages. After the League crushes the Squad and removes their bombs (Hey, can Flash just vibrate his hand and snatch the bombs out of their brains safely, or does this current version of Barry Allen not have the power to pass through solid objects by vibrating his molecules?), they can all team up to fight Max Lord's team of mind-controlled supervillains and, I don't know, maybe then fight the Watchmen and reboot the DC Universe again. Exciting!

Justice League Vs. Suicide Squad #2 by writer Joshua Williamson, penciller Tony S. Daniel, inker Sandu Florea and colorist Alex Sinclair

This comic is done playing coy with its villains, with Daniel's cover art showing everyone more or less clearly (even if Max is maybe not immediately identifiable without anything else to go on), and the tag declaring the five villains "The Nightmare Army of Max Lord!"

Splash pages remain the order of the day, as we open with a full-page splash of Waller shouting eight words of dialogue, a splash immediately followed by a double-page splash, depicting Daniel's version of the Squad vs. League splash that Fabok drew at the climax of the previous issue. There are some changes in the arrangement, of course, but among the more significant is that Wonder Woman has lost her shield, sheathed her sword and now attempting to subdue Harley Quinn with her magical lasso, and that now Cyborg is fighting Killer Frost, while The Green Lanterns double-team El Diablo.

For some reason, The Flash, Superman and Aquaman have not yet taken down their opponents; in Flash's case, that fact is almost comical, as he's drawn running circles around a Captain Boomerang but not, like, punching him or handcuffing him or pants-ing him or anything.

Waller reiterates the plot to her Squad (Hey, how come Superman isn't overhearing their conversations with his super-hearing?), adding that Colonel Rick Flag is on his way to Bad Land, but in the meantime the Squad is supposed to fight The League to the death.

From there, Williamson starts getting into individual match-ups, like Killer Frost and Cyborg trying to blast one another, Killer Croc and Aquaman posing in one another's immediate vicinity and Batman and Deadshot trading blows and lines of dialogue. This last bit is pretty poorly choreographed, as when Batman throws a handful of Batrangs at Deadshot and one panel shows them flying past him, but the next shows Deadshot shooting them out of the air; I guess Deadshot dodged them all, turned around and shot the Batarangs down because he thought it would look cool, even though that meant turning his back on Batman?

At Deadshot's command, the Squad scatters in an attempt to make the League chase them. This...is kind of a dumb plan in that the League and Squad had pretty much already paired off, and it's not like they have any real chance of outrunning the League. With the exception of Batman, the whole League can either fly or do something quite close to it and possess something between enhanced speed (Aquaman, Cyborg) and flat-out super-speed. Again, Flash and/or Superman should have all these people unconscious and/or in cuffs by now.

Williamson perhaps wisely cuts to a different scene here, so we don't contemplate things like Captain Boomerang trying to run away from The Flash any further. We return to the Swiss Alps, where Lord is still trying to talk his "nightmare army" to nightmare march to his nightmare orders. Close observers of the ever-malleable DC continuity will want to pay special attention to this conversation.

Johnny Sorrow tells Lord he has been to multiple dimensions, "and this one has been manipulated." Emerald Empress agrees, saying her Eye of Ekron "feels like time is missing," and then mentions her need to find "The Legionnaire." They are referring pretty directly to DC Universe: Rebirth, which revealed that Doctor Manhattan and/or other characters from Alan Moore and Dave Gibbons' Watchmen had altered the DC Universe in the wake of Flashpoint in order to deliberately weaken it, in part by stealing time from it.
Less clear is what it means when Lord tells his nightmare soldiers that "The Justice League and I are old friends." He may be referring to his past continuity, or just to unrevealed elements of his "new" past. At any rate, he gets them all on board with his not-yet-revealed-master plan, even though it's clear it takes the use of his psychic powers to push some of them into agreeing to go along with them.

But this comic is called Justice League Vs. Suicide Squad, not Max Lord Holds A Meeting, so it is time to return to the fighting.

Superman vs. Enchantress! She manipulates Superman into lowering his guard, and then calls him a cretin and blasts him with a green coloring effect, at which point she realizes that "the mighty hero has a weakness...magic."

Cyborg vs. Killer Frost! You know that she doesn't just shoot ice like most ice-powered heroes and villains, but needs to drain heat energy from victims in order to use her power and/or stave off hunger and pain, making her a sort of heat vampire? Well, if not, the comic will make sure you do. Well, she drains some heat from Cyborg's human half, but apparently his machine parts keep him alive through the process.

The Green Lanterns vs. El Diablo! The pyrokinetic bad guy creates a giant fire construct of a three-headed, fire-breathing dragon (at this point, I realize that the movie/New 52 version of El Diablo is basically like Green Lantern Kyle Rayner's villain Inferno), but the Lanterns trap him in a green energy bubble, snuffing out the oxygen needed to fuel the flames. That fight takes all of three panels, making it perhaps the most realistic match-up.

The Flash vs. Captain Boomerang! While Williamson never gets around to explaining what The Flash is doing if he's not capturing Boomerang--What is he, a cat, playing with him?--he does finally have Boomer throw some boomerangs at some innocent beach-goers (not sure why they are still on the beach after all the earthquakes and gun shots and whatnot), making him chase something else for a few panels. Boomerang then immediately caves and starts telling Flash everything.

Aquaman vs. Killer Croc! Croc jumps into the ocean in an attempt to escape Aquaman (?), and there's a curious reference I didn't understand. Croc says he encountered Aquaman at Amnesty Bay before, but Aquaman doesn't have any memory of it, for some reason. ("Amnesty Bay? Have we met before?"). I have no memory of it either! Aquaman summons a giant great white shark to attack Croc (Just punch him, man! You're like 100 times stronger than him! Batman takes this guy out on the regular!) and, in a very unconvincingly drawn panle, Croc rips the shark in half...? He then circles around Aquaman in the cloud of shark blood and tries to bite the Aquatic Ace's elbow, which only breaks his teeth. Then Aquaman finally punches him out.

Batman vs. Deadshot! After throwing punches and insults for a while, Floyd eventually starts shotting Batman right in his armored bat-symbol, but Batman marches through the pain in order to punch Deadshot so hard he breaks his face mask off. Man, where were you in 2011, Bats? His old new costume needed torn apart much more urgently than this less-bad version!

Wonder Woman vs. Harley Quinn! She might be able to fly, she might have super-speed, but Wonder Woman is still unable to catch Harley before she gets on a motorcycle and speeds away. Harley seems to refer to the events of Harley's Little Black Book #1, which is weird only in that the Amanda Conner/Jimmy Palmiotti Harley seems like an entirely different character with an entirely different continuity than the one in Suicide Squad, and, after briefly distracting Wonder Woman, Harley attacks her by driving a motorcycle right into her. One of them walks away unscathed, the other unconscious. Can you guess which is which?

And that's pretty much it! The League has taken the Squad down with no real problems, and Waller's just about to blow their heads up when The Enchantress throws an unconscious Superman into the sand, having apparently exhausted her self taking him down. Waller then commands Killer Frost to absorb Superman's life-force, and she does so; this doesn't kill him either, even though he turns into a mummy for one-panel, but his solar-powered super-life-force powers her up to incredible rates, allowing her to freeze everyone on the beach. In a stunning upset, the Suicide Squad has won!

The Leaguers awake to find themselves each in an especially crafted tube-shaped cell designed to counteract their powers and abilities. Superman, for example, is under red lights, probably red sunlight generating lamps, the Lanterns have weird metal masks encasing their heads, and so on. Not sure what they did to Wonder Woman, as she's basically just tied up in her own rope, which isn't a thing I thought could happen to her. Anyway, they are totally captured and at the mercy of Amanda Waller, who crosses her arms on the last page, another Waller-focused splash, and declares "Welcome to the SUICIDE SQUAD."

So there you have it. Justice League Vs. Suicide Squad has ended with the Squad victorious, and it looks like--Oh, woah, woah, woah, wait. This is only the end of the second issue, huh? There are still four more issues of this to go? Huh.

Justice League Vs. Suicide Squad #3 by writer Joshua Williamson, pencil artist Jesus Merino, inker Andy Owens and colorists Alex Sinclair and Jeremiah Skipper

Jesus Merino and company's cover for this issue is at least somewhat reminiscent of that of 1960's The Brave and The Bold #30, and later homages to it, showing as it does the various Justice Leaguers all captured in tubes kept improbably enough side-by-side. On that long ago cover, they were in special chambers that were siphoning off their superpowers and then redirecting them into the colorfully dressed android, Amazo. Here they are merely captured in some very uncomfortable-looking tubes, while Amanda Waller looks in on them, projecting a shadow that reads "Prisoners Of Amanda Waller!"

After two pages of Flag and Katana visiting The Catacombs prison where Lord freed his bad guys, stepping over all the corpses and retrieving the "black box" they were sent there for, we jump to Belle Reve, where the Justice Leaguers are being kept quite uncomfortable. Batman is trussed up in a straight jacket and muzzle and bound to a big-ass dolly, like the kind Hannibal Lecter (and occasionally The Joker) are moved around on. He of course immediately breaks out, beats up six guys and runs to Waller's office to demand answers from her. Being the World's Greatest Detective, he knows that she can't really have been planning to induct them all into her Suicide Squad (He doesn't mention it, but one good clue? The guards didn't even bother removing his mask, cape or utility belt when securing him).
Meanwhile, the triumphant Suicide Squad goes to visit the caged Leaguers, essentially to tap the glass on their fishbowls and annoy them. While everyone is laughing at Captain Boomerang, Superman calls Killer Frost aside and has a long-ish, two-and-a-half-page chat with her, asking her why she wasn't behaving as ruthlessly as he had expected her to, and she tells him about a time before she became Killer Frost, back when she was just plain old Caitlin Snow (whose surname all but guaranteed she would get cold powers of some kind eventually), she saw him flying one day and he inspired her: "I thought... ...If a man could fly... I could stay in college."

He tries further inspiring her to be a hero instead of a villain (and it must work, because by the time I finally post this and you're reading it, she will all ready be appearing in Justice League of America). Deadshot cuts Superman off, though, with a cynical un-spirational speech.

Half a world away, on a tiny island in the South Pacific shaped suspiciously like a crescent moon, most of Max Lord's team is posing over a pile of dead shamans, while Max and Polaris try a combination of psychic persuasion and torture to get information off the high priest, who looks exactly like all the other shamans, save for a white beard (Which makes them a somewhat Smurf-like societu, I suppose). They talk cryptically about a "him" who can't be let free, who Max thinks he will be able to control with his powers and the priest disagrees. Max eventually gets what he wants, but it happens off-panel, so we readers don't know exactly what it is yet.

Waller then releases the Justice League, and she and Batman bring both teams to look at the security footage recovered by Katana and Flag. It shows Lord's team killing the guards in various horrible ways, and she informs the united super-people that all those terrible villains are on their way to Belle Reve to kill Waller, and she needs them to protect her. Everyone has a good laugh about this...
...even Batman seems bemused. Then Waller drops her next bombshell: Those five villains were "the first Suicide Squad!" (Sorry Rick Flag, Sr., Jess Bright, Karin Grace and Dr. Hugh Evans!)

You know what happens next, right? In traditional superhero team-up formula, the League and Squad have fought, so now it's time to team-up to fight a greater threat.

Justice League Vs. Suicide Squad #4 by writer Joshua Williamson, artist Fernando Pasarin and Matt Ryan and colorists Alex Sinclair and Jeremiah Skipper

A blast from the Eye of Ekron ("BOOM") and some purple magnet power ("KKRRTSSSHH") opens a big wide hole in Belle Reve prison for Max Lord and his team to dramatically march through, where a two-page spread shows both the League and the Squad waiting for them, a small army 18 super-people people strong. There's a little bit of talking, where Superman seems to know everyone better than everyone else, having memories of pre-Flashpoint Lobo and Maxwell Lord, and then the fighting starts.

Lord attacks Enchantress' mind taking her out of the fight, Emerald Empress uses her Eye to blast Baz through like five walls, and then Sorrow...bumps his fists together in front of his mask, summoning an army of creepy looking monsters. This turns out to be a good thing for the comic, as it gives everyone something to do. After all, while some of Max's people are pretty powerful, the League alone should be able to stop them fairly quickly, but from a pure fight choreography point of view, 18 versus five is probably a pretty difficult thing to build a series of comic book scenes around, so the monsters provide a convenient excuse for what so-and-so might be up to while Williamson and Pasarin focus on some smaller melees within the battle.

So we get Rustam and his flaming scimitar sword-fighting with Katana and her cursed katana; Superman and the Green Lanterns fighting the Emerald Empress until foreshadowing for future stories causes her to disappear (there's even an asterisk in a box addressing Superman, letting him know that he will have to deal with her later in the pages of Supergirl); Harley and Wondy vs. Johnny Sorrow (the ladies win, making him and his monsters ultimately disappear); and Cyborg, Aquaman, Killer Croc and El Diablo vs. Doctor Polaris (Cyborg uses science to send Polaris flying out of the comic book).

The two most dramatic encounters are those involving Lobo and Lord. Lobo chases down Waller, with Batman and Deadshot between them. Williamson's take on Lobo's powers is...kinda weird. I remember him having, like, Superman-level invulnerability, but these guys blow huge holes in him with Cable-sized guns and he just grows limbs and chunks of himself back with a super-fast healing factor...kinda like Wolverine, but faster. Batman finally stops him by injecting him with a Suicide Squad-brand brain bomb injected into him through his neck (again, should a syringe even be able to pierce Lobo's invulnerable flesh?) and then, um, doing this:
Pretty hardcore, Batman.

Did the World's Greatest Detective figure out that Lobo could grow his head back, or was he trying to kill an opponent here?

Meanwhile, Lord avoided all of the various fights and headed directly for some mysterious vault in the basement, with the only one trying to stop him being Killer Frost, whose mind he immediately takes over. And here's where things start to go pretty wrong, at least in terms of everything I knew--or thought I knew!--about this particular subject (which, to be fair, has been pretty damn fluid since around the time of Infinite Crisis, when DC adopted a more cavalier attitude about continuity and the "rules" of their universe in a more make-it-up-as-you-go-because-we-can-always-just-reboot-it attitude).

While Lord enters the vault and the rest of the super-people race to stop him, Waller explains that what Lord is really after is a powerful diamond called "the 'Eclipso Diamond'" or "the Heart of Darkness."

Longtime DC readers will know Eclipso as a Silver Age creation by Bob Haney and Lee Elias, who had a feature in House of Secrets. A sort of Jekyll and Hyde, hero-and-villain in one, Eclipso was a bad guy that solar scientist Bruce Gordon would transform into whenever there was an eclipse, a state of affairs brought about after he was stabbed with a black diamond by an evil jungle witch doctor.

In the 1990s, he got a series of dramatic retcons. The 1992 summer annual crossover event reimagined him as one of the most powerful villains in the DCU, able to possess others, and not just his original host Bruce Gordon. That was followed by a surprisingly good if short-lived ongoing series written by Robert Loren Fleming and Keith Giffen and, later, the John Ostrander/Tom Mandrake Spectre series revealed that Eclipso was actually The Spectre's predecessor as a cosmic force of vengeance (He did the Great Deluge, but had stopped exacting divine vengeance by the time of the plagues of Egypt).

I...don't know what's been going on with him in post-Flashpoint. I think he was revealed to have something to do with Gemworld? And the black diamond had appeared at some point in...Catwoman? Team 7? I don't know.

Anyway, what's Max want with the diamond prison of Eclipso?

Here, I'll let Waller explain:
If Max can use his abilities to control the Heart of Darkness. He won't just be able to suggest people to obey him...

...Max will be able to force everyone to become the worst versions of themselves.
And so, on the penultimate page, Lord says "Stop." And the various Leaguers all fall down, making exertion noises. The Squad are unaffected, because, Lord says, he doesn't want to control them when he has the League. That seems like poor planning, as if you can control everyone, why not do so? Wouldn't that be easier than just controlling the most powerful folks and having them beat up weaker folks for you?
And then we get another splash page, this one showing an eclipsed--i.e. possessed by Eclipso--Max Lord, clutching a big, glowing, purple chunk of crystal with his fingertips, surrounded by the entire Justice League (excepting Batman), all of whom are similarly Eclipsed. Now, when Eclipso was reinvented in the early '90s and took someone, the hues of their costumes would grow darker, their ears pointier, their eyes red and their faces "eclipsed."

Here they look fairly similar, save for the fact that their ears don't get pointy and their faces get cracked and wrinkly throughout the eclipsed portion.

Also, the way Eclipso "worked" during the "Darknesss Within" event series of 1992 and his monthly was that when someone came in contact with a black diamond shard of the Heart of Darkness and thought thoughts of vengeance or anger, it would allow Eclipso to take over their bodies and minds; he didn't "control" them so much as they became him. The only way to drive Eclipso out of an eclipsed hero was to expose them to sunlight (There was another, lesser effect, in which someone holding the diamond and thinking ill of someone else would summon some sort of Eclipso entity that would single-mindedly attempt to exact whatever form of vengeance the person inadvertently summoning Eclipso was thinking about; it mostly depended on the needs of the story which happened).

Here things are...different. Lord still seems to be himself, rather than having turned into Eclipso. He says: "And now with the Eclipso Diamond, the Justice League will help make the world safe... ...MY WAY." While he is shown touching the diamond, at no point did any of the Leaguers touch it, and here it's unclear if they are simply being mind-controlled by Lord, or if they are Lord. Or Eclipso.

I guess we'll find out next issue...?

Justice League Vs. Suicide Squad #5 by writer Joshua Williamson, pencil artist Robson Rocha, inkers Jay Leisten, Daniel Henriques, Dandu Florea and Oclair Albert and colorists Alex Sinclair and Jeremiah Skipper

This issue opens with a five-page sequence in which the eclipsed Justice League has taken over the world and placed Lord in the White House in just under 13 minutes. I continue to not really get how Eclipso "works" now. The various scenes show the League operating at night, but in the final page, a full-page splash, we see the eclipsed Lord with his feet up on the president's desk in the Oval Office, while Superman is carefully positioned behind a curtain. Sunlight is shown streaming in the windows, here and on the next page, but the light doesn't affect Lord. And while Superman is hiding from it, he flew Lord there in the daylight, and was thus presumably exposed to sunlight on the way to the White House.

Additionally, the pair talk. Lord is apparently still Lord, and the Leaguers are all mind-controlled, but their minds aren't overwritten by that of Lord or Eclipso. I guess Williamson has reimagined the diamond as some sort of mind-control booster...?

Meanwhile, Waller, Deadshot and Batman wake up buried beneath the rubble of Belle Reve, next to Lobo's still decapitated body. Superman digs his way in, at which point Batman sees his face. He pulls out his Kryptonite ring and gets ready to box the Man of Steel, but Supes just tosses him aside, apparently no longer weakened by Kryptonite (?), and he has a short conversation with Batman, demonstrating that he is totally still Superman, just under Lord's influence. Weird.

He grabs Waller and flies away.

At that point, Lobo wakes up, his head back, and Batman said blowing up Lobo's brain so he could regrow it from scratch was the only way to break Max Lord's control of his mind. Oh that Batman, he did know that Lobo could regrow his head all along! Batman knows everything!

After contending with Cyborg, whose robot half is fighting the eclipsed human half and is explaining to Batman, Lobo and the Squad what's what, Batman recluctantly recruits them all to the Justice League. Although given that there are more Squad members than Leaguers, maybe it's more like Batman has joined the Suicide Squad...? Well, whatever. It's gonna be a Justice League vs. Suicide Squad rematch, I guess, except now the League are the bad guys and the Squad are the good guys!

Back in D.C., Max is gloating to Amanda about how he has brought peace and security to the U.S. and how he will similarly save the rest of the world, but she just backhands him, grabs him by the scruff of the neck and rubs his face in the chaos outside the White House. He realizes belatedly that the diamond/Eclipso is somehow influencing him, and was clouding his mind.
Oddly, a bunch of civilians are eclipsed, and they are fighting and killing a bunch of non-eclipsed villains. Again, not sure how eclipsing works here, but wouldn't it be easier to just eclipse everyone? Like, if Max had just taken over the Squad at Belle Reve too, it would have been game over. Now he's gotta deal with Batman, Lobo and the Squad Boom Tube-ing into DC, where they start to fight the eclipsed League.

It doesn't last more than a few dramatic poses, however, as the sun itself suddenly becomes eclipsed, Max Lord vomits up a bunch of viscous black ink and then his body transforms into that of Eclipso himself, who floats above the fighting super-people and declares his intention to corrupt all of creation...!

The best part of the entire issue, however, is when Killer Frost looks up at the sun being weirdly eclipsed and asking what's happening, and Captain Boomerang responds with the most cartoonishly Australian response possible: "That's the sign the dingo just ate our baby, Luv."

Justice League Vs. Suicide Squad #6 by writer Joshua Williamson, artist Howard Porter and colorist Alex Sinclair

This is it! The thrilling conclusion! One-time JLA artist Howard Porter takes the artistic baton to bring us on home, and he is inking himself here. Porter's art can look pretty different from project to project, depending on who he's working with and, I would assume, deadline, but it looks better here than it has in a while, in my opinion, and its quite welcome after the rather lackluster two previous issues.

Eclipso's influence has spread world-wide, with the sort of eclipsed-on-eclipsed violence leading to rioting and looting in London, Australia and...somewhere in Asia...? I think that the writing on the neon signs in the third-panel is Korean, but I don't know; all the lights make me think Japan, but I guess it doesn't really matter, huh? The point is, Eclipso is taking over the world now.

And our heroes are all busy fighting, across a two-page spread in which Batman, Lobo and the Squad fight the Eclipsed Justice League; this fight is about as silly all the previous ones, with The Flash still running circles around Captain Boomerange without, like, hitting him or anything. Again, not sure why Eclipso doesn't just eclipse them all, but it's a pretty cool fight scene. I like how Wonder Woman throws a swing at Harley and misses, punching a big-ass hole in the turf in the White House lawn.

In the midst of the fray, Batman comes up with a plan. Remembering that Waller had used sunlight to neutralize the Eclipso diamond when it was in storage, he thinks aloud about where they can get some sunlight now that the sun has been eclipsed, and he looks to Superman, currently blasting Lobo with his heat vision.

"Superman's cells are supercharged from our yellow sun," Batman tells Frost, who, remember, is also a scientist. "Can you create a prism to trap his heat blast and convert it into sunlight?"

I...don't know about that, Batman. That science seems a little fishy to me. But I am no scientist, so I can't argue with you on this point. I'll just have to assume Superman's heat-vision is indeed yellow sunlight altered by his eye-parts, and that it can therefore just be prism-ed back into sunlight.

By this time, Eclipso has realized he can just, like, takeover everyone's minds, so he possesses the entire Squad...except Frost. She makes a big prism, Batman stands in front of it and smack-talks Superman, getting him to allude to an Alan Moore script from 1,000 years ago ("Burn."), because so much of DC Comics' storytelling model seems to be based around trolling Alan Moore for whatever reason. And this plan that's so crazy it just might work...actually works!
Superman shoots his heat beams at Batman, Batman jumps out of the way and the beams hit the prism and sunlight washes over all the eclipsed super-people and makes Eclipso say "ARGH!"

But it's not enough! The prism begins to melt, and despite Batman barking at Frost to keep it from melting, she's running out of the heat-energy fuel she needs to covert into ice power to keep the prism the right...prism-ness. Batman offers to let her absorb his life-force for energy. Then Superman floats over and tells her to "take the energy from all of us."

This shared sacrifice, cheesy as it is, ends up being enough and "FWOOM," "RRAAAGH!" the day is saved! The sun, the world and even Max Lord have all been de-eclipsed (declipsed?).

And that's that...but there's still 12 pages of comic left. So there's a lot of denouement and setting-up of Steve Orlando's Justice League of America series yet to go. So the issue transitions into "stay tuned for coming attractions" mode.

Everyone goes back to Belle Reve, for a series of chats. Superman gives a slowly recovering Frost another inspirational speech and congratulates her for helping save the day, Batman tells Waller he's taking Frost with her because she was so good at being a good guy during the course of this series ("Think of it as early parole for good behavior") and that maybe he and the League are cool with her running the Suicide Squad after all and then Batman has a heart-to-heart with Lobo.

Since Batman knocked him free of Lord's mind-control, Lobo offers Batman "one freebie" job while reminding Batman that the Main Man never, ever breaks his word. Batman calls the favor in immediately, saying he already has a job for him, to "work alongside a new kind of Justice League."
I guess that works, although "joining a Justice League" seems like a lot different than doing one job. Sounds a lot like a "wishing for more wishes" kind of exploitation, but as pages of JLoA reveal, it works on Lobo.

Meanwhile, Max Lord wakes up in some kind of crazy trap/contraption, where he immediately begins monologue-ing at Waller, about how he just realized that the events of this series were all orchestrated by Waller, as a way to convince Batman and the League to accept her and the Squad, and to get her hands on Lord.

He then ticks off a series of "loose ends", which are things that will be followed up on in other books. There's a panel of Emerald Enchantress mentioning her hunt for Saturn Girl, and maybe it would be easier to do it as a fivesome (as in The Fatal Five! The name of her supervillain team in the future! As the asterisk in a previous issue said, this will be followed up on in the page of Supergirl). There's a panel showing Johnny Sorrow's mask in some facility, where a lady in a lab coat tells a guy in a lab coat that the mask "whispering--about a lost society..." (like the Justice Society!). There are also panels focusing on Doctor Polaris (who has since shown up in the pages of Green Lanterns), Rustam (the focus of the current story arc in Suicide Squad) and another of a little boy finding the/a Eclipso diamond.

Then there are two more pages of Waller and Lord, in which Lord says he assumes Waller has kept him alive so that he can use her in Task Force X, and she struts away, saying, "Your talents would be wasted in Task Force X...."But you're perfect for... ...TASK FORCE XI."

Oh hey, the X in "Task Force X" isn't the letter X, but the Roman numeral for "ten," and thus "Task Force XI" is actually "Task Force Eleven."

Huh. Kinda like when Grant Morrison revealed that the "X" in the "Weapon X" program was the Roman numeral for "ten."

And that, finally, is that. We can now join Steve Orlando's Justice League of America, already in progress.



*Technically not true. As Deadshot himself has previously clarified, it's not so much that he has a death wish, it's that he doesn't care overmuch if he lives or dies. After all, if he really wished for death, well, it would be pretty easy for a guy who has machine guns on his wrists and a remote-controlled bomb in his brain to make his wish come true at pretty much any point.

**If you missed it, you can catch it in Suicide Squad Vol. 2: The Nightshade Odyssey. The League consisted of Batman, Martian Manhunter, Green Lantern Guy Gardner, Captain Atom, Black Canary, Rocket Red, Mister Miracle, Booster Gold and Blue Beetle. The Squad consisted of Rick Flag, Javelin, Vixen, Duchess, Nightshade, Bronze Tiger, Captain Boomerang and Deadshot. Again, the League would seem to vastly overpower the Squad, but some of their most powerful members spent the encounter talking to their friends on the Squad, and this was during the period where Gardner was suffering from a blow to the head that made him sickeningly sweet and thoughtful, rather than a violent and aggressive jackass.

Tuesday, December 15, 2015

Justice League: Darkseid War: Batman #1

I bet this scene would be even funnier if set in the All-Star Batman and Robin, The Boy Wonder-iverse
Previously, in "The Darkseid War"...

•Justice League #41 ("The Darkseid War" Pt. 1)

•Justice League #42 ("The Darkseid War" Pt. 2)

•Justice League #43 ("The Darkseid War" Pt. 3)

•Justice League #44 ("The Darkseid War" Pt. 4)

•Justice League #45 ("The Darkseid War" Pt. 5)

The Darkseid War has spilled over the borders of Justice League and is now spreading to a series of $4 one-shots, each colon-filled title focusing on a different member of the Justice League that has "ascended" to New New Godhood after the death of Darkseid (retroactive spoiler alert!).

The first, Justice League: Darkseid War: Batman #1, focuses on Batman, who was the first of the Leaguers to get the divine upgrade, having stolen Metron's seat after Wonder Woman pulled the Fourth World's god of know-it-alls off of his magical Mobius Chair back in Justice League #42.

What does Batman do with a magical super-chair that gives him complete knowledge of everything that has ever happened or is currently happening, when he's not trying to figure out what the deal with The Anti-Monitor is? That's the question that this book seeks to answer (well, that and, "Hey, is there a way we can get Justice League readers to give us four more dollars?"), and long-time Bat-writer Peter J. Tomasi will be phrasing that answer. He's joined by pencil artist Fernando Pasarin and inker Matt Ryan.

As we've been reading "The Darkseid War" together so far, we might as well read these one-shots together too, huh?

Ready?

THE COVER

A rather nice one by artist Francis Manapul, who has taken over art duties on Justice League for "Act II" of the "Darkseid War" story line. This cover looks like it could have been originally meant for an issue of Justice LEague, as it features not only Batman, but also his fellow heroes-turned-New New Gods Superman, Captain Marvel Shazam, The Flash and Green Lantern Hal Jordan (the last of whom won't technically become a New New God until his own one-shot, but there's really no harm in foreshadowing a little, is there?). This will make a fine cover for the eventual trade collection of these one-shots.

PAGES 1-2

A big, shiny black egg with a halo and jet engines on its base hovers far above Gotham City, and then zooms up and down it's streets, while Batman narrates in a New New God narration box (red border, white print, black background). This is what his Mobius chair looks like from behind. I feel a little weird about his chair, as it looks a little too big all the time, not quite large enough to make Batman look comically small while sitting on it, but not just big enough to look wrong. It also kinda bugs me that the chair redesigned Batman's costume, giving him glowing piping and glove-tips, but he hasn't redesigned the chair at all.

Doesn't everything Batman uses have to either be shaped like a bat, or have a bat-logo on it? Even if his mind isn't powerful enough to reshape the chair, I'm surprised he hasn't taken a few hours to have Alfred bolt some Bat-wings on it.


PAGES 3-5

Batman and his flying chair arrive eight feet above the roof of police headwuarters, answering the Bat-signal that Commissioner Gordon had flipped on. This places the events of "Darkseid War" quite a ways back in terms ofrecent DC goings-ons/history/continuity. Not only is Bruce Wayne still Batman and Jim Gordon not bBatman (placing this before the current Batman story arc "Superheavy"and the preceding one, "Endgame"), but Commissioner Gordon is still Commissioner Gordon, placing this before the events of Batman Eternal as well.

Anyway, Gordon yells at Batman for a while, opining that maybe flying around the city in a glowing chair from beyond the stars might not be that great an idea, and expositing that Batman's recent usage of his vast knowledge to essentially Minority Report all crime in Gotham City is causing as many problems as it solves, as the system isn't set-up to arrest people for crimes they haven't yet committed.

Batman's like, "Whatever," and flies away on his magic chair.

PAGES 6-7

We get to see Batman being a huge dick for ourselves! He stops a car full of gun-toting guys planning to rob a club and, after one of them shouts "WASTE HIM!" and we learn that Batman is now bulletproof, he boom tubes them to Antarctica, where he leaves them, informing them (and the reader) that a ship will be along soon to rescue them before they freeze to death.

Apparently, he took Gordon's complaint to heart, and, instead of just dropping criminals off at police headquarters, he's just teleporting them to faraway places.

PAGES 8-9

Batman foils another about-to-be-a-crime, when a drunk Wall Street type sneaks into his ex-wife's house and grabs a knife, intent on killing her. He, rather hilariously, finds Batman hiding in the shadows of the kitchen...sitting on a ten-foot-tall, eight-foot-wide chair.
Batman booms this guy to Themyscira. One of the Amazons points her sword at Batman, and says "You were here before, with Diana, searching for your son." This is a reference on Tomasi's part to his own Batman and Robin #30. He and DC show remarkable restraint in not also adding a little asterisk leading to an editorial box pointing that out, and letting readers know that if they missed it, they can read all about it in Batman and Robin Vol. 6: The Hunt for Robin).

Batman tells the two Amazons that the man he's dropping off "likes to beat his women" and "intedende to murder his ex-wife" and that he thought a short visit to Themyscira would change the man's perspective on women. Then he chairs away, apparently feeling pretty confident that the Amazons were simply going to beat the living shit out of the guy, rather than kill him with the edged weapons in their hands.

PAGES 10-11

Done pre-crime fighting for the day, Batman know engages in what is apparently a weird-ass hobby of his. He visits the past, Christmas Carol style, and watches Joe Chill murder his parents in front of his childhood self. Later, Chill says he committed that crime "over 20 years ago" (which makes New 52 Batman over 28, just FYI), placing the time of the murder just prior to 1995 or so.
I find it amusing that he still dresses like a burglar stereotype from the 1950s or so, though; I almost wish he had a Beagle Boys-style mask to wear with his old burglar alarm commercial-style bad guy hat.

PAGES 12-15

Then things get even weirder, as Batman appears at "The Gotham State Penitentiary" (Wait, is Gotham a state as well as a city, like New York...?). There Batman visits the present day Joe Chill, somehow fitting his giant-ass chair into the "eight by eight" room.
He takes Chill with him to Crime Alley, and they discuss how many people Chill's killed over the years. Chill is pretty clearly terrified of the glowing Batman in the giant chair in his cell, but loosens up once they arrive in the alley, even bragging about killing the Waynes and the 38 other people he's killed over the years.

PAGES 16-18

Then Baman pulls off his cowl and yells "I'm Bruce Wayne!" so loudly that it knocks Chill down (see above). In a riff on the classic origin story in Batman #47, Wayne threatens to reveal that it was Chill who created Batman, thus making him the target of every criminal everywhere.

But Batman ends his verbal abuse of Chill by using his new New New God powers to make Chill and his cellmate forget that anything that happened on the previous six pages even happened.

I guess Batman just wanted to work that out of his system, maybe...?

PAGES 19-20

Batman returns to the cave, where two-handed Alfred has a sandwich, two bottles of water and a whole bunch of dry, British sarcasm ready for his Master.

He notes that Batman is bleeding from his ears, nose and mouth, and the Dark Knight responds that it's only because he's been fighting the chair, pushing it to do things he doesn't want to do (and, as anyone who reads many comics knows, psychic stress results in nose-bleeds).

Batman refuses Alfred's offer of food, noting that the chair "sustains" him now, and when Alfred, like Gordon earlier, says that maybe this whole super-chair thing isn't a great idea, Batman responds with "I can get off this chari any time I want."

PAGE 21

He struggles for three panels, but no dice. He can't get up. Hopefully the chair is more comfortable than it looks, as he's been sitting in it for days now, and his lower back has gotta be killing him, and his butt must have totally fallen asleep by now.

Batman quickly switches gears, saying that not being able to get off the chair's not that big a deal, especially if it means that he can be "an absolute Batman dealing absolute justice."

And now that he's pretty much defeated all crime in Gotham by dropping dudes off in faraway places, and blown off some steam by watching his parents die and messing with Joe Chill, he's ready for his next big challenge...

PAGE 22

...finally dealing with this guy, whose secret identity he finally learned (thanks to the chair) in the pages of Justice League #42:

If you look closely, you'll notice that Pasarin didn't just sample all those images of the Joker from their original sources, as many artists might have, but actually went to the trouble of drawing his own "cover" versions of the images, including three by Bolland, a few by Capullo, one by Doug Mahnke and several classic images.

Wednesday, July 04, 2012

Pre-New 52 review: Green Lantern: War of the Green Lanterns

This hefty, 240-page hardcover collects the early 2011 storyline that ran through all three of the DC's Green Lantern titles at the time, and which, in retrospect, ended up being the climax of writer and franchise-runner Geoff Johns' six-year run on the character and concept prior to "The New 52" reboot/relaunch (A few more issues of the secondary Green Lantern titles would be published, and collected in another trade I'll discuss tomorrow, but they were merely exercises in schedule-filling; the "story" ends with a bang here...although Johns would actually keep telling his part of the story after the relaunch, having apparently earned some sort of reboot-proof pass).

Although each successive chapter of the ten-part storyline (plus a prologue!) appears in a different issue of one of the three Green Lantern books—Green Lantern, Green Lantern Corps and Green Lantern: Emerald Warriors—and each chapter's creative team depends on which book it falls in (Geoff Johns and Doug Mahnke, Tony Bedard and Tyler Kirkham and Peter Tomasi and Fernando Pasarin are the three writer/penciler pairings on the three books), it's all one, long story.

I had previously read five of the eleven chapters of this story, as I read Green Lantern but not the other two titles, as it was serially published; I was able to follow it remarkably well like that, thanks, in part, to the fact that each book focused on their primary star or stars up until the end of the storyline, in which all of the heroes unite together. It also helped, I imagine, that the story is so simple.

Provided, of course, you know the basics of modern Green Lantern lore, which Johns has made pretty sure most DC readers were familiar with over the course of spearheading the Blackest Night storyline/event.

Krona, a blue alien who rebelled against his fellow blue alien Guardians of the Galaxy one billion years ago, has been traveling the universe and collecting "The Entities," the god-like avatar/mascots of the seven colored emotions of "The Emotional Spectrum" that each of the variously colored Corps use as their power source. These are all monsters that look vagueley like H.R. Giger-designed Pokemon, with names that sound like refjected '90s X-Men: There's Ion, the green whale thing of willpower; Parallax, the yellow bug-dragon of fear, Ophidian, the orange snake of Avarice, and so on.

Krona sticks six of the seven monsters into the Guardians of the Universe, turning them into his possessed servants, and he sticks Parallax into the Green Lanterns' central power battery on Oa, which gives all of the Green Lantern costumes yellow highlights, and turn them into Krona's slaves.

The only ones spared are the four Earth Green Lanterns—Hal Jordan, Guy Gardner, John Stewart and Kyle Rayner—who are immune to Parallax-infection due to prior exposure. But they can't use their rings, so they choose differently-colored rings from the different Corps, and must take on the remaining 7,196 Green Lanterns, plus Krona and the Entity-possessed Guardians, as Sinestro Corpsman Hal Jordan, Red Lantern Guy Gardner, Indigo Tribesman John Stewart and Blue Lantern Kyle Rayner.

And poor John Stewart has to look like an idiot doing it.
I've made fun of Stewart's appearance in this storyline before; but oh man, it's even worse when you read the whole story.

Putting aside the aesthetic nightmare of his costume, putting aside the fact that the one black guy is the Lantern who has to join the Indigo Tribe, even putting aside the fact that no one uses the pink, love-powered Star Sapphire ring because they don't want to wear the skimpy costumes that comes with it,
the fact remains that he's a compassion-powered superhero who wears an army guy uniform and carries a compassion sniper rifle.

I'm afraid that's one element that is well on the "stupid" side of the awesome/stupid balancing act that is Geoff Johns' Green Lantern comics.

Okay, that probably took too many paragraphs to convince you that it's a very simple story. Let me try again. It boils down to this: Villain attacks Green Lanterns, all of the Green Lanterns fight, our heroes come to their sense and get new costumes and powers, they beat the bad guy. It's got all the complexity of a Power Rangers episode, although there's plenty of nuance and texture for those primed to enjoy it.

Me, I like seeing the new costume designs (even if John Stewarts' hurt my eyes and stomach), the possessed-Guardians designs, and all those colors on every page.
It was also a great pleasure seeing the four human Lanterns working together as a team. Despite the fact that they're all members of GL Corps, we only very, very rarely see the four of them interacting; Green Lantern: Rebirth and "The Sinestro Corps War" being the only examples I can think of. Generally Johns has Hal Jordan working solo, and various pairings of the remaining three show up in GLC.

I missed a few things by reading roughly every third chapter the first time I encountered this story. One was the not-too-subtle image of...well, of this, which Tucker Stone pointed out when it was first released.
Stone was right. There is exactly zero context for that panel. In the panel preceding it, we see Guy Gardner lighting a signal fire in the shape of the Green Lantern symbol with his ring. In the panel after it, we see Guy Gardner in the middle-distance, complaining about the weather and regarding a trio of alien animals that look like koala-headed rhinos with polar bear fur.

The other is a pretty big plot point, I guess: John Stewart kills Mogo.

Mogo is, of course, the Green Lantern who is also a planet created by Watchmen creators Alan Moore and Dave Gibbons for a short, one-off sci-fi twist story entitled "Mogo Doesn't Socialize" in 198-fucking-five. (One of the many, many, many things that makes me want to scream about this whole DC/Moore/Before Watchmen thing is the way the publisher has been continually, constantly exploiting every little bread crumb Moore gifted them with decades ago. Mogo is a joke character, yet at this point he's had more appearances than dozens of characters created to anchor their own books, and even appeared in the last Batman cartoon series).

After Geoff Johns' rejuvenation of the fallow Green Lantern Corps concept, Mogo was given a big role in the new structure, as an entity that is responsible for guiding the semi-sentient Green Lantern rings throughout the universe; sending them along their way to wroth recruits.

In this story, which of course features the required stupid fucking joke about whether or not Mogo socializes, Krona is using Mogo to send rings out like crazy, swelling the ranks of his mind-controlled army. John Stewart, the guy with the compassion powers, decides the only way to stop Krona is to put a compassion-bullet in Oa's planet brain, killing/destroying him, over the objections of Kyle.

This is weird, because...

1). John Stewart once destroyed a whole inhabited planet, in Cosmic Odyssey. How many planets are you allowed to destroy before they kick you out of the Green Lanterns...? (Actually, there probably isn't a limit; Hal destroyed all of existence in Zero Hour, and they let him back in the Corps).

2.) It quite obviously wasn't the only way to stop Mogo and Krona, since Krona was mind-controlling Mogo and, a few pages later, Hal and Guy are able to break Krona's mental control over all of the Lanterns. Of course, by that point, Mogo was already dead.

3.) I hate when superheroes find themselves in these "I have to do something shitty for the greater good" stories, because a good superhero should be able to find the third of two options—seeing only two options is a pretty limited way of looking at anything, really—and it's always an artificial reason. Stewart was only faced with that decision because the writers wanted to put him in that situation, and he couldn't come up with a non-dumb solution because either the writers couldn't come up with a non-dumb solution themselves, or because they wanted him to kill Mogo in order to follow up in a later storyline.
Anyway, Ugh.

That aside, it's a pretty good read, and the three writers' voices all mesh very well. The artwork could be more consistent in style—there are large gaps between the styles of Mahnke, Kirkham and Pasarin, plus that of prologue artist Ed Benes—but each of them do a pretty decent job (Mahnke's chapters are by far the prettiest looking, though).

At the conclusion, there are a few pretty big cliffhangers, including Hal Jordan being kicked off the team for killing Krona and Sinestro becoming a Green Lantern, which I know Johns has followed up on in the re-booted Green Lantern, and that made me somewhat curious about the other Green Lantern titles in the post-reboot DCU (Is Mogo still dead? Is everyone still pissed at John Stewart for totally killing him?)

And as with what Johns was doing in Brightest Day, it was clear that he was continuing to build towards future stories, rather than wrapping up the old DCU in order to make a brand-new one (this seems to be wear talk of a post-Green Lantern, "Third Army" to serve the Guardians first comes up).

One thing haunts me, though. At one point, Krona decides that since the Guardians of the Universe suck so bad at their jobs, because they try to run the universe without opening themselves to any emotions, he should make the four emotion-feeling Earth-born GLs the new Guardians, and he even captures Hal and Guy, dresses them in Guardian red robes and covers them with "ancient evolving bandages" that apparently turns people into giant-headed, tiny-bodied Guardians.

It really sucks that Mahnke didn't get to draw Hal, Guy, John and Kyle with giant, wized heads and tiny little floating bodies in robes. For a cover, if for nothing else.

Oh well, maybe I'll win the lottery and can commission Mahnke to draw that for me someday...

Anyway! This is a pretty good Green Lantern story arc, and I for one would like to see all four Green Lanterns get together more often than every few years.

Come back tomorrow night, when I'll waste a chunk of my Fourth of July holiday discussing War of the Green Lanterns: Aftermath, which is so horrible it makes War of the Green Lanterns seem like the complete works of Shakespeare, as illustrated by Michelangelo, on the ceiling of the Vatican.

Saturday, May 12, 2012

Pre-New 52 review: Green Lantern: Emerald Warriors

Even coming off the high of the Blackest Night line-wide crossover in fall of 2010, adding a third Green Lantern monthly series seemed a little overzealous on DC’s part. Superman and Batman only sustained two ongoing monthlies apiece the first 40 years or so of their existence, after all, and the Green Lantern franchise was only a hot one for about five years at the point that they launched Green Lantern: Emerald Warriors, written by Green Lantern Corps’ Peter J. Tomasi and drawn by Fernando Pasarin.

That they launched it at the Marvel-established $3.99 for 22-pages of story price point (Exhibit Y of DC stealing only Marvel’s worst ideas) seemed like market suicide.

Well, as it turned out, the price was quickly adjusted, with #6 dropping down to DC’s $2.99/22 price point, and yet the book was still rather quickly canceled, with #13 being the last issue shipped.

The cancellation, however, seemingly had little to do with there being too many Green Lantern books on the market, but rather with the “New 52” reboot. This particular title didn’t survive, but post-reboot there were four Green Lantern books (GL, GLC, Green Lantern: New Guardians and Red Lanterns, if you’re curious), and the characters and plotlines all survived un-molested.

This collection includes the first seven issues of the series, a storyline that spins directly out of Blackest Night and directly into the “War of The Green Lanterns” crossover series, as Tomasi takes Green Lanterns Guy Gardner, Arisa and Kilowog right where he left them at the end of the “Blackest Night” arc in GLC, teams them up with the goofiest looking Red Lantern, and sends them off to investigate a mysterious event that leads to the villain of the next crossover.

(I’m curious to see how the rest of the series gets collected, as #8-#10 are chapters of “War of The Green Lanterns,” and will therefore likely be collected interspersed with the rest of the comics hosting the other chapters, and then there’s only three issues left of the series, which isn’t enough to fill a trade collection).

I haven’t read any of the post-“Blackest Night” issues of GLC, so I’m not sure if it managed to sustain the intense level of insanity that it had during that story arc (although I sincerely doubt it, given that the stakes would necessarily have to stop escalating at that point), but Tomasi certainly seems to have focused a lot of the bizarre gore and aggressive gross-out moments that characterized that storyline into this new book.

The pacing is much more leisurely, as the trio of Lanterns fly off on a journey into the lost sectors of the universe, where they investigate the presumed death and/or resurrection of one of their own, and a gradual drain on their power rings.

The villain responsible, a sub-villain who gets defeated in this story arc, who serves the villain of “War of the Green Lanterns,” is a big, tall alien with three eyes, long white hair, clothes that look like they were stolen from the closets of an Aztec high priest and Shiva, and a flaming sword made out of bad memories (I think he’s an old Green Lantern character, but I couldn’t tell for sure). He’s also got a bunch of snakes of various sizes, furthering his resemblance to a living version of the sort of idol Indiana Jones might come across.
He’s psychic, and captures and imprisons other psychic aliens in a bizarre but visually arresting manner in order to increase his psychic powers. His plan is to take over the minds of a bunch of Green Lanterns.

I mentioned that the Green Lanterns are teamed up with a Red Lantern in this story (Also, the Blue Lantern who is basically just Ganesh with a trunk tattoo makes a brief but welcome appearance). She’s Bleez, and she’s the one who looks like a pale Barbie doll with skeletal batwings growing out of her back and, for reasons unclear to me, dresses in a Red Lantern uniform that consists of a fetish mask (with little batwings on the side), thigh high, high-heeled boots, and garters.

Being a Red Lantern, she’s full of rage, talks a like the Tasmanian Devil, and vomits burning blood-vomit. It’s hard to tell if you only see her on covers, like the one where she’s showering in blood, where she just seems like an overly-sexualized fantasy that some heavy metal-loving teenager drew in the corner of his spiral ring notebook in 1986 when he should have been taking notes in social studies class, but she’s actually funny.

Like, you have to invest in spending time with these seeming dumb-ass characters to get to the point where you enjoy them, but Bleez, like so much of the Geoff Johns era of Green Lantern comics, is so ridiculous it’s impossible to tell if she’s being presented seriously, or if DC and its writers are making fun of you for reading the comics, or if she’s a self-aware parody or…what exactly. Tomasi’s work on this book, like Johns’ on Green Lantern (and Brightest Day, which was published at the same time as this) is beyond ridicule. Because anything you can imagine as a mildly exaggerated thing they might create or right in order to make fun of their past oeuvre, they have already done it themselves, and to a much greater degree than you thought of (Tucker Stone describes this phenomenon much more succinctly in his review of the latest issue of John’s Green Lantern here; I need to think of a nice, short term for that aspect of Johns’ writing, as I usually simply resort to “stupid/awesome,” which seems to vague).

But how about some examples?
After two issues or so of getting the team together, we get to the gross stuff like snakes eating the eyeballs out of aliens, or the villain puking snakes (Vomitting plays a huge part of the action in this book), or the first battle with Bleez, in which Guy Gardner attempts to capture her in a ring-generated green energy orb and she breaks out by continuing to vomit so much red rage blood puke that she fills the entire orb up and keeps vomiting until it pops like an overfilled water balloon.

Later, there’s a scene where Guy, still somewhat infected by “red” from the previously discussed Blackest Night: Green Lantern Corps, vomits up a few bathubs full of blood, which transforms into a sphere, which then takes the shape of the leader of the Red Lanterns, who delivers a message, before turning back into a sphere (This is apparently how Red Lanterns communicate: talking coughed-up blood sculptures…?)

Then Bleez humps the sphere:
The climactic battle involves Guy and Bleez wrestling the villain in pool filled with snakes, everyone vomiting on each other until the snake guy has two anaconda-sized snakes swallow Guy and Bleez, John Voight-style.

The snakes begin to not so much digest our heroes as integrate them into their own interiors. Guy’s not having that though! He uses his last ounce of willpower to take control of the snake, shove it down the throat of the other snake, the one containing Bleez, pry open it’s jaws from the inside, crawl into Bleez’s snake, swallow her blood-vomit (!!!), push his arms through the eye sockets of their shared snake, grab it’s jaws, and then rip that motherfucking snake to shreds with a burs of blood vomit power! (!!!!!)

I am not making any of that up:
By the time he re-engages the villain, taking a ring-generated ice scream scoop to his third eye, it seems like no big deal.

This book, and particularly that climax, pretty much blew my mind. It’s not as well-drawn as the ultraviolence and Johnny Ryan-level of puke and blood you might find in the other Green Lantern books of the time (The Doug Mahnke-drawn Green Lantern and the Patrick Gleason drawn GLC), but good God, what do you really say to a scene like that, beyond “Bravo.”

Is it decadent and depraved? Is it wildly inappropriate for children? Is it downright bizarre to be appearing in a more-or-less all-ages book? Yes, yes, yes, yes. But once the decision has been made that the best thing to do with the Green Lantern characters is to use their magic wishing rings in order to effect as much gore and violence as would be impossible to do with traditional, non-wish-powered weapons, you kind of have to give Tomasi and Pasarin and everyone involved credit for going as far with an ill-considered decision as they can.

I mean, we’re really only a few years away from an “MR”-rated, Johnny Ryan Green Lantern comic published in a sealed, black plastic slipcover to protect the eyes of any children you accidentally come into a comic book shop and think they see a character they recognize from a Cartoon Network cartoon and want to look at the book, right?

(The blood vomit guys are starring in the Green Lantern cartoon right now, right?)

I end up enjoying this a lot more than I thought I would, as I assumed I would not enjoy it at all. I’m glad I didn’t buy it, but borrowed it form a library. If I had money invested in it, it might not have struck me as quite as enjoyable. There’s a gob-smacking, “I can’t believe this got published” sort of humor to the endeavor, but it’s not the sort of pleasure that’s worth $3, let alone $4 bucks, per 22-page installments of. (And you would have had to invest $26 to get to the climax seven months later anyway).

Even as a trade, this hardcover cost $23, and while I took pleasure in seeing a Green Lantern comic in which the hero drank the vomit of gothed-up alien dominatrix (while calling her a bitch!) while inside a snake choking on another snake, getting powered up by the blood-vomit and/or misogyny like Popeye gets from spinach, I’m not sure it was $23 worth of pleasure. I mean, that’s a two, maybe three days worth of groceries.

Still, Green Lantern: Emerald Warriors: Fucking insanity.

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Bonus What The Hell Is Wrong With These People (Me Included) Scene!

When the mind-dominated Green Lanterns attack our protagonists, they capture them in Green Lantern logo cells.
This necessitates Pasarin drawing Aris and Bleez’s breasts pressed up against the “glass” of the cells. Oddly, there aren’t any panels of Guy and Kilowog’s asses or crotches pressed against the glass, just their faces. I guess only the girls though to try breaking out of the traps using their bathing suit areas…?

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Zardor. The villain’s name is Zardor. I guess I couldn’t remember it while writing up the review because it is the most generic evil alien name ever.

A few minutes of Internet research reveals that he is an original creation of these particular creators (unless the Internet is wrong, which would be unheard of). So good job guys; he’s actually a pretty cool villain, and a good foil for these characters, given his vomit-based powers.