Monday, July 13, 2026

Review: Jim Lawson's 1993 Dino Island

I've probably been looking for Jim Lawson's 1993, two-issue mini-series Dino Island in back issue bins for at least 25 years now...unsuccessfully. 

Lawson is, as you probably know, an alum of Kevin Eastman and Peter Laird's Mirage Studios, having drawn many issues of the original Teenage Mutant Ninja Turtles series (including the "City At War" arc) and its sister series Tales of The Teenage Mutant Ninja Turtles, written and drawn the entirety of the full-color volume 2, drawn the Laird-written volume 4 and various and sundry other TMNT works, including the newspaper comic strip, a volume of the Pallaium role-playing game and the adaptations of the characters' first two films. 

I haven't exactly kept track, but I'm pretty sure Lawson remains the most prolific artist to ever draw the characters, his page count dwarfing that of any other contender. 

I've come to appreciate Lawson's idiosyncratic work more and more as time went on, and, at some point I remembered a Mirage house ad for his Dino Island in the back of some Turtle comic or another, as it was one of the relatively few Turtle-less comics Mirage published from creators like Lawson and Michael Dooney (And, for a time, Mirage was home to Stan Sakai's Usagi Yojimbo and a spin-off, Space Usagi). All I remembered was the image of a woman atop a triceratops, and an establishing shot featuring sauropods in a pen. After reading Lawson's later Paleo: Tales From Late Cretaceous, a collection of excellent dinosaur comics seemingly inspired by, or at least made in the spirit of, Stephen Bissette's Tyrant, I really wanted to see Lawson doing a people-and-dinosaurs book.

A couple weeks ago, I got an email from Midtown Comics, telling me that books from my "wish list" were now available: Dino Island #1 and #2. To be honest, I had forgotten that I had ever even looked them up on their site or that I had added to my wish list. Hell, I forgot that I even had an account there, let alone a wish list. 

So that was a nice surprise.

Not long after, these comics, these two comics, released the same year that the original Jurassic Park film had come out, were sitting on my desk. 

Now I wouldn't be being entirely honest if I said that the 53-page story completely rewarded a 25-year wait; that's a lot of expectation to live up to, after all. But I must say that I wasn't at all disappointed, either. It was Lawson at the height of his powers, drawing a comic full of the sorts of things that Lawson seemed to like to draw: Dinosaurs, aliens, vehicles, a pretty lady. 

It also intersects with a particular interest of mine—dinosaurs, sure, but, specifically, human beings encountering dinosaurs—in what today reads to me like a very particular stylist doing a riff on "The War That Time Forgot" feature from DC's old Star Spangled War Stories series. (Which was, of course, itself a riff on classic science fiction and fantasy from the likes of Jules Verne, Arthur Conan Doyle and Edgar Rice Burroughs; in fact, shortly after seeing her first dinosaurs, the heroine of Dino Island says to herself, "Thiz place is like some kinda Edgar Rice Buroughs novel.")

I would be quite curious to learn more about the behind-the-scenes of this book. As I've said plenty of times before, I would love to know more about Mirage in general, as it seems like an important story in comics history that for some reason no one has written yet. 

This came out the same year that the first volume of TMNT ended (concluding with the epic-length "City At War" story drawn by Lawson) and the second one began...and the same year that the Teenage Mutant Ninja Turtles/Flaming Carrot Crossover (also, in part, by Lawson) launched. Three years later, TMNT would relaunch for its third volume...not at Mirage, but at Image Comics.

Lawson was, obviously, quite busy, and I'm curious why this book, the covers of which are signed "Lawson 92", ended up as a two-issue miniseries, rather than a more standard-length four-issue mini. It feels a little...well, maybe not rushed, but definitely compact, and it would easily, clearly have benefited from being given more room to breathe. There's definitely a point in the second issue where it seems Lawson could have used a double-page spread to express a sense of awe and wonder (something done quite effectively in the first issue), but he instead used a more standard sized panel on a single page, and the series could have used a bigger page count to explore the characters, who don't get much development in the fleet-moving narrative.

Also, surprisingly, the book could have used more dinosaurs...I mean, with a title like "Dino Island", one might expect a little more dinosaur content than we end up with. (As for why Lawson went with Dino Island rather than Dinosaur Island, well, the latter was apparently already taken, by a Fantagraphics-published book from 1991 that I have never even  heard of...but now want to read. Maybe I should add that to my wish list...)

While Lawson wrote and drew Dino Island, he does have a pair of collaborators here. The color is provided by Mary Woodring, who also colored that Flaming Carrot crossover, and it's lettered by Mirage's regular leterrer Steve Lavigne. Given Lawson and Lavigne's presence, it thus looks and feels like a Mirage book, despite the bright, poppy colors...I'm not sure if it's particular to Woodring or not, or perhaps the technology of the era, but, like the Flaming Carrot crossover, this book felt more colorful than most color comics to me. Of course, that might also be because I am so used to seeing Lawson's art in black and white. (I should note here that the panels below are ones I scanned from the comic using the scanner at the public library where I work, and they never seem to look quite right to me, so please be aware that the colors in the actual book are a bit better than they look here). 

The first issue opens with a full-page splash of a woman in flight gear in the cockpit of a plane, which we will later learn is a P-51D Allison, if that means anything to you guys. She's blonde, with red lips and spots of pink blush on her cheeks, and she is staring down at her instruments with a look somewhere between sadness and concern. At the top of the page, the date "October 19, 1942" is written.

We quickly learn that she's attempting a trans-Atlantic speed record but that hr instruments are behaving strangely, when she radios "Bermuda Naval." Soon, her compasses start acting up, and then she sees something that makes her say "No...", and she's bathed in a bright light. She awakens sometime later, still in her cockpit, and sees land below where there shouldn't be any.

In short order, she collides with something but doesn't see what. Given the title, we see enough of the object to realize what it is right away, even if she doesn't.

She manages to land, repair her plane, and then starts to explore, finding some strange footprints: "Wow...These are the biggest damn bird tracks I've ever seen!"

Soon, she climbs up a ridge and looks over to this fantastic double-page splash reveal...

It's a whole herd of triceratops! Peter Laird's favorite dinosaur! (And, obviously, this looks better if you're holding the book in your hands, than a scan of it does.)

She's barely taken a moment to consider how insane that image is ("I must be completely bats!") before she rescues a triceratops from a pair of raptors. It then returns the favor when they turn on her. When she spies a plane fly above, she mounts the triceratops and heads in that direction. Some miles (but just a few pages) later, there's a splash of her atop the dinosaur regarding some kind of little village built between a battleship and the coast, with a pen of dinosaurs. This is apparently the image used in that house ad I saw all those years ago.

There she meets a friendly man who she introduces herself to as Amelia (I assumed it was that Amelia, but, checking the date of her disappearance online later, I see this comic is set five years after that Amelia's. Lawson probably should have given her any other name then, really). The man then introduces her to a Captain Errouck, whose battleship is part of the settlement they've formed and named Plymouth.

In short order, the captain explains that Amelia is now part of their society, which he is completely in charge of, and he offers her their best theories about the place: They think the Bermuda Triangle is some kind of dimensional gate, and it has transported them all to an entirely different world, based on a geological clue (the rocks have no strata, it seems). A professor offers to show her "The Convincer", but that has to wait until part two...

Once again mounting her triceratops, which she has named Spike, Amelia and the professor head out...and he shows her a gigantic rectangular monolith, its gradient colors including violet, blue and green, and its size and perfect shape proving that it's no natural occurrence (This is the instance where a splash page might have been a good strategy to emphasize the bizarre nature as well as the importance of the object).

As they explore, and Ameila learns that no one has been to the top because it's too big to climb, the two red, horned therapods on the cover of the second issue attack, killing Spike. Amelia and the professor might be next, but a Jeep from the settlement arrives to rescue them, as the captain needs the professor immediately.

If the story moved fast up until now, here it starts speeding. 

The captain has a strange, humanoid alien bound to a chair in a room; it was apparently found disemboweling one of the town's sentries using tools from some sort of medical kit. The alien has a strange, vaguely mushroom-shaped head, with its eyes high atop that head, orange skin and strange-looking hands and feet (You can see its fellow alien, which looks exactly like it, in an image below.) Despite being questioned, it won't talk. 

We then jump immediately to Amelia's plan to explore the monolith, as the professor flies her over it and she parachutes to the top. Finding a disguised entrance, she journeys within, where she meets an alien identical to the first. There's a four-page conversation, in which this very chatty alien explains everything to Amelia in plain English, including the nature of the world they are in; I won't get into it here, but I will note it will sound familiar to anyone who has read a particular popular science-fiction comedy novel from England. 

After what I am assuming is a weird coloring mistake (note the purple rectangle in the first panel on the page below, overlapping and partially obscuring the dialogue balloon), this alien tells Amelia that her fellow humans must release the one they are holding, or else "the project will be abandoned."

Which, here, means the end of the world.

The professor picks Amelia up at the foot of the structure, which we now understand the nature and purpose of, on another dinosaur, but it's too late for her to plead for the release of the captive alien: "The alien's dead," they're told as soon as they arrive back at Plymouth. "Errouch was slapping him around- I think he broke his neck."

In the very next panel, a strange ovoid shape appears in the sky. In the next panel after that, it fires a green ray at Plymouth, creating a fiery explosion.  The aliens are attacking! Amelia manages to steal her confiscated plane back and get it up into the air, leading to a rather beautiful four-page plane vs. flying saucer dogfight, one that ends when she strafes the ship, and we get a close-up of a dead, shot-up alien in its strange cockpit (This one wears a green jumpsuit rather than a yellow one, and is thus presumably a different one than the one she met inside the monolith...that, or, perhaps, he changed into a different jumpsuit to pilot his craft, having gone on the attack as soon as he learned his partner had been killed). 

The time then jumps ahead two weeks, to a dour epilogue. With the aliens gone, the world is dying. The atmosphere is degrading, the plants are dying off and the dinosaurs are following them. 

Is this the end? Yes, probably. 

"Maybe," Amelia tells a man. "Or maybe this is just a transitionary period while the planet adjusts..." 

In the meantime, she advises they start building underground shelters, because "Soon it will be too hot to stay up here."

And those are the last words of the series, which ends with our heroine, all of the characters and apparently all the dinos facing almost certain death.

It's not all that unusual for stories in which modern humans discover a lost world of dinosaurs and prehistoric creatures, only for that world to "end" as they escape at the end of the adventure—think Conan Doyle's Lost World, 1933's Son of Kong, 1951's Lost Continent—but this is different, darker, as the outsider, human characters seem like they are doomed to go down with the lost world and its inhabitants. 

Dino Island is a pretty fun, old school adventure story, full of well-made and quite striking imagery. It's also an example of an auteur seemingly following his bliss, making a comic full of things he likes, the appeal of its components proving infectious to the reader. I certainly wouldn't have objected if there were two or four or 20 more issues of it. 

I'd say to look for it in any back-issue bins you may come across, but, in my experience, it probably won't be there. So, I guess you could add it to your wish list...? Or perhaps hope that IDW, who has republished so much of Mirage's output, decides to collect it at some point, maybe with Lawson's Paleo under a title like The Dinosaur Comics of Jim Lawson or something...? 

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I didn't notice this until I set the comics side by side to take a picture of them, but the covers actually connect to form a single image:

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The house ads in Dino Island are for a new color series of Stan Sakai's Usagi Yojimbo, the Teenage Mutant Ninja Turtles III film, an "all-new color 17 x 22 poster by Todd McFarlane" featuring his image of Michaelangelo from TMNT #50 and for an upcoming Michael Dooney superhero series called Xeno-Tech ("Some heroes are born... Some have to be made"). 

I've never seen Dooney's book in the wild, but the Grand Comics Database says it lasted four issues, and was apparently published as "Xenotech," sans the ad's hyphen. I'm not surprised it didn't catch on given all the competition for superhero comics in those glut years, but I'd still be interested in seeing what Dooney might have done with the genre (He did a couple of Turtles comics which played the characters off of more traditional superhero comics types).

There was also this page which, had I the money as a high-schooler in 1993, I would have ordered pretty much everything from it that I didn't already have:

Looking it over now, it looks like I have all of the comics listed here in one form or another, save for Mark Bode's Times Pipeline TMNT special (which has never been collected or reprinted?), Gizmo, Gizmo & Fugitoid, Bade Biker, Grunts and Space Usagi

Sunday, July 12, 2026

Bookshelf #37

This week's bookshelf is another small one (in fact, so small that hte picture of it looks pretty wonky here) and is also part of the repurposed entertainment center that last week's shelf was. 

You'll probably notice that it is also not all comics. 

There are three stacks of books there: One stack that's not-comics, one stack that consists of a not-comic book and a not-comic book about a comics creator and then a stack of comics collections.

The first includes a pair of Norton literature anthologies, both purchased for college courses, and never disposed of because hey, I paid a lot of money for them and, unlike some textbooks, it wouldn't hurt to have collections of great literature on one's bookshelf, right? You never know when you might need to consult them (Note: I have never once consulted them since graduating, although I have now moved them from one apartment to another some dozen times). Atop those is a collection of Kenneth Patchen poems; I mentioned him a previous installment of this series, but he is one of my favorite poets, and I first became enamored with his work when I saw a collection of his "picture poems", which married imagery and a line or two of words (That's right, some of his work involved combining pictures and words, just like comics).

In the middle, we have Beautiful Poems of Jesus, which, based on the spine label with a Dewey decimal number, I must have purchased from a library book sale somewhere (and, um, have yet to get around to reading) and Alan Moore: Portrait of an Extraordinary Gentleman, a 2004 from publisher Abiogenesis that collected tributes to comics best (?) writer on the occasion of his 50th anniversary. These are mostly prose, but there are a few pin-ups and comics in there, and the contributors include the likes of Stephen Bissette, Will Eisner, Dave Gibbons, Terry Gilliam, Sam Kieth, James Kochalka, Jim Lee, Michael Moorcock, Jeff Smith, Bryan Talbot, Rick Veitch, Len Wein and many, many more. I know I reviewed this for the Columbus altweekly I was writing for at the time, but almost everything I wrote for them has disappeared into the ether by now.

The final stack is the one with all the comics in it. These seem to be comics published by DC that are outside of the DC Universe setting, and so we have a real grab bag of creators and genres: Wendy and Richard Pini's Elfquest: The Searcher and the Sword, Alan Moore and Kevin O'Neill's The League of Extraordinary Gentlemen: Black Dossier, Will Eisner's The Best of The Spirit ("The Citizen Kane of Comics", according to a front cover blurb attributed to USA Today), Frank Miller's Ronin, 9-11Volume 1 (This one is actually published by Dark Horse, Image and Chaos, not DC), 9-11: The World's Finest Comics Book Writers & Artists Tell Stories To Remember (At some point, I think it might be interesting to revisit the half dozen or so such anthologies and tributes released back then and see how they hold up), Ed Brubaker and Sean Phillips' Sleeper Vols. 1-3, Kurt Busiek and Carlos Pacheco's Arrowsmith: So Smart in Their Fine Uniforms, Brian K. Vaughan and Tony Harris' Ex Machina Vols. 1-2 and Peter Tomasi and peter Snejbjerg's Light Brigade

Thursday, July 09, 2026

Review: Maid to Skate

There's definitely something to be said for simplicity of concept, just as there's something exciting about an artist following their interests and passions, creating a comic book not necessarily because they have something important to say, but just because they want to draw the things they like.

Both seem true of Maid to Skate, a new manga from one-name artist Suzushiro, which Viz Media released in December of last year (although I wasn't made aware of it until Tegan O'Neil covered it for TCJ a few months back). 

Indeed, the title and the cover tell you all you need to know about the book. It's about skateboarding maids.

According to the little author bio at the end, it started as illustrations that went viral on social media, eventually leading to comics, and the simplicity of those comics certainly seems to comport with the straightforward origin of the project. The five chapters in the first volume are short, standalone, quite uncomplicated stories.

The book seems set in some alternate time or universe, perhaps a pre-industrial European city, one that is devoid of modern fashions and technology and its streets free of cars (and, now that I think of it, horses and carriages too). It reminded me a bit of the setting of Disney's Beauty and the Beast

The one exception to the vague old timey-ness of the setting is, of course, the skateboard, which seems to be perfectly modern...or at least up to date with the skateboarding technology of the late '90s, which was the last time I was at all engaged in skating in any way, shape or form. 

For reasons never made explicit here, skating seems to be associated with maids. All of those who live and work in a particular mansion are also all expert skaters, anyway. 

In the first story, we meet our heroine Benihana, a late riser who we watch climb out of bed and dramatically dress in her maid uniform, a look of determination on her face and a "KA-SHIIING" sound effect as she puts on the headpiece bit, a motion accompanied by action lines. (Despite the mention of "bed" and getting dressed, this isn't a terribly horny manga...not unless you have a thing for maid uniforms, I guess; O'Neil's review says the opposite, but I'm referring strictly to nudity and gaze here, not necessarily the spirit of things.)

Benihana is sent to get more groceries, for which she changes out of her fancy maid shoes, which go KLK KLK KLK on the stairs, into tennis shoes, and grabs her board. We then get our first skating scene, and it's great, as Benihana and her board race through the streets, performing amazing, skate video-worthy tricks as she goes, like rail slides.

When a little girl she passes loses her balloon, Benihana resolves to retrieve it, even though it seems to require her literally flying to do so. She speeds towards a building, launches herself off its curved, ramp-like foundation onto the roof, and then again launches herself off a gable, soaring over the rooftops to reach the balloon ("Look! In the sky! A maid is flying!" a bystander remarks). The adventure is not over, though; determined to save time on her errand after this side quest delays her, Benihana attempts to jump a river on her board, but her shoelace snaps halfway across it, her shoe falls off and she plunges into the water.

In the next story, her fellow maid, dark-skinned, short-haired Iris, takes her to a skate shop for a new pair of shoes and a new board; above the shop, the proprietress has a huge half-pipe. Here, we learn a bit about skateboards, as Iris, disappointed in Benihana's building of her board based on the principles of what looks cutest, builds her a proper board.

The next story? An even more simple one introducing two more maids, and the four of them spend the allotted page count skating together, comparing and contrasting their skating styles (and, to a much lesser degree, their personalities and even bodies).

That's followed by a chapter that is more maid than skate, as the same foursome get in trouble for doing skate tricks in the house, and are assigned to cook dinner together, despite their vastly different levels of cooking skills and tastes and styles. 

Finally, Benihana is in town again and ends up chasing a stray kitten who has stolen a fish, which, as in the first chapter, involves racing around the town performing various tricks, some of which you're more likely to see in Tony Hawk video games than anywhere else. These all build to a spectacular climax.

I'm neither an expert on maids or skating but feel more comfortable with the latter than the former. Suzushiro certainly captures the look, the poses and the action of skating, and the various sound effects in the English translation all sound absolutely perfect to me; I could hear the scrape of a board on a rail, the trucks hitting cement after a jump and the whizz of the wheels as they glide over cement. 

It's all masterfully done, enough so that I think the book should prove appealing even to readers who don't share Suzushiro's interest in, as the bio says, "maids, skateboarding, and maids on skateboards."

In addition to the stories, most of them are followed by one-page "Iris's Skateboard Corner" features, wherein Iris explains stuff like the components of a board and how to build one, various skateboard tricks and stances. 

At the end of the book, following a two-page spread featuring the four main maids we've met in modern street clothes with their boards, there's also a series of four full-color pin-ups, in which Benihana explains that "The more you fall, the better you get at skateboarding! But sometimes you trip oover a short step or an itty-bitty pebble and end up super embarrassed, right?" She then shares three different strategies with how to deal with a fall. 

In terms of the style and precise focus, Maid to Skate is quite different from Brandon Dumais and AJ Dungo's Skating Wilder (which I reviewed here), but both share one thing in common: They are both involving, inspiring celebrations of skateboarding, one part paean and one part introduction. 

If you want to check the book out immediately, it looks like the first three chapters are available online here.

Monday, July 06, 2026

A Month of Wednesdays: June 2026

BOUGHT:

Nancy For All Seasons (Fantagraphics Books) So look, I spent some time off-and-on over the course of the last few weeks wondering if there was anything that I personally have to say about Ernie Bushmiller's Nancy, history's most perfect daily gag comic strip, that hasn't been said better dozens of times before by more insightful critics with more impressive resumes. 

Now that my self-imposed deadline for this post about all the new-ish comics I read in June has arrived, I still can't think of anything.

So, suffice it to say that Nancy For All Seasons, Fantagraphics's second recent collection of Bushmiller's Nancy (following last year's Nancy Wears Hats) is filled with 300 strips from 1953 to 1954. 

If you're already a fan of Bushmiller's and/or Nancy's, you should have it for your shelf. If you're not yet a fan, you should definitely pick it up and check it out; there's an awfully good chance you will end up being a fan by the time you get a few pages into it. 


Uncle Scrooge: Lost Beneath the Sea (Fantagraphics) The latest volume in Fanta's Carl Barks Library contains various Uncle Scrooge comics from 1963 and 1964, ranging from the sorts of big adventure stories that we tend to think of when we think of Barks and Scrooge to a couple of face-offs with Scrooge's perennial enemies Magica De Spell and the Beagle Boys (and both at once, in one story!), and from comedic, Duckburg-set stories to one-page, space-filling gag strips

The title story is one of those adventure stories, a 22-pager in which Scrooge's lucky dime is lost at sea...and in danger of falling prey to an unlikely salvage operation by four-armed Martians, a story bookended by Donald's attempts to make it as a newspaper reporter, even if he has to make up outlandish stories on slow news days. (Despite being the length of a standard modern comic book story, this one feels much longer, thanks to how many panels there are per page, and how much Barks packs into each one.)

That's followed by "The Status Seeker," in which Scrooge finds himself in a race to recover a particular jewel that resembles peppermint candy, his opponent being one of those mustachioed anthropomorphic pig villains discussed in a prose piece in the recent "A Little Something Special" and Other Tales of Fiendish Foes (The pig man villain design resurfaces in a second adventure in this very volume, wherein he is named "Foulcrook", is teamed with a dog man named "Slyviper" and tries to steal the discovery of a lost city out from under Scrooge and his nephews in an attempt to make it into an archaeological society).

As for Magica, she uses catastrophic weather events and magical disguises to try to break into the money bin in one story, later hires the Beagle Boys in an attempt to beat Scrooge from acquiring a flock of geese that lay golden eggs and later still comes up with a bizarre—but quite visually interesting—potion that transforms one's face into that of whoever he has last looked at. 

In addition to all of the Scrooge stories, this volume contains a couple of shorts starring Gyro Gearloose and his mechanical helper, Helper, none of which did much for me personally; I guess I'm so used to seeing the inventor used as a sort of plot device in Scrooge stories that it's hard to find him too terribly compelling a star in his own right, even if each of his stories here are rather short ones.

Interestingly, among the usual generous amount of backmatter discussing each story and its history, and the original comics covers, there's a double fold-out poster of a Gyro image Barks drew. 

As with Bushmiller's Nancy discussed above, I don't know that I have anything to say about the quality of Barks' duck comics that hasn't already been said before, but I'm aways happy to add another volume of Fantagraphics' Carl Barks Library to my bookshelves.

BORROWED: 

Batman Vol. 1: Daylight (DC Comics) This is a technically very well-made comic. Artist Jorge Jimenez is as skilled an artist as any that has ever drawn a Batman monthly, and he's quite adept at every part of comics-making, from distinct character designs to an occasionally Breyfoglian sense of dynamism when it comes to Batman in action (Check out this kick from Batman #4; I know that pose is from a Breyfogle-drawn comic, but I'll be damned if I can remember which one.)

Similarly, writer Matt Fraction's plotting is strong, and, with one glaring exception I'll get to in a bit, he has a solid grasp on all of the characters, who all seem to be and sound like themselves, and his presentation of Bruce Wayne on a maybe date with a scientist whose work might be behind some strange goings-on involving Arkham inmates is an inspired blast of flirty dialogue and action sequences.

Despite the considerable, even obvious talents of the creators though, this first volume of the new Batman series still left me kind of cold. I could appreciate most of its component parts, but I couldn't really personally connect with the book, let alone get lost in it.

That likely has to do with the sense that we've seen all of this before, even as the comic takes the pose of giving us something new (Check out that dramatic new Batman costume, for the most obvious example, with Batman back in blue for the first time in over 30 years!). 

So, there's a supervillain in a position of governmental authority and using his resources to target our heroes, something I complained about as feeling tired when Jason Aaron introduced villainous New York City District Attorney Hieronymous Hale in his 2025 Teenage Mutant Ninja Turtles Vol. 1: Return to New York (reviewed in this column) 

Batman is on the outs with the Gotham Police Department, as he has been off-and-on from Batman: Year One to James Tynion's IV's 2020-2022 run and, I think, beyond. 

Militarized law enforcement specialists are brought in to deal with vigilantes and supervillains, again as in Tynion's run. 

Killer Croc is apparently devolving and becoming more bestial, with a newer, scarier design featuring a long, Venom-like tongue, as in the 2002-2003 "Hush" storyline. 

One of Tim Drake's loved ones notices that when Tim spends time with Bruce Wayne, he tends to get injured, and je blames Bruce, as was the case in Chuck Dixon's 1990s Robin run. 

I realize that this might not be a Batman problem so much as a Caleb problem. Maybe human beings just weren't meant to read that many Batman comics over the course of a single lifetime, and that even if so much of this seems recycled to me, well, perhaps many of the other readers of this Fraction/Jinenez run are seeing these things for the very first time (Although, given how recent Tynion's run was, and the fact that so many Batman arcs like "Hush" remain in print forever now, I kinda doubt that). 

Even the villains are, for the most part, ones we've seen more or less constantly for decades: Killer Croc, The Riddler, The Penguin, Hugo Strange. An upcoming appearance by The Joker is foreshadowed. There are two exceptions, the mysterious masked Minotaur, presumably a new character, and, disappointingly, an anime-coded woman with glowing swords who can transform into a flock of birds; she seems like a brand-new character but, once defeated, Robin Damian Wayne dismisses her as "Lady Death Man", so apparently this otherwise strikingly different character is connected to extant IP (Oddly, Damian doesn't mention Flatline, one-time sidekick of Lord Death Man and his ally/friend/love interest here at all). 

In Daylight, Fraction and Jimenez have Batman, sporting a new blue and gray costume (it's not simply a return to that of the one he wore before "Knightfall"; you'll note the bat-symbol on his chest is quite different), Batmanning around, despite the fact that the Gotham City Police Department, now bizarrely run by Police Commissioner Vandal Savage, not only doesn't sanction his freelance policeman status, but are now actively targeting him with arrest or worse.

Batman encounters a series of old foes—first Croc, then The Riddler—who both escape from the current incarnation of Arkham (the sky-scraping Arkham Towers, rather than the old asylum) and act strangely out of character, presumably because their minds have been messed with by "The Crown of Storms", a new invention of Wayne-funded scientist Dr. Annika Zeller who, conveniently, appears to be both rather young and pretty hot, so she can also function as a love interest of sorts for Bruce Wayne...maybe. 

Meanwhile, the masked Minotaur has organized crime in Gotham City, including Commissioner Savage, The Penguin and others, into a fine-tuned, money-making machine that's so behind-the-scenes no one seems to know their organization even exists, including the Batman.

Damian Wayne and Tim Drake are both active as Robin, although after an issue or two spotlighting how awesome he is, Tim seems to go into semi-retirement, spurred on by catching a stray gunshot from a Gotham police officer (Given how many bullets Tim's dodged over the decades, it's perhaps a little convenient that he gets shot here at all in such a fashion) and his boyfriend Bernard's worry that hanging out with Bruce somehow endangers Tim.

James Gordon, Harvey Bullock and Alfred are all around. Jim's a beat cop now, and Alfred is either a ghost or a hallucination of Bruce's. Indeed, Alfred pops up in here about as much as he always has and, at first, I thought he might be some kind of programmed holographic AI Batman had built, but instead he seems to be a figment of Batman's imagination, as he talks to him about his current cases and conflicts, often receiving admonishment or advice in return. 

I actually haven't read a regular Batman monthly since Tynion's climactic "Fear State" arc, so I'm not up on what's going on in the DCU's Gotham City at the moment, but Batman seems to be spending most of his time at "Pennyworth Manor," which looks to be a sizable mansion within the city limits. Bruce Wayne still seems to be very rich and to be running his company, so I assume he's recovered his fortune but lost Wayne Manor somehow...?

Fraction's take on the character is very gadget-heavy, with Batman and his Robins employing all sorts of high-tech gear throughout, including toyetic flying and stealth suits, and, charmingly, every time they use one, even something as simple as a grappling line, there's a little box introducing and explaining the gadget in question. 

Now I don't want to rain on anyone's parade here. Fraction and Jimenez's Daylight represents good, solid, entertaining Batman comics. I am interested to see where this is all going, if The Minotaur is someone we know (or who I suspect it is) and if Fraction later justifies choices like the use of Savage in this story or why Anarky Lonnie Manchin suddenly seems like an idiot (Again, more on that in a bit).

It's just not great, and, at this point, I want really great comics, not just really good ones. 

You probably think I've gone on long enough at this point, but here are a few bullet points regarding particular gripes of mine from these otherwise quite solid comics...

Okay, I give up: Why is Vandal Savage the Gotham City police commissioner now...? Is this an original idea of Fraction's, or a holdover from a previous Batman or Detective Comics writer's run? 

Now, if you're reading this blog, then you are probably a longtime DC Comics reader, and therefore probably already know all about Vandal Savage, an immortal caveman who has been menacing various DC superheroes since he first appeared in a 1943 issue of Green Lantern, from back when the only GL was Alan Scott. Though he and Batman have obviously crossed paths repeatedly over the decades, Savage is generally a Justice Society or Justice League villain, with world-ruling ambitions, and to see him show up in Batman at all, let alone as a government official, seems...weird, to say the least. (I work in a library, and they ran a background check before they hired me; does Gotham City not check to see if their new hires have criminal records, have ever been part of a team of super-villains or tried to conquer the world?)

Making it even more odd, in these first few issues of Fraction's Batman at least, he doesn't do anything that required the character to be an immortal caveman supervillain. He is anti-Batman and, presumably, opposed to all of the other Gotham vigilantes. He frames Batman for a murder. He threatens to kill a subordinate...and then perhaps kills or has him killed off-panel later on. All stuff that, like, any bad actor could do, whether it was an original character, or another supervillain taking at random. 

Like, why Savage, and not The Ventriloquist or Captain Cold or Amazo or Starro? I just don't get it. (Also, in the scene of The Minotaur having a sort of staff meeting with various crime heads, Savage seems to very much be that character's lieutenant, which doesn't seem very Vandal Savage-y, does it? )

The biggest misfire in this book is, I think, Fraction and Jimenez's treatment of Anarky (That is, believe it or not, Lonnie Manchin getting kicked in the face in the panel at the top of this review). Now, I'm a huge fan of writer Alan Grant and artist Norm Breyfogle, one of the best Batman teams to ever do it, and I similarly love their character Anarky, one of a handful of original characters they added to the mythos during their time managing it. 

Anarky started as a one-off vigilante in the mold of What-if-Batman-was-more-hardcore-and-worked-to-change-the-world-rather-than-just-fought-to-uphold-the-status-quo?, tackling pollution and corporate greed in addition to the prevalence of illicit street drugs, which Grant's Batman seemed to spend most of his time dealing with. As Anarky became a recurring character, he quickly developed into a sort of anti-Robin and, by the time he earned a miniseries and a short-lived ongoing, (in 1997 and 1999), he was a full-fledged superhero, with a secret base of his own in Washington, D.C., and coming into conflicts with characters as various as Etrigan, Darkseid and Green Lantern Kyle Rayner.

He was also brilliant, constantly quoting philosophers and lecturing his dog and/or readers about political and economic theory. Breyfogle originally costumed him in a wide-brimmed hat, cloak and face mask patterned after the lead character in Alan Moore and David Lloy's V for Vendetta

He is completely unrecognizable here.

Jimenez's radical redesign has him wearing what are essentially street clothes, a big, puffy red jacket with a tilted A-for-Anarchy symbol (spraypainted) on the front of it and wearing a gold mask that looks nothing like his usual one, with bright red eyes and a jagged, zigzag along the lower half as if to suggest pointed teeth.

When we first meet him, he and two henchmen, both wearing gold masks, are trying to hijack or rob a semitruck for some reason. Why does Anarky have henchmen? The scene provides a reason why he shouldn't; one of them shoots the driver dead, and Anarky berates him: "You moron-- --This wasn't the job!"

I was just sort of assuming this was a new, second (or third, I guess) Anarky, until Batman later tracks him to his hideout, throwing two more random guys through the window—apparently more of Anarky's men—and addresses him as Lonnie. Batman catches him easily (the best fight Anarky can put up is spraying Batman in the face with something, which slows him down for a panel).

Tell me, does this sound like Anarky Lonnie Manchin?

Just before Batman arrives, he's talking to himself:

Dammit, dammit, dammit

Okay. Be cool. Come on.

Be cool, grab your gear and get-- 

AAAHH!

And then, after Batman has caught him and tied him upside down, we get this dialogue:

I don't know man, I swear.

Guy paid me a grand to boost the truck and dump i into the river. That's it. That's all.

But everything went bad.

...

I-- I wanna turn-- Whatchallit-- --State's evidence.

Take me to the cops. The D.A. The Feds, I don't care. Just take me in.

"Whatchallit"...? Does that sound anything at all like Lonnie Manchin...? 

Now, both Croc and The Riddler were notably having trouble thinking, and were acting much, much dumber than usual, so I suppose it might later be revealed that Anarky has also had his mind messed with by The Crown of Storms, but, given that he has never been an inmate of Arkham, that seems extremely unlikely...and his relative lack of brains here isn't presented as an anomaly the way that Croc and Riddler's were (Other than Batman commenting on Lonnie's "friends" seeming "pretty stupid" and then later asking "What was the plan here, Lonnie? Because this one seems pretty weak", Batman doesn't acknowledge how out of character his old enemy is).

Remember, Lonnie wasn't just an ordinary genius like Batman, Tim Drake or Barbara Gordon, but he later used a "biofeedback learning enhancer" to make himself ten times smarter than he already was, as well as fuse the two hemispheres of his brain, giving him a uniquely brilliant mind. Lonnie Manchin should seem at least as smart as Batman or Lex Luthor or Mr. Terrific. He should use big words. He shouldn't say "Whatacallit". He knows the term "state's evidence".


In general, I'm not a fan of killing off characters, as it just seems intuitively counter-productive for a storytelling "universe" like DC Comics to voluntarily reduce their cast and options for their creators...and, of course, as we know now, no one stays dead anymore. Not Bucky, not Jason Todd, not Bary Allen. Hell, even Uncle Ben has come back to life temporarily, hasn't he? So, killing off super-comics characters at this point in time just sets up some dumb resurrection story in the future...I mean, someone is going to have write a story where Alfred has been put in a Lazarus pit and then went into secret butler training for years before he shows up alive at Wayne Manor again in a year or three or ten.

So, killing off Alfred, something that actually happened during Tom King's run, sometime after I tired of it and dropped Batman...? Not a fan! I think Fraction's run helps demonstrate why. Clearly Fraction wanted to write Alfred into his Batman story, and he wanted it badly enough that he went ahead and did so despite the fact that Alfred was, you know, dead. Which means we get scenes of him as Batman's imaginary friend in this book, like that above.

The scenes aren't poorly done or anything, but they do serve as a constant reminder that maybe King and DC shouldn't have killed him in the first place...?


Birds of Prey Vol. 4: On the Run (DC) This book collects the final nine issues of writer Kelly Thompson's Birds of Prey run, and I'm sorry to see it go; this is the longest I've stuck with an iteration of the title since Gail Simone's first run, circa 2003-2007 and thus, obviously, the one I think is the best since. 

Now, there are basically two ways to conclude a series like this once the publisher decides to cancel it for whatever reason...and by "like this" I mean one featuring a team that has starred in various one-shots, miniseries and ongoings for 30 years now, and is thus all but guaranteed to return in a new book before too long. 

The first would be to simply end the series, wrapping up whatever plotlines were ongoing and maybe giving the characters a bit of a sendoff, while implying that the team will be staying together and continuing to have adventures, just off panel, rather than ones that are chronicled every month in a new issue of a comic book. The other would be to temporarily break up the team, scattering the cast so that they can be used elsewhere, and leaving it up to some future writer to reassemble some version of them. 

Here, Thompson does the latter, and I assume this has something to do with the fact that most of the cast she has been using have other comics in which they are appearing. I know Batgirl Cassandra Cain is currently in a so-so ongoing series, for example, and I have heard that Black Canary is appearing in Tom Taylor's current Detective Comics run (along with Green Arrow; I wonder if Sin will be as well...?), and Barbara Gordon will be starring in a new book in which she goes to jail (the events of which might prove a little challenging to reconcile with those of a Birds ongoing). 

The in-comic reasons given for the team's dissolution seem somewhat abrupt. Babs and Canary decide to break up the team simultaneously, which allows for a sharing of the blame and a demonstration of their co-leadership. 

Babs has realized that the team has essentially made themselves a target to bad actors who want to get their hands on all of the data Oracle has acquired over the years (and, in this case at least, powerhouses Big Barda and Sin/Megaera are targets for different types of possession by those same bad actors), something that Thompson has space and time to foreshadow. 

And Canary wants to spend some time with Sin that doesn't involve the constant pressure of a superhero team, something that feels more tacked-on (There's a sense that this particular ending wasn't necessarily originally planned for, and that Thompson might have had to wrap the series up a little more quickly than might have been ideal; there are other elements of these issues that would support that).

These nine issues are technically two different story arcs—"On the Run" and "Unreality"—but as both feature the team in conflict with the same team of evil opposites, and the bad guys' plot carries from one arc to another, it's essentially one big, novel-length adventure...although it seems to climax somewhere closer to the middle, at the end of "On the Run".

The Birds follow a series of over-obvious clues into a series of also obvious traps (the review at Collected Editions mentions that the connective tissue here isn't as strong as it could be, among other problems with the comics collected herein), the most spectacular of which involves shooting Barda into orbit, blowing her up, letting her fall back to Earth and, the New God thus weakened, allowing one of the bad guys to take over her body, resulting in a cool, menacing visual: A "blacked-out" Barda with a big, white, circular "eye" in the middle of her distinct silhouette. 

While under attack, the Birds must try to figure out who their attackers are and where they are, eventually taking the fight to them. These attackers call themselves The Shadow Army, and consist of Copperhead (who primary artist Sam Basri gives little skin "wings" under his arms, and draws as overall quite menacing looking), Velvet Tiger, Batman Beyond's Inque and new characters Golden Lion and Daemon Prime, the latter of whom seems to be a sort of anti-Oracle, and to have an intriguingly weird design, which looks kinda like...comfy Doctor Doom...? 
(He also talks in a font that suggests an electronic voice and, at one point, Barda crushes his windpipe but he recovers panels later; I would have liked to learn a bit more about his nature, as, by the end, I wasn't clear if he was a regular human guy, or a robot, or some kind of cyborg or metahuman. Maybe we would have learned moer about him had the series not been canceled when it was...).

When the Birds realize that they are in danger, this gives Babs the excuse to call and warn all of the past members of this particular team, all of whom get at least a one-panel cameo here (the only characters to have appeared previously in the series that are missing seem to be Xanthe Zhou, who briefly appeared at the end of one arc in an unofficial capacity, and Meridian, the Mia Mizoguichi from the future...although she will appear briefly in a flashback later in the trade, as it is apparently her tech that allowed Inque to time travel back from Batman Beyond time to the present of 2026). 

And then, when it comes time for a Birds vs. Shadow Army showdown, the good guys call in the reserves, so we see most of these characters join them for a battle...and then a post-victory dinner, during which we learn that John Constantine cannot use his magic to create noodles. 

Written a little differently, it wouldn't be hard to see how this might have been a climax of a decent final story, as it allowed for the whole cast, going back to the very first mission in the very first story arc, to reappear and then work and hang out together one more time.

But then it's time for "Unreality." See, The Shadow Army gets away at the end of "On the Run," and they have yet to use some of the stuff we saw them steal earlier in the arc. This plot involves the Birds going undercover in new "skins" to infiltrate "The Game," an apparently annual event in Gotham City where a super-smart influencer young woman hosts a hybrid game that seems partly online and partly IRL, with some technology involving a blending of the two. It is all a cover for her real goal, which is also a callback to earlier in Thompson's series.

Here, I concur with some of the points in the Collected Editions review, and it seems as if the arc might have needed a little more room to breathe...and/or that maybe Thompson and company found themselves having to rush or squeeze a bigger story into a smaller space. There's a point near the beginning where I felt like I skipped a page or a scene, as we jump into talk of The Game so soon, and then what seems like the set-up for a cliffhanger (All of the Birds subjected to a gas that seems to make them evil and threaten Barbara in the last panels of one issue/chapter), doesn't actually get picked up on in the next issue, but instead simply jumped over...I guess implying that the gas just wears off...? 

I confess that I didn't quite understand everything that happens here, like the precise mechanics of Barda's "big" idea.

That said, Thompson manages to sell this temporary "ending" of Birds of Prey, and, when Barbara and Canary discuss needing to rethink the team, Thompson seems to be commenting directly on the IP and a challenge for the next writer to launch a BOP series.

Here's Barbara explaining her rationale for dissolving the team: 
The Oracle data. It makes us too big a target. For the Shadow Army, for a corrupt GCPD, for Maia, still out there looking for revenge. And so many more enemies.

I think the world needs the Birds, but I have to think about how else we can protect ourselves...If every other mission is the Birds of Prey protecting ourselves, our data, then we're not really heroes.

At least not ones that are making much of a difference. I mean, how many times has our headquarters blown up? We have to find another angle.
"Is that possible?" Canary asks, and Barbra answers, "There must be a way."

If so, it's up to the next writer—or maybe Thompson herself, on a later BOP revival—to think of that way.

As always, the best part of the book is Thompson's strong grasp on the characters, the nuances she's found within them and expanded into her own particular takes on them, and the relationships between those characters, particularly those that don't seem to belong in the same panels, like Barda and Batgirl (Indeed, as the team shares a drink, and Barda attempts to name this era of the team, everyone rejects her first suggestion of "The Barda Era," but they are more accepting of her second attempt, "Big Barda and Small Bat Era".)
(I also liked a short exchange between Barda and Megaera near the end, as the two talk goddess to goddess.)

Like too many modern comics, I'm afraid that Thompson's run, even though it lasted just a little over two years, didn't have a single artist involved, but a whole series of different artists often working in quite different styles, and thus the book didn't have a consistent look and feel to it. Here, Basri draws the majority of the book—Vicente Cifuentes and Cliff Richards draw the rest—and there's really only a single section (the Richards one) where the style changes so dramatically as to kick me out of the narrative. 

I honestly can't say enough good things about Basri's art, though, and I hope to see more of it somewhere soon; it was good enough that I didn't even miss original series artist Leonardo Romero when Basri was drawing.

That said, there is one page that I found completely baffling, and I'm going to share it here with you guys, not to shame the creators, but because I honestly need help understanding what I'm seeing.

Here's the page in question:
This is the beginning of a new scene, so there isn't really any additional context. Batgirl approaches Copperhead as he's moving some nondescript barrels around a warehouse and muttering to himself, he notices her and calls her out, she jumps towards him while he grips some object in his hand that seems to spurt flame, and then he says he's going to kick her ass in the next panel, the mysterious object no longer in his hand or anywhere to be seen.

So, um, what happened in panel four there...? 

At first, I thought maybe he had some kind of taser weapon, but again, it's not there in the next panel. Did Batgirl throw some sort of flame or energy spurting projectile at him and he caught it? (The drawing of Cassandra doesn't really suggest that.) Did the colorist mis-color his drool as fire...? (But if that's the case, there's still the issue of the object itself.)

After turning the page, I returned to this one and pondered it for a while before eventually giving up; whatever is supposed to have happened in panel four, it doesn't seem important to what precedes or follows it.

...

You know, it wasn't until just now, a week or so after reading this book for the first time and trying to puzzle that panel out, and after having spent a while writing all these paragraphs, that I have another guess. 

I noticed that the font and look of the Copperhead's dialogue balloon changes from normal in the first two panels, to more jagged and rough in the second panels. 

Flipping ahead about a dozen pages to when previously mentioned sorta cliffhanger, in which the Birds expose themselves to a drug The Shadow Army was after to see what it does (after Oracle and Batman thoroughly tested it to make sure it wasn't toxic, of course), the affected Barda's dialogue appears to have the same font and balloon shape.

So perhaps Copperhead had some sort of handheld gas-dispensing device and then purposely dosed himself with the drug in order to fight Batgirl while under its effects? 

Readers wouldn't know it at that point in the story, but we will later learn that what the drug does is make people more aggressive. (Of course, if that were the case, then Batgirl should have an idea of what it does, shouldn't she? Because she doesn't mention Copperhead using it as Babs is about to expose them all to test it...).

The other problem with this theory, which I'm becoming more and more convinced is what really was meant to be conveyed in that sequence above, is that Richards draws it to resemble flame or energy more than gas in that panel, while it looks more gaseous when Basri draws it in the later scene and, for whatever reason, colorist Adriano Lucas gave it a degree of luminosity in the Copperhead scene, while it's a duller, flatter color later on. You can see the same drug being administered to the Birds in this later scene, by Basri. (Again, note the style of Barda's dialogue.)
Am I dumb, or is that page Richards drew featuring Batgirl and Cassandra not very clear...? Did no one have trouble making sense of it before it was published, or after? (Remember, I'm reading the trade, so presumably a few thousand people have already read this scene in the single issues before).

Anyway, back on topic: This was a really fun Birds of Prey series overall, and I'm sorry to see it go.

I hope Thompson gets to play with some of these characters, and in the DC Universe, as much as she likes in the future, same as Basri. (I do kinda regret that we never got an appearance by Mister Miracle, who Canary namedrops at one point here; the great fun of Barda in this BOP is, of course, that we get to see her without her husband and the other New Gods, which has so rarely been the case in her history, of course, but wouldn't mind seeing how Thompson's Barda interacts with her husband...) 


Brume Vol. 2: The Forest of Lost Souls
(Hippo Park)
I reviewed the first volume of this series for Good Comics for Kids, and I was intrigued enough by the cliffhanger that I wanted to find out what happened next, even if I wasn't writing about it for the site. It stars a little girl with mysterious origins who plays at being a witch...and then turns out to maybe actually be a witch after all (At the very least, she performs some powerful magic and defeats a dragon in the first volume).

In this volume, she and her friends—a bespectacled little boy with a crush on her and a very smart piglet—go looking for the village's lost witch, which involves exploring the very dangerous sounding location of the subtitle. 

They do not end up finding her here, but they find some important clues, and the series continues.

I wanted to share what spread from the book, as an illustration of just how good the storytelling is. At one point, Brume and her friends are set upon by a pack of huge black wolves. Just look at this scene! (I tried to scan it a few different times at different settings but it kept coming out looking poorly.)

The growling, roaring wolves fall at them like an avalanche, a roughly triangular mass, with their snouts pointed at their intended prey like arrows. The other panels in the layout are also sharp, pointed triangles, resembling the shape of dangerous blades, as the reader is shown important details—the shocked and panicked wide eyes of the children, the empty eyes of a wolf, and its fanged, drooling mouth.

Wow, what a spread...!


Zom 100: Bucket List of the Dead Vol. 19 (Viz Media) While it hasn't come up in quite a while, it was established way back in volume 2 that the zombie virus could also turn animals, as we saw when Akira and Kenichiro faced off against a huge zombie shark in an aquarium, made bizarrely mobile by the legs of human zombies it had apparently gobbled up sticking out of the bottom of its body.

In this volume, the gang head to a zoo, so the fact that animals can be zombified is particularly relevant. They are there looking for ostrich eggs, which are needed in the creation of the vaccine their scientist ally has been working on...but, since "ride an ostrich" is on Akira's bucket list of things he wants to do before becoming a zombie himself, well, why not kill two birds with one stone...?

Of course, perhaps the ostriches have all been turned into zombies at this point. Akira is adamant that they have not, though, given their great speed, their ability to perceive potential predators and their all-around awesomeness.

Another thing to keep in mind? Porcupines absolutely cannot shoot their quills, but creators Haro Aso and Kotaro Takata come up with such an awesome scene involving a porcupine doing so here that it is well worth the perpetuation of that fallacy. (This book is not available digitally on Hoopla, or else I would totally take a screenshot of the spread on pages 70 and 71 and share it here, even if it did spoil one of the best parts of this volume, as it is so awesome that one cannot help but want to show it to others. Here's a hint, though: It alludes to a scene from Terminator 2, and Takataeven draws an image of Arnold Schwarzenegger in the background to make sure readers make that connection.)

Amusingly, the gang enter at the petting zoo, where they face a variety of what should be relatively small, harmless animals, although the plague has made them pretty menacing. If you've ever wondered what a zombified sloth or capybara might be like, this volume provides answers.

They also meet a zombified honey badger, which they are all apparently unfamiliar with (Perhaps they are all too young to have seen that honey badger video on YouTube from years ago...?), and would have totally ended them all...were it not for the timely intervention of a new, totally badass character who makes her entrance riding a tiger.

Despite her warnings, they proceed to the safari park part of the zoo, where all the really big, really dangerous animals are, in search of ostriches. Not to spoil things, but it turns out Akira was right: Not only have the ostriches managed to avoid getting bitten by any zombies up until this point, they are also pretty awesome, and end up saving the day...not unlike the pod of dolphins that saved Akira and Shizuka earlier in the saga. 

I obviously love this series, as I am still reading 19 volumes in, but I thought this volume was particularly strong, thanks in large part to the concept of a zoo full of zombie animals, something I've thought about off and on since the Hitman two-parter "Zombie Night at the Gotham Aquarium".

REVIEWED:

Iron Man: Super Smash!
(Abrams Fanfare)
After Mike Maihack's trilogy of "Mighty Marvel Team-Up" OGNs starring Spider-Man, Abrams started a new series by Dean Hale and Douglas Holgate focused on Iron Man (Maihack doesn't seem to be done with Spidey though, as a fourth one, guest-starring "Thor?! (And Friends)" is due out this month). Hale and Holgate's first one, Something Strange!, guest-starring Doctor Strange, was pretty good, of course, but this new one, in which The Hulk takes Tony under his wing and attempts to teach him how to smash properly? It's brilliant, and head and shoulders above the first. It's a great portrait of Iron Man, it's a great portrait of The Hulk (if a rather particular, somewhat idiosyncratic version of the big guy) and it features a veritable parade of various Marvel monsters from different creators and differing vintages (Although you can see Jack Kirby and Stan Lee's Fin Fang Foom, who appears sans shorts, on the cover above). I still think it's weird that I now read more comics featuring Marvel heroes from publishers like Abrams, Viz and Scholastic than I do from, you know, Marvel, but with results like this, it becomes more understandable why the comics publisher farms so much of their popular comics-making out to others these days. Anyway, more on Super Smash! here


Supergirl's Family Vacation (DC Comics) Although this all-ages original graphic novel was almost certainly commissioned to have another book with "Supergirl" in the title on the stands when the Supergirl movie came out, it could hardly be more different. In it, writer Brian T. Snider and artist Sarah Leuver send the Super-Family of Superman, Supergirl, Lois, Jonathan and Nat Irons on an outer-space road trip in a reconfigured Supermobile, only to have our heroes become embroiled in a plot to liberate a planet that looks a little too perfect from some bad guys, who come in the form of some surprise Justice League villains.  It's great stuff. I reviewed it for Good Comics for Kids, and then wrote some more about my favorite parts in this blog post


Walt Disney's Mickey Mouse Versus The Mouseton Society of Evil (Fantagraphics) I wouldn't be surprised if there are comics readers or critics who think differently but, as far as I'm concerned, when it comes to Disney, ducks > mice.

That said, there's no denying the old-school superhero comics appeal of this imported European adventure album, in which Mickey and friends (including Donald Duck, so at least there's some duck content here!) are faced with an evil alliance of many of Mickey villains of varying degrees of notoriety (You probably recognize a few on the cover, which includes a version of some of Scrooge's foes, The Beagle Boys). 

More here

Sunday, July 05, 2026

Bookshelf #36

This week's bookshelf is a small one, and thus a relatively simple one. Here we move to a new wall, and start a new shelving unit, this one being one I found in my mom's house and turned into a place to hold books; I'm pretty sure it was another old entertainment center (The top two shelves have glass doors that close over them, and there's a huge, spacious shelf below, which I assume was meant to hold a television set, but now hold some art books). 

This top shelf belongs almost exclusively to the work of manga-ka Ken Akamatsu. Let's start in the middle, with the series which introduced me to his work: Love Hina. I believe this is what is known as a "harem comedy."

Aspiring college student Keitaro is trying to get into Tokyo University, mostly in order to fulfil a childhood promise made to a little girl on a playground...whose name he has forgotten. Nevertheless, he endeavors to make it into the prestigious school, in the hopes of meeting her there.

With his parents no longer willing to support him, he plans to move into an apartment building owned by his grandmother, but there's a couple of catches. First, it has since become a female-only building. Second, he is the new manager.

Among the young women who live there—at the outset, five of them, in a variety of shapes, sizes, ages, styles and personalities—is Naru, who is also trying to get into Tokyo University, and eventually agrees to help our hero. Could she be the little girl Keitaro had once made his promise to? And, regardless, could she be the love of his life, the woman he is meant to be with?

The answer will seem clearer to readers than to the characters, of course, despite plenty of complications. Much of the humor, as I recall, revolved around various misunderstandings, with Keitaro often accused of being a pervert and one of the women or another reacting with over-the-top slapstick violence, like Naru punching Keitaro so hard that he flies up into orbit and becomes a star. Despite this, he and all of the young women eventually become good friends, even something of a family, and most of them, at one point or another, seem to develop feelings for him. 

I liked it well enough that I read the whole series and sought out Akamatu's other work. (There was also a Love Hina anime. I never watched it. Just the opening on YouTube; the theme song is pretty upbeat and catchy though and gives you an idea of the various characters, as well as the physical punishment Keitaro takes.)

Prior to Love Hina, and thus shelved to the left of it here, Akamatsu had created a manga called A.I. ga Tomaranai!, which Tokypop imported as A.I. Love You, which was a pretty solid title in 2003 ("A.I.", obviously, stands for artificial intelligence, while "ai" also means love in Japanese). In 2026, not so much, as the term "A.I." no longer evokes a far-off, fantastical future, but is no associated with making Internet searches less reliable, making phone calls to customer service more unbearable than ever and the production of shitty art.

According to the Internet, A.I. Love You was collected into nine volumes, and Tokyopop published eight...although, as you can see, I only got the first four. It was about a high school programmer whose computer program comes to life in a freak lightning streak. The program is, obviously, a beautiful young woman, and high jinks ensue. I barely remember it and obviously didn't like it as much as Love Hina, as I dropped it midway through. 

After Love Hina, and thus to the right of it here, Akamatsu created Negima! Magister Negi Magi, which featured more girls than Love Hina by a factor of ten or twenty, and many of them more colorful than those in that series (I remember a vampire and a robot, for example). This beautifully drawn series had a rather weird-ass premise, basically What if Harry Potter was a teacher at a Japanese all-girls school? 

Here are the first eight volumes of the series, which I had kept up with for a while. I later found a bunch of future volumes for sale at a Half Price Books and bought those, assuming I would catch up with the series at one point, but those are currently in the piles we looked at in a previous installment of this series

Akamatsu seems like a pretty interesting guy. After his obviously quite successful career in manga, he became a successful politician. His Wikipedia page is a pretty good read. 

I honestly don't remember when, where or why I acquired those volumes of Jin Kobayashi's School Rumble. Given that I have volumes 6, 12 and 13, plus a three-volume collection numbered 14-16, I am guessing that I had read the series via the library, and that these are ones I acquired at a sale somewhere...? At least, a cursory look around my "library" didn't reveal any more volumes of it anywhere. I guess we'll see as I continue to explore my bookshelves.

Anyway, this one is a fun, somewhat silly high school romance involving a love triangle of sorts. Recovering juvenile delinquent Kenji Harima (who has a goatee, longer hair and always wears sunglasses) has a crush on Tenma Tsukamoto, his cute, petite classmate, but Tenma has a crush on Oji Karasuma, a weird, listless boy who has a crush on...well, he doesn't seem to have a crush on anyone, but he does love curry, which seems to be his main personality trait. 

I can't remember how far I made it into this series now, but as I don't remember the resolution, I am assuming it wasn't very far. I suppose I should try rereading it while I wait for new installments of the ongoing manga I'm currently reading——Zom 100, Skip and Loafer, Now That We Draw—to come out...

Finally, see that small object atop of this entertainment center-turned-bookshelf....? What do you think that is...? Certainly, it can't be anything comics related, can it...? 

Sure it is!
It's a tiny little bottle labeled "Super Spy Mint Flavored Cyanide Capsules", with a drawing by Matt Kindt. This must have come with a review copy of Kindt's 2007 Super Spy from Top Shelf. Jiggling it, it seemed to still be full, and lightly trying the cap, I don't think I opened it when I received it, um, 19 years ago now.

I assume that it actually contains real mints, rather than mint-flavored cyanide capsules, but I wasn't so sure that I ever tried one...