BOUGHT:
Supergirl Vol. 1: Misadventures in Midvale (DC Comics) I was genuinely worried about this one.It also helps that Campbell couches the book in Superman lore rather than Superman continuity. That is, most of the Super-stuff included is of the sort that is 1) among the most fun and 2) the sort of stuff most people would probably already know from pop culture or can at least easily intuit. Stuff like Kandor, Krypto, Streaky and Titano, or that Luthors are usually bad guys or that kryptonite is the weakness of Kryptonians and so on.
Misadventures in Midvale collects the first six issues of the series, about four and a half of which are drawn by Campbell, while the two guest artists are deployed rather strategically (Supergirl is barely in the fifth issue, which features a pair of adventures by two teams of Super Pets; Paulina Ganucheau and Rosi Kampe each draw one of those adventures. The action of the sixth issue is split between the real world and Supergirl's dreams/mind; Campbell draws the IRL stuff, while Kampe handles the stuff in the character's head).
When she arrives there, though, she finds something's quite wrong: Midvale has a new Supergirl that they've adopted as their hometown hero, and there's already a girl named Linda Danvers, her old secret identity, living in her old house with her parents. What's going on?
Well, that's the question that the first three-issue story arc addresses. Our Supergirl is branded "Phonygirl" as she tries to get to the bottom of the new, not-her Supergirl/Linda Danvers. She's aided by Krypto, Streaky and Lena Luthor, who has quite conveniently just moved into a "secret lair" on the edge of Midvale (And who, I am guessing, is mainly in this book due to the character's role and popularity in the live-action TV show, where she was played by Katie McGrath; I haven't read most of the character's comics adventures, but I don't think she's been seen in quite a while, nor all that tightly tied to Supergirl).
As fun and as new reader friendly as the book is, one of the things I particularly appreciated was Campbell's portrayal of a superhero as, like, a genuinely good person. Supergirl is obviously involved in some fights, but she shows a great deal of sympathy for her enemies and is quite gentle with them (this we're shown on the very first page, as she deals with Princess Shark), and empathizes with their plights and, in the case of the first arc's main villain, what it is that drove her to her bad acts.
This is best illustrated in a three-page sequence in Supergirl #3, where Campbell draws Supergirl triumphantly grabbing the villain by the collar with one hand, while her other is hauled back into a fist, as if she's about to deliver a knock-out blow. The villain certainly expects one and looks concerned and scared as she reflexively flinches. But then you turn the page and see that Supergirl has pulled her foe into a hug.
I mean, most superhero comic artists—even many of the greats—tend to draw character "types" rather than specific characters. Like "big, buff man" and "attractive young woman" and so on. All too often, the women in superhero comics tend to look identical to one another and are really only distinguishable by their hair color or style and the clothes (often costumes) that they are wearing.
Not so in a Campbell comic. Here, all of the young women characters look distinct from one another. Even Kara/Supergirl, who is probably the most default superheroic/conventionally attractive character has a particular face and a particular body, and it's nothing like that of the other characters.
Kandorian Lesla-Lar, for example, has a thin, upturned nose and a slightly pointed chin. In Kandor, she's tall and slim, but under the sun's yellow rays, not only does she gain muscle, but she also gains Power Girl-esque curves, becoming statuesque and busty, with notably curvy thighs that distinguish her from the shorter, slimmer Kara.
I can only wish that more mainstream supercomics took this much care to draw female characters that seem so distinct and so real—even though I don't think "realistic" is likely a word that many would apply to Campbell's style, in terms of her rendering.
It's for this reason that I hope Campbell is able to stick with both writing and drawing the title for as long as possible (and hopefully longer than she managed to do both on her TMNT run). In fact, if being able to do both makes making deadlines impossible (and or means she has to start keeping an unhealthy, punishing work schedule), well, I would rather the book become a bimonthly or quarterly than see Campbell retreat to just writing and drawing the covers while another pencil artist takes over, but hey, that's just me.
At any rate, Campbell's Supergirl? It's a really great comic. Check this trade out if you haven't already.
While I couldn't find Project: Rooftop proper anymore, Campbell's design survived in posts about the post in which artists redesigned Supergirl:I love the short cape, and there are obviously elements of this costume that are unique to this design, like the color scheme, the off-the-shoulder top, and, I think, the little yellow five-sided diamond-shapes all over, which I imagine are meant to be Super-symbols.
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BORROWED:
Batman/Superman: World's Finest Vol. 8: 20,000 Leagues (DC Comics) I'm afraid I wasn't terribly enamored with the latest collection of Mark Waid's Batman/Superman team-up title, which I attribute in part to the somewhat muddy art of Adrian Gutierrez, who draws most of these seven issues**, although I don't think Waid is entirely blameless here. Although he writes all of the characters involved well (and includes lots of bit of DC Comics mythology that I like), and though he has some interesting, insightful thoughts within the stories here collected, overall, none of them are particularly compelling as stories.
There are three separate stories total here, two three-issue arcs broken up by a done-in-one. Let's take them each in turn.
The first is the title story arc "20,000 Leagues," which finds Superman, Batman and Robin joining Aquaman (who was quite conveniently hanging out on the surface world with them at the start of the story) in Atlantis, where the heroes must deal with a strange plague turning the people of Tritonis (these are the Atlanteans who resemble traditional merpeople, being human from the waist up and fish from the waist down) into rampaging, red-eyed zombies. That, and the plague's fallout: The King of Tritonis blames the people of Poseidonis (Aquaman's hometown) for spreading the plague and he is about to initiate a civil war over the matter.
As it turns out, Superman has something of a personal stake in these events, as his ex, Lori Lemaris, hails from Tritonis, and is currently married to its king Ronal (Complicating things is the fact that their marriage isn't going great, so Lori finds herself drawn towards the more attentive Superman during the proceedings).
The plague and civil war both turn out to be part of the machinations of a supervillain, of course.
In a pretty clumsy cliffhanger for Waid, that villain is revealed on the last page of the first issue of the arc. In the last panel, Batman narrows his eyes at him, while Robin says, "Batman.. ...Who the hell is that?"
The comic doesn't tell us, and I didn't recognize him due to what I am assuming is a rather radical redesign here. Did readers have to wait a whole month to find out who this weird-looking plant creature is? (I see his name is on the cover of the next issue and is the first line of dialogue in that issue).It's The Floronic Man.
He created the fungal plague and sowed suspicions between the two cities to incite a war as part of his plan to take over the world's oceans, which host an abundance of plant life, some of which seems to be imbued with magic, thanks to its proximity to Atlantis, I guess.
Swamp Thing is also involved but doesn't get a whole lot to do.
The most interesting bit of the story is Ronal talking about his feelings of inadequacy, being Lori's husband and knowing that her first love was pretty literally the most perfect man on Earth.
Well, there's that, and the idea that Aquaman is a baseball fan, something that comes up briefly at the beginning of the end of the story; between, Waid has the Atlanteans and Aquaman himself addressing the issue of the King of Atlantis spending so much time away from home with the surface heroes, which Waid seems to resolve by having Aquaman argue that by saving the world with the Justice League, he is also saving his subjects in Atlantis.
There are a couple of points where I had a hard time seeing in Gutierrez's art what the script seemed to be saying, but the bigger problem is the plethora of what look like digital effects (I'm not sure if these are drawn into the art by Gutierrez or by color artists Tamra Bonvillain and Matt Herms). Because most of the action is underwater, it's somewhat dimly lit, and the panels are all filled with bubble effects. There are also some bright, lightning-like effects to suggest magic, and these additional layers of visual information, on top of the art, sound effects and dialogue bubbles and narration boxes, seems to overload and overwhelm the pages to me.
Also, Gutierrez gives Ronal and Aquaman similar haircuts, which are only a shade different in color (Ronal's hair is slightly redder), and I wish they didn't look so much like one another throughout.The done-in-one is one of the occasional mixing-and-matching of the Batman and Superman supporting casts that Waid offers in this series, this time with the old guy co-workers of the two heroes, as Perry White and Jim Gordon are both guests on a Metropolis podcast with a new character who Lois Lane says "ranks number one among the dude-bro demo."
They're not arguing long before a giant monster attacks, and Clark Kent and Bruce Wayne, both of whom are there to support their respective friends, go into action in their heroic identities. Batman is in a giant robot battle suit, which he introduces to Superman as a little something he's been working on ("You have the coolest hobbies," Superman says when he sees it).
You know, at this point I think I've lost track of how many giant robots Batman has piloted over the years (But the one Kelley Jones drew for him in Gotham After Midnight, which was essentially a giant punching machine he rolls out in order to fight a giant-sized Clayface, is still my favorite).
This issue is fine. While I don't love the art here, especially the use of what look like manipulated photos to stand in for Metropolis in the backgrounds, it's short and stuffed with action.
The final story here is the three-issue "Bizarro World Tour." Superman, Batman and Robin are teleported to Bizarro World, which is in the throes of a mysterious plague (Yes, that's two plagues in one collection!). The disease turns the usually backwards Bizarro's normal, and crowds of the unaffected chase and attack those that are infected (Because the "backwards" response to an infectious disease is, of course, to get as close to those who have it as possible, rather than to keep a safe distance, right?).
After Robin, who seems to have little to no experience with Bizarros here, navigates the chaos in scenes evocative of horror movies, the three heroes of our world eventually meet Bizarro World's Bizarro #1 and Batzarro, both of whom have been infected, and are now totally normal, rational-thinking players (Although they still look like grotesque fun house mirrors of the genuine articles).
Again, Waid has some interesting riffs on the premise of his story. The way in which the heroes come up with a cure for the plague is genuinely inspired, the revelation of where it came from and how the person responsible finds himself slowly succumbing to his own Bizarro-ification and keeping a diary of it is fun, and there's an oddly touching bit where Batzarro explains to Robin that the plague isn't the "cure" he thinks it is, that, to them, it is a sort of mental illness, and that "whatever this disease is, it's twisting the perspective of thousands of innocent beings against their will."
That said, the impetus for the plague's creation, and the ultimate problem both worlds' World's Finest teams must address comes from Waid thinking about Bizarro World in realistic terms and applying physics to the idea of a cube-shaped planet. It's smart, but makes me uncomfortable, as this is superhero comics—and superhero comics based on silly ideas from the crazy Silver Age—and there's only so much logic that one can comfortably apply. I mean, why wrestle with how a cube-shaped planet might exist in the real world instead of just shrug and think "Who cares? It's comics." I mean, it's not like the title has yet to address how Superman flies, for example.
This arc isn't underwater, of course, so there aren't a bunch of bubbles in every panel, but I still found the art a bit too murky-looking—Is it so dark-looking on Bizarro World because darkness is the opposite of light, perhaps?
All in all, despite its many bright spots, I didn't find this particular volume as fun or as engaging as some of the previous seven.
Obviously, I'm a fan. I've read 37 volumes after all, which is somewhere in the neighborhood of—oh jeez—10,00 pages. So, I'll definitely be sorry to see it go, and will miss my occasional visits to a Japanese high school (I've been filling the Komi-shaped hole in my reading list with the oddly-named Skip and Loafer, which is cute, dramatic and funny, but with a much more...normal student body than that of Komi's school). On the other hand, though, the narrative definitely seems like it was ready to end.
As I suspected off and on, the series ends with Komi, Tadano and company graduating from high school...and Komi making her 100th friend, one of the big drivers of the series' action. In that respect, Oda probably couldn't have kept it going too much longer anyway. There's a final, eight-page 500th chapter, in which we check in on Komi and Tadano in college, and I suppose it's possible we could have gotten at least a few more volumes detailing the pair and other characters as college kids (not unlike the last few volumes of Haikyu!!, where Haruichi Furudate gave readers a "flash forward" to Hinata and company's post-high school years, a weird but fun way of showing us how the characters all end up), but, as I said, the series seemed like it was starting to wind down many volumes ago, when the central will they/won't they question was resolved (the did, obviously).
Indeed, even in this last volume, Oda seems to be marking time, with several side stories that aren't directly involved with the Komi/Tadano relationship, Komi's quest for 100 friends, or the end of high school...or even wrapping up the stories of various supporting characters.
And so, in this volume, Komi and Manbagi attempt to get their driver's licenses, with mixed results (their instructor is the leather and spike-clad older sister of one of the weirder-looking kids in their class).
There's a whole chapter devoted to ranking the various penis sizes of the boys who visit a public bath (The word "penis" is never mentioned, but Son Totoi, the perverted student who looks like the Buddha for some reason, suggests, "Every situation involves a hierarchy. Even amongst friends. How about we... ...rank ourselves by size." If you're curious, Tadano is in the middle of the pack, number five of the nine in attendance.)
And he masked group, identified to one another only by letter, although readers know who each of them are, gather once again to share their various romantic, but remarkably chaste, fantasies one last time.
And there's a surprisingly touching chapter devoted to Komi's friendship with Ren Yamai, the rabidly perverted girl with an over-the-top sexual attraction to Komi. Here, they meet in Komi's room, and Komi haltingly asks Yamai why she likes her as much as she does, to which Yamai replies completely honestly, after first telling her something she thought Komi might want to hear:
No, that's all lies.
It's because you're beautiful.
That's the only reason.
I don't care about your personality. I just want to lick your face and body all over...and nestle between your beautiful hair and neck... ...and squeeze your divine calves and get scratched by your pretty fingernails.
The exchanges that follow, in which Komi thanks her for her compliments and honesty and tells her what she admires about her, and Yamai thinks about the positive impact Komi and her friendship has had on her, is actually quite touching, and actually rather redeems one of the weirder, more off-putting characters in the series, who has thus far been a mostly one-note character whose often perverse sexual interest in Komi has always been played for laughs.
Speaking of sexual, the very last page suggests strongly that Komi and Tadano are, as first-year college students, going to take that big step. The sequence, which follows the pair on a date, ends with a deeply blushing Komi suggesting, "Maybe I don't... ...need to go hom tonight. We don't... ...need to wait any longer, right?"
A long way from being so shy and socially anxious she couldn't speak to Tadano but had to write what she wanted to say to him on a school chalk board.
If you haven't been reading, I'd definitely recommend trying the series out. In my experience, the best way to read a good manga series is once it's over, so that if you get really into it, you get the instant gratification of being able to read the next volume as soon as you finish one, and don't have to wait months between installments.
REVIEWED:
Feo The Chupacabra (Abrams Fanfare) As someone who has read and written extensively about cryptozoology and cryptids (more on that at some point in the future, I hope), I was planning on using this paragraph to explain that the Chupacabra, contrary to this book's story, a relatively recent invention, appearing in 1995 (and almost certainly inspired by the movie Species). But when I actually sat down to write the review, I ended up mentioning it there; the graphic novel, by contrast, is set in the 1950s, and a blurb from Sergio Aragones mentions him having grown up in Mexico hearing about the monster. As I also write in the review, though, the protagonist, in telling a story about the Chupacabra, mentions artistic license, which I guess is a way the creators asking for it themselves.
Anyway, if you like quality cartooning, old-school monster movies (and/or Abbott and Costello) and cryptids, then this is pretty much your ideal graphic novel. More here.
**The fine print on the title page mistakenly says that the book collects eight issues, #35-38 and #40-43. In fact, #38 is not collected here. It and #39 are both part of the "We Are Yesterday" story arc and were thus collected in the previously released Justice League Unlimited/World's Finest: We Are Yesterday.

























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