Monday, April 06, 2026

A Month of Wednesdays: March 2026

 BOUGHT: 

DC Finest: The Demon: The Birth of the Demon (DC Comics) As a long-time DC reader, I've long been acquainted with the character of Etrigan, The Demon, a more-or-less constant presence via guest-appearances and various event series, even when he's not starring in his own series or miniseries. That said, I had never actually read the character's original series, which writer/artist Jack Kirby and inker/letterer Mike Royer produced 16 issues of between 1972 and 1974. It was well before time; so much so, that I wasn't even born yet. 

So I was excited by this particular installment of DC's DC Finest collection, its 530 pages containing the entirety of the original series as well as the character's first appearances by hands other than Kirby's, taken from the pages of The Brave and The Bold, Batman Family, Detective Comics and Wonder Woman

What I found most remarkable about Kirby's Demon run was the extent to which so much of what I know of the character, from Alan Grant and company's 1990-1995 series and the Etrigan appearances in the 30 years to follow, was right there at the beginning. 

Kirby's original character design, apparently borrowed from Hal Foster's Prince Valiant* before being Kirby-ized, has barely changed over the decades, the only real changes being how big different artists might drawh is ears or horns or fangs, and whether his cape is scalloped around the edges or not (Kirby drew it both ways, first with the scalloping and then quickly abandoning it). Jon McCrea added some spikes to Etrigan's armbands in 1993, although their presence would depend on the artist. 

And as for the cast, were all Kirby's creations, and present in the earliest issues. There's the immortal Jason Blood, currently a Gotham City-based demonologist, who shares a body with Etrigan, The Demon, the result of a spell Merlin cast during the time of Camelot. There's Jason's friends, Harry Matthews and Randu Singh, the latter of whom has psychic powers. There's love interest Glenda Marks. There's villains Morgaine Le Fey and Klarion The Witchboy (and his cat Teekl, who is here male, although when Klarion transforms Teekl into a humanoid form during their second appearance in book, Teekl seems to be part cat and part woman).

I was surprised that the comics also contained the disturbing little white, monkey-like monster The Kamara, which figured in Alan Moore and Stephen Bissette's Etrigan story from 1984's Saga of The Swamp Thing (and I had always just assumed was the creation of Moore and Bissette) and The Howler, which appeared in Alan Grant and Val Smeiks' 1992 The Demon #23, the first issue of that series I had ever read (thanks to the Robin Tim Drake appearance on the cover).

The other surprise, for me at least, was how self-contained the book is. Maybe that shouldn't be surprising, given how singular a talent Kirby was, how much latitude DC seemed to be affording him and how relatively little connectivity there was between various DC books in the 1970s, but the first 16-issues are completely self-contained and cordoned off from the DCU. The fact that much of it is set in Gotham City is really the only indication that this is a DC comic at all, and Kirby never really exploits the setting in his book (Jason, Etrigan and company never encounter Batman, Robin or Commissioner Gordon, for example...at least, not in Kirby's original stories from the pages of The Demon). 

As for the character's most distinct trait, the fact that he speaks in rhyming dialogue, well, he doesn't seem to have started doing so in Kirby's series, nor anywhere else in the first decade or so of his fictional life. 

Kirby does have just about every single spell that is cast throughout the book written in rhyme, and so Jason Blood and/or Etrigan mostly only rhyme when reciting some version of the still somewhat fluid transformation spell, in which "Etrigan" apparently rhymes with "man." There are a few other points where Etrigan uses magic, and thus speaks in rhyme, but it's clear that he only does so when casting spells (I also noticed that Kirby's Demon neve breathes fire, another thing I've long since come to associate with the chracter, but only shoots it from his hands).

Though the original series might not have lasted long, Kirby obviously created something pretty potent ad compelling, given that Etrigan and company are still around today and now thoroughly embedded in the shared setting of the DC Universe. Oh, and DC is set to launch a new Demon ongoing, the character's fourth, in the very near future. 

There's a rather charming sense of making it up as he goes along to Kirby's comic. Though it is supposedly about the occult, its somewhat Incredible Hulk-like hero a demonologist in his secret identity and a literal demon when in his "superhero"/monster form, Kirby didn't exactly seem to have spent a second researching the occult himself. There's a sort of extremely safe, Saturday morning cartoon version of Satanism about everything here, with Etrigan and the various demonic entities he encounters all being pulled directly from Kirby's imagination, and seem like, if they were scaled up slightly, are the sort of things one would find in a pre-Fantastic Four Marvel monster comic rather than medieval Christian legend.

In the first issue, Jason Blood and a one-armed police officer encouter a strange creature, and officer screams, "LOOK-! BEHIND US!--- Is it a beast? ---or man---or BOTH?" Blood sizes up the orange creature, which looks like it could have stepped off a flying saucer to fight Thor in the early sixties, and declares, "The Gorla! A watchdog for witches!" Uh, if you say so, Jason.

Likewise, Kirby engages in no real world-building beyond what he must have done when originally putting the series together. There's certainly no sense of a consistent Heaven, Hell or afterlife, or of the entities that might hail from such places. Rather, they are all random monsters, and realtively few of them seeming all that infernal (Asmodon from The Demon #10, who looks like a highly Kirby-ized version of the traditional cartoon Devil and seems to be able to be called upon and bargained with, is a rare exceptin.)

The book open with Merlin clutching his Eternity Book in a flaming tower during the fall of Camelot. A turn of the page reveals a two-page splash in which Morgaine Le Fey's forces assault Camelot; the designs and renderings looking so purely Kirby that they evoke his work on the New Gods more than any other vision of King Arthur and company a reader might have seen. During the battle, Merlin summons his demon, Etrigan and then, with a sweep of his hand, Merlin "wondrous Camelo thundered, trembled and departed from the pages of history!!" Etrigan walks away from the ruined city, transforming as he does so into a man...and a man he would remain for centuries. (Unlike later version of the Demon's story, here it seems to be suggested that Etrigan became Jason Blood and, eventually, can switch back and forth, rather than being a demon from hell bonded by magic to an extant human being; also, Blood seemed to live all of those years as Blood, never once becoming Etrigan again, nor even knowing that he could transform).

We then jump to 1970s Gotham City, where Jason Blood is a dashing young demonolgist, living in a swank apartment full of all the crazy occult objects Kirby can imagine, and practicing martial arts with his friend Randu Singh, who works for the United Nations and possesses ESP, while their friend advertising executive Harry Matthews looks on.

The immortal Morgaine Le Fey's quest to restore her youth, beauty and power will eventually lead her to the Eternity Book, and thus call forth Etrigan to defend it. After two completely stuffed, action-packed issues, Blood will become aware of his own origins and start to settle into his new life, that of a man who can become a powerful demon after reciting a short rhyme.

Kirby then pits Jason, Etrigan and friends against a cult that can devolve humans into their past selves to control them, the Kamara and its masters, The Howler and Klarion (twice), while riffing on The Phantom of the Opera and Pygmalion/Galatea in one story and Frankenstein in another (There is nothing subtle about either of these stories, either; the Frankenstein riff, for example, features a doctor figure named Baron von Evilstein and a man-made monster at least twice as tall as a man with gigantic electrodes protruding from it). 

The final issue wraps the story up, with Morgaine Le Fey returning (and being drawn with a lot more va-va-voom than is typical for Kirby's female characters) and Glenda finally learning the truth of Jason's double-life, a secret Randu and Harry had worked to keep from her throughout the series. 

Interestingly, the final issue ends with an all-text panel suggesting we've seen the last of Etrigan: 

This ends the adventures of The Demon...but not the efforts toward great and intriguing reader entertainment... See your dealer for a new and exciting comic from the DC Kirby-works! Coming very soon!

Obviously, this was very much not the end of the adventures of The Demon, which like so many of the characters Kirby created or co-created for Marvel and DC, continue to this day. 

In fact, this very volume includes about 100 pages of comics featuring Etigan from after the cancellation of his series. Here are the other comics included:


The Brave and The Bold #109 (1973) The first creators other than Kirby to tackle The Demon were Bob Haney and Jim Aparo, in the Batman team-up title. This is also Etrigan's first and only appearance outside of the pages of The Demon before the character's home book would be cancelled. This is also the first time the fact that Batman and The Demon are both based in Gotham City is exploited, as Haney doesn't have to do all that much to bring the two characters together. 

A strange monster of sorts has clambered out of Gotham City Harbor where a new bridge is being built, and begins targeting seafaring men—or, in the case of Harry Matthews on his way to his yacht, men who look the part. A killing spree in which one of Jason's friends is almost a victim is enough to get both heroes involved. 

They cross paths when Batman catches Etrigan in a net meant for the killer, and then Randu, Harry and Jason immediately explain Jason's bizarre double-life to the Caped Crusader, something that even Glenda doesn't know at this point. Together, Batman and Etrigan figure out the supernatural backstory of the killer and defeat it.

Like much of Haney's Brave and The Bold, his take on The Demon feels a bit...off, most notably in the narration and dialogue, which repeatedly refers to the character as simply "Demon," no "the" before it, as if "Demon" were his name. Aparo's take on the character honors Kirby's design, and makes Etrigan look far more realistic, resulting in a stiffer, less dynamic, less idiosyncratic hero.

The Brave and The Bold #137 (1977) Some three years after the cancellation of The Demon, Haney brought Etrigan back in the Batman team-up title, this time working with the art team of John Calnan and Bob McLeod. Batman is in Gotham's Chinatown to take a youth gang called The Savage Dragons (What are the chances that a young Erik Larsen read this issue, do you think?), but the supernatural threat of Chinese god Shahn-Zi from a previous issue of the series has returned. 

Luckily Batman bumps into Jason Blood ("In the well-stuffed flesh, old friend!") and Glenda, who he introduces here as his fiancee (Congratulations to the young couple, I guess...?). They were in the neighborhood for "the superb Peking duck in Lum Fat's establishment," Jason says, although Glenda adds, "Jason's here to observe the new year--hunting spooks as usual."

Before the issue is over, Shahn-Zi will turn Etrigan into a fly and Batman into a vampire bat, while Etrigan will ask Merlin to grant him the power to change shape like Shahn-Zi himself does. He can only use the new power once though, and when the Chinese deity turns himself into a huge cobra, Etrigan becomes a mongoose to defeat him.

"There's a Demon Born Every Minute" from Batman Family #17 (1978) This is the Man-Bat/Demon team-up by Bob Rozakis and Michael Golden that I posted about fairly recently; in terms of the Jason Blood/Demon, I think it's probably most interesting in regards to Golden's highly-stylized art. Rozakis does bring Morgaine Le Fey back from the state in which Kirby left her...only to leave her in a similarly permanent-ish state of defeat at the end. Jason's square, paperweight-like Philospher's Stone plays a role as well.

Detective Comics #482-485 (1979) When Etrigan next surfaces, it's in another Batman book. Writer Len Wein has a weird-looking sorcerer named Baron Tyme, apparently previously seen in a Man-Bat story, employ a magically-created creature to steal Merlin's Eternity Book for him. Etrigan gives chase, and the pair end up at Merlin's tomb beneath Castle Branek in the European city of Wolfenstag. The first chapter is again drawn by Golden (and, on its opening splash, includes several visual call-backs to foes Blood and Etrigan fought in Kirby's series), while the remainder are drawn by Steve Ditko. 

Their styles don't match up in the least, but both are great. It's particularly fun to see Ditko, the other artist who helped build Marvel Comics, tackling a Kirby creation. His Etrigan has an off-kilter, ape-like gait, and seems to always be half-crouching. Tyme is afflicted with a weird state of being that seems tailormade for Ditko to draw, and there are lots of gorgeous and unusual depictions of magical powers and other dimensions...as one might expect from the guy who created Doctor Strange.

The 46-page epic includes a panel in which Etrigan rhymes upon his entrance—"Thunder calls me from the sky-- --to save the book which dare not die!!"—and for a moment I thought maybe this was the point at which Etrigan's dialogue would start to all rhyme, but he drops it afterwards.

Oh, and Randu is suddenly blind for some reason in this story. It's not until the second installment that an editorial note points us to where it happened, in an issue of the short-lived Kobra series. 

Wonder Woman #280-282 (1981) Etrigan would next surface in the pages of Wonder Woman, of all places. The story is written by Gerry Conway, while Jose Delbo and Dave Hunt handle the art. (Len Wein, meanwhile, is the editor; I wonder if he was enough of a Demon fan to have suggested Conway use Etrigan here...?)

A black mass summons a demonic entity named Baal-Satyr from a netherworld (the word "Hell" is never used here) that claims Etta Candy as a sacrifice, taking her back to his realm, where it seems he's going to cook her in a pot. A fortune-teller sends Wonder Woman to Jason Blood, and soon the demonologist summons The Demon, who takes her to Baal-Satyr's realm for an adventure. Once they successfully return, they find a man who has done a deal with Klarion the Witchboy. He serves Klarion in order to regain the ability to walk again, but there's an unforseen side-effect to the cure: It turns him into a minotaur. 

At the climax, Klarion transforms Teekl into a were-cat in order to fight Wondy, and once again Teekl's humanoid fom is female presenting. The script doesn't use any pronouns to refer to Teekl in this story at all. 

Will DC produce a second DC Finest volume, picking up with Etrigan where this one leaves off....? If so, that would seem to take us to the character's appearances in Alan Moore's Swamp Thing, Blue Devil, a John Byrne story in his Action Comics run, an issue of The Spectre, Matt Wagner's four-issue Demon mini-series and then we'd be into Alan Grant's tenure on the character, which started with a feature in Action Comics Weekly, a Batman team-up in Detective Comics (The first Demon story I ever read, and still one of my favorites, thanks to Grant and pencil artist Norm Breyfogle's take on the character as a mad demon and how he sees his reflection in Batman) and then the second The Demon series, which Grant would write for about 40 issues (minus Dwayne McDuffie's four-part 1992 arc, "Political Asylum" and Matt Wagner's one-issue fill-in). 

With the exception of that Detective Comics arc, I don't think any of Grant's Demon comics—from the pages of The Demon or elsewhere—have ever been collected, so I would love to see DC's keep publishing DC Finest: The Demon trades until they get to 1993's The Demon #39 (Garth Ennis would take over the title with #40, and his much shorter run has been collected in a pair of trades).


BORROWED: 


Batgirl Vol. 2: Bloodlines (DC Comics) I wasn't overly enamored with Tate Brombal and Takeshi Miyazawa's first collection of their new Batgirl series (reviewed in this column). 

On one hand, the art was great, Brombal obviously did his homework on the character's history and the creative team did an impressive job on conveying the unusual way in which Cassandra Cain sees the world, with body language being her native language, and verbal communication something of a secondary one. But on the other, Brombal had Cass making a couple of out-of-character, maybe even dumb decisions, apparently to meet the needs of the plot, which of course through me out of the story (Specifically? First, after being warned by Shiva that they were in too much danger to go to Batman and company for help without risking their lives, Cass instead goes to a civilian she knows, and that civilian is then immediately, predictably killed. Second, the book ends with Shiva telling Cass to flee while she holds off a bunch of deadly ninjas she seemingly has no hope of defeating, essentially sacrificing herself to buy Cass time to escape; Cass unheroically runs, letting her mother die for her...although, we all know Shiva isn't really did, right?)

The second volume is, I'm afraid to report, similarly uneven. Technically, it's very well-written and the art remains great, but I find myself questioning Brombal's decisions, which here include rather radically revamping the history/continuity of some long-lived if relatively minor characters. 

The first two issues are a short arc entitled "The Book of Shiva". These are drawn by guest artist Isaac Goodhart, and they are gorgeous. Somewhat shaper and with a more solid line that Miyazawa's art, I think I actually preferred these issues visually to those drawn by Miyazawa. I was much less interested in the story, though. It's basically the secret origin of Lady Shiva and, while reading, I was reminded a bit of Marvel's 2001 Wolverine: The Origin. That is, sometimes keeping a character's origins mysterious is preferable, if the backstory you come up with them is ultimately kind of boring.

The story finds Cassandra on a train, apparently following her mother's command to find Ben Turner, while reading Shiva's life story in a book the master assassin had written for her daughter (Helpfully, Shiva also recorded herself reading it aloud, given that Cass is, traditionally, not the strongest reader, although writers Becky Cloonan and Michael Conrad had transformed her into something of a bookworm during the course of their 19-issue, 2022-2023 Batgirls series). 

Between scenes of Cass reading and listening in her train seat, Lady Shiva's life story plays out on the panels, starting with her girlhood. She had a sister she was very close to, her parents were murdered by ninjas, they were adopted by monks in a remote village and trained in the martial arts, etc. It's part two where it becomes interesting, as the now adult sisters are now touring the U.S., fighting challengers for money as "The Deadly Woosan Sisters." It's in Detroit's Chinatown that they take on a pair of fighters Ben Turner and "Richie." 

As is quickly revealed, these are the future Bronze Tiger and Richard Dragon. In this half of the story, the four become close friends, traveling the world together and having martial arts adventures in which they fight for good and justice. At some point, Ben and Shiva's sister become lovers, while Richie expresses interest in Shiva. The quartet eventually break up when David Cain murders Shiva's sister, part of his apparently rather long-term plan to use her for breeding stock. 

Now, Denny O'Neil's 1970's Richard Dragon, Kung-Fu Fighter, the book from which Dragon, Bronze Tiger and Shiva all originated, was well before my time, and I'm mainly familiar with Bronze Tiger from John Ostrander's use of the character in Suicide Squad, while I've probably read less than three comics featuring Dragon (One of which was the 2004 Chuck Dixon/Scott McDaniel series, which I now see was a reboot). But this all sounded...wrong to me. So, after I finished reading the book, I went to Wikipedia to read the articles on Richard Dragon and Bronze Tiger. (As a general rule of thumb, if a comic script compels a reader to visit Wikipedia, then that script could probably use a little more work.)

It turns out that a) Richard Dragon and Ben Turner's histories are far, far more complicated and confusing than those of a couple of kung-fu guys from the seventies should be, including several contradictory continuity reboots and b) Brombal is rebooting elements of their history again here, adding at least one big revelation that reorients the character dynamics between the characters mentioned here.

Oh, and also? Due to DC's policy of messing with their continuity in cosmic events every couple of years now, I have no idea what counts and what doesn't. When it comes to a comic like this, for example, I find myself more inclined to just throw my hands up and walk away, rather than just go with the flow, as it seems Brombal has carte blanche to do whatever he likes with the characters he's using...and that whoever writes them next is just as likely to discard Brombal's version and start over again.

Miyazawa returns to illustrate the last three issues in this collection, which comprise the arc "The Three Swords." Set entirely at the Dragon Ranch in Whitefish, Montana, it finds Batgirl—arriving in full costume and astride a horse—confronting Bronze Tiger, telling him that Shiva is dead, that her mom sent her to him and asking about "The Jade Tiger."

Ben is reluctant to share anything, but when Batgirl gets physical with him, The Jade Tiger reveals himself, coming to his dad's defense. That's right, the Jade Tiger is the Bronze Tiger's son, and his mom? Well, that's—spoiler alert!—the one-time Jade Canary, Lady Shiva. 

I was here reminded of the first story I had ever read in which Lady Shiva appeared. It was the "A Death in the Family" arc from Batman (which I read via a trade paperback collection, one of the first trades I had ever bought). Part of the 1988 story involves then-Robin Jason Todd seeking out his birth mother and, for some reason, the Dynamic Duo suspect it might be Shiva. When Batman asks her if she's eve had a baby, she laughs:

Certainly. I've had dozens of babies!! 

I've dropped litters in every corner of the globe!!

Well, I don't know about whole litters, but that's at least two kids she's had now...! (Interestingly, Batman says he expected her to be uncooperative and thus injects her with "sodium pentothal--truth serum." He then asks her again if she's eve had a baby, and she answers with simple "No".)

Ben explains everything now that the meeting has been forced, and, oddly, at one point the boy, Tenji Turner, reveals that he has long known that his sister Cassandra was Batgirl, and that he admired her. Which seems...weird, given that when he sees a girl in a bat-costume in his kitchen, he doesn't even suspect it might be Cassandra, even questioning why she is dressed like a bat during their fight.

More fighting follows, as a trio of assassins—the "three swords" of the title—arrive at the ranch, seeking Batgirl's head. The second of these a member of The Blood, the group of ninjas that killed Shiva's parents, drove her and her sister from the village where they grew up, and to which Shiva (and thus Cass and Tenji) seem to belong (Hence the title of this collection).

They're not just regular ninjas, though, they also have a super-power, which they gained by having "forged deals with dark spirits of the spirit world". They have the ability to manipulate their own blood as a weapon; the Blood assassin Cass fights at the climax of "Three Swords", for example, apparently cuts herself, and uses her blood a little like a Green Lantern might use their ring, making various simple constructs (Mostly lashing tentacles and spiky balls, though, and not boxing gloves or baseball bats).

I do hope Batgirl doesn't learn to unlock this power to use herself. I think she's cool enough (and powerful enough) with her martial arts mastery and her ability to "read" her opponents' next moves. She certainly doesn't need a new super-power, and I'm not a fan of giving Bats powers (I think The Signal developing ill-defined vision powers, for example, was to the detriment of the character).

So that's two volumes in a row of a comic starring one of my favorite comic book characters that I've found well-made but full of frustrating choices. Will I read a third? I'm honestly not sure at this point. 


Fire & Ice: When Hell Freezes Over (DC) This sequel to the 2023 miniseries Fire & Ice: Welcome to Smallville is bit of a weird one, as returning writer Joanne Starer and new artist Stephen Byrne are both quite skilled and handle most aspects of the book quite well, and yet it's overall a rather disappointing effort, and oddly formless limited series that seems to be filling pages rather than telling a story. 


Starer writes with a sharp wit. Most of the many, many jokes being told—this is, like the previous miniseries, a superhero comedy that is more comedy than superhero—are effective and the patter is snappy without feeling too affected. The style is a pretty good fit for JLI alums like these two characters, as the general tone is similar to some of the old Giffen/DeMatteis stories, but more modern—less Abbot and Costello, more Parks and Recreation. 

And Byrne's art is a great fit...at least for much of the book (We'll get to where it doesn't fit quite so well in a bit, as there's a somewhat schizophrenic tone shift near the end of the book). It's stripped down and simple and clear as a bell, easily communicating the cartoonishness of the situations Starer cooks up for him to draw.

So, what's wrong?  

Well, I just mentioned Parks and Recreation a moment ago, and while I'm not expert on that particular show, or, um any TV show really**, there's something very modern TV show about When Hell Freezes Over. It's not just the sitcom premise, carried over from the previous series, of the two best friends and former premier Justice Leaguers moving to a small town to open a hair salon (The why of which wasn't exactly sold all that well in the first place; here I suppose it's worth noting that much of the action is spent in the new town of New Kooey, Kansas rather than Smallville). 

No, it's also that Starer has a whole cast of characters beyond the title heroines and pre-existent DC characters like L-Ron and Martha Kent, including Tamarind and Honey, who work at the salon (and the latter of whom has a minor super-power), hunky bar owner Charlie, Gorilla Grodd's little sister Linka and returning minor super-villain Smarty Pants (a joke character whose central joke isn't that funny), plus newcomer Mo, Smarty Pants extremely annoying brother. 

Obviously, these characters help make the setting more filled-out and lived in, and, of course, they give Fire and Ice people to talk to (and banter with) other than one another. Weirdly though, Starer seems to treat them like characters played by real human actors on a TV show, and thus each needs their own plotline, their own running gags and their own screen time, or, um panel time. As the book progresses, and Fire and Ice leave Kansas for another realm (the one in the title), the book continues to feature all these characters, jumping back and forth from their doings to those of the heroines. 

It's admirable that Starer wants to flesh out the characters and give them all an equal amount of lime light, but it also feels a bit off in a superhero comic. I mean, imagine a Batman comic that every few pages cuts from the Dark Knight's latest case to check in with what shenanigans Alfred might be getting into back at Wayne Manor, for example. Worse, though, is that the supporting cast's light-hearted shenanigans are so totally tonally different to what Fire and Ice are doing while they are way: Travelling to Hell itself, where they face the various traumas of their lives and are emotionally tortured by demons. 

The book opens with a two-page spread in which Fire and Ice fill us in on what happened in the first series and what's happened in between them, and there are busts of most of the supporting characters, labeled with their names and a few details. I was pretty thankful for this, as it's not like the first series was burned into my brain or anything.  As for what happened in between, it's basically just a panel or so from the end of Absolute Power: When Amanda Waller's squadron of superpower-stealing super-Amazos returned the heroes of the DCU's powers to them, some characters got the wrong powersets. 

That happened to Fire and Ice, who now have one another super-powers...and, as we see here, neither is adept at using the other's powers (Beyond the existential problems this causes; as Starer has a character point out, the pair are defined by their powers so much that they are literally named after them). In the recap and later, it's sort of implied that their mixed-up powers are why they are back in Kansas rather than living on the Watchtower with the rest of Justice League Unlimited, which they are now part of (In other words, as Fire desperately wanted in the first series, they are once again Justice Leaguers). 

Apparently not content to wait for The Atoms to figure out their Atom Project (that is, getting the right superpowers back to the right superheroes) as is detailed in Justice League Unlimited and the risible Justice League: The Atom Project (although the fact that anyone is working on fixing this very problem is never alluded to in this book), Fire invites some other lady Leaguers to town for a karaoke night (Dr. Light, Black Canary, Zatanna and Zatanna's cousin Zachary Zatara, who Zatanna brought along even though it's supposed to be a girls' night).

Zatanna, whose super-power is basically that she can do anything as long as she phrases her wish backwards, tells Fire she can't help solve their problem magically but, while she and Zachary are busy singing, Fire fishes around Zatanna's magic top hat until she eventually pulls out a monkey's paw and makes a wish to give her and Ice their original powers back (As Greg Burgas notes in his review of the trade, this plot-driving impetuousness on Fire's part calls for her to, first, recognize a monkey's paw as a magical artifact that grants wishes, but, second, not also know that those wishes always go wrong, which is...weird. But, again, necessary to the plot!)

The result is that Fire and Ice are then Freaky Friday-ed, with Fire's mind going into Ice's body and Ice's mind into Fire's. So, each mind has access to the right powers, but now they are in the wrong bodies. After an issue or so of dealing with this, Fire makes things worse by making another wish, this one causing a bunch of the supporting cast members to get similarly Freaky Friday-ed. 

Zachary explains that because it was chaos magic that caused the problem, the only way to fix it is with the forces of Order-with-a-capital-O, as in The Lords of Order. The exact artifact needed is a magic ring previously created by Nabu, but getting it won't be easy, as it is in Hell.

So our heroines go to Jason Blood (who Byrne gives black hair instead of red), who then transforms into a somewhat off-model Etrigan (Byrne gives him a mouthful of big teeth but, more weirdly, a pair of red shorts that stretch towards his knees and, weirder still, bare feet). Etrigan opens a portal, and then our girls spend about four issues in Hell, facing their demons...and literal demons, of course.

Here is where I think the book really started to fall apart, as it separates the heroines from their supporting cast but, like I said, continues to follow that supporting cast, and as we jump back and forth between scenes, we go from stuff like, say, Smarty Pants and Mo planning to rob the vault of a casino that won't even be built for years yet to Beatriz confronting her father, who trained her how to assassinate people when she was still a young girl and accuses her of belonging in Hell with him (While I knew Bea was a government operative at one point, I don't recall these specifics, so I guess that's a pretty deep cut on Starer's part; Starer does repeatedly refer to the characters' previous adventure in Hell, in 2005's JLA Classified #4-9...over 25 years ago, now...! I can't imagine that story is all that easy to find at this point if a reader new to these characters wanted to consult it.)

It's in Hell that Byrne's art no longer seems all that appropriate, either. It is basically presented as a big, empty desert with dark red skies, without much of interest to look at...and thus, conveniently, to draw. It's populated by fairly generic demons, with skull-like faces, horns and batwings. 

Starer's depiction of Hell is similarly barren of interest, although I did like two aspects of it. First, when Etrigan first gets the girls to Hell, he's still rhyming as usual, and Fire complains about his dialogue. 

"I don't think he can help it," Ice tells her. "You shouldn't make fun!"

To which Etrigan replies, "Oh, I do it to irritate. I am a demon, after all."

As I've been reading DC Finest: The Demon: The Birth of the Demon, I've been thinking a lot about Etrigan lately. And this is a fun explanation for the rhyming (I also liked the bits about his rhyming in Silent Knight Returns that Jeff Parker offered). Unfortunately, he does acquiesce to Fire's wishes, and quits rhyming for the rest of the adventure, although she still complains about his dialogue ("Over there. Just say over there," she says, when he refers to something being "yonder", for example).

The other fun bit, I thought, was the small role played by Beelzebub, presented here as a humanoid fly, and speaking in dialogue that has lots of buzzing in it ("Beelzzzebub, at your servizzze," he introduces himself). Basically, he looks like a supervillain named Man-Fly, rather than the titanic fly he's previously been portrayed as in DC Comics). 

Meanwhile, Gorilla Grodd, sporting the amped-up super-powers and the weird-looking tiara he has in We Are Yesterday, shows up in Kansas to reclaim his little sister Linka, only for Superman to appear and fight him for a few pages before they both leave as quickly as they came. It's so random as to feel weird, especially since Linka's connection to the character seems like it would be a more organic plot for her and the other characters to deal with, as opposed to the sillier Smarty Pants and Mo plan (It's so random, I wonder if the editorial might have insisted upon it and it was a late addition, or if Starer had more planned for Grodd, but editorial wouldn't let her do much given that he was spoken for in Justice League Unlimited or...what). 

All in all then, the book has its moments, and it is fun seeing Fire, Ice and L-Ron again, and in a comedic book, but this When Hell Freezes Over isn't a very satisfying read, it's "And then this happens and then this happens" plotting feeling like a story told by an excited little kid, in contrast to how solid Starer's dialogue and individual scenes might be.

Oh, and that's two mini-series in a row now in which Fire doesn't do a damn thing to update her horribly outdated costume...although at least one character makes fun of her for it (When Fire tells Tamarind she shouldn't judge someone until she's walked in their shoes, Tam replies, "Those shoes went out of style before I was born.") They do give one another's costumes a brief, temporary redesign when they are in one another's bodies though, with Tora covering Bea's body with a big, bulky green sweater, and Bea exposing Tora's mid-riff. 


Zom 100: Bucket List of The Dead Vol. 18 (Viz Media) The gang is still stuck on a power-less space station, a handful of zombies floating in the gravity-free environment proving an additional threat. To power up the station and get back to Earth, a couple of them will need to perform a risky maneuver during a spacewalk, one that leads to what seems like certain death for a character at one point....and then certain death for another when he seems to sacrifice his life to save the first. 

I'm impressed that, at this point in writer Haro Aso and artist Kotaro Takata's narrative, they are still able to surprise me, pulling off suspenseful sequences in which their characters' lives are endangered and in which there seems to be no way out for them.

Significantly, this volume includes a revelation of the original source of the series' zombie plague and how it came to Earth (although not every mystery about it is revealed yet) and briefly checks in with various characters that Akira and friends have met throughout their travels.

Therefore, this volume seemed to suggest that the narrative might be beginning to wind down. I hope it doesn't do so too quickly; the last volume of Komi Can't Communicate has just been released, so I'm already losing one of the manga series I've been following...

Oh, also of note? The very first volume of the series saw Akira trapped in his apartment, cleaning it and binge-watching TV, while a deadly pandemic raged outside. That was released in the U.S. during the Covid shutdown, and made the manga seem both of the zeitgeist, and even a bit prescient. This latest volume, which concludes our heroes' two-volume adventure in space (the eight-installment "Outer Space of The Dead" story arc), is available just as the U.S. is performing its first major moon mission in decades, and astronauts and space travel are in the news again.


REVIEWED: 

Fusktuk (Penguin Workshop) Robert Mgrdich Apelian's rich and engrossing family drama set in a fantasy version of the Middle East is both a great comic and one that's unlike any I can remember reading before. I'd highly recommend it. More here


Skating Wilder (Flying Eye Books) Writer Brandon Dumas and artist AJ Dungo imbed a history of skateboarding and passages that read like they might have come from a Skateboarding 101 textbook into a memoir, presenting something of a comics Bible to the hobby/sport/lifestyle. I briefly skated a bit in the late '90s—one of my best friends and only friends still in my hometown at the time was a skater, and as I found myself spending a lot of time hanging out in parking lots at night watching other people skate, I figured I might as well give it a shot myself—and that part all rang quite true to me. Additionally, some of the history was familiar from the 2001 documentary Dogtown and Z-Boys and the 2005 feature Lords of Dogtown. There was a whole lot in here that was brand new to me, though, and I especially appreciated the passages about the present of skateboarding, as, while I'll still see the occasional kid on a skateboard now and then, the whole culture seems completely foreign to me now, and learning how the Internet and smartphones have impacted skating was completely fascinating to me. More here


Tough Times (Harper Alley) If you're reading Every Day Is Like Wednesday, then you are not part of the target audience for Raul the Third's El Toro & Friends and "World of Vamos!" books. But you almost certainly like comics, great art, colorfully costumed characters, cool monsters and superior character design, so chances are you're going to find a lot to like in his early reader graphic novels about fantastical luchadores. Tough Times is the latest in the series, and you can read a bit more about it here; I plan to devote a post to the series as a whole in the near future, maybe sometime next week. 


*Although Foster seems to have been inspired by another source as well, that of a 1922 silent film. 


**Aside from Mystery Science Theatre 3000, Beverly Hills, 90210 and assorted '80s cartoons based on toy brands, I guess. 

Sunday, April 05, 2026

Bookshelf #24

And so we reach the bottom shelf of yet another shelving unit. Theoretically, this shelf is devoted to a trio of publishers—Slave Labor Graphics, Alternative Comics and Oni Press—but, if you look very closely, you'll see that exceptions abound.

We start on the left with the SLG books...kinda. That fist book is an SLG book, The Complete Samurai Jam, collecting what I believe is the first published work of Andi Watson. I then shelved my collections of Watson's breakout work, the charming Skeleton Key, next to it, presumably because it was also by Watson. Then we've got more SLG books, like Where's It At, Sugar Kat?, Superheroes & Sea Monsters, David Hahn's Private Beach, Halo and Sprocket, the first volume of The Waiting Place and Your Ticket to Happiness.

Then to the right are the Alternative Comics, of which the work of Sam Henderson (one of the funniest cartoonists I've ever read) is best represented, but I see there's also some early work from Brandon Graham, a book from the Meathaus collective and one of the handful of 9/11 tributed/benefit books the industry produced after the attacks. 

And then, on the far right, are all of my Oni books, the best represented of the three publishers on this shelf. There's a copula books from J. Torres, some of Judd Winick's Barry Ween, some of Dan Brereton's Nocturnals work, another Andi Watson book and some of the Bryan Lee O'Malley's earliest comics work, including his Lost at Sea and the Hopeless Savages series he drew for writer Jen Van Meter. (Fun fact: Around the turn of the century, Oni was my favorite publisher, and the only one I have ever pitched a comic to. They rather gently turned me down of course, and while I was disappointed at the time, I am now glad that no one let 22-year-old Caleb write a comic book mini-series. Like the novel I wrote in college, I'm relieved it never actually saw the light of day, as I'm sure it would have been 1) bad and 2) terribly embarrassing). 

If you scrutinize those spines closely, you'll note a few outliers that aren't actually from any of those three publishers, and presumably ended up there because I was unsure where else to stick them: The Collected Teenage Mutant Ninja Turtles Vol. 4, collecting the three-part "Return to New York" arc (from Mirage), a trade paperback collection of J.O. Barr's original The Crow series (from Kitchen Sink Press), Dave Sim's Judenhass (Aardvark-Vanaheim), two random volumes of editor Kazu Kabushi's Flight anthology (the spines of which indicate the first is from Ballantine and the other from Villard), Jeff Smith's Bone: One Volume Edition (Cartoon Books) and Mike Allred's The Golden Plates Vol. 1: The Sword of Laban and The Tree of Life (AAA Pop). 

Taken all together, this is one really great shelf, containing a wide variety of great comics in many different styles and genres.

Thursday, April 02, 2026

G.I. Joe, A Real American Hero Pt. 1

Marvel Comics' G.I. Joe, A Real American Hero launched in 1982 in conjunction with Hasbro's revamping of their venerable, long-lived G.I. Joe toy line. The heavily accessorized, Barbie-sized action figures of various soldiers that had been around since the 1960s was being reborn as a line of 3.75-inch, Star Wars-sized toys, complete with vehicles, playsets and, perhaps most importantly, a rather complex backstory involving soldiers from various branches of the military battling a fictional terrorist organization. 

Larry Hama wrote the series, with Herb Trimpe serving as the initial pencil artist. Trimpe would leave relatively soon, but Hama would stick with the series for the duration, eventually penning the majority of a saga that spanned 155 issues over 12 years, spawning several spin-offs and, many years later, being eventually un-canceled by later publishers to hold the G.I. Joe license; in fact, Hama is still writing a continuation of his original Marvel series today, currently for Image Comics. 

In 1982, I was only five-years-old, and probably too young forthe toys—I would get my first Masters of the Universe toys that Christmas. I was definitely too young for the G.I. Joe comic book. I mean, I had just started learning to read at that point, and while I could manage the funnies, picture books and the little story boooks and comics packed with the He-Man guys, a whole full-size 22-page comic book would have been too much for me...especially one as relatively complicated and sophisticated as what Hama and were producing.

But by 1985, when the G.I. Joe: A Real American Hero TV series began airing after school (following a pair of five-part miniseries), I was eight years old, and pretty much the prime target audience. I watched the show five days a week (along with Transformers, which aired right before it at 4 p.m.). I didn't have a lot of the toys, so I wouldn't say I collected them or anything, but I did have some, as did many of my friends at school, and we would play with them together. I also read a few "Choose Your Own Adventures"-style paperbacks with intriguing painted covers, books in which you, the reader, were cast as a member of the Joe team (I believe "my" codename in one was "Wise Guy"), and I remember eating a G.I. Joe breakfast cereal at one point; it tasted a bit like Cap'n Crunch and was shaped like stars.

I never really got into the comics though, for whatever reason. I did buy and read a few; looking at the Grand Comics Database, I see that I had read 1986's #44 and #49 (both of which had particularly great covers by Mike Zeck) and 1989's #83. I can't remember if I had bought them with my own money, or if they were given to me by my mom or grandmother when I was home sick from school; as I mentioned before, they used to get me comics when I was sick, perhaps to give me something else to do while lying on the couch than just watching daytime TV. Oh, and I also read a reprint of G.I. Joe #2, in Tales of G.I. Joe #2; that particular story we'll talk about below.

Aside from those, though, and some of the classic comics that would later be collected by Image and IDW in trade paperbacks this century, the Marvel G.I. Joe comic has long been one of my many, manly blind spots in comics history. 

In 2024, Image released G.I. Joe: A Real Americal Hero Compendium One, a 1,000+ page, paperback collecting the first 50 issues of the series. According to the back cover, it cost $86.99, but I got it for some $50 cheaper, via the evil book-selling website. It looks like the whole series will end up being collected in four such volumes, the last of which is due for release this September.

That seemed like a good price point for 50 issues of a comic book series that I've been curious about my whole life. So now I've got what is probably the thickest book I've ever owned sitting on the table next to me as I type this post, a book that, at three-inches thick, is slightly bigger than even the biggest omnibus collection I own. Unlike other omnibuses on my shelves, it also has the benefit of probably cheaper, pulpy paper that looks and feels like that of comic books from the eighties and, because of the lighter-weight cover, it doesn't creak or moan or feel like it's going to fall apart in my hands as I read it. 

Somewhat to my surprise (even dismay), the comic is really good, too. 

Like, right out of the gate. As soon as I would finish an issue, I found myself wanting to read the next, which was easily accomplished, as there are 49 "next" issues in this very volume. (This is dismaying, of course, because it cuts into my productivity; I have repeatedly found myself preferring to read just one more issue of G.I. Joe rather than reading something I needed to read, or writing something I needed to write).

I will, of course, be blogging my way through the book. I considered reviewing it as a whole, but, well, despite the fact that it is now being sold as a series of four huge books, Hama and company weren't creating it as such, but rather as a series of single issues (In this volume, the series starts as done-in-ones, then gradually grows; I'm currently on issue #18, and it seems to be involving into more of a serial, with plotlines now running from issue to issue). 

There's that, of course, and then there's the simple fact that it is just so goddam big. 

So, after all these paragraphs of background, I'm going to tackle the first handful of issues, via bullet pointed thoughts. This will be the first in what will ultimately be a very, very long series, I suppose.

I'm posting the cover images from the Grand Comics Database to separate the issues, but in the compendium's reproduction of those covers, the strip along the top reading "Marvel Comics Group" is blank, and the boxes with Spider-Man's mug in them in the lower left corner, spaces where the UPC symbol appears on the newsstand versions, are also blank.

Oh, and all issues are written by Hama unless otherwise noted. 

Ready?

G.I. Joe, A Real American Hero #1 (1982) 
"Operation: Lady Doomsday" art by Herb Trimpe and Bob McLeod and "...Hot Potato!" art by Don Perlin and Jack Abel

Trimpe and McLeod's cover is now iconic, so much so that I feel like I've always known what the cover of the first issue of G.I. Joe looked like, even if I had never read it (Or read it over 20 years ago and had forgotten it). The image's only real rival on that front would seem to be that of 1984's issue #21, Ed Hannigan and Klaus Janson's image of Snake-Eyes scaling a wall while firing a gun on the infamous silent issue. 

I was a little surprised that the first issue wasn't a little more "toyetic," given that it owed its existence to the selling of toys. I mean, the average Batman comics or Justice League comic seems more toyetic than the "Operation: Lady Doomsday" story. 

Although, on the other hand, the toy line had just started, the TV show was years away and there were only so many figures and vehicles in the line at this point. Revisiting it today, it seems odd to see, like, generic Cobra guys working the computers and communications equipment rather than Televipers, or regular old helicopters and tanks with the Cobra symbol painted on them rather than Cobra FANG helicopters or HISS tanks (My best friend growing up had both; the one-man F.A.N.G. with the detachable missiles was particularly cool). 

The plot of "Operation: Lady Doomsday" is that scientist Dr. Adele Burkhart, "the nation's top nuclear physicist" and "one of the top brains behind The Doomsday Project" has stated that she was misled by the United States government about the true nature of the mysterious project, which she says in a press conference was "the development of a retaliatory weapons system capable of annihilating all life on this planet!"

Hama doesn't elaborate on the specifics any more than that, but this being the early 1980s and her being a nuclear physicist, it no doubt has something to do with nuclear weapons. As a child in that decade, I was genuinely scared of the possibility of nuclear war more or less all the time. 

By the fall of the Soviet Union, that fear subsided, and, in the new millennium, it seemed catastrophic climate change was the true danger of life on our planet.  Of course, now we seem to have a genuine madman, a person who has never demonstrated any genuine empathy for any other human being and doesn't even pretend to care about the loss of life, in charge of America's nuclear arsenal. And the U.S. is currently at war with Iran, an ally to Russia, who is feeding them intelligence. While Russia is at war with Ukraine, an ally of NATO and, traditionally, the U.S., and the U.S. is backing Ukraine. So honestly, the threat of nuclear war—or at least some limited use of nuclear weapons—has resurfaced now that I'm in middle age.

Anyway, Burkhart is on her way to testify before congress, and several characters seem to equate her rethinking her participation in the project as something akin to betrayal of the country. When Cobra kidnaps her and whisks her away to a heavily fortified island in the Caribbean, it presents a moral dilemma for our heroes to wrestle with a bit, as they are being tasked with rescuing her. 

Short-Fuse asks Hawk if she's a traitor, and the Joe leader replies, "We each took an oath to defend the constitution of the United States. That constitution guarantees the right of every citizen to disagree with the government." 

Damn, has the current commander-in-chief read this? (Ha ha, just kidding; it is a well-known fact that he doesn't read, like, anything. I'm sure that includes comics). What about the current secretary of defense? Or secretary of state?

In the next panel, Snake-Eyes asks via sign language that Scarlett translates, "How the rights of an individual compare to the safety of the entire world?", going on to suggest that a bombing raid would solve the problem with less risk.

Hawk argues, "We're the good guys, remember? The island has a civilian population--Besides it's not our job to judge Dr. Burkhart."

The U.S. military defending the rights of citizens to disagree with their government and wanting to avoid civilian casualties...?! What a refreshing change from the headlines of today! I know this is a comic book fantasy glorifying the United States military to children, but I still like to hear it!

Similarly, later, when the Joes ultimately rescue her, Burkhart apologizes to them for thinking so badly of the military before, saying, "I guess I forgot no one has a monopoly on scruples."

The Secret Service all wear matching black hats in this that make them look like the Blues Brothers. Did they wear old school hats with brims back in the '80s? I don't know; I didn't watch the news back then.

There's a panel on, like, page three where The Baroness, who was posing as a reporter at a press conference, pulled something out of her bag and screwed it on to her camera, transforming it into a gun, and I, a 49-year-old man, thought, "Whoa, that's cool!" I can only imagine what that must have looked like, to, like, a 10-year-old.  

After we see Cobra and The Baroness kidnap Burkhart, who and what Cobra are is explained in a sequence in The Pentagon during which a General Austin and General Flagg discuss them. Amusingly, the image shown on the computer screen in front of them looks vaguely Nazi-like, with some figures in the background at a reviewing stand as soldiers march by, but the marching seems to be some sort of parade, with a Cobra soldier in the foreground astride a horse, drums on its side.

It's not hard to see why Snake-Eyes would quickly be the breakout character here...eventually becoming so popular that, for a period in 1993 and 1994, the book would seem to be retitled G.I. Joe Starring Snake-Eyes, at least based on the covers

As the generals talks about calling G.I. Joe into action, a woman calls up 14 headshots on the screen. I'll rattle off some names, if you're a G.I. Joe fan: Hawk, Zap, Grand Slam, Short-Fuse, Scarlett, Steeler, Flash, Grunt, Clutch, Stalker, Braker, Rock 'N Roll, Snake-Eyes and Shooter (Although I'm not sure if a "Shooter" ever actually appears in the comic, or if he's just a guy needed to fill up the screens). They are overwhelmingly a bunch of interchangeable looking white guys in green. 

Dressed in all-black with a mask and goggles over his face, Snake-Eyes immediately stands out. Scarlett, the only woman, and Stalker, the only person of color, similarly stand out from the pack. To a lesser degree, so too does Rock 'N Roll who, while still a white guy in army green, at least has a big, bushy blonde beard to distinguish him from the others.

Eventually, the Joes would become much more diverse in every way, with radically different costumes that often had to do with their specific military specialties in some way, but, at this point, the Joes seem to be overwhelmingly made up of "green shits", and I had trouble telling who was who throughout much of the issue. 

This group, minus Shooter, would be the entirety of the Joe team for the first year of the book, by the way.

At two points in the story, generic Cobra soldiers run up to Cobra Commander and stick their arms straight up in the air. On the first occasion, it looked like the soldier was raising his hand, like a school kid trying to get the attention of their teacher. When it happened a second time, I assumed this was supposed to be some sort of stiff-armed salute. This too is vaguely Nazi-esque, although here it is drawn in such a way that the salute looks like the soldiers are performing it straight up, rather than at a Nazi-like angle. 

While the comic never lingers on death, it's clear that people die in this comic, which seems striking, given the fact that all of the laser blasts and explosions of the cartoon never lead to any casualties. There are a few panels showing the bodies of Cobra soldiers thrown into the air during explosions and, in one scene, the Joes discover that Cobra apparently slaughtered the island's civilian population off-panel, as they find their corpses in a village and remark upon the fact in the dialogue, while the art depicts a few bodies strewn about the panel in a relatively long-shot. 

The first issue includes a 10-page back-up entitled "...Hot Potato!", starring Scarlett, Snake-Eyes and Rock 'N Roll on a mission "Somewhere in the Middle East..." Cobra is only nominally involved, and are said to be bankrolling a Colonel Sharif and his "fanatical" Guardians of Paradise group.

The enemy group are brown-skinned and apparently vaguely Islamic (they call the Joes "infidels", in addition to speaking of paradise), but the comic never gets into specifics in terms of what country the action might be set in or where Sharif and his Guardians hails from. Here the Joe's opponents are even more unequivocally killed, being mowed down with machine guns and blown up in explosions.  

G.I Joe, A Real American Hero #2 (1982)
Art by Don Perlin and Jack Abel

This is one story I know I have definitely read before, as I was familiar with the cover, the character Kwinn, the weasel skull necklace and the events of the book...even if I didn't recall all of the details.

I didn't read the original issue in 1982, though, but a 1988 reprint of it in Tales of G.I. Joe #2. At that point, I would have been about 11 and would have been steeped in G.I. Joe lore via the cartoon and toys. I remember buying it from a spinner rack in a drug store, making it one of the earliest comic books I had ever read. 

It's set at the North Pole, but the Joes don't yet have any of their winter weather specialists like Snow Job or Iceberg, so Stalker, Snake-Eyes, Scarlett and Breaker are tasked with the mission to investigate a remote U.S. military installation where everyone is found shot to death. The nearest people, and thus the only real suspects, are at a relatively nearby remote Soviet military installation, although given that such an action could lead to the Cold War becoming a hot war, that doesn't seem too likely. 

There's a short passage where the four Joes are all pulled away from leave to go on this mission, and we get hints of what they do when they have free time. The bit with Stalker is fun, as Hama's script and Perlin's art at fist intimate that he's hunting a deer—perhaps, you might say, stalking it—and at the end of the sequence we see he is actually just trying to take a photo of it.

The bit with Snake-Eyes is more revealing. He's found in a sensory deprivation chamber tank in a  Columbia University basement. When he emerges, the military guy who has come to summon him sees him without his mask on. (The readers only see the back of his head.) 

"My God!" the army guy chokes, "Th-that face..."

"He'll be far more presentable if you give him time to put his mask back on..." one of the two men in lab coats says. "We've grown accustomed to his appearance!"

This is the first intimation in the comic that the reason Snake-Eyes wears a mask is that he's horribly disfigured. 

The plot, which is another extremely solid done-in-one story, involves a big, burly, extremely competent mercenary named Kwinn. In fact, he's so competent that he repeatedly outmaneuvers the Joes, who ultimately only survive their conflict with him here because he feels badly about the work he's doing, and leaves them enough of a lifeline that they ultimately pull-through. At one point, Scarlett delivers a flying kick to the back of his head, and he swats her way, unphased by the blow. 

Apparently, the Soviets were working on some sort of secret device to "beam low frequency fear waves at the U.S. in an experiment to induce mass paranoia."  The Soviet operatives weren't immune to the fear waves themselves, though, and grew paranoid that the nearby Americans were spying on them, so they went and killed them all. Then their heater broke down, but by then they were "too far gone" to fix it and ended up freezing to death. The Soviets then hired Kwinn to recover a key component from the fear wave device and the Americans' research and then to destroy all of the evidence.  

Kwinn is apparently Inuit, although, this being 1982, he is referred to as "Eskimo" throughout. The Joes aren't particularly sensitive to Kwinn's ethnicity, either. Stalker refers to him at one point as "our blubber-chewing friend."

The last page of this comic is so good. Just all-around perfect comics storytelling. 

G.I Joe, A Real American Hero #3 (1982)
Art by Herb Trimpe, Jack Abel and Jon D'Agostino

Entitled "The Trojan Gambit", this issue's done-in-one story sees the G.I. Joe team taking a disassembled Cobra robot back to their secret underground headquarters to examine in the aftermath of their latest (and here off-panel) battle against the terrorist organization. The huge robot looks much more generic inside the book than it does on artist Bob Hall's cover, and much smaller; it's actually only about twice the size of a human being, while the one on the cover looks more mecha-sized.

Hama has a fun, sitcom-esque set-up for this issue. The Joe's base, The Pit, is located beneath the Chaplin's Assistant's School at Fort Wadsworth in Staten Island, New York. Hawk and Scarlett change into their "dress greens" uniforms to attend the Chaplin's Assistant's Social Tea being held in the motor pool above The Pit. Cobra Commander expected the Joes to take the robot back to their radio and ray-shielded base for analysis, though (see the title), and he has a plan: The robot is pre-programmed to reassemble itself and then fight its way out of their HQ, at which point it can transmit a homing beacon back to Cobra and reveal the location of the Joe base. So, while the other Joes are in a pitched battle with a killer robot, Hawk and Scarlett have to play it cool, making excuses for the strange smells and sounds escaping to the surfaces before the attendees at the party become suspicious.

The robot re-assembly sequence is pretty neat. First, the robot's left hand awakens, throws itself off the exam table, and crawls around like a disembodied hand or arm in an old-school B-movie. Then, when the other hand awakens too, there's a panel in which the two hands stand up and walk around, using their middle fingers like legs and their other fingers like arms, like hands in an old cartoon, to carry the robot's head. 

Hasbro had yet to release any Cobra vehicle toys at this point, so it's up to Heck to design them however he sees fit. While awaiting the robot's beacon, Cobra Commander has his men standing by in hovering helicopters for an imminent attack; these Heck gives cobra hood-like designs, making them look a little like the heads of the snake. 

G.I Joe, A Real American Hero #4 
(1982)
Plot by Herb Trimpe
Art by Herb Trimpe, Jon D'Agostino and Jack Abel

Bob Hall's cover has pretty much nothing to do with this issue, although I guess some of those Joes do appear in this book (I don't think Hawk has worn such a hat at all in the series yet, though). It makes me wonder if this was just an inventory one applied to this issue for one reason or another. 

The first page of this issue is a splash featuring the face of Commander Wingfield, leader of a Montana para-military group called Strike First, which Hawk says in a briefing are believed to be funded by an international terrorist organization, perhaps Cobra. Wingfield sports a preposterous handlebar moustache, more Snidely Whiplash than Doctor Mindbender.

Hama and Trimpe never let on what exactly the militia's ideology, religion or politics might be—not unlike Cobra, they seem to be bad guys who are simply bad without a real-world motivation beyond a generic, comic book desire to rule the world—but they are stockpiling weaponry, recruiting soldiers and moving their families to their compound. 

And they do have a pair of nuclear bombs. Wingfield's master plan is to fly across the Pacific and bomb the Soviet city of Vladivostock (Which seems to be a real city in Russia, although when I Googled it, it was spelled without the "c"). The Soviets, their thinking goes, will assume that the United States is responsible and will respond, setting off a nuclear exchange. Afterwards, Strike First will emerge from their bunker to take over. 

Plan B is to set off the second nuclear bomb right there at their camp should the authorities raid them, which might also set off a nuclear exchange, although in that case they will all be dead and unable to take over the world afterwards.

This reminded me a bit of Peter Laird's 1987 Teenage Mutant Ninja Turtles #12, in which the Turtles encounter a militia in rural New Hampshire that also has a nuclear bomb. I can't recall what their plan for it was, though.

The Joes' mission is to infiltrate the militia. Hawk and Grunt go undercover, joining up and going through Wingfield's rigorous basic training (and they have to keep intentionally holding back—running slower, fighting with less skill—so as not to give themselves away). Meanwhile, Snake-Eyes will sneak around the perimeter and do Snake-Eyes stuff. We see the notes he takes while doing his observations, written in cursive on a notepad, and the notes serving as narration boxes in several panels. Snake-Eyes has really nice handwriting!

There were passages of this issue where Trimpe and company's artwork reminded me of the work of Benjamin Marra and the more recent graphic novel work of Derf (mostly in the drawings of Hawk's face), while others reminded me of John Romita (mostly in the drawings of Grunt) and Jack Kirby (some of the physical action). Romita and Kirby make sense, given that this was an early '80s Marvel book, but as for the others...? I don't know; did Trimpe maybe inspire those guys? (I wouldn't be surprised in the case of Marra, whose Terror Assaulter: O.M.W.O.T. has a degree of post-modern adult power fantasy G.I. Joe-ishness about it.) It might just be me, though. 

G.I Joe, A Real American Hero #5 (1982)
Art by Don Perlin, Jon D'Agostino and Mike Esposito

This issue opens with some of the boys washing "the o'l MOBAT--Multi-Ordinance Battle Tank", the team's highly advanced super-tank, which, we are told, is "packed with stuff our Cobra enemies would curl up and die for." They're prepping it to appear in a military parade in New York City; despite the tank's secret nature, General Flagg wants to roll it by the joint chiefs of staff to convince them that no one will be able to tell the difference between the MOBAT and a regular, more run-of-the-mill tank. For the first two and a half pages, Clutch, Breaker and Grunt talk up the tank and its various features to a completely unimpressed Scarlett. Naturally, each of the features they mention in passing here will later become key in the comic. Is this an example of Chekov's gun...? Or maybe Chekov's tank...? 

Cobra Commander is in the process of engaging in what appears to be his hobby—sitting on a cobra-shaped throne and shooting at mannequins of the members of the G.I. Joe team across the room—when the Cobra spy network informs him that the MOBAT will be in the parade. A plan is quickly formulated to steal the tank, as Cobra is just as interested in it as the Joes said they would be a few pages earlier.

Their plan involves agents disguised as a suspiciously bad marching band and a huge float with secret doors. It doesn't go off quite as planned, though, and the rest of the issue is devoted to a chase through the streets of New York, as Cobra forces try to catch, corner and take the unarmed and thus mostly defenseless tank from the three Joes operating it.

Steeler uses the tank's "electronic gun sight turned on full magnification" to perv on one of the majorettes in the band in front of them. He doesn't yet realize that the butt he is ogling is actually that of a Cobra agent. 

In Central Park, some jocks from City High make fun of the Cobra agents for their choice of disguise. That's right, only nerds would join a stupid marching band, kids. Now you know...and knowing is half the battle!

Quite audaciously, Cobra Commander and The Baroness have stationed themselves beneath the parade's reviewing stand for this operation...quite literally under the noses of Flagg and the other generals. When their position is finally revealed by Clutch, Flagg and Cobra Commander pull their guns on one another, but the Commander is protected by standing amidst a nearby Girl Scout troop.

"You would have fired by now if you had it in you!" Cobra Commander taunts him, "But you are weak, Flagg-- --And I am strong!" 

Strong, maybe, but a lousy shot. The Commander fires at Flagg but ends up just grazing him ("TZINGGG!", a good bullet-whizzing-past sound effect) before fleeing.

A few panels later, Clutch questions Flagg, who we are told is the captain of the army pistol team: "I've seen you put a whole clip in the bull's eye--at ten times that range--but you never even released your safety!"

"Yeah, well, that's why we're the good guys," Flagg responds. Apparently, he didn't want to even risk the remote possibility of hitting a little girl.

Again, while it might be a fantasy that the U.S. military is that noble that they would let a terrorist get away to avoid a potential civilian casualty, it's a nice and comforting fantasy. 

I started this book fully expecting it to be a bit of a slog, especially at the beginning, as most of the characters I know and like the best weren't introduced until a few years into the franchise's existence, but that has not been the case. These first five issues were all tightly constructed done-in-one stories, offering plenty of action, engaging plots and just enough characterization to care about the various players. And while I'm not super-familiar with the genre of war comics, my main exposure being DC's WWII-set comics of the 1970s that they collected in those Showcase Presents black-and-white collections, Hama and company seem to have done a fine job of updating that particular waning comics genre and synthesizing it with many of the conventions of superhero comics.

G.I Joe, A Real American Hero #6 (1982)
Plot by Herb Trimpe
Art by Herb Trimpe and Jack Abel

This begins the first multi-issue storyline in the series, a two-parter that concludes with the next issue. 

The plot for this one actually involves several real countries, and thus probably felt more ripped-from-the-headlines than some of the other stories that have appeared in the title so far...although I'm not sure how many G.I. Joe readers in 1982 actually also read newspapers. 

A secret Russian spy plane that utilizes anti-gravity technology has crashed in the Hindu Kush mountain range in Afghanistan. A CIA team has made contact with the Afghanis who have it in their possession, but the Joe team is needed to transport it. They will be doing so via a big Rough Terrain Vehicle (or RTV; as you've probably noticed, G.I. Joe is a comic in love with acronyms), which looks a little like a giant truck version of a lunar rover. It will be parachuted piecemeal into Afghanistan along with the Joes, and they will then assemble it, load their cargo on it and drive it to Pakistan and safety. Complicating matters are the fact that both the Soviet Union and Cobra will be after the plane as well.

The RTV, by the way, is not from the toy line, but an original—if toyetic!—creation of Trimpe's here, I guess. 

On the plane rider over, a clean-shaven Clutch—it seems like the artists or colorist forgot his beard in this panel; that, or it grows really fast, as it will be present in future panels—hits on Scarlett. Here's the whole exchange.
Clutch: Hey, Scarlett! I hear you're going to be riding shotgun on the Ar-Tee-Vee!

Scarlett: What of it, Clutch?

Clutch: Well, if you get tired of staring at Steeler's ugly mug, maybe you can ride point with me and we could, uh, run out of gas somewhere...?

Scarlett: Frankly, Clutch--I'd sooner have a date with Clint Eastwood's baboon.

Clutch: It's your loss, babe!

Scarlett: Don't call me "babe", you grease monkey!
Though it seems like a bit of a throwaway scene here, Hama will revisit Scarlett's ill feelings towards Clutch in future issues, so this seems like the beginning of real enmity between the pair. (As I was only five years old in 1982 and thus wasn't up on the pop culture of the moment, I had to Google "Clint Eastwood's baboon". I came up empty, so I imagine Scarlett was referring to Eastwood's Every Which Way But Loose and Any Which Way You Can, in which Eastwood co-stars with an orangutan, not a baboon. "Baboon" is a funnier word, though.)

Interesting to read this story from the other side of 9/11, as Trimpe and Hama take some jabs at the CIA while lionizing the Afghan rebels, who, at the time, we were supporting in their war against the Soviet Union.

The Afghanis are depicted as so competent that they get the drop on the Joes, and though Hama writes their leader Ahmed's dialogue in a broken English to demonstrate that it is not his first language ("Please to accept apology for being too cautious!"), they are depicted as the rough equivalent of the America's elite fighting force.

When the CIA guy ribs Stalker about the incident—"Looks like these Himalayan hillbillies really caught you guys with your pants down...If they had been the October Guard, the top Russian assault team--you'd be buzzard meat right now"—Stalker dismisses him coldly. 

"Look, you tend to your business and we'll tend to ours!" he says. "You wanna be helpful, you give a hand with the crates! And if that ain't exciting enough for you-- --you can just grab a machine gun and join our team!"

Later, Ahmed tells Stalker that the CIA guy was similarly surprised by them upon his arrival ("We scare him so bad he drop his gun and surrender before he remember password!"). Ahmed asks Stalker if the Americans can send them weapons to fight the Russians, and Stalker says he will do what he can. 

When the Joes leave the camp, the CIA guy tells Ahmed that Stalker, "a two-bit line infantryman", is not actually in a position to promise anything.

"He is a fighting man!" Ahmed counters.

"So?" the CIA guy replies.

"I knew you wouldn't understand!"

Oh, back to something the CIA guy said earlier though. "October Guard." That's the Soviet equivalent of G.I. Joe. I was really surprised to see them in this comic (That's them on the other side of Cobra Commander's mask on the cover). That's because I had assumed they had originated on the cartoon, but I guess not; Trimpe and Hama must have created them for the comic before they made it onto TV a few years later.

They first appear in a pretty spectacular double-page splash, which I think is the first of the whole series. In it, the Joes' RTV and VAMP (Vehicle Attack/Multi-Purpose) are in the process of crossing a deep gorge, and the October Guard are doing the same in their own high-tech vehicle, and everyone is blasting at everyone else, the firefight continuing as everyone's in mid-air. 

No one dies in the ensuing gun battle, and eventually they all get close enough to switch to hand-to-hand combat, too. No one dies in that either, but then, it only goes on for about two pages, before a small army of Cobra troopers arrives and surrounds both teams. In the series' first cliffhanger ending, we get a close-up of Cobra Commander, the Joes and Guard seen reflected in his facemask, not entirely unlike on the cover.

"Sergeant, collect their arms..." he orders an underling, "Then, you may line up all the prisoners by the ravine-- --AND KILL THEM!"

Is this the end of the G.I. Joe team...and The October Guard? Well, given that there's still over a thousand pages left in this collection, probably not, but as to how they will get out of this situation, we will have to wait until the next post, because I have decided six issues is more than enough per post on G.I. Joe, A Real American Hero

I do hope you guys are interested in Marvel's G.I. Joe comics too, because the series ran 155 issues, so, divided by six that's...about 25 posts. Although given that these compendiums also include spin-off series and specials, it will likely turn out to be more than that....