Monday, October 26, 2026

On 1996's Azrael Plus #1

I hope you guys aren't sick of me talking about DC's 1996-1997 Plus specials just yet. That's because, when taking a closer look at them for last week's post, I discovered Azrael Plus #1, a title that wouldn't have been on my radar at the time, which featured what struck me as an intriguing pairing of character and creator.

Now, for most readers, particularly in 1996, I think that character and creator pairing would have been The Question Vic Sage and writer Denny O'Neil. 

O'Neil was then writing the Azrael ongoing monthly, which would have just finished its second year of publication. It starred a character that O'Neil himself had co-created with artist Joe Quesada, a character who played a major role in the Knightfall/Knightquest/Knightsend cycle of stories in the Batman line of books. But in the late 1980s, O'Neil had written The Question for three years, and that well-regarded title remains the only monthly to star the character (or his successor, Renee Montoya). And here he would be writing both characters together!

Me, I was more interested in the pairing of Azrael and artist Vince Giarrano, who drew this special.

 Now Azrael was an odd-looking character, an admixture of elements from medieval knights and Quesada's own peculiar early '90s aesthetic, so his costume consisted of a mask, bits of armor, a hood and fleur de lis...as well as over-sized gauntlets with a mitten-like appearance, retractable flaming blades and a weird, ribbony cape not unlike that worn by Hawk from Hawk and Dove, which I don't think I ever quite understood (Like, why do the strands of Azrael's cape stand up like that...? How do they stand up like that...?) 

To be honest, I don't think Quesada's design for the character was very good, something I think is revealed by the fact that Azrael rarely looked quite right when artists who weren't Quesada were drawing him, and Quesada had only drawn him in a single mini-series, the Batman: Sword of Azrael one that introduced him. (A hallmark of a good superhero costume design, if you ask me, is that it has to be transferable to other artists and work in their own individual styles as well...which, yes, often means that simpler is better.)

Still, Giarrano was an extremely energetic and talented artist, one who at the time had embraced a sort of cartoonishly, exaggerated style with the then en vogue pointy edges and lots of little lines. I don't know what was going through his head while drawing, but I've always thought of his art as a sort of sarcastic response to Rob Liefeld and company, a fun take that seemed to be at least half-parodic. (If you're not familiar with Giarrano, who did a bunch of Bat-work that decade, including "The Human Flea" and "The Tally Man" arcs of Shadow of The Bat, the framing sequence of Legends of The Dark Knight #0, as well as the short-lived 1994-1995 Manhunter series and the Lobo/Demon: Helloween special I wrote about not too long ago...and I realize I'm repeating some of what I said in that post, including recommending some of the same Giarrano comics...)

So, I was quite curious to see what Giarrano, who drew some big mainstream comics in the 19990s in a very of-the-moment style and then left the industry to pursue painting, might do with a character like Azrael, who, though he's come and gone in different forms since, was very much a '90s character.

As it turns out, nothing too terribly special, and the book probably wasn't worth the shipping I paid to get it sent to my doorstep from an online retailer (That said, I'd still buy a DC Finest collection of the Plus books...that or a Legends of the Dark Knight: Vince Giarrano collection, if there are enough Bat-books to fill one). 

There's nothing all that striking among the visuals here—probably the image of the villain's badly deformed face, depicted in a single panel where he unwinds the bandages wrapping his face being the most noteworthy. Otherwise, there's the stereotypical Barbie-esque figure of the female character, a typical image of The Question's special gas curling into a question mark-like shape in one panel, and, as I noted on Bluesky, Giarrano's drawings of Azrael's surprisingly dainty legs and feet as he repeatedly kicks bad guys in the fight scene. 

The story is basically the sort of generic one that one imagines that O'Neil could have written in his sleep by that point in his long career, and what I found most notable about it were a couple of scenes where the page breakdowns felt...off.

Check out these two sequences:


The dialogue runs on from panel to panel in a way that feels rather unnatural, doesn't it...?

I can't quite figure out why this is. I mean, in addition to being an extremely experienced writer, O'Neil was similarly a very experienced editor at the time. And the actual editor of this special...? Archie Goodwin. So, it's surprising to see not one, but two portions of a single comic that seems so not-quite-right like these.

Anyway, this 37-page story feels a bit more like a Vic Sage story in which Azrael guest-stars than an Azrael story. 

It opens with Sage—not the questions, but Sage—foiling an assassination attempt on a bald, mustachioed politician, who Giarrano draws in a typically cartoonish type. In fact, he looks a bit like a heavyset Monopoly man, albeit not quite so formally dressed. 

Here Sage has a long ponytail that doesn't seem to fit his short haircut, as if he had an incredibly long mullet. There's a bit of stubble on his face, and his eyes are often obscured by shadow. Dressed in a plain shirt and pants and what look like cowboy boots, the way colorist Demetrius Bassoukos gives him a gray-blue shirt with darker pants, I thought of Jonah Hex when I first saw him. 

After this opening action sequence, the politician hires Sage to secretly protect his daughter, an actress who is performing a two-part play on a riverboat (I wonder if it was meant to be a gambling boat at some point, given cover artist Barry Kitson's use of a blackjack wheel on the cover).

Meanwhile, bad guy Junior Musto, who seems to lead a terrorist organization of some sort, talks to his underlings about their plans to kill the politician's daughter...and then trails off to talking to himself, unwrapping his head to reveal a ruined visage.

This visage, which is so causally revealed her, seems much, much more terrible than that of Snake Eyes in Marvel's G.I. Joe, A Real American Hero, which I have been reading my way through lately (As you know). Rather late in the series, after years of teasing how horribly unsettling Snake Eyes' face is, it is eventually revealed on-panel and it is...not that bad at all. He doesn't look anywhere near as bad as this; maybe Marvel should have hired a young Giarrano for that issue of G.I. Joe...

And then O'Neil gets around to Azrael Jean-Paul Valley, still wearing his hair long and opaque, John Lennon-style glasses, on page eight. Jean-Paul is having a lucid dream about his late father, who preceded him as the assassin Azrael, admonishing him for abandoning the vaguely Knights Templar-like secret organization The Order of St. Dumas, who programmed them both, and embarking on a career as a superhero...or whatever was going on in Azrael at the time. Like I've said, I didn't read the series. 

While Jean-Paul talks about how direction-less his life is, his dad, who grows to giant size at one point, tells him to "Search until you find a clue, you dimwit."

The next morning, the wind throws a newspaper in Jean-Paul's face, and he pulls it away to see that it is open to an ad for The Secret of The Angels, the very play on the river boat starring Rita Chablis, the young woman that Vic Sage has been hired to protect and that Junior Musto plans to murder in spectacular fashion. (The name "Azrael" was taken from the angel of death in Islam, by the way, which might explain why Jean-Paul took the name of the play to be a sign of sorts to him).

This leads to an unlikely splash page, where all of the characters are shown crossing the gangplank onto the boat. 

In short order, Rita almost falls overboard, and Vic manages to rescue her single-handedly. And when I say "single-handedly", I mean that quite literally. He does so using only one hand:

Dude must have some wrist strength. 

This rescue leads to them having a bit of a meet-cute, and Rita seems somewhat smitten with the more reluctant Vic. This is only important because the fact that she knows his face means that, when the time comes to fight the terrorists/assassins, he has to suit up as the face-less Question so that she doesn't recognize him. (Yes, it's a bit contrived).

The bad guy's plan is to plant explosives in a piano so that, when the right key is touched, it will explode on stage, and then he and his gang will gun down the audience. 

When the bomb goes off early though, Jean-Paul suits up in a four-panel sequence like those scenes in the Batman movies, saves everyone from the burning theater (his costume is fireproof, he says...and later notes that it is also bullet-proof). 

The bad guys are all punched, kicked and thrown overboard, and then, on shore, Azrael, who comes off as super-weird throughout this comic, awkwardly suggests to The Question that they reveal their secret identities to one another, but Vic demurs. 

And that is that. 

Like I said in the previous posts, other than Batman Plus #1, I didn't really remember most of what I read in the various Plus team-ups that I had read...which might not really recommend them (On the other hand, they did come out around 30 years ago). Had I read this one back then, I imagine I similarly would have forgotten its contents. In fact, I imagine I will quickly forget them, as there wasn't much to it.

*************************

As someone who reads trades pretty much exclusively now, it was interesting to read a comic book again after so long, and to see the ads that used to accompany them. As I did with the Armageddon: Inferno miniseries, I thought it interesting to note them, as I think it says a little bit about who the comics at the time were geared towards (and how things have changed over the decades).

So, this issue features house ads for the Howard Chaykin and Dan Brereton Elseworlds miniseries Thrillkiller, subscriptions for DC Comics, a crossword puzzle and some DC publishing news, a Rachel Pollack/Chris Weston miniseries for the short-lived Helix imprint called Time Breakers that I have no memory of even existing, a new creative team and direction for Steel and the then-upcoming Grant Morrison, Howard Porter and John Dell JLA ("The Legend Beings Anew In November"), which I posted above. (And yeah, it was in black and white in the comic too, for some reason.)

There are also some ads for music albums, Danzig's "Blackacidevil", Nada Surf's "High/Low" and The Verve Pipe's "Villains", one for the film Executive Descision debuting on Pay Per View (Never saw it, but the cast is interesting, as it includes Kurt Russell, Halle Berry, John Leguizamo, Oliver Platt...and Steven Seagal...?) and finally, on the back cover, one for the TV show Millennium, "From the creator of 'The X-Files'...although I don't recall it being anywhere near as popular.

Thursday, October 22, 2026

Review: Draw This, Then Die! Vol. 1

One aspect of Japanese comics I've always appreciated is that so many of them are hyper-focused on particular niche subjects, their creators approaching those subjects with the same sense of import and drama that is afforded to what we Americans would probably consider more "standard" subjects, like epic fantasies, sci-fi sagas, horror and so on. 

Now, my own personal niche interest, like yours, is comics, and, of course, Japan will occasionally produce a comic about comics, or a manga about manga. I've been enjoying the ongoing Now That We Draw, a romantic comedy about two aspiring manga creators, for example, and now here's another manga that is about manga: Minoru Toyoda's Draw This, Then Die!

While Now That We Draw has a romance at its core, Draw This is what Toyoda calls "a high school club story" in the short afterword comic near the back of the first volume. That club is a manga club, and the focus on the book is, once it gets going, more directly on manga and its production. If you read comics, and perhaps especially if you make or have ever tried to make comic, there's a lot to like here. I mean, when I first flipped through it, having picked up because of the intriguing title, I landed on a full-page splash of a character with a clenched fist, sweaty brow and wild hair before a background of speed lines, screaming "YOU REALLY THINK MAKING MANGA IS THAT SIMPLE?! YOU FOOLS!! YOU HAVE NO IDEA!!"

Our main protagonist, and the girl on the cover, is Yasumi Ai, a high school girl who is constantly reading and re-reading her favorite manga that she has borrowed from a lending library in her small community on Izu Oshima. The manga is Robota & Pokota, and, as the woman who runs Teramura Rent-A-Book helpfully exposits, it is "a one-volume high school comedy about the logic-based android Robota and his emotion-based counterpart Pokota working together to learn what it means to be human." 

How important is the manga to Yasumi? Well, the character Pokota, a robot tanuki with a beret and a monitor on his stomach that will sometimes generate a digitized heart symbol, has become a sort of imaginary friend to her, always floating over her shoulder and giving her advice. 

Like, for example, when Yasumi sees a fellow schoolgirl drop a painting that begins rolling down the stairs right past her, Pokota turns to her and says, "Okay, Yasumi...what would a manga protagonist do at a time like this?"

Before school one morning, Yasumi runs into her teacher Teshima-sensei, a stern-looking woman in black business clothes and glasses, her hair tied back tightly. Teshima scolds her that she is going to be late for school and, later, gives her a full-page lecture on how bad manga is, beginning with "It's a waste of time, plain and simple." 

"It's just a meaningless slew of pulpy nonsense, full of cheap, momentary thrills," Teshima continues, "Manga will never get you anywhere in life."

While she listens patiently and respectfully, Yasumi does show her Robota & Pokota, and explains how it has helped her in her life:

When I was a kid, I had a lot of trouble making friends, so I spent all my time reading manga.

But after reading this one, it was like I could suddenly hear Pokota's voice in my own head, cheering me on.

And once I started following his advice, I was able to make real friends for the very first time.

So, you can't say manga's not good for anything. 

Things really get interesting when Yasumi learns that Hoshino Rei, the manga-ka responsible for Robota & Pokota, will be releasing a new volume at Comita, a big (and real life) convention of sorts for independent manga artists.

Without even telling her parents, who would forbid it anyway, Yasumi essentially runs away to Comita in Tokyo, where she experiences a big epiphany, which the artist renders in a a two-page spread of Yasumi and Pokota floating above the conventon floor, bathed in sunbeams and emitting sparkles:

Oh my gosh...

You can just...

Draw your own manga!

I get it now!

She is then confused that, when she gets to the front of the line for Hoshino Rei's table and is finally able to buy her own copy of the new manga, she sees her teacher Teshima sitting across the table.

"One moment, please," her teacher calmy says, then dons a mask over the lower half of her face, takes off her glasses, replaces them with opaque sunglasses, and now disguised, tells her student, "Sorry, you've got the wrong person."

But no, it turns out that Yasumi's favorite manga-ka Hoshino Rei and her manga-hating teacher Teshima are actually—and secretly—one and the same!

In short order, Yasumi and two friends at school, including the talented artist whose painting Yasumi had rescued in the earliest pages, form a manga club and, after proving their dedication, Teshima agrees to be their faculty advisor...seemingly in part because one of Yasumi's friends implies that they will blackmail her if they don't, now that they know her secret dual identity.

Teshima has a few odd conditions she makes the girls promise to, though:

One. Your academics must always be your first priority.

Two. You will not aspire to be professional creators.

Three. You will only ever make manga as a hobby...

And never, ever let it consume you to the point that you draw yourselves to death.

And so, the club begins meeting in the backroom of the rent-a-book shop (it turns out the owner and Teshima are actually close friends), and the girls soon fall into a division of labor: Yasumi writes the manga (she's working on a fantasy story about a pair of anthropomorphic cats on an adventures), the girl from the art club handles drawing it, and the third friend mostly just lays around reading the shop's manga, but offers her unvarnished opinion of the others' efforts, acting as something of a disengaged editor and surrogate audience member. 

Teshima-sensei regularly checks in with criticism and suggestions. (It is she, of course, who was in the "You fools!!" page, fantasizing about what she would like to have screamed at the girls, when they stumbled upon Osama Tezuka's "inductive" approach to storytelling —that is, starting with the ending first and working towards it—and Yasumi celebrates, "Dang, I guess we're all set now, then! We've found the secret to making good manga!")

By this point, of course, the manga has moved from talking about manga in a vague sense to more specifics, and it's fun to see the girls' youthful enthusiasm and their running into creative walls, and Teshima's bifurcated approach to them, acting at once as a mentor while warning them against the perils of making comics. In this, she keeps her stern face, and is limited in her praise and encouragement, while her inner thoughts, which we get to see, often differ greatly from what she says out loud.

So, um, what's with that title...? Is it a reference to Teshima's warning that the girls never draw themselves to death...?

Not...quite.

After the main story and the four-page afterword, Toyoda presents a 32-page story entitled "Lost World." This stars the young Teshima, and is essentially her "secret origin," explaining how she broke into manga. It...was not easy. 

Like Yasumi, Teshima was highly imaginative, and seemed to live her life partly in fantasy, although her fantasies ran toward the violent. For example, after her editor kindly declines her first manga, Teshima imagines detonating the building she has just walked out of in a cool, cinematic scene in which she walks toward the reader, heedless of the explosion behind her (At other points, she will imagine shooting the editor and putting a grenade in her mouth!). She will also frequently compare herself to characters in manga she has read, not entirely unlike Yasumi does.

Throughout this story, Teshima likens the creative process to something she read in Stephen King's autobiography On Writing: A Memoir of Craft, how "stories are 'found things,' like fossils buried deep within the ground." Toyoda illustrates Teshima's search for fossils with little cartoon Teshimas in miner's helmets using pick axes to dig white tunnels underground, not unlike those dug in Dig Dug, dinosaur bones often just outside of the tunnels.

As she struggles to make the right manga, one that an editor will accept and can then see publication, she tries genre after genre. She seems to hit rock bottom when she overhears her parents, who have always been encouraging of her ambitions, talking about how they don't think she will ever make it.

And then, during her first Comita, for which she printed 1,000 copies of her latest manga but only sold one, she meets her own personal manga-ka heroine. She agrees to look at her manga, and responds quite unexpectedly:

Oh, I see what the problem is...♥

You're just not psycho enough.♥

Is making manga—and comics in general—the provenance of psychos...?

Toyoda doesn't seem to suggest that it's not.

Deciding that she would rather just die than make manga, Teshima tells herself, "Well, if I'm gonna die anyway, I might as well try one more time... draw one last manga with all the spite and malice I can muster..."

While that sounds like it might lead to a rather dark or cynical work, that's not how she sees it, and she comes up with this statement of purpose, which, you'll notice, ends with the words, "Draw This, Then Die!!!"

Then she snaps into a sort of crazed, fugue state, screaming in her head at the page and her characters, as Toyoda draws her furiously drawing, rendering her with thick, black, shaky lines. "I'll kill you all!!!" she screams insider her head. "I don't care if it kills me too!! I'll draw myself to death if I have to!!...Laugh, damn you!! Fall head over heels!!...I'll make you, and  you, and everyone else...live happily ever after!! Ah ha ha ha ha ha!"

And, um, that's where her charming high school comedy Robota & Pokota came from. 

So how did Teshima go from her success with that manga to becoming a teacher who seems to be actively crusading against manga? That's one of the mysterious of Draw This, Then Die!, what exactly happens between the events of "Lost World" and the start of the manga. 

After the back-up, I became far more fascinated with her character than Yasumi, although I suppose as things progress, Teshima will eventually have to share more with her pupils, and perhaps tell them the secret of making good manga (That is, going psycho) or continue to try to shield them from achieving a dream with such an apparently high personal cost...? 

I don't know, but I had a blast reading the book, and found myself laughing out loud repeatedly during "Lost World."

I can't wait for the second volume, which is due November 3. 

Monday, October 19, 2026

Would you buy a collection of DC's 1996-1997 Plus books...? Do you think DC would publish one...?

The previous post began with a brief discussion of the 1997 one-shot Supergirl Plus #1, an over-sized book pairing the title character with Mary Marvel. Despite how unpleasant that particular book's subject matter was, reading it did remind me of DC's Plus line of books. These were a series of team-up books published in 1996 and 1997, each of which was a fairly substantial story (around the size of an annual) pairing the title character with another character, the logos on the cover making it look like the title was, for the Supergirl one, for example, Supergirl Plus The Power of Shazam! Or, for the Flash one, The Flash Plus Nightwing, from which I took the panels above (They're drawn by Eduardo Barretto and Gerry Fernandez).

As I said, I had only read a couple of them when they were originally released and generally enjoyed the ones I did. Looking into it, I see there were a lot more of them than I remembered, and I was now pretty curious about the ones I had left on the racks while shopping for new comics at Books Galore in Erie, Pennsylvania 30 or so years ago.

The majority of them have not been collected. In fact, only the previously mentioned Supergirl Plus, Flash Plus and Superboy Plus #1 have been collected, in books devoted to Supergirl, The Flash and The Power of Shazam. 

That, of course, means if one wants to read any of the other Plus books at this point, one has to track them down in back issue boxes or online. DC could make reading them much easier though. They could always collect them altogether. I'm not sure what one might call such a collection. Maybe DC Plus or DC Comics Plus...? 

Let's imagine DC does decide to do so. What would such a collection include? Well, here's a rundown of the various Plus books...

Azrael Plus #1
By Dennis O'Neil and Vince Giarranno
I didn't read much of Denny O'Neil's 1995-20003 run on the Azrael character, which spanned 47 issues of Azrael and then 54 more issues under the updated title Azrael: Agent of the Bat. Just the first issue, the disappointing Tommy Monaghan team-up and issues that were parts of crossovers like Underworld Unleashed or "Contagion". This special thus wasn't on my radar at all...in fact, I didn't even know it existed until a few days ago.

The selling point is no doubt O'Neil writing The Question again, after his well-regarded, 1987-1990 run on a Question ongoing with artist Denys Cowan, but that was before my time. I would have been more interested in the presence of artist Vince Giarranno, an incredible stylist I have mentioned repeatedly on the blog before (The cover of the one-shot was penciled by Barry Kitson, who penciled the regular Azrael series). 

I actually found a copy of this available online and ordered it...even though the cost of the shipping was greater than that of the book itself. So, I'll probably be reviewing this one soon-ish. 


Green Lantern Plus #1
By Ron Marz, Scott Kolins and John Lowe
I did read this team-up between then GL Kyle Rayner and The Ray, two characters with somewhat similar powers who were also relatively young men. Here they team-up against Doctor Polaris. I don't remember much beyond the cover though, which tells me it wasn't that great (Like, I didn't read it over and over like I did some comics from those years). But I also don't remember it being poorly made, either. I generally enjoyed Marz's GL comics, which I found satisfying if not always inspiring. 

You probably can't tell—I certainly couldn't!—but apparently George Perez inked that cover. 


Robin Plus #1
By Brian Augustyn, Mark Waid, John Royle and Rob Leigh
It looks like this was the last of the Plus specials published in 1996. I always liked seeing DC's various—and, at that point, still relatively new—teen heroes meeting and teaming up. This was 1996, remember, which means it was a couple years before Young Justice: The Secret #1 and the ongoing series teaming Robin, Impulse, Superboy and others on a monthly basis. Again, I don't remember much about this one. The cover is penciled by Mike Wieringo, though that was the extent of his contributions here. 

Batman Plus #1 
By Devin Grayson, Rodolfo Damaggio and Robert Campanella
Was this the best of the Plus specials that I read...? I have to assume so, as it is the one I remember best. I liked that it features what seems a fairly random team-up and the book cemented my admiration for the work of writer Devin Grayson and my affection for the Roy Harper character. This takes place during the brief-ish period in which Roy was just wearing some body armor in lieu of a costume (Between the purple get-up in New Titans and the hat-less "Red Arrow" costume that Dan Jurgens gave him in Teen Titans). 

Set during the time in which Green Arrow Oliver Queen was dead, I remember Grayson having Batman saying something along the lines of "I miss him too, Roy" at one point, in response to Roy's bad attitude toward his friend Dick Grayson's old mentor throughout. I don't think it was until that point that I even recognized the real hook of the book, which was that it featured Batman teamed up with another hero's grown-up former sidekick. And one that was resentful that he had lost his own mentor while Batman was still around.



Catwoman Plus #1
By Chuck Dixon, Anthony Williams and Andy Lanning
Okay, so I am just posting these by the year in which they came out, and then alphabetically, rather than the order in which they were released. 

This one is, obviously, an attractive package: A fully-painted Dan Brereton cover featuring Catwoman at her...Jim Balentiest and a buxom goth girl. 

That goth girl, as the cover says, is Scream Queen, part of the titular rock band in the short-lived, 1996 series Scare Tactics. DC apparently tried to promote the Len Kaminsky-written, Anthony Williams-penciled series by pairing the book's characters with more popular ones in a series of four Plus books, each with a Brereton cover. It obviously didn't work, as Scare Tactics ended up only lasting12 issues anyway. (My belated apologies to Kaminsky and company for not buying it; while the book looks like something Present Caleb would enjoy reading, College Caleb had much less time and money to spend on comics). 

The lead story was only 27 pages, and but it followed by an 11-page story by the Scream Tactics creative team. This was the case for all of the Scare Tactics-related Plus books.

The Flash Plus #1
By Mark Waid, Brian Augustyn, Eduardo Barreto and Gerry Fernandez
I liked this one a lot, too...starting with the very cool, very dramatic cover. I believe it was this issue that I first learned The Flash Wally West's best friend was Nightwing Dick Grayson; having read so few Titans-related books, I pretty much never saw the two in the same comic for very long (I was far more used to seeing Wally paired with Green Lantern Kyle Rayner, who was initially quite cool on, though, being the two young, legacy members of the JLA after Grant Morrison, Howard Porter and John Dell relaunched the book, they were often paired together and gradually seemed to become friends). 

In the story, Dick Grayson and Wally West embark on an annual road trip, but end up having to suit up as Nightwing and The Flash to solve a murder mystery and save the world from an alien inasion.

As noted above, this one actually been collected. It appears in Flash By Mark Waid Vol. 6. 

Impulse Plus #1
By Len Kaminski, Anthony Williams and Andy Lanning
Impulse apparently graduated from being a guest-star in someone else's Plus special to getting his own. This is obviously another of the Scare Tactics specials, pairing the young speedster with someone named Gross-Out. The regular Scare Tactics creative team handled the team-up portion, which also has a back-up like the other of the Scare Tactics-related Plus specials.

Robin Plus #2
By Chuck Dixon, Len Kaminsski, Anthony Williams and Andy Lanning
One of only two examples of a #2 for a Plus book, this one paired Robin with the werewolf character from Scare Tactics. The creative team seems ideal for the book, as it is the regular writer of Robin's series plus the regular creative team of Scare Tactics. 

Sovereign Seven Plus #1
By Chris Claremont, Derec Aucoin, Roger Robinson, Dexter Vine and others
I was actually surprised to find out this even exists. 

Sovereign Seven was a title starring an original superhero team created by Chris Claremont and Dwayne Turner...and, unusually for DC characters, the team was also owned by Claremont and Turner. Which likely explains why you don't ever see them anymore (And/or why Geoff Johns never brutally killed them off in a crossover event). 

Their title lasted 36 issues, which is honestly about three times longer than I had thought it had. I only read a single issue, #26, which guest-starred "Hitman" Tommy Monaghan (and made that fact rather obvious on the cover, with members of the team dressing in sunglasses and green coats like Tommy). It was, if I recall correctly, terrible. (Although, to be fair, most Hitman appearances not written by Garth Ennis were pretty terrible; I think the Resurrection Man crossover might have been the exception that proved the rule.)

Anyway, here they team with the Legion of Super-Heroes, who I am almost as uninterested in as I am the Sovereign Seven. I guess if DC really were to try to collect their Plus books, they would have to negotiate with Claremont and Turner if they wanted to include this in it. Or they could just not include it. I wouldn't mind, personally. 


Superboy Plus #1
By Ron Marz and Andy Smith
The cover makes it look like the title of the book is Superboy Plus The Power of Shazam!, the second half of the equation being the actual title of the Captain Marvel book of the time, but Superboy here teams up with Captain Marvel, Jr., not Captain Marvel or the rest of the Marvel Family. 

I honestly can't remember if I read this one or not, which doesn't seem like a very good endorsement of its quality, but then again, that was almost 30 years ago. I suspect I did; it certainly seems like something I would have bought at the time, and I do have vague memories of these two teen heroes interacting.

Apparently, this cover connects to that of Supergirl Plus #1. 

Su
perboy Plus #2
By Len Kaminski, Anthony Williams and Andy Lanning
I don't much care for this Slither fellow's look—are reptile people dreads worse than white people dreads are nah?—but I have to imagine he looks better painted by Daniel Brereton than he might look depicted by others. But I don't think even Brereton's brushes can make that outfit work (Look how cool Brereton's Superboy looks, though!).

This is the last of the Scare Tactics-related Plus books....at least alphabetically, as I've been listing them there. 

Supergirl Plus #1
By Peter David, Mike Manley, Bret Blevins and John Nyberg
I already discussed this one, obviously. Honestly, if DC did decide to collect all of their Plus comics but decided to leave this one out, I wouldn't blame them. I doubt they would though, as they so recently published it in DC Finest: Supergirl: Body & Soul. 

In addition to that DC Finest: Supergirl volume, it was previously collected in 2023's The Power of Shazam! Vol. 2 (along with Superboy Plus #1) and 2016's Supergirl Vol. 1, making this the most collected of any Plus book.

Superman Plus #1
By Tom Peyer, Bernard Chang and Bob McLeod
Here's another one that I don't remember even existing, but given that it had the Legion of Super-Heroes on the cover, I wouldn't have been interested, which might explain my having no memory of it. Tom Peyer's a pretty great writer, though, and I was able to follow and enjoy his use of the then time-lost Legionnaires in Supergirl Annual #2 (Well, most of them do little more than cameo, while Brainiac gets the majority of the panel-time).

The above cover is by Chris Sprouse, by the way.

Wonder Woman Plus #1
By Christopher Priest, Brian Augustyn, Mike Collins and Tom Palmer
Like the Azrael, Sovereign Seven and Superman specials, this is another one I don't think I knew even existed. It's an interesting character pairing, and now I'm having trouble recalling Wonder Woman and Jesse Quick ever appearing together; I feel like she replaced Wally on the League very briefly at one point (not in JLA, but in The Flash) where they might have, but I'm coming up blank on any particular interaction between the two. 

Wondy looks a little wonky on Mike Collins' cover above, but I would be interested to check this one out. Priest is obviously a great writer (Augsutyn is credited with a plot assist, so presumably Priest did the lion's share of the writing), and neither of these are characters I think I've seen him write before.

So, adding up the page counts for all of these stories and their covers, would mean a trade collecting them would have to be at least 492 pages long. If DC decided they didn't it was too complicated to collect a Sovereign Seven team-up in there, then that would knock it down to 453 pages. That seems like an awfully big page count for a trade paperback collection...although they could easily fit them all in a DC Finest collection. Although if they did so, I can't imagine what they would call it: DC Finest: Plus...? Or would they go with the title of the first story, as they seem to do with some of their DC Finest collections, and it would end up being something like DC Finest: The Anger, The Terror and The Question...?

Considering these comics as a whole, though, I wonder if they are perhaps just too much of their era for DC to consider collecting them...? I mean, all of these characters are still around in some form or another (Well, not those from Sovereign Seven and Scare Tactics, I guess), but the vast majority of them no longer star in their own books, or are even the prime heroes with that name.

For example, instead of being the only Green Lantern and the only Flash, Kyle Rayner and Wally West are now both one of many. Tim Drake was retiring from superhero-ing in the last story featuring him that I read, but even before doing so he was a Robin, not the Robin. That version of Supergirl has been replaced by the Kara Zor-El version...and I thought maybe retconned away, but I think Sophie Campbell is bringing Matrix back in the pages of Supergirl soon-ish. Those particular incarnations of Mary Marvel and Captain Marvel, Jr. would rebooted away in The New 52; Mary's back and active, although I'm not sure what they're even calling Junior these days. 

That said, Superman, Batman and Wonder Woman are obviously all still around and all still starring in a book or three or six (even if Bats and Wondy dress a bit differently now), and Nightwing and Catwoman are also still stars (Do note Nightwing's shaggy hair above, though, and Catwoman hasn't worn the purple costume in forever now). 

As for the creators, there are a lot of great ones involved here, but I think Mark Waid might be the only one among those above that one might consider a name, sells-a-book-just-by-being-attached-to-it. Maybe Preist, too, I suppose. I'm not so sure about Claremont and the late O'Neil and David; do books they've written still have a lot of currently in today's market...?

Anyway, I would certainly buy a DC Finest collecting all of these between a single set of covers. But then, I (quite obviously) don't speak for the entire market. 

Thursday, October 15, 2026

I don't actually want to discuss Supergirl Plus #1, so let's instead look at a Final Night tie-in and Supergirl Annuals #1-2

Gail Simone and company's story from the Summer of Supergirl anthology—which was collected in Supergirl Vol. 2: Hometown Horrors, a trade I reviewed in this column—was about the first meeting of the current version of Supergirl and the current version of Mary Marvel. Reading it made me curious about a previous story about the first meeting of a different version of Supergirl and a different version of Mary Marvel, 1997's Supergirl Plus. 

There weren't all that many Plus books, but I thought they were a pretty fun idea, oversized one-shots featuring a team-up of a popular character plus a sometimes less popular one (There were a whole round of them featuring the cast from the short-lived monster rock band book Scare Tactics, for example). I recall liking the handful of them that I had read (Batman Plus featuring Arsenal by Devin Grayson and Rodolfo Damaggio, Green Lantern Plus featuring The Ray by Ron Marz and Scott Kolins, The Flash Plus featuring Nightwing by Brian Augustyn, Mark Waid and company, and so on). 

I had never read Supergirl Plus, but I rather vividly recall a friend of mine talking to me about how insane it was. A fan of the Supergirl TV show, she went looking for Supergirl comics during its first season on the air, and this issue was one that she found. That it featured another young female superhero just made it all the more appealing. In her words, it was about Supergirl and Mary Marvel teaming up to fight a child molester at the mall.

As I said on Bluesky the other day, I had assumed she was kidding. Or at least exaggerating. 

She was not. 

Seeing that DC had fairly recently collected the one-shot in DC Finest: Supergirl: Body & Soul, I ordered the trade from the library, and was excited to dig in, as the lead story, the team-up, was written by the writer of the Supergirl title at the time, the great Peter David, and it featured pencil art by Mike Manley and Bret Blevins, with Jon Nyberg handling the finishes. It looked great.

But yeah, it's about a child molester targeting Mary Bromfield at the mall...and Supergirl and Mary Marvel don't team up to fight him, but end up fighting one another for most of it. First physically and then, later, taking opposite positions on how to deal with the alleged molester.

I say alleged because the book itself never clarifies whether or not the man, a police officer who is friends and colleagues with this version of Supergirl's policeman father, had sexually assaulted Mary or not. We see him approach Mary Bromfield and put his hand on her shoulder. Then we see Mary Marvel attacking him, saying he tried to assault a young girl. 

As to what happened between those two scenes, we get Mary's telling and the man's telling. The basic events line-up—suspecting her of shoplifting, he takes the young Mary out of the mall and to his car, she escapes and runs away—and even the dialogue is close if not exact in both tellings. In Mary's, he's depicted as lascivious and she says she touched her before she manages to run away. In his telling, he's completely professional throughout the entire encounter.

Before reading it, I was planning on reviewing the story for a blog post. But having now read it, I don't want to. It was just too weird and too dark and too unpleasant. 

I don't want to speak ill of the recently dead David, an unquestionably great writer who has produced an incredibly revered an influential body of work, including several series I quite enjoyed. 

I don't want to quote and try to parse the dialogue.

I don't want to scan an image of the middle-aged police officer licking his lips as he pushes Mary into the car in her telling of events. 

And I just plain don't want to spend an hour or two thinking about the subject matter, honestly. 

Maybe I wouldn't have minded doing so as much in the late '90s, when it was originally published, or in the late '00s, when I launched my blog, but not now, when there is a man adjudicated of sexual assault and accused of at least 20 more sexual assaults in the Oval Office, when there is an apparently whole of government effort to cover up the Epstein files, full of stories of adult men preying on minors, which is being led by the current Attorney General of the United States, and not when the story of a horrific rape at Cornell University is in the news, a story that has provoked a grotesque, inhumane backlash against the alleged victim and a defense of the young men who raped her (and other young men who were told about the events in real time and yet did nothing to stop them). 

Now, that 29-year-old comic book story is technically well-written. And it is quite well-drawn. 

But it's weird as hell that DC Comics published it. 

We, the readers, never find out what exactly happened, whether the man did attempt to sexually assault a child or whether Mary had misinterpreted the situation (The ending, showing the man alone in his car and bursting in to tears suggest he likely did assault her...although it's also possible to read it that he was so upset over the fact that he was accused at all that he broke down). 

But the story presents us with one superhero who may have been mistaken about whether or not she was sexually assaulted in Mary Marvel. And another superhero, the one whose name is on the book, torn between whose word to take, and ultimately deciding that the legal process must play out to determine whose version of events is actually true (A technically, legally correct opinion, I guess, but why would the writer maneuver her into this position at all?). 

That Supergirl learns that Mary Bromfield and Mary Marvel are one and the same by the end of the story, and that Mary is thus hamstrung from pursuing justice through the legal system because she also wants to preserve her and Billy Batson/Captain Marvel's secret identities, doesn't seem to factor into Supergirl's thinking at all.

I guess I said more than I meant to say about it, but there's a lot more I could say. 

Let's leave it at this: What a weird fucking comic book story this is.

**************************

Instead of a full discussion and dissection of the Supergirl story I picked up this collection in order to read, let's instead focus on a few other points of interest in it, tie-ins to various DC Comics events of the time. 

This volume collects the first 18 issues of the 1996-2003 Supergirl series, all written by Peter David, plus Supergirl Annuals #1-2, the aforementioned Supergirl Plus #1 and a short story from Showcase '96 #8. Flipping through, I noticed that meant a tie-in issue to the 1996 Final Night crossover event and annuals from the "Legends of the Dead Earth" and "Pulp Heroes" theme years. 

I have at this point read almost none of this iteration of the Supergirl book; two issues for sure, maybe four at the most. (Scanning the cover gallery on The Grand Comics Database, I think I only read 1999's #38, a Zauriel team-up and a Day of Judgment tie-in, and 2001's #63, a Batgirl team-up and a Joker's Last Laugh tie-in, which was collected in last year's DC Finest: Batgirl: Nobody Dies Tonight. It's entirely possible I also read #36 and #37, which were part of a crossover with Young Justice, but, unlike the issues of Young Justice in which Supergirl appeared, I have no memory of them).

If I understand correctly, this Supergirl series started out being about the post-Crisis Matrix Supergirl, a being made of synthetic protoplasm with psychokinetic powers who took the shape of the dead, pre-Crisis Supergirl, a being who then somehow bonds with a dying human girl named Linda Danvers in the small town of Leesburg.

And that is about all I know, really. 

************************

I liked the Final Night crossover in general. The main, four-issue series was written by Karl Kesel and penciled by Stuart Immonen and the plot involved the threat of Earth's sun being extinguished by a Sun-Eater, something from a 1960's science fiction comic that had since become part of the DC Universe. Its name tells you what it does.

While the mini-series follows the superheroes' valiant efforts to save the sun, the day is ultimately saved by a bit of deus ex machina from Parallax Hal Jordan, who seems to expend all of the energy he has amassed in the previous years doing so...and gives his life, giving the character a noble (and ultimately rather temporary) death after his previous heel turn.

What was different about the storyline, and what made it of greater interest to me, was how hopeless things eventually got, with parts of the main series and many of the tie-in issues featuring not just the heroes trying to stop the Sun-Eater or deal with the threats of the sun going out and the Earth starting to freeze but also visiting their loved ones to say goodbye. For all the DC Comics stories about the world almost ending I've read, this was the rare one in which the actual end of the world seemed imminent enough for characters to react as if this was actually it (My favorite tie-in was Hitman #8, in which the only mildly super-powered Tommy Monghan and his hitman social circle barricade themselves in their favorite bar and tell one another stories as they wait for the world to either end or for the superheroes to sort things out as they usually do). 

DC released a collection of the main series, a Parallax one-shot tie-in and the issue of Green Lantern dedicated to Hal's post-event funeral in 2021. I enjoyed Final Night every time I've read it. The tie-ins haven't all been collected together before, and you're most likely to find them in trade collections of the title they appeared in. The Supergirl one, for example, is in this volume DC Finest. 

Now, it's actually not much of a tie-in. If this were a comic with the Crisis On Infinite Earths branding rather than the Final Night branding on the cover, we'd call this a red skies issue. Of course here, the sun has gone out, and so the skies are black...and snowy.

Given that this is only the third issue of a new ongoing series, however, I suppose we can forgive David for not completely committing to the crossover event, and instead doing the bare minimum to do so (Of course, if memory serves, David's Final Night issue of Aquaman was rather half-hearted in its connectivity to the crossover as well, with the cover depicting Aquaman's harpoon hand breaking through the ice of a frozen ocean, while the inside mostly had the characters going about the story David had presumably already written for them, likely altered to involve the sun temporarily going out and the ocean's surface freezing). 

Supergirl is in Leesburg and trying to keep the populace calm while everyone is understandably pretty freaked out. There are riots in the streets and fires everywhere. In the opening scene, Supergirl is in a church, facing a crowd that soon turns violent and, when she realizes one of her old powers doesn't seem to be working and it's not as easy to escape as she thought, many of them attack and start beating her (Don't worry, she's fine; her invulnerability is working as always).

Soon, her/Linda's father appears with some other cops in riot gear and calms the mob down.

Meanwhile, Linda's mom is driving slowly around town in a car with a loudspeaker on top, encouraging people to meet at the church for prayer and counseling. She's soon attacked by rioters.

Before long, it's clear that the rioting isn't the natural result of panicked people facing the literal end of the world, but that they seem to be...devolving...?

They are. This is thanks to a talisman called The Heart of Darkness, according to recurring character Buzz, who tells Supergirl its spell only works when there's an eclipse of the sun. Or, as here, when the sun seems to be in the process of being eaten. 

So that's the only real connection to Final Night. Were this not a crossover to the event, David might have only needed to change a line of dialogue here or there. Of course, as is, the sun going out provides a good fakeout for the rioting, with readers suspecting one rationale, before learning what's really behind it. 

On the final pages of the issue, Supergirl discovers who it is that has the talisman and is thus behind the madness afflicting her town, endangering her parents and the death of a friend's brother: Gorilla Grodd.

While I obviously was in the dark about the ongoing Matrix-and-Linda-are-now-one plot and this Buzz character and the off-panel, seemingly demonic entity he converses with in one scene, everything else was easy enough to follow and is as well constructed as one might expect from a Peter David comics script.

One could complain about the "red skies" nature, but, again, this is only the third issue of a new series, and David understandably prioritized making it more of a Supergirl issue than a Final Night tie-in. It might have been interesting to see what he might have written if Final Night fell on, like, the twenty-third issue of the series, or if DC had given him a story in a special Supergirl tie-in or an anthology to deal with her reaction to the sun going out/the world ending. 

I was quite surprised by how much I liked the art, as it was penciled by Gary Frank. When I think of his work, I tend to think of his many collaborations with Geoff Johns, on the likes of Superman various Superman books, and Batman: Earth One, the New 52 Shazam! and so on, where his work is very realistic, and quite full of fussy little lines that can lean toward what I personally perceive as a sort of ugliness. 

I suppose it's possible his style evolved between his work on Supergirl and his work on Action Comics a decade or so later, but I have to assume some of the difference comes down to the inking. This Supergirl art has all of the virtues of Frank's work, including his solid characters and realistic style, but it looks far smoother and cleaner than his later Johns collaborations. This issue of Supergirl, he is inked by Cam Smith. 

Of course, there's at least one point wherein that realism is something of a detriment. His Gorilla Grodd looks way too much like a real gorilla in this issue. In fact, it seems as if Frank used photos of real gorillas for reference, as this Grodd's face lacks the spark of intelligence, and he's missing his shaggy sideburns. He also doesn't have any attributes to suggest he's something more than the gorillas you might see in the zoo; he has no elongated skull, no big pot belly, no upright stance, no expressions. (I should note that Grodd looks more Grodd-y on the cover of the next issue, though.)

Oh, and he also looks really, really small, about the size of a real gorilla, I guess, rather than the towering brute he usually is (In all except one panel, where he seems to have suddenly grown about five times as big, and dwarfs a prone Supergirl, who was taller than him in previous panels). 

Having done years in the blogosphere and online comics news sites, I suppose it's also worth addressing the subject of Supergirl's skirt and shorts here, huh? This Supergirl costume, as Frank draws it, has a really, really small skirt. In fact, it's so short that I realized early on that I think it's meant to be more of a decorative element than a garment. That is, it makes sense to think of Supergirl's costume as a blue bodysuit with a skirt wrapped around it for a splash of red color, rather than the skirt being something meant to conceal what's beneath it (There's a panel early on, for example, where Supergirl plunges straight down from the sky, and her skirt naturally flies straight up and one sees that she's basically wearing a long-sleeved one-piece bathing suit, rather than a top and skirt over a pair of underwear or shorts.)

Er, except on the cover of this issue. There it looks like Frank just drew her bare ass under the skirt, and the colorist later added tiny blue shorts under it (The blue color is there, but there's no black line designating where the artist would have drawn the shorts ending and her legs beginning).

Now, how exactly Supergirl manages to save Lessburg from Grodd isn't revealed until #4, which I did not read, but I did flip through it pretty thoroughly, looking at the drawings of Grodd and Supergirl, and interestingly/depressingly, once Supergirl falls under Grodd's mental thrall and thus temporarily becomes bad, she naturally starts dressing in sexier clothes.

As you can see on the cover for #4, she changes into a crop top and leather pants with cut-outs along the sides. (Also, her hair suddenly gets much curlier and seems to have much more body than when she's in her normal "good" frame of mind, for some reason.) I suppose this is another example of the men who make superhero comics designating that a heroine has gone bad by having her start dressing sexier or in fetish gear (Hellfire Club Jean Grey, Sue Storm's Malice personality, Supergirl on Apocalypse in Superman/Batman, Countdown's Mary Marvel, etc.).

Again, I didn't read that issue, just flipped through it, so I don't know if Supergirl explains why she decides to change clothes (and tease out her hair!) now that she's being psychically dominated by a telepathic super-ape...or if Grodd made her change clothes and, if so, why, as it would be weird for Grodd to be interested in women in leather, wouldn't it...?)

**********************

By 1994, DC had abandoned their summer annual events, in which each series' annual was part of a big crossover event storyline, and they had instead moved to doing standalone annuals all organized around a shared theme. The theme for 1996 was "Legends of the Dead Earth", explained thusly:
Earth is dead.

Those who once might have called it home are long scattered to the endless stars.

But in that scattering, on a thousand different worlds, by a thousand different ways...

Earth's greatest legends live on. 

What, exactly, did this mean...? I'm not entirely sure, having only read a single one of these 25 annuals (That would be Doug Moench and Vince Giarranno's Batman #20, purchased because I so liked Giarranno's over-the-top art; it was no great shakes, but it did let Giarranno redesign Batman and his supporting cast, giving us a furry version of Catwoman and a Scarecrow with the head of a crow. I wouldn't mind reading more of these now though, should DC decide to collect them into some DC Finest collections...although I would hope they would do Armageddon 2001, Eclipso: The Darkness Within and Bloodlines first).

It seems to be that all of the annuals were sort of Elseworlds stories ("Elseworlds" was actually the theme for the 1994 annuals), with the scope narrowed so that they had to be set in the far-flung future, which seems to have translated into science-fiction legacy versions of the heroes of 1996.

The Supergirl annual contained three stories, and thus three different versions of Supergirl...or, I guess, two different Supergirls and a story of a third. That translates to a 22-page lead story and two eight-page back-ups. (That's 38 pages total, for just $2.95!)

The lead story is "The Surrogate" by writer Chuck Dixon, pencil artist Ron Wagner and inker Bill Reinhold, and it's the one that corresponds to the cover. It involves a sort of clever sci-fi mining operation, in which a scientist in the employ of a mining company straps unwilling human subjects into chairs and puts a special apparatus on their heads that allows them to control big, metal, shape-changing humanoid mining avatars in an incredibly hostile environment that no human being could possibly survive.

These are all big, squarish-looking entities that visually suggest more machine-like versions of Marvel's Mindless Ones, and the shape-changing is apparently limited from the wrist down, so they can turn their "hands" into whatever tools they might need. The scientist and mining people refer to them as "Tooljerks."

One such unwilling subject for the procedure is a young blonde woman named Cryssia, whose parents used to tell her stories of Supergirl when she was a little girl. Something goes wrong (or right, I suppose) with the procedure, however, and the machine that would allow her to control her Tooljerk loads too much of her into the avatar, and she is therefore able to control it more completely than she should be able to, and rebel against the safeguards put in place.

She immediately transforms it into the shape of Supergirl, drawing an S-shield over its breasts, and then attacks and destroys the whole mining operation before heading off into space (On the cover, this Supergirl is silver in color, while the one within the book is golden...and thus looks an awful lot like a prototype for Superman Kal-El as he appears in the 853rd Century in DC One Million). 

It's a fine and direct, if simple, story, and one that probably didn't need all 22 pages to tell, but Wagner's art is fun, and he makes good use of the extra space to draw cool stuff. 

The first back up is "The Legend Lives On", by writer Barbara and Karl Kesel, with pencils by Dick Giordano and inks by George Perez (That's quite an art team for a back-up in an annual!). Well, this is the first back up in this particular trade, anyway; on the table of contents for the annual, the back-ups are reversed.

This features four sexy space ladies in various skimpy costumes; two look human, one is clearly Tamaranean and another is orange with antennae, and thus appears to be the same species as that one guy from the Legion of Super-Heroes (She's referred to as half-Durlan at one point). 

They find the fifth member of their crew dead in the cargo hold of their space ship, and she seems to have been in the process of drawing an S-sheild on the floor when she died, which they assume means she was trying to identify her killer.

This leads to a discussion of the Supergirl legend, which is interestingly and amusingly garbled, no doubt the result of a centuries-long game of telephone in the telling. (The most interesting bit is a panel that refers to her being active until "the time of the Legion of Titanic Heroes", in which we see this story's gloved version of Supergirl amid a group that seems to consist of Robin, Nightwing, Donna Troy, Red Star and Starfire (and someone I don't recognize) wearing what look like matching, Legion versions of their costumes. Legion Robin looks pretty cool, actually!)

Anyway, the women quite paranoidly accuse one another of being a murderous Supergirl in disguise, laser blasting each new suspect until the whole crew is dead from one cause or another, and the Kesels give us a twist, stinger-style ending that explains what exactly happened in the story. 

Again, there's not much to it, but it's a solid bit of storytelling, with pretty much perfect art for a superhero comic.

Finally, there's "Shootout at Ice Flats," written by Joe Lansdale and Neal Barrett Jr., pencilled by Robert Teranishi and inked by Stan Woch.

This is basically a Western, even if set in a small town on a distant planet, it's familiar-looking society full of familiar objects from our time that the characters don't seem to completely understand...or even recognize. Young, blonde schoolmarm/sheriff Eileen Garrett gets her butt pinched in a bar by a literal cowboy, a humanoid bull*, and she slaps his wrist and knocks him down with her weapon, a ruler.

He says his sister will get her, and Eileen and the bull-man's cow sister do indeed have a showdown. Eileen gets an unexpected surge of power from a good luck talisman that her mother gifted her the night before, a star with an S on it that she says came from Sardine Girl, presumably another joke about how the Supergirl legend has gotten garbled over the centuries. 

Again, nice art (I'm not familiar with Teranishi at all) and a light story. Probably the lightest of the bunch, actually, but it's not so bad as to cancel out the good that came before it. I didn't find any of the jokes particularly funny. The minotaurs in a western setting is probably the most inspired gag but, by this point, I had seen it before elsewhere. 

**********************

After "Legends of the Dead Earth", the next year's annual theme was "Pulp Heroes", in which creators were apparently invited to put DC's heroes of 1997 into various "genre" stories from the pulps that preceded comics, like Westerns, romance, detective, action adventure and so on. They also all had painted covers.

Still a relatively poor college student, I didn't buy or read that many of these the year they came out that weren't attached to ongoings I was already reading (JLA, Hitman, Aquaman, etc.), but, in the years since, I have found several in back issue bins, and I don't think I've read any that weren't at least pretty good. (Looking over the list of 23 annuals now, I think I've read 10 of them; again, this line of annuals would make for a great set of DC Finest collection!)

("Pulp Heroes", by the way, was the last of the line-wide annual themes or crossover stories; 1998 and 1999 were limited to JLA and some of the ongoings starring members of the League, for the crossover stories Ghosts and JLApe. Then in 2000, there was "Planet DC", which introduced international heroes and characters, but there were only a handful of these annuals and, after that, DC seemed to have given up on the idea of annual events of any kind.)

Now, these stories weren't Elseworlds-like reimaginings of the title characters as pulp-style heroes, but rather in-continuity, DCU stories within a particular genre. For the most part, they tended to still be superhero stories, and the degree to which they embraced the assigned genre varied from book to book (Two of the "Weird Western Tales" books I recall, for example, were the Hitman and Robin annuals, in which writers Garth Ennis and Chuck Dixon sent Tommy Monaghan and Tim Drake West for adventures involving shootouts and other elements familiar to the genre).

Supergirl Annual #2 was a "Young Romance" title, but the men who made it—and yes, all of the writers and artists involved in the annual's two stories were men—basically just present us with superhero stories with elements of romance to them. Certainly the romance elements of the lead story, by Tom Peyer, Anthony Castrillo and Jordi Ensign, are more-or-less bolted-on, the nods to the genre coming on the cover, and a pair of splash pages of Supergirl and the time-lost Brainiac 5 kissing while melodramatic narration fills too many boxes with their thoughts.

The back-up, a 17-page story by Chuck Dixon, Greg Land and Prentis Rollins, is actually more romance than superhero, depicting as it does a pair of teenagers yearning after their respective crushes and ultimately becoming a couple, but it's still a superhero comic. 

The Peyer-written lead story is entitled "Secret Hearts" (Although the cover calls it the more confessional sounding "I Lied For Love!"). In it, Linda Danvers finds that things in Leesburg are going crazy in a very Silver Age-y kind of way, the precise sort of wackiness that, when seen in a Super-book in the '90s, generally meant Mr. Mxyzptlk was responsible.

For example, her mom is about to prepare dinner, and water shoots out of the stove top. Her dad puts his key in the ignition to start his car, and his car immediately starts shrinking. At the hospital and police station, things are just as weird: An IV bag full of hummingbirds, a cop de-aged to a child and so on. 

Linda eventually calls Clark Kent for advice (Having read so little of the book, I'm not clear on the pair's relationship, but Linda tells her she's "Mae" on the phone, which I guess was their name for Matrix when she wasn't Supergirl, "Mae" being short for "Matrix.").  She needs someone smart to help her figure out what's going on, and after demurring that "most of the geniuses that I've met are pretty nasty characters," Superman directs her to "the smartest person on Earth" at the moment, the Legion of Super-Heroes' Brainiac 5 (As you guys know, I'm pretty ignorant of the LOSH and their goings-on, but this seems to be during the point in the 1990s when a group of teenage Legionnaires were temporarily stranded in the present day DC Universe).

Brainiac, who Peyer establishes is already smitten with Supergirl, as he apparently a thing for strong blondes, is happy to help her investigate, but taps out when he realizes the cause seems to be magical rather than scientific (And, for the record, it's not Mxyzptlk).

Here's where the lying for love comes in. 

"I really hate to do this," SG narrates, before she lays her head on Brainiac's shoulder and says, "Oh, Brainy... ...what am I going to do?"

That seems to be enough seduction to get Brainiac to overcome his aversion to magic and continue to help her against his better judgement. The cause and solution to the madness is basically super-science gobbledygook with perhaps a shade of meta-commentary to it, but the pair ultimately save Leesburg, come clean with their feelings for one another and how they were both dishonest in an attempt to get what they want. And then they share a kiss. 

Again, not reading this volume of Supergirl, I'm not sure if anything ever comes of their apparent mutual attraction and the potential of a romance promised by sharing a kiss, or if this is more like the Batgirl/Superboy kiss in Batgirl #41 that seems to have never been referred to again. Scanning the cover gallery on The Grand Comics Book Database again though, it doesn't look like Brainiac or the Legion reappear in Supergirl for the rest of the run. 

The back-up, "Object of Desire," follows a pair of teenagers at a pizza place in Leesburg. The boy is a Supergirl-obsessed delivery driver with a terrible haircut reminiscent of that of Damage's (The story opens in medias res, within a daydream of his in which he's a dumb-looking, '90s Image Comics-esque superhero saving his girlfriend Supergirl from a giant robot). And the girl is a waitress who has a crush on him, despite the terrible haircut.

He happens to see Supergirl fly over on her way to deal with a dangerous emergency, and he follows...only to end up in deadly peril. In fact, he would have died...were it not for the fact that the waitress with a crush on him had also followed and was able to bring emergency workers to him in time to save his life. 

Having thus been saved by a girl he knows in real life, he henceforth only has eyes for her. A fact attested to when Supergirl again flies above him in the last panel, and he doesn't even notice.

Supergirl is in this, but it's not really a Supergirl story, so much as the story of the two pizza shop kids.

It's actually kind of cute, and not the sort of story I would have associated with Dixon. Also, this still being the '90s, Land's art still looks like something human hands might have drawn (although his style is growing increasingly more realistic, making this story look somewhat of a piece with that of Frank's art on the ongoing), rather than random photos found online and manipulated in Photoshop.

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By the way, the very next issue in this DC Finest collection following the second annual is Supergirl #14, the cover of which brands it as part of DC's Genesis crossover event series. Like Final Night, Genesis was composed of a mini-series, with issues of the publisher's various ongoings devoting tie-in issues to the storyline.

Shouldn't I also read and write about this issue too, then...?

Ha ha ha! No, of course not! There is a key difference between Final Night and Genesis, and that is that Genesis is not good. 

Written by John Byrne, this 1997 mini-series revolved around a "Godwave", a Source-spawned wave of energy that created gods as it passed over the universe and then, on a second pass, created superheroes...in a somewhat nebulous, ill-defined way, given that DC's scores of superheroes all have vastly different origin stories that an hardly share a retroactive root cause.

I read the main series and some of the tie-ins, but I was never really sold on this core premise, and some of the tie-ins with the Genesis-branding on top didn't really tie too directly into the events of the mini. For example, the Batman issue just had the hero dealing with a feeling of unease, as the Godwave not only bestowed particular super-powers, but also feelings of confidence and inspiration and faith that lead guys like Bruce Wayne to dress up in costumes and fight for justice, I guess...? 

So yeah, I'm not reading an issue of Supergirl that ties in to Genesis, but if that sounds like something you're into, feel free to do so and let me know what you think. 



*If you're wondering, as I did when I saw this, the Ryan Browne-created cartoon Wild West C.O.W.-Boys of Moo Mesa debuted in 1992 and thus predates this.