Aside from those, though, and some of the classic comics that would later be collected by Image and IDW in trade paperbacks this century, the Marvel G.I. Joe comic has long been one of my many, manly blind spots in comics history.
Like, right out of the gate. As soon as I would finish an issue, I found myself wanting to read the next, which was easily accomplished, as there are 49 "next" issues in this very volume. (This is dismaying, of course, because it cuts into my productivity; I have repeatedly found myself preferring to read just one more issue of G.I. Joe rather than reading something I needed to read, or writing something I needed to write).
I will, of course, be blogging my way through the book. I considered reviewing it as a whole, but, well, despite the fact that it is now being sold as a series of four huge books, Hama and company weren't creating it as such, but rather as a series of single issues (In this volume, the series starts as done-in-ones, then gradually grows; I'm currently on issue #18, and it seems to be involving into more of a serial, with plotlines now running from issue to issue).
There's that, of course, and then there's the simple fact that it is just so goddam big.
So, after all these paragraphs of background, I'm going to tackle the first handful of issues, via bullet pointed thoughts. This will be the first in what will ultimately be a very, very long series, I suppose.
G.I. Joe, A Real American Hero #1 (1982) "Operation: Lady Doomsday" art by Herb Trimpe and Bob McLeod and "...Hot Potato!" art by Don Perlin and Jack Abel
•Trimpe and McLeod's cover is now iconic, so much so that I feel like I've always known what the cover of the first issue of
G.I. Joe looked like, even if I had never read it (Or read it over 20 years ago and had forgotten it). The image's only real rival on that front would seem to be
that of 1984's issue #21, Ed Hannigan and Klaus Janson's image of Snake-Eyes scaling a wall while firing a gun on the infamous silent issue.
•I was a little surprised that the first issue wasn't a little more "toyetic," given that it owed its existence to the selling of toys. I mean, the average Batman comics or Justice League comic seems more toyetic than the "Operation: Lady Doomsday" story.
Although, on the other hand, the toy line had just started, the TV show was years away and there were only so many figures and vehicles in the line at this point. Revisiting it today, it seems odd to see, like, generic Cobra guys working the computers and communications equipment rather than Televipers, or regular old helicopters and tanks with the Cobra symbol painted on them rather than Cobra FANG helicopters or HISS tanks (My best friend growing up had both; the one-man F.A.N.G. with the detachable missiles was particularly cool).
•The plot of "Operation: Lady Doomsday" is that scientist Dr. Adele Burkhart, "the nation's top nuclear physicist" and "one of the top brains behind The Doomsday Project" has stated that she was misled by the United States government about the true nature of the mysterious project, which she says in a press conference was "the development of a retaliatory weapons system capable of annihilating all life on this planet!"
Hama doesn't elaborate on the specifics any more than that, but this being the early 1980s and her being a nuclear physicist, it no doubt has something to do with nuclear weapons. As a child in that decade, I was genuinely scared of the possibility of nuclear war more or less all the time.
By the fall of the Soviet Union, that fear subsided, and, in the new millennium, it seemed catastrophic climate change was the true danger of life on our planet. Of course, now we seem to have a genuine madman, a person who has never demonstrated any genuine empathy for any other human being and doesn't even pretend to care about the loss of life, in charge of America's nuclear arsenal. And the U.S. is currently at war with Iran, an ally to Russia, who is feeding them intelligence. While Russia is at war with Ukraine, an ally of NATO and, traditionally, the U.S., and the U.S. is backing Ukraine. So honestly, the threat of nuclear war—or at least some limited use of nuclear weapons—has resurfaced now that I'm in middle age.
•Anyway, Burkhart is on her way to testify before congress, and several characters seem to equate her rethinking her participation in the project as something akin to betrayal of the country. When Cobra kidnaps her and whisks her away to a heavily fortified island in the Caribbean, it presents a moral dilemma for our heroes to wrestle with a bit, as they are being tasked with rescuing her.
Short-Fuse asks Hawk if she's a traitor, and the Joe leader replies, "We each took an oath to defend the constitution of the United States. That constitution guarantees the right of every citizen to disagree with the government."
Damn, has the current commander-in-chief read this? (Ha ha, just kidding; it is a well-known fact that he doesn't read, like, anything. I'm sure that includes comics). What about the current secretary of defense? Or secretary of state?
In the next panel, Snake-Eyes asks via sign language that Scarlett translates, "How the rights of an individual compare to the safety of the entire world?", going on to suggest that a bombing raid would solve the problem with less risk.
Hawk argues, "We're the good guys, remember? The island has a civilian population--Besides it's not our job to judge Dr. Burkhart."
The U.S. military defending the rights of citizens to disagree with their government and wanting to avoid civilian casualties...?! What a refreshing change from the headlines of today! I know this is a comic book fantasy glorifying the United States military to children, but I still like to hear it!
Similarly, later, when the Joes ultimately rescue her, Burkhart apologizes to them for thinking so badly of the military before, saying, "I guess I forgot no one has a monopoly on scruples."
•The Secret Service all wear matching black hats in this that make them look like the Blues Brothers. Did they wear old school hats with brims back in the '80s? I don't know; I didn't watch the news back then.
•There's a panel on, like, page three where The Baroness, who was posing as a reporter at a press conference, pulled something out of her bag and screwed it on to her camera, transforming it into a gun, and I, a 49-year-old man, thought, "Whoa, that's cool!" I can only imagine what that must have looked like, to, like, a 10-year-old.
•After we see Cobra and The Baroness kidnap Burkhart, who and what Cobra are is explained in a sequence in The Pentagon during which a General Austin and General Flagg discuss them. Amusingly, the image shown on the computer screen in front of them looks vaguely Nazi-like, with some figures in the background at a reviewing stand as soldiers march by, but the marching seems to be some sort of parade, with a Cobra soldier in the foreground astride a horse, drums on its side.
•It's not hard to see why Snake-Eyes would quickly be the breakout character here...eventually becoming so popular that, for a period in 1993 and 1994, the book would seem to be retitled
G.I. Joe Starring Snake-Eyes, at least based on
the covers.
As the generals talks about calling G.I. Joe into action, a woman calls up 14 headshots on the screen. I'll rattle off some names, if you're a G.I. Joe fan: Hawk, Zap, Grand Slam, Short-Fuse, Scarlett, Steeler, Flash, Grunt, Clutch, Stalker, Braker, Rock 'N Roll, Snake-Eyes and Shooter (Although I'm not sure if a "Shooter" ever actually appears in the comic, or if he's just a guy needed to fill up the screens). They are overwhelmingly a bunch of interchangeable looking white guys in green.
Dressed in all-black with a mask and goggles over his face, Snake-Eyes immediately stands out. Scarlett, the only woman, and Stalker, the only person of color, similarly stand out from the pack. To a lesser degree, so too does Rock 'N Roll who, while still a white guy in army green, at least has a big, bushy blonde beard to distinguish him from the others.
Eventually, the Joes would become much more diverse in every way, with radically different costumes that often had to do with their specific military specialties in some way, but, at this point, the Joes seem to be overwhelmingly made up of "green shits", and I had trouble telling who was who throughout much of the issue.
This group, minus Shooter, would be the entirety of the Joe team for the first year of the book, by the way.
•At two points in the story, generic Cobra soldiers run up to Cobra Commander and stick their arms straight up in the air. On the first occasion, it looked like the soldier was raising his hand, like a school kid trying to get the attention of their teacher. When it happened a second time, I assumed this was supposed to be some sort of stiff-armed salute. This too is vaguely Nazi-esque, although here it is drawn in such a way that the salute looks like the soldiers are performing it straight up, rather than at a Nazi-like angle.
•While the comic never lingers on death, it's clear that people die in this comic, which seems striking, given the fact that all of the laser blasts and explosions of the cartoon never lead to any casualties. There are a few panels showing the bodies of Cobra soldiers thrown into the air during explosions and, in one scene, the Joes discover that Cobra apparently slaughtered the island's civilian population off-panel, as they find their corpses in a village and remark upon the fact in the dialogue, while the art depicts a few bodies strewn about the panel in a relatively long-shot.
•The first issue includes a 10-page back-up entitled "...Hot Potato!", starring Scarlett, Snake-Eyes and Rock 'N Roll on a mission "Somewhere in the Middle East..." Cobra is only nominally involved, and are said to be bankrolling a Colonel Sharif and his "fanatical" Guardians of Paradise group.
The enemy group are brown-skinned and apparently vaguely Islamic (they call the Joes "infidels", in addition to speaking of paradise), but the comic never gets into specifics in terms of what country the action might be set in or where Sharif and his Guardians hails from. Here the Joe's opponents are even more unequivocally killed, being mowed down with machine guns and blown up in explosions.
G.I Joe, A Real American Hero #2 (1982)Art by Don Perlin and Jack Abel
•This is one story I know I have definitely read before, as I was familiar with the cover, the character Kwinn, the weasel skull necklace and the events of the book...even if I didn't recall all of the details.
I didn't read the original issue in 1982, though, but a 1988 reprint of it in Tales of G.I. Joe #2. At that point, I would have been about 11 and would have been steeped in G.I. Joe lore via the cartoon and toys. I remember buying it from a spinner rack in a drug store, making it one of the earliest comic books I had ever read.
•It's set at the North Pole, but the Joes don't yet have any of their winter weather specialists like Snow Job or Iceberg, so Stalker, Snake-Eyes, Scarlett and Breaker are tasked with the mission to investigate a remote U.S. military installation where everyone is found shot to death. The nearest people, and thus the only real suspects, are at a relatively nearby remote Soviet military installation, although given that such an action could lead to the Cold War becoming a hot war, that doesn't seem too likely.
•There's a short passage where the four Joes are all pulled away from leave to go on this mission, and we get hints of what they do when they have free time. The bit with Stalker is fun, as Hama's script and Perlin's art at fist intimate that he's hunting a deer—perhaps, you might say, stalking it—and at the end of the sequence we see he is actually just trying to take a photo of it.
The bit with Snake-Eyes is more revealing. He's found in a sensory deprivation chamber tank in a Columbia University basement. When he emerges, the military guy who has come to summon him sees him without his mask on. (The readers only see the back of his head.)
"My God!" the army guy chokes, "Th-that face..."
"He'll be far more presentable if you give him time to put his mask back on..." one of the two men in lab coats says. "We've grown accustomed to his appearance!"
This is the first intimation in the comic that the reason Snake-Eyes wears a mask is that he's horribly disfigured.
•The plot, which is another extremely solid done-in-one story, involves a big, burly, extremely competent mercenary named Kwinn. In fact, he's so competent that he repeatedly outmaneuvers the Joes, who ultimately only survive their conflict with him here because he feels badly about the work he's doing, and leaves them enough of a lifeline that they ultimately pull-through. At one point, Scarlett delivers a flying kick to the back of his head, and he swats her way, unphased by the blow.
•Apparently, the Soviets were working on some sort of secret device to "beam low frequency fear waves at the U.S. in an experiment to induce mass paranoia." The Soviet operatives weren't immune to the fear waves themselves, though, and grew paranoid that the nearby Americans were spying on them, so they went and killed them all. Then their heater broke down, but by then they were "too far gone" to fix it and ended up freezing to death. The Soviets then hired Kwinn to recover a key component from the fear wave device and the Americans' research and then to destroy all of the evidence.
•Kwinn is apparently Inuit, although, this being 1982, he is referred to as "Eskimo" throughout. The Joes aren't particularly sensitive to Kwinn's ethnicity, either. Stalker refers to him at one point as "our blubber-chewing friend."
•The last page of this comic is so good. Just all-around perfect comics storytelling.
G.I Joe, A Real American Hero #3 (1982) Art by Herb Trimpe, Jack Abel and Jon D'Agostino
•Entitled "The Trojan Gambit", this issue's done-in-one story sees the G.I. Joe team taking a disassembled Cobra robot back to their secret underground headquarters to examine in the aftermath of their latest (and here off-panel) battle against the terrorist organization. The huge robot looks much more generic inside the book than it does on artist Bob Hall's cover, and much smaller; it's actually only about twice the size of a human being, while the one on the cover looks more mecha-sized.
•Hama has a fun, sitcom-esque set-up for this issue. The Joe's base, The Pit, is located beneath the Chaplin's Assistant's School at Fort Wadsworth in Staten Island, New York. Hawk and Scarlett change into their "dress greens" uniforms to attend the Chaplin's Assistant's Social Tea being held in the motor pool above The Pit. Cobra Commander expected the Joes to take the robot back to their radio and ray-shielded base for analysis, though (see the title), and he has a plan: The robot is pre-programmed to reassemble itself and then fight its way out of their HQ, at which point it can transmit a homing beacon back to Cobra and reveal the location of the Joe base. So, while the other Joes are in a pitched battle with a killer robot, Hawk and Scarlett have to play it cool, making excuses for the strange smells and sounds escaping to the surfaces before the attendees at the party become suspicious.
•The robot re-assembly sequence is pretty neat. First, the robot's left hand awakens, throws itself off the exam table, and crawls around like a disembodied hand or arm in an old-school B-movie. Then, when the other hand awakens too, there's a panel in which the two hands stand up and walk around, using their middle fingers like legs and their other fingers like arms, like hands in an old cartoon, to carry the robot's head.
•Hasbro had yet to release any Cobra vehicle toys at this point, so it's up to Heck to design them however he sees fit. While awaiting the robot's beacon, Cobra Commander has his men standing by in hovering helicopters for an imminent attack; these Heck gives cobra hood-like designs, making them look a little like the heads of the snake.
G.I Joe, A Real American Hero #4 (1982) Plot by Herb Trimpe
Art by Herb Trimpe, Jon D'Agostino and Jack Abel
•Bob Hall's cover has pretty much nothing to do with this issue, although I guess some of those Joes do appear in this book (I don't think Hawk has worn such a hat at all in the series yet, though). It makes me wonder if this was just an inventory one applied to this issue for one reason or another.
•The first page of this issue is a splash featuring the face of Commander Wingfield, leader of a Montana para-military group called Strike First, which Hawk says in a briefing are believed to be funded by an international terrorist organization, perhaps Cobra. Wingfield sports a preposterous handlebar moustache, more Snidely Whiplash than Doctor Mindbender.
•Hama and Trimpe never let on what exactly the militia's ideology, religion or politics might be—not unlike Cobra, they seem to be bad guys who are simply bad without a real-world motivation beyond a generic, comic book desire to rule the world—but they are stockpiling weaponry, recruiting soldiers and moving their families to their compound.
And they do have a pair of nuclear bombs. Wingfield's master plan is to fly across the Pacific and bomb the Soviet city of Vladivostock (Which seems to be a real city in Russia, although when I Googled it, it was spelled without the "c"). The Soviets, their thinking goes, will assume that the United States is responsible and will respond, setting off a nuclear exchange. Afterwards, Strike First will emerge from their bunker to take over.
Plan B is to set off the second nuclear bomb right there at their camp should the authorities raid them, which might also set off a nuclear exchange, although in that case they will all be dead and unable to take over the world afterwards.
•This reminded me a bit of Peter Laird's 1987
Teenage Mutant Ninja Turtles #12, in which the Turtles encounter a militia in rural New Hampshire that
also has a nuclear bomb. I can't recall what their plan for it was, though.
•The Joes' mission is to infiltrate the militia. Hawk and Grunt go undercover, joining up and going through Wingfield's rigorous basic training (and they have to keep intentionally holding back—running slower, fighting with less skill—so as not to give themselves away). Meanwhile, Snake-Eyes will sneak around the perimeter and do Snake-Eyes stuff. We see the notes he takes while doing his observations, written in cursive on a notepad, and the notes serving as narration boxes in several panels. Snake-Eyes has really nice handwriting!
•There were passages of this issue where Trimpe and company's artwork reminded me of the work of Benjamin Marra and the more recent graphic novel work of Derf (mostly in the drawings of Hawk's face), while others reminded me of John Romita (mostly in the drawings of Grunt) and Jack Kirby (some of the physical action). Romita and Kirby make sense, given that this was an early '80s Marvel book, but as for the others...? I don't know; did Trimpe maybe inspire those guys? (I wouldn't be surprised in the case of Marra, whose Terror Assaulter: O.M.W.O.T. has a degree of post-modern adult power fantasy G.I. Joe-ishness about it.) It might just be me, though.
G.I Joe, A Real American Hero #5 (1982)Art by Don Perlin, Jon D'Agostino and Mike Esposito
•This issue opens with some of the boys washing "the o'l MOBAT--Multi-Ordinance Battle Tank", the team's highly advanced super-tank, which, we are told, is "packed with stuff our Cobra enemies would curl up and die for." They're prepping it to appear in a military parade in New York City; despite the tank's secret nature, General Flagg wants to roll it by the joint chiefs of staff to convince them that no one will be able to tell the difference between the MOBAT and a regular, more run-of-the-mill tank. For the first two and a half pages, Clutch, Breaker and Grunt talk up the tank and its various features to a completely unimpressed Scarlett. Naturally, each of the features they mention in passing here will later become key in the comic. Is this an example of Chekov's gun...? Or maybe Chekov's tank...?
•Cobra Commander is in the process of engaging in what appears to be his hobby—sitting on a cobra-shaped throne and shooting at mannequins of the members of the G.I. Joe team across the room—when the Cobra spy network informs him that the MOBAT will be in the parade. A plan is quickly formulated to steal the tank, as Cobra is just as interested in it as the Joes said they would be a few pages earlier.
•Their plan involves agents disguised as a suspiciously bad marching band and a huge float with secret doors. It doesn't go off quite as planned, though, and the rest of the issue is devoted to a chase through the streets of New York, as Cobra forces try to catch, corner and take the unarmed and thus mostly defenseless tank from the three Joes operating it.
•Steeler uses the tank's "electronic gun sight turned on full magnification" to perv on one of the majorettes in the band in front of them. He doesn't yet realize that the butt he is ogling is actually that of a Cobra agent.
•In Central Park, some jocks from City High make fun of the Cobra agents for their choice of disguise. That's right, only nerds would join a stupid marching band, kids. Now you know...and knowing is half the battle!
•Quite audaciously, Cobra Commander and The Baroness have stationed themselves beneath the parade's reviewing stand for this operation...quite literally under the noses of Flagg and the other generals. When their position is finally revealed by Clutch, Flagg and Cobra Commander pull their guns on one another, but the Commander is protected by standing amidst a nearby Girl Scout troop.
"You would have fired by now if you had it in you!" Cobra Commander taunts him, "But you are weak, Flagg-- --And I am strong!"
Strong, maybe, but a lousy shot. The Commander fires at Flagg but ends up just grazing him ("TZINGGG!", a good bullet-whizzing-past sound effect) before fleeing.
A few panels later, Clutch questions Flagg, who we are told is the captain of the army pistol team: "I've seen you put a whole clip in the bull's eye--at ten times that range--but you never even released your safety!"
"Yeah, well, that's why we're the good guys," Flagg responds. Apparently, he didn't want to even risk the remote possibility of hitting a little girl.
Again, while it might be a fantasy that the U.S. military is that noble that they would let a terrorist get away to avoid a potential civilian casualty, it's a nice and comforting fantasy.
•I started this book fully expecting it to be a bit of a slog, especially at the beginning, as most of the characters I know and like the best weren't introduced until a few years into the franchise's existence, but that has not been the case. These first five issues were all tightly constructed done-in-one stories, offering plenty of action, engaging plots and just enough characterization to care about the various players. And while I'm not super-familiar with the genre of war comics, my main exposure being DC's WWII-set comics of the 1970s that they collected in those Showcase Presents black-and-white collections, Hama and company seem to have done a fine job of updating that particular waning comics genre and synthesizing it with many of the conventions of superhero comics.
G.I Joe, A Real American Hero #6 (1982)Plot by Herb Trimpe
Art by Herb Trimpe and Jack Abel
•This begins the first multi-issue storyline in the series, a two-parter that concludes with the next issue.
•The plot for this one actually involves several real countries, and thus probably felt more ripped-from-the-headlines than some of the other stories that have appeared in the title so far...although I'm not sure how many G.I. Joe readers in 1982 actually also read newspapers.
A secret Russian spy plane that utilizes anti-gravity technology has crashed in the Hindu Kush mountain range in Afghanistan. A CIA team has made contact with the Afghanis who have it in their possession, but the Joe team is needed to transport it. They will be doing so via a big Rough Terrain Vehicle (or RTV; as you've probably noticed, G.I. Joe is a comic in love with acronyms), which looks a little like a giant truck version of a lunar rover. It will be parachuted piecemeal into Afghanistan along with the Joes, and they will then assemble it, load their cargo on it and drive it to Pakistan and safety. Complicating matters are the fact that both the Soviet Union and Cobra will be after the plane as well.
•The RTV, by the way, is not from the toy line, but an original—if toyetic!—creation of Trimpe's here, I guess.
•On the plane rider over, a clean-shaven Clutch—it seems like the artists or colorist forgot his beard in this panel; that, or it grows really fast, as it will be present in future panels—hits on Scarlett. Here's the whole exchange.
Clutch: Hey, Scarlett! I hear you're going to be riding shotgun on the Ar-Tee-Vee!
Scarlett: What of it, Clutch?
Clutch: Well, if you get tired of staring at Steeler's ugly mug, maybe you can ride point with me and we could, uh, run out of gas somewhere...?
Scarlett: Frankly, Clutch--I'd sooner have a date with Clint Eastwood's baboon.
Clutch: It's your loss, babe!
Scarlett: Don't call me "babe", you grease monkey!
Though it seems like a bit of a throwaway scene here, Hama will revisit Scarlett's ill feelings towards Clutch in future issues, so this seems like the beginning of real enmity between the pair. (As I was only five years old in 1982 and thus wasn't up on the pop culture of the moment, I had to Google "Clint Eastwood's baboon". I came up empty, so I imagine Scarlett was referring to Eastwood's Every Which Way But Loose and Any Which Way You Can, in which Eastwood co-stars with an orangutan, not a baboon. "Baboon" is a funnier word, though.)
•Interesting to read this story from the other side of 9/11, as Trimpe and Hama take some jabs at the CIA while lionizing the Afghan rebels, who, at the time, we were supporting in their war against the Soviet Union.
The Afghanis are depicted as so competent that they get the drop on the Joes, and though Hama writes their leader Ahmed's dialogue in a broken English to demonstrate that it is not his first language ("Please to accept apology for being too cautious!"), they are depicted as the rough equivalent of the America's elite fighting force.
When the CIA guy ribs Stalker about the incident—"Looks like these Himalayan hillbillies really caught you guys with your pants down...If they had been the October Guard, the top Russian assault team--you'd be buzzard meat right now"—Stalker dismisses him coldly.
"Look, you tend to your business and we'll tend to ours!" he says. "You wanna be helpful, you give a hand with the crates! And if that ain't exciting enough for you-- --you can just grab a machine gun and join our team!"
Later, Ahmed tells Stalker that the CIA guy was similarly surprised by them upon his arrival ("We scare him so bad he drop his gun and surrender before he remember password!"). Ahmed asks Stalker if the Americans can send them weapons to fight the Russians, and Stalker says he will do what he can.
When the Joes leave the camp, the CIA guy tells Ahmed that Stalker, "a two-bit line infantryman", is not actually in a position to promise anything.
"He is a fighting man!" Ahmed counters.
"So?" the CIA guy replies.
"I knew you wouldn't understand!"
•Oh, back to something the CIA guy said earlier though. "October Guard." That's the Soviet equivalent of G.I. Joe. I was really surprised to see them in this comic (That's them on the other side of Cobra Commander's mask on the cover). That's because I had assumed they had originated on the cartoon, but I guess not; Trimpe and Hama must have created them for the comic before they made it onto TV a few years later.
They first appear in a pretty spectacular double-page splash, which I think is the first of the whole series. In it, the Joes' RTV and VAMP (Vehicle Attack/Multi-Purpose) are in the process of crossing a deep gorge, and the October Guard are doing the same in their own high-tech vehicle, and everyone is blasting at everyone else, the firefight continuing as everyone's in mid-air.
•No one dies in the ensuing gun battle, and eventually they all get close enough to switch to hand-to-hand combat, too. No one dies in that either, but then, it only goes on for about two pages, before a small army of Cobra troopers arrives and surrounds both teams. In the series' first cliffhanger ending, we get a close-up of Cobra Commander, the Joes and Guard seen reflected in his facemask, not entirely unlike on the cover.
"Sergeant, collect their arms..." he orders an underling, "Then, you may line up all the prisoners by the ravine-- --AND KILL THEM!"
Is this the end of the G.I. Joe team...and The October Guard? Well, given that there's still over a thousand pages left in this collection, probably not, but as to how they will get out of this situation, we will have to wait until the next post, because I have decided six issues is more than enough per post on G.I. Joe, A Real American Hero.
I do hope you guys are interested in Marvel's G.I. Joe comics too, because the series ran 155 issues, so, divided by six that's...about 25 posts. Although given that these compendiums also include spin-off series and specials, it will likely turn out to be more than that....