Batgirl: Stephanie Brown Vol.1
It's unclear if DC is going to continue collecting the 73-issue, 2000-2006 volume of Batgirl after the third collection of Batgirl: Cassandra Cain (which ended the run by the original creators, and would be a fairly natural stopping point). The release of Batgirl: Stephanie Brown Vol. 1 at this point would seem to argue against it, though.
This collection includes the first 12 issues of the 24-issue, 2009-20011 Batgirl series, the one starring former Spoiler, former Robin Stephanie Brown as the new, third Batgirl. So yeah, with this collection released, the entire series is already half-collected; smart money says DC will definitely get around to collecting all of the issues of this particular volume of Batgirl.
This was actually kind of a fun read for me, as I skipped them the first time around, so it was all new to me.
As to the why, well DC basically "broke" Batgirl in a series of poorly considered moves starting with the "One Year Later" arc of Robin, and subsequent attempts to fix the damage they did there in comics like Teen Titans and a Batgirl miniseries. That Batgirl, Cassandra Cain, had essentially become so narratively toxic that she barely appears in this series; the moment in which she hands over her costume and her codename to her friend Stephanie Brown consists of her basically just stripping off her costume and then peacing out, disappearing into the Gotham night (in her underwear, I guess).
I additionally kind of hated the new costume, a purple, black and gold affair that had an Utlimate Marvel-like quality of "realism" to it, looking like something that might appear in a live-action movie starring Batgirl, rather than a tolerable costume design (the even gave her a utility garter belt, to echo the one she had in earlier Spoiler costumes). Of course, on the other side of The New 52, wherein everybody had terrible new costumes, this one doesn't look so bad at all.
Finally, the book just kind of looked poorly-drawn. That's one of the detrimental factors that repelled me from the monthly, serially published that time has not healed. Just looking at the credit page of this collection, there are 15 credited artists. That is a lot of artists for a 12-issue series. Lee Garbett and Trevor Scott are the "regular" penciler and inker, respectively, but by my count Garbett pencils seven issues solo, with four other of the other issues involving him splitting pencilling duties with another artist. Scott inks just four issues solo, two others with another inker, one with two other inkers, and then others ink the rest. While the book looks mediocre at best for these first 12 issues, the constant fluctuations of style and ability that comes with so many artists trying to draw a single book over the course of just one year certainly don't help matters at all.
It's really a shame, because writer Bryan Q. Miller seems to be on fairly solid footing here, once old Batgirl Cassandra Cain is waved off the stage. Stephanie Brown is about to start her freshman year in college, and just about everything has changed for her and the rest of the Bat-family of late. Batman dying will do that.
It took me a bit to orient myself exactly, but at this point in Bat-history Bruce Wayne was temporarily dead, Tim Drake had taken the name Red Robin and left Gotham City, Dick Grayson had assumed the role of Batman and was fighting alongside the new Robin Damian Wayne, Alfred apparently left town to lead The Outsiders (???) and, as previously noted, Batgirl randomly decides to quit being Batgirl, handing Steph her costume with a series of short, cryptic declarative sentences: "I fought for him. But no more. Now, the fight is yours..."
So Steph continues to scratch her vigilante crime-fighting itch as the new Batgirl, until original Batgirl Barbara Gordon busts her. Like everyone else, Babs doesn't really think Stephanie has the chops for this, and wants her to stop immediately. That's one charming difference between this Batgirl and the previous ones. She's not a genius like Barbara, and she's not an invincible, natural-born fighting machine like Cassandra: She's basically just got a good heart, a lot of pluck and the experience that comes with years of trying to run with the bats, screwing up and falling short, but getting back up again. In Batman comics, Stephanie Brown is the epitome of dusting yourself off and trying again.
Miller gets that, accentuates it and makes it integral to her characterization and the premise of the series. Like Kelley Puckett and Scott Peterson did on the previous Batgirl series, he pairs Stephanie with Barbara Gordon as a mother/mentor figure, giving Babs co-star status, but Miller's series takes it a step further. While the previous Batgirl starred a teenage vigilante who was torn between to "parents" with different ideas about who she should be in Barbara Gordon and Batman, this series essentially posits Batgirl as a collaboration between Stephanie Brown and Barbara Gordon, who supplies her with a new suit, Batman-level tech and weapons and constant Oracle-ing.
Within a matter of issues, it's Barbara Gordon and Stephanie Brown against the world. Meanwhile, Babs takes a job teaching at Stephanie's school, she develops a crush on a cute classmate whose father is tied to organized crime, and new Gotham City police detective Nick Gage is posited as the center of a potential love triangle involving the ladies of Team Batgirl. Gradually, Wendy Harris is introduced to the book and becomes a greater and greater part of the cast, eventually becoming another protegee of Oracle's; Wendy, if you have forgotten, blocked it out of your mind or were lucky enough to never read it, was the DCU version of the Superfriends character, who was paralyzed by a monster version of Wonder Dog, who killed and ate her brother Marvin. It was a stupid, stupid time at DC Comics; this follows not only the events of that series, but I'm assuming something that must have happened in Birds of Prey too, as Barbara apparently has history with Wendy and The Calculator, Wendy and Marvin's father.
Because of the particular make-up of the Batman line at the time, we get to see Oracle and the new Batgirl working with (and/or against) the Dick Grayson and Damian Wayne version of the Dynamic Duo. Damian and Stephanie play off one another delightfully, as Damian is 1000-times more forceful in his condemnation of Steph than Tim or even Batman ever were, and it was actually kind of fun to see the restoration of the old Batgirl/Robin dynamic, where in Robin looked down on Batgirl and she resented the fact that he and Batman didn't accept her as a full partner. It's also fun to see Dick-as-Batman having disagreements about how to train and manage kids in capes with Barbara instead of Bruce-as-Batman, given Dick and Babs' long, occasionally romantic history, and, of course, the fact that they themselves used to be Robin and Batgirl.
Despite the relatively poor and rather inconsistent art (particularly when compared to that of the Batgirl: Cassandra Cain collections), I rather enjoyed this, and especially appreciated how these first 12 issues of the series all read like single graphic novel in one sitting. There are multiple story arcs within, but they read like chapters in one big story arc. It is also particularly effective as the culmination of Stephanie Brown's life story, whereas after years of trying to work as Robin's partner, or Batgirl's sidekick, or as Robin, or solo, she's finally found where she truly belongs.
So of course DC would cancel the book 12 issues later and reboot the whole universe, so that Stephanie Browns' years-long mega-story arc never actually happened, and we would eventually get a weird, bowdlerized version of the character that lacked the history, relationships and personality traits that made the pre-Flashpoint version of the character appealing in the first place.
DC Comics/Dark Horse Comics: Batman Vs. Predator
The official title is a bit of a mouthful, but this $35*, 370-page trade paperback is a pretty great collection, including all three Batman/Predator miniseries: 1991's Batman Vs. Predator, 1995's Batman Vs. Predator II: Bloodmatch and 1997's Batman Vs. Predator III: Blood Ties. As is so often the case with sequels, each consecutive miniseries was less good than the one that preceded it, but all three are head-and-shoulders above the comics featuring Batman's last two encounters with the Predator species of alien hunters, 2001's JLA Vs. Predator and 2007's Superman and Batman Vs. Alien and Predator.
I read the first of these in single issues as they were released, but this time was my first time re-reading that story in a very long time. Bloodmatch I only read for the first time rather recently and I am fairly certain this was the first time I read the third series (or, if I had read it before, I had somehow managed to completely forget ever having done so).
That first was written by Davie Gibbons and featured art by the Kubert brothers, with Andy penciling, Adam inking (and lettering) and Sherilyn Van Valkenburgh coloring. I recall it having been a rather big deal at the time, being one of the relatively early inter-company crossovers of its kind. I liked it a lot back then, and it holds up remarkably well.
Gibbons wrote what was basically a Batman story featuring a Predator alien, as the Dark Knight uses his detective skills, fighting prowess and technological achievement to solve a series of spectacularly brutal murders that are eventually attributed to a so-called "See Through Slasher."
The Predator, this one bearing the one from Predator II's massive arsenal of sci-fi weaponry, arrives in Gotham City, finds a hiding spot, and then proceeds to watch the news to look for the city's best fighters and all-around tough guys, starting with a pair of championship boxers, and then their gangster patrons, ultimately going after crime-fighters like Commissioner Gordon and, of course, the Batman himself. The final fight involved Batman suiting up in a special costume of the sort a Batman action figure line might include, and ultimately beating on his foe with a baseball bat.
It's very much the work of a writer-writer, rather than a fan writer, as Gibbons is pretty intent on telling a complete standalone story--albeit it one set within Batman continuity--instead of what one might expect from a more modern writer who grew up on such comics. Like, I'd certainly want to see Predator take on Batman's rogues gallery, although that would necessarily have to be an Elseworlds kinda comic. Gotham City is, after all, something of a game preserve stocked with the worst killers in the world.
I remembered really liking the Kubert's art back then--when this would have been among the first comics I had read--and I'm genuinely surprised at how well that holds up. There's a touch of the '90s about it, aesthetically, but it more closely resembles, say, Jim Lee inked by Joe Kubert than the art of either Kubert brother today, one of whom has since drawn a fairly healthy number of comics featuring Batman since his collaboration with Grant Morrison on "Batman and Son."
The coloring of their art is pretty stylized, with an almost Vertigo-esque palate. It looks more like a Dark Horse Predator comic of that era, rather than a Batman comic of that era, alternating between dim and dark, with the most colorful pages being somewhat washed out in their look. The brightest color in the whole comic is the red of the blood.
Bloodmatch was written by Doug Moench and featured pencil art by Paul Gulacy and inks by Terry Austin. In that one, a rogue Predator makes a surprise comeback to Gotham--the end of the first crossover implied that Batman had hoped by proving how dangerous he was to hunt, he would have scared future visits from more of that particular kind of alien--and The Huntress, who was at that point a very unwelcome presence in Gotham City, trying to fight crime there using more violent methods that Batman was willing to condone.
Moench's plot is a lot more busy than Gibbons', but it still works as both a Predator narrative and a Batman one, and Gulacy's art is always a treat. There's a real weirdness to his character designs and acting that I find enormously appealing.
Finally, there's Blood Ties. This one feels so much like a regular Batman comic that it actually could have run in the pages of Batman or Detective Comics. Maybe that has something to do with the presence of writer Chuck Dixon, who was writing like at least half of all Batman comics during any given month back then. Batman and Robin Tim Drake are dealing with Mister Freeze and his gang, when two visitors appear to join the hunt (There's a neat moment where Mister Freeze's lack of discernable body temperature renders him invisible to the Predators, who can only seen heat-signatures).
Batman tries to keep Robin completely out of the loop, as he thinks the Predators are far too dangerous for his teenage sidekick, but that ultimately proves impossible, as it turns out these two Predators are a father and son pair, and each has chosen one of the Dynamic Duo as their quarry. Batman sets a trap for them, in which he wears another special Preadtor-fighting costume--this one with a Robocop-like visor that echoes the one worn by the special alien-hunters in Bloodmatch, while Robin and Alfred face off against the younger one in the Batcave.
Among the innovations of Dixon's script, drawn by pencil artist Rodolfo Damaggio and inker Robert Campanella, is a fleshing out of something implied in the Predator II film, that these Predators have been visiting Earth for a very, very long time, and we see flashback-like scenes where they encounter human foes in centuries past and acquire trophies for them (which suggests another DC Comics/Predator story, in which Predators visit various historical heroes like Jonah Hex and Enemy Ace and the Crimson Avenger and Sgt. Rock and The Sandman Wesley Dodds, although perhaps there aren't any such heroes with enough name recognition to justify ever publishing such a series. It would be more interesting than anything like Superman and Batman Versus Aliens and Predator, though!).
There are plenty of goodies beyond the comics themselves in here too. There's what appears to be a Dave Gibbons foreword to the original collection of the original series, and afterwords from co-editors Diana Schutz and Denny O'Neil. That last one is particularly interesting, as in it O'Neil admits he had next to nothing to do with the actual editing of the series, and his main contribution was deciding whether or not Predator and Batman belonged in the same comic, given their diverse milieus, and the justification he came up with (While there's an aura of the sci-fi about the Predator aliens, the way they are always presented, in film as well as in the comics, is so mysterious that they are essentially just strange, monstrous killers whose origins are secondary, and thus there's little difference between Batman fighting one of them and Batman fighting, say, a vampire or werewolf or suchlike).
That justification was even needed and considered shows how unusual the crossover was in 1991 and 1992, and how much more vigilantly Batman was policed for internal, aesthetic consistencies back then.
That's followed by what's called a "Pinup and Cover Gallery," although I could swear most of those pin-ups come from what Schutz refers to as the "fershlugginer trading cards." So in addition to covers by Christopher Warner, Arthur Suydam, Simon Bisley (artist for Batman Vs. Judge Dredd, another very early inter-company crossover), DaMaggio and Gibbons, there's a fairly fantastic gallery of images of Batman fighting Predator, many of them from artists who would go on to do some pretty damn notable Batman work in the future: Arthur Adams, John Byrne, Jackson Guice, John Higgins, Adam Hughes, Michael W. Kaluta, Sam Kieth, Joe Kubert, Mike Mignola (that's a re-colored version of his image that graces the cover of this collection), Steve Rude, Tim Sale, Walt Simonson (Damn, look at those Batman ears! We often talk about Batman ear-length, but Batman ear-width gets considerably less attention), Matt Wagner and Tom Yeats.
The Wagner image is a particular favorite, and one I quite clearly remember from first seeing it some 25 years ago. It featured Batman stalking through the sewers, a black blade in each hand, one of which is shaped like a bat, while what must be a 12-foot Predator looms behind him, the dripping water short-circuiting its light-bending camouflage technology, and its face hidden in shadow save for pupil-less red eyes and white teeth.
I'm in no hurry to read another, modern Batman/Predator comic, although I can think of at least two reasons why I'd love to see one. First, I'd like to see more of Matt Wagner's version of the Predator (and Wagner's a hell of a Batman writer as well, handling a memorable Legends of the Dark Knight arc entitled "Faces," a pretty great Batman crossover with his Grendel character and, more recently, a suite of "Year One" era miniseries) and, second, I haven't seen Kelley Jones draw a Predator yet.
So maybe if DC and Dark Horse hired Wagner to write and draw a Long Halloween/Dark Victory-style and -sized series, with Kelley Jones on covers, that would be pretty alright with me.
Robin Vol. 4: Turning Point
This latest collection of the early-nineties launched, Chuck Dixon-scripted Robin ongoing series contains eight issues of Robin, plus the lead stories from two issues of Showcase '94. The interesting thing about the collection, which isn't a very good read, is that every single issue in it is part of a crossover of one kind or another, and, with the exception of the Robin/Showcase '94 crossover, none of those crossover stories can be collected here in their entirety, given their size. They have been collected elsewhere, but after the first sixty pages or so, the rest of the book is devoted to the Robin chapters of "KnightQuest," "KnightsEnd," "Prodigal" (chapters 4, 8 and the conclusion) and Zero Hour (the tie-in as well as Robin #0, both of which I just recently re-read in the Batman: Zero Hour collection).
Given the apparent remit of the series of collections, there's no other way around this, really, but it makes for a particularly off-putting reading experience. I mean, I managed just fine, but then I read almost all of these comics once before, and I also read the missing chapters of stories like "KnightsEnd" and "Prodigal" and so on. Picking this up today and reading these stories for the first time might be difficult, although I guess most readers would be able to figure out what else they need to read to make sense of what's going on.
The one complete story in the volume is entitled "Benedictions," and it features pencil art by Phil Jimenez (who actually draws a fair amount of this collection) and inks from three different inkers, one per issue. A sequel of sorts to Dixon's third pre-monthly miniseries, Robin III: Cry of The Huntress (which had some downright goofy special covers), it re-teams Robin with the mafia-hunting black sheep of Gotham City vigilantes.
Like so many of Dixon's scripts, the basic plot was somewhat generic, and could have been used for just about any superhero character: An unlikely mob boss moves to seize control of organized crime in the city, and an even more unlikely deadly vigilante attempts to stop her, with Robin and Huntress caught in the middle. That said, I always dug--and still dig--the chemistry between Dixon's version of Tim Drake and The Huntress.
Whenever Batman and Huntress teamed up (like in Batman Vs. Predator II: Bloodmatch, above), there was a predictable, even tedious dynamic between the two, with the stern Batman lecturing her on her use of force, her lack of training and the fact that Gotham was his city and he was therefore boss of everyone wearing a cape in it (His objections to her brutality always felt a little off too, as it's not like she ever actually killed anyone, or hurt her criminal prey any worse than he did, you know? If you're arguing whether shooting someone in the leg with a crossbow bolt is crueler than beating them into unconsciousness with your bare hands or giving them concussions with pointy metal projectiles well, at that point it's getting pretty academic).
Robin, being a teenager, was more of an irritating little brother to her. Judging her and always rubbing in the fact that he had Batman's sanction and knew everything about her, while she knew next to nothing about the Dynamic Duo.
That's followed by the Tom Grummett-drawn conclusion to "KnightQuest," in which Jack Drake and Bruce Wayne both return to Gotham City and Bruce sees what Jean-Paul Valley has been up to in his absence. Then there are two issues of "KnightsEnd" tie-ins, in which Grummett and inker Ray Kryssing get to draw Nightwing, Lady Shiva and both Batmen. Then there are the two Zero Hour-related issues, also by Grumett, and three chapters of "Prodigal," two-and-a-half of which are penciled by Jimenez (the final issue is divided between a tense talk between Bruce Wayne and Dick Grayson in the Batcave, as the former is ready to reclaim his mantle from the latter's stewardship, which is drawn by Jimenez, and Tim's battle against Steeljacket, penciled by a John Cleary).
It was nice to see such relatively early Jimenez art, which proved what a really great artist he was. His work is super-detailed, resulting in figures that were as close to photo-realistic as you were likely to get in those days (something achieved by hand, rather than with a computer), and his characters all had a George Perez-like range in their acting.
He draws a handful of great cityscapes that look like he must have labored over them forever, and I really liked the detail work he brought to the characters, the way his Tim looks like a 15-year-old kid, or his Azrael Batman's intricate costume looked realistic rather than the work of an overly fussy Jim Lee clone and, especially, the way he drew Dick Grayson Batman's "shoulder spikes," so that they are a part of the costume, and not merely an artistic flourish.
That last issue is actually pretty great, because it contrasts the work of Jimenez with Cleary, whose work I am not familiar with, but draws here like a mix between a then-popular Todd MacFarlane/Rob Liefeld style artist and a Batman Adventures contributor, resulting in images that are ridiculously overblown but also kind of cartoony. (As I was writing this paragraph, I paused to send cellphone photos of his Renee Montoya to my friend Meredith, who likes Gotham Central's Montoya a lot; Cleary poses her in various crazy ways, my favorite panel probably being the one where she's posed at the bottom of a flight of stairs, her left foot on the floor, her right foot on the sixth step up. She looks like a giantess climbing the stairs sideways, like a crab.)
I also quite clearly remembered the end of the Grayson/Wayne conversation, which actually brought a tear to my eye.
The cliffhanger ending has Robin returning to the Batcave to find Dick back in his Nightwing costume, as Bruce Wayne was ready to go back to being Batman. Jimenez's final splash, shows Tim and Dick reacting to Batman's new costume, which is drawn so that all we can see is the whites of his eyes and the yellow of his bat-symbol and utility belt.
If you were reading back then, this was teasing the debut of his new all-black costume, which would be prominently featured on the covers for the next issues of Batman, Detective, Shadow of The Bat and Robin, including on embossed black covers.
I liked the Kelley Jones covers best. Here's the regular cover, which was awesome...
And here's the embossed one, which, um, obviously didn't photograph well, being all-black and all...
*Considerably less on Amazon, but you shouldn't buy comics from Amazon. You should totally support your local comic shop.
Showing posts with label predator. Show all posts
Showing posts with label predator. Show all posts
Saturday, September 16, 2017
Tuesday, March 08, 2016
Sure, that outfit looks like a perfectly practical one to fight crime in.
The above images are all from 1993's (actually pretty good) Batman Versus Predator II: Bloodmatch, drawn by Paul Gulacy and Terry Austin, who, it should be noted, did not design the above costume.
Gulacy did draw this cover for the fourth issue of the series, however, in which poor Huntress is posed in a full-brokeback position:
Please note that while she's fighting a Predator who has her by the throat there, she is not, whatever the image may appear to suggest, in the process of having her spine broken.
Friday, April 17, 2015
You will believe might be persuaded to suspend your disbelief regarding whether or not a Predator can fly.
In recognition of the release of the first issue of Archie Vs. Predator, I put together a little list of what used to be Predator's weirdest hunts for Comics Alliance. You can read the post here. Guess which one tuned out to be the weirdest? The panel above ought to offer a pretty good clue, and do note that it's the work of pencil artist Graham Nolan, rather than Alex Maleev or Ariel Olivetti.
Thursday, April 16, 2015
Reggie Mantle is a gosh-darn sexual Tyrannosaur.
That's right, Alex de Campi and Fernando Ruiz's Archie Vs. Predator not only pits Archie and his friends against a Predator, it also has several unexpected references to the original film, like the one above. I reviewed the first issue for Robot 6 today, if you'd like to go read about it now.
Tuesday, October 21, 2008
Bears vs. Predator
I have a review of Dark Horse’s Predator Omnibus Volume 4 in this week’s Best Shots @ Newsarama, along with a review of Jesse Reklaw’s Slow Wave collection, The Night of Your Life.
While I think that’s the longest I’ve ever written about Predator comics, I realize it might not have been as helpful to consumers as it could have been, especially since the thing that defines Predator comics at this point in time—almost 20 years since Dark Horse’s first Predator miniseries, and after crossovers with everyone from Batman and Superman on down to Magnus Robot Fighter, The Darkness and Witchblade—is where and when the Predator fights are set, and who they’re against.
Nowadays, Predator comics are all about the high concept twist on the original alien-hunts-the-most-dangerous-prey-of-all set-up.
So I’ve developed this handy little guide to all of the stories contained within Predator Omnibus Vol. 4, which highlights the relevant information.
It’s worth noting two things in general about the collection. First, there are an awful lot of grizzly bears in it—North America’s one-time apex predators appear in three different stories. Second, while some of these stories are pretty fun and most have their moments, none quite rise to the level of John McTiernan’s 1987 masterpiece Predator.
But perhaps it’s unfair to judge any of these stories against the original film version. After all, Predator is one of the greatest achievements of Western culture; most works of art also fail to reach the high standards it has set.
Anyway:
Predator: Primal
By: Kevin J. Anderson, Scott Kolins and John Lowe
High concept: Predator decides to hunt the actual most dangerous game (that isn't a killer whale)...a pissed-off mother grizzly bear
Predator fights: A grizzly bear!!!
Bears: 3
Part that's almost cool enough to be in the movie: Every part in which Predator fights the grizzly bear, which is most of it.
Predator: Nemesis
By: Gordon Rennie and Colin MacNeil
High concept: Predator in Victorian England, shortly after the Jack the Ripper murders
Predator/s fight/s: Captain Edward Soames, special recruit of Mycroft Holmes and the Diogenes Club
Bears: 0
Part that's almost cool enough to be in the movie: Nothing in this story is that cool
Predator: Homeworld
By: James Vance, Kate Worley and Toby Cypress
High concept: Old, by-the-book Predator comes to earth to crack down on some young, upstart Predators; told through witnesses to the action being debriefed by shadowy, Men In Black, governmental types.
Predators fight: Civilians, sheriffs, a bison, each other, another grizzly bear
Fun fact: Do you know where the Predator species originally evolved from? Do you really know? A theory is offered herein.
Bears: 1
Part that's almost cool enough to be in the movie: Predator fights a bison using only his bare hands; flips it over his head; makes peace with it.
Predator: Xenogenesis
By: Ian Edginton, Mel Rubi and Andrew Pepoy
High concept: Predator in the future, fighting a covert Predator-Buster unit
Predator fights: Terrorist/pirates, a U.S. black ops team, the above-mentioned Predator-Buster unit and an immortal samurai warrior
Bears: 0
Fun fact: Predator are apparently really long-lived. Like, they can live to be 1,000. And if a human eats a Predator's heart, that human will also live for at least 1,000 years. It's basic science, really
Part that's almost cool enough to be in the movie: Nothing in this story is that cool
Predator: Hell Come A-Walkin'
By: Nancy Collins and Dean Ormston
High concept: Predator in the Civil War
Predator fights: Union soldiers, rag tag Confederate rebels, a cannon ball
Bears: 1
Part that's almost cool enough to be in the movie: Predator gets impaled by an American flag
Predator: Captive
By: Gordon Rennie and Dean Ormston
High concept: A scientist has a captive Predator he is studying in a heavily-guarded, remote desert base, outfitted as a sort of zoo-like habitat
Predator fights: Some guards
Bears: 0
Part that's almost cool enough to be in the movie:Nothing in this story is that cool
Predator: Demon’s Gold
By: Ron Marz and Claudio Castellini
High concept: Predator in South American jungles during World War II
Predator fights: Nazis
Bears: 0
Part that's almost cool enough to be in the movie: Predator rips a still-screaming Nazi captain’s head clean off his body, with the spine still attached
While I think that’s the longest I’ve ever written about Predator comics, I realize it might not have been as helpful to consumers as it could have been, especially since the thing that defines Predator comics at this point in time—almost 20 years since Dark Horse’s first Predator miniseries, and after crossovers with everyone from Batman and Superman on down to Magnus Robot Fighter, The Darkness and Witchblade—is where and when the Predator fights are set, and who they’re against.
Nowadays, Predator comics are all about the high concept twist on the original alien-hunts-the-most-dangerous-prey-of-all set-up.
So I’ve developed this handy little guide to all of the stories contained within Predator Omnibus Vol. 4, which highlights the relevant information.
It’s worth noting two things in general about the collection. First, there are an awful lot of grizzly bears in it—North America’s one-time apex predators appear in three different stories. Second, while some of these stories are pretty fun and most have their moments, none quite rise to the level of John McTiernan’s 1987 masterpiece Predator.
But perhaps it’s unfair to judge any of these stories against the original film version. After all, Predator is one of the greatest achievements of Western culture; most works of art also fail to reach the high standards it has set.
Anyway:
Predator: Primal
By: Kevin J. Anderson, Scott Kolins and John Lowe
High concept: Predator decides to hunt the actual most dangerous game (that isn't a killer whale)...a pissed-off mother grizzly bear
Predator fights: A grizzly bear!!!
Bears: 3
Part that's almost cool enough to be in the movie: Every part in which Predator fights the grizzly bear, which is most of it.
Predator: Nemesis
By: Gordon Rennie and Colin MacNeil
High concept: Predator in Victorian England, shortly after the Jack the Ripper murders
Predator/s fight/s: Captain Edward Soames, special recruit of Mycroft Holmes and the Diogenes Club
Bears: 0
Part that's almost cool enough to be in the movie: Nothing in this story is that cool
Predator: Homeworld
By: James Vance, Kate Worley and Toby Cypress
High concept: Old, by-the-book Predator comes to earth to crack down on some young, upstart Predators; told through witnesses to the action being debriefed by shadowy, Men In Black, governmental types.
Predators fight: Civilians, sheriffs, a bison, each other, another grizzly bear
Fun fact: Do you know where the Predator species originally evolved from? Do you really know? A theory is offered herein.
Bears: 1
Part that's almost cool enough to be in the movie: Predator fights a bison using only his bare hands; flips it over his head; makes peace with it.
Predator: Xenogenesis
By: Ian Edginton, Mel Rubi and Andrew Pepoy
High concept: Predator in the future, fighting a covert Predator-Buster unit
Predator fights: Terrorist/pirates, a U.S. black ops team, the above-mentioned Predator-Buster unit and an immortal samurai warrior
Bears: 0
Fun fact: Predator are apparently really long-lived. Like, they can live to be 1,000. And if a human eats a Predator's heart, that human will also live for at least 1,000 years. It's basic science, really
Part that's almost cool enough to be in the movie: Nothing in this story is that cool
Predator: Hell Come A-Walkin'
By: Nancy Collins and Dean Ormston
High concept: Predator in the Civil War
Predator fights: Union soldiers, rag tag Confederate rebels, a cannon ball
Bears: 1
Part that's almost cool enough to be in the movie: Predator gets impaled by an American flag
Predator: Captive
By: Gordon Rennie and Dean Ormston
High concept: A scientist has a captive Predator he is studying in a heavily-guarded, remote desert base, outfitted as a sort of zoo-like habitat
Predator fights: Some guards
Bears: 0
Part that's almost cool enough to be in the movie:Nothing in this story is that cool
Predator: Demon’s Gold
By: Ron Marz and Claudio Castellini
High concept: Predator in South American jungles during World War II
Predator fights: Nazis
Bears: 0
Part that's almost cool enough to be in the movie: Predator rips a still-screaming Nazi captain’s head clean off his body, with the spine still attached
Tuesday, January 29, 2008
Like Steven Seagal, J'onn J'onnz is...Hard To Kill.

What's with all this talk about killing the Martian Manhunter, lately? DC's not seriously considering killing off one of their "Big Seven" heroes in the upcoming Final Crisis series just because they think people can't possibly be interested in universe-wide stories that don't involve death, do they?
I'll be pretty bummed out if J'onn J'onnz is killed, even though I'm sure it will be temporary. While he's never really broken through and become a transcendant sort of character, he's been around for decades, which indicates a certain amount of lingering appeal. Something about the Martian Manhunter clearly works on some level, even if it's not often the company and/or itss creators find the right way to isolate and capitalize upon what it is exactly. And this perpetual second banana status is something that I personally find enormously appealing; like his slightly more popular unpopular Justice League peer Aquaman, J'onn is a cool character that its easy to feel proprietary about. Like, as a fan, you feel that you see his true greatness, even if so few others can, you know?
If Rich Johnston's rumor reporting proves to be something more than a rumor, and if Netzer's Save J'onn campaign is unsuccessful and DC does kill off the big guy, then it looks like the person who will be acting as executioner would be Grant Morrison, and this is a somewhat odd role for Morrison, given that he clearly seems to like and "get" J'onn.
Morrison kept J'onn front and center throughout his run on JLA, and a great deal of what John Ostrander and Tom Mandrake would put into their short-lived Martian Manhunter monthly came from plot points, changes and innovations suggested by Morrison's JLA and DC One Million work. Speaking of which, Morrison imagined a future of the DC universe one million months after the debut of Action Comics, and in the 853rd Century, J'onn J'onnz was still alive, albeit transformed into some sort of Martian god, having bonded with his entire planet.
According to Morrison's take on the character, J'onn J'onnz controls his body on a molecular level—that is, he can control every single molecule of his body. That's a pretty impressive power, and coupled with all his others (Superman's + Charles Xavier's + The Vision's), make J'onn J'onnz probably the most unbeatable superhero of them all.
He is just not going to be easy to kill (Note that in boty The Dark Knight Strikes Again and Kingdom Come the creators found ways to take J'onn out of the future of the DC Universe without killing him). Now, if anyone can come up with a good way to off J'onn, it would be Morrison, who has proved time and time again that he's got a pretty good imagination between his ears.
He'll need it to come up with a convincing way to off J'onn.
Let's look at a couple examples of J'onn's unkillability, shall we?
First, let's examine a scene from 2001's prestige format JLA Versus Preadator, by John Ostrander, Graham Nolan and Randy Elliott. Now, stop your sniggering. This is actually a pretty good comic book, particularly by the standards of crossovers between DC superheroes with Dark Horse's Predator or Aliens comics (I just read Superman and Batman Vs. Aliens and Predator a couple weeks ago, and it was seriously one of the stupidest things I've ever read; it was the sort of comic that I had a hard time believing actually existed and wasn't just a bad dream I was having).
The story is pretty basic, leaning more toward the DCU side of things than the Predator side. The alien hunters who had previously vexed Superman and Batman decide to hunt the JLA en force, and they are given super-powers by The Dominators (whom you can learn more about in Invasion!; or at least you could if DC would collect the damn series into a trade!). So we get to see things we should never see, like a stretch-powered Predator vs. Plastic Man, a shrinking Predator vs. The Atom, and so forth.
What I found most appealing about it, beyond the fact that it wasn't anywhere as near as stupid as a lot of the DC/Dark Horse crossovers, was Nolan's art. He has a real nice clean, smooth, classic-looking line, and he's an ace storyteller who handles action and acting superbly. The production values on this thing really draw attention to how great Nolan is, and after seeing his work on the Batman books for so long in the '90s, it was quite a kick to see him drawing thre rest of DC's biggest heroes.
Anyway, what does this have to do with killing J'onn? Okay, check it out. Superman and Green Lantern Kyle Rayner are just returning to the JLA Watchtower and what do they find but

Oh my God! Someone totally cut off J'onn's head! And put it on a spike! He's clearly, definitely dead now! You just don't get up and walk away from a wound like that! Superman explains Predator aliens to Kyle, having met them in Superman Vs. Predator, and concludes that they must have killed J'onn...

But what's this? Aaaa!

J'onn survived decapitation by moving his brain into another part of his body. Then it's a simple matter of someone handing him his head and sticking it back on top of his neck hole. A quick sit down in a ring-generated easy chair, and he's as good as new. Gross, but good as new nonetheless.
Let's look at another of J'onn's near death experiences, this one from his own title. It was part of the story that introduced us to his evil twin brother Ma'alefa'ak, which is anglicized into the rather evil-sounding "Malefic." This is again by John Ostrander, and features art by Tom Mandrake. I think their Martian Manhunter series was vastly underrated, and makes for a great read for anyone interested in the DCU at the time (the amount of guest-stars made it something like a Brave and the Bold style team-up book most of the time). If there's one storyline that should be collected into a trade, it's this one, as it is essentially a Morrison Era JLA story, which happens to focus on J'onn.
Anyway, in Martian Manhunter #8, Superman unequivocally declares J'onn J'onnz dead. He recovered his skull, all of the flesh burned off of it, from a crash site on the moon, and laid it on the table in front of his teammates (luckily it was just a meeting table and not one anyone actually ate off of, because that's hella unhygenic).

How did J'onn end up as just a skull in Superman's hands? Well, in the previous issue, Malefic tricked him into a booby-trapped Martian jump ship, the interior of which exploded into flames, the only thing that can rob J'onn of his powers and, as his belly mouth told Superman in that Predator story above, it's the only thing that can truly destroy him. Here's how that went down:


How can he possibly survive that?
With some really, really weird foreplanning, of course. The next time we see J'onn, it's as a little hand with a face on it, which he teleported down to Z'onn Z'orr, the Martian city that the Hyperclan used as their base in JLA: New World Order, and which was serving as J'onn's version of a Fortress of Solitude afterwards.

In flashback we learn what he did, exactly:

He created a "mirror self," which included both duplicating his brain in his hand and then moved his "Ta'ash," or "soul" in English, into his hand, Martian vision-ed it off and teleported it to safety, allowing the rest of his body and his other brain to walk into a death trap.
Then he simply borrows mass from the planet Earth (Martians borrow mass from their planet, which is how they're able to change sizes and desnsity), and looks for some threads:


These come from the semisntient Martian flower the Zo'ok, which was Ostrander's post-Crisis version of this guy:

Of course, J'onn recently changed his clothes after touching the super-evil mind of Black Adam in World War III, and it's not clear if he's wearing a Zo'ok which just zip, fwip, twip, whipped into a different configuration, or if Ostrander's work on Martian culture is all out the window post-Infinite Crisis (J'onn's new skull shape, for example, is neither his native Martian private one nor his Martian public head-shape). At any rate, old-school Zook is back in continuity, appearing in that dumb-ass Superman/Batman story that was a six-part sequel to a not-very good story by Mark Verheiden and Ed Benes in the pre-Infinite Crisis Superman titles.
So what have we learned? Killing J'onn J'onnz is a lot more difficult than it may look. And, also, never listen to Superman if he tells you J'onn's is dead. He's 0-2 when it comes to pronouncing his teammate dead now.
Labels:
graham nolan,
mandrake,
martian manhunter,
ostrander,
predator
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