Showing posts with label joe kelly. Show all posts
Showing posts with label joe kelly. Show all posts

Monday, August 11, 2025

The End of JLA Pt. 3: "Elitism"

While it is of course impossible to know for sure what was going on behind the scenes of JLA in 2004,  this 100th issue by Joe Kelly, Doug Mahnke and Tom Nguyen, returning to the title after a nine-issue absence, definitely reads as if it was especially created to launch their upcoming Justice League Elite maxi-series, rather than to be their final issue of JLA.

Actually, maybe it's not so impossible, as Kelly himself discussed it in his introduction to the 2005 paperback collection Justice League Elite Vol. 1. He writes that Dan Raspler, who had replaced Mike Carlin as editor for the title, had wanted a story idea for the upcoming JLA #100 (Ah! Is this whole weird period of the title with no regular creative team all Raspler's fault, then...?!), suggesting that by incorporating his team The Elite, he could finally get to do the "dark team" he had been talking about for a while.

The story  that ultimately ran in the oversized, 38-page JLA #100 was entitled "Elitism", and it functions as a perfectly satisfactory JLA story, one in which something big and crazy happens—here, Gaea herself finds humanity wanting and is on the brink of exterminating them—and the League must do something seemingly impossible to save the day—here, rally the entirety of planet Earth to a single cause.

The thing is, for this particular plan to work, our heroes need villains to scapegoat, as humanity just can't be herded that quickly, nor can they be readily convinced to do the right thing simply for the sake of it being the right thing. (If that were the case, I wouldn't be nearly so worried about catastrophic climate change!)

"There's no time for diplomacy here," Batman tells his fellow Leaguers. 

No time for the world to debate and confer and verify our discovery.

People rally in the face of crisis, but it has to be a crisis they understand...

With victims they can relate to.

And so, with the world facing increasingly apocalyptic natural disasters, and with Gaea/Mother Earth herself articulating the problem and how she intends to solve it, using Major Disaster as a mouthpiece, the League comes up with a plan...Well, in actuality, they accede to Sister Superior's plan.

Who is Sister Superior? She's Vera Lynn Black, a powerful cyborg whose mechanical arms can transform into veritable trees of branching weaponry...and she's also the sister of Manchester Black, a character who would have been fairly familiar to Superman readers in the first years of the new century.

Manchester Black was the cynical, cigarette-smoking, Union Jack t-shirt wearing, psychic leader of The Elite, an Authority analogue team that Kelly, Mahnke and Nguyen introduced in 2002's Action Comics #775, the instant-classic "What's So Funny About Truth, Justice and The American Way?"

In that earlier anniversary issue, Kelly used Black and The Elite to articulate the arguments espoused by the then still-popular Authority of writer Warren Ellis and artists Brian Hitch and Paul Neary, regarding pro-active, aggressive, ruthless, efficient and unsentimental superheroics being employed to make the world a better place, whether the world liked it or not. 

Thes nature of such might-makes-right superheroics were, in Kelly's issue, contrasted with the more traditional superheroics as represented by the old-fashioned Superman. 

Naturally enough, Superman won the fight against The Elite in his comic book, and, seemingly, the argument of ideas (In a way, "What's So Funny..." read a bit like Kingdom Come, albeit hyper-condensed into less than 40 pages, and more focused on the Ellis/Mark Millar-style "realistic" superheroes of the time than the grimmer and grittier trends of the '90s). 

Kelly actually addresses this in that JLE trade intro too. He doesn't name any particular writers or titles of course, and said it wasn't meant to be anti-dark comics or anti-"angry, kick-ass heroes.":

As I've said on many occasions, I like dark stories. I prefer dark stories, in fact. What ticks me off is stories that beat down their predecessors under the guise of "post-modern reexamination." A one-sided butt-whupping of comics' good old days, where imagination, pulp, and innocence sold a story. Because, as everyone knows, "In the real world, superheroes would act like this, and you're an idiot for thinking otherwise..."

Crap. Crap. Crap.

Manchester Black went on to become a superman villain of sorts, featured most prominently in the Superman event story "Ending Battle," at the end of which he seemingly died. Kelly said he used Black again solely to kill him off, so no one else would end up using him. 

"He was a one-note villain," Kelly wrote. "Maybe two at best."

Anyway, in "Elitism", Kelly plays with the timeline of recent events, only gradually revealing that despite the conflict between a new, reconstituted Elite lead by Sister Superior and Superman's Justice League, the two teams were actually working together all along, the League helping prop up The Elite as villains that the entire world could rally against and, thus united, could convince Gaea not to destroy the world.

And so after a series of brief portentous scenes—a mysterious appearance by the late Manchester Black, Superman waking from a dream, the Trinity seeing a series of coordinated attacks, Major Disaster being unable to control his emotions—The Elite tear the roof of the Capitol Building, Sister Superior announcing that, because they have done such a shitty job so far, "the governments of the world are hereby disbanded" and that "In twelve hours, you will prepare for new management-- --and hand the keys to the Earth to the people who can do it right."

It's the kind of audacious declaration a supervillain might make, delivered with the sarcasm typical of Ellis or Millar characters...although it's not an argument entirely without merit. 

I mean, if Darkseid or Lex Luthor made it? Sure, but they're bad guys. The Elite aren't villains, but anti-heroes and well, the world is kind of screwed up, isn't it?  Throughout the issue, Vera and others will drop bits of dialogues suggesting the various ways in which it is. Maybe if there was someone powerful enough to take over the world and straighten it all out for the better, that wouldn't be the worst thing ever, would it...?

Naturally, Superman and the Justice League appear to fight The Elite in Washington D.C. and, despite the League's superior numbers—The Elite are here just Sister Superior, The Hat, Coldcast and a new, second Menagerie—our heroes are defeated, with The Flash and Manitou Raven seemingly killed during the battle (An early tell, of course, that there's more than meets the eye going on).

Standing over the prone and unconscious Superman, Wonder Woman and Batman, Vera sneers, "Back to the funny papers, you lot."

"Reality rules," she says. "Dreams are dead." This is a reference to her brother's argument with Superman in Action Comics a few years earlier, in which Manchester Black told Superman that he's "living in a bloody dream world," and Superman made a short, punchy speech about the power of his dream, and how he will never stop fighting to make it a reality.

As becomes increasingly clear throughout the issue, though, the Elite vs. JLA fight was all a ruse, a way to show the world that the League can't save them this time, and that the governments of the world will all need to fight together this time, joining forces to take down The Elite.

This all leads to a scene in which The Elite are teleported to a battlefield, where they are surrounded by a handful of Leaguers...and every single army in the world

The Elite loses that fight, of course, but mid-battle Gaea appears, saying, "I have seen enough, my children... And I am sorry that I doubted you." Convinced in humanity's ability to work together, she calls off the natural disasters, and the end of the world. 

It's a very satisfyingly told story, maybe the best of Kelly's JLA comics (it certainly helps that, due to its relative brevity, it can be quite tightly constructed), and one that demonstrates the many virtues of various Justice Leaguers and their ability to successfully work their peculiar beat, the routine saving of the world.

It's also another great showcase for the Mahnke/Nguyen art team, allowing them to draw not only their League, but also revisit the Elite characters, and sell some pretty big moments.

For these first 36 pages, it's a perfectly solid Justice League story, and a nice introduction to a new character in the form of Sister Superior and, perhaps, a new direction for The Elite, as darker heroes who can play villains when necessary, foils or scapegoats for the Justice League, whose goals they ultimately support, even if they have arguments with the specifics of their methods.

But then there's the last two pages. 

In the course of 11 panels, Vera argues with Superman, Batman and Martian Manhunter about the prospect of continuing to work with the League...sort of. 

"There are threats that the JLA could confront using...unconventional means," Vera says, "But shouldn't, because of what you guys represent."

While Batman sees some value in the League being "more...subversive," he says he doesn't know Vera well enough to approve any such operation with her at its head, while Superman is opposed to the whole project.

"It's dangerous and naive," he says. "How long do you think you can wallow in the filth without getting dirty?"

Major Disaster seems swayed ("...have talked about bein' more pro-active--" he says under his breath), as does, somewhat surprisingly, The Flash, the only one on the League who seems to be actively taking Vera's side. 

As Superman dismisses Vera and she walks away, The Flash follows her, saying over his shoulder, "She's earned the right to be heard, Superman...she's earned it."

"That's it then..." Superman says, rather melodramatically. "The end of the JLA as we know it."

And he was sort of right, although that probably had more to do with DC simply not hiring a new, ongoing creative team for the book's last two years, instead having four different writers and and art teams produce four more arcs, two of which seemed to be evergreen fill-ins that could just as easily have been slotted into the upcoming JLA Classified  series ("Pain of the Gods", "Syndicate Rules") and two of which tie-in to crossover events storylines ("Crisis of Consciences", "World Without a Justice League"). 

Meanwhile, Kelly, Mahnke and Nguyen would follow Vera Lynn Black and The Elite, and follow-up on those last two pages of JLA #100, in the 12-part Justice League Elite series. In that series, the JLA's Manitou Raven, Major Disaster and The Flash would join Vera, Coldcast, Menagerie and Green Arrow Oliver Queen and "new" character Kasumi to form a new undercover, black-ops team (The Flash would remain on both The League and The Elite and, in JLA Secret Files & Origins 2004 #1, actually work the same case for both teams simultaneously, which is, of course, only possible for a speedster; interestingly, DC had "The Tenth Circle" pencil artist John Byrne draw the JLA half of that particular story). 

JLE is a pretty great series, and well worth seeking out if you haven't read it already.

"Elitism" was collected in 2005's Justice League Elite Vol. 1 and 2016's JLA Vol. 8.



Next: Chuck Austen and Ron Garney's "Pain of the Gods" from 2004's JLA # 101-106

Monday, July 21, 2025

The End of JLA

In 1997, it seemed like a pretty radical premise for a Justice League comic book, despite how obvious it was: What if the Justice League line-up consisted of Superman, Batman, Wonder Woman, The Flash, Green Lantern, Aquaman and Martian Manhunter? 

That was, of course, the original line-up when the team debuted in 1960, the team consisting of all of the DC Comics characters with their own features at the time (give or take Green Arrow, who would join shortly thereafter). And, with lots of additions and only occasional subtractions, that was the core of the Justice League for almost 25 years. 

But by 1997, it had been a long time since all of those characters, which included the most popular as well as the most iconic of the publisher's heroes, were on the League together. The so-called "Satellite Era" came to a close in 1984, at which point the Justice League reformed into what would become known as "the Detroit League", veterans Martian Manhunter, Aquaman, Elongated Man and Zatanna teaming with new heroes Gypsy, Vibe, Vixen and Steel.

That era then gave way to what we now think of as the "JLI Era," beginning with Keith Giffen, J.M. DeMatteis and Kevin Maguire's 1987 Justice League #1. The Giffen/DeMatteis run would include several different teams and several different books, lasting some five years, after which DC would continue publishing multiple Justice League books, and their creators would mostly stick to the pool of characters that Giffen/DeMatteis used, with a few additions. 

While Batman, Superman, Wonder Woman, Flash and various Green Lanterns would sometimes join Justice League mainstay Martian Manhunter as members of these various teams, they never all served together, instead usually anchoring a line-up of lesser known characters. 

So by the time Grant Morrison must have been pitching the book that became JLA, it had been some 13 years or so since the team even resembled its original all-star line-up, an eternity in comics (which at least used to be geared toward young readers, where the turnover could sometimes be a matter of years, although this was obviously changing by the 1980s, as adult readers gradually began to become the norm, and little kids the exception).

Some of the characters might now look quite different than in the old Super Friends or Super Powers cartoons (like the long-haired, hook-handed Aquaman) and some of them had different secret identities behind their masks (The Flash was by then Wally West, of course, and Kyle Rayner had just become the new Green Lantern a few years previously), but, when Morison's JLA launched, the line-up was once again made up of DC's biggest characters, all of whom anchored their own books at that point, save for Martian Manhunter (although, thanks in large part to the popularity of JLA, he would get his first ongoing series in 1998).

Morrison was paired with pencil artist Howard Porter, who had previously drawn most of DC's characters in 1995's Underworld Unleashed, and whose style was timely without necessarily given to the excesses one might associate with the most popular superhero comics artists of the 1990s. 

It worked. Morrison swiftly transitioned from the Justice League as it stood before theey took over to their new conception, within the first issues. Morrison's new villains knocked the previous team's satellite out of the sky and forced them to make an impossible escape, which seemingly killed off Metamorpho (temporarily, of course, as Morrison would acknowledge during the character's funeral scene in an upcoming issue). Superman and the other characters quickly assembled to save the world from these villains...and then they decided to keep saving the world together.

I assume sales data was available at the time, but I didn't pay attention to it back then. I was just 20, a college student who hoped to one day write comics and hadn't yet considered writing about them instead (aside from the many, now embarrassing letters I used to send into the letter columns of the DC comics I read at the time, of course). 

The sales must have been quite healthy, though, based on how much JLA product DC would publish. There were, of course, the sorts of associated titles most popular DC Comics got at the time, annuals, Secret Files & Origins specials, 80-Page Giants and even a "gallery," a collection of pin-ups. 

But there were also a bunch of JLA-branded one-shot specials and mini-series, a pair of spin-off maxi-series (JLA: Year One and Justice League Elite) and a few original graphic novels (JLA: Earth 2, JLA: Heaven's Ladder, JLA: A League of One). 

The team also engaged in a fair amout of inter-company crossovers, seemingly commensurate with those of Superman and Batman: JLA/WildCATS, JLA Versus Predator, JLA/Witchblade, JLA/Cyberforce and, of course, the big one, JLA/Avengers

Members of the team got their own books, not only the aforementioned Martian Manhunter series, but original character Zauriel starred in a three-issue miniseries, and Plastic Man got a special and an 80-Page Giant before eventually earning his own ongoing series, his first since the 1970s. A new, android version of Hourman, introduced in the pages of Morrison's JLA, also got his own ongoing series. 

And eventually, DC added a second JLA monthly, a Legends of the Dark Knight-style anthology series featuring different creative teams on each arc, JLA: Classified

Not all of these comics were, good, of course, and while I'd like nothing more than to go through them all and give you my opinions on them sometime, my point here is just that there was a lot of JLA comics for a few years there, apparently reflecting the popularity of Morrison's "Big Seven" plus other heroes approach to the team.

I certainly loved it. 

Morrison was quite adept at coming up with challenges big enough to threaten such a big, powerful and experienced team, mixing old foes from their then nearly 40-year history with new and original villains. The writer's characterization could be limited to sketching out the relationships between the characters, but then, they all had their own books (or in Superman and Batman's case, whole lines of books) to explore their psychology and personal lives, and, as ever, he left a lot of the story implied and off the page, so that readers could fill-in any blanks with their own imaginations.

Morrison's run managed the neat trick of Silver Age-esque conflicts—lots of big, crazy ideas—filtered into the more realistic (or, this being super-comics, "realistic") aesthetic of comics at the turn of the century, constantly escalating threats (and, remember, the very first story involved saving the world), all while managing to be about something. 

Morrison's run, all with artists Porter and Dell and the occasional fill-in artist, lasted through 2000's #41, with eight fill-in issues from other writers (five penned by Mark Waid, a sixth by Waid and Devin Grayson, one by up-and-comer Mark Millar and another by J.M. DeMatteis).

Morrison was followed by Waid, who, in addition to his fill-ins on the title, had also written a sort of prequel miniseries, JLA: Midsummer's Nightmare, and the maxi-series JLA: Year One. After his first story arc, pencilled by Porter, Waid was technically paired with artist Brian Hitch, although outside of their over-sized graphic novel Heaven's Ladder, Hitch was never able to complete a single story arc, needing assists from fill-in artists to keep the book on schedule. 

Waid reduced Morrison's League, the ranks of which had swelled to a dozen heroes, to just eight, the founding seven plus Plastic Man. If I recall interviews from the time correctly, this was because Waid wasn't entirely sure which characters would survive Morrison's final arc, "World War III."

His run on the series, which began with 2000's #43 and concluded with 2002's #60 (and had only a single fill-in, a Joker: Last Laugh tie-in by writers Chuck Dixon and Scott Beatty), was more tightly focused on the characters on characterization, particularly the relationships between the characters, with one throughline being the team's decision to finally reveal their secret identities to one another in order to instill a greater degree of trust. Perhaps surprisingly, given Waid's apparent affection for DC Comics past, his run featured as many new threats (the Queen of Fables, the Cathexis and Id) as older ones (Ra's al Ghul, The White Martians).

Waid was then followed by writer Joe Kelly, coming off work on the Superman franchise, who was paired with pencil artist Doug Mahnke. Kelly's (consecutive) run ran from 2002's JLA #61 to 2004's #90 (with only a single fill-in, a Rick Veitch-written one in JLA #77). Kelly's run started with the Big Seven plus Plastic Man team, minus Aquaman, who had been temporarily killed off in the 2001 Superman event "Our Worlds At War". 

During the "Obsidian Age" arc, in which the team goes back in time, a substitute League is created, featuring Nightwing, Green Arrow Oliver Queen, Jason Blood, Hawkgirl, The Atom, Firestorm, Major Disaster and new, original character Faith and, in the wake of the story, the team would reconfigure a bit, having J'onn J'onnz, Plastic Man and the resurrected Aquaman all take leaves of absence, adding some of those characters from the substitute League plus the ancient shaman Manitou Raven to the line-up, and, finally, substituting Green Lantern John Stewart for Kyle Rayner (At the time, this last change seemed to have been made mainly to make the team resemble that of the cartoon Justice League series, although it did finally add a person of color back to the team line-up; it had been all white people since Steel disappeared somewhere between the Morrison and Waid runs.) 

The Big Seven that launched the team was now the Big Five, then, but the book was still oriented around DC's more powerful and popular characters. 

In addition to adding new characters to the mix, Kelly managed to continue the book's focus on world-ending threats like Morrison and Waid, but seemed to focus on the characters and their relationships even more than Waid had, like giving Plastic Man a son (a move I detested at the time, as it presented one of my favorite characters as a deadbeat dad, although Plastic Man does eventually decide to dedicate himself to his son during Kelly's run), having J'onn try to overcome his weakness to fire and start a relationship with new-ish Superman villain Scorch and teasing a romantic relationship between Batman and Wonder Woman that they ultimately decide not to pursue (thanks to time spent in a Martian device that shows them possible futures). 

Though Kelly's last consecutive issue was #90, he didn't exactly leave the title then. After nine issues of  what seemed like fill-ins (a three-issue arc written by Denny O'Neil, a six-part arc written by John Byrne and Chris Claremont), he returned for his final issue, #100...which lead directly to the spin-off series Justice League Elite, which featured Leaguers The Flash, Major Disaster, Manitou Raven and a returning Green Arrow joining a new version of The Elite, an Authority-analogue team that Kelly had written in his well-liked "What's So Funny About Truth, Justice and the American Way?" story in 2001's Action Comics #775 (This new JLE would again feature art by Kelly's JLA teammate Doug Mahnke).

JLA would continue publishing for another 25 issues but coupled with the nine issues of fill-ins by O'Neil and Byrne and Claremont, it was an extremely weird title, having become an anthology series in the mode of Legends of the Dark Knight...or JLA: Classified or JSA: Classified, both of which launched in 2005.

After some seven years and 90 issues of fairly tight issue-to-issue and run-to-run continuity, it was a strange, even perplexing swerve, and while the quality of these arcs varied greatly, they all seemed disconnected from one another, and, in some cases, from the goings-on of the DC Universe at that time in general. 

I would love to know what was going on behind the scenes. Some of these stories may have been specifically commissioned for the title—the Byrne/Claremont pairing, for example, was likely seen as a big deal by someone at DC, and maybe the equivalent of a Grant Morrison or Mark Waid among readers of a certain age (and fans of a certain book from a certain other publisher many years previous)—while some of them seemed like they might have been inventory stories, or proposed miniseries or one-shots that were instead folded into the main title. 

There's little to distinguish, say, the Chuck Austen/Ron Garney "Pain of the Gods" or Kurt Busiek/Garney "Syndicate Rules" from the pages of JLA from, say, the Gail Simone/Jose Luis Garcia-Lopez "The Hypothetical Woman" or the Dan Slott/Dan Jurgens "The Fourth Parallel" from JLA: Classified

After a handful of arcs that felt unmoored, JLA finally returned to DCU continuity, its final arcs being tie-ins to other goings on. Geoff Johns and Allan Heinberg wrote the five-part story arc "Crisis of Conscience," in which the modern League contends with the actions of the "Satellite Era" team (some 25 years earlier, our time) that were revealed in Brian Meltzer's ridiculous Identity Crisis miniseries. Dealing with the morality of magically (and/or psychically) altering people's brains to change behavior or keep secrets, it featured various old Leaguers and some of the modern JLA, at least those that the writers thought were around at the time (Firestorm died during Identity Crisis, and The Atom dramatically shrunk himself out of view; one could imagine that maybe Major Disaster and Manitou Dawn decided to stick with some off-page version of The Elite; and Plastic Man...? Well, they seem to have just forgotten about him entirely).

The book ended with Martian Manhunter and John Stewart as the only heroes left on the League...and then the Watchtower being destroyed and J'onn seemingly killed in a cliffhanger ending. (When it was picked up on in the pages of event series Infinite Crisis, Superman, Batman and Wonder Woman gathered to bicker in the ruins of the Watchtower; it would ultimately be revealed that it was Superboy-Prime that had destroyed the base.)

And the final arc, "World Without a Justice League", was a six-issue arc written by Bob Harras, following Green Arrow Oliver Queen as he and a few allies (Manitou Dawn, Aquaman) travel the DC Universe, meet various characters and deal with aspects of the Infinite Crisis plot, while engaging classic Justice League villain The Key.

And that was that, the end of the series.

And the end of the team...at last until 2006, when Brad Meltzer and company would launch Justice League of America, a troubled title with an incredible amount of creative team turnover that nevertheless manage to stick around for 60 issues, when it was cancelled along with the rest of the DC line to make room for The New 52. 

I've been thinking a lot about the weird final few years of JLA lately, having fallen down a bit of a rabbit hole trying to answer what I assumed was a simple question recently—When, exactly, was Plastic Man on the Justice League

While I had read the Morrison, Waid and Kelly issues of JLA (and many of their tie-ins) over and over again in the course of the last few decades (especially the Morrison ones), I had only read issues #91-120 the once...if that (I bailed on the Byrne/Claremont arc after an issue or two; having not read Marvel comics in the 1980s, their names weren't much of a draw to me personally, and I didn't care for their Justice League vs. vampires story that served as a stealth launch of a new soft-rebooted Doom Patrol). 

So I thought I might revisit these comics and, of course, write about them here. I wanted to do so in order to maybe more fairly evaluate them, now that I am so far removed from my initial disappointment in their lack of connectivity to the title that they were appearing in, and I'm curious to see how they might hold up some 20-ish years later (If I remember them correctly, some seemed designed to be more-or-less evergreen, while "Crisis of Conscience" and "World Without a Justice League" were obviously closely tied to the events of other old comic books, and thus might not make much sense if encountered for the first time in 2025).

That, then, is going to be the next series on EDILW, seven posts that each examine one of the stories published in JLA after #90, the last consecutive issue of Kelly's run.  I plan to post one each Monday, with posts on other comics on Thursdays, in the hopes that none of you get too sick of me talking about 20-year-old JLA comics.



Next: Denny O'Neil and Tan Eng Huat's "Extinction", from the pages of 2004's JLA #91-93

Monday, January 06, 2014

Review: Emperor Joker

If you're reading this collection of the millennial Superman line story arc of the same name, which comprised two issues of each of the then extant four Superman books, plus an over-sized one-shot, then you already know the basic premise, as the title Emperor Joker and the crown and ermine wearing Bat-villain is right there on the cover.

The story would have been a bit more mysterious as it originally played out, however, as the first four issues merely presented the reader with a world gone mad. A semi-amnesiac Superman, now wearing a black costume and some serious five o'clock shadow, escapes from Arkham Asylum every night, using his scaled-back powers to try to figure out what's gone wrong with the world around him. And every night the leader of the JLA, Bizarro #1—a pure, undiluted, unapologetic version of the Silver Age Bizarro—fights and re-captures Superman, bringing him back to Arkham.

In this world, there's no Lex Luthor, but a bald, Lois Lane is Metropolis' maniacal, super-villain industrialist. Jimmy Olsen is Bizarro #1's pal and sidekick, Gravedigger Lad, enthusiastically tending The Graveyard of Solitude. Supergirl is a nun in a convent that worships Alfred E. Neuman, Superboy flips burgers at a fast food restaurant run by The Guardian and Steel is an asylum for scientists.

The JLA's lunar watchtower is where Bizarro meets with a group of "heroes" who look and sound more like villains—Bounty, Ignition, Scorch, Poisonous Ivy, Skizm and, um, Gorgeous Gilly—while the old Justice League are criminals appearing in strange, cartoonish forms (Martian Manhunter is more like the Martian from the Looney Tunes cartoons, for example).
The Justice League, by either Duncan Rouleau or Carlo Barberi; I'm leaning toward Rouleau.
No one's heard of a Batman, but every night the blood-curdling screams of someone dying horribly can be heard, and Mr. Mxyzptlk is somehow mixed-up in all of it, although he's not responsible.

The only real clue as to what the hell was going on for the four-issue prologue were the covers, which featured various members of the Superman family and various villains of the story arc in a playing card design, echoing that of the cover of the collection.

That and, of course, the fact that Superman finds himself incarcerated in Arkham, I suppose.

What the hell is going on is this: Mr Mxyzptlk had the bright idea to recruit The Joker to help him mess with Superman, intending only to grant him a tiny fraction of his Fifth Dimensional magic powers, but accidentally giving him all but a tiny fraction, so that The Joker was able to reshape the entire universe as he saw fit, with only a few tiny flaws in his now omnipotent mastery of the universe (Like the fact that Mxyzptlk is still around to offer exposition, that Superman has an indomitable will and the ability to inspire those around him and that The Joker just can't bring himself to do away with Batman, choosing instead to have him horribly killed every night...and then resurrected to wash, rinse and repeat).

I returned to the storyline just recently, inspired to revisit some previous Joker vs. The DC Universe storylines by my reading of the recent The Joker: The Death of The Family collection. It holds up pretty well, but, like all such story arcs involving so many of the always-moving pieces of a Big Two superhero universe, it's very much a product of its time, reflective of rather particular versions of the many characters (versions that have gone through a good half-dozen changes in the 13 years since it was originally published serially) and of the particular talents and publishing strategy of the DC Comics of the time.

Ed McGuinness, a quintessential Superman artist, able to rather seamlessly fuse modern, stylistic sensibilities with the stripped-down, simple designs of the Superman characters, and a real master at drawing big, beefy looking characters that nevertheless seem to bounce, float and fly weightlessly, draws the opening chapter and a later 22-page chunk of the story, as well as providing five of the nine  covers.

As this was a story that ran "triangle"-style through the Superman books and in a special, there are an awful lot of artists involved, with Mike Miller, Kano and Doug Mahnke handling the bulk of the non-McGuinness pencils, and Duncan Rouleau, Todd Nauck, Carlo Barberi and Scott McDaniel pitching in as well. It's a wide variety of artists, but it's not too hard to see them all bunched rather close together on the spectrum of cartoony, manga-influenced superhero art, with Mahnke's more realistic style being the greatest outlier—although it's worth remembers that Mahnke is a pretty consumate drawer of superhero comedy, as he's demonstrated in the short-lived Major Bummer and that Hitman/Lobo one-shot, and he acquits himself nicely here.

The writers involved were those of teh Superman line at the time: Jeph Loeb, Joe Kelly, J.M. DeMatteis and Mark Schultz.  The style of the scripting, not unlike the style of the art, shifts widely from chapter to chapter, but this being the "graphic novel" about a madman given the power to warp any and every aspect of reality to suit his whim, that's hardly the drawback it would have been in other works.

This Joker, like that in Last Laugh (and unlike the one in Death of The Family), is presented as a dark cartoon character, always making jokes and, indeed, here making the world one full of his jokes, and the sense of humor on display tends to feel pretty flat and forced, seeing that it is forced, the various writers all trying to write funny. Or, more specifically, Joker funny. As far as humor goes, it seems to work best where Bizarro is concerned, as the opposite talk with ever-shifting rules is such a perfect comic book gag, akin to the backwards spells of Zatanna or, more appropriate here, Mxyzptlk's return trip spell.
Ed McGuinness, obviously.
Mahnke's artwork brings much of the humor that is here to the fore too, whether it's really going to town filling in backgrounds with his idea of "crazy" imagery (which is a lot more twisted under his more realistic style than in that of the others)...
...or the manical expression on Bizarro's face...
or the wide-eyed surprise on that of our hero...
As a superhero story, I suspect this might have rather sharply divided readers at the time, as it so prominently includes two aspects of the Superman mythos that some readers seem to be somewhat embarrassed by—Mxy and Bizarro—and, hell, even some DC creators seem embarrassed by them. Note chief creative officer Geoff Johns' repeated attempts to present us with a scary version of the backwards-Superman, like the monster threatening a school bus full of children in the opening arc of  his short Action Comics run, or the brutal killer version that beat The Human Bomb to death with his bare hands in Infinite Crisis #1or the Frankenstein-like, New 52 version currently receiving an origin in the pages of Forever Evil (On the other hand, Johns did do a pretty fun story with Eric Powell in "Escape From Bizarro World," in which he presented the more traditional version of the character).

As for me, those are my two favorite Superman adversaries.

The day is eventually, ultimately saved, in a scene that would be echoed in Paul Cornell's Action Comics story arc "The Black Ring" a decade or so later, with Superman facing a Joker with the god-like powers to do almost anything, and the hero managing to exploit that single weakness, allowing the villain to defeat himself (In "Black Ring," of course, it was an omnipotent Luthor who was facing Superman at the story's climax, rather than the omnipotent Joker).

What's impressive about it is the way the writers start with Superman and then draw a circular, spinning, curlycue-ing line out from that point, until their story isn't just one of Superman fighting a Batman villain, but a story that involves all of Metropolis, all of the world, all of the DC Universe (By story's end, "The Quintessence," Darkseid and The Spectre are also involved, in addition to all of the heroes and villains and supporting characters already mentioned. Oh, and there are even some cameos like those in the panel below).
See Pandora? Swamp Thing was part of  the DC Universe as late as 2000.

While the New 52 ultimately wiped this and these versions of all the characters out of continuity, the story was also noteworthy for a time in presenting the origin of the post-Crisis Bizarro that lasted the longest and most resembled the pre-Crisis Bizarro (prior to this, the in-continuity Bizarros were merely short-lived, failed cloning experiments conducted by Luthor) and for adding a few new minor characters to the DCU, in Ignition (who would play a role in a future Superman storyline) and Scorch (who would be involved in both future Superman stories and a significant portion of Joe Kelly's JLA run, when she dates Martian Manhunter, helps him overcome his aversion to flame, and accidentally unleashes Fernus).

It was at least well-liked enough to generate this trade collection, and to have inspired an episode of The Batman: The Brave and The Bold, in which The Joker gets 5D imp Bat-Mite's powers and uses them to kill Batman over and over, albeit it in more cartoon friendly ways. That is, nothing as grisly as the scene in this story in which Batman is eaten alive by vultures, tastefully shown just off-panel. It's actually kind of strange to see the restraint in scenes like this...
Kano
...given all the gore of the DCU of just a few years later.

There's even a scene where Jimmy Olsen apparently kills "Krypto" (Superman in the form of an ordinary dog that looks like Krypto) with a shovel, that not only happened off-panel (we don't see the shovel strike the dog, just the sound of the shovel hitting the ground), but then it's edited in a way that doesn't really make any sense, as if DC were trying to soften the act of killing a dog with a shovel.

I actually can't really make out what happened:

The falling fire hydrant seems to imply The Joker smooshed Superman-as-Krypto with his magic powers, but the dialogue refers only to Jimmy killing Superman-as-Krypto.

But back to the book at hand: Not bad, and a great example of Superman as the center of the DC Universe, in addition to being its greatest hero.

Sunday, June 08, 2008

Way too many words about JLA: The Greatest Stories Ever Told


I was originally planning on reviewing JLA: The Greatest Stories Ever Told and Shazam!: The Greatest Stories Ever Told together, perhaps in the “Delayed Reaction” format I often use when writing about books that have been out for a while that I’m getting around to a little late. But when I started writing about the JLA one, and considering why the stories that were chose were chosen, it became evident that almost all of them were there to represent particular eras of the team, and I soon found myself getting sidetracked, and, well, this grew in the writing.

So, if you’ve got the patience, this is going to be one hella long post, I’m afraid.

As with all of DC’s Greatest Stories Ever Told collections, this is really more of a Greatest Short Stories From a Variety of Different Times and Creators That Don’t Belong in Any Other Trades Really So We Put ‘Em In Here collection. None of these are among the greatest JLA stories ever told, but they are, for the most part, pretty decent, and are all good examples of the contributions of particular creators.

It’s really more of a sample platter of Justice League history. If you like the Gardner Fox and Mike Sekowsky story, you’ll want to read Showcase Presents: Justice League of America Vol 1. If you like the Giffen/DeMatteis story, they have a JLI trade (or two) out (or coming out). Like the JLA stories? Every issue of that run is in trade. Like the Satellite Era stories? Well, tough; none of ‘em are in trade yet.

The book begins with a two-page origin of the League by Gerry Conway, George Perez and Brett Breeding, a story which is kind of like a condensed version of the Mark Waid/Barry Kitson JLA: Year One story, only with Wonder Woman standing in for Black Canary, who was standing in for Wonder Woman. That’s followed by a pretty thorough four page overview of Justice League publishing history by Mike Tiefenbacher, and then it’s on to seven stories spanning 40 years of publishing history, and a nice set of contributors’ bios at the end, which should be helpful to any new readers wanting to see what else this Grant Morrison character has written, for example.

Here’s what DC decided to include, and way too many words about each story…



“The Super-Exiles of Earth” (Justice League of America #19)

This 1963 Gardner Fox/Mike Sekowsky story is typical of Fox’s run, in that it is simultaneously stupid and brilliant at the same time, depending on what angle you regard it from. Recurring villain Dr. Destiny, whose powers are ever-changing and vague—but always derived from dreams and reality shaping—has caused the Leaguers to dream of themselves, and then bring their dream versions of themselves to life.

This created a League of “super-super heroes” who are “naturally” wicked, since Destiny is himself wicked. The wicked Dream League defeat the true League, since they are those heroes but slightly better, and then go about robbing banks. The real Justice League members are brought before a judge for the crimes, but settle on exile, since no prison can hold them.

Presiding over the case is future Supreme Court Justice Antonin Scalia:


Ultimately, the League decides to return to earth but, so as not to break their promise to Scalia, they do so in their secret identities. At this point, the Leaguers didn’t know one another’s secret IDs, so this is a pretty big moment. It’s revealed in a wonderful two-panel sequence:

Good thing their spaceship had a hallway with eight rooms in it!

The secret identities fight the dream League, but are again outmatched, ultimately only triumphing when The Atom shrinks to microscopic size in order “to enter our dream selves’ brains undetected and unfelt—and perform delicate ‘operations’!”

So, essentially he lobotomizes them all, to the point they can’t control their bodies, and Superman heroically suggests the rest of them then “finish off” the feeble-minded versions of themselves.

This issue is pretty representative of the breathless, dream-like storytelling Fox engaged in, and the casual savagery of superheroics. Even in this era where “crime” consisted solely of bank robberies, and rape and murder weren’t on anyone’s minds, you still have the heroes triumphing through stealth lobotomy.

Rereading the from today’s perspective, what stands out most to me is that Fox’s hyperbolic storytelling was more or less standard for the era, but in today’s super-comics scene, it seems extraordinarily weird. People always talk about how insane Grant Morrison’s stories are—not just his Justice League stories, but all his superhero stories—and yet Morrison’s really just writing like a Fox in a post-Dark Knight/Watchmen/Maus world. In tone, pace, scope and scale, this reads just like a Morrison story, albeit one with much more narration and explanatory dialogue.

The other striking thing about this story is the way in which Fox undoes whatever changed in his story. Story-to-story continuity existed at that point—Dr. Destiny is in jail, right where the League sent him in a previous adventure—but changes came pretty slow back then. Here, the League out themselves to each other, but the last two panels have Superman explaining his going to fetch some Amnesium from his fortress to erase that info from all of their minds.

I’m not positive why this particular story was chosen over all the other Fox/Sekowsky ones; if I had to guess, I would guess that this issue was chosen in large part because featured the whole League (the Big Seven, plus Green Arrow and the Atom).

It sure gives Sekowsky a lot to draw. In addition to the full line-up—two full line-ups actually—he gets to draw two sets of the heroes in their secret identities, including some great panels of the evil secret identities (I particularly like evil Bruce Wayne in his ascot), and some cool shit like a cutaway of the crust of the earth after the bad League imprisons the good League under it, and a small army of Aquaman’s octopus friends carrying “art treasures” over their heads.
(Can you spot the billionaire in the above panel?)

I can’t think of an instance of DC later re-doing this story, or following up on it, but the scenes of the Silver Age League looting and robbing reminded me of Ty Templeton’s cover for Silver Age: Justice League of America #1, and during Mark Waid’s too-brief run on JLA, he wrote a four-part story in which the Justice Leaguers’ secret identities had to defeat self-dreamed versions of themselves.




“Snapper Carr—Super Traitor!” (Justice League of America #77)

The next story in the collection is from a 1969 issue, scripted by Denny O’Neil and drawn by Dick Dillin and Joe Giella.

Tonally, the book (like a lot of DC’s superhero comics) is now in that gawky, awkward phase, where they were becoming less full-on zany, and more imitative of Marvel’s superheroes-as-soap-operas-for-teenage-boys approach. The sensibilities were thus growing a lot more modern, but often these books seem more grating than Fox’s, if only because their more literary aspirations and their relative weaknesses give them an aura of pretentiousness (I don’t mean that in a bad way, necessarily; O’Neil’s pretentiousness at the time give his work here and elsewhere—particularly on the classic Green Lantern run—a particular, peculiar charm).

The story involves Snapper Carr, the only teenager who looks older and squarer than Jimmy Olsen, getting hassled for hanging out with those “freaks” like Superman and Wonder Woman. If it seems insane that the Justice League could be vilified as if they were the X-Men in the Marvel Universe, well, I thought so too—you can’t get any more establishment and mainstream than the JLA, even though they let Green Arrow stick around after he grew his goatee.

But hang on, O’Neil explains why they’re being vilified. These bullies are followers of John Dough, “otherwise known as ”Mr. Average”!-- The most normal man in America!” Dough is conducting a two-pronged PR campaign against the League; one-part propaganda, one-part mind-control technology. He got his hooks in the Justice League’s mascot Snapper Carr, turning him traitor.

It’s a pretty fleet story, and while it’s certainly not one of “the greatest,” it is something of a turning point in League history, ending with Green Arrow bemoaning the problems John Dough has caused them: “We’ve got to establish a new secret H.Q…our mascot is having the biggest trouble of his life…”

The League would shortly move to their space satellite headquarters, and things would be queered with Snapper from then on (this is his only appearances in this book, for example).

I don’t know how influential this particular issue was on the stories that followed; it came up in that stupid story involving the, um, Star Tsar, and was re-explored at length in an issue of Hourman, one of the best superhero comics DC ever cancelled.



“The Great Identity Crisis” (Justice League of America #122)

So, does that title sound familiar? And guess who the villain of the piece is? That’s right; Dr. Light. This story isn’t one that Brad Meltzer references in his Identity Crisis, but we’ll get to that one soon enough.

This is “an untold tale from the Justice League of America Casebook,” a short story by Martin Pasko, Dick Dillin and Frank McLaughlin pitting seven Leaguers against Dr. Light in Superman’s Fortress of Solitude, where the villain has launched an incredibly stupid plan (particularly for 1975).

He uses a mind-light gun, the aforementioned chunk of Amnesium and a special prism to steal the secret identities of the Justice Leaguers and then—and this is an idea with great story potential—completely scrambles them. So Oliver Queen puts on a lab coat and shows up at Ray “The Atom” Palmer’s university lab, thinking he’s research scientist Ray Palmer; billionaire Bruce Wayne thinks he’s Queen, and shows up at the tenement Ollie lives in, getting friendly with his poor neighbor, and so on.

Now, there are probably all kinds of ways to turn a profit and/or make life miserable for the Leaguers once you know their secret identities, but Light opts to bump them all off with elaborately prepared light traps.

They, of course, survive, and use the Amnesium to wipe Dr. Light’s mind (Hey, that sounds familiar), before Superman KRUNNNCHs it so it “will never confuse anyone again!” and Green Arrow proposes the Leaguers all learn one another’s secret IDs to prevent troubles like this in the future.

Then they all hold hands and agree:

This one may have been included in part to get another Dillin-drawn story in the trade. With an influential 12-year run on JLoA, he’s probably still the definitive Justice League artist; given how rarely most DC artists can draw 12 consecutive issues of a particular title, chances are that’s not going to change any time soon. (The current volume of Justice League of America has only been around for 22 issues so far, but in that time has had eight different pencil artists working on it).

I imagine Meltzer’s Identity Crisis had a lot to do with it too, given the mind-wiping, Dr. Light and the title and, perhaps, the revelation that the Leaguers know one another’s secret identities after all (one of the bigger stumbling blocks in the mystery aspects of IC was that it assumed that the Leaguers’ IDs were widely known among the superhero community and their loved ones, which wasn’t actually the case since the early ‘80s).




“The League That Defeated Itself" (Justice League of America #166-#168)

Now this, this is the story that seemed to have influenced Brad Meltzer’s Identity Crisis. In this 1979 three-parter by longtime League scribe Gerry Conway and the art team of Dick Dillin and Frank McLaughlin, The Secret Society of Super-Villains get their evil hands on a Bronze Age statue of a gryphon, and use its magical properties to switch their minds with those of some of the Justice Leaguers, Freaky Friday style.

So now The Wizard, Star Sapphire, The Reverse Flash, The Floronic Man and Blockbuster reside in the bodies of Superman, Zatanna, Green Lantern Hal Jordan, Wonder Woman and Batman, and vice versa.

This is the story alluded to in flashback in the pages of Identity Crisis, in the discussion of how the Leaguers had to occasionally wipe minds to keep on Justice League-ing. There’s a scene where a character points out that of course the SSOSV peeked under the masks of Batman and Hal Jordan while they were in their bodies; it wouldn’t have made sense for them not to take advantage of the situation to do so.

I think this was one of the fundamental conceptual flaws of Identity Crisis, because the world of the Justice League need only work according to what’s logical there, not what’s logical in our world. It doesn’t make sense for the villains not to discover the heroes’ identities? Okay. It doesn’t make sense for the villains to imprison the heroes in a giant green diamond and throw it into the sun to kill them instead of just slitting their throats either. It doesn’t make sense for The Wizard-in-Superman’s-body to plan an elaborate museum heist when he could just fly around taking what he wanted in Superman’s body. It doesn’t make sense for him to try and trick and trap the other Justice Leaguers, when he could kill them all at super-speed in about ten seconds, tops.

You really have to be careful when you start pulling threads on these old stories, because it doesn’t take too long to unravel the whole thing.

At any rate, I’m sure the fondness Meltzer had for this story is the main reason its included here, as Conway and company had plenty of other stories to choose from if the idea was simply to showcase their run on the League, and show some of the Satellite Era members like Zatanna, Elongated Man and Red Tornado in a story (Poor Red Tornado gets defeated, like, three times in this story).

I don’t have it in front of me, so I’m not 100% positive, but I think this may also be the old Satellite Era adventure that was referenced in the Geoff Johns, Allan Heinberg, Chris Batista and Mark Farmer story arc “Crisis of Conscience,” which is an additional reason for inclusion.



“Born Again" (Justice League #1)

You’ll get no arguments from me that this is an issue that belongs in a trade called The Greatest Stories Ever Told. This is the first issue of the seminal Keith Giffen/J.M.DeMatteis run on Justice League, one of the creative highpoints of the franchise’s 40+ year history.

This first issue, drawn by Kevin Maguire and Terry Austin over Giffen’s breakdowns, is awfully early in the writers’ five-year run. Some of the team members introduced here won’t stick around on a full-time basis very long (Dr. Fate, Black Canary and Captain Marvel will be gone in a matter of issues), and some of the characters most associated with the JLI Era don’t appear here at all (Booster Gold, Fire, Ice).

But despite the somewhat opening ending—who is this mysterious Max Lord character who seems to be manipulating events and talking like he’s going to be taking over the Justice League?—this first issue is full of classic moments. There’s Green Lantern Guy Gardner rehearsing his nominating himself for leadership; there’s Guy picking a fight with the rest of the team; there’s Batman shutting him up with a dirty look and a few sharp words; there’s Blue Beetle casting about for a comedy partner to bounce his jokes off of; there’s the mix of character humor, superhero action and occasional melodrama that would make the next few years worth of Justice League stories among the best ever.

There were certainly one-issue stories during the Giffen/DeMatteis run that I would qualify as greater, but this is probably a pretty perfect introduction to that era, particularly since this is the only story a newcomer to the material could actually continue reading in trade format, since only the first handful of their run was ever collected in trade (Now, there are at least two handfuls of it in trade).

This issue features that classic cover of Maguire’s, which he himself would riff on over and over in the following years. In 1998’s JLA Secret Files & Origins Special #2, Christopher Priest would re-stage a few scenes from this issue beat for beat.



“Star-Seed” (Justice League Secret Files and Origins #1)

This is one of the three—count 'em—three origin stories for the Morrison/Porter League, counting miniseries Justice League: Midsummer's Nightmare and the first story arc of JLA, "New World Order." It originally appeard in the JLA: Sectret Files & Origins Special #1, the very first of DC's SF&O, and by far the most substantial. In additon to this story, there was another one by Mark Millar, an interview with Martian Manhunter by Millar, profile pages of each of the Leaguers featuring pin-ups drawn by the regular artists on their monthlies at the time, two pin-ups by Phil Jimenez featuring every Justice Leaguer ever and every Justice League villain ever, a year-by-fictional year JLA timeline/history and collecters cards.

This story features six of the Big Seven on the Justice League satellite—apparently before the Hyperclan knocked it down in "New World Order"—figuring out what to do about an alien invasion in Blue Valley. These particular aliens are these weird star-shaped, cycloptic face-hugger things, a scarier, slimier version of the old Starro face-huggers. They've taken over the city and The Flash, and is ranting about conquering the world. The U.S. government wants to nuke Blue Valley, and the League wants to save the day, but The Spectre arrives and forbids them. He gives them a vision of the future should they intervene, and they would inevitably be taken over by The Star Conquerer, who would then use them to conquer the universe.

They arrive at a compromise: The Spectre strips them of their superpowers, removing all risk of that future he showed them, and also getting around the Conquerer's defenses, since it was "primed" for super-humans.

As Morrison's League run goes, it's not among his better stories, but it is fairly representative. It demonstrates the Batman as the hero of the heroes, who often ends up saving the day (particularly in "New World Order"), the stakes are as high as they are in every work of his (global apocalyse, if not universal or all reality), and it features Morrison's subtle diddling with the "rules" of superhero conflict, wherein the day is saved by the characters altering some part of the near-mathematical equation that is superhero comics. It also features an ending in which he comes out and offers a sort of mission statement for the League. Story-wise, it also functions as a bit of a preview of a two-parter in which the actual Conquerer comes to earth, and invades and subjugates the human race through their dreams (The Dreaming from The Sandman, who also guest-stars, in one of the rare and now non-existent Vertigo/DCU intersections).



As to why it bore inclusion above all the other stories of the run, I imagine it was a simply matter of space. Morrison and company had quite a few quite excellent two-part arcs—The Zauriel/angel invasion story, The Green Arrow story (although Porter didn't draw it), the Prometheus HQ invasion, the aforementioned fight against the Star Conquerer—but only one single-issue story. That would be JLA #5, which encapsulated a lot of the greatest attributes of the run, but also prominently featured the temporarily blue electric Superman, something that the assemblers of this trade might understandably have wanted to avoid. The Secret Files story worked better in that it avoided Electro-Supes, even if it did feature long-haired mullet Superman, and '90s-style Aquaman (the latter of which I liked, but has ultimately proven short-lived).



“Two-Minute Warning” (JLA #61)

If the Giffen/DeMatteis and Morrison eras were the League’s creative high points, then the creative team of Joe Kelly, Dough Mahnke and Tom Nguyen presided over the end of the success of Morrison’s vision for the team. Neither Kelly nor writer Mark Waid’s runs were quite as good as Morrison’s, but they weren’t bad either, and they kept the basic formula in tact—the JLA was a book about the world’s greatest heroes banning together to stave off apocalypses they couldn’t take alone.

Kelly was the last regular writer to work on a Justice League book. He wrote 29 more or less consecutive issues (there was a single fill-in issue during that time), and then JLA became something of an anthology title: three issues by Denny O’Neil, six issues by John Byrne and Chris Claremont, six issues by Chuck Austen, eight issues by Kurt Busiek, five by Johns and Heinberg, six by Bob Harras. Even when it was relaunched as Justice League of America, Meltzer only stuck around for 13 issues (four stories) and Dwayne McDuffie’s only written five complete issues so far.

It was an incredibly solid run though. Though did exceptional character work, getting a strong handle on all of the characters, even Martian Manhunter and Plastic Man, two that seem to give a lot of writers trouble. He managed to come up with threats that seemed to be big enough to menace such a powerful team, but he often had a light touch, and wrote in bits of humor that weren’t too far away from what Giffen and DeMatteis might have managed. He seemed like a nice compromise between the two greatest runs on the title, even if his wasn’t as good as either of them.

I didn’t always agree with the decisions he made—particularly giving Plas a bastard son—and I’m sure some were controversial among some elements of fandom (like the Wonder Woman/ Batman almost-romance), but his stories were always big, fun and full of creativity, as JLA stories should be.

This was his first issue on the title, and it seems a good one to represent the post-Morrison era. The team is the exact same as it was during Mark Waid’s run—save that Aquaman was time-lost and presumed dead—but he goes ahead an introduces the characters anyway.

The story jumps back and forth between “two minutes ago” and “now.” He introduces each of the Leaguers in their day-to-day lives, showing what they were doing two minutes before their emergency signals go off (J’onn was meditating in the shape of a sphere, Superman was trying to spend some quality time with Lois, Kyle Rayner was discovering he didn’t have enough cash on him to pay for the expensive coffee and scone he had just ordered, etc) and then jumping ahead to the amazing feats they do when “on the job” (Kyle uses his ring to lift the entire island of Manhattan into the sky, saving it from a tidal wave, Superman lifts an aircraft carrier out of the water, etc), before they all come together to solve the problem…a problem that, naturally, takes all of them working together.
(Above: Two minutes in the life of Wally West)

Kelly presents the Justice League as something like a job (on the first page, J’onn even sighs, “Work,” as alarms start going off), albeit one they are extremely good at and seem to enjoy doing. They’re neither as business-like as they were during Morrison’s run, nor as riddled with internal strife as they were during Waid’s. They all seem to know each other well, and needle one another, giving it that comfortable, just hanging out kind of felling that permeated the JLI days.

(Note that Flash isn't the only character in the first panel who seems shocked that Batman is actually touching him)

It’s a tone that pencil artist Dough Mahnke was well-suited to, as he’d done equal amounts of work in comedy and superheroics. He’s a gifted actor with the pencil, wringing a variety of emotions out of the characters, and draws them with a great deal of variety. J’onn and Superman may be built like body builders, but Kyle and Batman are slimmer, and Flash slimmer still. Plastic Man is tall and skinny, and Wonder Woman imposingly athletic—neither over-muscled nor like a too-thin, big-breasted supermodel. She also has a vaguely ethnic-looking facial structure, which is appropriate, given that she belongs to the vague ethnic group that is the Amazons.

This creative team packs a lot of detail into panels, and these details describe the characters. Plas’ shape-changing and Kyle’s ring-structures are in almost constant flux, moving as quickly as they think (just as they would in real-life), and J’onn’s shape-changing is downright amoeboid, as he contorts to fit emergency situations.

Rereading this at the end of the collection, it seems like a much greater Justice League story than I remember it the first few times through. Divorced from continuity, it’s something else entirely than the then-new creative team’s first issue. It’s not really that great a comic, but it is a great character piece, introducing seven superheroes and, more importantly, their relationships to one another.