Showing posts with label len wein. Show all posts
Showing posts with label len wein. Show all posts

Thursday, November 13, 2025

Review: Swamp Thing by Len Wein and Kelley Jones: The Deluxe Edition

I actually bought this 430-ish page hardcover collection when it was released last month, but I didn't get a chance to read it before November, which is why I didn't include it in the last A Month of Wednesdays column. So now it gets a standalone review of its own.

The organizing principle seems to be all of the Swamp Thing comics that writer (and Swamp Thing co-creator) Len Wein did with artist Kelley Jones, which consists of some nine issues between 2015 and 2018. But also included are all of Jones' other Swamp Thing work, which means 1990's Swamp Thing #94 and Swamp Thing #100 and 1995's Batman #521-522. Plus Jones covers for other book's featuring Swamp Thing, like a couple that he did for Justice League Dark and that for 2018's Young Monsters in Love anthology, depicting Swampy stealing Frankenstein's girl. 

Also included are some interesting looking Wein/Jones Swamp Thing collaborations that could have been, like notes for an ongoing continuing from their six-issue 2016 series and, more intriguingly still, what was to be a 1989 three-issue, fully-painted, prestige format series by Swamp Thing creators Wein and Bernie Wrightson. (In that particular case, Wein had written it and Wrightson did rough pencil layouts for some of it, but the latter eventually left the project. Wein apparently suggested Jones draw it, but DC decided to cancel it; so here we to see what the late Wrightston had managed to complete.)

Having become an ardent and devoted Kelley Jones fan during the artist's nineties run on Batman, I have already read most of the stories contained in this collection (and own them in singles). In fact, I had bought and read everything in here except the two 1990 issues of Swamp Thing, so...11 out of the 13 issues within...? 

Despite my relative miserliness, I went ahead and dropped $50 on this anyway though, as it is of course nice to have so much Kelley Jones art so easily accessible in one place. 

Let's look at the features in order, shall we? 


Foreword by M. Christina Valada

M. Christina Valada, her bio says, is a photographer, lawyer, writer and podcaster, although she writes this substantial foreword as Len Wein's wife. As such, she played a substantial role in finding the materials that are presented in this book, as she has looked through his computer and office for much of what ends up in the back matter.

She shares Wein's medical difficulties over the course of the last few years of his life, which included heart surgery and being on dialysis, a toe amputation, neck surgery and more. In fact, Valada said that, in the last 13 months of his life, Wein was in constant pain, and "had more surgeries in the last year than I can actually count." 

Nevertheless, he kept working, mostly on Swamp Thing comics and other projects and, from what Valada said, made some truly heroic efforts to attend conventions.

The piece is also full of touching personal anecdotes, and even some advice that Wein shared with Kelley Jones about making comics...and, I suppose, is here being shared with everyone: "Remember, this is supposed to be fun."


Introduction by Kelley Jones

Kelley Jones' piece is far shorter than Valada's and begins with a fun anecdote: Upon first reading Len Wein and Bernie Wrightson's Swamp Thing as an 11-year-old child in 1972Jones hated it. 

It was issue #2.

From cover to last panel, it was just disturbing and creepy and sad. It featured a mad doctor/sorcerer named Arcane and his awful creations, the Un-Men, and Swamp Thing...who was supposed to be the hero of the book and a monster! "Monsters can't be heroes!" my still-unrotted brain screamed. Remember, I was 11.

And, when I was done, like I said, I hated. it.

But it stayed with me. I thought about it and turned it over and over in my mind. As with all things taboo. I had to look into the abyss that was Swamp Thing again.

And then I loved it. I mean, really, really loved it.

In just two hours, I went from disgust to joy.

As many of you know, Jones is one of my all-time favorite comics artists, and it was an unparalleled delight to hear so much so directly from him here. 

This is hardly the point of his introduction, but in recounting his history with the Swamp Thing character, he of course mentions his Batman two-parter with Dough Moench (which we'll get to in more detail below). This was, of course, part of the pair's1995-1998, 40-ish issue run, and he notes that Moench "would always ask me who I wanted to draw." That certainly explains something about that run.

Like a lot of modern Batman runs, this one covered a fair amount of Batman's rogues gallery, including some of the bigger characters: The Joker, The Penguin, Two-Face, The Scarecrow, Man-Bat, Clayface, Killer Croc, Mister Freeze, even Black Mask (a Moench creation) and  Black Spider (In addition to several original creations, although none that caught on). But the run also included a bunch of guest-stars, which was then a bit more unusual, and those guest-stars seemed specifically chosen for the fact that it would be cool to see Kelley Jones draw them. And so Batman found himself either teaming-up or at odds with Deadman, The Spectre, Etrigan, Ragman and, of course, Swamp Thing. 

From what Jones said here, using a character from the Vertigo line in a Batman comic then required permission from both Batman group editor Denny O'Neil and Vertigo editor Karen Berger, but both gave their blessing on Swamp Thing appearing in Batman at the time.

Which is how we got one of my favorite Batman comics ever, I guess...!


Convergence: Swamp Thing #1-2

DC's Convergence event series was long on page count, with some 80 issues of tie-in issues published, but short in terms of how long it went on for, the entire thing running between April and May of 2015. The main Convergence mini-series ran for nine weekly issues, and was written by Dan Jurgens, Jeff F. King and Scott Lobdell and drawn by a bunch of different artists. There were 40 (That's right, 40!) two-issue tie-in miniseries, but most of these were pretty inconsequential to the event, which meant readers could basically just pick up those featuring characters and/or creators they like, and ignore the others.

The premise involved cosmic being Telos (who I think was a version of Brainiac, maybe?) collecting cities from throughout various DC timelines in impenetrable domes, kinda like how classic Brainiac had collected cities like Kandor in bottles. During the events of the series, the domes came down, and Telos ordered the heroes of various cities to fight one another. 

In the miniseries, this basically translated into an issue spent establishing the cast and setting, and then a second issue pitting them against antagonists from entirely different world or timeline. (The one I remember best, for example, was the John McCrea-drawn Plastic Man and The Freedom Fighters, which featured Plas and other old Quality Comics heroes fighting robots from The New 52: Futures End.) 

Having only read the main series that once 10 years ago, I don't remember it too terribly well at this point. I think it's main lingering effect was the birth of Jonathan Kent to a Superman and Lois from within one of the domed cities—delivered, if I recall correctly, by Batman Thomas Wayne from the world of Flashpoint—and the child somehow made it into the pages of the Superman books going forward. 

I think there was also a cosmic reboot of continuity of sorts, but, coming between 2011's New 52 reboot and 2017's Dark Nights: Metal, I'll be damned if I know what it changed. At the time, I just read it as another example of random, unenumerated changes to continuity, which future writers would make up as they went along anyway. (Oh, and the logo, which you can see on the cover I grabbed from comics.org above, has stuck with me, as I always thought it looked like a coffee ring from someone using a comic as a coaster.)

You won't find any of this background in the pages of Convergence: Swamp Thing; this trade collection refers to the storyline as "Blood Moon" and then gives a title for each of the two chapters, the actual name of the comic these stories occurred in appearing below those. And, because the Jones-drawn covers are presented sans logos and credits, they're not labeled as Convergence tie-ins. (A page featuring a paragraph of text explaining the basics of the event might have been a helpful inclusion in the collection.)

This sure made me wonder what a reader encountering this story for the first time here would make of it. Divorced from the event it ties into, it's not very good, as Len Wein doesn't attempt to explain the premise of Convergence to readers (And, to be fair, anyone reading it off the racks when these issues were originally published  wouldn't have needed him to), and, if that premise is left unexplained, then the events feel rather random and unmoored from anything else.

I also wasn't sure the when and where of the Swamp Thing and Abby that star in the book; the big event of Alan Moore's run is mentioned (That is, that Swamp Thing is actually a new and unique plant being that thought it was Alec Holland, rather than Holland himself transformed), and there is talk of The Green and  Swampy's Moore-era powers), so I assume they were trapped by Telos maybe sometime after that...? Although the pair are also just friends, rather than lovers or husband and wife, so maybe it's from sometime during the Moore run...? I don't know; I suppose we could ask Mike Sterling; he surely knows.

At any rate, during the first issue/chapter of the story, the Swampy and Abby notice that the skies have turned red, and, seeking to find out what might be going on, Swamp Thing decides to visit Gotham City and ask Batman what's up. He's about to dive into the dirt to travel there by growing a new body there and transferring his consciousness, when Abby says she wants to go along, and so the pair arrive there via bus, Swamp Thing wearing a trenchcoat and wide-brimmed hat as a disguise.

They go to the park, but, Wein's narration tells us, "And that was the moment when the dome came down-- --completely sealing off Gotham City from the rest of the world." 

Kelley Jones' art, meanwhile, doesn't show us anything about a dome coming down, only Swamp Thing "AARRGGHH!!"-ing in pain as he is severed from The Green. He's unable to leave his body to travel outside the dome either, and so the pair are now trapped, Swampy more than Abby, as he is stuck in the park, slowly dying, with her occasional gifts of plant food and fertilizer just enough to keep him alive. 

This is the state of affairs for a year; the most exciting thing that happens during that time being Batgirl Barbara Gordon chasing Poison Ivy through the park (The fact that Barbara is in-costume then would mean this Swamp Thing and Abby come from somewhere in time between Moore's "The Anatomy Lesson" and Moore's Batman: The Killing Joke, huh?).

The plot finally gets some foreword movement again around page 19, when the hexagonal pattern of the dome is visible in the sky for the first time, and a disembodied voice announces itself as Telos and explains that champions from each city must fight one another to save their respective cities.

And then our heroes are set upon by a horde of vampires. The champion Swampy will have to face won't be introduced until the next issue, then, but it's a perfect character from a particular DC reality for Jones to draw: The vampire Batman of Jones' own Batman & Dracula: Red Rain, Batman: Bloodstorm and Batman: Crimson Mist trilogy with writer Doug Moench. 

The second issue is then devoted to vampire-fighting. Contrary to Telos' expressed wishes, Swamp Thing and Vampire Batman don't fight one another, though. First they fight off the vampires menacing Swampy and Abby, and then this Batman tells Swampy his Gotham isn't really worth fighting to save, since it's overrun with vampires. Instead, he asks the muck-encrusted mockery of a man to help him fight vampires with whatever time they might have left, and he does. In the end, they kill the main vampire, resulting in those she has turned becoming human again.

Vampire Batman, who was of course turned by Dracula himself, does not, and he voluntarily watches the sunrise with Swampy and Abby, sacrificing himself. I guess Swamp Thing's version of Gotham thus "wins", but I don't recall what that means for the state of either city/world, as I don't recall much about Convergence

So, this 44-page story is basically just half set-up, half fight. Wein does make the bloodless Swampy into a formidable vampire-slayer, though, turning his fingers into oaken stakes that he can shoot along vines into their hearts and, later, emitting a cloud of raw garlic spray that dissolves his foes. 

All of this obviously gives Jones lots to work with, as the two monster lead characters kill vampires in often spectacularly over-the-top images, as in a panel where a trio of vampire women melt into piles of collapsing bones. 

I particularly like the sequence in which Swamp Thing kills his first wave of vampires though, Jones drawing skull encased in clouds in mid-air around a crouching, lumbering Swamp Thing, who explains to Abby the vampires were already dead, and he had "merely sent them...to their final rest...!"

I'm not 100% clear if these skulls are what remained of the vampires after Swamp Thing staked them, and they were in the process of falling to the ground, or if they are meant to represent the vampires' souls escaping their slain bodies, but it looks cool (In the panel immediately preceding this one, a spirit leaving a small pile of bones and viscera that was a vampire). 

The second-to-last panel features a big, stylized "RRRUMMMBBBLLL" sound effect, and Swamp Thing remarking upon an earthquake, which seems pretty random, but was likely meant to be an acknowledgement of something that happened in the pages of the main Convergence series. 

It is perhaps noting here how much Jones' Swamp Thing here resembles that from the original, 1970s comics, as designed and drawn by Bernie Wrightson. He's a big, hulking, lumbering brute of a humanoid figure, and is a fairly solid, uniform green most of the time, vines only appearing on his figure here and there.

It's a sharp contrast to the Swamp Thing Jones had drawn in Batman, and the more god-like version of the '80s and '90s Swamp Thing series, where the character increasingly transformed and borrowed elements from other plant-life to incorporate into his own appearance (Readers can see this contrast for themselves as they make their way through the book, Wein and Jones' 21st century Swamp Thing stories eventually giving way to '90s depictions of the character).


Swamp Thing #1-6 (2016)

While many of the virtues of the Convergence miniseries were likely only enjoyed by Swamp Thing fans who happened to be reading DC comics in the spring of 2015 (and/or Len Wein fans and/or Kelley Jones fans), the two-issue series lead to at least one positive development: It was successful enough that Wein and Jones got a six-issue mini-series out of it.

The collection lists this as "The Dead Don't Sleep", which is the title Wein gave the story of the first issue (And, when the mini was collected, that was the subtitle of the trade paperback doing so). It's a rather unusual mini-series, as, rather than one, complete story, it tells two different, distinct stories, as if these were the first few issues of an ongoing (I just double-checked the original comics covers though, and #1 has a big "1 of 6" in the upper righthand corner, as you can see above). 

It seems to pick up...wherever Swamp Thing was left off in whatever comic preceded this, not necessarily the Convergence issues (Abby's MIA here, for example). 

The first two issues tell one story, the last four are devoted to a different arc, and there's little in the way to connect them; The Phantom Stranger appears to Swampy in the first issue to give him cryptic warnings that, in retrospect, refer to the events of #3-6, but that's about all that ties the stories together. (Jones' Stranger, by the way, is obviously pretty cool. His coat and cape billow dramatically, of course, and while the top half of his face is usually in shadow, his eyes are two inscrutable white dots staring from out of that shadow; it looks an awful lot like how the filmmakers depicted the eyes of The Void in the Thunderbolts* movie.)

Oh, and a new local sheriff is introduced: Darcy Fox from Gotham City, the niece of Lucius Fox. She appears throughout the series. (If it seems like the Fox family is growing rather large, well, if anyone is entitled to invent a new relative for Lucius Fox, it's the character's co-creator, Len Wein.)

These first two issues are essentially Swamp Thing versus a zombie...not of the now common Night of The Living Dead sort, but here an undead guy who is incredibly strong (not only does he hold his own against Swamp Thing in their fights, but he rips him in half vertically at one point) and who also has rudimentary intelligence, enough to talk (although, like Swampy, he does so with lots of ellipses in his dialogue). 

In this story, a couple with the unlikely surname of Wormwood come to the swamp seeking our hero's help. They tell him that their son was killed in an experiment at the unlikely named Cowley College that abuts the swamp (and thus makes it Swamp Thing's business...?)...and he then apparently came back from the dead to murder those he holds responsible for his death, in grisly fashion. ("Next morning, the custodial staff found the mutilated remains of Professor Crisp in the chemistry lab... ...and the gymnasium... ...and the bio lab... ...and the... Well, anyway, you get the point.")

Swamp Thing ultimately triumphs, thanks to some advice on re-killing zombies from Shade, one of the many spooky and/or magical characters to appear in this miniseries (He only appears in about a half-dozen panels though, and he spends those mostly in an armchair, so we don't see how Jones might have depicted his powers, or done much more with the character rather than treat him as a talking head...although the angles and shading are quite dramatic, given that this is Kelley Jones we're talking about.)

The last panel of issue #2 features a man giving his name standing before a window, with a rainstorm raging outside, a lightning bolt splitting the sky in half. 

"The names Cable," he says, "Matt Cable."

Yeah, him! And if you're thinking hey, didn't Matt Cable die (He did! In 1989's Swamp Thing #84!) and then get resurrected as a raven in Morpheus' The Dreaming (Uh-huh, in the pages of The Sandman)....? Well, I can't explain what he's doing here. Both his death and en-ravening happened in those comics before they were labeled Vertigo comics, so the fact that the line was separated from the DCU at one point doesn't seem to explain it. 

Of course, since 1989 DC had hard continuity reboots in Infinite Crisis and Flashpoint/The New 52, among other rejiggerings, so perhaps DC continuity was altered in such a way that Cable never died...? 

Anyway, his presence is kind of important for the second story of the series. In it, Cable explains to Swamp Thing that he had retired from the FBI and devoted himself to searching the world for a "cure" to Swampy's condition, one that could return him to human being Alec Holland (The actually-a-plant-that-thought-it-was-Holland-who-is-actually-totally-dead doesn't come up here; if I recall correctly, I think Geoff Johns might have changed that during the climax of Brightest Day...?). 

Anyway, he's here because he found it, in Deadman's Nanda Parbat: The Hand of Fatima (Again, an unlikely name, given Nanda Parbat's Himalayan setting and history as a fantastical exotic location, whereas the name "Fatima" is associated with Islam and a Portuguese Marian apparition). All they need is a powerful sorcerer to cast the spell to grant Cable's wish. 

They find one in a scantily clad Zatanna (who actually literally disrobes in one scene, albeit off-panel), and the spell produces a result that surprises Swamp Thing: He is turned into Alec Holland, as promised, but, to his surprise, Cable has now become Swamp Thing. (He's distinguished from the Holland Swamp Thing by differently colored dialogue balloons, with fewer ellipses, as well as redder eyes, and more prominent, woody-looking spinal projections.)

Despite regaining his humanity, Alec faithfully hangs around, training Cable on how to use Swamp Thing's powers, but it quickly becomes apparent that this new Swamp Thing isn't going to be such a good guy, as seen when he uses his powers to cause roots to draw and quarter* a lippy poacher, a brutal, gory act that Alec seems a little too quick to forgive when Matt says, "I...I'm sorry, Alec...I guess I didn't know my own strength."

Eventually, the new Swamp Thing captures Alec, builds a huge throne in nearby Houma and tells the world via TV news camera they have to surrender to him or be destroyed. With the Justice League and Titans conveniently off-world, according to SHIELD's ARGUS' Steve Trevor and Etta Candy, it's decided to simply nuke Houma to take out Swamp Thing...unless Alec can gather sufficient spooky allies and formulate a plan to regain his powers from the bad Swamp Thing (There's a bit of a twist here regarding Cable's heel turn, which I won't spoil here). 

He does so, giving us a chance to see Jones draw not only The Phantom Stranger and Zatanna (now in fishnets and top hat), but also The Spectre, who he did a pretty phenomenal version of (See 1997's Batman #540 and #541). There's a particularly great panel here in which a fiercely grinning Spectre says, "Yes...I know" when the bad Swamp Thing mentions something necessitating an "act of God."

The story also includes brief appearances by Etrigan The Demon and Deadman. The latter is notable in that Jones doesn't depict him in the corpse-like designs he gave him during his 1989 and 1992 miniseries devoted to the character, but as more ghostly, with a gauzy white ghost-like head, with black-rimmed bright white eyes in it and, in one panel, a black-rimmed set of teeth.

In addition to these characters, Mister E, Felix Faust and The Enchantress all make one-panel cameos, but aren't really around long enough that we get a feel of what Jones might have done with them, similar to the brief appearance of Shade. 

This second story, and the miniseries, ends happily enough, restoring the status quo: Alec is Swamp Thing again...while Cable is in  a coma in the hospital, and Abby makes a surprise, three-panel appearance.


Swamp Thing Winter Special #1 (2018)

Like the Convergence miniseries, the six-issue one seems to have done well enough that DC was going to have Len Wein and Kelley Jones keep going with the character, with the next story in the collection, "Spring Awakening!" 

Editor Rebecca Taylor refers to this story as "a continuation of" Wein's "Dead Don't Sleep" miniseries in an "Editor's Note" that originally ran in 2018's Swamp Thing Winter Special. The table of contents for this collection refers to it as Swamp Thing #7. I wonder, was the mini going to keep it's numbering and turn into an ongoing, or would DC have relaunched the title with a new #1 when it became an ongoing...? 

It's not entirely clear...but it's moot, as Wein died while working on this very issue. He had written the plot script for the issue, which is what Jones would draw his art based on, but not the "lettering script", so the exact words Wein wanted the characters to say were never written.

In what turned out to be a poignant move, Taylor and DC decided to print the story as it was, unlettered. The result? A silent issue, as if Swamp Thing's creator and writer was now "silenced", and readers get to see his last work...albeit without Wein's most obvious presence included, underscoring his absence.

Remarkably, Wein was a good enough comics plotter and Jones a good enough comics artist that the story reads as fairly complete just as it is, almost as if it were always intended to be a silent issue. Even without narration or dialogue, you can make sense of the story and the intent of the conversations between characters (There was only one point I couldn't quite intuit, involving a bunch of rags on a train box car in the air; consulting Wein's plot script, which follows the story, I see this is meant to be a bundle of rags forming into Solomon Grundy, which wasn't a power of his I knew he had; perhaps it was even a new one...? The script also makes clear that, in the scene in which Cable meets with Sheriff Fox and her deputy, he is telling them he plans to stick around and set up a private investigator's business in Houma).

The story involves Solomon Grundy kidnapping a baby, the awakened Cable meeting with Swamp Thing and then the sheriff, a spectacularly awesome scene involving Swamp Thing water-skiing on a lily pad as he pursues bad guys with rifles riding on a pair of airboats, and an equally spectacular entrance by Batman, who defeats the bad guys and blows up their boats using well-aimed batagrangs before we seem him on-panel, crouched in the bough of a tree to confront Swamp Thing. 

(The Special the story originally ran in also included a Tom King and Jason Fabok story, as well as a text article about Wein, some images by his fellow Swamp Thing creator Bernie Wrightson and a pin-up by Jose Luis Garcia-Lopez, none of which are reproduced here).


Swamp Thing #94 (1990)

The next section of the book is labeled "Other Tales by Kelley Jones", and begins with a 2024 prose piece by Swamp Thing writer Doug Wheeler, in which he describes how Jones' work first came to his attention, how he advocated to DC to hire Jones to work with him, and how that went (Intriguingly, it was at Archie Comics' booth at a New York City comics convention, where they were showing off a Kelley-Jones drawn horror comic entitled The Hangman which, Wheeler writes, Archie "later chickened out of and never published." Does Archie Comics still have those pages in a drawer somewhere?! They should totally publish them! I can't imagine that anything Jones had drawn back then could be too scary, gory or offensive for the post-Afterlife With Archie version of Archie Comics to publish!)

Anyway, this issue is a done-in-one horror story written by Wheeler, with Jones credited as guest artist. 

It's fairly gory, to the extent that Wheeler said he was told by some of those who saw the first pages early that the pair had "gotten away" with a panel featuring a serial killer's victim, chopped up into six pieces and strewn about a field, her bloody head resting atop a stump, an axe still embedded in it (As is often the case, the gore Jones draws is somewhat softened by his exaggerated style; here, there's something almost cartoonish about the chopped-up body, keeping it from looking like anything approaching real.)

Though fairly straight horror, the issue shows just how weird and trippy the post-Alan Moore Swamp Thing had gotten. The hero's first appearance in the story, for example, is as an alien-looking tree with some dozen eyes on its branching stalks (John Totleben's cover, above, shows this; notably, his eye-filled tree looks more realistic and less crazy than Jones' drawing within does). 

This tree sees the result of an ax murder, and Swamp Thing investigates. The story involves an ax murderer who kills victims at the behest of an otherworldly entity and then loans the blood-stained ax to musicians as a percussion instrument.

The whys of the plot become clear during the story, which eventually involves a plot that is more fantasy or sci-fi than horror (or monster...or superhero), and Jones' depiction of that otherworldly entity elevates it into the truly insane. 

We throw the word "Lovecraftian" around a lot these days, often to describe any weird monster with tentacles, but here Jones draws one of those horror and wonders that H.P. Lovecraft was always hinting around, calling them indescribable. 

The creature, revealed in a huge, horizontal panel stretching across the top half of a two-page spread, is an elongated purple mass, it's head (?) a long, snake-like projection with no features save for a gigantic mouth, its gums and teeth stretching beyond its lips (?) as if trying to escape. It has a pair of big bat-like wings, too small to propel it, bizarre spines that look like jutting bones, a mass of writhing jellyfish-like tentacles, another mass of writhing tentacles that look like smaller version of its head, these nested in what look it might be human brain matter or might be intestines, probing black spikes that look a little like claws and a little like the fibrous "legs" of some insect-like creature or perhaps a microscopic organism. 

I kind of wish Wheeler's script was included after this story, as I wonder to what degree he described the creature, or if he just wrote "draw the craziest, most upsetting looking monster you can imagine." Certainly some elements of this entity are familiar from other Jones monsters and supernatural horrors we've seen since. 

Naturally, Abby, Swamp Thing and their still-new baby Tefe are involved in the goings-on, but, ultimately, the malefactors all receive punishment for their actions. 

It's a great story, and one that reads perfectly well in isolation from whatever else might have been going on in the title at the time. 

This was still a few years before the Vertigo imprint, but the book's cover did have a "Suggested For Mature Readers" tag above the familiar DC bullet; given American weirdness about nudity vs violence and gore, one wonders what the publisher thought was the mature part...I am guessing the scene of a nude (but usually covered) Abby was of more concern than the chopped-up corpse.

Swamp Thing #100 (1990)

This over-sized anniversary issue is written by Wheeler, and features art by two distinct art teams. One is, of course, Kelley Jones, here inking himself again, while the other is pencil artist Pat Broderick and inker Alfredo Alcala. The credits list page numbers for who drew what, but they styles are different enough that it is instantly obvious who drew what.

Unlike the previous Wheeler/Jones collaboration, this one isn't a standalone tale, but picks up on an ongoing storyline—baby Tefe has accidentally destroyed her body and plunged into The Green, and Swamp Thing doesn't know how to safely get her back, since he can't explain the process to a baby—and it involves the Parliament of Trees, and events like Swampy's past travels through space and time that seem to be references to events from Alan Moore's and Rick Veitch's runs on the book. 

Essentially, a shaman gives Swamp Thing a quest he must complete to save his daughter: Seek out "a fountain whose waters allow the drinker to communicate with all living beings," which, the Parliament informs him, can be found in the Garden of Eden, which is now located in Antarctica, not an easy place for to grow a plant body, on top of being surrounded by a great wall and defended by angels.

While Broderick/Alcala draw the sections of Swampy with Abby, the shaman and ghost Tefe, as well as some flashbacks and his visits with the Parliament, Jones draws the journey to Eden. Given how little plant matter there is for Swampy to work with, the body grows there is emaciated and skeletal, Jones giving him skull-like visage with extremely sunken eyes and half-finished back from which juts a protruding spine.

There's a turn of a page that leads to a splash page that reveals an angel, an awesome (as in, inspiring awe) and terrifying creature that is partially Biblically accurate, partially Jones-ian flourishes and partially insane-looking. It's a tower of a creatures with multiple animal heads, a "torso" consisting of a coral-like network covered with eyeballs, with strange tentacles that seem as much plant as animal, one of which grips a flaming sword, this structure resing upon a burning fire, which emanates from a chaotic pink-black cloud of geometric shapes, which stands upon a single talon.

This is one angel, and the one Swamp Thing attempts to fight, before two of its fellows join it—one a golden, winged giant humanoid that looks like the "traditional" view of an angel, another a strange pink alien being that is mostly fangs or spikes and wings, more akin to an alien Neon Genesis Evangelion angel than what one might find in Christian art. By the time they join the fight, Swamp Thing must change strategies.

The Broderick-penciled passages involve a lot of conversation and a bit of continuity (and cameos by Etrigan and Abin Sur), but my major takeaway from reading this issue was just how strange a narrative Swamp Thing had become, and how far it had travelled from Wein and Bernie Wrightson's original conception of a monster playing hero in a milieu that would seesaw between a horror comic and a "universe" super-comic. 

By 1990, it's...kind of a fantasy epic of sorts, and one that's sometimes far removed from the world of humans (this issue is, certainly), with the shaman the only human character with a speaking part in this tale full of bizarre entities. In fact, Swamp Thing has, by this point, essentially become its own unique mythology.


Batman #521-#522 (1995)

This two-issue story arc comes from fairly early in Doug Moench, Kelley Jones and John Beatty's run on Batman, which has always been neck-in-neck with the Alan Grant/Norm Breyfogle runs as my favorite chunk of Batman comics. (Whether Breyfogle or Jones is my favorite Batman artist can change by the day, and by whose work I had most recently read; in general, I usually say that I think Breyfogle was the best Batman artist, while Jones is my favorite Batman artist). 

I am actually probably more familiar with these comics than just about any others. Like some of the earliest issues of Teenage Mutant Ninja Turtles, teenage Caleb spent a lot of time studying these, re-drawing various panels and elements, trying to figure out and replicate the way that Jones and/or Beatty drew reptile scales, tree bark, a tree line along the horizon, the moon, ripples on the surface of the water and so on. 

The second issue, #522, is a particular issue of a comic book that I think it's fairly safe to say that I was, for a few months at least, obsessed with (And, for long afterwards, I would draw Jones-style snakes and trees in the margins of my notebooks in college). 

Given that, I probably didn't need to re-read these two issues, but I did so anyway. 

It makes for a pretty great "last" Killer Croc story (the second such "last" Killer Croc story published that decade, following Grant and Breyfogle's Batman #471). Swamp Thing is barely in the first issue; in fact, we simply see a part of him in a few panels. 

In the new Arkham Asylum, an increasingly bestial Killer Croc is raging for his dinner. Unseen by the cooks, a vine has drown up out of the sink drain and shot—"SHLOOB"—some sort of spore onto his dinner plate. When he ingests it, Croc starts tripping balls, the words "the wet dark" and "home" repeating themselves in his mind.

He breaks out of his cell, fights his way outside, stomps around town, repeating his need to find the wet dark and repeatedly complaining about how he doesn't fit in with human society. He ultimately hijacks a steam train headed for Louisiana, Batman giving chase in the Batmobile he was using at the time, which was either the Golden Age one with the big Batman head on it, or a new version of it. (Amusingly, at one point Batman climbs onto its roof, his huge cape flaring behind him, and it's clear that there's no way that gigantic cape could ever fit in the little car. In fact, there's a couple of great cape panels in this sequence, two of which feature it spreading out like gigantic batwings.)

Swamp Thing finally makes his entrance on the cover of #522, which is still maybe one of my favorite Swamp Thing images. 

The various plants and mushrooms growing out of Swamp Thing's hunched back is one thing, but I think it's the presence of the turtles there that really sells him as not just a plant creature, but a living, breathing, intelligent, ambulatory part of the swamp (Also note the trees before the moon on the cover; that's one of the things I remember trying to draw over and over again). 

In the swamp, Killer Croc seems to have found his sought-after "wet dark", a place where he can find some semblance of peace, but, of course, Batman is in pursuit, and they have a pretty intense fight, at one point leading to Croc getting Batman in a bear hug and attempting to squeeze the life out of him, which, it seems to me anyway, happens every time they fight. 

Then, on a two-page splash on pages 17 and 18 of the story Swamp Thing finally makes his entrance, his broad, hunched back covered in all manner of flora and fauna, a snake wrapped around his forearm like a bracelet, a frog clinging to his triceps and a pair of turtles begin to clamber up his leg. 

Swampy separates the pair with vines, then breathes a handful of weird flowers into Croc, changing him, and the villain walks off peacefully into the swamp. 

Batman continues to argue with Swamp Thing over whether Killer Croc is a criminal who has hurt people and broken laws, and must therefore be dragged back to Gotham to pay for his crimes, or a primordial being who can become part of the natural order of the swamp. 

Batman eventually gets physical, punching Swamp Thing, only to have his hand come out of his back with a "SPLTCH." Swamp Thing holds him like this as they continue to argue, and then a couple of tendrils grow from Swampy's chest, popping in Batman's face ("blutch", "poof"), "natural hallucinogens" that show Batman a tormenting vision of the way Killer Croc sees the world and the Batman himself (basically what we see on the cover of #521), and then quickly passes.

Ultimately, Swamp Thing takes Croc into the "custody" of the swamp and The Green, and Batman wanders off, kinda sorta defeated.

Almost every panel of this issue is a little masterpiece, and it's great fun seeing what Jones does with the swamp setting. I don't think his later (or, as it's collected in this book, earlier) stories depict the swamp or the Swamp Thing in quite the same way.

Thinking about it now, I'm not sure why this was. Surely, Len Wein's 21st century Swamp Thing is more of a plant monster than the elemental/god that Moench and Jones were working with in these Batman issues.

I think part of it may be that in these Batman issues, Jones was just penciling, giving him more time and breathing room to filigree the hell out of every panel, with inker Beatty finishing some of the ornate pencil work. That, and colorist Gregory Wright's work is a bit more to my liking than that of Michelle Madsen, but that may have more to do with the technology employed or the style of the time.

And, of course, I haven't discounted the possibility that I may prefer this art to the later art simply because of nostalgia.

Anyway, this is probably more of a Batman or Killer Croc story than a Swamp Thing one, but it's a nice portrait of Swamp Thing (both in characterization and as a visualization), and it has a killer design for the character this collection is devoted to. 


Swamp Thing: Deja Vu #1 

Next? "Lost Tales Written By Len Wein."

The first of these is described in an unsigned prose piece, detailing how, in 1989, DC commissioned a three-issue, fully painted, prestige format series" by Swamp Thing's creators, Len Wein and Bernie Wrightson. 

Set immediately after Alan Moore's run, it would involve Swamp Thing learning he could travel through time using The Green (which would end up happening in the book anyway). Wein plotted the issues, and Wrightson started drawing pencils for them, but he later stepped away from the project.

According to the piece, 
"I thought it was going to be one of the best stories I'd ever written," said Wein at a 2015 WonderCon panel. "So I wanted to see it in print, and I kept suggesting: 'Use Kelley Jones. This kid. Kelley Jones! I think he'd be perfect for this. But Paul [Levitz] said, 'If Bernie can't do it, it won't get done.'"
With Wein and Wrightson both gone now, the closest we may ever see of the what the project might have looked like is what is included here, some 50-ish pages of Wrightson's rough pencils. 

That said, in her foreword, M. Christine Valada mentions that she's still looking for the script for this series. Perhaps if it is far enough along, there's enough for Jones to draw it after all...perhaps presenting it as a silent story, as DC did with "Spring Awakening!"...?

At any rate, after hearing Wein's story on a panel about the project, it's nice to know that the writer did finally get to work on Swamp Thing with Jones. 


Et cetera

There's plenty of back matter, as well, including the aforementioned covers by Kelley Jones and pages and pages of sketches, which I won't get into here.

Perhaps my favorite bit among all of this is, however, this list, which I shared on Bluesky previously
This was apparently part of a proposal for an ongoing Swamp Thing series, which it sounds like would have continued from the miniseries. There's plenty of cool stuff in there, and it's hard not to get excited imagining Jones drawing these characters and wondering how Len Wein would get them into conflict with his Swamp Thing.

I mean not just Bigfoot, but Bigfoot and a Yeti, in two separate stories? Presumably off-brand versions of the Creature From The Black Lagoon and C.H.U.D. (WHAT?!). A/the Chupacabra. And...mysterious 19th century American writer Ambrose Bierce...?! 

The pages that follow the list then feature a dozen or so plot descriptions in various degrees of detail, suggesting how we would have gotten the mummies, at least, and further suggesting a few future DC guest-stars, like The Gentleman Ghost and Klarion, The Witch Boy.

For what it's worth, we have seen Jones draw mummies and an Invisible Man before. He and Moench had Batman and Deadman fight mummies in 1996's Batman #530-532, which featured variant glow-in-the dark covers (in one, you could see a glow-in-the-dark Deadman inside Batman's body, in another you could see the skeletons within the bodies of the mummies). And in 2009-2010, Jones again teamed with Moench for the five-issue miniseries Batman: Unseen, featuring the Dak Knight vs. an invisible man.


Okay, that's all I got on this. Now get off the Internet, go find a copy of the book for yourself, and sit back to enjoy a couple hundred pages worth of Swamp Thing comics...




*Actually, the Cable Swamp Thing uses vines to pull the man's limbs in four different directions while also pulling his head off, so I guess he wasn't drawn-and-quartered so much as...drawn-and-fifthed...?

Wednesday, December 18, 2024

DC Versus Marvel Omnibus Pt. 4: DC Special Series #27

Superman and Spider-Man made perfect sense as candidates for a DC/Marvel crossover. Both were the flagship characters of their respective publishers; not only the most popular, but something of signature characters, each representing elements common to their respective fictional universes. 

They also had similar elements in their backgrounds, like the fact that their secret identities both worked for big city newspapers, for example, that made them somewhat fun to compare and contrast.

Batman and The Incredible Hulk, on the other hand, were an odd pairing, not only a particularly unbalanced match-up physically, with Hulk being one of comics' most powerful characters while Batman didn't even have any superpowers, but seemingly having nothing in common with one another aside the first name "Bruce." 

So how was it that the two became the focus of the third DC/Marvel crossover, the first to not feature Superman and Spider-Man...?  

The answer is, apparently, quite simple: They were, according to Paul Levitz in his introduction to the DC Versus Marvel Omnibus, "perceived at the moment to be the next most familiar characters to the general public."

In other words, it was basically a popularity contest, with Batman and the Hulk both coming in second behind Superman and Spider-Man.

However it came about, it worked, a fact for which we can probably credit the book's creative team.

This one was a DC in-house production, being officially published in 1981's DC Special Series #27 in an over-sized, "treasury" format, the same larger size afforded to the two DC/Marvel crossovers that preceded it. 

DC's Julius Schwartz had apparently approached writer Len Wein to handle the script, a smart choice given that Wein had by that time written runs on both characters (In fact, in his introduction to the crossover, reprinted from the pages of 1991's Crossover Classics, Wein says that his two longest regular runs were on those particular characters, and he counts them as his favorite from each publisher).

As for the artist, DC chose the incomparable Jose Luis Garcia-Lopez, an artist so good that, the following year, DC would have him draw their official style guides. He would be inked by Dick Giordano (who also served as editor on the book). Giordano had previously inked the initial Superman vs. The Amazing Spider-Man crossover five years earlier, a task he was chosen for because, in the words of Levitz, he was "regarded by both companies and most of his peers as the premier inker in the field."

Obviously the book would look good then, and, with Wein at the helm, the two lead characters should be accurately depicted and feel true to their past characterizations...however it was that Wein ultimately decided to bring them together.

Just as integral to these crossovers as the heroes and creators are, of course, the villains, and for a Batman foe, Wein chose the most obvious one, The Joker. As for a Hulk antagonist to feature, Wein went with a far less likely choice, The Shaper of Worlds, who first appeared in the pages of the Incredible Hulk in 1972. 

If you're wondering why Wein didn't choose a more popular Hulk villain, like The Abomination or The Leader, do note that both did in fact appear briefly in the proceedings; the Shaper's particular powers seem fairly integral to the plot, and his status as a godly cosmic being made him somewhat more compatible with The Joker...or, at least, their alliance made sense in this story, and it's not always easy to make sense of The Joker as a team player.

As with the previous crossover, the book opens with two parallel columns of text with black and white illustrations, here detailing the origins of the two Bruces (I thought it odd that a sentence of Batman's origin was devoted to his proficiency with disguises, saying "He devoted himself to the art of disguise, until he was virtually a human chameleon who could assume a thousand different faces--", but throughout the story Batman adopts several disguises). 

After the title page depicting the characters facing off, with the villains in the background and the title ("The Monster and the Madman") and credits below, the 64-page story officially began, opening with two bizarre scenes. 

In the first, a Gothamite is thinking cool thoughts to help himself fall asleep on a 90-degree summer night, only to awaken to find his apartment was now full of snow and his nightclothes replaced by the sweater, parka and boots he was previously wearing in his fantasy. (Look closely at his walls, and you'll see a Superman poster hanging on one, and a Captain America on the other; this story, like the first two DC/Marvel crossovers, apparently takes place in a shared world, rather than either of the respective universes, the borders of which have apparently not yet solidified.)

And then the scene shifts to a movie theater, where two young lovers are occupied by making out and completely ignoring the monster movie playing on the screen in front of them...only to disengage and find themselves surrounded by bizarre monsters.

It's an intriguing beginning, and one that will eventually be made clear to the reader, but not for some time.

Meanwhile, The Joker, wearing a purple overcoat and wide-brimmed hat over his classic ensemble, is gathered in a waterfront warehouse with his gang, negotiating with someone kept off-panel, the tails of the unseen character's dialogue bubbles terminating in darkness ("You must act quickly--the pain is growing unbearable!", the voice says and, later, "Go quickly, Joker--Time is running out!")

Though Wein and Garcia-Lopez play coy about who the voice belongs to, with one of Joker's men referring to the character as "that freak in the warehouse" once they're outside, a blurb on the cover has already spoiled readers to the fact that The Shaper of Worlds would be in this story, and the character is briefly depicted, if not named, on the title page.

A splash page then introduces us to "Dr. Robert Bruce Banner", working undercover doing grunt work at the Gotham branch of Wayne Research, where the scientists are working with an experimental gamma-gun, which Banner hopes can be his "ultimate salvation!

Though working under an assumed name and wearing a uniform shirt and security badge, that shirt is tucked into a pair of Banner's signature purple pants, so perhaps it's not the greatest disguise in the world.

Suddenly, everyone starts laughing uncontrollably, and the quick-witted Banner dons a radiation suit with its own air supply, curing him of the sudden urge to laugh himself. In strolls the Joker and his men, intent on stealing the gamma-gun, and Banner manages to sound an alarm before he's tackled and wrestled to the ground, violence which, of course, summons his worse half.

Hulk's emergence is followed two pages later by the arrival of Batman—a svelte, athletic, dynamic figure under Garcia-Lopez's pencil—and Joker is able to talk The Hulk into smashing Batman. "If anyone around here is your enemy, Hulk," Joker says pointing, "it's HIM!!"

That, of course, brings us to the The Two Heroes Fight One Another part of the crossover ritual. The Hulk vs. Batman should not be a very interesting fight, as Hulk could and should crush Batman the second he gets his big, green mitts on him. And, remember, this is the 1981 Batman, not the 2024 Batman; this is a version of the character that far predates the prepared for any eventuality, master-planner version of the character who seems to have always manage to pak his utility belt with whatever he'll need to take on any character he might have occasion to throw hands with, including some Kryptonite should he need to take on Superman.

Of course, the one-sidedness of the fight is exactly what makes it so fun, as Batman is clearly facing an opponent he can't overpower. It only lasts about four pages, but they are fairly panel-packed pages, with Batman's racing thoughts appearing in clouds above his head, narrating about just how much trouble he's in.

He dodges Hulk's assaults ("You are fast, Pointy-Ears-- --But Hulk is strong!"), throws a few useless punches as he searches for Hulk's non-existent weak spot and, after an exceedingly close call, ultimately resorts to sleeping gas from his utility belt, a surprise kick to Hulk's solar-plexus forcing the jade giant to breathe it in. That knocks him out...for a few moments, anyway.

As to why The Joker wanted the gamma-gun at all, it is because The Shaper of World requested it, thinking it could heal him, as he is currently losing his dream-absorbing powers, and his mind. The Shaper, a character I am meeting here for the first time, is a pretty weird character, especially for a Batman narrative. 

In appearance, he looks something like a giant vampire from the waist up, although some of his body parts seem mechanical. From the waist down, he's a big square of mechanical parts, perhaps meant to resemble the 1970s idea of a giant, high-tech super-computer...? 

He explains his powers, origins and current predicament in a three-page sequence; the gist of it is, he has the power to manipulate reality, but he personally lacks any form of imagination, and thus siphons off the dreams of others to power his creations (The weird fantasies that became realities at the beginning of the book? That was obviously his doing). Caught in a supernova, he found himself losing his ability to absorb dreams properly, and thus a way to guide his creation powers. He struck a bargain with The Joker—who has "a mind unique in all the universe!"—to help him, in exchange for...well, we'll find out.

The next attempt at a cure for The Shaper's condition is to kidnap The Hulk, who also possesses potentially healing gamma energy. The Joker's men eventually succeed, finding Banner working in a special lab on a boat three miles offshore of Gotham, a lab outfitted to him by Bruce Wayne, who is funding his search for a cure for The Hulk (Wayne has even lent Banner the aid of Alfred, who is present on the boat to help police Banner's temper and keep him from Hulk-ing out.)

Capturing Hulk and holding him are two different things though, and Hulk escapes, with The Joker eventually turning to Batman to help him track down the green goliath (Their teaming up here reminded me of the recent-ish miniseries Batman & The Joker: The Deadly Duo, and I wondered if its creator Marc Silvestri had read this crossover before...although Batman and The Joker have of course teamed-up on several other occasions, too). 

This leads to another, brief Batman/Hulk battle, one which the Dark Knight manages to survive but not win, before Batman and The Joker eventually resort to trickery to get The Hulk to return to The Shaper, this time with Batman at his side. 

On the way, The Shaper's out-of-control powers summon manifestations of the pair's villains, which appear to fight them for the space of two pages. It is here we see The Abomination and The Leader, as well as Marvel's The Rhino and Batman villains Two-Face, Scarecrow and...Killer Moth? Huh.

Anyway, this time The Shaper is able to absorb enough of Hulk's gamma radiation to restore his powers and mind, and to fulfill his bargain with the Joker. "Whatever The Joker now dreams," The Shaper intones, "I shall make live!"

That's right, The Joker gets the power to alter reality to suit his whims. "From this moment on--," he screams as his attire transforms into that of particularly fancy court jester, "I'm KING OF THE WORLD!!" (For a second time, I found myself thinking of much later comics and wondering if the writers were inspired by this one, in this case the Jeph Loeb and company Superman story arc from 2000, "Emperor Joker," wherein The Joker acquired near omnipotent reality-altering powers from Mr. Mxyzptlk.)

Though brief in terms of page-count, the sequence is a bravura one, allowing Garcia-Lopez to cut loose with some really fun artwork, as The Joker sails above our heroes on a magic carpet, turning them into clown versions of themselves. And then, responding to Batman's attempts to manipulate him, he gives the world an Alice's Adventures in Wonderland-inspired look, complete with "Tweedle-Bats" and "Tweedle-Hulk." Then there are a few pages of art-inspired transformations that homage Escher, Dali, surrealism and cubism, with a Batman and Hulk that look like they could blend into the crowd of characters in Guernica

Finally, Batman's goading the Joker on and on forces the madman into a brief enough fit of creator's block that Batman is able to punch him out.

"It is over," The Shaper declares, "The bargain has been fulfilled!" He then leaves Earth, The Joker and our heroes behind. Forever. (Or, perhaps, forever-ish, as I guess it's possible he met The Hulk in some future story I have never read.)

The Joker ends up in a straitjacket in a padded cell, and Batman tells Commissioner Gordon that he decided to let Banner go, to face his "living nightmare!"...which he will, but not in this or any other DC comic book. 

The final panel contains a little orange block containing the words "The End-- For Now!", which might have made 1981 readers hopeful that there might be a sequel, but this is the last time Batman and The Hulk would appear in the same story, at least until the '90s, when both would be players in the DC Versus Marvel miniseries (Although they, obviously, wouldn't be opponents in that series of inter-company match-ups).

Beautifully illustrated by Garcia-Lopez and Giordano, this book features what must be the Platonic ideal of Batman art, and I can only imagine how it must have blown minds all those decades ago, appearing on over-sized pages. (My favorite image is probably that on page 29, where Batman strokes his chin and thinks out loud, his other hand on his hip and his foot resting on the pile of criminals he has just knocked out...although those pages at the climax where the Joker is control of reality sure are something).

Their Hulk ain't too shabby looking either, although the Gotham setting and the appearances by Batman's supporting characters Alfred and Gordon make this read a bit more like a Batman comic book, or at least a Batman team-up, then it does a true DC/Marvel crossover (Hulk supporting characters General Ross and Doc Samson do appear as well, but only for a panel).

Overall, this is a pretty great comic, one that, perhaps, feels even greater given how random the very idea of a Batman/Hulk crossover feels...and must have felt at the time.

For the next DC/Marvel crossover, which would come the very next year, the publishers would choose two teams of heroes that seemed to have a lot in common in terms of make-up and their place in the comics market of the time.



Next: 1982's Marvel and DC Present Featuring the Uncanny X-Men and the New Teen Titans #1

Wednesday, November 13, 2024

DC Versus Marvel Omnibus Part 1: All the non-comics content

I'm not a fan of the giant omnibus format. 

The inches-thick hardcovers are just too big, too heavy and too unwieldy. Those that I've handled before, both the ones I've bought and the ones I've seen at the library (where they tend to suffer a lot more damage than smaller comics collections and need repairs far more often), tend to make unwholesome sounding creaks if I hold them at the wrong angle or open them too wide, as if threatening to break on me. 

They're certainly hard to take with you anywhere, barely fitting in a messenger bag and threatening to bust out of it, so they aren't books that I can read on my lunch breaks, or when dining out alone at a restaurant. And even in the comfort of one's home they can be difficult to read, as one can only read them in certain positions.

If publishers must release giant omnibus format books, I would prefer they do so in paperback form, like the recent-ish Sandman Mystery Theater Compendium Vol. 1 that DC released last year. At 980 pages, it was of course still very big, very heavy and very unwieldly, but it was doable, and its basic integrity didn't seem threatened by its own weight or seem unstable like an old rickety, ramshackle house in a storm.

All that said, I do find myself occasionally attracted to the books that get published in the format and have even bought one: DC's 2022 Batman No Man's Land Omnibus Vol. 1, a thousand-pager collecting the many stories published under the "No Man's Land" banner. I only made it about 100 pages into it before giving up, though; it was just too hard to read. 

Despite my dislike of the format, I couldn't resist the DC Versus Marvel Omnibus, a huge hardcover collecting about half of the stories the two publishers have collaborated on over the years, with the other half relegated to a second volume, DC Versus Marvel: The Amalgam Age Omnibus, which looks like it's currently slated for a late December release (More on which publications are in which books below). 

While there's some historical significance for these rare-ish publications, and an awful lot of work by some of the greatest and best-known talents to work in mainstream comics among them, I've read remarkably few of them, partly because many were published before my time, partly because of my ambivalence about the Marvel characters (I didn't really read any Marvel until a good decade after I started reading comics, and never developed the sense of loyalty or ownership of their characters and universe that I felt for DC's) and partly because they were relatively hard to find. 

This then, offered a chance get them all in one fell swoop, even if it was awfully pricey for a single comic book. Still, I've been buying fewer and fewer comics in any format, I could afford it. (As long-time readers have surely noticed, I gave up on serially-published comics some years ago—with only very rare exceptions—and I now try to buy as few trades and collections as possible, given how quickly they can fill up my bookshelves, and my bookshelves then fill up my living space.)

Given the enormity of the book, which contains almost 20 over-sized comics stories and hundreds of pages of extras, it would simply be too big to review in a single "A Month of Wednesdays" blog post, or even in a single blog post devoted to the book alone.

So, as I mentioned the other day, my plan is to tackle the book crossover by crossover, and basically review my way through it. 

Before reading the first crossover story, though, I decided I should devote a post to all the...stuff in the book, given how much of it there actually is. So let's here take a look at all the stuff other than the comics content, before digging into the first of the crossovers. 

Let's start with the basic outline of the tome. 

The 960-page collection includes almost every DC/Marvel character crossover, from the classic 1976 Superman Vs. The Amazing Spider-Man to the millennial Batman/Daredevil. That means that, in addition to those two stories, the omnibus includes (deep breath) Marvel Treasury Edition #28 (Superman and Spider-Man again), DC Special Series #27 (Batman vs. The Hulk), Marvel and DC Present: The Uncanny X-Men and The New Teen Titans #1, Batman/Punisher: Lake of Fire #1 (featuring the Jean-Paul Valley version of Batman, weirdly enough), Punisher/Batman: Deadly Knights #1, Darkseid Vs. Galactus: The Hunger #1, Spider-Man and Batman #1, Green Lantern/Silver Surfer: Unholy Alliances #1, Silver Surfer/Superman #1, Batman/Captain America #1, Daredevil/Batman #1, Batman/Spider-Man #1, Superman/Fantastic Four #1 and Incredible Hulk Vs. Superman #1

So, what's missing? 

Well, most obviously given the title of this cinder block of a collection is 1996's four-issue miniseries DC Vs. Marvel. That's slated to be collected in the upcoming DC Vs. Marvel: The Amalgam Age Omnibus, along with all of the Amalgam one-shots, and the two sequel miniseries, DC/Marvel All Access and Unlimited Access. This makes sense, given that the Amalgam comics, each of which featured brand-new heroes that combined DC and Marvel characters, resulted from the events of the DC Vs. Marvel series, as at one point during the proceedings the two fictional universes are fused into a new combined universe.

Also missing is 2003's JLA/Avengers, which is not slated for inclusion in the Amalgam Age Omnibus. It's a curious, and quite unfortunate, omission, as that four-issue crossover series by Kurt Busiek and George Perez is the best of the DC/Marvel crossovers (at least of those that I've read) and one of the better inter-company crossovers of all time. 

It's also, one imagines, the single crossover that would be of the greatest interest to the largest number of readers, given not only its quality and the reputation of its creators, but also the current high profile of the two teams, particularly the Avengers, who weren't exactly the household name they are now 20 years ago.

JLA/Avengers was first collected in a 2004 hardcover set, and then again in 2008 as a trade paperback. An extremely limited edition was released in 2022 to help the now late Perez with his medical bills, and demand then was quite high, which made me assume it would be collected herein. Perhaps if these two omnibuses sell well enough DC and Marvel will see fit to also re-release JLA/Avengers

As for this collection, it actually starts out with some Perez art, as the cover is a Perez piece referencing the first couple of DC/Marvel crossovers, repurposed from the 1991 Crossover Classics collection. (If you bought or buy the omnibus through the direct market though, you also have the opportunity to choose a variant cover edition featuring a new image by Jim Lee and Scott Williams; it's not the greatest work from Lee, and, compositionally at least, is nowhere near as strong or dynamic an image as the Perez cover, but, given Lee's early years as a superstar artist at Marvel followed by a career as an executive at DC, he's probably one of the best choices to produce a cover for a book like this.)

Given just how many pages of comics content there are in this book, it might be surprising that the publishers found room for other miscellanea to include, but there are several introductions and forewords, two afterwords and plenty of backmatter.

First here's a brand-new introduction from Paul Levitz dated February of this year. Levitz notes that he was "in the room where it happened" when it came to that first Superman/Spider-Man crossover that was the very first collaboration between the two publishers, which for a majority of their history were among the most bitter rivals in the industry. 

Levitz was, at that time, an assistant editor to DC editor to Gerry Conway, who was chosen by the executives to write the crossover, as he was, at the time, the only person to have written both characters. The art team was similarly chosen to best represent the two publishers and their respective flagship characters: Pencil artist Ross Andru was the only artist to have drawn both characters and was then working as Spidey's primary artist, and inker Dick Giordano was chosen because he was widely regarded as the best inker in the business.

Levitz would go on to be involved in the next round of inter-company crossovers: The next Superman/Spider-Man crossover, that of Batman and The Hulk, and that of the X-Men and Teen Titans, after which things fell apart, and the publishers wouldn't see fit to try again for another decade or so (That decade, of course, was the '90s, the decade in which the vast majority of the stories in this collection were published).

Levitz's introduction is followed by not one, not two, but three forewords, each of which was previously published in the previously mentioned Crossover Classics collection. These are by Conway, Giordano and Tom DeFalco, and all focus on that initial Supes/Spidey book. 

The next prose piece, also culled from the pages of Crossover Classics, is by Marv Wolfman, and details how he almost wrote the second Supes/Spidery crossover (Instead, Jim Shooter would get the honor, though the comic's credits include a notation reading "Special thanks to Marv Wolfman for plot suggestions.") He also mentions being pegged to write the second X-Men/Teen Titans crossover...a crossover that never actually came to pass. 

That's followed by two story-specific introductions from Crossover Classics, one by Batman/Hulk writer Len Wein and another by X-Men/Teen Titans writer Chris Claremont. 

About 300 pages in we get another prose piece original to this volume, this one from long-time Marvel and DC editor Mike Carlin, dated March 2024. In it, he discusses the resumption of DC/Marvel crossovers with 1994's Batman/Punisher: Lake of Fire #1. This comic, and the dozen or so crossovers that followed, resulted from, as Carlin explains, a new generation of writers and editors coming in at both publishers, ending the "cold war" between Marvel and DC (And it helped that these newcomers were all comics fans turned comics pros, and thus had an entirely different attitude about the characters than their predecessors). He also seems to intimate that a new cold war began in the early years of the century (with JLA/Avengers being the sole exception of new DC/Marvel collaborations), seemingly because "some new players would join the mix in the early 2000s."

After the last pages of 2000's Batman/Daredevil: King of New York #1, we get a pair of afterwords, both written specifically for this collection.

The first is from writer Ron Marz, who is quite familiar with the intercompany crossover, having written the DC Vs. Marvel miniseries, as well as Green Lantern/Silver Surfer (and several DC/Dark Horse crossovers). He cites one of the crossovers collected in this book as having reignited his passion for the medium when he was a teenager and had drifted away from super-comics: Claremont and Walt Simonson's X-Men/Teen Titans book, which he reveals he still keeps a copy of in his desk to pull out and flip through whenever he feels the need for inspiration.

That's followed by a very interesting piece by Tom Brevoort, who reveals the original idea for the Superman/Spider-Man team-up was not for a comic book at all, but for a movie. That was the idea of David Obst, the literary agent that kickstarted the first DC/Marvel crossover, anyway. (The idea of such a film sounds pretty insane to even imagine in 1976, two years before the first Superman movie and 26 years before the first Spider-Man movie. Even today, in the years after characters as unlikely as Ant-Man, Aquaman, The Guardians of The Galaxy and Blue Beetle III have all had a movie or two or three, the idea of a DC/Marvel crossover movie still seems so unlikely as to sound crazy.)

Brevoort also discusses a few tidbits about that original Superman/Spider-Man crossover, like the fact that Neal Adams and John Romita Sr. did some uncredited touching up of the art, and the mathematic specificity that went into the story, with each hero appearing in the exact same number of panels and being drawn at the same size in aggregate (If Superman appeared in the foreground and Spider-Man in the distant background of one panel, for example, there would be another panel where Supes was in the background and Spidey foregrounded).

And if you're beginning to think that this sounds like an awful lot of bonus material for a book that pretty much sells itself, wait—there's more!

There's Conway's nine-page story outline for the original Superman/Spider-Man crossover, about 100 pages of art (much of it in black and white) with notes from many of the creators who worked on the pages (Darryl Banks, J.M. DeMatteis, Barry Kitson, Ron Lim, Ron Marz, Roger Stern), the covers from the four Crossover Classic collections (pencilled by Perez, John Romita Jr., Salvador Larroca and Ed McGuinness), Alex Ross' homage to Superman Vs. The Amazing Spider-Man (from a 1999 issue of Wizard Magazine), a fold-out of Dan Jurgens' and Ross' cover to Superman/Fantastic Four, a fold-out by John Byrne and Terry Austin promoting DC Vs. Marvel (which also adorns the cover of the collection, under the book jacket), a few pages of house ads promoting the various crossovers and, in the edition I got anyway, a fold-out of Jim Lee's variant cover for the omnibus, full-color on one side and black and white on the other.

It's an awful lot of stuff, without even accounting for the comics stories themselves. As much as it is, it's welcome. This is, after all, a book selling for over a $100—it's labeled for $150, though I didn't pay that much for my copy—so it's nice to see the publishers seemingly doing as much as they can to make it worth that high price. 

Now, with all that out of the way, I guess I'm ready to start actually reading the comics themselves, huh?



Next: 1976's Superman Vs. The Amazing Spider-Man #1

Wednesday, February 03, 2016

"The traditional methods"...?

It was my understanding from every zombie movie I've ever seen and every zombie comic I've ever read that the way to kill a zombie was to destroy or severely damage its brain, usually by shooting or somehow smashing its head. Not so, according to The Shade in this week's Swamp Thing #2 by Len Wein and Kelley Jones. Filling a zombie's mouth with salt and then sewing it tightly shut sounds infinitely harder, even if we're talking about the slow, shambling zombies of Romero's movies or The Walking Dead, rather than the "fast" zombies of more modern movies.

I mean, I've never held a firearm, nor am I an expert in hand-to-hand combat or anything, but I'm pretty confident I could pull a trigger or swing a baseball bat or shovel in the general direction of a walking corpse's head. But sewing...? I mean, I can barely thread a needle, and I always forget how to tie off the other end once you're done stitching. Think how hard surviving the zombie apocalypse would be if The Shade is right!

Also, think how boring all those movies, TV shows and videogames premised on the killing of zombies would be...

Tuesday, January 01, 2013

2013: The Year DC Comics Officially Becomes Parody-Proof

The other night I was enjoying Kelly Thompson's always-enjoyable "Drunk Cover Solicits in Three Sentences or Less", focusing on DC's solicitations for February of this year, and I noticed she pulled out the above gem.

It is, of course, the cover for Before Watchmen: Dollar Bill #1 (Apparently those Before Watchmen comics are selling well enough that they're going to keep making them, and giving every character named in the original their own comic at some point; Bubastis and Seymour should get their own one-shots before the Fall quarter).

It reminded me of this post Tom Spurgeon wrote in 2010, back when rumors of a Watchmen expansion project involving Darwyn Cooke started circulating, a joke proposal for a four-issue miniseries entitled Dollar Bill: Bank On It.

Weird how what was simply someone making fun of a ridiculous project for a serious publisher to even consider—by suggesting the most ridiculous direction possible—is, a few short years later, a serious reality.

Sadly, it looks like DC passed Spurgeon over in favor for Len Wein. Sadder still? An artist of Steve Rude's caliber is apparently so desperate for work that he has to sully his reputation by working on the most unsavory publishing initiative the Big Two have embarked upon in pretty much ever.

Saturday, August 01, 2009

That's odd.

It doesn't look like Red Tornado's happy to see them all again.



(Panel from DC Comics' Justice League of America #35, written by Len Win, penciled by Tom Derenick and inked by one of the four different inkers to work on the book).

Saturday, February 16, 2008

Satellite Era Spotlight: Justice League of America Annual #1


Justice League of America Annual #1 (1983), by Paul Levitz, Len Wein, Rick Hoberg and Dick Giordano

Twenty-two thousand and three hundred miles above the Earth, a handful of Justice Leaguers are in pitched battle against massive, armored aliens that seem to each be as powerful as Superman. While Ralph "Elongated Man" Dibny struggles to hold one, it's fist punches a hole in the JLA Satellite's plasteel walls, and



But it turns out it was all just a dream!



Whew.

Hmm, and it turns out I was wrong about Ralph’s favorite ice cream. But who could have guessed guacamole ice cream? I didn't even know such a thing existed...

Sue offers to talk about his nightmare with him, but Ralph laughs it off and she rolls over to go back to sleep. He stares out his bedroom window, thinking dark thoughts, and worrying that maybe some day someone will get hurt because of his choice to become The Elongated Man. Ha! Like that would ever happen!

Then we cut to...





Hey, when the credit box on the first page referred to Wein as "wordsmith," it wasn't kidding! Man, this is some nice narration. It almost sounds like a poem...

Elsewhere, in a room
Without number
In a place
Without name
A shadowy figure sits before a
Massive Materioptikon
His gloved fingers flying across
The control board as if playing
Some perverted calliope
But his is not a happy song


But who is this shadowy figure? Hobbers' panels slowly tease out his idenity. Why, it's...



...Skeletor!



Alright, alright, Doctor Destiny.

Special guest star Commissioner Gordon notices that Destiny escaped from his cell at Arkham Asylum, leaving an illusion of himself in his cot. Gordon can't reach Batman, who is busy invading Markovia in the pages of the then-just launched Batman and The Outsiders (The Showcase Presents volume of which is totally worth $16.99). So Gordon turns to the League, apparently inviting them all down to his kitchen for a meeting.



No, I guess that's actually the Justice League's meeting room. Hoberg just draws it like a kitchen. Anyway, after Gordon tells them about Destiny, the League decides that they'll split up into teams to search for the villain.

Firestorm, The Atom, Hawkman and Hawkgirl head to a psych-lab at Ivy University, using a Thanagarian cerebrumeter to follow a trail of unusually high concentrated delta-waves.

Using his molecular restructuring powes, Firestorm creates a revolving door in the wall of the building, and a mustachioed scientist immediately shows off his deductive skills:



“Sorry, I didn’t recognize you at first. The hawk-shaped helmet, the giant hawk-wings and the symbol of a hawk on your chest confused me. I thought you might be Batman and Batwoman.”

Destiny's not there, but when he sees that the League is, he uses the Materioptikon to summon green monsters from the dreams of slumbering test subjects to attack his foes.


What, you didn’t believe me this was from 1983?

Fresh out of quips with short shelf-lives, Firestorm manages to awaken the students whose dreams are generating their foes, thus ending the battle.

The Leaguers then show off what good teammates they all are, by all speaking one fourth of the same sentence



Now that's teamwork!

Meanwhile, the all-blonde squad of Aquaman, Black Canary and Green Arrow journey to a Greenwich Village art fair, because several of the artists participating have disappeared.



Note that when alone, the nearest civilians a good twenty feet away, these three Leaguers, all of whom know each other’s secret identities, even the two of them who are living together, don’ use their eal names. Even their nicknames are based on their codenames: "Arrow," "Archer," "Pretty Bird."

Now, one of ex-Justice League of America writer Brad Metlzer’s most obvious and annoying affectations was to always have the heroes calling each other by their first name, whether or not the character's knew each other's real names, or if there were villians around, or if they were out in public, or if no one reading the damn comic knew the characters' first names (See "The Lightning Saga;" surely fewer readers are on a first-name basis with the fantasy Legion of Super-Heroes that Meltzer and Geoff Johns created for the story than people reading the book, right?)

But what's the source of Meltzer's weird habit? Obviously the so-called Satellite Era has had a huge influence on Meltzer; these are the characters he likes most, the stories he references the most and all of the mistakes and continuity gaffes he made tended to come about from him trying to honor this Pre-Crisis (on Infinite Earths) continuity rather than the Post-Crisis continuity (It could even be argued that the sole reason DC rejiggered their continuity in Infinite Crisis was to realign it with Meltzer's vision of how it should be).

But here we have a Satellite Era comic, and the characters aren't calling each other Ollie and Arthur and Dinah.

Back to the story, the Blonde Batallion's investigation goes a lot like that of Firestorm's team. Destiny's not there but he's watching, and uses the Materioptikon to summon something for them to fight, which they do.

Meanwhile, Wonder Woman and The Flash race to Gotham City to search for Destiny, where they meet a surprise guest star...



Aw, come on, Wonder Woman! I was just complimenting you guys on your restraint and discretion regarding your real names, and there you are blurting John’s full name out in public!

(Actually, does John have a secret identity? I remember he made a big deal about not wanting to wear a mask, so maybe he's always been out? Short of one issue in the GL/GA trades, the one in which he first gets his power ring, this is the earliest story featuring him I’ve read, I think.)

Now, why is Flash so unhappy to see him? Why does Barry Allen hate black people?

John makes with some exposition (and refers to his costume as "cockamamie") before conjuring up a gigantic, glowing, green blood hound to sniff out delta-wave radiation.



Is the dog just for show, and the ring's detecting the delta waves? Or did GL use the ring to create a delta-wave detector and put it in the dog's nose or...?

Anyway, I like the fact that Wonder Woman's all, "This should get us upstairs unnoticed," and then they float up the shaft in a glowing green bubble attached to a giant, glowing green blood hound.

Anyway, you know what happens by this point, right? Destiny's not there, but he's watching, summons some dream foes for the Leaguer to fight, and they fight them off.

Meanwhile, Zatanna uses her magic to find Doctor Destiny, thus proving the last 20 pages or so a huge waste of everyone's time. First she and the League leftovers of Elongated Man and Red Tornado magic to the dream realm for their own version of the same scene we've already seen three times.

Then she summons the League, and they splash page their way forward.



I really like the top half of this panel, and the way all the fliers have their own flying style. Particularly John. He really looks like he’s being propelled through the sky by a force, instead of adopthing the gegneric Superman flying pose, and in fact, he isn’t really posing at all, just flying. Heck, that’s how I’d fly if I could fly. Good job, Hoberg!

And where are they splash-paging off, too? Why, to this familiar setting:



Oh wow, no way! It's the Kirby-created Sandman! The one that came long after Wesley Dodds, but long before Morpheus of The Endless! I honestly did not see that coming. With The Sandman and hsi servants Brute and Glob captured, Destiny controls the realm and all the nightmares and dream monsters within it, which he sics on the League.

They beat back the bad guys, however, and are closing in on their nemesis, when he decides to fight dirty, and thorw sand in their eyes



And not just any sand, but "The Sandman's somnolent sand," which puts them asleep. Ralph's the last one to go down, but he's able to stretch a finger to the eject button on The Sandman's tube, shooting him into the Dream-Stream. Doctor Destiny's all like, "Ha, who cares if I lose The Sandman; I've got the whole Justice League!" So he puts them all in glass collector's cases and gloats.

The Sandman uses his newfound freedom to journey to Earth and wake up a napping Clark Kent, who ripss off his suit to become Superman, and, in short order, they're in the Dream Dimension, kicking ass and opening glass cases:



With Destiny successfully defied, the League and their new ally retire to the Satellite for a post-mortem of the adventure. And then Firestorm pops the question:



Now, I'm sure it didn't occur to Levitz and Wein when they were writing this scene, and it may not even look like it now at first glance, but this is actually a momentous moment in comics history right here. The JLA is asking The Sandman to join their team here and, no exaggeration, which way Levitz and Wein decide to have him answer this question would have had a gigantic impact on the medium's creative and commercial growth.

To back up for a second, I should note there’s no real reason for The Sandman to say no here. He fits in perfectly well, even more so than Elongated Man or Firestorm or Red Tornado, in terms of Justice League worthiness. He's an iconic character and household name kind of hero of hero (Like Uncle Sam, he's a DC-owned superhero whose name alone makes him as familiar as Batman or Superman, even if he's not as popular as a comic book character).

While he's not Kirby's most inspired creation, not even his most inspired DC creation, he's not a bad character. Hes costume's decent and seems to fit in among the rest of the Leaguers, his powers are interesting and unique and, like the vast majority of the heroes on the League at the time, he works far better on a tea than he would alone. His book didn't last very long, but, like Elongated Man or Green Arrow or Zatanna or Red Tornado, eve if he couldn't support a book of his own, he could certainly help support a team book.

Long sory short, Levitz and Wein could have easily made him say yes and join the Justice League.

Now, imagine if he did. Imagine if he becomes a character like Elongated Man, Red Tornado, Firestorm or Zatanna, a member of the League's B-team who is forever associated with the team. That means he’s not in limbo and half-forgotten for the remainder of the '80s, and then, come 1989, maybe he’s joining on the JLI instead of lending his name and an element or two to Neil Gaiman’s dramatic reimagining of him in The Sandman.

Then what? Hard to say for sure, but, at the very least, there's no Neil Gaiman's The Sandman, one of, if not the, best American comic books produced (I once read an article that that said it wasn't just one of the best comics of the latter half of the 20th century, but it was one of the best works of fiction of that period, and I’m inclined to agree).

But the quality of Gaiman's Sandman series aside, it undoubtedly had a huge impact on our pop culture, and a hard to over-estimate one on comics.

Without The Sandman, what would become of Neil Gaiman’s career? Would he have simply taken over Swamp Thing after Alan Moore left? Would he have turned Books of Magic or Black Orchid into a sufficeintly Big Thing to replace The Sandman? Does he find success elsewhere?

What about all the superstar artists that came out of iThe Sandman, finding much bigger and more appreciative audiences than they had before working on it?

What about Vertigo, foundation of which was certainly laid by Moore, Grant Morrison and others, but the spine of which has long been Gaiman's little Sandman universe. It was his Death The High Cost of Living that was the first official Vertigo book. WithoutThe Sandman, is there a Vertigo? (At the very least, there wouldn't be that or the Death book and other Endless and Dreaming related spin-offs, and probably not Sandman Mystery Theater or The Books of Magic or Lucifer and all those The Sandman Presents books.

Without Vertigo, think of all the creators who might not have found their way into U.S. pop comics, or at least not in the same way or at the same level of popularity that they ultimately did—Morrison, Peter Milligan, Garth Ennis, Mark Millar...

Without The Sandman and Vertigo, does the graphic novel revolution ever get here? Does it just come a little bit later, or does it take a different form entirely? Is it pushed along by manga, and Western companies are rushing to reach this new bookstore audience at the beginning of the aughts?

Talk about a nightmare world! A world where The Sandman joined the Justice League is a world where The Sandman was never published, a world where Vertigo may never have existed, where graphic novels never became the prominent format ath athey are now and AAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!



Whew! It was all just a dream. The Kirby Sandman turned the offer of Justice League membership down, and thus entered limbo to be transformed into Gaiman's Sandman at the end of the decade.

It’s a good thing that when The Sandman said that his condition of only being able to leave the Dream-Dimension for an hour at a time would make joining the team impractical, nobody was like, "Oh, that's cool. Aquaman had the same problem with being out of water, and he founded the team, and has been with us for years now."