Showing posts with label comic shop comics. Show all posts
Showing posts with label comic shop comics. Show all posts

Saturday, April 28, 2018

Comic Shop Comics: April 18th and 25th

Action Comics #1,000 (DC Comics) I'm beginning to think that maybe--just maybe--the publisher-to-Diamond-to-direct market retailer-to-me system of comics distribution isn't the ideal form of comics distribution.

Take, for example, Action Comics #1,000. DC published what I believe is somewhere in the neighborhood of a thousand different variant covers for the special issue, and they were freely order-able. Meaning that a few months ago you just could just look at all the pictures of all the covers, realize Mike Allred's cover was by far the best, and then you could tell your local comics shopkeep to order you one copy of the Mike Allred cover, please. Which I did!
The best.
But then April 18th arrived, and my clerk handed me the rather generic Jim Lee cover--the worst of the lot! Apparently Diamond shorted my shop of several covers, including both the Allred cover and the blank cover. I suppose I could have just waited to see if the shop and/or Diamond were able to secure the cover I had originally requested (and the other missing ones), but one never knows how long that will take. So I traded the Lee cover in for the Dave Gibbons one--which is, admittedly, pretty great--and went on my way, my expectations once more dashed by Diamond.

Sigh...

So, what's in this $7.99, 80-page, spine-bearing, ad-free special issue? So much! Let's take the short stories, one at a time.

"From The City That Has Everything" by Dan Jurgens, Norm Rapmund and Hi-Fi

This is the sort of obvious, slightly sappy sort of celebratory story one might expect from writer/artist Dan Jurgens, who has been involved with the character at least as long as I have been reading comics, maybe even further back. The city of Metropolis is hosting a Superman Day celebration to honor their hero, and the Man of Steel wants nothing to do with it. In fact, he's reluctant to even show up as Clark Kent and hang out with his wife and son.

While various citizens offer testimonials about how Superman saved and/or changed their lives, Superman keeps an eye peeled for signs of danger--and an excuse to take off to address it--while Lois keeps getting calls from "Perry." Near the end, there's a nice moment that echoes the scene from Superman and Lois' wedding, when Batman organized pretty much all of the heroes to protect Metropolis and the world from danger in order to give Superman a night off to focus on his nuptials. Given the recent-ish reboot, it's interesting to see who Jurgens considers all the heroes of the DC universe at the moment, and how he goes about drawing them.

"Never-Ending Battle" by Peter J. Tomasi, Patrick Gleason and Alejando Sanchez

The recent Superman creative team of Tomasi and Gleason reunite for a piece offering a sort of prism through which to look at the various takes on Superman that have existed over the last 80 years. It's told in a series of splash pages, with lines of narration appearing on boxes overlaid against each big piece of Gleason art, the last page revealing that it was Superman explaining to Lois and Jon why he was running late to what looks to be a birthday party for him (There's a pretty massive cake there for just the three of them...and Krypto, I guess).

The first splash features a nice image in the foreground of Vandal Savage posing as if in the middle of a particular dramatic, even Shakespearean monologue, although we can't hear what he's saying; we just see Superman's words in the narration boxes. Anyway, apparently Savage captured him and had devised a plan to "weaponize Hypertime," sending Superman through a maze of alternate pasts that will effectively remove him from Savage's timeline forever, so Savage can do his thing, free of all interference from Superman.

It's basically an excuse of Gleason to draw stuff, like Superman in the earliest version of his costume, with the badge-like S-shied and boots reminiscent of gladiator gear, punching up gagsters in the 1930. Or lifting a tank over his head while wearing a Flescher-like costume. The Dark Knight Returns, Kingdom Come, "Reign of the Superman"...it's a gallery as story, culminating in Superman escaping Savage's trap. It is perhaps over-written, as Tomasi seems to write much more than necessary in order to justify his lack of presence, I guess, but it has the weird effect of making Superman's story to his wife and kid sound way too flowery for even a long-winded explanation (and were the candles on the cake burning the whole time?).

"An Enemy Within" by Marv Wolfman, Curt Swan and Butch Guice

This doesn't really work for me, and it feels really off and awkward upon reading, but it's a nice idea. Apparently Wolfman hound found four pages of never-published pencil art by Curt Swan, and in order to include a new contribution from one of the definitive Superman artists in this special issue, Wolfman wrote a story to go with the pencils...and, since Superman himself doesn't appear within the story at all, they repurpose an image of Superman from Superman: The Secret Years #2 to use as the fifth and final page.

I wonder if it might have worked better to just publish the unfinished, previously unpublished Swan pages, with a prose contribution from Wolfman about Swan and Superman...?

The Swan pages include a three-page scene in which a woman with a bullhorn--identified as Maggie Sawyer--with the Metropolis Police trying to diffuse a hostage situation at a high school, where a man has a rifle pointed at the head of a student. Then there is a page of the woman sitting in the park, watching as a fellow officer rouses a sleeping hobo from a bench, and he then goes to plug grass from the ground near a bird bath or drinking fountain. And that's it.

In narration and dialogue, Wolfman tells a story narrated by Superman himself. He's in Japan fighting Brainiac robots, but keeping abreast of the drama in Metropolis via the super-senses that make him nigh-omniscient (how he picks and chooses which threats to address given that is one of the themes of the story). Apparently the guy with the gun is being told to kill by voices in his head...voices put there by Brainiac, who is attempting large-scale mind-control on Earth's population, only to find that they are too strong-willed, and fight back against him.

It's an okay Superman story, but it doesn't really match up with the imagery, which isn't too terribly surprising, given that Wolfman was apparently trying to fit a story to the art, which was itself Superman-free.

"The Car" by Geoff Johns, Richard Donner and Olivier Coipel


The title refers to the green sedan that Superman lifts over his head and smashes against a boulder on the cover of Action Comics #1, the image that announced Superman, and the coming of the superhero, to the world way back in 1939. Sometimes writing partners Geoff Johns and Richard Donner re-team for a five-page story about what happened next, as he guy who owned the car has it towed to the shop ("Hey, buddy... ...What'd you hit? An elephant?" "A man. Wearing red underwear.") As the crook walks away from the shop, he finds Superman waiting for him, and the Man of Steel tells him off, asks about his rough childhood, and the compares the man's life to that of the wrecked car ("It's your life, Butch. YOu can fix it... ...or you can junk it").

It's a clever idea for a story, particularly a story for Action Comics #1,000, and it's rather elegantly told.

"The Fifth Season" by Scott Snyder, Rafael Albuquerque and Dave McCaig

Superman catches up with Lex Luthor at the Smallville Planetarium, where the villain tells his archenemy a little, ironic story about his childhood. But, of course, Superman already knows it, as he too was there, and he even saved Lex's life at that point, using his vision powers from the shadows. It's a nice meditation on their relationship with one another, what they have in common, and how they have different ways of looking at the knowledge that they are more-or-less eternally locked in opposition to one another.

"Of Tomorrow" by Tom King, Clay Mann and Jordie Bellaire

It's billions of years in the future, and lifeless Earth is about to be swallowed up by our sun, which is now a red giant. Superman has returned one last time to visit the grave of his parent, Jonathan and Martha Kent, and...talk to them about stuff. He mentions how Lois is still alive thanks to an "eternity formula," and so too is his son Jonathan. For his part, Superman hasn't even gone gray at the temples like his one-time Earth-2 counterpart yet.

It's an okay story, but, on second reading, I was struck by the fact that Superman probably shouldn't have the full complement of super-powers he demonstrates here, if the sun has gone red, should he...?

"Five Minutes" by Louise Simonson, Jerry Ordway and Dave McCaig

Unless you want to count Cindy Goff, who wrote the original script for the pages that Curt Swan drew and were then repurposed, than Louise Simonson is the only woman involved with the production of this comic book, which seems kind of shocking for a comic book produced in 2018. I suppose one could argue that if the idea was to get as many people who have worked on Superman comics in the past as involved as possible, then that would inevitably mean getting a whole bunch of dudes plus Louise Simonson together, but then, it's not like Olivier Coipel, Rafael ALbuquerque, Tom King, Clay Mann or Brad Meltzer have done much work on Superman comics over the years. DC really couldn't have asked Tom King collaborator and Supergirl: Being Super artist Joelle Jones to draw King's five-page story instead of Mann...?

Anyway, this was a pretty great little story, and it was a pleasure both to see Simonson working on Superman again and seeing Ordway's version of Superman, Clark and company once more. There's not a whole lot to the story, but it's a nice day in the life--well, few minutes in the life--type of story showing the challenges of a high-stress, deadline-focused job like journalism when it's coupled with the even higher-stress, every-second counts job like being Superman. Perry White might be breathing down Clark's neck to finish a story, but when his super-senses detect a train full of people about to crash, what's he doing to do? Ignore it to type the last few paragraphs of a story...?

"Actionland!" by Paul Dini, Jose Luis Garcia-Lopez and Kevin Nowlan

This one is predictable--particularly given the writer--but still a lot of fun. A gorgeous, shapely red-haired and apparently super-powered woman acts as a tour-guide, ushering tourists into a replica of the rocket Superman arrived to Earth in so she can give them a tour of Superman's life. It all falls apart at the end though, when the villain pulling the strings has trouble thinking of a death grand enough for Superman's final battle against him.

It's at this point that Mr. Mxyzptlk appears, and we learn that the tour guide is Gsptlsnz, as seen in the Dini-written introduction of Mxy into Superman: The Animated Series. Dini pretty clearly uses the Fifth Dimensional imp, with the god-like ability to do whatever he wanted to and with Superman, as a parallel to that of the comic book writer, and while that idea could get tiresome if used too long, it's kind of endearing in such a short story. It certainly helps that Garcia-Lopez is drawing; this is maybe the best-looking story in a book filled-to-bursting with great artwork.

"Faster Than a Speeding Bullet" by Brad Meltzer, John Cassaday and Laura Martin

Oh. Brad Meltzer. First it was femtosecond, now it's attosecond. Can't you just say "split-second"...? Or "less than a second"...? Or "in less time than it takes me to think these words"...? I'm...no physicist, but given how fast Superman is, and how relatively close he is, "attosecond" can't possibly be the right word anyway.

In the Metropolis subway, a guy has a gun to a woman's head, and Superman is on his way to save her when the gun is fired. Will he be able to reach her in time? No, he tells us, as he watches the bullet start to move through the gun and toward her temple, but he flies there at top-speed anyway. He actually does make it, because she does something with her head that adds a variable to the equation--I actually didn't understand this part of the story at all.

It's interesting to note that if you completely removed all of the words from the story, it still reads pretty clearly--maybe even more clearly--and is even more intense and suspenseful. In therms of plotting and lay-out, the drama and conflict are all readily apparent; the words just get in the way.

On the other hand, as superfluous as Superman's narration is--Cassaday makes it abundantly clear that he's racing to reach the woman before the bullet can--if you did remove all the words, you would miss out on a nice busting-of-Superman's-chops exchange, when Superman tells her what she did was brave and she replies, "I just did what Batman would do."

Speaking of superfluous, the last panel has a stack of dialogue exchanges between Superman and Lois Lane, each in their color-coded and initialed narration box style, in which the two talk about his day. Nice sentiments are expressed, but it reads awkwardly, given that Lois isn't even in the story until this point, and that's a lot of dialogue to tack on to the last panel.

"The Truth" by Brian Michael Bendis, Jim Lee and Scott Williams

And, finally, the main event: The first ten pages of longtime Marvel writer Brian Michael Bendis' Superman run, drawn by DC co-publisher Jim Lee. It's an action-packed 12-page fight scene which, again, seems appropriate given the title of this particular comic book. Superman is skipping like a stone through the city, having been struck by a monstrous foe who is huge in stature, has an apparently deformed face, wields a weapon that is both awesome and stupid at the same time (it's a battle ax with a sword for a handle) and rants about having destroyed Krypton and having come here to finish the job. He throws Superman around, and is briefly interrupted by Supergirl, who he flings away just as easily.

There's not much to go on here. As a conflict, big, strong-looking cosmic bad guy with a connection to Krypton isn't exactly new and exciting, and since this is all action scene, there's not really enough here to judge, in terms of whether or not Bendis' run on the Super-books is going to be worth pursuing or not (I mean, I'm going to pursue it out of curiosity, but I can't speak for you).

I did like the part where Superman "stopped" himself from hitting a store he was being thrown at. I'm not sure exactly how Superman's flight works, but that seems to fit with what he can do, even though I've never seen him essentially put on the brakes like that before.

There are a few pages where two women who work at a restaurant that Superman gets thrown into banter quite Bendisly that gave me something of a sinking feeling.

So those two elements cancel each other out. I'm still excited.

Rounding out the book are a handful of pin-ups, most of which seem like they might have been in a drawer, rather than created specifically for this occasion. These are by John Romita Jr., Walter Simonson and Jorge Jimenez, and are of Superman being struck by lightning, Superman flying in space and Superman man-spreading while sitting atop a cloud like on the cover of All-Star Superman #1, respectively.


Archie #30 (Archie Comics) Audrey's Mok's art is so good that every time I pick up an issue of Archie I'm surprised again by how good it is. You would think I would have gotten used to it by now. That's her cover above--there were three, but that's the best one--and she handles the interior art as well.

This issue, like the last, is the rare reminder that I should probably be reading Archie in trade rather than in single issues. The current story arc revolves around an event, a big dance, where a bunch of little sub-plots are going to come to some sort of fruition. That this is an event both in-story and out in evidenced by all the characters involved: Pretty much everyone, with even Josie and The Pussycats making a surprise, last-minute appearance (Hey Archie Comics, what's up with their comic? That was really good. Almost as good as Jughead, which, like Afterlife With Archie, has gone MIA). But this issue ends with pretty much the same cliffhanger as the last issue, and one very similar to the one before that. Writer Mark Waid seems to have chosen one of those poorly, or this would read better in a big chunk--as this sort of story in general would, given as how it's centered on a school dance (Like, I can't imagine the spring formal episode of Beverly Hills, 90210 spanning two or more episodes, you know?)

Anyway, Archie not only remains really good, but, thanks to Mok's addition to the creative team, it's pretty much better than ever. Oh, and in this issue Moose and Midge have their meet-cute, which raises a question in my mind: Have Moose and Midge not been an item for the past 30 issues?! Did Reggie miss his chance?


Batman #45 (DC) There are just two elements of this otherwise quite strong issue that I disliked, and both are relatively minor taken on their own. On-again, off-again Batman artist Tony S. Daniel returns to Batman to pencil this issue by regular writer Tom King, starring Booster Gold, of all people.

Booster and Skeets--when Blue Beetle Ted Kord isn't available, Skeets makes the best straight man for Booster--are in Gotham City, looking for Batman. But the Gotham City they are in isn't the same one that was in the last 44-issues of Batman. Rather, they are in a nightmarish, alternate Gotham City, where Batman is a gun-toting maniac. What exactly is going on? Well, Booster Gold wanted to get Batman a special gift for his wedding--er, apparently Booster Gold and Batman know each other again--and he decided to alter Batman's timeline in such a way to dramatically improve it...and also turn his life into the sort of nightmare that would make him appreciate his everyday life more. It is, of course, a terrible idea an even worse plan, but that sort of works with this particular character. Or, at least, it would to a point. Which brings us to one of those problems.

The idea of Booster trying to do Batman a dramatic, life-altering favor for a wedding gift only to find out the butterfly effect of it doesn't work out the way he wanted is, in and of itself, a fine idea for a story. But King takes it so far, altering Bruce Wayne's life in such radical ways and re-writing all of reality for the much, much worse--the opening panels feature Hal Jordan blowing his own brains out after holding his ring up to his own temple--and adding the second-step to Booster's boneheaded plan that implies that he wanted to make Bruce Wayne's life horrible on purpose. It's basically a matter of degree; rather than not thinking things through enough, King makes Booster not only a little careless, but truly callous. And by making this Gotham so bad and making clear that Booster pretty much wanted it to go this bad, makes him seem like a psychopath.

The other problem is Booster's inspiration: "That story you and Supes tell. About the orchid thing. Where Supes was trapped in his own mind." He is, of course, referring to "For The Man Who Has Everything," the classic story from 1985's Superman Annual #11, drawn by Dave Gibbons and written by--who else?--Alan Moore (He even says, "You got a wedding, you need a present...but what do I get for the man who has everything?"). So yes, here's Example #357,983 of DC not just ignoring Alan Moore, but constantly recycling his work (granted, this is much, much, much more innocent than Before Watchmen, Doomsday Clock or importing America's Best Comics characters into the pages of The Terrifics and the since-canceled Justice League of America). This isn't offensive so much as another tired riff on a too-often-riffed-upon story (Oddly, King hardly needed Booster to bring up "For The Man Who Has Everything"...although maybe after his recent, apparently-accidental re-telling of "Immortal Beloved," he wanted to make sure he name-checked his sources). I remember finding it kind of cheap when Geoff Johns took Mongul and The Black Mercy from that story to retell it in the pages of Green Lantern in 2006. And I had trouble reading the 2008 arc in Green Lantern Corps by Peter Tomasi and Patrick Gleason that was set on a planet full of Black Mercy flowers, seeing as my eyes kept rolling. I may have screamed at the TV when I was watching the Supergirl episode, "For The Girl Who Has Everything."

Granted, this goes into the Caleb's Personal Pet Peeve file, but with DC more-or-less making trolling Alan Moore a publishing strategy, each and every reference to his relatively limited, decades-old work at the publisher seems like one more paper cut on the dead horse, you know?

As I said, King handles everything as well as he could given a few questionable decisions, but this really struck me as a really good, almost great issue, where one could see exactly where King was falling short.

The bigger surprise, for me at least, was how good the visuals are. I am not a fan of Daniel's work, but it's actually pretty great here. Sure, the cover is a little messier than it should be--between the bat symbol-shaped skyline and the Bat-signal itself, it looks like Batman has two bat symbols on his chest, and his Jokerized Hal Jordan doesn't look too terrible Jokerized--his grin doesn't approach Jokerized levels until the fourth image--but otherwise this is some of the best Daniel art I've seen (John Livesay gets a credit for "inking assists" and Tomeu Morey colors the issue).

I think it helped quite a bit that the script was apparently pretty rigid when it came to the lay-out. There are a lot of close-up panels of Booster in conversation, rather evocative of the old JLI issues, where we'll see the same basic head-and-shoulders image, with subtle changes in the expression and gestures. For example, the explanation of his gift to Bruce Wayne takes place over a nine-panel grid, the "camera" focused on Booster from the shoulders up as he explains. Right after Hal commits suicide, there's a half-page image of his corpse falling from the sky, and then a tier of four panels of Booster cleaning Hal's blood of his goggles.

So this issue is par for the course, really; another very good, almost great issue that could (and should) have been even better.


Bombshells United #16 (DC) This seems to be the conclusion of the latest story arc, the one involving Black Canary, some Batgirls and the Suicide Squad in Hawaii, trying to defeat some sort of evil, singing/music related menace. The revelation of who the ultimate villain is here seemed...off to me, although it's not hard to see how Marguerite Bennett was trying to link a sort of DC Universe ultimate evil with pleasant, pleasing, feminine qualities, like happiness, gentleness, tendereness and song. That said, this particular character was always somewhat one-note, the contrast being simply between her name, which did embody all of those things, and, um, everything else about her. One could say that the name was merely ironic, like calling a huge guy "Tiny," although her appearance in this does allow artist Sandy Jarrell to draw someone outside of the young, hot and female categories that the majority of the cast falls into (some of the most fun designs have been those that do not fit that criteria, like Superman, Swamp Thing and Trigon, for example).

Similarly, the heroine called in to save the day--see the cover--is an odd choice for the conclusion of this arc, if only because she hasn't really appeared in it at any point prior (and hasn't been in the book all that much in a while). Some effort is made to link her story to that of the villain, but both of them seem weirdly out of place, almost as if this particular issue is from an entirely different draft of the story than all of the previous chapters of the arc.

Can I make a confession? I stopped reading the lyrics to all of the many songs that appear in this book a long time ago. Like, after the first annual. I treat the songs in DC Comics Bombshells/Bombshells United like I do the songs in J.R.R. Tolkein's Middle Earth stuff: Something it's clear that the writer is super-into, but which I just skip over because it doesn't seem to do anything to affect the plot one way or the other.


Justice League #43 (DC) This is the final issue of Christopher Priest's run on the book, and the final issue of this particular volume of the Justice League title, the second since 2011. A third volume is set to launch in June, I believe. It looks like there will be a rather lot of changes by the time Scott Snyder and company's Justice League #1 lands--Cyborg will be dropping the surprisingly strong redesign he got in this story arc and resuming his previous look, for example--but I was both surprised and impressed that Priest didn't just treat this arc as the filler it was apparently intended to be, but some work is done on "ending" the book and the current status quo, while promising something that will be both new and familiar in the near-future (It's really a pretty great ending; the last six panels of this issue are pretty much perfect).

In the area of epilogues, we also get resolutions to the Green Lanterns' relatively long-running individual emotional freak-outs involving the World's Finest--Superman asked Simon to lunch to get to know him better, Jessica spontaneously kissed Batman--that are both quite satisfying and funny (Although Simon is missing from the covers of both Justice League and the two other League-branded books, which, depending on how or if his absence is addressed, may make it look like Superman really did fire him or that he quite the League because he was so convinced that Superman was about to fire him).

As for the resolution of the fight-y stuff, the explanation of what the heck happened to Wonder Woman specifically is explained a bit here, and she fights for her life but--shocking, I know--does not, in fact, die. I remain completely unconvinced that shrapnel could pierce her skin and threaten her life, but whatever. And, in Africa, the League make a bargain with Deathstroke that results in dispersing the mob safely (The cover is quite evocative of the Meltzer-launched volume of Justice League of America, with the Leaguers all laying around, isn't ? Don't worry, though; they're faking).

I remain a bit disappointed that there are going to be three Justice League books by summer and Priest isn't writing any of them but, on the other hand, I expect the non-Snyder ones to get canceled pretty quickly, so maybe Priest will get to write a second League book within the next couple years. He's certainly good at it.


Runaways By Rainbow Rowell Vol. 1: Find Your Way Home (Marvel Entertainment) The fundamental problem with doing a new Runaways comic now is that the only reason Marvel decided to do a new Runaways comic right now is that there is a television show based on the comic, which was created way back in 2003 by Brian K. Vaughan and Adrian Alphona.

It might not be too difficult to launch a new book starring the once high-concept team of teenagers had everyone at Marvel left their gloves off the characters after the last of the three volumes of their ongoing series ended in 2009. Were that the case, a new creative team could essentially pick the characters up where they were left by writer Kathryn Immonen and company. But Nico was plucked away from her team to appear in Avengers Arena, Avengers Undercover and then in A-Force. Victor similarly appeared in the extremely short-lived Avengers AI book and, apparently, The Vision (I only found out about the latter thanks to a footnote in this collection, which stated that's where he died). Molly appeared in a few X-Men comics, but only as an adult from a possible future, so that doesn't count. At any rate, the team had been split up, a few of the seemingly have moved on, which means for a new book to start, they would have to be reunited (In that respect, relaunching Runaways in response to a new TV show was a lot different than relaunching Alias as Jessica Jones in response to that TV show.

The new creative team is a good one, consisting of YA fiction writer Rainbow Rowell and artist Kris Anka. Runaways has always been lucky to have good and/or popular writers attached, and Rowell is actually only the fifth (After Vaughan came Joss Whedon, whose influence on Vaughan's dialogue was always readily apparent, then Terry Moore and finally Immonen). I was actually quite happily surprised that Rowell not only correctly diagnosed the problems with relaunching Runaways at this particular point in time--nine years after the kids were last seen, and 15 years after they first ran away from their super-villain parents--and came up with a rather elegant solution.

The surviving members of the original cast--Nico, Chase, Karolina and Molly--have all moved on and grown up, their original reason for banding together and their reasons for staying together now long past. It's just not possible to pretend like all those other series (and those other stories) didn't happen. To drive that point home, Rowell begins the story by introducing a point-of-view character who, like Marvel and most of the readers, desperately wants to just pick up where things were left off, preferably somewhere around the time when Vaughan was still writing the book. Well, I suppose I should say reintroducing, as that character is of course Gert Yorke (Dead no longer means dead, of course, as it did when Vaughan killed her off; that was one of former EIC Joe Quesada's rules that didn't even last as long as Quesada did). Via time-travel, Chase kinda sorta brings the dying Gert back to the present, and Nico uses her magic to heal her. So there's your premise: Gert closes her eyes to die, then wakes up years of Marvel time later to find that her friends are all older and, though it's only been a few years, are almost completely different than they were when she had last seen them. This felt extremely true to me; I remember how disconcerting to find how much me and my friends and our worlds had changed between the summer before my first year of college and the summer after. It really doesn't take long for a group of friends to find what connected them dissipating.

The remainder of the first volume, which collects the first six issues of the series, finds Chase and Nico rather reluctantly joining Gert on a journey to round-up the rest of the team, starting with Karolina and then moving on to Molly, with Victor being picked up along the way (Klara and Xavin's absences are explained, but in passing; given Xavin and Karolina's relationship, her absence is a big deal, which I imagine will be dealt with in a future story). Both visits only reinforce the whole you can't-go-home-again feeling, as Karolina is a seemingly happy,normal college student now and Molly is a seemingly happy, normal high school student living with her grandmother now (The former still has some issues stemming from her traumatic past, the and the latter knows her grandma isn't exactly lawful good, but puts up with her unethical science eccentricities because she's her grandmother).

But because of the narrative demands of the book, the pieces have to go back together, whether they like it or not, and so Molly's grandmother turns out to be pretty villainous--which is maybe convenient, but not unrealistically so. After all, she did raise Molly's parents, who turned out to be evil villains themselves. The rest of the team therefore find that circumstances contrive to get Gert her wish: They have to reunite and save Molly after all.

It feels convenient and a little forced, but, to Rowell's credit, the character's themselves see this, and while they all have mixed feelings of getting the team back together, they are together at the end of the volume. It works here--I do wonder if it might have worked slightly better if Karolina at least decided to stay off the team, though--but I think it won't be until the next volume that we see if a Runaways reunion is actually sustainable or not. Unlike most other superhero groups, these kids didn't form a team to save the world or fight crime or anything. They were very much thrown together, and were united to survive, and mostly just reacted to things thrown at them. They don't have the same sort of tangible reason to stay together, particularly once more than a few of them are 18, that, say, any X-Men team or Avengers or Justice Leaguers might have. Giving them a reason, and making it convincing, will ultimately be the challenger here.

Anka's artwork has always been incredible, and I think it's safe to say this is his best work to date. Depicting the passage of time and how the kids have grown-up--or, in Gert's case, haven't--is an interesting challenge for a Marvel artist, since the way time generally works in the Marvel Universe is that no one is allowed to age, ever, except kids (think Franklin and Valeria), and even then it tends to be at a variable rate. But Anka makes Nico, Chase, Karolina and even Molly look like the years have passed for them all, while still looking like themselves. It's subtle, but strong work, and, I'd argue, something too few mainstream, Big Two artists could even pull off.

Anka manages that while meeting all the other challenges the book offers. Action, drama, emotional "acting" on the part of the characters--Anka does an amazing job on the book. So much so that it's kind of hard to imagine it without him.


Saga #51 (Image Comics) Man, Brian K. Vaughan and Fiona Staples are ruthless with their characters. Which is one of the things that makes the book so compelling, of course, as it's always had a palpable sense that anyone could die at any moment, but man. Although I suppose I should note that this is a comic book, even if it's not a superhero one per se, so just because someone gets shot in the heart in one issue, that doesn't mean they are necessarily totally dead forever. But Saga's track record on totally killing off characters unexpectedly and keeping them pretty much dead is pretty solid.


Scooby-Doo Team-Up #37 (DC) Regular Scooby-Doo Team-Up artist Dario Brizuela does fine work on this book, generally managing to juggle the highly-contrasting design styles of the regular cast and their guest-stars. There's a scene in this issue in which Linda Lee Danvers' college frenemy Nasthalthia "Nasty" Luthor suspects that Daphne Blake is Supegirl's secret identity, and one suspects she does so because Daphne has the same build of the Supergirl Nasty would have gone to college with. When Linda Lee arrives, though, she has the same standard, mom-like build that Brizuela gives many of his female characters. It was one of the few times when reading this book that I noticed some pains being taken not to make a character look hot (Supergirl just looks like a blonde Linda in different clothes, after all). Ironically, Daphne gets away with her hourglass figure because her design, like that of the rest of the Scooby gang, adheres to their original cartoon appearances.

Anyway, Supergirl calls Mystery, Inc to her home in Midvale, where she has been haunted by the ghosts of Argo City (specifically those of her dead birth parents). The gang pretty quickly solves that particular mystery, as well as the mystery of how ordinary Earth cat Streaky managed to receive powers so similar to those of Kryptonians-on-Earth. I was actually disappointed with this particular issue, as I was really looking forward to Scooby-Doo's interactions with a super-powered cat. The pair bicker a bit, but they are otherwise rather congenial with one another. Given that the cat/dog dynamic seemed to be the only real hook that this Silver Age-ish Supergirl had in which to interact with the Scooby-Doo cast, it turns into a team-up that feels much more forced than many of the other team-ups with DC super-heroes.

Thursday, June 30, 2016

Comic Shop Comics: June 29

The Legend of Wonder Woman #7 (DC Comics) This is the issue before the issue before the last issue of the series, and writer/artist Renae De Liz packs in some rather unexpected surprises. As of last issue, Wonder Woman's origin seemed complete: She had gotten her name, her costume, her powers and she had began fighting alongside the allies against the Nazis and their supernatural ally with a connection to her mother, The Duke of Deception.

Here De Liz presents us with a scene of the status quo, before tearing it down, in what appears to be the third act reversal of features setting up the climax. Diana learns more about the Duke of Deception and the Greek gods' plans for her and the world, and must make a choice as to whether she wants to be Zeus' champion or not. Given what that entails, she chooses "not," and loses the divine enchantments on the magical items that powered her exploits.

Is this the end of the Legend of Wonder Woman?

No, of course not. There are still two more issues to go. It is a satisfyingly unexpected turn in the story, though, and a dramatic bit of stakes raising. With the Finchs finally off Wonder Woman and replaced by more competent creators, Legend is finally getting some competition for the title of The Best Wonder Woman Comics on the Stands." It doesn't seem to be in any danger of losing that title, though.


Transformers Vs. G.I. Joe #13 (IDW Production) Well I suppose it had to happen eventually, huh? This is the very last issue of Tom Scioli and John Barber's Transformers Vs. G.I. Joe series, notable for the leeway that IDW and Hasbro apparently gave Scioli, making this one of the most outrageously personal, creator-driven and distinct comics featuring corporate-owned characters of any kind–let alone two toy franchises essentially on loan to a comics company–ever created. I would love it if this series sparked a new, widespread trend of auteur licensed comics, but it's hard to imagine anyone but Scioli pulling something like this off (On the other hand, I never would have imagined a series like this could exist before they started publishing it, so who knows?).

In retrospect, we're lucky we got as many pages of this series as we did, as I assumed when it was first announced that it would only be a miniseries, as that's how all of the many Transformers/G.I. Joe crossovers of the past have been structured (And there have been a lot of them, from Marvel, Devil's Due and IDW; enough to fill three hefty trade collections). Instead, we got 14 issues spread out over two years, and this last issue is a couple books worth of comics: It weighs in at 43 story pages starting on the inside front cover, is completely ad-free and even bears a spine, making the $7.99 book akin to DC's old "prestige format" releases.

I honestly can't overstate how incredibly good this series has been. Certainly it helps that I grew up with the two early '80s iterations of the franchises, and have checked in with them off and on since. I have an enormous amount of affection for both, and just seeing, say, a drawing of Shipwreck or Lady Jaye is usually enough to get me excited. But while so many comics featuring these characters (flip through those IDW collections of previous crossovers I just mentioned, I dare you!) are incredibly disappointing, this one has always wildly exceeded my expectations, or even the most fevered imaginings I've had as a kid.

Scioli consistently mined the incredibly deep depths of the two franchises, each of which occupied a vast, if often rebooted, shared universe, for the most minor of characters and details, drew connections and then did something completely unexpected with them, alluding to pop culture and high culture with elaborate, unexpected references that transformed them. In every single issue of the series, which began with a 2014 Free Comic Book Day #0 issue, I would repeatedly see something that I never expected to see in a comic book of this nature, or a comic book at all, or anywhere at all, really. That level of invention and innovation is difficult to pull off; hell, I would have said it was impossible, had I not spend the last two years seeing Scioli and Barber do it.

That so many of those surprises are of the sort that could only be accomplished in the comic book medium only increased my esteem for the book. I'm sure I've mentioned this ad nauseum before, but it's my belief that the sign of a really great comic book story is one that does something that can only be done in comics. Which isn't to say other comics can't be great, but if you have two otherwise equally great comics, one of which tells a story that could just as easily be told in prose or film and another that takes full advantage of the comics medium, well, the latter is always better (or "better"), at least in my view. Transformers Vs. G.I. Joe did that like six times an issue.

So here we are, a 30-page climactic battle including just about every combatant we've seen so far for the fate of the solar system, which Megatron has on the ropes, having previously destroyed Earth and is about half-way through with the sun itself. There are about ten deaths, including one of the Joes and plenty of the name Cobra characters. Destro is unmasked. Metatextual jokes are made. Pages from the original, Marvel-published G.I. Joe: A Real American Hero and Transformers comics are sampled for effect and, for one funeral scene, re-used in its entirety. There are amazing sword fights told in tiny sequential panels. There are delirious shifts in point-of-view as Scioli plays up the differences in scale between Joes and Transformers. An important plot point revolves around the fact that Hasbro used the mold for one character in the creation of a new toy featuring a new character. There are eight pages of epilogues, all of them amazing: Covergirl and Brawn are getting married...and expecting a child! Optimus Prime leads a joint exploration out of the solar system, with a logo reading "Transformers (Heart) G.I. Joe: Generation 2." Megatron journeys to a different dimension, for a one-panel crossover with the least likely Hasbro toy franchise to join these two in crossover imaginable (And yet, it's somehow perfectly reflective of childhood play, where everyone's toys get mixed together).

And then there's a one-page map of the post-war solar system, which has been transformed by this conflict and the mish-mash of technology and culture. It is an elaborate and, in the annals of G.I. Joe and/or Transformers, unique, new shared universe, featuring enough world-building to support the sort of relentless exploration of the DC, Marvel or Star Wars shared universe mining, although it's just something Scioli has whipped up for fun here (despite an editorial box earlier on saying "As seen in Shipwreck: Space Pirate on sale July 2025!", there's no current plans for more work in this setting).

And I know it sounds like I've been describing those pages forever now, but I've barely scratched the surface, and certainly didn't spoil what occurs on page 29, which is perhaps the reason why this series has to end. How does Scioli, how does anyone top that? It is the most surprising, most awesome thing in a series jam-packed with surprising, awesome things, and, perfectly, it's the sort of thing that seems so completely obvious in retrospect, you can't believe you didn't see it coming; hell, if you're of a certain age and had a certain affection for a certain toy line, chances are you've imagined it yourself decades ago and forgotten all about it.

Farewell Transformers Vs. G.I. Joe, the greatest fucking comic book series of all time.

Thursday, May 05, 2016

Comic Shop Comics: May 4th

The Legend of Wonder Woman #5 (DC Comics) If you read this week's issue of Renae De Liz and Ray Dillon's Legend of Wonder Woman–and you should have–then you were probably thinking the same thing I was when I saw the above panels. First, you thought, "Oh cool, Plastic Man!" and then you thought, "Wait just a darn second! That's not what the cover of Plastic Man #1 looked like! And it debuted in 1943, not 1944! And whose art is that, anyway? It sure doesn't look like Jack Cole's!" (It actually made me think of Derf's art at first glance; I can't make out the signature).

Well, on further reflection–and upon scanning and zooming in on it–I see the poster advertising the issue says "Get The All New Adventures of the Real Life Superhero," so, in this discrete "continuitiverse" Plastic Man is a real superhero and the star of his own, probably semi-biographical comic book (not unlike those published about the Fantastic Four and company in the Marvel Universe), and it naturally doesn't align perfectly with the Plastic Man comics of our own world.

This is one of several little cameos from the wider DC Universe in this particular issue of De Liz's retelling of Wonder Woman's origin. She visits a young reporter named Perry White whose dream is to one day "start a respectable newspaper of my own!" to learn more about the mysterious Duke of Deception he wrote about, and, in another panel, there's a soldier named Kent writing a letter addressed "Dear Martha."

In this issue, Etta takes her new friend Diana into the city of Boston, where Diana experiences her first car ride, sky scrapers, movie, popcorn and learns that women aren't allowed to fight in the war. The culture clash business is generally a good go-to gag for modern Wonder Woman stories, and while De Liz's isn't the best I've seen in recent years (it's hard to beat that Noelle Stevenson-drawn short story from Sensation Comics), it's not bad at all.

I did find myself musing about the "best" setting for Wonder Woman's origin yet again, though. Unlike her contemporaries, Wonder Woman is rooted in World War II in a way that makes it a challenge to bring her into the modern world (a rich kids parents can get gunned down in an alley in any year and still produce a Batman, for example, and a rocket ship from a distant planet of super-people can crash-land in the heartland any time). De Liz's story is set in the 1940s, which has allowed her to use many of creators William Moulton Marston and H.G. Peter's original characters and concepts without too much in the way of reinvention (this issue, for example, prominently features barely-changed versions of both Etta Candy and Steve Trevor, for example, characters whose roles were diminished to unrecognizability when George Perez tried reinventing Wonder Woman post-Crisis).

Here I noticed a potential downside to keeping her origin in the original setting, however. When Diana marches into the recruitment office and asks to be sent to France to fight in the war and is rebuffed, or when a newspaper man calls her and Etta "broads," it's easy for a modern reader to compartmentalize the sexism she faces as an old problem of our grandparents' age, something we've taken care of and thus no longer exists.

And, since you are reading this on the Internet, then you know sexism, like racism, isn't exactly "over," it's just changed and moved, and is no longer as public as it once was. Today a Diana Prince might still not be able to serve in front line combat duty, or join particular factions of the U.S. military, but she wouldn't be turned away at the door and told she can serve by getting married, having kids and keeping house.

I don't think De Liz was implying that sexism is over or anything, it's just something I noticed while reading this issue and seeing Diana encounter the sexism of 1944 America. She's a tough character to write, basically. In terms of essential plotting, keeping Wonder Woman in her original, essential World War II milieu seems to be the easiest and best way to go (although it does divorce her from participation in the DC Universe, which is why she keeps getting moved out of the 1940s), but, in terms of the character's conception as an advocacy character, then moving her into the modern era of the readers seems to be the best way to use her.

I guess it's a good thing DC is currently publishing enough Wonder Woman comics that we can read about her adventures in both eras at the moment.


Scooby-Doo Team-Up #16 (DC) When Billy, Mary and Freddy are all taken captive by The Monster Society of Evil, Uncle Marvel and Mr. Tawky Tawny call on Mystery Inc to help out, as they specialize in investigating monsters.

Once they learn exactly what the Monster Society of Evil is and who its members are, it doesn't take the gang long to find out where their hide-out is, but they still have to battle them. Luckily, the old wizard Shazam helps out by finding the right mythological figures to change Shaggy and Velma's catchphrases into magic words.

Writer Sholly Fisch and artist Dario Brizuela pack in so many Marvel Family characters that it's easier to point out who's missing (The Lieutenant Marvels and Black Adam) then to name them all. While the plotting is necessarily compact (the Society has captured the Marvels, the good guys need to save them), Fisch finds plenty of room for jokes, several made at the expense of the Marvel characters (Mister Banjo gets not respect), others by pairing Shaggy's cowardice with the fantastical elements of Captain Marvel comics ("Just a little worm?" he says upon meeting the leader of the Society, "Even I'm not afraid of that!"

Whether you're a fan of Scooby-Doo, or the Marvel Family or both, this is a pretty good comic that should be quite relevant to your interests.

Given the aversion of the editors and writers of the DC Universe side of the publisher, who have regularly been trying to reinvent Captain Marvel for well over a decade now (and seem to have settled on a dim-witted, juvenile Superman with a hood who leaks lightning bolts), I suppose it's well worth mentioning that these are the classic versions of the characters, complete with the real names: Captain Marvel, Mary Marvel and Captain Marvel Jr.

Thursday, November 26, 2015

Comic Shop Comics: November 25

Archie #4 (Archie Comics) Finally, it can be told: The Lipstick Incident is revealed, after three issues of teasing. I have to say part of me wishes they never revealed it, as the incident one imagines is much more exciting and interesting than the actual incident (as is always the case when it comes to our unconfirmed imaginations vs. reality), but writer Mark Waid has crafted an incident that works within the parameters of the characters involved, and demonstrates a reason why they might finally split up without making either one of them seem like a bad person in the process.

The page of Archie trudging through the streets of Riverdale, staring at his phone and oblivious to everything around him, is just all-around perfect comic book storytelling on the part of artist Annie Wu and Waid, which goes a long way towards demonstrating what exactly makes this comic work so well.

Writing a preview of this issue for Comics Alliance's "Best Comics Ever (This Week)" feature, Charlotte Finn really nails what that is: "This book is a textbook example of how much raw craft matters, because all the characters are still fully familiar Archie characters—everything that Waid and Wu (and before Wu, Fiona Staples) brings to the table is all technique, and sometimes, technique is enough."

After the main story, the 7-page reprint comic, the cover gallery (Damn, Mahmud Asrar killed it on his variant, and holy crap, there's a Jaime Hernandez one too?!) and the preview of next issue's cover, there's a house ad for an 80-page "collector's edition," which puts the first three issues (i.e. the Fiona Staples-drawn ones) between the same set of covers.

The ad contains a pull-quote from a review credited to "Comic Book Resources." It went like this–Mark Waid and Fiona Staples completely reinvent Archie comics, coming up with a take on the character that should appeal to a whole new and extremely wide audience"–which I thought sounded kinda familiar.

And then I Googled the phrase and I realized why: I wrote that, for CBR's affiliate Robot 6 blog. I do wish they would have been a little more specific in terms of who said that and where. Partly–okay, mostly–because I am vain and like to see my name in print, but also because the reviews on Robot 6, when they still did reviews on Robot 6, were a lot more discerning than those on CBR's main page, and because if I liked something, it must be good, because I am incredibly hard to please. Certainly compared to the no doubt fine folks who review comics for CBR's main page, who tend to grade on a curve of whatever mainstream stuff they read, and thus everything gets good reviews.

Wait, let's look. Okay, there are 14 comics currently on their main page under "reviews": Seven Marvel comics, three Dark Horse, two DC and one IDW comic. I was assuming they would all be 3-5 star reviews, but, just to make me look like an asshole here, I see there actually are some harsh reviews, based, at least, on the star system. Both Marvel's Extreme X-Men and Venom: Space Knight are rated rather poorly, earning 1 and 1.5 stars, respectively. Even still, the average among those 14 is pretty damn high: 3.5 out of 5 stars.

I actually expected it to be a bit higher, but that's still pretty high. Anyway, to recap: I wish they would have attributed that quote to me personally, or at least to Robot 6 instead of the more vague Comic Book Resources, Archie remains awesome and I am an asshole.


Batman & Robin Eternal #8 (DC) Oh God, I'm going to have to talk about this same book every single week from now on, aren't I? Well, I don't have to, of course, but as long as I want to keep reading it (and I do; despite it's mediocre quality, I like Bat-stuff and weekly comics enough to forgive weekly Batman comics a lot when it comes to my Wednesday comic book-purchasing decision making process) and as long as I want to do these posts where I babble for a few paragraphs about whatever I bought at the shop this week (and I do), well, this is going to keep coming up, huh?

This issue is scripted by Genevieve Valentine and drawn by the team of Alvaro Martinez and Raul Fernandez, with Scot Eaton and Wayne Faucher providing all of three pages. I didn't actually notice the art change, perhaps because the Eaton/Faucher ones deal with a brief Red Robin/Red Hood sequence, while the rest of the book is set at the ballet in Prague.

The sub-par art was again frustrating this issue, and by "sub-par" I'm referring to the storytelling more than the quality of the rendering. It turns out that the older, white-haired lady who was all dressed up at the ballet and talking to that one ballerina on The Orphan/Mother's list is a completely different older, white-haired lady who was all dressed up at the ballet than Mother. See, one has her hair pulled back, and the other doesn't. Otherwise the two are identical. Also, the Mother character appears in two different outfits in two different time periods in this issue, so watch your old ladies closely!

Part of this is a failure of rendering, I suppose, but then, there are so many artists drawing the characters, and consistent character design so frowned upon these days (note Harper's ever-changing hair, for one example), that it's sort of inevitable characters will blur and blend together (The Robins are only identifiable by their costumes, for example). I do think this is mostly a failure of initial character design, though. If Mother and Other Old Lady are two different characters, maybe one should have an eye patch or wear a silly hat or something...?

There's also a patchy bit on the penultimate page, in which the script has the characters reacting to the condition of another character as if the latter were badly hurt, whereas the art shows nothing of the sort.

I don't know. Cassandra Cain, Harper Row and Dick Grayson beat up a bunch of ballerinas. So it's got that going for it. See you next week, Batman & Robin Eternal, you frustrating comic I just can't bear to stop reading, you!


Dark Knight III: The Master Race #1 (DC Comics) There seems to be some amount of controversy surrounding this book, which I suppose shouldn't come as any surprise at all: It is a Frank Miller project, and this is the 21st century, after all.

Actually, the extent to which it is a Frank Miller project seems to be the cause of some of the controversy, as DC originally hyped this as Miller's next Dark Knight book, even though he wasn't writing or drawing it, as he did The Dark Knight Returns and The Dark Knight Strikes Again. Miller has been saying in interviews that his role in writing it was extremely limited, which shocked a lot of folks. I know I was shocked this week then to see, in the back, advertorial pages of all of my DC comics except DKIII (which is completely ad-free), Miller saying pretty much the exact same thing in an interview conducted and published by DC Comics, to promote a DC comic.

"This is not my conception, actually," Miller says, correcting Brian Azzarello's A to the Q of "How was this project conceived" in the three-question promotional Q-and-A. "I set up a realm in which Batman would operate and tried to stay true to the character, and Brian is now expanding on the storyline that I introduced...You've got to undestand, DC let me play with their toys, then Brian asked me if he could play with DC's toys the way I treated them...To reiterate, and I'm not being modest here, I'm consulting. This is Brian's show."

So while news that Miller wasn't as terribly involved as the original solicitations might have lead one to believe, the revelation that he consulted more than wrote, or talked about the story with Azzarello who then went on to script it, isn't exactly a bombshell, is it? That said, I suppose if I was a retailer, I would be pretty freaked out about this coming out now, that the orders have been placed and my racks were full of issues of DK III for my customers to decide maybe they didn't want this quite as badly after all (Of course, if I was a retailer, I would have already been driven mad by trying to make sense of the solicitations for this book anyway).

So, as I mentioned in my earlier post on the book, if you approach this comic the right way, it's not bad at all. That right way? As a Frank Miller-drawn sequel to Dark Knight Strikes Again wrapped in an Azzarello-written, Andy Kubert-penciled, Klaus Janson-inked homage to The Dark Knight Returns. Because that is what it is.

In a certain respect, the Master Race story, the Azzarello/Kubert/Janson comic, reminded me of the Before Watchmen books (do note that Azzarello was involved in that project, too). Those were, as far as I could tell without actually reading any, a modern attempt by the publisher to have modern popular creators attempt to recreate one of the most popular and influential works in mainstream comics history, by way of paying homage to the original–and (hopefully) making a lot of money in the process. Where this differs from the Watchmen business, of course, is that DC has a much better relationship with Miller, and they aren't proceeding over the objections of the creator, as they did with Watchmen.

So, let's look at the outer comic first. Kubert does a passable Miller impression, particularly in the Gotham City sequences, and while no one would mistake this for the work of Frank Miller (circa Holy Terror or circa DKR), it's definitely Kubert's Miller impression. Having Miller's inker Janson finishing his pencils no doubt helps immensely.

Azzarello rather unfortunately keeps Miller's very annoying TV media-as-Greek chorus technique going, which is beyond tedious this time around (DKR was like 30 years ago). Kubert draws Jon Stewart, Bill O'Reilly and Al Sharpton as the commentators, along with a generic blonde Fox lady (Megyn Kelly?) and a pair I didn't recognize as the talking heads reacting to the fact that the Dark Knight has returned...again (Say, that might have made for an even more honest title: The Dark Knight Returns...Again).

Azzarello ads a second, more annoying innovation to narration, by having a pair of character text one another back and forth about a Batman sighting, complete with emojis (although, I suppose it's worth noting, the text slang takes fills in for the made-up futuristic street slang of The Mutants from DKR nicely).

The story, at this point more a suggestion of one than anything else, sets a few plates spinning, and breaks one on the final page. In Gotham, Batman has seemingly returned after an absence, beating up cops and making life difficult for the mayor and the current police commissioner. Meanwhile, Wonder Woman (in her Dark Knight Strikes Again costume, fights a monstrous Minotaur/Centaur mash-up in the Amazon, where the Amazons apparently dwell in the Dark Knight-iverse. She does so with a papoose on her back, and when her son starts to cry, she does something I never, ever expected to see in a DC comic:
Yes, that's Wonder Woman preparing to breast-feed her son (in the next panel). If you're going to draw Wonder Woman's nipple in a comic book, that's the way to do it, really, but that doesn't mean I wasn't surprised to see it. DC has apparently given Miller and company a lot of rope here. To be clear, I'm A-OK with nudity in comics, as long as it's in the appropriate comics (while there's not rating on this thing, it's a $6 sequel to an extremely violent comic set in a different universe, and thus it's completely different than, say, characters talking about raping Supergirl in the DCU line, you know?). And there's nothing wrong with breast-feeding. I'm A-OK with that too, in real life, on TV, in comics, wherever. I was just surprised that DC was okay with both of the above, especially when it comes to that particular character.

Anyway, Wonder Woman has a son now. Who's the father? Is it Superman's? Maybe. After all, they had a daughter together in Dark Knight Strikes Again, and she's in this issue too, albeit grown-up and wearing a lamer costume (I really dug Miller's costume designs for DK2; I wish he was consulted for when it came time to redesign the whole DCU for the New 52). She's off visiting her dad in his Fortress of Solitude, where he is encased in ice. Dead? Probably not. He's Superman.

Back in Gotham, the cops beat the crap out of Batman and unmask him only to discover...well, you'll see.

Halfway through is a 12-page mini-comic entitled Dark Knight Universe Present: The Atom #1. It's wraparound cover, by Miller, features Superman trying to land a punch on a tiny Atom before the Bat-signal. This comic's writing credits echo those of the main comic. There's the enigmatic "Based on The Dark Knight Returns by Frank Miller" credit that starts them off, then a "Written by Frank MIller and Brian Azzarello." This one is clearly penciled by Miller though, so his contribution isn't something anyone–even Miller–can dispute.

His style is right were it left off in Holy Terror, meaning these super-characters look pretty much as they did in DK2, only maybe rougher. In Master Race, Supergirl visits the Fortress and finds the Bottle City of Kandor. In The Atom, she delivers it to The Atom Ray Palmer, who she apparently hopes can restore the Kandorians to their original size.

The comic starts with The Atom battling a "dinosaur," which, of course, turns out to be a lizard drawn without reference. Then there's a neat reveal or two. There's not a whole lot to it, obviously, but Miller art is always welcome, and it's nice to see it applied to new characters, which was one of the greatest treats of DK2. His Atom is redesigned, but slightly so; I like the new costume. It's still not as good as the original Atom costume, but, well, that's one of the all-time great costumes. That's like trying to redesign Superman or The Flash and coming up with something better–it just can't be done.

The format is weird, but fun, and the mini-comic seems particularly well-suited for this character, who, after all, is all about being small. I'm actually kind surprised DC or Marvel haven't thought to do this with The Atom or Ant-Man before.

So, Dark Knight III...? It's good. It's probably not what a lot of fans and/or readers will have expected or wanted, but then, I don't know what one should expect at this point. To me, it read like a Before Watchmen-style sequel to Miller's previous two Dark Knight series by other creators, with a mini-comic in the style of Dark Knight Strikes Again glued into the middle. It's $5.99/40-pages, so while it feels...wrong to buy a single comic book with a $10 bill and get so little back in change, that's the standard price point and page-count for two DC comic books, only they at least spare us ads, making this prestige project feel a little more prestigious than usual.


DC Comics Bombshells #5 (DC) You know DC, you don't have to publish this on a regular schedule or anything. I mean, it's just an out-of-continuity comic starring a bunch of versions of characters who already have their own comics (um, with the exception of Supergirl, I guess, because why would you want a Supergirl comic on the stands when there's a Supergirl TV show getting everyone talking about Supergirl all the time?). I mean, if you want to go bi-monthly or so to give artist Marguerite Sauvage more time to draw sections of the book, I wouldn't complain. As much fun as writer Marguerite Bennett's scripting may be, as talented as some of the other artists to contribute to the book may be, it was really Sauvage's luminous art work that made the first issue of the series–and passages of some subsequent issues–into must-read comics.

This fifth, 30-page issue of the digital-first series is, sadly, another Sauvage-less one. We get some fine art from the likes of Ming Doyle, Mirka Andolfo and Bilquis Evely but, alsa, none of them are Sauvage. The issue features three chapters, one drawn by each of the artists, and each following a different character or group of characters. Wonder Woman, despite occupying the cover of this issue, is not one of the characters in this particular issue.

In Berlin, Batwoman goes undercover to meet the Bombshells-iverse's versions of Lex Luthor and Catwoman (and to witness some of the rather tiresome Nazi occult stuff firsthand); in France, Holiday Variant Harley Quinn meets Poison Ivy (in a sequence that seemed too cartoony to fit in tonally with the story around it, at least as concerns Harley's entrance into Ivy's greenhouse); and, finally, back in the Soviet Union, Stargirl and Supergirl attempt to rescue their parents from the clutches of General Arkayn.

If you saw that last name in previous issues and thought, "Hey, that sounds like Arcane, as in Swamp Thing villain Anton Arcane; I wonder if that means Swampy will make an appearance?"...well, you get your answer this issue, and it's an affirmative. Swampy does not wear negligee or garters or stockings; he neither dresses nor poses like a 1940s pin-up girl. Sorry, anyone hoping for a DC Comics Bombshells Swamp Thing collectible statue (and/or glow-in-the-dark variant)!


Providence #5 (Avatar Press) Did the rape scenes in writer Alan Moore and artist Jacen Burrows' previous H.P. Lovecraft-related project for Avatar, Neonomicon disgust, sicken, enrage, offend or even just irritate you? If so, you're not going to want to read this issue, which has a rape scene. It doesn't involve a monster, so, in that respect, it may not at first seem to be as scary as that in Neonomicon, but, on the other hand, it is visually more realistic (i.e. there are two human bodies involved) and because there are minds being shuffled between bodies during the act, it's psychologically pretty messed-up and scary.

I didn't think the scenes in Neonomicon were wrong, at least, not in a way that the authors didn't intend them to be wrong (that is, they were horrifying elements of a horror story). The scene in this comic, however, seemed infinitely ickier to me, even though it is still body and psychological horror in a horror comic.

Hey, there are new comics from both Frank Miller and Alan Moore out on the same Wednesday. That...doesn't happen all that often.


Saga #31 (Image Comics) Hey, Saga is back! this issue kicks off a new chapter in the book, although maybe "chapter" isn't the right word, since they label their issues as chapters with the word "chapter" right there on the cover and everything.

Well, whatever you want to call it, this issue has a time-jump, and we catch up with the now four-year-old Hazel in some kind of prison camp kindergarten, with the "how" explained via flashback.

Fiona Staples draws a penis in a rather unexpected place in this issue, and she also draws an adorable bipedal pig wearing a lab coat. Saga has the best aliens.

Thursday, October 29, 2015

Comic Shop Comics: October 28

All-Star Section 8 #5 (DC Comics) Well now I understand why they were being so coy with who, exactly, the special guest-star in this particular issue of the six-issue miniseries is, while those in the first four were prominently depicted on the covers and mentioned in the solicitation copy. The turn of the first page of this issue, which reveals the main guest-star–there are actually three of them, not counting the tiny cameos of The Spectre, Doctor Fate and Deadman in the background of DC heaven–is by far the biggest surprise of the series so far, and one of the bigger surprises I've seen in a comic in...I don't know how long.

Not precisely that this particular character shows up in the pages of a Section 8 miniseries, of course, but this particular character's extremely unusual...depiction. In addition to the trio of DC guest-stars, Sixpack is also faced with the dead members of the original Section 8 line-up (that is, all of them, except for himself, Bueno Excellente and Dogwelder I) in Limbo.

I hesitate to say just about anything about this issue, for fear of ruining the surprises. Two of the guest-stars should be quite unexpected, while the other is one that Garth Ennis and John McCrea have a fairly long history with...and they present two of the very best consecutive panels featuring that character in maybe ever.

For all the out-and-out craziness of this issue, most of which consists of an out-of-body experience and journey to the afterlife by Sixpack, the penultimate chapter of the series also gets unexpectedly emotional, as Dogwelder II and Sixpack both have moments of extreme pathos.

But you know what's really sad? That there's only one more issue left to go. I do hope DC can find something else for Ennis and McCrea to team on for them after this...


Batgirl #45 (DC) One of regular Batgirl artist Babs Tarr's specialties is drawing sexy young people, which has served her well during his run on the title so far, as writers Cameron Stewart and Brenden Fletcher have given her plenty of material to work with. This issue, featuring the wedding of Babs' old roommate Alysia to her just-introduced fiancee, is probably the ultimate application of Tarr's ability to draw super-sexy young people. In addition to Babs, Alysia, Frankie and Black Canary, she also gets to draw Babs' date to the wedding, Luke Fox, and special guest-star Dick Grayson.

And goddam does Tarr draw an awesome Dick Grayson. This is maybe the best I've ever seen him look, and Tarr gives him just the right hint of smarm and arrogance that is required for his role in this issue, which is essentially to announce to Barbara that he's totally not dead after all, and that he has feeling for her (I'm not sure how exactly this lines up with the previous issue of Grayson, during which he also showed up to announce to Babs and the rest of the Bat-Family that he and Batman had faked his death because of some goofy plot contrivances that didn't actually make any sense). Seeing how well Tarr draws Grayson here, however, only calls attention to the weakness of his costume design. What are those straps all over his torso for, exactly? His costume's so much busier than it should be. Like, why is his "plainclothes" super-spy uniform so much busier than his old superhero uniform, you know...?

Fletcher and Stewart have essentially presented a kinda sorta, between arc "downtime" issue, even though a major life event for a few of supporting characters occurs during the issue. In the process, they've set up a great love triangle with our heroine at the point.

I'm a little confused as to Luke's place in the Bat-Family, though. Does Dick know he used to be Batwing II? Does He know that Dick used to be Nightwing and Robin? All three were Batman-sanctioned, Gotham City crimefighters, of course, but it's not clear from this issue how much they all know about one another (I never read Batwing, so I'm only familiar with Luke's time in the costume from Batman Eternal).


Batman & Robin Eternal #4 (DC) This issue features a script by Steve Orlando and art by penciler Scot Eaton and inker Wayne Faucher. I'm afraid the book is already settling into the sort of groover where talking about it every week will soon be so repetitive that it will be increasingly tedious for you guys to read what I have to say about it. So, sorry...?

Despite the new creators taking point, this reads just like the previous issues. The script features much more clever dialogue than the average superhero comic, the art is below average to the point that it's not only occasionally messy and hard to read, but panel-to-panel continuity is weak, and a reader may find him or herself visually re-drawing it in their imagination to better live up to the intended action.

Already stuffed with characters–Dick Grayson, bearded amnesiac Bruce Wayne, Red Robin, Red Hood, Bluebird, Cassandra Cain and Spoiler–five more enter the action, including Batgirl and the surviving members of the core cast of We Are Robin.

I'm afraid the narrative is going to be a little too complex, simply because of all the baggage its dragging with it from the home titles of some of its characters. Like, as complex as the current plot may be, having something to do with an old Batman and Robin I case involving The Scarecrow, plus new characters Mother and The Orphan and some kind of "designer human" trade that somehow involves all of Batman's past sidekicks from Grayson to Row, we've also got mentions of Grayson's Spyral status quo and those weird face swirling hypnos or whatever, and the mysterious organizer of the We Are Robin movement phoning in during one panel (which seems to imply that it's Tim, but that's likely just the juxtaposition as anything else).

Batman '66 #28 (DC) I hope you're not terribly curious about what it is that Batman is facing on the cover of this issue, as it's not revealed in either of the stories within. That's just a cute cover gag by cover artist Mike Allred.

What you will find within are the debuts of two new '66-ized Bat-villains, one of whose origin we've already witnessed like 20 issues ago.

The first story, written by Jeff Parker and drawn by Lukas Ketner, features the introduction of Scarecrow '66. I really like the design, which is much more rural-looking than the more horrific versions of the character we've seen lately.
Note the suit that's all patches, the straw hair, the stuffing and the fact that while he does have a rope around his neck, it's not the noose that the modern Scarecrow so commonly wears, but is worn as a sort of makeshift bow-tie.

I especially like his gun, which has a similar rustic look to it, like something that The Green Goblin might have invented were he stuck in Amish country. While The Scarecrow's gimmick is the same–fear gas–Parker's origin for him is based in a weird back story set in the Southern-ish, Appalachian town of Jitters Holler, where Parker and Ketner engage in the sort of "Hillbilly" comedy that wouldn't have been that weird in the sixties or seventies, but is now decidedly passe.

I really dug the designs and art in this story. Check out this page from The Scarecrow's climactic attack, in which he rides a horse-drawn cart...the horse wearing a top hat, frothing at the mouth and making an insane scary horse face worthy of those that Kelley Jones used to draw in The Crusades...
The rest of the issue belongs to a Killer Croc story, written by Parker and drawn by Dean Haspiel. We've previously seen King Tut's henchman Waylon Jones transformed after coming into contact with a magical potion imbuing him with the essence of a Nile crocodile, and here the Dynamic Duo seeks to finally bring him to justice.

Haspiel's simple, stripped-down and super-dynamic art is perfect for superhero comics, and it's honestly a wonder neither of the Big Two have piled enough bags of money atop him to pin him down at a drawing table and force him to produce a monthly super-comic for them.

Killer Croc '66 dresses like a TV show burgular, in a dark turtleneck swearter (I'm half-surprised he didn't have on a cap and a domino mask), and Haspel gives him huge clawed hands and feat and a very prominent jaw with pronounced underbite.

His pixie-esque Robin is perfect, and as great as his images of Croc in battle might be, I really enjoyed just seeing his Batman and Robin running around in goofy costumes; Haspiel pretty perfectly captures the camp of the TV series, without even drawing in a terribly detailed or representational style.

This may have been my favorite scene though:
It's a very simple, very basic thing, but I like the way Haspiel has divided the one space into three different panels and thus three different moments. Not only does it guide the reader from moment to moment, but it cuts down having long tails on the dialogue balloons, and thus obscuring more art than necessary. Like I said, it's a pretty simple, basic thing, but it's also kind of brilliant at the same time.

It's going to be a damn shame when this comic goes away, not simply because it's a reliably fun read month in and month out, but because of all the talented folks its hosted in its pages over the last few years.

Thursday, October 08, 2015

Comic Shop Comics: October 7

Batman & Robin Eternal #1 (DC Comics) I rather sorely missed the weekly Batman Eternal when it finally wrapped up, so used to getting a new, usually pretty good issue of a Batman comic every single Wednesday for so long. This is the sequel series, and it's just different enough in cast, premise and creative team that how well it will live up to its predecessor is still an open question.

The story still comes courtesy of Scott Snyder and James Tynion IV, although they've swapped the order in which they're credited here, and Tynion handles the script as he often did in Batman Eternal. There will be a new writing staff taking turns scripting, however, although none are credited with this issue.

Additionally, in the current status quo, Batman is no longer Bruce Wayne, who lost his memory at the end of Snyder's "Endgame" story arc, but former police commissioner James Gordon, wearing a mechanical battle-suit. Robin is...well, the current Robin isn't in this issue at all; technically, the official Robin of the moment is the recently resurrected Damian Wayne, but he's out of the country for at least a year, as chronicled in his own book, Robin: Son of Batman. It seems as if the focus will be on former Robin (and former Batman) Dick Grayson, and his fellow former Robins Jason "Red Hood" Todd and Tim "Red Robin" Drake. Some other Batman lieutenants will also apparently play a role, as well: Harper "Bluebird" Row appears extensively in this issue, Stephanie "Spoiler" Brown is mentioned, and Cassandra Cain makes her very, very stupid New 52 debut.

So, here's what happens in this comic book.

"Several years ago" in Cairo, Batman's origin is visited upon a young Egyptian boy: His parents are gunned down as they leave a movie theater with him.

We then flash to "Then," where Batman is swinging through Gotham with a heavily armored Robin who looks like he's wearing a combination of Tim Drake, Damian Wayne and NFL SuperPro's costumes (this being the darker, grittier, more serious, more "realistic" New 52-iverse, the original Robin costume never existed). Then we flash to "Now," where artist Tony Daniel draws a completely inept, unintelligible, five-page action scene in which the former Robins are all introduced.

Dick Grayson, now just going by "Grayson," is chasing a bad guy up the side of a building on some kind of super-motorcycles. Red Hood, waring his newer, dumber costume, appears to be rappelling from...somewhere...shooting up, while his bullets rain down. Then the bad guy crashes his motorcycle, but there's no such thing as gravity...? So he sticks to the side of the building. And then Red Robin swoops in, and he sticks to the side of the building like Spider-Man, too (Having read, re-read and re-re-read this scene, I think I've figured out what Daniel was trying to draw, but there's no establishing shot to communicate what the building looks like, and the lay-outs are sub-amateur; just pin-ups shrunk down to a size that a comic book page can accomodate three-to-five of them. It's really poor storytelling; this was the book I was most looking forward to this week, and it was by far the worst-drawn).

That's followed by a scene in which the current Batman tries in vain to bust Bluebird, but is soundly defeated by her. Then Dick puts on a Clark Kent disguise and attends an event at a school where he and Batman once fought the Scarecrow many years ago, when he was still Robin (and by "many" I mean, like, maybe five), but something goes weird...there are a bunch of creepy kids with guns, and one of Dick's Spyral allies betrays him.

And then this happens:


It took me a really long time to figure out what the fuck Cassandra Cain (that's Cassandra Cain, by the way) is supposed to be posing on in that last panel. My best guess is that she's standing in an open dumpster, that is under a bridge for some reason. Why she's standing in a dumpster, I can't imagine.

She knocks Dick around for nine panels that make little sense (at one point she punches him down into the dumpster she was just posing in), while Daniel's art tries to suggest some kind of Cass vision by highlighting random parts of Dick's body with little red circles (I think these are meant to be his tells, but, again, there's no real logic to which ones are chose; sometimes they seem to be where she's striking, while at other times they seem to be what she's focusing on to predict his moves).

When Dick talks to her, she says "Mother" a few times and then hands him a flash-drive that Batman apparently gave her specifically to give to Dick. Why did she kick him off a motorcycle and beat him up first? I don't know...?

Then new villain The Orphan, who looks a little too much like The Scarecrow from the Arkham games, shows up in Harper's apartment to kill her.

Then Dick arrives in the Batcave, and opens the flash drive that Cassandra gave him, and there's a list of names, including Richard Grayson, Jason Todd, Timothy Drake, Harper Row, Cassandra Cain and six half-names (one of which is "Jean-P," with the rest cut off; Jean-Paul? As in Valley?).

Then Batman appears via hologram to tell Dick some rambling, vague clues. And then we flash back to Egypt, where we see the shooter of the boy's parents...Oh my God it's Batman himself and he has a smoking gun what is even going on?

So, Tynion and Snyder have given us a bit of a mystery to puzzle over, here: Who's this "Mother" everyone keeps referring to, who's The Orphan, what was up with those mind-controlled kids, what might this have to do with The Scarecrow, what's the deal with Batman's apparent child-stalking of potential sidekicks, what's going on in Cairo, etc.

It's kind of too bad Daniel got to draw the first issue. Presumably, the artists will change with some frequency, as they did in Batman Eternal, but Daniel just doesn't have the drawing chops to handle much more than covers or splashes, so much of the art is just visual gibberish. That said, the first issue of Batman Eternal was pretty poorly drawn to, with a key moment drawn in such a way that it was completely ruined, and it got better as time went on.

One of the virtues of the previous weekly was that it allowed for so much focus on all of the many interesting Batman characters that didn't get much spotlight in the Batman-starring books, and Tynion and Snyder seem poised to run with that idea here, as Batman himself is unavailable to appear in this title at the moment. By necessity, then, this has to focus on all his sidekicks, partners and allies.

I'm not so sure that's going to work out that great, however, as focusing on Batman and Robin history is only going to keep calling attention to the fact that it doesn't really make sense. Bruce Wayne only became Batman somewhere around six or seven years ago (five years between Justice League #1 and Batman #1, plus one year between Detective Comics #1 and "Death of the Family") and, in that time, we've now had three Batmen and four Robins.

I'm intrigued enough by the questions to want to keep reading, and confident enough that the art will change for the better that it will likely be worth slogging through the rough stuff like this. But man, this was a very rough start...


Jughead #1 (Archie Comics) Well, the first three issues of the new, rebooted Archie were not a fluke, nor was the fact that they were so good due entirely to the efforts of writer Mark Waid and artist Fiona Staples. Or, at least, Waid and Staples aren't the only creative team capable of telling a fun, funny, all-ages story in the new, more modern, more representationally-drawn milieu of post-reboot Riverdale. Because writer Chip Zdarsky and artist Erica Henderson (whose work I last saw on the excellent Squirrel Girl, maybe Marvel's best ongoing that isn't Ms. Marvel) knocked the first issue of Jughead right out of the park.

While Henderson's style is pretty far removed from Staples', she manages to keep the designs all consistent, even if her Juggy is a little less jagged and pointed. This Jughead is also a little sharp than the one in Archie, but then, his role is different; there, he's Archie's best friend, conscience and ally, while here, he's the star of his own comedic comic, in which Archie is merely a relatively minor supporting character.

The 20-page story re-reintroduces Jughead, as a slothful, gluttonous, blase teen with a great deal of imagination and smarts that he never really employs...unless a dire situation calls for it. Zdarsky gives him one such situation.

He ignores Betty's attempts to gather signatures to stop Hiram Lodge from developing a local forest, and he could care less about Mr. Weatherbee being replaced by a new principal...at least until that principal makes some changes in the cafeteria.

After a first-third introducing the players and the conflict, Zdarksy and Henderson detour into an extended fantasy/dream sequence (a Game of Thrones parody entitled "Game of Jones"...which must work if you're wholly ignorant of the source material, as I am and most of the kids reading this will presumably be), and then return to reality where Jughead learns an incredibly important life lesson–It turns out, you can make food.

Jughead seems to be set a little further in the future than Archie is, as the Veronica, her dad and Reggie are all firmly established here, while they're still being introduced and integrated in the book's sister title, but it's very much of the same style and tone of Archie. And, more importantly, of the same level of quality.

Paying $3.99 for a 20-page Archie comic seems a little wrong to me, but thankfully Archie softens the blow by including a reprint of an eight-page classic Jughead story introduced by Zdarsky, and keeping the handful of ads at the back of the book. If we must have $4 comics, this is the way to do them, I guess.


Paper Girls #1 (Image Comics) I've heard creators enthuse about the Image model, and I've heard creators unhappy with how it works out for them financially. As a reader though, I certainly appreciated getting a 40-page, ad-free comic, followed by a two-page letter col and a four-page character pin-up section, for just $2.99. Particularly on a Wednesday in which Marvel was selling first issues of new series featuring Dr. Strange, Iron Man and Spider-Man for $4 a pop.

This is the latest by writer Brian K. Vaughan, working with artist Cliff Chiang, for a sort of dream team team-up of an EDILW-favorite writer with an EDILW-favorite artist. Set in (fictional) Stony Stream, Ohio, an apparent suburb of (real) Cleveland, it stars 12-year-old Erin, who gets up before 5 a.m. to deliver the (fictional) Cleveland Preserver.

She's rescued from some bully boy teenagers by a trio of fellow paper girls, and they decide to do their route together that night/morning. Things go awry in a very weird way though, and gets weirder and weirder until a sci-fi twist ending that seems to allude to time travel of some sort.

The year is 1988, and the trappings are all pretty 1988–from Erin's Far Side desk calendar to bad girl Mac's causal use of "faggot" as a slur. Erin has a Monster Squad poster in her room, and that's a pretty good signifier for what Vaughan and Chiang seem to be going for here, in terms of tone and content: Normal, suburban kids dealing with the fantastic.

Chiang's art is, as always, unfuckwithable, and while Vaughan's story is clearly still unfolding in a way that makes the premise difficult to assess (as a first, draw-you-in issue though? Strong stuff), I liked it well enough to want to read the next issue. That said, as an Ohioan who was a pre-teen in the 1980s and read the Cleveland Plain Dealer, there's a pretty good chance I'm biased in favor of this book's surface trappings.


Scooby-Doo Team-Up #12 (DC) This actually came out last week, but I missed it. As you can see from the cover, Harley Quinn is now so goddam popular that she gets to have her own crossover with Scooby-Doo, putting her in rather rarefied company (Previous DC super-people team-ups have included only the A-List of the DC Universe: Batman and Robin, Superman, Wonder Woman and the Superfriends version of the Justice League).

Actually, while I've no doubt it's Harley's newly found market muscle that lead to this particular team-up–I look forward to seeing the sales data from this month, to see if Scooby-Doo Team-Up received any noticeable Harley bump–the cover actually reads, "Featuring: The Gotham Girls!"

And, in fact, Harley's roommate and partner in crime Poison Ivy isn't the only other Gotham gal to show up in this issue. Regular writer Sholly Fisch has Scooby and Mystery, Inc standing atop a building in Gotham City near a gargoyle, expecting to meet Batman. Instead they meet Harley and Ivy, who want to have the teen sleuths help them deal with a haunting: Ever since they stole a particular opal, they've been haunted by bad luck, to the extent that Harley believes they're being cursed by a ghost.

Spoiler alert: They're not.

Artist Dario Brizuela uses the character designs from the first season of Batman: The Animated Series for the Gothamites who appear...or, at least, their costumes. The guest-stars are all drawn in a more Scooby-Doo-lie, more straight, unfiltered Brizuela design, then Bruce Timm-derived designs.

Not the best issue of the series so far, but interesting in both its choice of guest-stars and in how Brizuela chooses to render them.


Sensation Comics Featuring Wonder Woman #15 (DC) This 30-page issue bears a generic but not-terrible cover by Jenny Frison (what's up with that eagle though? It seems to be in the background, but it's flying in front of the lasso in the foreground...?), which, given Sensation's history of covers, counts as a good one.

Speaking of generic, the lead story is written by Adam Beechen and drawn by Jose Luis Garcia Lopez, whose typically stunning pencil work is inked by first Kevin Nowlan and then Scott Hanna. Beechen's story opens in court, as a crusading attorney questions Wonder Woman about her latest battle with The Cheetah (Debbi Domaine version), as he wants to see the super-villain put away in a maximum security super-prison, rather than transfered to some easier-to-escape-from place where she can get psychiatric help.

It's an interesting enough story about supervillan recidivism, and the way that the cyclical, serial nature of superhero narratives inevitably means no villain ever really gets better or goes straight or even just stays locked up, but escapes to commit more crimes in the future.

The thing is, it's not really a Wonder Woman story, despite the fact that Wonder Woman and The Cheetah are in it–Beechen could have plugged any superhero and supervillain into the story, and nothing of note would have changed, only which characters Garcia Lopez drew. In fact, this seems more like a Batman story than one for any other hero, as he's the superhero whose villains are almost uniformly assigned to a place meant to cure them of their criminal insanity only to escape a few months later...or, given the sheer number of Batman comics published these days, a few weeks later. Notably, Beechen uses The Scarecrow in a flashback explaining why the attorney is so strident in making sure supervillains get locked up as tightly as possible.

Actually, using Wonder Woman–a hero with relatively few well-known repeat-business supervillains who are of the sort that could be jailed–probably works against the drama of Beechen's story. Particularly since he's using the Domaine version of The Cheetah, who has only appeared in a handful of stories and no stories that I can think of post-Crisis, rather than the more well-known Priscilla Rich or Barbara Minerva versions.

The artwork on this opening story is predictably solid, but suffers a bit from the weird spacing that some of DC's digital-first books do, with a distractingly wide gutter that splits each page lay-out in half.

The back-up is a 10-pager written and drawn by Carla Speed McNeil. The set-up's a little on the unusual side. There's a guy who had a pet lion, but the lion got hard to take care of, and he became a shitty lion-owner, and so after mistreating the lion for a long time, he's going to unload it...until Wonder Woman stages an intervention...?

Points for originality, anyway.

Speed McNeil does showcase one of Wonder Woman's least-used powers–her ability to talk to animals–in an amusing way, and there's a neat four-and-a-half-page sequence set during Diana's girlhood on Themyscira, which is so often a great source for good Wonder Woman comics (as Sensation has ably proven; I guess it's nice that Wondy appears in Superman/Wonder Woman as well as Wonder Woman these days, but the second Wonder Woman book that DC really needs to do is a Wonder Girl one...as in Wonder Woman's adventures as a girl).

Her art is just as good as Garcia Lopez's, although her style is vastly different.


Transformers Vs. G.I. Joe #9 (IDW Publishing) This issue is a departure from the eight previous ones in several respects, one of which that writer/artist/colorist/letterer Tom Scioli handles the entire 20 pages solo, with his regular co-writer John Barber MIA until the two-page story commentary at the end of the issue. It's also a departure in terms of content, as we leave the present for a "spotlight" issue focusing on the history of Destro and his clan, dating back to ancient times. Actually, the book begins with a two-page splash in which the Autobots' ark spacecraft lands on Earth in pre-human history, and then we jump ahead to ancient times, where Destro's ancestor Laird Mac Cullen seeks the counsel of the mysterious serpent priests who guard a "cave of the gods," the ruins of that ship from the first spread.

As with so much of the book to date, this issue finds Scioli drawing unusual, unexpected connections between the two franchises (and, here, history) that, once laid out, actually kind of make a sort of perfect sense...like the origins of Destro's mask, for example. While the bulk of the issue is set in ancient times, it jumps ahead through the history of the Destro clan, coming to its conclusion in "the last fading moments of the 20th century," where Cobra Commander strikes a deal with Destro, and we get a bonkers final page that looks like something out of a Ben Marra comic.

And speaking of Ben Marra, guess who drew one of this issue's three covers!
Benjamin Marra, of course. Coincidence?
The other dramatic departure in this particular issue is just how straightforward Scioli's storytelling is. In fact, it's downright traditional (there are even pages with nine-panel grids!), with little of the volcanic experimentation that's characterized the rest of the series so far. But then, this is a break from the story thus far, a kinda sorta origin of elements of Destro's origin and place in the world, but also hints of various aspects of the ever-widening mythology of Transformers Vs. G.I. Joe. It's the kind of issue that probably never would have been made were this a limited series, rather than an ongoing.

We Stand On Guard #4 (Image) Do you like those robot dogs that artist Steve Skroce has designed for this near-future U.S. vs. Canada war? Me too. Well, in this issue, he draws about a million of 'em.