Showing posts with label long posts. Show all posts
Showing posts with label long posts. Show all posts

Wednesday, May 29, 2024

On Nancy Fest at the Billy Ireland Cartoon Library & Museum

On Saturday morning, May 25, Denis Kitchen called to order the first official public meeting of the mysterious and once-secret Ernie Bushmiller Society. After a panel discussion with a few other society members, the underground artist and founder of both Kitchen Sink Press and the Comic Book Legal Defense Fund—who, by the way, published some Nancy collections between 1989 and 1991—turned to the auditorium full of some 350 people who had gathered to watch it and asked them for "testimonials."

This was one of the first events of Nancy Fest, a two-day celebration of cartoonist Ernie Bushmiller and his greatest creation held at Ohio State University's Billy Ireland Cartoon Library and Museum in Columbus, Ohio, coinciding with the Brian Walker-curated, two-gallery exhibition The Nancy Show: Bushmiller and Beyond. (The show runs through November, so if you missed the fest, you still have plenty of time to check out the show it was centered on. And if you can't travel to Columbus, Fantagraphics is publishing The Nancy Show: Celebrating the Art of Ernie Bushmiller, the show's catalog and companion work, this summer.)

Kitchen had earlier dryly deadpanned that the Ernie Bushmiller Society was becoming a religious organization (less paperwork, he noted), which speaks not only to the reverence that its members have for the great cartoonist, but also to the fact that so many Nancy fans had something of a conversion experience in their life regarding the strip, a road to Damascus moment where they realized what on its face seems so simple and, well, dumb is actually a brilliant work of almost unparalleled genius. 

Billy Ireland staffers and show organizers Caitlin McGurk and Jenny Robb weaved around the room, handing microphones to various volunteers who stood and gave their own testimonials before Kitchen and the Society members.

I was not one of them, though I'll happily share mine with you now.

I of course read Nancy as a child consuming the funnies, at least on a weekly basis, as one of the two papers my family subscribed to—it would have either been the Ashtabula Star Beacon or the Cleveland Plain Dealer—ran it on Sundays. It was visual white noise to me, making no real impression. I remember the design of the characters, and a sort of uncomfortable, melancholy to it, which I found unpleasant to experience. (This would have been the early '80s; Bushmiller died in 1982, so the strips I was reading were likely either some of his last, produced with assistants, or the work of his earlier successors.) The strips I was drawn to at the time? Garfield, Peanuts, Calvin and Hobbes, The Far Side and, most especially, Pat Brady's Rose is Rose. 

As an adult, I saw the characters online all over the comics blogosphere, most regularly during Mike Sterling's "Sluggo Saturdays" feature on his blog Progressive Ruin (Sterling appears to be a fan of the character, including Sluggo among a handful of comics characters on his site's banner). But it was first John Stanley's comic book version of Nancy, seen in Drawn & Quarterly's four-volume series between 2009-2013 (Hey, they reminded me of Little Lulu and Tubby!), and then, later, Olivia James' controversial takeover of the strip in 2018 that made me a Nancy fan. These are probably wince-inducing admissions to make before a body called The Ernie Bushmiller Society.

It wasn't until just recently, like preparing-to-attend-Nancy Fest recently, that I was exposed to and convinced of the genius of Nancy's creator, Ernie Bushmiller, in a pair of excellent and very persuasive books: Paul Karasik and Mark Newgarden's 2017 How To Read Nancy: The Elements of Comics in Three Easy Panels and Bill Griffith's 2023 Three Rocks: The Story of Ernie Bushmiller, The Man Who Created Nancy. (All three gentleman would be at Nancy Fest and would be giving presentations on their work; more on them later.)

So I assume I was among the most recently born-again to attend the event, which I am going to devote this probably way too long and unwieldly blog post to reporting on, for the sake of any readers who would like to have attended but were unable to. (In an attempt to make it a little more user-friendly, you may have noticed I'm bolding proper names; hopefully this makes scanning the post a little easier, and I'd recommend doing so if you're just a casual reader, and not super-interested in everything that went on at Nancy Fest.)

Me, I was lucky; I live in Ohio. Not as close to the current location of the BICLM as I used to, but still within fairly convenient driving distance (As many of you know, I used to live in Columbus, in a dilapidated, four-bedroom house that has since been demolished to make room for campus' expansive, kinda off-putting revitalization, just a short walk up High Street to where the museum now is). Columbus is just a two-hour-and-fifteen-minute drive from my current home in Mentor; when people were calling out where they had come from to attend during Friday night's reception, I heard people say they were from as far away as Arizona, California and Seattle, Washington. 

I brought a notebook and pen with me, to better tell you what you missed. 

Ready? 

Here's what you missed.


THE EXHIBIT

The Billy Ireland Cartoon Library and Museum was decorated for the event Friday night, with life-size decals of Nancy and Sluggo on the walls showing the way up the stairs to the galleries and to the Jean and Charles Schulz lecture hall, where the events would all take place.

There was a section for selfies with Nancy and Sluggo with dialogue bubble and sound-effect props, a game of bean bag toss with Nancy and Sluggo's open mouths as the target, a table set-up with cards for games of "Five Card Nancy," and even a statue of Garfield sitting on a bench had a little red bow atop its heads. 

Red bows were everywhere among the crowd, and there were a lot of polka dots, Sluggo caps and Nancy-patterned neck ties among the crowd, which was much more dressed-up than one usually sees at comics events, perhaps because this was a gallery reception (I was thankful I had driven there right from work, and was therefore still wearing my fairly decent-looking black shirt and black pants, rather than my usual uniform of jeans, a t shirt and a cardigan).

The schedule for the event on the BICLM blog included a bit about coming dressed as Nancy, Sluggo or Fritzi Ritz and winning a prize, which Caitlin McGurk later confessed to the audience that she added as something of a dare, but there was a gentleman from New York City who came dressed as Sluggo, complete with dots drawn on the bits of his bald head visible under his cap to simulate the cartoon Sluggo's head of stubble. He deservedly won the prize, the very first copy of The Nancy Show, the previously-mentioned show catalog. 

The crowd milled around and socialized, enjoying refreshments (I heard it was ice cream and hot dogs, which would have pleased Nancy; I didn't look into it, as I just assumed the promised hors d'oeuvres would not include anything vegan), and circulating in and out of the galleries.

I've been at the BICLM before, as well as comics-related shows at the Wexner Center for the Arts before there was a BICLM, and there's something truly magical about seeing comics originals up close and personal, where you can see the exact nature and even texture of a pen line, or bits of pencil work just outside those ink lines, or phantom erased lines, bits of writing, mistakes, the nature of the paper.

I guess many of you are likely familiar with original comics art and this aspect of it (and, of course, seeing the very brushstrokes of a famous artist is what going to a museum is all about), but I still find it fascinating, especially to see originals of comic strips that are so old and/or so famous...especially considering the way I usually interact with comics art, on printed, mass-produced pages. 

It's doubly fascinating for newspaper comic strip art, I think, because of the extremely transient nature of the medium as it was originally meant to be experienced—cheaply printed on newspaper print with dozens of other strips, and then thrown away (or used to line birdcages or wrap fish) the very next day. 

So I personally am almost always blown away by seeing comics art in person. The fact that the majority of the strips were older than me or my parents, some reaching back towards the age of 100 (in the case of the Fritzi Ritz strips that would only eventually become Nancy) only increased that feeling. 

The show begins with a reproduction of the "Nancy and Me" full-page strip from a 1948 issue of Collier's Magazine that you've likely seen before, the one ending with Ernie Bushmiller's upset cartoon avatar telling Nancy "I wanna be a man of distinction". It sits next to Brian Walker's four-paragraph introduction to the exhibit. 

Walking in a clockwise circle of the room, it is devoted to original strips, beginning with Bushmiller's work on Fritzi Ritz, the flapper strip which he inherited, after some coaching, from its creator Larry Whittington in 1922. There are also some early Phil Fumble works, starring Fritzi's occasional boyfriend, who it has been often noted, bears a resemblance to Bushmiller himself. 

The Bushmiller Nancy strips, which account for most of the room, are broken into various categories by subject, including "Social Studies", "Wordplay", "Relationships", "The Fourth Wall" and so on. 

There are also some original newspapers carrying the various Bushmiller strips in the form in which they were meant to be read, and other rare work, like a Bushmiller strip in which a man tries to potty train his dog, and unlikely artifacts, like a copy of the Sears Roebuck catalog, which Bushmiller used to flip through for gag inspiration, often finding it in the form of some item he can use as a prop in the finished cartoon. 

The next gallery of the exhibit, presided over by a mascot-style costume of Nancy that was apparently used for a Macy's Thanksgiving parade in the 1980s and purchased by McGurk online, is devoted to Nancy's post-Bushmiller afterlife, the "Beyond" of the exhibit title. 

These run a wide gamut. There's an Andy Warhol work that appropriated the image of Nancy. There's a collage piece by Joe Brainard. There are some original, fine-art style paintings featuring the characters by Patrick McDonnell of Mutts fame (who was announced as a guest, but ended up being unable to make it). There are some Mad magazine parodies. There are some Nancy appearances in other comics and/or drawn by other artists. And there are some original pages from Bill Griffith's Three Rocks.  

The wall that most interested me in this room, however, was the one devoted to the artists who followed, or tried to follow, Bushmiller on the strip. 

These include Mark Lasky, who took over right after Bushmiller's death and had the design style down pat, but tragically died an early death only a year later. There was Jerry Scott, now better known for his later co-creations Baby Blues and Zits, whose designs varied dramatically and wildly, almost to the point of unrecognizability (He even changed Sluggo's uniform to a hoodie and a backwards baseball cap!). There were Guy and Brad Gilchrist, whose design seemed a bit closer than Scott's, but was still a dramatic departure. There was the great Ivan Brunetti, who did not ever get the gig, but who worked up plenty of material to try out for the strip, an example of which hangs on the wall. 

And then there is, of course, Olivia Jaimes. Her strips, of which I did not spend much time on, as I've already read the few collections of her work, were, appropriately enough, downloaded onto an iPad mounted on the gallery wall, which guests were encouraged to scroll through. This is, perhaps, the best way to read Jaimes' version of the strip, which, like so many comic strips these days, seems to exist mainly as an online comic (In fact, I've never seen James' Nancy printed in a newspaper...but then, I haven't seen a newspaper comics page, or even touched a newspaper, in I can't remember how long.)

(It was at this point that I realized comics art, like that hanging on the walls at the BICLM galleries and filling their holdings, is probably going to become all the more rare and magical to look at, as more and more modern artists move from the traditional tools of the trade like paper, pencil and ink to various digital drawing mediums, like I assume the sort Jaimes must work in, if there were not paper examples of her strips to frame...? There are a few pages filled with her sketches in the gallery, though.)

The wall terminates with a large, life-size-ish decal of Nancy from the famous (infamous?) "Sluggo is lit" strip. (Throughout the course of the weekend, I'll see several t shirts featuring that image, or simply the word "lit" next to an image of Sluggo.)

For fans of Nancy, and especially of Bushmiller, the show is a dream come true. One likes to think that Ernie Bushmiller himself, were he still alive today, would be happy with the presentation (Or, at least, the first room's worth; I'm not sure how he would have received all the ways in which Nancy and Sluggo emanated from his strip into the work of others, although he reportedly had a good humor when it came to stuff like the Mad parodies). 

A major gallery show is, after all, the sort of thing befitting a man of distinction.

THE CURATOR'S TALK

Friday night's opening reception for The Nancy Show was scheduled to last two-and-a-half hours, starting at 6 p.m. An hour after it began, the crowd was ushered into the Schulz auditorium for the first program: A brief talk from curator Brian Walker.

After brief welcomes and introductions from Billy Ireland Cartoon Library and Museum's Caitlin McGurk and Jenny Robb, and a just-as-brief video of a 1968 interview with Ernie Bushmiller from a program called "Fabulous Funnies," Walker took the stage. 

Brian Walker is, of course, the son of Mort Walker, the cartoonist responsible for creating Beetle Bailey and Hi and Lois in the 1950s, strips Brian still works on. He has curated 75 cartoon art exhibitions all over the country, and this talk was in lieu of the traditional curator's tour of the exhibit, which would have been impossible to do given the large number of people there to see the exhibit (an auditorium full of them). 

Walker talked a bit about his own history with Nancy, which began in the late 1980s when his friend David Stanford, and editor at Henry Holt, asked him if he wanted to do a book on Nancy. 

"Why would I do that?" Walker recalled his response at the time. "I hate Nancy. It's a stupid comic strip." 

That "stupidity" is, of course, the famous Bushmiller simplicity. As Walker said, Bushmiller produced a daily comic strip from 1925 to 1982, and he wanted it to appeal to the broadest possible audience (Bushmiller was, as would be repeated throughout the weekend, looking to address the "gum chewers", not the "caviar eaters" with his work on Nancy).

"Despite its popularity, Nancy was never taken seriously," Walker writes in his curator's statement. "The unpretentious egalitarianism of Bushmiller's approach is exactly why many cultural elitists failed to understand Nancy. They missed the point. To appreciate the perfection of Bushmiller's creation, readers must let their defenses down, step out of the role of critic, and accept it for what it is. A comic strip, pure and simple." 

Walker's own conversion, then, seemed to come while working on the book that would become 1988's The Best of Ernie Bushmiller's Nancy from Comicana Books and Henry Holt. (I'll discuss this, and the book itself, in a bit more depth in the next installment of my "A Month of Wednesdays" feature). The book seemed to be ground zero for a lot of the Nancy books to follow.

In addition to a bunch of Fritzi Ritz and Nancy strips, including many from a period before Nancy became the celebrated version of itself that fills the galleries here and inspired so many attendees, the book contains a great deal of biographical information and the first version of Paul Karasik and Mark Newgarden's "How To Read Nancy", which was, at that point, just an eight-page essay, heavily illustrated with Nancy strips and examining just nine different aspects of the  August 8, 1959 "Draw, you varmint" strip (It would grow to include 44 different aspects in their book-length expansion, How To Read Nancy). 

According to Walker, when he initially approached Nancy fans Karasik and Newgarden, they met in a Thai restaurant, where they all downed Thai beers and talked Nancy and Bushmiller for three hours while a tape recorder ran. Unfortunately (or, perhaps, fortunately) a wrong button was pushed, and the tape recorder failed to record the conversation, forcing Karasik and Newgarden to start their essay from scratch. 

It's sort of impossible to imagine how that conversation would have been edited into an essay, given how much of "How To Read Nancy" turned out to be a visual dissection of the strip (The title of their book, by the way, lead to what I thought was the most effective punchline in Saturday's final program, comedy writer and Bushmiller collector Tom Gammill's original stage play, A Morning With Ernie Bushmiller; it was the only line that literally had me laugh out loud.)

Their book contained even more expansive biographical information, which they would share with Bill Griffith, and would help in the creation of his Three Rocks comics biography. 

Walker said he found several more boxes of The Best of... in his garage, so the long out-of-print book would be available for sale on Saturday.

Walker also discussed the fact that he was working on a Bushmiller documentary with his son David Walker, who was omnipresent throughout the weekend with a camera, and he showed some clips of what they had so far. 

These include clips where he visits Griffith's studio and speaks with him about his then in-progress Bushmiller biography. Griffith reveals that he didn't even attempt to draw Nancy, Sluggo and Fritzi Ritz directly into his work, where the three appear somewhat regularly, Nancy acting as a tour guide-style narrator at the beginning of each chapter. Instead, he scanned images of them from Bushmiller's work and collaged them into the pages of Three Rocks.

"To try to imitate Bushmiller's drawing style is an exercise in futility," the talented artist Griffith says in the film.

Walker then shared a few Bushmiller strips on the screen behind him, and then dismissed the audience to resume their visit to the gallery with the words "And remember, 'Dare to be dumb.'"


THE NANCY SUMMIT, or, THE FIRST OFFICIAL MEETING OF THE ERNIE BUSHMILLER SOCIETY

First up on Saturday's full slate of events, which began after a coffee and doughnut breakfast from iconic OSU restaurant and hangout Buckeye Donuts (just a few blocks north of the Billy Ireland), was the aforementioned meeting of the Ernie Bushmiller Society, called to order by Denis Kitchen.

After a nice, expansive intro of Kitchen by Jenny Robb and Caitlin McGurk, the artist publisher, author and agent walked onto the stage wearing a Nancy and Sluggo tie with a simple "Alright, c'mon fellas," and the rest of the panel filed in behind him, taking their seats. 

Kitchen introduced them each in turn: Gary Hallgren (Air Pirates and Mad, and the current ghost on Dik Browne's Hagar the Horrible), Kaz (an underground cartoonist best known for Underworld and a prolific writer and storyboard director for animation, the most famous show he's worked on likely being SpongeBob SquarePants), Peter Maresca (the publisher of Sunday Press Books and co-editor of The Nancy Show catalog) and Brian Walker ("Of the Walker Comics Mafia," Kitchen said).

On the screen behind the men was a projection of the Bushmiller Society logo, featuring a self-portrait of a young Bushmiller in profile and the words, "A secret organization worshipfully devoted to Ernie Bushmiller's Nancy & Sluggo." 

Until today the Bushmiller Society was a secret organization, Kitchen said, "But thanks to the ladies who run this museum we were forced to go public."

Kitchen described them as an organization of aficionados, and said he told an interviewer years ago that if you want to meet Superman, there's no bat-signal. "You have to go through Jimmy Olsen." When it comes to the Bushmiller Society, "I'm Jimmy Olsen." That doesn't make him the leader, of course, or even particularly high up the ladder, he said, noting that the true leaders are an even more mysterious group referred to simply as "The Elders." 

Kitchen explained his own conversion to admiration for Bushmiller, and his love/hate relationship with Nancy. "When I got to my smart aleck phase, I made fun of Ernie Bushmiller," he said, but the more he looked at and studied the cartoonist's work, he began to realize "there's a geometric perfection" to Bushmiller's art.

"I never dreamed there would be an auditorium full of people paying to see something called 'Nancy Fest'," he said.

The panelists then took turns talking about how they had come to Bushmiller. 

"I like to think there's a big Ernie in the sky," Hallgren said. "And Ernie spoke to me, and he said go see Denis Kitchen." He went on to explain that there's a perfection to the design of early Mickey Mouse, a perfection also present in Nancy. "Early Mickey was perfect o mess with, same as Nancy, and I've messed with both of 'em."

Kaz said his dad used two bring home to Sunday papers, and Nancy ran in both of them. "What I was most attracted to was Sluggo," Kaz said. "I loved that fucked up house he lived in." (There's a tribute to Sluggo and his "fucked up house" in a piece of Kaz's art hanging in the gallery.) 

When it was Walker's turn, Kitchen told him that this was "the best comic exhibit I ever attended."

Walker said he remembered seeing Nancy in Mad magazine, which his dad Mort Walker had a subscription too. Brian and his brother Greg used to steal them out of their dad's studio and hide them under their bed.

He repeated the story of being asked to do what ended up being The Best of Ernie Bushmiller's Nancy book, and his initial reaction (The Bushmiller Society is mentioned twice in passing in that book, by the way, once during the introduction—"I even heard there was a secret Busmhiller Society somewhere in the Midwest, whose motto was 'Dare To Be Dumb'"—and again when introducing a piece of Bill Griffith's tribute work, where he notes that Griffith recently admitted to joining the Bushmiller Society). 

As Walker travelled and talked to people for the book, he became a convert; "By the time I finished the book, I was sunk." Bushmiller's art was "so precise, so perfect" that "any cartoonist could learn a lot from him."

Kitchen then turned the subject to strange, anonymous mail he said all of the panelists have been getting: Random panels of Nancy comics, everybody getting panels that seemed to evince a particular theme. These panels were then projected onto the screen behind them, and Kitchen ran through the themes and asked each panelist what they thought they meant (Kitchen was getting ones dealing with money, Walker with art and museums, and so on.)

Kitchen then shared a story about trying to interview Bushmiller when he was still alive. After talking to the syndicate, he looked up the Bushmillers' phone number and called. Ernie's wife, Abby Bushmiller, answered, and, after Kitchen introduced himself, she curtly said, "Call the syndicate" and hung up. He tried a second time, and the same thing happened. One of his great frustrations, he said, was that he never got to have a brief conversation with Bushmiller—not even Ernie being the one to say, "Call the syndicate" and hanging up on him. 

When Kitchen then asked when the panelists about the moment they realized there was something deeper going on with Nancy than was immediately apparent, Kaz talked about an art school teacher who saw "a deeper, beatnik meaning" in Bushmiller's strip, and noted how hard it is to try and draw like Bushmiller does.

"Has anybody tried doing it? I tried it, and I can't do it," he said. "Bushmiller was a forensic cartoonist. There's a crime scene, which is the snapper, and he works backwards from there to solve it."

When Kitchen said something about artists following Bushmiller, noting "Well, let me put it this way: There will never be a Gilchrist Society." Hallgren, who must know what it's like trying to draw in another artist's style from his day job, spoke up.

"I applaud anyone who has the chutzpah to take over Nancy," he said. "That includes the current artist."

Kitchen then opened the talk up to audience members' testimonials and questions.

"What does everyone think of Olivia James' 'Sluggo is lit' thing?" someone asked.

Kitchen was the first to answer what, in this particular room at least, is probably a controversial question. 

"I think she's the best to follow," he said, noting that since the syndicate owns Nancy, it has to go on, whereas he personally would have let it die when Bushmiller did. It is now, after all, a work-for-hire gig.

Maresca noted James' appreciation for the surreal aspects of the strip, and the fact that she seems to go there even more than Bushmiller did. 

Walker, referencing the 2023 book The New Nancy: Flexible and Relatable Daily Comics in the Twenty-First Century by Jeff Karnicky (who, it turns out, was actually in attendance), said he had developed an appreciation for the new Nancy, saying it reads like something of a hybrid between a 20th century print-only comic done by a white guy and a 21st century web comic by a young woman, and noting it was a kind of interesting form for a modern comic to take.

After a few more testimonials, the panel ended, with Kitchen promising to sign up the first 35 people to talk to him into the Bushmiller Society, a membership that came with a card and a choice of button. A long line formed and didn't dissipate until the start of the next program which, speak of the devil, was a presentation by Olivia James. 


THE NEW NANCY

I have to admit that at least a part of the appeal of the cartoonist Olivia Jaimes, aside from her impressive ability to bring a comic strip word that seemed stuck in the 1940s or 1950s successfully into the 21st century, is the air of mystery about her. 

The cartoonist's name is famously a pseudonym, and little is actually known about her; in fact, she seems to go to great, sometimes even silly lengths to protect her identity. (I have convinced myself of exactly two things about her: 1.) I believe she lives in Columbus, but now that I've had reason to question that assumption and tried looking up confirmation, I can't find any, and 2.) I suspect she may be someone famous, by which I mean "comics famous," and thus assumed a pen name to protect her identity and keep her work on Nancy separate from her other, previous work. That may not be true either, but I think it's the most obvious explanation for her secrecy.)

So how can such a mysterious, secretive cartoonist participate in an event like Nancy Fest? Well, according to the original Billy Ireland Cartoon Library and Museum announcement of Nancy Fest, she was to appear virtually in a pre-recorded discussion with a Shena Wolf.

This, as it turns out, would not be what we got. 

In introducing "The New Nancy" presentation, Caitlin McGurk said that Olivia Jaimes wanted to be at Nancy Fest, but was "unable to travel" (This is what made me doubt my earlier assumption that she lived in Columbus). Instead, she created a presentation to play for the audience, which she instructed McGurk to delete immediately after playing.

McGurk briefly introduced Jaimes, noting that her taking on the strip in 2018 sent "shockwaves" through Nancy fandom. 

The presentation was...weird.

In keeping with the Olivia Jaimes mystique, it was smart (really smart), funny, mysterious, weird and raised as many questions as it answered. I'm not sure what computer program she used to compose it, because I don't know anything about computers (I've been struggling to correctly add links to this story since I've been writing it and I can't seem to figure out how to do it, despite the fact that I've been keeping this dang blog for approaching 20 years now).

But it was played from the computer set up on the righthand side of the stage, and projected onto the large screen that dominated the center of the stage. Text would appear on the screen, and a voice, presumably Jaimes', would speak, usually saying something quite similar to the text without actually reading it word for word.

As the presentation went on, Nancy strips, panels and diagrams would appear on the screen.

It was set to classical music, which would come to the fore at certain points.

Jaimes' voice, if that was indeed Jaimes speaking, was sharp, clear and pleasant, sounding not unlike a personable sounding AI used in a sci-fi movie. Occasionally a hint of a laugh would creep into it, but it was generally crisp and professional sounding. 

The presentation began with a rather full word cloud of things people generally say about Nancy comics, including words like "minimalism", "composition" and "draftsmanship," but the term that Jaimes plucked out of it for isolation and further discussion is "the gag." 

It's not just any gag that makes a Nancy comic a Nancy comic, however. It is a very specific kind of gag. 

She then shared what she said is her favorite Nancy comic strip, from June 19, 1950.  (I just briefly looked, but I couldn't find a copy of it online to post here). 

It is a black and white, dialogue-free strip. In the first panel, Nancy is sitting in an easy chair very close to a wall, on which hangs a crooked picture. During the strip, Nancy gets up and walks out of frame. In the final panel, what Bushmiller would term "the snapper," Nancy is again sitting in the easy chair facing the crooked picture, but now the chair itself has been tilted to the same angle the picture, with the legs on the right side of the chair propped up by stacks of books.

Jaimes then tried to determine what makes this a Nancy strip, altering it in several specific ways. She took out Nancy entirely, thus removing the Nancy from Nancy, and replaced her with a color version of Beetle Bailey. It still worked, and it still read like Nancy. Jaimes then removed the quality of the draftsmanship, taking away all of Bushmiller's clean, precise, elegant lines, and replacing them with hastily-drawn, digitally-produced lines that form the panel borders and the objects in the panels, the chair and the crooked picture. It still worked, was still Nancy. She then added a bunch of dialogue. It still worked, was still Nancy.

Finally, she undid the snapper, so that Nancy's chair is not propped up on the books in the final panel, but still resting on all four legs, just as it is in the first panel. Finally, the comic strip was broken, and no longer read like Nancy. 

Jaimes considers Nancy to be the gag, "everything else is ornamentation."

Boiling this down, Jaimes stated that "A Nancy comic has a nice shape."

She then demonstrated this by diagramming the comic strip, which she turns into a parallelogram shape, and also noted that many Nancy gags can be expressed as analogies. Then comes a very important note: Parallelograms and analogies aren't what make it funny. The shape doesn't make it funny; it does make it Nancy. 

Jaimes then noted other Nancy strips that come in other shapes by diagramming them out. Some can be rendered as triangles. Some as star shapes. Some as circles ("Sluggo is lit," by the way, is a star shape).

She then gets into "meta" jokes, which were a fairly common sort of gag for Bushmiller (certainly more so than so many of his contemporaries) and is seemingly a favorite kind for Jaimes. These also contain a shape, but a new type of shape, one that "reaches out" to the reader. These she diagrams as a cube, a 3D shape. 

While stressing you don't need a nice shape to be funny, Jaimes shared an example of a circle-shaped, non-Nancy webcomic, and briefly discussed how another form of mass entertainment, the sitcom, can be broken into certain shapes, most commonly the loop of a three-act structure. 

With Nancy, readers often experience the satisfaction of the shape, "whether you laugh at it or not." This seems...right (Indeed, Jaimes stressed that she's right about everything in the presentation). It explains how Nancy can be popular and appreciated while also seeming dumb, simple or juvenile; people are reacting to the shape of the strip without necessarily laughing at the content. (I know I've never laughed out loud at a Nancy strip, for example, but been able to appreciate their construction regardless.) 

Briefly discussing "Nancy in 2024," Jaimes said that she is producing the comic specifically to appeal to two groups of people: 1.) People who appreciate a nice shape, and 2.) Are alive right now (which means there are no jokes about cod liver oil, wash on the line or nylons, among other subjects).

She also discussed how the audience consumes comic strips now, in which previous installments of the strip are only clicks away, and therefore people can consume many strips at a time. 

In Bushmiller's time, people were limited to reading one installment of that strip a day and would thus reset between installments. There is now the presence of memory in strips that didn't exist in the same way before. This is why she tells meta-stories and advances the plots in her version of Nancy...one more thing that separates the strip as it currently exists from that which existed during what we might term Bushmiller's peak years. (Although it is worth noting Bushmiller did engage in continuing storylines in his earlier decades on the strip, as you'll see in the pages of The Best of Ernie Bushmiller's Nancy.)

Jaimes said she tells meta-stories and advances the plot, as long as the shapes of the strips telling those stories or advancing those plots continue to have nice shapes. 

She then engaged in a short Q-and-A, presenting herself with questions she said were sent to the BICLM for her ahead of the event, and answers them, in curt, funny, mostly one-word answers.

Finally, she made an announcement that should be of interest to current Nancy fans, and I see made a bit of news outside Nancy Fest: "I'm taking a brief and mysterious break." Guest cartoonists will take over the strip during that time (One of whom, Caroline Cash, was actually in the audience, and stood up and waved after the presentation ended). 

Jaimes noted that the pre-recorded presentation isn't the same as a live talk, and that's why she instructed McGurk to delete the presentation after it was played, at least giving it an impermanent, moment-in-time quality that a talk has.

And that was that.

It is perhaps unfortunate that the presentation was deleted, as it would make a hell of a short book on comics. Hopefully Jaimes at least kept notes on it, so she can reproduce it in some form in the future, if she so desires.

I personally found the presentation revelatory and, to a degree, astounding. Clearly, Jaimes thought about what makes a comic strip work, what make a comedic narrative work, and what makes Nancy in particular work, with some of the sort of depth that Paul Karasik and Mark Newgarden devoted to Nancy, but she also makes the damn comic herself. 

Since I recently read it, I've assumed that Bushmiller himself knew about all the stuff Karasik and Newgarden talk about, having learned it himself during his lifetime of making comics, but that he knew it somewhat sub-consciously, and thus wasn't actively thinking about, you know, hitting all 42 points every time he sat down to make a comic (or four comics, as was his working method). 

But Jaimes does make the comic too, and she has demonstrated that she's thought about that process with a theorist's mind, and I'm left fascinated with how her process must work. Does she set about diagramming her gags before she starts drawing? Does she start with "the shape" rather than the snapper? It seems a mind-boggling way to approach the blank paper (or screen, I guess), rather than just doing what seems funny or natural and thinking about diagramming it later.

I guess, as a writer, it's the same thing...? I learned how to diagram sentences in high school and college, but when I sit down to write, I don't think in diagrams of sentences—I assume no one does?—I just write what seems or feels right (Not that a Caleb Mozzocco sentence is the same as a Bushmiller or Jaimes comic strip, of course; I'm just thinking about how diagrams of work apply to my own life, and I guess to that of all of us who don't cartoon, but do write and talk in sentences...)

Anyway, that was quite an experience. Like several other aspects of Nancy Fest, it in and of itself seemed to well justify the price of admission. 

PAUL KARASIK AND MARK NEWGARDEN ON HOW TO READ NANCY

After a lunch break, the program resumed with Paul Karasik and Mark Newgarden's How to Read Nancy presentation, which began its life as a late-eighties essay for Brian Walker's The Best of Ernie Bushmiller's Nancy and steadily grew until it became a whole book of its own. 

They would be giving their original book talk, which includes 123 slides, they said, and recounted how they met and began working together, how the essay originally came about for Walker's work, and the decision to make it into a book of its own. After noting that their essay was being taught in classes around the world, Newgarden joked that the thought they should get a cut of it.

Among the revelations were the fact that the strip chosen for dissection—the August 8, 1959 "Draw, you varmint" strip—was done so completely at random. In fact, it fell out of a battered Nancy paperback when it was plucked off the bookshelf. (Was it random? Or maybe there's something to what Gary Hallgren said earlier in the day about a big Ernie in the sky...?)

Additionally, they said they decided that everything they used in the book had to be scanned from the original, rather than being reproduction of a reproduction, which was one of the reasons the book took them 10 years to make—they had to physically track down all of the images, strips and so forth, which included some original art of Bushmiller's from the 1920s. 

The 18 appendices also added quite a bit to the production of the book, particularly their one about the history of the hose gag, as every time they thought they had found its earliest iteration, they would discover another, earlier one. 

After talking about the book's genesis and Bushmiller's biography (which accounts for a fair amount of the book's page count), they flip through the 42 different chapters each devoted to an aspect of the strip, with Karasik reading them off as they flashed by on the screen, rather than the pair reiterating what's in the book on the strip (You can, and should, read it for yourself). 

The heart of the talk came when they displayed a two-panel strip on the screen, featuring, in the first panel, Nancy standing outside a chiropodist's office and looking at the chiropodist within through the window, noting what a sourpuss he seemed and wondering to herself if she could get him to smile. In the second panel, she is shown tickling the sole of foot-shaped sign hanging outside his office, while he continues to make the same frowning face he had in the first panel.

Karasik and Newgarden then opened up the analysis to the audience, and people raised their hands to offer up observations about the strip, many of them picking up on the sorts of details that the pair offered in their analysis of "Draw, you varmint" in their book.

Near the end, Denis Kitchen observed, "I think this one connects us to the SOLE of Bushmiller," which was received by an auditorium full of groans followed by applause. 


THREE ROCKS
WITH BILL GRIFFITH 

Next up was Bill Griffith, the cartoonist best known for his daily comic strip Zippy, but who has more recently begun producing graphic novels, like 2015's Invisible Ink: My Mother's Love Affair with a Famous Cartoonist and, of course, 2023's Three Rocks: The Story of Ernie Bushmiller, The Man Who Created Nancy.

"Paul and Mark stole a bunch of my ideas," he said as he took his place behind the desk with the laptop and other audio-visual equipment, noting that some of the information would thus be repeated. 

He talked a little bit about his history with Nancy and Bushmiller, noting how easy Nancy was to read as a child, given that the little dialogue it included didn't have the "labor" of punctuation (In their presentation, Karasik and Newgarden, responding to a comment on the lack of punctuation in the chiropodist strip, noted that Bushmiller eschewed most punctuation, as he didn't want a reader to ever stop while reading Nancy).

Griffith said he had always though that Bushmiller was some folk, outsider artist, until he read a biography of him. 

He then walked the audience through his book, pages being projected onto the screen as he did so. Of note were a few bits about his process. He used copies of photographs of Bushmiller on a lightbox to draw directly on top of and he said he would do this 50 times to get the muscle memory of drawing Bushmiller into his hand.

As for Nancy (and Sluggo, Fritzi Ritz and Phil Fumble), as was noted in the scene from Brian Walker's documentary-in-progress the night before, he used copies of Bushmiller's own drawings of the characters and collaged them in. While he redrew all the art of the cartoonist who featured prominently in Invisible Ink, "I could not be so presumptuous as to do that with Nancy." (If you're wondering what Griffith's version of Bushmiller's characters might have looked like, some pages of a 1985 Zippy book were reprinted in The Best of Ernie Bushmiller's Nancy, featuring Zippy interacting with Bushmiller, Nancy and Sluggo.)

(This did raise a question, but Griffith's talk went on long enough that there was no time for questions before the dinner break. In the epilogue of Three Rocks, Griffith's avatar interviews an old lady version of Nancy and sees an old man version of Sluggo. They couldn't be taken directly from Bushmiller's art like early inances in the book were, as they are a little different; Nancy's old lady iteration has white hair and glasses, but otherwise looks like Bushmiller's version of her, while Sluggo has the long beard he had in one classic Bushmiller strip, but he is shown in a variety of poses that he didn't appear in during that strip. I imagine Griffith here merely applied subtle alterations to Bushmiller originals, which seems apparent especially in some of Nancy's poses, which are recognizable from past strips, but I don't know for sure).

He then noted that he asked Andrews McMeel for permission to use Nancy in the book when he was about two-thirds of the way through the book; he thought they assumed he would just be re-running some strips, rather than sampling Bushmiller's art to re-use in original compositions using Nancy as a sort of narrator...and a character, in the case of the epilogue.

Other points of interest in Griffith's talk?

He said that he very much believes that comics character take on a life separate from that of their creators, and that his Zippy speaks to him. His voice sounds "somewhere between Raymond Burr and Julia Child," depending on how excited he is. 

He gave a shoutout to Jim Carlson, Bushmiller's neighbor, who asked to be credited as "Ernie's best friend." Carlson of pivotal importance to Bushmiller's (and Nancy's) legacy, and had worked with and spoken to just about everyone involved in Nancy Fest for their works at one point or another. I think it's safe to say that there would be no Nancy Fest were it not for Carlson. 

Without Carlson, Griffith said, Three Rocks would have been a "shallow version of what it is."

Griffith spoke to Olivia Jaimes' presentation briefly, saying he thinks she missed two important aspects about Nancy. One was the element of craft, and the other was the fact that Nancy the character has a "charge of surrealism" about her. "I can't explain it," Griffith said of this charge, which he detects simply by looking at her, "I just feel it." ("Is it her nose?" someone called from the audience.)

Finally, Griffith noted that "what I like to do with Nancy is just stare at a panel"; most art, after all, is presented in the form of a rectangle, just like a panel in a Nancy strip. 

Griffith finished his presentation by reading the entirety of the epilogue, the pages of which he projected onto the screen as he read the dialogue. In noting that characters take on a life of their own earlier, he mentioned his belief that, because comic book characters are real people, like real people they eventually retire to a retirement home.

It is there that his comics avatar meets with Nancy Ritz, who half-talks to him about the old days and half goes about her own old lady business, rather poignantly reflecting on her relationship with Sluggo, which takes the fore near the end of the sequence. 

"This kind of saved the book for me," he said of the epilogue, as it didn't feel right ending with Bushmiller's death (even with the coda he added to it, I guess, wherein Bushmiller ascends to heaven, meets his creations, and then comes face to face with that which he always strove to find in his work: The perfect gag).

A MORNING WITH ERNIE BUSHMILLER, BY TOM GAMMILL 

The final event of the weekend was the most unusual, and perhaps the most entertaining: An original stage play written by Tom Gammill, a comedy writer whose career has included work Saturday Night Live, Late Night With David Letterman, It's Garry Shandling's Show, Seinfeld, The Simpson and Curb Your Enthusiasm. 

Gammill is also, obviously, a Bushmiller fan, and a substantial portion of the originals in the gallery show came from his collection (He also appears in the show catalog). He was a constant presence at Nancy Fest, appearing in a scene from Brian Walker's documentary, and asking and answering questions throughout the programs on Saturday, while telling himself at the end of each statement to save his voice.

Not only did he write the play, after all, but he would be starring in it as Bushmiller (all of the other roles, which consist of various visitors to Bushmiller's studio, ranging from his wife Abby to a hippie to an even more far-out personage, are played by Caitlin McGurk, who has surprisingly good acting chops for a librarian). 

(It is here, by the way, that my pen died, and I am so far removed from the days when being a reporter was my day job—19 years, in fact!—that I didn't even think to pack extra pens for my trip to Columbus. So I'm going to be going off memory here, and will, unfortunately, be unable to quote any lines, several of which were quite good.)

The play is set in Bushmiller's  home studio in Stamford, Connecticut in the year 1976, just six years before the end of the cartoonist's life. The premise is that he has invited visitors into his studio—the audience—to watch him work, as a way to fund raise for a local animal shelter. 

At this point in Bushmiller's career, he has perhaps passed the zenith of Nancy, and though it remains popular with the audience of "gum chewers" he directed the gag-a-day strip at, he was grating against the cultural zeitgeist, as seen not only in his older man's, conservative view of a changing country (Women in pants! Hippies! Night club humor!), but in the culture's reaction to him and his work; this is the year the then-new TV show Saturday Night Live would rather famously take a pot shot at him, an event that factors strongly into the play.

Gammill-as-Bushmiller enters singing to himself, holding a coffee cup and a prop cigarette, the latter of which would remain in Gammill's hand for the rest of the performance. His studio has four desks set up on stage left; Bushmiller would famously not only work backwards from the snapper, he would also work on four daily strips at once, moving from strip to strip to stop "mental rigor mortis" from setting in (and also allowing the ink to dry). 

Gammill plays a particularly boisterous, gregarious version of Bushmiller, a sort of cartoon version of the cartoonist. He makes a lot of jokes and puns, though always follows the latter up by noting that sort of humor won't work in Nancy; he needs visual gags. 

I'm not sure exactly how accurate this version of Bushmiller is, though Gammill certainly peppers the dialogue with the words and opinions of the man himself. Unquestionably, however, this is an affable character to spend an hour or so in the presences of. 

This particular day is an auspicious one for Bushmiller. Not only is his studio full of guests, not only does he receive a few visitors (expected and unexpected), but this is the day he is expecting the release of The World Encyclopedia of Comics edited by Maurice Horn, and he's eager to see what the tome says about his friends...and he himself.

After much build-up, the book finally arrives, and, at the risk of spoiling it, I will say that it offers a rather devastating blow to Gammill-as-Bushmiller, who was already suffering a bit from being the butt of a joke delivered by SNL. 

Things end happily, however, as Bushmiller finishes his four strips—in a fit of drawing accomplished with Gammill clutching prop pencils, set to circus-like plate-spinning music—and, in something of a surprise, he travels to the future to see what his legacy will be, including appearing before the audience at Nancy Fest.

Gammill shares credit for writing the play with Bushmiller, and indeed Bushmiller's work figures prominently, as his comic strips appear on the screen behind Gammill, as do various objects, blown up to a size the audience can see and appreciate, the SNL skit in question and a few unexpected sequences whose special effects (or perhaps that should be "special effects"...?) wouldn't work quite so well on the stage.

Oh, there are also a pair of musical numbers, the chorus of one of which is "Schulz would have been screwed," as the song is about Charles Schulz's creations, which this Gammill-as-Bushmiller in twilight seems to resent the popularity of. 

It's a lot of fun, and it was presented to perhaps the ideal audience at Nancy Fest. I'm not sure what the play's future might be—there would have to be adjustments were it performed elsewhere in the future since, as I said, part of it is set at Nancy Fest itself—but it would be a real shame if it were a complete one-off.

Like Olivia Jaimes' work on her presentation, it seems like simply way too much thought and hard work went into its creation for it to simply be presented this one time to one audience. 

After Gammill and McGurk got their well-deserved standing ovation, Gammill called Jim Carlson onto the stage for his reaction to the play celebrating the life of his neighbor and friend, asking a few specific questions of Carlson regarding what he got right and wrong.

Giving Carlson the last word at Nancy Fest was quite appropriate; it's hard to imagine how much of it, and the new life Nancy and Bushmiller have taken on since the cartoonist's death, would have been possible without Carlson. 

And that was a wrap for Nancy Fest. All that was left was a special VIP after-party held downtown at The Citizens Trust in downtown Columbus, which I didn't attend because I am a socially awkward misanthrope, although I was curious about the Bushmiller-themed drinks that were promised.

Now get off the Internet and go read some Nancy. Here are some suggestions on where to start...

•The Best of Ernie Bushmiller's Nancy by Brian Walker (Henry Holt/Comicana; 1988)

•Ernie Bushmiller's Nancy #1-5 by Ernie Bushmiller (Kitchen Sink Press; 1989-1991)

•Nancy Is Happy by Ernie Bushmiller (Fantagraphics; 2012)

•Nancy Likes Christmas by Ernie Bushmiller (Fantagraphics; 2012)

•Nancy Loves Sluggo by Ernie Bushmiller (Fantagraphics; 2014)

•How to Read Nancy: The Elements of Comics in Three Easy Panels by Paul Krasik and Mark Newgarden (Fantagraphics; 2017)

•Three Rocks: The Story of Ernie Bushmiller, The Man Who Created Nancy by Bill Griffith (Harry N. Abrams; 2023)

•Nancy & Sluggo's Guide to Life: Comics About Money, Food, and Other Essentials by Ernie Bushmiller and Denis Kitchen (New York Review Comics; 2024)

•The Nancy Show: Celebrating the Art of Ernie Bushmiller by Peter Maresca and Brian Walker (Fantagraphics/Sunday Press Books; 2024)

...and don't forget...

•Nancy Vols. 1-4: The John Stanley Library by John Stanley (Drawn & Quarterly; 2009-2013)

•Nancy: A Comic Collection by Olivia Jaimes (Andrews McMeel Publishing; 2019)

•Nancy Wins at Friendship by Olivia Jaimes (Andrews McMeel Publishing; 2023)

Sunday, June 28, 2020

Who wants to talk at great length about the first 12 issues of Justice League Task Force? No one? Just me? Okay, good thing it's my blog then.

In 2018, DC Comics published Justice League Task Force Vol. 1, collecting the first 12 issues of the 38-issue, 1993-1996 series. I was late in purchasing it, obviously, but I had a pretty good excuse—I had previously read the series in single issues (albeit from back-issue bins, so I read it in small chunks at a time, and mostly out of order).

When the series was originally launched, it seemed to be part of DC's attempts to expand the Justice League franchise into an entire line of books in the early '90s. Not too long after Keith Giffen and J.M. DeMatteis' five-year run had ended, their two ongoing monthly series, Justice League America and Justice League Europe, were still going, albeit under different creative teams. Task Force would be the third book, and it would be followed by 1995's Extreme Justice, which...is an interesting book. (If DC ever collects that into trade, I promise to buy, read and write about it; from what I remember of the issues of that series I read, the art was very much in the vein of "Kids like Image, let's make it look like an Image comic!", while the writing wasn't nearly as bad...although did early '90s Image Comics even have a writing style...?). That proved a book too many, though, and the franchise collapsed, only to be restarted almost immediately by Grant Morrison, Howard Porter and John Dell's "back-to-basics" take on the team in JLA.

As for Task Force, it offered a fairly direct break from the ongoing Justice League saga that started post-Crisis; it shared a continuity with the other Justice League books, but only occasionally tied directly into the goings-on of the franchise, and the stories collected in this first volume were basically all standalone ones. Beyond that, it was distinct in two ways. First, it didn't have a set character line-up, so each story arc would bring together a new batch of heroes, with only two mainstays. Second, the writers would change with every story, only the artist remaining the same—with the exception of fill-ins, of course.

That artist was Sal Velluto, and, looking back, the book was extremely lucky to have him. DC Comics art in 1993 could be fairly hit-or-miss, as certain books attempted to borrow the aesthetics of more popular Image and Marvel comics, whether the stories, characters or artists were particularly well-suited to that look or not (see Extreme Justice). Velluto had a highly-detailed style, his characters' faces full of details. He excelled at babes and beefcake in a way that was somewhat reminiscent of Bart Sears, who made his own mark on the Justice League previously during a Justice League Europe run, but his style was a bit more grounded than Sears'. His muscle-bound characters might be chiseled like Green statues, but the world they moved in, and the "civilians" they interacted with seemed to be as real as can be, at times almost mundanely so.

I really liked the way Velluto drew the characters in action, his flying Martian Manhunter sometimes looking as if he were swimming, his obsessively-rendered body seemingly being hurled around the scene. Even the characters bound by gravity—Aquaman leaping out of the water to land atop of a foe, Bronze Tiger executing a flying kick—appear to move with a purpose and grace, even if it's a violent purpose and grace.

Because this book varied so great from story to story, I thought that would be the best way to examine it.

•#1-3, "The Tyranny Gun!", "Split Hit" and "Twisted Glass"
By David Michelinie, Sal Velluto, Jeff Albrecht and Glenn Whitmore


State department bureaucrat Hannibal Martin, who looks a bit look John Goodman, is called to the Pentagon, expecting to finally be appointed the U.S. ambassador to France, his dream job. Instead, he's briefed on a conflict in the strategically vital but completely fictional island nation of Sanobel.

Apparently, rebel forces are planning to assassinate President Ramos, the island's dictatorial leader, who looks a bit like Fidel Castro. The military want to send in some American superhero support, but because Ramos is such a brutal dictator with a history of killing his opposition, sending in the Justice League would be problematic. Suicide Squad's cancellation the previous year apparently meant that team, which regularly dealt with stuff like this, weren't available, and apparently neither were the similar sorts of government-sponsored super-teams the Squad would occasionally cross paths with. So the plan is to create a "hand-picked strike force of League members-- --sent in on a 'surgical' mission to remove Ramos's enemies without undue publicity."

Martin doesn't want the job of leading this team, but he's got it.

Making this something more than a potential civil war is a high-tech weapon that is being sold to the rebels, a death ray apparently powered by a sliver of ore recovered from the Tunguska event, a weapon that's capable of turning anything organic in a sizable area to goo in a matter of moments. It's being sold to the rebel group's leaders by sadistic British weapons dealer Count Glass. He's on the island demonstrating the efficacy of the weapon with his bodyguard Blitz, who is outfitted in a suit of super-armor that allows him to fly and has various offensive weapons.

Let's take a moment to recall the state of "the Justice League" that the Pentagon agents were referring to in  the spring of 1993, when this issue was on the stands. The two extant Justice League teams, Justice League America and Justice League Europe, were established in 1992's Justice League Spectacular #1. Both of the teams, and the books they starred in, were in flux at the moment, though.

Justice League America, by Dan Jurgens and Rick Burchett, had just scrambled the line-up of the US-based League following the death of Superman and the grevious injury of Blue Beetle at the hands of Doomsday, and had introduced characters Black Condor, The Ray and Agent Liberty to the team. In June of 2003 though, Jurgens and Burchett were on the final chapter of their "Destiny's Hand" arc, involving an alternate universe version of the Satellite Era League (that storyline was collected in Superman and Justice League America Vol. 2, if you're curious).

Justice League Europe, by Gerad Jones, Ron Randall and Randy Elliott, meanwhile, was just re-titled that very same month Justice League International, and changed its line-up a bit, adding Tasmanian Devil and Maya, while losing Aquaman (Jones' Justice League Europe/International comics haven't been collected, and likely never will be, for the obvious reason).

Martin's first choice (meaning, of course, Michelinie's), is Martian Manhunter, who he meets by waiting for him in what is apparently J'onn's own small house in "upstate New York," after a five-page sequence in which J'onn foils the plans of extremist French separatists in Montreal. (I'm unsure how J'onn's appearance here squares with what Jurgens was doing with him in Justice League America at the time, but it's not like it matters, reading this book today.)

J'onn then recruits Gypsy from the old "Detroit Era" Justice League, who he catches in the act of using her illusion-casting powers to steal new clothes from a mannequin (Her previous status, as part of the corporate super-team The Conglomerate from the Giffen/DeMatteis run, is mentioned in passing). Aquaman and Flash Wally West are recruited from Justice League Europe (so this is apparently set just before the final issue of the series under that title), and while Martin had hoped to get Batman to join them, they instead get the next best thing: Nightwing.

Let's pause for a moment to note that this isn't the best line-up for a strike force that can't be associated with the/a Justice League. Four-fifths of it are Justice Leaguers, including two founding members of the team, and while yeah, J'onn, Gypsy and Nightwing are pretty good at stealth, you've still got The Flash and Aquaman. Everyone wears their iconic super-suits, too (Unlike Joe Kelley, Doug Mahnke and company's 2004-2005 Justice League Elite series, which also featured a sort of "black ops" League faction, wherein the more well-known characters like The Flash and Green Arrow had new, cool black "stealth" costumes).

Regardless, after an issue spent gathering and briefly introducing the individual members of the team and introducing the threat, the remaining two issues have the team in Sanobel, attempting to track down the death ray weapon and stop it from being used on a populated area, like President Ramos' headquarters. There are a couple of physical confrontations with Blitz, Glass, the rebel forces and their allies, culminating in a final battle in which things work out remarkably well for our heroes: The death ray is destroyed, the dictator is killed by one of the noble rebel leaders, and the rebels take over the island, humbled by their temptation by Glass into becoming better leaders than Ramos was  In other words, the task force were sent there in part to suppress a rebellion and prop up a dictator, which they seemed a little too okay with, but everything worked out for the best, I guess.

One of the odder character bits that sticks out comes from what is also the most interesting dynamic in the book. That is, how Nightwing would interact with his former mentor's colleagues in the Justice League. Michelinie writes that relationship as frostier than one might expect, in large part because he seems to be trying to portray Martin as manipulating the heroes, but Aquaman and Martian Manhunter repeatedly object to Nightwing as a showboat and a poor team player, stemming from the fact that he's used to bossing the Titans around, and he doesn't defer to J'onn as instinctively as the others do.

I don't think it really works, particularly when one considers the fact that The Flash (at least, this Flash) and Nightwing grew up together, and The Flash should be more used to working with Nightwing (and following his orders) than he is with J'onn, Aquaman or Gypsy, the last of whom he has literally just met.

Additionally, I know Dick Grayson didn't spend as much quality time with Martian Manhunter and Aquaman as he did with Superman back when he was Robin, but they seem to treat him as more of a stranger than a reader might expect, given how long they worked with Batman. (I'm not sure if Aquaman and J'onn are meant to know that Nightwing is the same guy who used to be Robin or not here, but J'onn, being both a detective and a mind-reader, should be able to figure it out even if neither Dick or Batman ever explicitly pointed it out to him).

Michelinie spends a great deal of time on the villain, Glass, and his henchman, really getting inside their heads and explaining their motivations. Both get away at the end, and it made me curious if perhaps DC's plan at one point was to have Michelinie stay on as the series' writer and they changed their minds at some point for some reason, or if the plan was always to have rotating writers working with a single artist (an unusual set-up for a comic book series, then as now, really).

Reading it this comic in 2020, it's rather remarkable how weak the various characters all are. I mean, that's an awful lot of superheroes to deal with some regular, non-powered dudes with guns and one (1) guy in a super-suit.

In the first issue, there's a scene where we see Justice League Europe in action, and it's weird to see all of these guys tackling a single giant mutant rat monster...
...I mean, most of them should be able to deal with it solo, you know...?

And once we get to Sanobel, there are still more examples. The Flash races to rescue Gyspy from the presidential palace before the death ray can kill everyone inside, and he is winded by the effort, lamenting the fact that he can't similarly save everyone in the palace. I know I've seen him empty sky scrapers and whole cities a few years later in various JLA stories, though.

Similarly, there's a moment where J'onn tries to fight through an aura of...death energy, I guess?...to hit the off-button on the death ray, and it's...weird to see him collapse. Why didn't he just blast the thing with his Martian vision? (J'onn won't use eye-beams as a weapon until issue #9 of the series, and I found myself wondering if he even had that power in 1993 or not.) Why did he try walking through the energy, rather than going intangible and attacking the thing from below? Hell, J'onn could have really just floated above Sanobel from orbit, used his vision powers to locate the machine, and then blasted it from space with his eye-beams, or hurled himself down onto it and smashed it to bits with a single blow; he shouldn't really need any task force to help him locate and destroy a single machine.

There's a fairly long tradition of writing characters like Superman, The Flash and, especially, Martian Manhunter as much weaker than they should be in service to the conflicts writers face them with, something which has always irritated the hell out of me, as it seems like a shortcut to make the process of telling the stories easier. It feels like cheating, you know? That's why I've always enjoyed Morrison's Justice League comics; he writes them all as god-like entities with incredible powers, but never seems to cheat the way that, say, Michelinie does here.

Of course, it also occurred to me that that this story likely was just written at a time when these heroes weren't all presented as powerfully as they would be in the coming years. I'm not sure what was going on in The Flash at this point, so I don't know how fast he was in 1993. Certainly this Aquaman predates the Peter David's volume of Aquaman (note the short hair, left hand and lack of beard), during which he expanded the character's strength, speed, endurance and psychic powers, something that Morrison picked up on and continued in JLA. By the time Geoff Johns got a hold of the character for his volume of Aquaman, he had made Aquaman so strong he was basically Golden Age Superman.

The other strange thing about revisiting this story is how overtly political the Justice League is...or, at least, political within the DC Universe. The characters not only work with the United States government but, here, work for them, noting the difficult reality of the situation and the moral pitfalls, but basically shrugging them off. This is, I suppose, understandable, given that the post-Crisis Justice League worked so closely with the United Nations, but it reads so strangely today, after dozens and dozens of stories about the League and various Leaguers talking about their reluctance or outright refusal to get involved with conflicts between nation states and the politics of sovereign governments.

By far the most striking thing in this issue, however...?
Gypsy, more often than not, has pink skin. Not white skin nor peach skin nor flesh-colored skin,  not the pink skin of a young piglet nor the carnation pink found in a Crayola crayon box, but like, bright, radiant, almost neon pink skin. Like, the very same shade of pink that is used to color Green Lantern villain Sinestro who is, remember, an alien being from another planet where the people have evolved pink skin.

Gypsy, for what it's worth, explains in issue #11 that "Gypsy" isn't just her code name, but her ethnic identity:
Being a gypsy hasn't historically been much fun, you know. My family came over from Romania nearly a hundred years ago to feel from prejudice in Europe.

With the disintegration of the Soviet state and the merging of the Germanies, anti-Gypsy sentiment s more rampant than ever. Or at least, people are more obvious about it now.
The more commonly accepted term these days would be "Romani" or "Roma" (which is what writer Devin Grayson would use when talking about Dick Grayson's ethnic identity in a 21st century retcon of the character), as many view the term "Gypsy" to be pejorative, but whatever the case, it doesn't explain why she's fucking pink. (She can change her skin color though, so maybe she chooses to be pink?)

Also pink? The people of Sanobel, which I imagine is supposed to be situated in the Atlantic ocean somewhere in between the North American and South American landmasses. But I don't know, maybe it was settled by ancient Kourgarians...?
I don't want to blame colorist Glenn Whitmore for this, because it's not exactly isolated to these issues, or this series. I also noticed re-reading collections of John Ostrander and Kim Yale-written Suicide Squad comics of the '80s and early '90s that there were a lot of questionable choices regarding skin color. For example, the white people and the Black people are generally colored realistically, whereas people of Latin extraction or, I guess, Romani people like Gypsy are often bright pink (but not always). South Asian and Middle Eastern people are sometimes colored gray. I...don't get it, but I imagine it must have something to do with the coloring technology of the day...? (The fact that Gypsy's skin on the original covers is generally just a shade or two darker than Aquaman's, but that in the interiors she's bright pink, makes me suspect it has something to do with the way comics were colored).

At any rate, while I often dislike when old comics are recolored for collection purposes, I think there's a very good argument to be made for doing so in cases like these.

In the end, these three issues are interesting, and seem to suggest a series that is going to be something of a cross between Suicide Squad and Justice League, but, of course that won't really prove to be the case: With writers changing each story, the types of plots as well as the tone will similarly change.

Look no further than the second story, for the first example...


•#4, "The Arsenal of Souls"
By Chuck Dixon, Gabriel Morrissette, Dick Giordano and Glenn Whitmore


The book's second arc introduces a second writer, Chuck Dixon, and the first fill-in artist, penciller Gabriel Morrisestte, who is inked by Dick Giordano. It's a pretty interesting departure from what seemed like  the direction the book was going in, offering a rather early breath-catching break of a story, set between official missions.

Denny O'Neil and Ric Estrada's Lady Shiva character, from Richard Dragon, The Question and ultimately the Bat-books, is shown dismantling opponents in a street fight, looking for someone named "Sa'ar." It will eventually be revealed that he is the leader of a mysterious New York City cult with aggressive recruiters and, we will discover, he's a metahuman with abilities that allows him to drain the life energy form his followers as if they were batteries. He has used this power to live for centuries and, as he tells Shiva during their inevitable confrontation, "I learned every martial arts form at the feet of their creators...I have slain ten thousand men."

Shiva, who Dixon wrote in his original Robin mini-series and elsewhere, has devoted her life to tracking down the world's most skilled martial artists and challenging them to barehanded fights-to-the-death. An immortal master of every martial art in existence sure sounds like a more promising fight than Batman or King Snake.

Meanwhile, Gypsy overhears a neighbor complaining to a gray-skinned man at a convenience store that her boyfriend has gone missing...and she notices that the neighborhood is suffering from an unusually high number of missing persons cases. She takes her concerns to J'onn and Martin, although the latter blows her off...and then asks J'onn to secretly trail her as she investigates on her own, as this might be a good test of her abilities.

Somewhere between issues, it was apparently decided that J'onn and Gypsy would be the Task Force's two permanent employees, I guess.

Dixon then basically crafts a serviceable story starring Lady Shiva, in which Gypsy and J'onn happen to converge with her as she gets the death match she wants. Sa'ar is able to use his formidable abilities to defeat J'onn mentally with a single psychic blow of sorts, and he is on the verge of killing Shiva with his martial arts abilities when Gypsy manages to use her illusion-casting abilities to break his hold on his followers, at which point Sa'ar crumbles to dust, apparently resuming his biological age in a matter of panels.

It's a pretty decent Shiva story, particularly in the context of her then rather clear character motivations, and it also works as the closest thing we'll get to a Gypsy solo story in these 12 issues. I think I appreciate it even more now that I've completely lost track of Shiva on this side of the Flashpoint/The New 52—I'm pretty sure the last time I saw her she had on what was by far the worst costume of her 45-year career, the one with a spiked-ball at the end of her braid and a bizarre mask.

It's also noteworthy by today's standards by having a few actual fights in it, with characters exchanging blows for longer than two panels.

It was probably the last page that was the most exciting though, as it ended with Martin receiving a phone call for J'onn—"He says you'll know his voice"—from Batman who, at that point, had just recently had his back broken by Bane.

Bruce and Alfred were about to embark on a globe-trotting search for  Dr. Shondra Kinsolving and Jack Drake. They were kidnapped by Benedict Asp, who hopes to use Kinsolving's psychic powers as a weapon, and her patient Drake was brought along as leverage (This story line appeared under the label Knightquest: The Search). Bruce left Gotham City under the protection of new Batman Jean-Paul Valley and Robin Tim Drake (This part of the story line was branded Knightquest: The Crusade).

And, indeed, a "Knightquest" crossover is explicitly what's promised in the last panel's next issue box.


•#5-6, "Knightquest: The Search"
By Dennis O'Neil, Sal Velluto, Jeff Albrecht and Glenn Whitmore


Justice League Task Force returns to a small fictional island nation south of the border for a two-issue sequence in "The Search" branch of DC's Knightfall/Knightquest/KnightsEnd sequence, this one scripted by then-Batman editor Denny O'Neil. This time the island is a notorious one in Batman lore, Santa Prisca, setting of O'Neil's 1991 Legends of The Dark Knight arc "Venom" and Bane's place of origin.

Bruce and Alfred are presented as the protagonists, with several heroes apparently sent by Martin or J'onn gradually appearing as the Gothamites land on the island, make their way to their hotel and start to fend off assassination attempts. These are, in order, Bronze Tiger (another O'Neil creation from his Richard Dragon days), Gypsy and Green Arrow. Tiger gets the most panel-time and the most dialogue. Oddly, O'Neil writes Gypsy as if she's almost mute. She only speaks a single line in the entire 44-page story—"We gotta help 'em!"—and precisely because it's her only line, it almost seems like it might have been a mistake. Tiger repeatedly points out that she never seems to talk.

As for GA, he only appears once from afar in the first issue, putting an arrow into a would-be gunman's shoulder from another rooftop, and doesn't introduce himself or get any dialogue until about midway through the second issue.

The heroes get close to rescuing Kinsolving and Drake, but lose them at the very last minute, as Asp manages to get the sick Drake onto a departing helicopter, and Kinsolving decides to break away from Tiger and join him, in order to keep him alive. They're pretty bummed about this, of course, but it's all for the best: If they rescued them this early, "The Search" would be way too short (Next stop? Alan Grant and Bret Blevins' Shadow of The Bat #21-#23 and England, where we're introduced to British hero The Hood, who Grant Morrison will make use of during his run).

Aside from Velluto's art (which pairs perfectly with the muscular build and raw physicality of the Tiger, who does lots of punching, kicking and tossing), what might be the most interesting part of the story these days is seeing a wheelchair-bound Bruce Wayne commanding a handful of more street-level heroes on an action movie-esque mission. In a lot of ways, this felt like a precursor to Birds of Prey, a concept that wouldn't be introduced for a few more years, in a 1996 one-shot.

Like the first Task Force arc, this two-parter also felt somewhat reminiscent of Suicide Squad, not only in the type of mission and the one-off assemblage of diverse characters, but because also because of the Tiger's prominent role.

I think my favorite part of these issues though, was this (badly-scanned) bit:
Yes, that's Bruce Wayne disguising himself as someone disguised as Bruce Wayne, so that if the others suspect that he's far too competent to be the Gotham City billionaire playboy, they'll instead suspect he's Batman or someone pretending to be Wayne. That's the sort of depiction of Batman as a lunatic that I like, his being so over-the-top hyper-competent that he takes ridiculously baroque precautions to avoid simply trusting a couple of allies.
The story ends with Bruce, Alfred and the Task Force on a yacht, which was one of the four possible ways to get away from the island he had planned. I don't remember how the Shadow of the Bat arc opens, and if there was a cameo of these characters or mention where Bruce and Alfred dropped them off, but now I kinda want to reread it just to check...


•#7-8, "Valley of The Daals!"
By Peter David, Sal Velluto, Jeff Albrecht, Aaron McClellan and Glenn Whitmore


I remembered liking a lot about this one when I first read it, probably not too long after it was published, but oh man, did it not age well. Peter David is the writer, and while he's obviously quite talented at writing comics and knows what he's doing about as well as anyone who writes comics, he has a notorious penchant for injecting humor into his scripts...at times to the detriment of his own story. This one is definitely light-hearted, and rather in the spirit of the Giffen/DeMatteis League comics, but because 95% of the jokes are gender-based, and David (and every other person involved with the production of the comic) is a man, it now feels a little like the tired set of a stand-up comedian telling jokes about women drivers or women be shopping.

A plane carrying Agent Henry R. Haggard (get it?) and a bio-weapon called the McGuffin Virus (GET IT?!) has gone down over Africa, and Haggard found himself in a hidden underground kingdom of scantily-clad, green-skinned warrior women. Via  a "transportable broadcast rig" he sends out a call for help, and the demands of his captors, The Daals: They will only negotiate with ambassadors from the outside world for Haggard's release, but only if the ambassadors are women.

This provides a good excuse for an (almost) all-female Task Force line-up. And so Gypsy is joined by Maxima, Wonder Woman, Vixen (the jacket of her then-current costume unzipped to her navel) and Dolphin (this issue of JLTF was cover-dated about eight months before the first issue of David's Aquaman series, in which Dolphin would play a big part).

But, at Martin's insistence, J'onn will be joining them, and he'll be doing so by using his shape-shifting abilities to take the form of a sexy lady version of himself, his costume adjusted ever so slightly so that his red "X"-shaped harness covers his breasts (For some reason, he also turns his boots into thigh-highs, wears his belt very loose, and gets golden shoulder pads, which help drape his cape in such a way to reveal more of his body).

J'onn is portrayed as extremely childish about having to adopt a female form for some reason (I suppose this was a couple of years before the John Ostrander/Tom Mandrake Martian Manhunter series, where we learned he kept all sorts of different secret identities, of various genders), and he whines and pouts as if he were a particularly sensitive high school jock made to wear a dress in front of the whole school or something. He's immediately given a new appellation: J'oann J'onnz.

The action-adventure portion all works just fine, with the characters making their way to the hidden kingdom and engaging in a short battle before the queen of the Daals sets eyes on J'onn and declares her desire to marry him. J'onn, more for the purposes of David's script than anything else, plays along (This, like the first arc, is another story that, realistically, J'onn could solve himself in about a page if he used his powers). Meanwhile, David squeezes in all the gender comedy he can find room for.

For example, J'onn picks out a movie to entertain the gathered super-heroines while he and Martin apparently go over the mission, and he picks what he assumes five women would want to watch: An Affair To Remember. Gypsy, Vixen and Maxima hate it, while Wonder Woman and Dolphin are moved to tears.

When J'onn, in his female form in the hidden kingdom, complains that the form is making him feel achy and irritable, Gypsy offers him a couple of Midol. And so on.
The climactic joke involves the revelation that when it comes time for the queen and J'onn to consummate their marriage, she doffs her loincloth to reveal a penis (off-panel, of course, but the script makes it obvious...including a reference to The Crying Game). Like I said, this story did not age well (And, I think, it really reveals who the intended audience for comics like this in 1993 was: Juvenile male readers).

While this is probably a comic worth forgetting, it does have some virtues, including Velluto's art, the appearance of a couple of relatively rarely used female heroes, and this now-classic scene in which Wonder Woman is asked about sex in an all-female society:
It was a rare piece of canonical evidence that the Amazon society was just as sapphic as one might imagine it was, at least, in a time before lesbian relationships on Themyscira were openly, canonically acknowledge in some 21st century stories, but given all of David's other gender-based jokes in the story, it's just as likely Wonder Woman is referring to how much better it is not to have to share a society with the opposite sex.

In fact, it's pretty equivocal. Maxima's prompt makes it seem as if Wonder Woman is referring to lesbian relationships, while Vixen's retort makes it seem like she's referring to the absence of men.

That said, it's a little depressing now to imagine young women who might have been excited to see an all-female Justice League team in this comic, only to find jokes about PMS, or a young trans person reading J'onn's panic at encountering a woman with a penis.


•#9, "Saturday Night's All Right For Fightin'!"
By Jeph Loeb, Greg Larocque, Kevin Conrad and Glenn Whitmore


This is another more comedic-focused issue of the series in the vein of Giffen/DeMatteis' JLI (In fact, writer Jeph Loeb even dedicates the issue to "Keith Giffen who told these kinds of tales better than anyone!"). Though the humor aged better than that in David's story, it is, in some ways, even more dated, in that it teams J'onn up with a trio of New Blood characters, a class of about 30 then-new superheroes who, with the exception of Garth Ennis and John McCrea's Hitman, didn't really make much of a mark in the years following the "Bloodlines" event that introduced them.

In this story, two of the Gotham City-based New Bloods, Alan Grant and Norm Breyfogle's Joe Public and Chuck Dixon and Jim Balent's Geist, meet one another while making their crime-fighting rounds, and the pair of novice heroes decide to join forces.

(That...is actually a pretty good idea. DC eventually published a four-issue miniseries starring a team of New Bloods, revolving around a reality show premise, but one imagines a team consisting of the Gotham New Bloods set in Gotham City might have had better success, given that they could always rely on a Batman cameo or a fight with The Joker to goose sales. In addition to Geist and Joe Public, there was also Doug Moench and Mike Manley's Ballistic, Dixon and Kieron Dwyer's Razorsharp and The Psyba-Rats and Denny O'Neil and company's Samaritan and Cardinal Sin, although the last of those was a villain. As a teenager, I recall liking Geist's costume and powers and disliking Joe Public's, although the character has since grown on me as a sort of local, municipal version of Captain America; I never read the Batman annual that introduced Ballistic, which is one of the reasons I now kinda wish DC would collect all the Bloodlines annuals and Bloodbath into a series of trades).

The pair decide that, because they are so new at this whole superhero-ing thing, they should seek out a mentor, and so they decide to travel to New York City and, um, knock on the door of the/a Justice League headquarters.

J'onn answers, but he's in no mood for any sort of interruptions, as he had planned on a peaceful evening alone with a huge tray of junk food and a televised boxing match. Eventually an impossible-to-ignore interruption comes, however, in the form of Wildman, a newly-introduced, size-changing New Blood villain who wants to fight the League in order to make his reputation.

J'onn's the only one home, though, so Wildman ends up fighting J'onn and the two New Bloods...plus Loose Cannon, a hairy, Hulk-type that Loeb introduced with artist Lee Moder in Action Comics Annual #5 (like The Hulk, he gets stronger the angrier he gets, but he also changes color as he reaches new levels of anger and strength, turning from blue to purple to red). Loose Cannon just happens to be in town to appear on Geraldo, and gets swept up in the big fight.

Despite Loeb hitting on the neat (and marketable!) idea of some of the Gotham New Bloods joining forces, the issues doesn't really make an argument for any of these characters.


•#10-12, "The Purification Plague"
By Michael Jan Friedman, Sal Vaelluto, Jeff Abrecht and Glenn Whitmore


For the final story arc, writer Michael Jan Friedman creates a white supremacist militia type with a high profile leader and backer, a United States Senator, a missile carrying a designer virus that will kill off anyone with non-Norther European DNA and a team of super-powered enforcers with codenames ranging from the sort a white supremacist might pick out for himself (Iron Cross, Golden Eagle) to the sort a comic book writer might assign such characters (Blind Faith, Backlash and, my personal favorite, Heatmonger).

The Task Force plans to infiltrate the group, The Aryan Brigade, before bringing them down, which mean J'onn and Gypsy are joined by a team that could pass for members, which means, um, an all-white line-up of heroes: The Elongated Man, Black Canary, original Hourman Rex Tyler and Peter Cannon, Thunderbolt (in a new costume I can only describe as snazzy).
This is the story I had previously mentioned in which Gypsy talks about the fact that she's an actual gypsy, or Roma, and I'm not entirely sure why she's there, given her darker (well, pinker) skin color; throughout this story she's continually drawn with sunglasses and a scarf, which I guess are meant to hide her ethnicity, somehow...?

Perhaps also of note, Black Canary hadn't yet started dying her hair blonde, so she has a short black buzz cut (I always like this better, personally, as it at least gave her the pretense of a secret identity when not being Black Canary).

As for J'onn, he just uses his shape-changing powers to assume the identity of a white supremacist that is arrested, while everyone else pretend to be friends of his.
Friedman engages white supremacist ideology a bit, with Cannon meeting a guy he used to know in the camp and having a conversation about why and how Cannon's former colleague was radicalized, and Ralph Dibny wondering how many of the people he used to know might share similar beliefs and so on.

Perhaps the most interesting bits involved Tyler, though, who was recruited specifically because he was a chemist, but who was reluctant to suit-up and superhero again...until he learns who the enemy this time out is. He has a frustrated exhaustion about the fact that he and his peers went to war 50 years previous to defeat this sort of ideology, and yet he was still finding himself having to fight against it. It's actually kind of depressing to read this story 27 years after that, knowing that we're still fighting white supremacists and home-grown Nazis.

It's a little disconcerting how directly this literal comic book white supremacist villain's words prefigure Donald Trump's "Make America Great Again" campaign slogan:

It should come as no surprise that the heroes manage to stop the virus from being spread, but not before just a bit of it gets out for a twist ending involving the villain. I don't think we ever saw any of those Aryan Brigade villains again, nor do I recall ever seeing Thunderbolt with the Justice League again after this story was published, which was after the conclusion of his short-lived DC Comics series. (It looks like Dynamite has since published comics featuring him, but DC was also able to republish these comics in this collection, which just goes to show...I don't know how comic book licenses work, exactly...?).

DC still hasn't solicited a second volume of Justice League Task Force, and while I'd personally like to see the rest of the series collected, I'm not entirely sure they will do so (it has been about two years since this volume came out, after all), or, if they do decide to do so, how they would.

"The Purification Plague" arc included several panels of bad news about natural disasters coming out of various radios, and there's an appearance by T.O. Morrow predicting imminent disaster involving the League, all of which is actually foreshadowing for the upcoming "Judgement Day" crossover between the various Justice League books (That arc was collected in 2017's Wonder Woman and The Justice League America Vol. 2). Indeed, the next issues of Justice League Task Force are parts two and five of "Judgment Day" (written by Mark Waid and penciled by Velluto), and then there's an epilogue issue, followed by the second issue of a three-part Justice League book crossover (the "Zero Hour" tie-in introducing Triumph, by writer Christopher Priest and pencil artist Larocque; I don't think that's been published yet, but it probably should be) and then, finally, Justice League Task Force #0, introducing a regular line-up for the title.

The book will then, at that point, become a more traditional superhero team title, somewhat to its detriment. Priest takes over as the ongoing writer, and I recall it being pretty solid for the remainder of its existence, as J'onn takes on a mentor roll for the likes of younger and newer heroes like Gypsy, The Ray, Triumph, Mystek and, um, the robot L-Ron's consciousness-transplanted-into-Despero's body. They'd face off against Vandal Savage, Ray villain Death Masque and intergalactic bounty hunter Glenn Gameron. They'd get new, matching costumes that J'onn and L-Ron/Despero would eschew. They'd journey to Skartaris, briefly team-up with Damage and Impulse, and tie-in to 1995's "Underworld Unleashed" line-wide crossover. There would be a few guest artists who would go on to become superstars, like Ed Benes and Jim Cheung, but Ramon Bernado would follow Velluto as the series' regular artist. Bernado had a very dramatic, distinct style that I didn't much care for back then, but I'd be interested in reading his work now that I am a grown-up, and have more sophisticated tastes.

The downside to Priest's tenure, in which the book became just one more Justice League book, was that it lost its rotating, mission-specific line-up premise, as well as the rotating writers, which, as this volume demonstrates, definitely kept the book fresh and interesting from issue to issue. I think that premise still has a lot of potential, and I think it would be fun to see DC revisit it for a secondary Justice League book in the future, whether they used rotating creators to go with the rotating characters or not (2014-2016 Justice League United, written by Jeffs Lemire and Parker, did go the rotating character route, but because it followed so closely on the heels of the New 52-boot, I think it failed to work in the same way the New 52 Suicide Squad did; brand-new versions lacking any sort of history that makes mixing and matching them engaging in the way it might have on the other side of the reboot. That series only lasted 19 issues.)

At any rate, there are 26 more issues left of Justice League Task Force, so regardless of how the publisher wanted to handle the "Judgment Day" and "Zero Hour" crossovers with the other Justice League books, two more volumes should finish up the series. I can guarantee at least one sale of each potential collection.