Showing posts with label chuck dixon. Show all posts
Showing posts with label chuck dixon. Show all posts

Monday, September 21, 2026

More words than anyone could possibly want on 2025's Nightwing Vol. 1: Bludhaven (collecting the 1995 miniseries and the first eight issues of the ongoing)

While I read a lot of Batman comics in the '90s, I sat out Chuck Dixon and Scott McDaniel's Nightwing ongoing series. I mean, as a teenager and college student with limited income, I had to draw the line somewhere, and that seemed like a good place to draw it. 

I had obviously read a lot of Dixon, and while he was not a particularly colorful nor imaginative writer, he was great at coming up with new crimes and heists on a monthly basis, and penning comics that read like mini action movies that happened to have a superhero in them. I wasn't familiar with McDaniel at all. I imagine if the book had been drawn by Norm Breyfogle or Tim Sale or Vince Giarrano or Jim Balent, I might have snapped it up, but it was not (I am now trying to imagine the book drawn by any of the above and can't quite see it).

Also, I remember balking at the very existence of Bludhaven, the fact that Gotham City happened to have a neighboring big city that was even more corrupt and crime-ridden that no one had ever mentioned before. That was too much for Teenage Caleb's suspension of disbelief (Grown-up Caleb doesn't care and, in fact, I now see it was completely integral to making the Nightwing ongoing interesting; having Dick as Batman Lite fighting crime in Gotham City just wouldn't have worked).

So why am I reading it now, especially given the fact that the reputations of the series' creators are now so, as Travis Hedge Coke pointed out on my Bluesky post about it put it, "tarnished"...? Well, as I explained a few posts back, my teenage nephew is starting to get into comics, and  he said he liked Nightwing. I ordered this particular trade paperback online for him and, when it arrived, I noticed that not only did it collect the beginning of the monthly, but also a four-issue 1995 miniseries penned by the late Denny O'Neil. 

That was of particular interest to me, as not only had I not read the miniseries, but I don't think I had ever even known it existed. Released when it was, the mini, penciled by some guy named Greg Land and inked by a Mike Sellers, would have slotted in between the events of "Prodigal", the multi-book event storyline during which Dick Grayson temporarily became Batman after "KnightsEnd", and the launch of the Nightwing ongoing.

So, after giving my nephew a brand-new copy for his birthday ("Can you pose like that?" his mother asked after he unwrapped it, trying to strike the pose Nightwing did on McDaniel's cover for the trade), I ordered a copy from the library to read for myself...and, of course, blog about.

Having now read the four-issue miniseries, I'm not entirely sure why it was published (Pretty great Brian Stelfreeze cover though, right? Unfortunately, it has Dick in his previous costume, and probably wouldn't have worked for the collection cover; Stelfreeze also drew the cover of the second issue, and McDaniel provided those for issues #2 and #3, neither of which are quite as strong, and McDaniel covered the fourth and final issue).

It's not exactly that nothing happens, but not much of real consequence does. The plot provides a couple of potential big, life-altering events for the Dick Grayson—he decides to quit superheroing and try out life as a civilian, he meets a new love interest and he learns a secret that might mean he was wrong about who actually killed his parents—but, by the fourth issue, all of those things are resolved in such a way that he's pretty much right back where he was at the beginning of the series, albeit it wearing a new costume. 

If the point was simply to get him into a new costume, DC probably didn't need to a publish a 90-page story. Surely that could have happened in Nightwing #1...or simply off-panel. I wonder if perhaps the reason DC published a Nightwing miniserires was to test the waters and gauge market interest in a Nightwing ongoing series.  DC had just published a one-shot—Nightwing: Alfred's Return—a few months previous, and the monthly launched about nine months after the mini concluded.

Regardless of the why of it, let's discuss the what of it.

The opening scene finds Nightwing, still wearing the costume seen on the cover above, atop a rooftop at night, looking down on a quartet of very large men in an alley, one of whom is about to execute a young woman with a pistol. He intervenes, chattily beating everyone up and saving the girl...but not before the leader of the gang forcefully drives her face into a brick wall, knocking off her glasses and knocking her out.

"Without her glasses, she's beautiful," Nightwing thinks, and then follows that up with "I can't believe I thought that.

For reference, here she is with glasses:


And here she is without: 

Jeez, what does Dick have against glasses...? If he went to the high school in She's All That, I suppose he would have thought Rachael Leigh Cook was some sort of hideous monster before Jenna Malone gave her a makeover. 

Ironically, the last I knew, Dick was in a relationship with Barbara Gordon, who famously wears glasses.

Anyway, Batman shows up and the two glare at one another as if they are about to fight, but, instead, they chat a bit about what just happened.

The girl is Miggie Webster, she had been kidnapped and the cops were unable to crack the case...but Nightwing was able to find and rescue her in the nick of time. The former Dynamic Duo talk about their history over the course of a few pages of climbing a wall, swinging from extremely thick ropes that get all McFarlaney below where they hold them and running across rooftops.

At the end of the scene, Dick says he's going to quit the hero business, and hands Batman his old costume: "Put it in a trophy case. Give it to the Salvation Army. Burn it."

The next day, Dick goes to see Miggie in the hospital, and gives this weird-ass explanation:
You probably don't remember me...My name is Dick Grayson. I was there--in the alley a couple of hours ago... I have a friend who was one of the paramedics... Anyway, I was in the neighborhood and I thought I'd see how you are--

I found this amusing because not only does Nightwing have a relatively small mask (It's not like it might disguise his facial features the way that Batman or Daredevil's masks hide theirs) but at this point he also has a very distinct, flowing blue-black mullet. I mean, if you encounter two such young, fit guys with that same exact hairstyle in a matter of hours, you might be a wee bit suspicious, no...? I think of this hairstyle a little like I've always thought of Oliver Queen's distinct goatee; it's just a little too distinct to successfully pull off a double identity with.

I don't know if Miggie does recognize Dick as Nightwing or not. As he's leaving, she says, "I feel I owe you something...a cup of cappuccino?"

If she knows he's Nightwing, sure, that makes sense. He did save her life. The least she can do is take him out for coffee. But if he was just some guy in the alley with his friend, what does she owe him for...? For checking on her the next day...?

Well, whatever. Dick returns to his dusty, grocery-less Gotham apartment and lays atop his blanket-less bed in a tiny pair of red and blue briefs.

(A little something for the ladies, from Greg Land and Mike Sellers.)

The next morning, Alfred, who Dick's narration tells us is his best friend (Take that, Wally!), arrives with a plate of pancakes, a thermos of coffee and a bunch of papers, in order to feed Dick and talk about how happy he is that he's considering a life beyond vigilantism. (Dick is considering law school, he says).

Among the papers, however, is something that will fuel the events of the rest of the series. A threatening letter written in yellow scrript—what, did the writer use a highlighter?—addressed to his parents, mere days before their deaths. It reads:

If you say anything about what you saw, they will kill you and your whole family.

Be warned.

Pickles The Clown

It was in an envelope postmarked from the Principality of Kravia, one of those little fake countries that must make the maps in the DC and Marvel Universes so much more complicated than those in ours. Apparently, Haly's Circus visited there shortly before the Flying Graysons were killed, and now Dick is questioning whether it was really Tony Zucco who killed his parents all those years ago...or someone from Kravia.

Just when he thought he was out of the hero game, he finds himself pulled back in...!

Kravia is ruled by a rather ridiculous looking dictator named Prince Balsik, who wears a blue, green, purple military uniform with lots of medals, shoulder cords and a sword. His face is badly scarred with big, thick scars that look like a wild animal had mauled him. 

His soldiers wear orange and yellow armor and helmets that looks like something out of a video game...or, perhaps, the future, and though their guns fire bullets, Land draws them more like laser guns. 

When Grayson starts making inquiries, the prince sends an assassin after him, but between meeting the assassin and then having the first of two fights with him, Dick manages to go on a date with Miggie, who seems oddly desperate to spend time with Dick (This is, for the detectives at home, Clue #2 that Miggie's life isn't as perfect as Dick, who spent his childhood training under the World's Greatest Detective, assumes it must be).

Eventually, Dick visits the Batcave, gets a briefing from Oracle, whom he just refers to as "Oracle" (no mention of how she looks in glasses) and, now regretting his decision to give Batman his superhero outfit, is in need of something to wear.

Enter Harold, "Batman's chief mechanic, computer whiz and all 'round genius...not to mention costume maker!"

It is Harold who is responsible for Nightwing's new costume, the simple, mostly-black one with the stylized blue "V" over the chest that runs down his arms. I'm pretty sure this is the very best of all of Nightwing's costumes (and, notably, all of those that followed it over the course of the next 30 years have mostly just been slight variations of it). While Harold is responsible for it in-comic, I wonder which real-world artist designed it.

Anyway, here's Dick's first appearance in it:

For some reason, Land gave him long, claw-like nails on two of the fingers on his right hand and, amusingly, once Dick puts his hair into a ponytail, it seems to be about five times as long as it was when he was wearing it down. Did Harold also give Dick extensions...?

From there, Dick infiltrates Kravia, and does so during Prince Baslik's first night of an ethnic cleansing. In a rather grim scene, one that prefigures that one gag from Family Guy, Baslik hands a subordinate a light brown card and asks, "Your men have copies of this card, Colonel?"

When he responds affirmatively, the prince follows up with, "They understand they are to terminate anyone whose skin is darker than this?"

Dick's not there to save the country or end Baslik's rule, but he inadvertently does so, in the process fighting lots of those weird futuristic-looking soldiers, discovering a very dark and melodramatic secret about the Kravian leadership, escaping a particularly scary-sounding deathtrap, deciding whether or not to kill someone who might have had his parents killed and ultimately learning the truth behind Pickles The Clown's threat to his parents.

As I said earlier, after his little adventure, Nightwing's status quo reverts to where it was on page one, the only real change aside from his costume being his acknowledgement or acceptance that Batman and Alfred had given him a good childhood after all. "You and Alfred gave me a home and you gave me what we don't mention," Dick tells Batman on the penultimate page. "The L word." (Unfortunately, Scott Pilgrim ruined the moment for me.) 

I've shared enough imagery above that you probably have a good sense of what the miniseries looked like. It's always interesting to see Land's work from this early in his career, when it seems to have genuinely been created by Land putting pencil to paper...something that can't be said of his work in the 21st century.

I mean, I have no idea exactly how he creates his artwork, but, when I think of Land, I think of images like this now, images so obviously photo-referenced that it seems as if he is finding photographs and then digitally manipulating them to add on superhero costumes...and not even with much care, so that, say, Reed Richards or Sue Storm's face may look like those of completely different people from panel to panel.

I honestly don't get it, as that seems just as tiresome to me as drawing would. (But maybe easier on the hand?)

 There are a few examples of...well, let's say shortcuts in this series, published 31 years ago.

Here, for example, is an image of Batman and Nightwing swinging through the night together:


And here, on the very next page, is Batman and Dick-as-Robin swinging through the night together:

Obviously, the point is that the images should be similar, demonstrating how Dick has changed even if his partnership with Batman hasn't, but jeez, if Land was going to repurpose the Batman pose, couldn't he at least have changed up the exact weird tangling of the ropes, or the angle of his wrists, or which foot is visible or something...? Like, gestured towards making them look different...? Colorist Cathi Bertrand did a little bit more work in distinguishing the two images of Batman, making his costume seem a bit bluer in the second image.

(Again, these images appear on consecutive pages; in fact, there are only five panels between them). 

Here's another, more obvious one, in which Dick punches the assassin four times in the mid-section in four panels, although Land only drew two panels and then repeated them:

A pre-cursor of what was to come, perhaps...

With the miniseries now out of the way, the rest of the trade is devoted to the first eight issues of Dixon and Beatty's ongoing, which was inked by Karl Story. 

That's a pretty hefty chunk of comics there, twelve issues total, in a $19.99 trade paperback. Pulling up the calculator on my phone, that works out to $1.66 per issue...a pretty solid value, really. 

Now, while the miniseries isn't really necessary, and doesn't really come into play at all in the events that follow, those first eight issues of the ongoing do all belong together, as they are all more-or-less a single storyline. 

In it, Batman sends Nightwing to Bludhaven in order to find out who was responsible for killing 21 men in a very particular fashion (Their heads were all turned around backwards and they were thrown in the water, eventually floating into Gotham), and Dick spends those eight issues trying to get to the bottom of that particular mystery...which involves the city's kingpin of crime Angel Marin going missing, and some unknown player seemingly assuming his role in secret.

It's only in the later issues that Dixon and McDaniel start to hint at the new kingpin of crime (and yeah, I'm using "kingpin" on purpose, as the title seems less Batman Lite and more Daredevil Lite, including having a very large villain in the suit in the antagonist role). 

Fist he's just a voice, then a figure in the shadows, and then a civilian name being bandied about and, ultimately, on the very last page of the seventh issue, hie revealed visually and his supervillain identity spoken aloud (In a very dramatic lead-up to that splash, McDaniel draws three consecutive panels of Nightwing addressing him, gradually falling under a shadow as the gigantic crime boss apparently stands up in front of him).

Now, these comics are from 1996, so, chances are you already know who this mysterious villain is. I mean, I did, and, as I said, I didn't read Nightwing back then...I just knew Dixon had made use of the character via osmosis I guess, seeing issue of Nightwing on the new comics racks and, eventually, reading about it on the Internet. 

If the comics weren't 30 years old, I'd be hesitant to name the character at all here, but, well, they are 30 years old, so I guess I will name him eventually, so I guess you can stop reading now if you don't want his identity spoiled.

The book isn't presented as a mystery—that is, there are no suspects, and Dixon doesn't provide the reader with enough clues to guess at who the crime boss might be—but it is mysterious, and Dick spends seven issues trying to get to the bottom of it as he feels out the local criminal underworld.

It seems unusual to me as it is essentially a single, eight-issue story arc, with the mysterious villain revealed at the end and, while the conflict isn't resolved, it is only at that particular point that the book's premise is finally unveiled and the hero gets a new status quo. 

The hopelessly corrupt city lacks anything approaching a hero and is portrayed a lot like Frank Miller presented the Gotham City that Batman returned to in the Batman arc "Year One" (Although Bludhaven lacks a Jim Gordon and a Harvey Dent to help Batman do his work) and, realizing all of this and the fact that it is in the clutches of an honest-to-goodness supervillain, what started as a mission for Dick becomes his vocation.

Just as Batman has his Gotham City, then, here Nightwing gets Bludhaven.

While I said these eight issues basically constitute a single storyline, this isn't any sort of Bendis-ian decompression...in fact, was there decompressed storytelling in mainstream comics circa 1996...? Dixon breaks the eight-issue story into smaller chunks, one-issue stories and short arcs, even if they are all part of the same story (Outside of the big crossover events, I'm having a hard time thinking of a Batman arc from the '90s that went on quite as long as this; that is, Nightwing #1-8 weren't advertised as an event, but the story was more event-sized than most comics from the Bat-office at the time).

Each issue has a big action sequence and features Nightwing foiling some kind of crime. In some cases, these are the work of "Reynard", a member of Gotham gangster Black Mask's False Face Society who wears a fox mask; in other, they involve Nightwing going after pressure points in Marin's organization in an attempt to find out where he is and who it is that is replacing him.

Along the way, Dick rents a seedy apartment in a terrible neighborhood, an act that introduces a running gag and, I assume, a potential love interest. The building's super is a woman named "Clancy" with an Irish accent that seems to always be behind a closed door or somehow covering her face when Dick tries to talk to her (washing her hair in the sink, carrying a stack of boxes, etc.) She turns out to be of Chinese descent (Though she was adopted by an Irish family, which is where she picked up the accent, before moving to the states).

Dick also takes a job as a bartender at a local cop bar, which he hopes will provide him with a source of intel.

Oh, and he loses the ponytail during his first encounter with Reynard and Black Mask's gang.


Dixon and McDaniel thus stock the book with brand-new supporting characters, although familiar faces do pop up. There's a page in the first issue, in which Batman charges Nightwing with the murder investigation and Bats later checks in via computer. Oracle and Wally West literally phone-in appearances. And Robin Tim Drake guest-stars in issue #6, where, during some downtime in crime-fighting, they discuss how different the pair are when it comes to the role of Robin.

Ah, the simpler days, when there were only ever three Robins, and one of them was totally dead forever...!

The creators also introduce the first of several new villains created for the series: Lady Vic, a British aristocrat/assassin who fights with various bladed weapons. McDaniel gives her an interesting look, although I have to admit it's one of those designs that doesn't quite look right when someone else draws it (And thus probably isn't the best of designs). I think it's the mask/helmet that does it.

As for the major villain, that is of course, Roland Desmond AKA Blockbuster. The second Blockbuster, to be precise, although he was basically just like his brother, the fist Blockbuster: A big, strong, simple-minded engine of destruction. 

During 1995 event Underworld Unleashed, he had sold his soul to the devil Neron, and in exchange was given brains to match his brawn (visibly signified by his huge, swollen head, from which dangled a skullet). He menaced Manchester, Alabama in the Impulse tie-in issue to the event series before Dixon decided to use him as a Wilson Fisk-like giant, super-strong crime lord in Nightwing.

Earlier in the post, I mentioned that it was hard to imagine this series being drawn by some of my favorite Batman artists of the '90s, and that was largely because of how distinct it was visually. Yes, the cover of the trade that my sister made fun of isn't that great (That of the first issue, or #7 might have been better choices), but the art inside is much better.

McDaniel is a completely original artist, to the point that, looking at his art, I can't really see who might have influenced him, nor can I think of other artists with whom to compare him. His art is instantly recognizable and, although I wasn't a big fan of it back then, I've come to appreciate more and more. 

His page layouts are all quite dynamic, but his art doesn't necessarily look animated or invigorated on a panel by panel (or panel to panel) basis. Many of his static images nevertheless seem to violently fly off the page at you; there's a real in-your-face quality to much of the action, particularly when it involves Nightwing leaping, which he does a lot of.

A signature technique that McDaniel employs, and the thing I think of when I think of his art, is to draw multiple images of Nightwing in the same panel to indicate how much and how fast he moves. It's an old comics trick, although I find it notable that McDaniel doesn't accompany the multiple figures with speedlines, nor does he draw the "past" images of Nightwing as less substantial than the "current" one...he'll just draw 3-12 Nightwings in a panel or splash, inviting the reader to follow the character as he jumps and flips and swings around.

It is, of course, a great trick for a character known for his athletics and acrobatics—and the sleek, cape-less character design makes it easier to pull off than it might for a character like Batman—and it allows a reader to appreciate how Nightwing moves. 

It's also pretty effective in fight scenes, as it gives one the impression that Nightwing is everywhere all at once (One thing I always liked about Breyfogle's art is how he would pose Batman so that he was fighting multiple opponents at once. So that, for example, he might be standing on one leg while he kicks one guy in the face, his right hand might be smashing a second guy's face against a wall or table, and his left hand extended in a throw, as a batrang whizzes across the room at a third guy. Sometimes when McDaniel draws Nightwing fighting a group, he does so by drawing four Nightwing figures in the panels executing different moves against different guys).

It looks like the previously linked-to cover for Nightwing #7 is the first time we see McDaniel's multiple Nightwings on a cover. Inside the book, it's on the tenth page of the first issue, wherein he leaps from a rooftop onto a speeding truck below:


Later, there's a fight atop a speeding train going through a tunnel, and McDaniel draws Nightwing doing what looks like a combination of an acrobatic routine and a live-action game of Frogger as he jumps off the train before it enters the tunnel, crosses the traffic on the overpass while thet train is passing through the tunnel, and then lands back on the roof of the train right behind his opponents, who used the more traditional strategy of guys on top of a train when it's about to go through a tunnel and ducked.

This is probably my favorite example, though, as Dick Grayson leaps back and forth between buildings in a way that suggests the old Ninja Gaiden videogame to me:

So yeah, I passed on this book in the '90s and, given the reputations of the creators of late, I hadn't felt any urgency to check it out, but I'll be damned, this is a pretty good action comic about a vigilante fighting crime and, thanks to McDaniel's idiosyncratic work—which often I appreciate more than I necessarily like—I can't think of another book that looks anything like it. (Other than, maybe, other McDaniel-drawn books, of course). 

The pair certainly did their job with these first eight issues too, as I now kind of want to know what happens next...

Monday, October 13, 2025

When Batman Met Spawn Pt. 1: On 1994's Batman/Spawn: War Devil #1

DC Comics and Image Comics collaborated on a Batman/Spawn crossover in 2022, a book that seemed likely to have been occasioned by the fact that artist Greg Capullo, once primarily known as the artist of Spawn, had since had a long run as the primary artist on Batman. In other words, the popular artist had become pretty much the ideal candidate to draw a Batman/Spawn crossover. 

Spawn creator Todd McFarlane rounded out the creative team for that one-shot special, writing the script and inking Capullo's pencil art (Despite the fact that, as quickly becomes evident when reading the resultant book, McFarlane is not the greatest of writers).

I went ahead and bought it, because hey, how often does Batman meet Spawn? (Three times. The answer is three times.) 

While I didn't really care for it, it did make remind me of the first two times the characters met, in a pair of one-shots from 1994, and I thought about revisiting those comics to see how they compared...and, of course, to see how they had aged over the course of some three decades.

DC and Image made it easy to do so, collecting those comics into the hardcover Batman/Spawn: The Classic Collection...although I missed it upon its initial release, and just remembered it recently (Perhaps put in the mind of 1990s crossovers by recently writing about the two Teenage Mutant Ninja Turtles/Flaming Carrot team-ups here and here, or perhaps being reminded of the each-publisher-does-its-own-version style of crossover by hearing folks on social media discuss Marvel's recent Deadpool/Batman, with a DC-produced Batman/Deadpool to follow).

Regardless, I finally got around to revisiting these 31-year-old comics via their 2022 collection. That collection looks surprisingly slim at just 112-pages—Of course, the two one-shots in collects weren't very long, so that does make sense—but it's a nicely designed package.

It looks like it features new cover art by Capullo and McFarlane, featuring the two characters confronting one another, bathed in the sickly green of Spawn's hell-spawned magical powers. And I see they used one of the Batman logos of the 1990s for the cover, the same style logo that was atop the cover of the DC crossover, entitled Batman/Spawn: War Devil (the wraparound cover of which is atop this post).

There's not much in the way of additional features, either, just a pin-up "gallery" of two images. One is a double-page splash featuring a tight close-up of the two heroes flying through the sky, drawn by Greg Capullo (and dated with a "'93"). It's certainly interesting to see how much Capullo's art has changed over the years, particularly his Batman. 

The other pin-up is a "jam" piece by the Spawn/Batman creators, Frank Miller and McFarlane, depicting the two heroes kinda sorta standing in air, a big full moon and a city skyline in the background, and bats flocking everywhere. McFarlane obviously drew Spawn and Miller Batman, and as for the rest, I'd guess those were Miller's buildings and McFarlane's bats (His bats are prominently featured on the cover of Spawn #1 and #3, for compaison's sake). 

I'm going to tackle each of the two crossovers in two separate posts. This one will be devoted to the DC-produced Batman/Spawn: War Devil #1. 

I always found the creative team for this book, which I had of course bought and read upon its initial release, to be a curious one. It has not one writer, not two writers, but three writers. These are Doug Moench, Chuck Dixon and Alan Grant, who were at the time writing the three ongoing Batman titles, Batman, Detective Comics and Shadow of the Bat. 

Why did DC, or perhaps the book's editor Denny O'Neil, decide to enlist the entire Batman line's writing staff for a relatively short and extremely straightforward 48-page story? I didn't know then and I still don't know for sure, as certainly any one of these gentlemen could have handled the assignment and done an admirable job of it. If I had to guess, I would guess that O'Neil, and probably the writers themselves, wanted them all to share in what I imagine must have been fairly decent royalties accompanying what I have to assume was a potentially very good selling book. 

I have no idea how popular Spawn was in 1994, of course. The character's book launched in 1992, and in May of 1994, the month War Devil was released, the most recent issue of Spawn was February's #18, which I see was written by Grant Morrison (!) and drawn by Capullo and Art Thibert. (Me, I had dropped the book after the first five issues, then returned for 1993's #8-11, those written by Alan Moore, Neil Gaiman, Dave Sim and Frank Miller. Other than the three Batman crossovers, I don't think I ever read another issue of Spawn*.) The character's not-very-good live-action film was still three years away, as was the HBO animated series, so I assume the character's popularity had then yet to climax.

As for the art on War Devil, it was provided not by one of the then-regular artists of the Bat-titles (or all of them, as with the writers), but by Klaus Janson, who also colored his work (with Steve Buccellato).  Janson wouldn't have been my first choice for the project at the time. I thought (and still think) Norm Breyfogle would have been perfect. In addition to being my favorite Batman artist, I always thought there was some aesthetic similarity between he and McFarlane when it came to drawing their caped heroes, particularly in terms of their dynamism (In fact, one of the things that attracted me to McFarlane's Spawn originally was that it looked somewhat Breyfogle-esque to my teenage eye). 

Those two artists could tend towards the cartoony in their expressions sometimes, they sometimes drew similar bats (compare the one to Harold's right on this cover to those on those Spawn covers I linked to earlier, for example), and there's this one trick they would both occasionally employ, which I don't have any examples to point to in front of me, nor the words to describe it; basically, when something exciting, shocking or extremely dramatic might happen, the panel itself would sort of "scream", with jagged white lines biting into the image (Next time I see examples, I'll try to post some). 

But by 1994, it had been almost a year since Breyfogle's last issue of Shadow of the Bat, and he was about a year into his series Prime for Malibu, a series I never read and, unfortunately, may never read, given who Breyfogle's collaborator was on that series and what became of him...somehow, I don't see any publisher collecting any of his work ever again. 

My other choice to draw a Batman/Spawn crossover would have been my other favorite Batman artist, then Batman cover artist Kelley Jones, whose preference for drawing gigantic capes, billowing and flapping as if they were alive, makes him a perfect artist for Spawn, a character I don't think he's ever officially drawn (Not even, I was surprised and disappointed to find, on one of the coves for the 2022 crossover, accompanied as it was by variant covers from so many Batman artists). 

Instead, they went with Janson, who even then was a veteran artist with a long list of solid, quality comics on his resume (At the time, I knew him best as the guy who inked Miller on The Dark Knight Returns, though).

Whoever DC went with, though, I think it would have been interesting, given that the Spawn character was so associated with the art of his creator. I'm not sure how many other artists might have actually drawn Spawn by spring of 1994 (Capullo had done a few issues of Spawn by then, but perhaps the character appeared in pin-ups by other artists, or had guest-appearances in other Image books...? Not sure if Hilary Barta's Stupid cover counts or not...). But I can't imagine it was very many, and thus seeing any other artist drawing Todd McFarlane's Spawn character would have probably been something of a novelty.

I think Janson does a decent job with Spawn. He honors the massive cape and streaming chains of McFarlane's version, although they do tend to look a little off at times. Though Batman's cape is similarly sometimes unrealistically big and billowing, Janson's style is realistic enough to make the exaggerated, expressive flourishes feel less than natural. 

I also think seeing Janson's take on Spawn somewhat underlines some of the weaknesses in the design. As striking as the character might look, it's pretty clear he wasn't designed to be a character that could be drawn over and over again by anyone, the many fussy details—the skulls, the randomly-placed spikes, the white stripes—making him a figure an artist has to linger one, and a reader's eye might get stuck on. 

What surprised me most about re-reading the book today, however, was the discordant clash of the various lettering styles. The book was lettered by Todd Klein, who, in addition to being one of the handful of names of letterers most comics readers will actually know is, I think it's safe to say, one of the best in the business. As a reader, he is who I would want to be lettering the comic I'm reading. And, were I producing a comic book, he's the letterer I would want handling it.

Klein honors the exact style of Spawn's signature dialogue balloons and narration boxes. The former have a very specific font with bigger than usual sized letters, the border of the balloon thick and black, and surrounded by a second, thicker, gray-colored border. The tails are also quite distinct, dramatically hooking like little sickles in Spawn's direction. 

As for the latter, these are the customary yellow, but feature the same too-big type size, jagged irregular borders and an underlying layer of green that make them look somewhat 3D. (Tom Orzechowski lettered the first issue of Spawn, and I assume is responsible for the distinct style of Spawn's visual "voice"). 

The intent, I think it's safe to say, is to suggest that Spawn's voice doesn't really sound like anyone else's and, given what else we know about the character, it's probably meant to sound a little deeper, a little louder and perhaps spookier than the voices of normal people.

But now, after decades of communicating via email, text and social media, long, long after we all agreed that writing in all-caps suggested shouting or yelling, reading panels of Spawn in conversation with Batman, wherein the Image Comics hero's dialogue is so much bigger and bolder than Batman's, it now looks like Spawn is always talking in an inappropriately loud voice, like perhaps he's hard of hearing or something. 
The most fun aspect of the book for me in 2025, though, was reading a script written by Moench, Grant and Dixon, three writers who, by this point, I have read untold hundreds of pages of comics by and have long since become familiar with their individual styles and personal tics. 

I didn't notice at all in 1994, but now it seems apparent that, if they all collaborated on the plot, they apparently took turns scripting the pages, as some read as obviously the work of Dixon, for example, while others sound just like Grant or Moench. (The first clue that they are taking turns is in the lettering, too; one page will feature the regular bolding and italicization of certain words in the sentence, as some comics writers practice, while the facing page will hardly have any bolded, italicized words at all.)

I'm not saying I could necessarily tell who was writing each page in all 48 cases—a Grant script and a Moench script are closer to one another than either is to a Dixon one, for example—but it's often quite clear when the baton is passed, and it's a lot of fun trying to parse who's writing which page. 

There are, of course, some obvious tells. For example, when the two heroes fight a literal demon from hell at the climax, there's a panel in which Batman throws three objects in the direction of the monster, and, in his thought cloud, he thinks, "Percussion caps!". Grant would often have Batman announce, either to himself or his opponent or the reader, what weapon he might be pulling from his utility belt to use. 

Earlier, when the Dark Knight is fighting a couple of security guards over the course of a mostly word-less page, the sound effects are all pure Moench: KUNCH, TUNCH, THROK, HWOK, SWUKK.

And so on.

Perhaps unsurprisingly given the writers, War Devil is a pretty good Batman story, and a fairly weak Spawn one (I do wonder how it might have read if the Batman writing staff added a fourth writer, in the form of McFarlane). Re-reading it today, I didn't really get any sense of who Spawn actually was. What's his status quo? What's his background? What exactly are his powers, and how do they work? There are few clues here. From this particular comic, all that is evident is that he is a semi-amnesiac former hitman who now has undefined magic powers he uses when encountering supernatural opponents sent to attack him. 

That, and that he is somewhat new to being a superhero. "You're new at this, aren't you?" Batman asks, after beating "the living crap" out of Spawn. And, in the last panels of the comic, Spawn watches as Batman swings away, thinks about the kind of man Batman is and, in the story's very last words, thinks "The kind of man I'll be."

It would take very little retooling to adjust this script so that, instead of Spawn, it featured pretty much any supernatural hero helping Batman on a case involving the forces of the underworld: Doctor Fate, The Spectre, John Constantine, whoever.

The comicopens in the Roanoke colony in 1587 North Carolina, with the birth of Virginia Dare, the first British child born in America, and the mysterious disappearance of the 100 people who lived there, the only clue as to what might have happened being "a single word carved or burned into the trunk of a tree, far higher than a man could reach: 'Croatoan'."

In this telling of the real-life historical mystery, though, there's also a second clue, "although no one could see it." Janson draws the settlement from above, and it's clear the trees of the surrounding forest have been cut down in a very specific pattern, forming a five-pointed star around its walls and buildings.

In modern Gotham City, beneath a sky full of blimps, Batman is looking for a Virgil Dare, who has something to do with a shipment of explosives and Gotham real estate ("Bombs and buildings," Batman thinks to himself, "A bad combination... ...if ever the twain are permitted to meet"). The search for Dare leads him to eccentric architect Simon Vesper, a man who has been missing for years, a man who, in fact, Batman had seen shot to death before his eyes, although the body immediately disappeared. Vesper resurfaces suddenly, just as Gotham Tower, a long-time project of Vesper's, is about to be completed and opened for the public.

Meanwhile, Spawn, who we meet sitting among the boxes at the back of an alley, has a newspaper blown into his lap, and its front page has a story and image about Gotham Tower, which prompts his memory of being hired to kill Vesper, back when he was still Colonel Al Simmons. He strides off towards Gotham.

Batman visits the tower, where he finds a blood-splattered elevator ("It looks like a slaughterhouse"), and the body of Virgil Dare, his throat cut, laying in the middle of a five-pointed star drawn in blood, the word "Croatoan" written in blood on the floor.

As Batman is leaving the tower through a window and swinging away, Spawn spots him, drops on him from several stories above, delivering a flying kick to the Dark Knight's abdomen on a two-page splash.

"So, he sent another of you losers?" Spawn says, while Batman responds with a pained, "UNNH!" 

When they reach the ground, Spawn talking the whole way down, his fist glows green and he points it at Batman, who has broken his fall by grabbing a flagpole and landed atop a nearby parked car. 

In maybe the book's only funny moment, Spawn is surprised to find that nothing has happened to Batman.
Apparently, Spawn saw Batman's costume and assumed he was some kind of demon from Hell (In this story, Spawn has apparently never heard of Batman, despite the fact that they share the same world, rather than, like, coming from different dimensions or realities or whatever). He had tried to magic him back to Hell, but it doesn't work, because Batman is not actually a demon from Hell. 

Batman then flying kicks Spawn, punches him in the face three times, and ultimately kicks him through a nearby store window. The fight part of the fight-and-then-team-up ritual is short, and decidedly one-sided. Though Spawn readers will know that the character has genuine super-powers that would make him more than a match for Bats, here Spawn finds no reason to prove himself, simply pointing at Batman from the ground, and saying, "You don't know how close you came." 

It's not super-clear, but I think that Spawn's powers somehow shut themselves off when he was confronting a regular human being and then turned themselves back of when the fight was over. Is that how they work? It's not how they work in this book's sister publication, Spawn/Batman #1, which we'll discuss in the next post. 

Wait, I guess this part is actually kind of funny too:
Once on the two heroes get on the same page, they head back to Gotham Tower. There, the undead Vesper has gathered Gotham City elite for his diabolical plan. He's blacked out all of the city save for Gotham Tower, had fires set all over in order to create a burning pentagram around the tower, and magically emptied the graveyard, its revived corpses shuffling towards the tower in order to feed on the rich and powerful who Vesper had gathered there.

The plan is, apparently, to open a gateway to hell, offer the souls of all his victims to the/a devil (Vesper rants about "him who is more evil than you can even begin to imagine!", "my dark master," and "the armies of Satan!"), in the hopes of garnering his own corner of Hell to rule.

Vesper tosses Batman around while Spawn is busy investigating the gateway to Hell in the basement, the apparently undead businessman soon transforming into a big, red brute that grows out of Vesper's suit, Hulk-style. When Spawn then arrives to confront him, "Vesper" says, "You're confusing the clothes with the man, Spawn...Vesper is a shell I'm wearing."

He then transforms again, growing bigger still, and taking on a green, vaguely reptilian humanoid form, with a big head and bent limbs and posture that kinda sorta suggests that of McFarlane's Violator from the Spawn comics. The creature then introduces itself, talking in a special, unique font and dialogue bubbles suggesting someone big, ancient and powerful: "BEHOLD THE ARCHFIEND IN EXILE! HE WHO WAITED BUT WAITS NO LONGER-- THE DEMON CROATOAN!"

The fight is mostly Spawn's, Batman's sole contribution being the aforementioned "Percussion caps!", which explode THOOM! THOOM! THOOM! behind Croatoan, distracting it long enough for Spawn to gesture with his hands, shooting sickly green fire that first shrinks and then seems to kill the demon, while he narrates cheesily, remembering the vision of his ex-wife Wanda that he had seen through the portal of Hell earlier: "I pour it out, the hate-- the lust for revenge. Then I remember her face-- --and it's love that finally tears him apart."
Did whoever write this particular page—my guess is Grant, but maybe Moench—want the reader to think of Joy Division at this point? I don't know, but "Love Will Tear Us Apart" was certainly stuck in my head for the rest of the night after reading it.

The day saved, Spawn's powers sending the army of undead to crawl back into their graves, the two heroes stand atop a nearby rooftop to debrief. Batman asks Spawn what happened, and McFarlane's hero responds, "Something evil...If you need a name, call it...'Terrorism of the soul.'"

He then proceeds to ask Batman a rather philosophical question: "You know the darkness, Batman...What is it that makes one man good, the next man evil?"

Batman responds with an unattributed quote that I can't find by plugging into Google, although all the results that did come up were of things written by Nietzsche:
That's beyond me. 

But somebody once said--"Good and evil are not determined by the intercourse of people with one another, but entirely by a man's relationship with himself."
Then the Dark Knight politely excuses himself—Literally saying, "Now if you'll excuse me"—and Spawn has his moment of reverie regarding Batman as a role model.

When the two would next meet, in Spawn/Batman #1 by Frank Miller and Todd McFarlane, they wouldn't be nearly as polite, nor would Spawn find much to admire in Batman, nor would there be any mediation on the nature of good and evil.

There would be a lot of tough guy narration and posturing and a lot of violence, though...



*What about you guys? Have any of you read the Morrison-written Spawn? Should I seek out those issues? As I assume most of you know, I am a fan of Morrison's comics-writing.

Wednesday, January 15, 2025

DC Versus Marvel Omnibus Pt. 7: Punisher/Batman: Deadly Knights #1

A mere two months after Batman/Punisher: Lake of Fire, a second DC/Marvel crossover featuring the two characters hit the stands, this one featuring the actual Batman, Bruce Wayne, rather than his temporary fill-in, Jean-Paul Valley. 

I thought it was the better of the two comics, and not simply because of the fact that it was what a reader might expect from a crossover of the two characters. The creative team also seemed better suited to the task, with the art especially being of a magnitude greater than that of the previous comic, at least according to my own personal tastes.

That creative team was writer Chuck Dixon, pencil artist John Romita Jr. and inker Klaus Janson.

By 1994, Dixon was both a prolific Punisher writer and a prolific Batman writer, and thus an ideal choice for a book in which the pair cross paths with one another. While I've never read his Punisher output, I have read a lot of Dixon's Batman comics (and those featuring other members of the Bat-Family, particularly from his long run on the first Robin ongoing). 

While not my favorite Batman writer (that would have been, at the time, probably Alan Grant), and never one for particularly inspired, imaginative, wild stories, Dixon was still an incredibly solid comics writer, a stalwart whose name on a book guaranteed a certain level of competency and quality. 

I always thought he excelled at coming up with plots for his heroes to challenge and foil, often with interesting crimes that seemed perfect for action movies (And yes, as a fan of his work, it saddens me that his personal politics seem to have alienated him from much of the mainstream industry, and lead to him working on truly bizarre comics like 2016's Clinton Cash: The Graphic Novel, a comics adaptation of Peter Schweizer's election cycle hit book). 

JRJR was an extremely familiar presence at Marvel Comics and had drawn Punisher War Journal, but this comic was his very first time drawing a DC Comics character officially. That was, in and of itself, rather exciting at the time.

And as for Klaus Janson, not only was he a frequent JRJR collaborator, but his work with Frank Miller on 1986's Batman: The Dark Knight Returns meant his was a name every Batman fan would know. 

So the art, which was colored by Christie Scheele, was obviously great, and the intense, dynamic cover of the two characters wrestling the pouring rain you see above is but a small taste.

Romita's drawing of the lead characters' figures are big, blocky and imposing...muscular, but with a sense of animated grace about them. His many mobster characters that populate the panels of the book are similarly big and bulky, with jagged edges to their suits and faces.

Under Janson's heavy inks, there's a tactile sense of grit to the art, and lots of blackness, from busy crosshatching to the rings around the stalactites in the Batcave to the wrinkles and shadows on the suits to the driving black rain of the climactic encounter.

Dixon's script gives a few great opportunities to really show off the Romita and Janson art, too, and they do not waste it.

Both characters are introduced in interesting splash spreads that require the reader to turn the open book from the standard horizontal orientation to a vertical one (no easy feat with a 1,000-page hardcover omnibus!) and read them that way, not unlike a pin-up in an old girly magazine.

The Punisher is introduced first, in a low angle standing atop some crates, a series of muzzle flashes and arcs of spent bullet casings emanating from the guns he has in both hands (They look like uzis to me, although he calls them "MACs" in narration later in the story; are those different things? I am not a gun person). 

JRJR's Frank Castle is bigger and thicker than Barry Kitson's was, and his face is covered in stubble and shadow. A strip of two inset panels along the bottom of the image of Castle keep it from being a true two-page splash; these panels feature regular Batman supporting characters Harvey Dent, Renee Montoya and Commissioner Gordon. 

Batman appears a few pages later, in similar fashion, although he's on the "bottom" of the spread, with a strip of panels above him. He's shown leaping into action, seemingly falling from the sky, with his hands outstretched like claws (and his fingers looking particularly, peculiarly flat, as JRJR tends to draw hands), his face and cape all black.

Later in the book, at the climax, when the pair come to blows for the second time, there's another two-page spread requiring one to turn the book to see it right-side up, featuring The Punisher punching Batman in the face.

I'm not sure about the image, as it affords the moment of biggest impact in the entire story to that particular blow in a fight, and it's not exactly the most dramatic moment of their conflict. It also devotes all that comic page real estate to a moment in which Castle "wins" the fight with Batman, although in both of the instances in which they fight one another in this book, Dixon's script makes clear that Batman would ultimately be victorious in a hand-to-hand fight with Castle (Actually, Lake of Fire also presumed the same about a fight between Punisher and that Batman, although the Punisher won the conflict by resorting to using a gun and a bit of trickery). 

It's perhaps worth pausing to consider JRJR's Batman, as this was his first time drawing the character (He would of course get another crack at the character during his 2016-2020ish stint at DC Comics, where he drew the first arc of writer Scott Snyder's All-Star Batman).

This is, of course, Batman in his "classic" costume, blue and gray with a form-fitting utility belt and a yellow circle around his bat-emblem (Batman would debut his new, all-black, brief-less costume the following year; that's what he would be wearing in his next Marvel crossover, a 1995 team-up with Spider-Man). I say "blue" of course, but it may look black to you, given how many lines Romita and Janson use, and how heavy the inks are; it does appear to be the same color as The Punisher's costume in this crossover, so I guess one could say they are both blue-black or, perhaps, comic book black.

JRJR's Batman is as big and imposing as his Punisher, but, in the few instances where we see him with his cape unfurled and flying behind him, he's also a bit more lithe and athletic, his waist looking almost comically slim below his huge barrel chest.

On the ears front, JRJR is on the longer side of the spectrum, which was the fashion at the time. Unusually for many Batman artists, however, his bat-ears are very thick at the base, forming two big black triangles atop his head.

As for Dixon's plot, it's pretty straightforward, and somewhat perfunctory, basically maneuvering the pair into a rainy Gotham City alleyway so they can hit one another and focus on their differences in crime-fighting philosophy in as perfect a test case as possible: Unrepentant mass murderer The Joker, put a bullet in his head or beat him up and take him to Arkham?

There's no big supervillain plot like Jigsaw's plan to turn the Gotham City reservoir into a lake of fire as in Lake of Fire, nor is there any focus on the interior lives of the characters, as with Valley's struggling with his delusions, and the conflict between his religious programming and his inherited crime-fighting mission. 

There's also, perhaps surprisingly, little real connective tissue between Deadly Knights and Lake of Fire. The characters make passing references to it (The Punisher noting that Batman's fighting style seems as different as his costume, for example, or Batman noting that The Punisher was in Gotham while he was "absent"). It obviously doesn't matter now that the two comics are collected back-to-back in the omnibus, but one could easily have read Deadly Knights in 1994 without ever having read Lake of Fire. 

We open with The Punisher in a massive firefight with generic gangsters in a Gotham City paint factory, his narration telling us he's returned to the city looking for Jigsaw, who never returned to New York as he had expected. Just as Castle is about to execute the last surviving gunman, Batman lands on the back of his head and they fight for a few pages.

"Something different here," Castle narrates. "Last time I was in Gotham this guy was a reckless brawler. Now he seems more skilled. Something refined about him."

Batman, meanwhile, is somewhat dismissive of The Punisher's abilities: "Punisher's tough. Strong. At heart he's just a brawler. All rage and brute strength." 

Though The Punisher gets in a few hits, including breaking a crate over Batman's head, Batman is in the process of throwing him across the room when the burning building collapses, and The Punisher escapes.

Meanwhile, Jigsaw, now drawn with his face bandaged up like a mummy, the work of "the best plastic surgeon that extortion could buy" in the words of his new partner The Joker, is trying to consolidate power around himself, and become the new leader of Gotham's criminal underworld. 

It is perhaps here worth noting that JRJR's Jigsaw looks entirely different from Kitson's. He's a great deal smaller, his hair far longer and shaggier (and a different color, although I suppose that's between the colorists), and he's lost the weird metal neck brace he had seemed to be wearing. 

As for The Joker, I really like JRJR's version, which manages to convey a full range of emotions through the eyes and brows alone, despite the smile being fixed. 

Dixon writes The Joker more as a typical gangland figure than he's usually portrayed, even if a crazy one with something of a schtick. Here he's not as wild or theatrical as in most of his other appearances, even those that Dixon himself had written. And there's no real plan that he's executing here, either; he's simply working to help Jigsaw consolidate power because...well, because Dixon wanted both title characters' archenemies in the relatively short, 45-ish page story, one assumes. 

While the two vigilantes pursue parallel investigations—and their respective computer-savvy sidekicks Micro and Robin have a computer fight, leading to this immortal panel—they both end up in a nightclub with The Joker, Jigsaw, a local crime boss and a whole bunch of generic guys with suits and guns, leading to a big, long 12-page fight scene ("The caped choirboy is holding his own, but he's throwing fists in a firefight," The Punisher observes).

At the end, the crime-fighters end up facing one another's villains, which means The Punisher putting a gun in The Joker's face and saying, "I've got all the therapy you need right here, comedian."

Batman, of course, would appear just before Castle could pull the trigger, leading first to a brief argument, and then that splash of The Punisher decking Batman.

A short fight ensues, in which Dixon has Batman assure us he could totally kick Castle's ass, if so inclined: "I let you have that one because you probably think I deserved it," he says, and when Castle throws another punch, Batman catches his fist and tosses him into a pile of boxes. "I said one...Don't test me, Castle."

Batman threatens him that if The Punisher ever comes to Gotham City again he'll see him locked up with "the other murderers," but seems awfully complacent about The Punisher's last few nights of killing a dozen or two guys in his city, and, rather uncharacteristically, seems content to just let The Punisher go (To be fair to Dixon, he had run out of his allotted pages).  

The Punisher, meanwhile, gets the last word in, but otherwise slinks away. And, to date anyway, has obeyed Batman's command and never returned to Gotham. 

This would be the pair's final meeting...unless you count an off-panel scene in JLA/Avengers, wherein the Justice League, visiting the Marvel Universe, are apparently delayed in their mission by some 20 minutes when Batman stops to beat up The Punisher. But, again, that was off panel.

If Deadly Knights was what we might expect a DC/Marvel crossover of the mid-1990s to be—two popular, top-tier headliners with interestingly opposing philosophies running headlong into one another by a creative team perfectly suited to the occasion—the next collaboration between the two publishers was anything but. 

Which isn't to say it wasn't interesting, of course, just not predictable.



Next: 1995's Darkseid Vs. Galactus: The Hunger #1

Sunday, April 10, 2022

Finally, a superhero comic book about a plague outbreak: Re-reading "Contagion" in the time of Covid

Comic books, like all forms of entertainment, offer consumers escapism, so it is therefore perhaps not too terribly surprising that neither of the two big superhero universe fictional settings, DC Comics' DC Universe and Marvel Entertainment's Marvel Universe, have reflected the ongoing COVID-19 pandemic in their pages. People are living the pandemic in their every day lives, after all, does anyone really want to read about it in their superhero comics as well?

On the other hand, it's gone on long enough and been persistent enough that it's sort of odd that we never saw, say, civilian background characters in Amazing Spider-Man street scenes wearing masks, for example; the Marvel Universe is, after all, as a recent trade collection pointed out, supposed to be the world outside your window*. 

Interest in how superhero comics would portray the outbreak of a deadly disease is not what lead me to pickup Batman: Contagion, a 2016 collection of the 1996 crossover between the Batman family of books. Rather, I had come upon a complimentary collection of Batman: Cataclysm in my big, unwieldly, dust-covered To-Read pile, and I so enjoyed it that I sought out other, similar collection of late-'90s Batman epics. Still, it occurred to me "Contagion" is perhaps as close as we're going to get to pandemic-specific superhero comics, and, like 1995 film Outbreak or 2011's Contagion, it can be viewed in retrospect as a sort of fictive prediction for what might happen given an outbreak in a major city, and can now be sort of graded on its accuracy. 

The disease at the center of "Contagion" is a mutated strain of Ebola Gulf-A, referred to as "The Apocalypse Virus" or, colloquially, as "The Clench."

Early in the adventure, Batman infiltrates a military facility 50 miles from Gotham, dons a head-to-toe protective suit, and enters a cell where an infected general has isolated himself to await death. The military man gives a brief profile of the disease, one so dangerous he had the few samples they had destroyed:
Ebola Gulf-A...Incubation period, 48 hours. Flulike symptoms, when the virus spreads in airborne mucus. Blood leaks from the eyes.

Gulf-A dessicates the muscles, shrinking and deforming them...turning the victim into a gnarled, misshapen cripple. Eventually, the bones themselves splinter and break...under the incredible pressure.
A far nastier disease then the novel coronavirus currently circulating, then, in every respect. Because the disease mutates so fast, Batman is told, the U.S. government was never able to develop a cure for it. The only way to do so would be to find a survivor, and then use that survivor's blood to concoct a vaccine. 

This, then, gives our heroes something to do while they face the virus. The interesting aspect of the disease as a threat, from a super-comics standpoint, is that it's not a villain that can be confronted and defeated in the normal fashion. A disease is a faceless threat of the sort that's rather novel to the genre; DC's Batman writers would explore such threats later and to greater effect when Gotham City is struck by an earthquake in the aforementioned Cataclysm, leading to the year-long epic "No Man's Land." 

The Apocalypse Virus is concocted in a lab—so, either unlike COVID-19, or just like it, depending on whether you believe the conspiracy theories or not—by The Order of St. Dumas, a villainous organization in the background of the Batman comics for a few years in the '90s. A radical medieval Christian organization, their plan was to use it to purge the world of sinners and non-believers, i.e. anyone they didn't want to share the cure with, but one of their members jumped the gun, testing it in Scandinavia and then infecting an unwitting member on his way back go Gotham City, thus bringing one of the world's biggest (if fictional) cities to its knees with an incurable disease.

Batman sends Robin and Azrael to seek out the survivors of original outbreak,  a hunt Catwoman joins in, thanks to the reward being offered by wealthy infectees for a cure. Meanwhile, Batman joins Nightwing and Huntress in quelling a massive riot that broke out at Babylon Towers, an exclusive, fortress-like enclave for the city's ultra-rich that also happens to be ground-zero for the outbreak (As in Poe's "Masque of the Red Death," the city's princes sought to lock themselves in, safe from the plague, only to discover too late that it's locked in with them.)

Though the true threat, the disease, is not a villain that can be hunted down, punched out and tied to a lamppost for the police to collect, the writers—Chuck Dixon, Alan Grant and Doug Moench—have still managed to find reasons to keep the heroes running around and fighting. 

As the action reaches its climax, Robin Tim Drake is infected, and spends some time in a hospital bed within the bowels of the Batcave, dying...until a cure is miraculously found. The search for survivors ended up being a dead end—none of the three actually had the disease in the first place, they just miraculously managed to avoid catching it—but in the pages of an issue of Azrael, one of the supporting characters happens to find a cure for the disease in some books stolen from the Order off-panel (well, in a previous issue of Azrael not collected here, anyway), and simply faxes the formula for the cure to several institutions within Gotham. "One was Wayne Tech," Tim explains to a relived Nightwing, "Bruce cooked some up in the lab."

As is often the case with such sprawling storylines—"Contagion" featured 11 official chapters running through issues of Azrael, Batman, Batman: Shadow of The Bat, Detective Comics, Catwoman, Robin, and an unofficial tie-in chapter in the anthology title The Batman Chronicles—the art styles range dramatically from story to story.

The participating issue of Batman, drawn by Kelley Jones and John Beatty, is perhaps the most dramatic, hell, melodramatic work in the book. It's the cover of that issue that graces the cover of the collection, in which batman stands atop a pile of corpses, held back by the Grim Reaper himself—that's not a Batman villain like The Reaper, by the way, but the symbol of death, appearing metaphorically (Graham Nolan would draw a Grim Reaper on the cover of  one of  his issues of Detective Comics, while Vince Giarrano would also draw the Grim Reaper in a splash page of one of his contributions). Jones also provided the trade dress on the covers of the individual issues, a border full of skulls and insects, presided over by the skeleton of a bat just above the word "Contagion."

Jones is an excellent Batman artist, his conception of the character an always posing, dramatic figure that hunches, lurks and gestures operatically, a living gargoyle haunting pages filled with settings that seem inspired by silent films and Golden Age Hollywood horror movies. Batman's Batcave is filled with tech that wouldn't seem out of place in a mad scientist laboratory, for example, save, perhaps, for the fact that it is a little more elaborate than what might be expected in a B-movie, and his Gotham features piles of bricks rising from the ground, serving as stages and platforms for the vigilantes to pose upon.

Despite what a tremendous Batman artist he is, he's not really a superhero artist, which makes this particular issue of interest because in addition to Batman, who is almost always all cape, cowl and hands when ones draws him, Jones is also tasked with drawing villain Poison Ivy (whose depiction a college-aged Caleb wrote a letter to the editor about, as it reflected what he was then learning in art class)  as well as heroes Azrael, Nightwing, Robin and Huntress, some of whom are well outside his usual, exaggerative sweet spot, with little or nothing to accentuate (the streamlined Nightwing is a particular challenge for Jones, it seems, as he has nothing but his musculature to exaggerate; Huntress, at least, has a cape, and gets a nice entrance image with her cape swirling about her; neither holds a candle to his Batman, though, who perches on a pile of bricks just as Huntress did and commands a crowd to disperse, his massive, wing-like cape devouring his perch and much of the setting.)

The collection also features a few issues drawn by Vince Giarrano, an artist whose style I've always thought of as "sarcastic '90s." I don't know how sarcastic Giarrano was being in his art, of course, but I always got the sense that he looked around what was popular at the time and said to himself, "Is this what people like? I can do this" and then proceeding to draw, say, a huge Batman with devil horn-like ears and a spreading cape full of jagged points and a Poison Ivy with claw-like hands and a body like a female silhouette on a mud flap. 

There's a lot of other great art in the book, though none with the same confrontational energy as Jones and Giarrano's. Graham Nolan draws the cleanest, most realistic chapter in his work on Detective Comics. Jim Balent lays out the pages of Catwoman, but Dick Giordano finishes them. Barry Kitson pencils the Azrael pages. The Robin issues are drawn in the familiar, manga-inspired lines of Mike Wieringo (inked by Stan Woch). There's also art by John McCrea**, Frank Fosco and Woch, and Matt Haley and Mike Sellers, all of whom contribute to the Batman Chronicles issue (Interesting also for its cover, which has Jones finishing a Balent piece, bringing Jones' intense, apocalyptic linework to the more realistic Balent figure-work). 

As for the story's relation to our current contagion, it's interesting how little it reflects it.

Despite learning in the earliest chapters that the disease is spread through airborne mucous, Batman and his fellows continue to wear their cowls and domino masks, none of which cover their nostrils or mouths. Huntress does adopt a plastic mask that covers her eyes, nose and mouth in the Batman Chronicles short story "Exposure," written by Christopher Priest and drawn by the previously mentioned Haley and Sellers team. She also worries after tears in her costume, which is sort of interesting given that this story arc features a new costume for her, one that covers her neck to toe; previous to this arc, she was wearing what amounted to a long-sleeved bathing suit with boots and a cape, with a plunging neckline and lots of exposed flesh. The new suit is definitely better protection against catching a virus—and against just about everything else.

Robin, who is infected, is spit on during the riot, and, it would seem, might have been spared infection had he worn a mask similar to Huntress'. There seems to be a feeling of inevitability to infection among the characters, which is, perhaps, to be expected given the severity of the disease. One can't social distance and fight crime at the same time, after all, but it is still striking that there are no attempts at using any sort of personal protective equipment beyond that one short Huntress story, which only serves to underscore that the other heroes aren't doing it too (Given how much comics creators like giving their characters new costumes, it would seem a perfect time to debut a new, contagion-fighting Batman with a full-face mask; Catwoman does debut a new, all-white winter camouflage costume in this very story, but never something suited to avoiding airborne disease).

The National Guard is called in, by the governor of whatever state Gotham is in (New Jersey, I think, officially), but they are there to seal off the city, enforcing a stricter quarantine than any seen in the real world during the coronavirus, with no one getting in or out of the city. One exception? Refrigerated trucks come in near the end of the story; they're needed to store the bodies piling up, one of the apocalyptic details that we did see in the COVID-19 outbreak, as such trucks were needed in the real Gotham City of New York City at one, early point in the outbreak.

The end of the plague came about awfully quickly, far quicker than our own, as hospitals got the cure faxed to them and, in one case, hand-delivered by a blockade-breaking Azrael. And then the hospitals just went ahead and manufactured and distributed it ASAP, without any sort of testing period and certainly none of the vaccine hestitancy or outright resistance we saw in the real world.*** 

Oddly enough, once "Contagion" proper has ended, the collection just keeps going. The storyline did continue, as I recall, but not until after taking a bit of a break, and then picking up in the sequel crossover storyline, "Legacy."

 At first the collection's post-"Contagion" continuation might seem somewhat natural, as the final issue of the crossover Robin #28 ends with a cliffhanger, complete with a "To Be Continued" box, albeit a minor cliffhanger: Tim's girlfriend Ariana has just dyed her hair blonde.

So the collection includes the next two issues of Robin, in which the title character contends with Maxie Zeus. And then there's a three-issue story arc from Batman by the Moench/Jones/Beatty creative team, "The Deadman Connection," in which Batman and guest-star Deadman follow a trail of stolen Incan treasures and ghost-possession to South America. And then there's a three-issue Batman: Shadow of The Bat arc by Alan Grant, Dave Taylor and an assortment of guest-artists, the storyline that intoduced villain Narcosis and kicked off in SOTB #50.**** 

None of these stories have anything at all to do with "Contagion", and it is thus weird to see them here. Not that they are unwelcome, of course. All are good stories with their own virtues—I'm particularly fond of the Batman story, as Jones work on that series remains as remarkable today as it was in the mid-1990s—it's just strange to see them here. 



*The exception that proves the rule, however, is Zeb Wells and Gurihiru's 2020 Heroes At Home one-shot, a collection of short, funny strips in which various Marvel heroes must deal with the new realities of the COVID-19 pandemic, ranging from amusing themselves while stuck indoors, to trying to get a piece of cake while social distancing, to dealing with a shortage of toilet paper. 
This is, I believe, the only comic book in which I have seen any heroes wearing cloth masks to protect themselves from contracting the coronavirus. I reviewed the book upon its initial release here. 

**That McCrea-drawn story is, of course, "Hitman" and it is written by Garth Ennis. It serves as a sort of unofficial zero issue to their Hitman monthly, bridging the character's appearances in The Demon and his own new title. I'm not sure if it was collected in the most recent round of Hitman trades or not, but one would certainly hope so, as it is a direct lead-in, mentioning the plot of Hitman's first arc and Batman's desire to capture Tommy Monaghan no matter what. He is, of course, distracted by the plague to devote his full attention to that task at the end of this story. 

At this point, Ennis was still writing Monaghan more as a super-powered hitman than just a regular old hitman, so he uses his mind-reading abilities and X-ray vision to great effect, with a pretty fantastic introduction of Batman to the scene. I'd scan it if I could, but the trade I'm working from is too thick to allow for decent scans. 

***I find myself curious what the notoriously conservative Dixon thinks about the aspects of the pandemic that have become political—masking, vaccine, mandates—given how apolitical "The Clench" and its fighting was in the pages of the comic book he wrote some 15  years ago, and what so many of his fellow conservatives think of those elements of our current pandemic.  

****I mentioned this story briefly in my post about Pagan, as she has a cameo appearance in it.