Showing posts with label bat-pope week. Show all posts
Showing posts with label bat-pope week. Show all posts

Saturday, August 09, 2008

Bat-Pope Week: Turning Points #5

In a lot of ways, Paul Pope’s weirdest Batman work was probably this
, the fifth issue of five-part, 2001 series Batman: Turning Points. It wasn’t set on an alternate timeline, it wasn’t part of a one-off project and it wasn’t set up as a showcase for Pope’s unique style and storytelling sensibility. It was an in-continuity, non-“imaginary” story that Pope merely provided the pencil art for, working from another writer’s script and having an inker finish his art.

Turning Points came out during that very structured period of Bat-comics I had mentioned the other day in discussing Gotham Knights, between the conclusion of “No Man’s Land” and before “Officer Down,” and the slow unraveling of the line that followed.*

Writers Greg Rucka and Ed Brubaker took turns writing issues of Turning Points, with Chuck Dixon stepping in to handle #4, which focused on the Jean-Paul Valley Batman, a storyline that predated Rucka and Brubaker’s Bat-work but coincided with Dixon’s.

As the title implies, the series focused on the major beats of the Commissioner Gordon/Batman relationship, the moments when that relationship took a turn for the better, or worse: There’s a “Year One” era story where they make tentative steps toward a personal relationship in addition to a professional one, the introduction of the first Robin, Batman’s withdrawal after the Joker murdered Jason Todd and attacked Barbara Gordon, Batman electing to have Valley replace him without mentioning it to Gordon, and then the then-current “status quo.”

DC eventually collected it all into trade, and it’s a pretty solid endeavor, particularly the Rucka and Brubaker issues. (I’d highly recommend it to Batman fans; although I suppose it does make for a decent primer on Bat-history for those who might not have read all the stories it responds to, like Batman: Year One, The Killing Joke, Death in the Family and Knightquest).

The art is consistently incredible, coming from Steve Lieber, Joe Giella, Dick Giordano, Brent Anderson and Pope, with covers by Javier Pulido, Ty Templton, Joe Kubert, Howard Chaykin and Pope. (The trade features a new cover by Tim Sale).

Rucka was back on scripting duty for the final, Pope-drawn issue, which wasn’t really about a “turning point” so much as where all the turns lead, the then-current relationship between Gordon and Batman. The plot is a sort of callback to the first issue, in which the bad guy from that story, Corbett, returns to Gotham with an insatiable desire to face Gordon and Batman—to thank them for stopping him back in #1, and setting him on the path to his current happiness.

Pope’s pencils are inked by Claude St. Aubin, and it’s so damn weird to see a somewhat toned down and subdued version of Pope’s Batman in the “real” Gotham. The spinning, ballet like fight moves, the balled-up posture, the full lips—this is clearly Pope’s Batman, but it’s the turn-of-the-21st-century Batman of Batman, Detective and Gotham Knights, complete with Gordon, Renee Montoya, Detective Crispus Allen, the laser-light Bat-signal and the peculiar GCPD uniforms familiar from Gotham Central.

Now let’s take a look at some of the art.

Here’s page two, in which Batman comes to the rescue of a couple being attacked in an alley:


It takes him just two panels to knock out all three of the muggers. It’s interesting to look at this Batman of Pope’s after reading about his thoughts on Batman’s costuming in the Batman: Year 100 trade. Now we know what Pope thinks of various elements of Batman’s costume, but he’s not 100% free to tweak it as he wants; this is the costume Batman was wearing at the time—the same one he’s been wearing since “No Man’s Land,” actually (Black and gray, no yellow oval, with bulky pockets on the utility belt).

Pope gives Batman’s shorts more of a swim trunk cut than the man-panties cut he was wearing when most artists drew him, and he gives the boots discernible treads (Gotham Knights penciller Roger Robinson was also drawing Batman with realistic sole and tread-having boots back then).

Also, Batman’s costume is clearly fabric, not body paint and plastic; his tights bunch, his jersey stretches across his torso, little wrinkles appear in his gloves and boots at the wrists and ankles.

Here’s another action scene a few pages later, during which Batman swoops to the rescue of Gordon, Allen and Montoya:

I love the various expressions on Batman, Allen and Montoya’s faces in those last two panels. This is apparently Allen’s first time seeing Batman.

“He’ll get over it,” Batman responds two panels later, after one panel of staring at Allen in silence.

Later, Gordon is pouring himself a cup of coffee in his darkened kitchen, and goes out to his garden, where he knows Batman is waiting; checking up on him as he has been ever since Gordon’s wife Sarah Essen was killed by The Joker at the end of “No Man’s Land.”

Rucka has the two joke a little bit before talking business, and there are some really interesting choices in the staging. When Gordon sits on a bench, Batman crouches down near him, and…bites his thumb?:

That seems very un-Batman-like to me, which actually makes it kind of neat. Batman’s now so comfortable with Gordon that he doesn’t have to pretend to be a mysterious monster man around him, but can feel free to nibble on his glove (which has honest to God seams on it!).

On the next page, there’s some more interesting body language choices:

Their conversation is interrupted by the Bat-signal, and they convene on the roof of police headquarters, where Corbett has turned on the signal to lure them there. He wanted them to meet his new family, which leads to this darling scene between Batman and Corbett’s daughter:

And that, as far as I know, is all of Pope’s Batman work.

I would say I would like to see him doing more of it, even if just on a penciling basis (especially considering the appalling state of the Batman monthly at the moment), but, honestly, I’m really looking forward to more Thb and the upcoming Battling Boy, and, as much as I enjoy seeing Pope take on Batman (or Spider-Man, or The Fantastic Four or—some day—The New Gods), my favorite work of his has been his original stuff, like Escapo and Heavy Liquid.

Perhaps what I’d really like, then, is to see more artists draw the regular Batman books who are good in the same ways that Pope is good—capable of realism that serves rather than subverts a highly individual personal style, possessing a basic understanding of drapery and anatomy, having a passion for design that shows through in every drawing, and excellent “acting” skills.




*Just in case I need to justify that statement: Back then, there were three Batman monthlies, each with their own look and focus, plus a fourth in Legends of the Dark Knight which sometimes focused on present continuity and sometimes told stories set in the past, plus satellite books for supporting characters Robin, Nightwing, Catwoman, Batgirl and Barbara Gordon/Oracle. Now there are just two Batman monthlies, each defined by a strong writer with his own vision of the character, but little in the way of month-to-month visual continuity, and Batman Confidential has replaced LDK as an anthology title focused on different, past eras of Batman’s fictional history. Catwoman and Batgirl have lost their books, Birds of Prey has been refocused away from the Bat-line, and Robin and Nightwing have been a wee bit…chaotic, creatively over the past few years. The latter seems to have settled down for now, however.

Friday, August 08, 2008

Bat-Pope Week: "Teenage Sidekick"

So far we’ve seen Paul Pope portray Bataman’s sidekick Robin as a cute German girl and a hunky gearhead, but we haven’t seen him portrayed in his original interpretation: A cocky teenage boy in a cape, mask and very little in the way of pants.

Pope got around to that particular interpretation with his issue of Solo, the final story of which was “Teenage Sidekick.”

It’s a short, 11-page story (actually, 10 and a half pages; part of the last page is devoted to an “ad” the way a lot of old DC comics used to be). It’s told through a third-person omniscient narrator, who talks us through the action, and, in the process, does a pretty good job of making the idea of Batman running around fighting killers and gangsters with a teenage help-mate seem downright plausible.

It opens with two rather large men in rather rumpled suits hauling an unconscious Dick Grayson between them, one nursing a bloody nose. Robin comes to, breaks away and goes on the attack again, only to get knocked out by a black jack.

The narrator tells us about him throughout the scene: “Fourteen years old, five foot eight, hundred-fifty-eight pounds…Intuitive, quick, a little arrogant, maybe. A hothead, a risk-taker. He’s brilliant actually, a natural born showman. If you had to have one kid on your side in a fight, this is the one you’d want.”

As the narrator recounts Robin’s origin, he comes to again, breaks free again, and beats the two men again, until he’s apparently re-re-knocked out. He also swears at one point, saying "#*@!?$X!" as he falls onto his attackers. I liked seeing that; it’s weird how you never see the teens in the DCU swearing, even comic book swearing.

We cut to Batman, on Robin’s trail, and hear a little about his origin, and why he might have taken Robin in, with Pope still using this Frank Miller-esque, abbreviated sentence structure, full of colorful to the point of purple imagery.

The goons take Robin in to meet their boss:


Make sure you click on that image to get a look at Pope’s Joker. He draws him as a version of the Cesar Romero Joker, complete with moustache (this Joker’s moustache would be growing on top of his chemically bleached skin, rather than obscured by make-up, as the narration points out the “bleached skin” specifically). The Joker looks particularly Romero-like in the second panel there. There’s something super-creepy about the Joker from the silly TV show being cast as the psycho killer of the comics.*

Also of note on this page is Robin dropping another @#$%-bomb. I like out-of-context comic book swearing like this, because it’s so hard to imagine what he might be saying. “You!! Oh no!” and then some sort of swear word that makes the Joker stop laughing and make that Romero expression.

As Pope switches to narrating about the Joker, they haul Robin out to some sort of industrial press, which slams up and down with a loud BOOM BOOM BOOM filling the background of the panels, the plan being to toss Robin under it (and he loses his shit a bit here, screaming at the site of the press and the realization that he’s going under it).

Then he changes his mind, and decides to have Robin thrown into “an industrial grade plastic shredder.” Robin shrieks and pleads with the thugs to stop, but he’s thrown into it…and manages to press his left hand against one wall and his legs against the other, stopping him from falling into the grinding blades, while his left hand gathers his cape and lifts it above them.

That leads to the juxtaposition of these two panels, which provides a pretty nice diptych of Batman and Robin:


Then Batman beats the devil out of the Joker and his men, leaving Robin to haul himself out of the grinder himself, and the narrator to keep wondering about what Batman sees in him. Is it just empathy? Or “maybe there’s more to it—Maybe Batman knows that without Robin he’d be too much like the Joker—Too much like the enemy. Dark, isolated, alone. Maybe Batman would come to believe he’s the only one alive in the whole world-- the only one who counts. A lonely, hollow man, always laughing, never at peace.”

It ends with Batman looking over his shoulder at his teenage sidekick, telling him simply “Take notice of your missteps for next time.”

The end.

I guess I didn’t scan as much of this story as I thought I did. So it may not be apparent from the few scans above, but this story is extremely well colored, by Mr. James Jean, with most of the panels being predominantly black, blue or pink; often with blue foregrounds contrasting sharply with pink backgrounds.



*Coincidentally, Mike Allred's Solo issue also includes a Batman and Robin story ("Batma A-Go-Go!") in which the Joker looks an awful lot like the Cesar Romero version, complete with moustache.

Thursday, August 07, 2008

Bat-Pope Week: "Broken Nose"

Batman: Black & White was a really good idea. This four-issue 1996 miniseries was an anthology series featuring short Batman stories by a bunch of big names, all presented in—as the title says—black and white.

There were familiar Batman creators like Dennis O’Neil, Brian Stelfreeze, Matt Wagner, Chuck Dixon, Klaus Janson, Brian Bolland and Bruce Timm; there were big names not normally associated with Batman, like Walter Simonson, Richard Corben, Bill Sienkiewicz and Neil Gaiman; and there were “Holy fuck, they got this guy to do a Batman story?!” creators like, well, just Katsuhiro Otomo. Covers by Jim Lee, Frank Miller, Barry Windsor-Smith (!) and Alex freaking Toth (!!!).

It was apparently successful enough that DC continued soliciting Batman Black and White stories from creators, which they ran as back-ups in then-third monthly Batman: Gotham Knights.

Running from 2000-2006, Gotham Knights came out of the more structured, post-“No Man’s Land” Batman line. Each of the books took on a particular focus distinct from the others. Batman became the Batman-as-as-superhero book, Detective was the Batman-as-a-detective-and-crimefighter book, and Gotham Knights focused on Batman’s relationship with his “family” members, playing to writer Devin Grayson’s strength with characterization and interpersonal drama.

Gotham Knights was further distinguished by its eye-popping Brian Bolland covers, and the presence of the black and white back-ups, from such creators as Kyle Baker, Warren Ellis and Jim Lee, Dave Gibbons, Chaykin and Jordi Bernet, Grant and Enrique Breccia (which I really should have written about during Scarecrow Week, as Breccia does a mean Scarecrow), Mike Carlin and Dan DeCarlo, Paul Dini and Ronnie Del Carmen and so on. The original series and most of these back-ups can be found in the three volumes of trade collections DC has published.

Since this is Bat-Pope Week, then you know which one I’m going to talk about once I finally get to the point of this post, right? In Gotham Knights #3, Pope’s next Batman story appeared.

It was entitled “Broken Nose” and is about Batman getting his first broken nose.

What kind of foe could actually break the nose of one of the world’s top martial artists (and all-around badasses)?

Well it wasn't necessarily a better fighter; but it was a guy in a robot battle suit.

You don’t have to be that fast, strong or schooled in the fighting arts to break a man’s nose, provided your arm is encased in pounds and pounds of metal, after all.

The story opens with Alfred patching up Batman after round one with the guy in the robot suit, Alfred noting that it is Bruce Wayne’s first broken nose, which, for a vigilante hero is perhaps something like losing one’s virginity.

Batman isn’t amused.


Since it only hurts when he smiles,

Alfred advises Batman not to smile. That shouldn’t be too much trouble for Batman, the ever grim, ever dour hero who doesn’t even find Alfred’s dry wit the least bit amusing.

In fact, there’s only one thing that makes Batman smile, and t hat’s causing physical pain to criminals.

And that’s just what happens during round two, when he brings a can-opener into battle, gets in close enough to tear off the robot suit’s face plate and, ignoring his now vulnerable foe’s panicked surrender, proceeds to break his nose, and suffers the consequences.


Oh Baman, you lovable sadist you!

Wednesday, August 06, 2008

Bat-Pope Week: "Berlin Batman"


In 1995, DC began publishing quartlery-ish anthology series Batman Chronicles, because four ongoing monthlies (Batman, Detective, Shadow of The Bat and Legends of the Dark Knight) just weren’t cutting it n terms of giving fans all the Batman comics they needed.

Each issue generally contained three stories by various creators—some who were already working on the core Bat-books, some from pretty far afeild—often organized around some kind of theme. For example, #4 had short stories tying in to the “Contagion” crossover story, #7 was a team-up issue, #9 featured characters from that summer’s shitty Batman movie, and so on.

The winter of 1998’s Batman Chronicles #11 was an Elseworlds issue, featuring a story of Bruce Wayne as a 1940’s private eye, a Leatherwing (i.e. Pirate Batman) story, and Paul Pope’s first ever Batman work (And his first superhero work for either Marvel or DC)

It was entitled “Berlin Batman,” and it actually had a lot of thematic similarities to Batman: Year 100, which is probably why DC decided to include it in the back of their trade collection of Batman: Year 100.

The set-up is pretty much classic What If…? or Elseworlds change one detail and see what happens formula: What if Batman were a Jew, and instead of debuting in Gotham City, his career began in Berlin, in the year 1939, the same year Detective Comics #27 was published?

It opens with a bat-shaped caption box: “Berlin, 1939. In the home of wealthy socialite Baruch Wane, who at the moment is entertaining his friend, Kommisar Garten.”

Baruch is “a painter of the cubist school, inspired by the great Pablo Picasso.” He too rarely leaves his home, as far as Garten knows, and his pink house robe and long cigarette holder don’t exactly project the sort of man who might secretly be the scary “criminal Batman…seen lurking around the homes of prominent party members.”

After their expository conversation, Garten leaves for business, letting it slip that his men have confiscated the property of “a certain economist…a Jew from Vienna.”

After a few brief words with the cutest Robin ever,


Barcuh suits up in his red-brown and gray Batman costume and heads for the train yards, remembering his origin as he does so.

Young Baruch's parents were beaten to death by a mob one night, for the sin of being Jewish, and at his grandparents’ house, the young Wane clutches his stuffed toy “Mister Batmouse” and swears to avenge them one day.

At the train yard, he battles against Garten and his men, and when it becomes clear he can’t stop a train, he opts to destroy the tracks with a bomb, the beginning of his campaign against the party.

The story is framed as the memoirs of Robin, written in 1989. It’s short—just 18 pages—but it imagines a very interesting take on Batman, suggesting a much larger story that will never be told, of the Batman’s campaign to defeat Nazi Germany from the inside out.

It’s really the best kind of Elseworlds story; the kind that suggests a bigger, more appealing narrative that you don’t really ever need to read, but enjoy imagining just the same.

Tuesday, August 05, 2008

Bat-Pope Week: Building a better Batmobile

The original, 1966 Batman movie gets an awful lot of grief, but there’s one thing it does better than the half-dozen live action Batman movies to follow: It’s Batmobile doesn’t completely suck.

Of course, that movie had a giant penguin-shaped submarine and Bat-shark repellent in it too, so it could afford to have a completely ridiculous Batmobile in it and still not have detracted from the tone of the film at all.

That Batmobile was basically just a bitching black convertible with lots of bat-symbols all over it. Batman didn’t have to worry too much about people trying to steal his car or the cops tracing it back to him and discovering his secret identity, because that Batman was basically just a celebrity policeman. That Batmobile parked on a street corner was a little like a fire truck or ambulance parked on a street corner. Who’s going to mess with it?

The later movies all have a moment or three that just hurled me out of the worlds they were creating, and they all had to do with the Batmobile.

In the first Tim Burton movie, the Batmobile didn’t do anything too stupid, other than that weird scene where its has, like, armadillo body armor grow all over it. But in the sequel, it’s got a built-in hydraulic lift to turn around with, and a bunch of gadgets that seem built in to specifically battle an army of gothic circus clowns, should the need to do so ever arise.

By the time Joel Schumacher is moving the Batneedle back to the ‘60s with his soul-destroying fourth Batman, the Batmobile is driving up the sides of buildings thanks to a grappling hook.

I’m not sure where the limit of my suspension of disbelief is, exactly, but I know I’m perfectly willing to believe in a billionaire who dresses as a rubber bat, but not that he also drives a car that drives up the sides of buildings.

When Christopher Nolan re-booted the franchise with Batman Begins, the take was decidedly grimmer and more realistic, and the new Batmobile seemed to reflect that. It actually looked like a vehicle that could conceivably be used in a war zone, and I recall one film critic referring to its jagged design as a deconstruction of the Batmobile, a cubist nightmare coach. That’s cool. Or at least it was cool until Christian Bale had it driving over rooftops. What the hell, Nolan?

The Batmobile scene didn’t ruin The Dark Knight, or even hurt it as much as I think the Batmobile scene in Batman Begins hurt it, but it sure wasn’t a highpoint, either. Batman zipping around on the so-called “Bat-pod,” a video game adaptation ready motorcycle with comically large tires was probably the low-point of the film, but then, all of the least enjoyable parts were the ones with Batman in them.

The late, great comics blog Dave’s Long Box had one of the best pieces of writing about the Batmobile I’ve ever read, in which Dave Campbell details the ways in which it would actually be a pain in the ass for Batman:


As anyone who lives in or near a big North American city knows, urban driving can be a maddening experience. Heavy traffic, one-way streets, swerving buses, crazy-ass taxi drivers, potholes, inadequate signage, kamikaze bike messengers, oblivious pedestrians – don’t even get me going about parking. The shit is hard enough to deal with in a normal city in a normal car. Now just imagine trying to navigate Gotham City’s rat nest of streets and alleys in an extra-wide custom hot rod with a wonky torque converter and limited visibility.


Seriously, if you haven’t read that post yet, go read it. I’ll wait.

Campbell points out some of the better ways Batman has to get into town, like the subway rocket he used back when Chuck Dixon was writing three out of every five comics set in Gotham City. “Bat-train” might not roll off the tongue like “Batmobile,” but I thought it made a certain amount of sense; it kept the underground, cave motif Batman has going, and trains are old enough to fit into the gothic/ghost story/urban legend vibe of the modern Batman.

There’s also the Whirly-bat, which might look a little silly, but hell, at least he can park it on a rooftop before getting to work.

The easiest thing for Batman to do, however, would probably be to just get a couple of JLA transporter tubes to stash around town. Have one in the Batcave, one in his penthouse at Wayne Tower, and two or three around town, and he can simply zap his molecules around the city instantaneously.

Like costuming, transportation is something that Paul Pope apparently gave a lot of thought to when building the future Gotham of Batman: Year 100.

Pope’s Batman doesn’t have any kind of working relationship with the police in his world, and is more of an outlaw/vigilante type figure. In fact, the major conflict of the story is Batman vs. The Police State Who Want To Unmask Him. So his mode of transportation needs to be somewhat inconspicuous, and, because this is a Paul Pope coming, it needs to be something that makes sense (A New Yorker, Pope would know firsthand how difficult getting around a major North American city is in any kind of car, let alone in an illegal race car with a jet engine and monster truck wheels).

So his Batmobile is simply a very, very cool motorcycle, one that can be easily hidden, can be customized with a voice activated remote control and other Batman-style technological enhancements, and which can be disguised as a monster bat.

Here’s a scene of Robin building the Batmobile. The Robin in Batman: Year 100 isn’t so much a teenage sidekick or son to Batman’s father figure so much as his friend. He never wears a red costume and cape, but tinkers on Batman’s bikes and, later, dresses up in a bat-suit to fool the police into thinking Batman’s in two places at once.

Note the completely inappropriate quotation of a Marvel comic book,



and the last-minute touch of slapping on a bat-symbol sticker.

What I like most about a motorcycle for a Batmobile isn’t the practicality of the vehicle (Batman could zip through traffic easily, if he had to ditch a bike it wouldn’t be as bad as having to ditch a super-stealth rocket limo, he could hide them in dumpsters and the backs of vans or rented out ground floor warehouses or whatever, and so on), but the way Pope has Batman and Robin package them.

Here’s the Batmobile once it’s built, all folded it up and wrapped in a tarp, so that it looks like a gigantic bat:


When Batman needs his ride, it can be found hanging upside down in a sewer tunnel. If you saw this huge shape in an underground tunnel, would you dare approach it?:


A voice command from Batman gets the Batmobile to release it’s grip on the pipe, and then it can be hastily assembled into a motorcycle which Batman can ride around making bad jokes to himself about:



Here it is in all its glory; note the only slightly abstracted bat “face” on it:


And here’s another image of Batman on his bike:

Now that is a Batmobile I can believe in.

Monday, August 04, 2008

Dream Trades: The Rest of Paul Pope's DC Work


DC’s got hundreds of pages of Paul Pope comics in print at the moment, between Batman: Year 100, Heavy Liquid and 100%. And while that sure is a lot of Paul Pope comics to devote trades to, they also have plenty of shorter Pope stories floating around here and there, probably enough to get together in one place and publish as a standalone trade, along the lines of trades they’ve done for Alan Moore, Darwyn Cooke and Tim Sale.

I’m not sure what you’d call such a theoretical collection of Pope material, but then these creator-specific collections DC has done lately have all had pretty terrible names.

You certainly wouldn’t be hurting for material, however, as Pope has a ton of short works he’s done for various DC publications and, considering how many pin-ups and covers he’s done, I wonder if DC could conceivably publish a Paul Pope trade in a larger, album-sized format, and push it as an art book instead of a just-another-mess-of-Batman-comics type of trade?

The first decision Mr. (or Ms.) Person In Charge of Deciding What DC Should Collect Into Trade would have to make would be whether or not to include the DCU and the Vertigo material, what with the recent erection of an impermeable wall between the imprints that characters can’t cross (Although the Alan Moore trades, Across The Universe and then DC Universe, including Swamp Thing among the DCU characters).

Pope’s had short pieces in several Vertigo books, mostly anthologies and jam issues: 100 Bullets #26, The Dreaming #55, Swamp Thing #9 (the Brian K. Vaughan series), Weird War Tales, Weird Western Tales, and Vertigo: Winter’s Edge #1-#2.

In the DCU proper, the character he seems to have done the most work on is Batman (hence Bat-Pope Week). He wrote and drew “The Berlin Batman” story for Batman Chronicles #11 a Batman Black and White story entitled “Broken Nose” about Batman fighting a man in a robot suit. He also illustrated the fifth and final issue of the Greg Rucka/Ed Brubaker/Chuck Dixon miniseries Batman: Turning Points, and his issue of Solo, the greatest comic book series DC ever cancelled, included a Batman and Robin story entitled “Teenage Sidekick.” (We’ll examine all of these Batman sories in greater detail later in the week).

That issue of Solo obviously includes a lot of Paul Pope material. If DC would want this theoretical trade to stick to Pope stories featuring their heroes, then Solo offers the excellent “Are You Ready For The World That’s Coming?”, a lovingly crafted “cover version” of Jack Kirby’s OMAC, in which pope re-draws Kirby’s original story.

It looks like this:

And this:


The rest of Solo #3 is comprised of non-DCU short stories: “The Problem In Knossos” is a kinda sorta Theseus and the Minotaur retelling, “On This Corner” is a story about a New York City stret corner, and “Life-Sized Monster Ghost” is a neat little story about one of those products you used to see advertised in old comics.

Pope illustrated a Bizarro vs. Superman short story for 2000 hardcover anthology Bizarro Comics, a short story written by Jeff Smith, a name that sure seems to help sell graphic novels these days. In this story, Superman is in space saving people when he comes across a potentially dangerous Bizarro, and is able to talk Bizarro out of causing trouble by using some cleverly applied backwards talking (Bizarro can dish it, but he can’t take it).

It’s a great little story, and Smith and Pope make nice use of the zero gravity setting to set much of the action upside down. But then, just about everything in that comic is a great little story, except for the framing sequence by Chris Duffy and Stephen DeStefano, which is a great big story.

What else is there?

Pope’s Wonder Woman pin-up from 1997’s JLA Gallery #1


his covers for Catwoman, back when it was still a cool crime-oriented book





and that weird little fashion advertisement insert section he did back in 2000, which featured members of Young Justice and Gen 13 in back-to-school fashions (Sorry, no scans; it's somewhere in my longboxes, but I know not where).

Am I missing anything?

Anyway, I’d sure by an oversized, art album-style trade featuring all these stories and images, and I already have them all somewhere in my long boxes.

Sunday, August 03, 2008

Bat-Pope Week: Creating the Caped Crusader's costume

Earlier this summer, Paul Pope visited Columbus to talk about his work at The Wexner Center for the Arts as part of the Jeff Smith: Bone and Beyond event. During the question and answer portion, someone mentioned how much they enjoyed the detailed world-building Smith put into Thb, and he talked about how that was one of his favorite things about working on a series like that—if he wanted to spend 20 pages talking about roofing materials for theoretical villages built on Mars in the future, he had the freedom to do that.

He’s always been more interested in the make-up of fictional worlds as much as the events that transpire in them, he said. When he’s watching a Sherlock Holmes movie, he finds himself more interested in what Holmes might keep in his desk than who murdered who and why.

That sort of detail orientation might strike some as a weakness in a storyteller, but it’s a great advantage to someone who both writes and draws his own comics like Pope, particularly when they so often occur in fantastic settings so far removed from our own (the Martian future of Thb, the futuristic settings of 100% and Heavy Liquid, the Gotham City of Batman: Year 100).

As I had mentioned at the time, hearing how much thought Pope had put into Batman: Year 100 made me want to revisit it, and when I did so I borrowed a trade collection of it from my local library, rather than digging out my single issues.

The trade comes with a great deal of backmatter, including Pope’s first Batman story, another out-of-continuity affair called “The Berlin Batman” from an old issue of The Batman Chronicles (more on that Batman later in the week). Among all that backmatter were plenty of sketches from Pope, and an essay on the creative process behind the book.

I think this sketch, intended for one-time Batman editor Bob Schreck, perfectly encapsulates what exactly it is that makes Pope a great cartoonist instead of simply a really, really good one (and head and shoulders above so many of the artists who draw Batman):

Not the drawing itself, of course—that’s just a goofy little sketch—but the questions. Beyond asking about Batman’s build, something it’s difficult to imagine Ed Benes or Tony Daniel doing before turning in their pages, he asks some incredibly specific questions about materials.

Because Pope understands that clothing gathers around joints and muscles when they move, and that leather and vinyl have different textures, and that while “soft leather” and “hard/molded plastic” might be similar, they are still different enough to matter a little when they’re being drawn.

How many artists even care about such things, let alone would have any intention of drawing the costume well enough that a reader would be able to tell how the costume would feel or what it might be made out of?

I’m not sure what story the above image/message to Schreck is about, exactly; whether it was for Batman: Year 100 (which seems like a good bet, given its inclusion here) or one of Pope’s other stories, as it’s not labeled. (Because he asks so many questions, it seems as if it might be for a more in-continuity story than B:Y100).

At any rate, it serves as the title page to Pope’s commentary, which is a pretty great read:


This guy would need a good, sturdy pair of boots. He’d need some serious footwear for all the trouble he’d be seeing. I imagine he’d prefer military combat boots, like the kind Airborne Rangers wear when they go leaping out of airplanes and helicopters; something steel-toed, lightweight, offering durability and support…It’s long been a pet peeve of mine when you come across comic book artists who insist on drawing generic, featureless boot-like shapes beneath the ankles of their superheroes, as if boots were just vague, foot-shaped stumps molded out of colorful plastic blobs.


Similar thought went into the rest of Batman’s costume.




In addition to noting where all the seams are and so forth, these offer good examples of just how much thought Pope puts into drawing Batman, with the discussion of the way the mask is built, something which has little to do with the actual story (There are no scenes of Batman making a mask from scratch, for example).


Pope also takes the time to fill every pouch of Batman’s utility belt, which I thought was very, very cool.

It doesn’t really bug me so much now that Batman can and will pull out pretty much anything he needs from it these days (usually something that explodes or one of several different bat-shaped projectiles), but it used to bug the hell out of me when I was a little kid and Adam West would just so happen to have whatever he needed in his belt (That was the joke, of course, but I was way too young to realize that the Batman TV show was a comedy; I took it very seriously at the time).

Here’s Pope talking about the utility belt:


His utility belt suggests an interesting challenge to a writer and a designer. You don’t want to just use the belt as a lazy story device, a cheap dues ex machina which gets him out of tight spots…

I tried to select the belt contents based on what Batman himself would likely think he’d need before setting out for battle. How much weight would he want to carry around on him? How and where would he organize the utilities in order to best…utilize them? How would he keep all the little metal things from rattling around and making nose when he needs perfect stealth?

…I didn’t want Batman to have a thousand little super-spy gadgets that did all the work for him. Regardless of what’s in his utility belt, Batman has to be believable, relying on muscle, brains and will power more than anything else.



Here’s what Pope stocked Batman up with for Batman: Year 100:

There’s some of the familiar stuff (smoke bombs, flares, rope, tracers), ome handy things to have around that you rarely if ever see Batman pull out of his belt (knife, matches, money and credit cards), a few sci-fi things (vertigo inducer, EMP generator) and some things only Pope seems to have thought of, like the fake vampire teeth and a protein bar.

“This is a very physical superhero we’re talking about; he’s bound to get hungry,” Pope writes. “It’s another pet peeve of mine how little the question of hunger or the need to eat is addressed in comics.”

That’s a good point. Usually the only time food comes up in a Batman story is when Alfred brings it to him, and Batman’s all “Not now Alfred, first I’ve got to solve this case,” and it’s used to insinuate how inhuman Batman is—he’s so intent on eradicating crime that all he needs is a cup of coffee a day to live on.

Carrying his own food with him is actually probably a must for Batman, since it’s hard to imagine him going up to a hotdog stand in costume the way Spider-Man often does. He couldn’t even slip out of costume and stop at a restaurant or anything, as his secret identity is a rather famous person, and it wouldn’t do for a convenient store clerk to note that billionaire playboy Bruce Wayne stopped by for a bag of chips and a hot dog at 3:30 a.m., shortly after that shooting two blocks over where the Batman was sighted.

So Paul Pope? Pretty much a genius.


This section of the Year 100 trade, by the way, is what made me realize how much better Final Crisis would be if Pope were illustrating it rather than J.G. Jones. Not only does he share with Morrison a love of Kirby creations and making sense of superhero silliness, but his process seems to be the same.

Whereas Morrison will channel characters, or talk to people dressed as Superman about what their Superman-like thoughts are, Pope was here putting himself in Batman’s place and imagining what Batman would do for lunch or wear on his feet.

It also made me dislike the costume in The Dark Knight a little more than I did before just rereading this. One of (several) moments that Dark Knight pulled me right out of it’s more-realistic Gotham was the first time Batman appears and disappears soundlessly from Gordon’s presence, despite wearing some 60 pounds of plastic and rubber that looks heavy and noisy at rest.

I wonder if some costume folks with a Hollywood budget would be able to take these designs, tinker with the boot laces, gloves and shorts to make them more like the traditional costume, and come up with a costume for the next Batman movie that doesn’t look really stupid?

This week is Bat-Pope week


You know who just doesn't get talked about very much these days? Batman. I mean, I only spent two-thirds of the weekend talking about Batman-related stuff on my blog, and if you read things other than my blog, you'll notice that while just about every media venue in the world has at least one Batman article in it this week, there are still some articles in them that aren't about Batman at all.

So, to help rectify that, I'm gong to spend the next seven days straight here at EDILW talking Batman. Well, Batman and one the more unique and compelling of the fifteen million artists to have drawn him over the last 70 years, Mr. Paul Pope.

So mark your mental calendars, because this week is Bat-Pope Week.

Now, I know what you're thinking: "Bat-Pope Week? What about the Justice League Ice Cream Social? Isn't that still going on? Because I'm pretty sure I haven't seen terrible drawings of Maya or Tasmanian Devil eating ice cream cones yet."

To that I say, "You're right. The Justice League Ice Cream Social is not over just yet. I've still got...one, two, three, four, five...eleven more to go. (Jesus.) I haven't posted any for the last two days due to circumstances beyond my control (being unable to use the scanner I use during times that I have access to it) and one circumstance within my control (being too lazy to study Manitou Raven's costume design on a weekend)."

To which you'd probably reply, "But can you do a theme week during a theme month? Isn't that against the rules of comics blogging?"

To which I say, "Can I? Who's gonna stop me? You?"

To which you'd probably say, "I'm just asking; why are you being so defensive?"

To which I say, "Why are you always trying to second guess me? Why can't you just be supportive?"

At which point you would probably realize this could go on forever, me transciribing our imaginary conversation, and you wisely quit talking to me. In my mind.

Anyway, you can look forward to seven posts about Paul Pope's various Batman works this week, plus seven/elevenths of the remaining Justice League Ice Cream Social, plus maybe some other stuff too, and the regular super-reviews on Wednesday night.