Showing posts with label gail simone. Show all posts
Showing posts with label gail simone. Show all posts

Wednesday, March 26, 2025

Review: Plastic Man by Gail Simone and Adriana Melo

I'm sorry to say that this turned out to be about as bad as I feared.

Checking Amazon a few weeks ago for the release date of the then still upcoming DC Finest: Plastic Man: The Origin of Plastic Man, I saw the above cover by Aaron Lopresti (who Comicsgate claims as one of its own) and a listing for a 2019 trade paperback by Gail Simone and Adriana Melo, and I tilted my head at the computer screen like a cocker spaniel: How is it there was a Plastic Man comics that I had absolutely no memory of?

Consulting The Grand Comics Database, I recognized a few of the covers from the miniseries, those by Bilquis Evely and Alex Ross, probably from my old close reading of DC's solicits every month. I guess DC had not only published a six-issue Plastic Man miniseries I had decided to pass on in 2018, and again when it was collected in 2019, but I had also apparently completely purged its existence from my memory.

Since my local library system happened to have a volume available for borrowing, I figured it wouldn't hurt to check it out now, when all it would cost me was the time I would spend reading it. 

How bad could it be, after all? I mean, it was written by Gail Simone, whose long runs on Birds of Prey and Secret Six I had enjoyed, and being a writer capable of satisfying straightforward superheroics and a degree of humor, it's not like she was a bad choice for the character, who has mostly been used as a comedy relief character in Justice League comics since the late-90s or so. 

Reading it in 2025 though, between installments of Jack Cole's original Plastic Man stories collected in the aforementioned DC Finest book I was by then in the process of working my way through, it was easy to see why I had probably not read it as it was originally released, and why I had never even thought about it since.

Let's set aside Simone's work on the series, which is far from her best, for a moment.

First, the series was drawn by Adriana Melo, whose name was only familiar to me at this point because Melo had seemingly hurriedly drawn some of the parts in Ed Benes' arc of the 2010-2011 Birds of Prey that Benes himself couldn't get to before deadline. 

She wasn't really of the caliber of some of the book's cover artists, like Amanda Conner, or the previously mentioned Evely and Ross. (The back cover text refers to Melo as Simone's Birds of Prey collaborator, as she had worked on the original iteration of the book as well as the 2010 one, even if I don't remember his contributions to it, and it also cites her credits as Female Furies and Harley & Ivy Meet Betty & Veronica...I've read all of those, so I guess I had read plenty of Melo's work in the past as well, though I didn't recognize her name. I guess it didn't make much of an impression, then). 

Plastic Man is really a character for artists, and his best post-Crisis appearances have all been in stories where the artist is a really, truly great one, adept at staging and rendering as well as able to produce compelling, imaginative work. Melo is fine here, of course. The work is competent and easy to read, but, I don't know, her art just doesn't really sing the way that of, say, Jack Cole or Alex Ross or Frank Quitely or Ty Templeton or Frank Miller or Kyle Baker does, to mention some artists whose work I think of when I think of Plastic Man (And yes, I realize that's some rarified company to be in).

I can't think of a single transformation or use of his powers in this book that is particularly noteworthy, most of them falling along the lines of the visual punchlines and pop culture references the JLA era Plas indulged in so much, nor can I think of a single image of the book that stays with me, even after having so recently set it down.

Second, this was the first comic book the character had headlined since Baker's Plastic Man ongoing ended in 2006 (Unless you count the two-issue 2015 series Convergence: Plastic Man and the Freedom Fighters, in which an Earth-X version of the character shared top billing with a group of other characters formerly owned and published by Quality Comics). 

And that means it was the character's first time in the spotlight after the hard reboot of "the New 52" in 2011, and the somewhat softer, mushier de-reboot of DC's 2016 "Rebirth" initiative, which seems to have restored much of the pre-New 52 continuity...while also allowing writers and artists to keep whatever they might have considered "the good stuff" from the New 52  as canonical (During those five years between the New 52 and Rebirth, the DCU version of Plas was mostly confined to a few cameos as far as the official DC continuity went). 

With this series, then, Melo and Simone would not only be featuring Plastic Man in his own book for the first time in a dozen or so years, they would also be providing him with a new origin story, his first since the post-Crisis Phil Foglio Plastic Man miniseries of 1988. (Although Baker did also adjust the original origin story in his series as well, adding some Fantastic Four references to the episode where the character meets a kindly monk.)

Simone's new origin, like that of Foglio (and that of Baker), is in keeping with the broad outlines of the one that Cole produced for the character upon his first appearance in 1941: During a robbery of a chemical factory gone wrong, hardened criminal Eel O'Brian is exposed to a mysterious chemical that endows him with amazing shape-changing abilities, and he uses them to turn over a new leaf, becoming a costumed crimefighter.

The details differ in each, of course, and this time around it is a lot darker, a lot more violent and a good deal sleazier. The creators also do some serious work embedding the narrative within the greater DC Universe, with a fair amount of guest-starring villains, visual nods and references to popular superheroes and mentions of organizations or alien races from other comics...all without seemingly having anything to do with any previous continuity (This Plastic Man doesn't seem to have ever been on the Justice League, for example, or even to have ever met any other superheroes). 

So it's kind of a standalone Plastic Man story...that is nevertheless laying down continuity markers...without being canonical...?  

It is, therefore, pretty skippable, and I don't think it has any bearing on any comics that have been published since (The last panel ends with a box that reads, "PLASTIC MAN WILL RETURN!", and then refers to a villain-in-the-making who is introduced in the series, but never actually confronts Plas in the proceedings).  

Simone and Melo's series is set in Cole City, which is a nice enough nod to Plas' creator, and it was nice to see the credits page explicitly state "Plastic Man created by Jack Cole." 

In the opening pages, Eel O'Brian, who here looks just like Plastic Man sans goggles, is being beaten in an alley by the former friends he had pulled the chemical factory job with. They are apparently mad that he seemingly came from back from the dead and/or want him to keep his mouth shut about their activities. It's not entirely clear, actually.

"You breathe a word about that factory heist?" their boss Sammy "The Suitcase" Mizzola says after breaking Eel's leg with a baseball bat, "We come back and break what's left." Then, in the next panel, Sammy tells the other goons, "Man comes back from the dead, he deserves a hidin'."

Left injured and shaking on the pavement, Eel meets an 11-year-old street urchin who introduces himself as "Suave Pado Swakatoon, Prince of Pine Street" (What, you thought the name Woozy Winks was over-the-top...?). This character was apparently born a girl named Margaret but is now leaning towards maybe being a boy (Plas is very supportive of the kid making their own choices throughout but does refer to him as a girl in the last issue). 

Pado will end up figuring throughout the series, eventually being kinda sorta adopted by Plastic Man, who DC seems intent to play as a father figure in their comics (Even if different iterations seem to have different kids). Pado also introduces the word "wang" into the book, and Simone will have Plas use it throughout the series...a lot

Anyway, as soon as he's alone, Eel's broken leg fixes itself with a "Pop" and he assumes the familiar form of Plastic Man, albeit with one alteration to his costume: Rather than the red one-piece bodysuit he has primarily worn throughout his long history, the character here has a pair of black biker shorts on. 

The story seems to suggest, then, that Plas can turn his powers off and on...? How else does one actually manage to break one of his bones, after all? (Later, Man-Bat, who Plas mistakes for Batman, scratches the hero's back, and he'll narrate "I didn't even know I could bleed anymore!" This, despite the fact that during the savage beating he takes in the opening scene, black-colored blood pours liberally from his nose and mouth.)

Plas pursues one of his former associates, one of the guys who was holding him down while his old boss was hitting him with the baseball bat, and he tries to scare some information out of him: Who shot and killed the security guard the night of chemical plant robbery? 

Plas is shocked to find out it was he himself who did so (The incident plays out in a dream of Plas'; here he's in the getaway car with his fellow criminals after he is splashed with the chemical, but they throw him out the car door when it looks like he's starting to melt. No monk is mentioned.)

After that, Eel returns to his new day job...which takes place at night. He is the night manager (later he will say bouncer) at Superiors Gentlemans' Club, a superhero-themed strip club (I feel like I've seen Simone characters visit this place in other comics, though this is the first I've heard of Cole City; maybe it's a franchise?). He's greeted at the door by a blonde woman named Doris, who is dressed as Bombshell Supergirl.

The next morning, he's recruited by a mysterious woman in a black bodysuit. She introduces herself as Obscura, an agent of Spyral. She says a powerful group of supervillains have formed a team known as The Cabal, and they have tentacles everywhere, including on super-teams like The Justice League (This is apparently where the collection's cover tag "A Traitor in the Justice League?" comes from).

Oh, and then the former friend Plas had interrogated is brutally murdered, witnesses seeing Plastic Man do it, and the victim scrawling the letters "JLA" in his own blood on the wall (Wait, if Plast isn't a member of the League, why would the victim point to them?)

Throughout the rest of the series, Plastic Man will investigate The Cabal, try to solve the murder being pinned on him (with help from Doris and another woman who works at the club with him) and first find, then rescue and ultimately try to raise Pado Swakatoon.

By the fourth issue, we'll see Plas tangle with a couple of super-villains, three members of Simone's old Secret Six (with Catman wearing the lamer costume from the pages of the shorter-lived 2015 reboot of the series), and learn of The Cabal's actual line-up: Per Degaton, Queen Bee, Amazo, Hugo Strange, Dr. Psycho...and a mind-controlled Durlan the last of these was using to pose as Plas (And, admittedly, Plastic Man vs. a Durlan is a pretty good idea on Simone's part!).

Not all of the dangling plotlines will be resolved here. Gangster Sammy "The Suitcase" has a girlfriend he tries to give Plastic Man powers by exposing her to the same chemical, but who ends up getting different powers and blaming Plastic Man for her disfigurement, though she never actually crosses paths with him by the last issue, for example. 

But our hero does defeat The Cabal in hand-to-hand combat and strike some sort of weird deal with Strange that involves several seemingly contradictory threats, one of which is that he will make the villains look foolish...presumably by telling people he beat them...I guess..? 

Also, he seems to form some sort of family unit with Pado Swakatoon.

I'm not sure if any of this is ever mentioned anywhere again. Plas would next show up in the pages of the Fantastic Four-inspired 2018-2020 series The Terriffics, which I also never read (An appearance by Alan "Please Stop Using My Characters, DC" Moore and Chris Sprouse's Tom Strong in the first issue turning me off immediately), but I understand his son Luke appeared in that title, so I am assuming his other son Pado Swakatoon did not. 

So I guess I didn't miss much my skipping this in 2018 or 2019, nor do I now regret not having read it previously. I assume I will rather shortly re-forget its very existence.

If you, like me, are also a Plastic Man fan, but, like the Caleb of a few days ago, had never read this particular outing of the pliable hero, I'd recommend skipping it and instead buying or borrowing The Origin of Plastic Man, which collects the first 575 pages worth of Jack Cole's Plastic Man comics. More than eighty years later, they are still the best Plastic Man comics. 

Thursday, March 13, 2025

Reviews: Birds of Prey: End Run, Birds of Prey: The Death of Oracle, Batgirls Vol. 3 and Spirit World

Birds of Prey: End Run. Birds of Prey: The Death of Oracle. Batgirls Vol. 3: Girls to the Front. Spirit World

What do these four comics collections have in common?

Well, they are all published by DC Comics. And they are all written (or co-written) by female (or non-binary) writers. And they all star female (or non-binary) heroes. 

But the reason I read them all in the last month or so, and the reason I decided to group reviews of them all together in a single post, is that they are all comics I decided to read during the course of writing about the first year or so of writer Kelly Thompson's run on the new Birds of Prey series.

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DC relaunched Birds of Prey in 2010just about a year after the first volume of the series was canceled. They did so as part of their "Brightest Day" initiative, an event which included a bi-monthly, year-long series with that tile, and various branded tie-in series, of which BOP was one (At least, the first five issues, and the first collection, included the "Brightest Day" branding on their covers). 

The premise of the series and its tie-ins was that, after the events of "Darkest Night," a dozen dead superheroes and supervillains had been resurrected for mysterious purposes and they would have to discover what those purposes were. 

In a sign of just how erratic DC's planning was at that point, that particular Birds of Prey series only lasted 15 issues, before it was cancelled and then re-relaunched as part of the New 52 initiative, which—temporarily, at least—rebooted the entire DC Universe continuity and all the extant books were relaunched with new #1 issues. 

The real sales hook of the 2010-2011 Birds of Prey though was that it marked the return of fan-favorite writer Gail Simone, who had a four-year, 52-issue run on the original series. And, for some fans I suppose, it also featured the return of artist Ed Benes, who was the first artist to work with Simone on that earlier run.  

While I confess to having quite enjoyed Benes' work on BOP in the early '00s, when his style was much looser and more obviously manga inspired, I had since tired of it by 2010, due largely to his tendency to draw all of his characters exactly the same (with two body types, male and female) and the exploitive nature of his drawing of female characters, which could, at times, be wholly contrary to the tone of the story he was drawing (His brief run on the troubled 2006-2011 Justice League of America was the breaking point for me). 

His presence on this volume of Birds of Prey is almost certainly why I had skipped it when it was originally released, although I guess 2010 Caleb need not have worried: He ended up only drawing most of the first four issues, before other artists took over. 

Reviewing the history of this team book in my post on Kelly Thompson's run, I remembered that I had never actually read this short iteration of Birds of Prey, one that I imagine is now probably neglected by newer readers, being so incredibly short—filling just two trade paperbacks—and coming between two much longer runs.

Luckily, there are public libraries though, and I was able to find collections of it quite easily.

Gail Simone seems to have taken the title of the comic a little more literally as she and her team were relaunching the book, adding to her old, core team of Oracle, Black Canary, Huntress and Lady Blackhawk two more bird-themed character, the late-80s version of the Steve Ditko and Steve Skeates characters Hawk and Dove. 

Oh, and another bird-themed character, The Penguin, plays a major role in the first story arc, as a kinda sorta ally of the Birds. 

do wonder if including Hawk and Dove in the book was Simone's idea, or an editorial mandate, given that Hawk had been resurrected as part of the "Blackest Night"/"Brightest Day" storyline, and thus maybe needed a home or status quo somewhere outside of the Brightest Day limited series. Reading the first collection of the 15-issue series, Birds of Prey: End Run (2011), it's not really that hard to imagine Simone, Benes and the other artists telling the exact same story without Hawk and Dove in it, their roles either eliminated or taken by other—really, almost any other—heroes.

For the most part, the focus is on the core team, their relationships to one another and their pasts. Hawk and Dove are the focus of just a few pages of the first issue/chapter, a two-page fight scene followed by two pages of them in plainclothes at a bar, Lady Blackhawk Zinda Blake arriving there to recruit them for Oracle. 

The rationale for her doing so seems to be that they need Oracle more than she needs them, "And your boy don't look like he's gonna make it without her," Zinda tells Dawn after giving her a card. The pair will spend the majority of the first, four-part story arc from which the collection gets its title in the background, Dove carrying the wounded Penguin around, while Hawk acts as occasional muscle.

That first issue introduces us to the rest of the team (their first appearances each heralded by a block of text announcing their names and skills or powers, which will get tiresome quickly, as these intros continue throughout each issue/chapter of the entire collection). They have all continued to do superhero or vigilante stuff, but solo, after...whatever happened to break them up in the last issues of the previous series (I, um, didn't read those either...or, if I did, I have now completely forgotten them). 

Oracle, now operating out of the empty Batcave, calls them all back together to announce a terrible new threat facing them: Someone has sent her extremely detailed files containing all of their secrets and those of many of their allies. Not just their secret identities, but the names and addresses of their loved ones too.

This seems to be happening simultaneous to an elaborate plot to frame the Birds as bad guys, an extremely skilled martial artist having killed someone Canary recently fought with a rare technique few know (Canary being one of them), and later (and on panel), a new player lures them to a particular location, grabs one of Huntress' crossbow bolts, and stabs The Penguin in the throat with it, just as the pre-called police arrive. 

That new player turns out to be another extremely skilled martial artist by the name of White Canary, who Benes draws in what looks like a long white coat over lingerie skimpy enough to make Black Canary's bathing suit-and-fishnets get-up look like business attire. She is working with two other surprise players, one with a long history with the Birds and another an old Batman villain, but she seems to be the driving force behind the plot...as well as being intent on betraying her partners after she gets what she wants.

While Oracle deals with one of those villains, who comes at her in the Batcave, the rest of the team deal with the other two, fleeing the police carrying the wounded Penguin to the Iceberg Lounge, where a Gotham SWAT team lays siege to them. 

As an excuse to get the team back together and recruit Hawk and Dove, the plot works well enough (After the scene in the bar with Zinda, Hawk and Dove appear as Oracle-sent back-up, there to save Black Canary and Huntress from White Canary, who is kicking their asses pretty badly). It also seems to set up a new status quo for the team, that of outlaws, although it's not clear if this will stick—or even have time to. After "End Run", there are only 11 more issues left in the series, and only nine of those will be written by Simone. 

The art is...well, it's as predicted. 

Benes is still drawing just two different body types (with the short, round Penguin an unusual departure for him), and his women are all exact clones of one another, their big-breasted, well-muscled forms all identical to one another, with only their hair colors and costumes distinguishing them (In an amusing scene, Hawk refers to Zinda as "the blonde with the legs", although she, of course, has the exact same pair of legs as all the other characters).

Benes is also drawing the already mostly skimpy costumes as skimpy as possible, so that Zinda's skirt is so short that it barely covers his ass, and Canary and Huntress's costumes similarly revealing as much ass as editorial would probably let him get away with (Although he does seem to have pushed it pretty far, here; if you look closely at all of the images of Huntress he draws, there's often no ink line between her exposed stomach and the purple panels covering her breasts; colorist Nei Ruffino is responsible for filling in the white portions of the costume there).

I don't think it's great work, although I suppose the Charlie's Angels-esque premise of the book excuses a high degree of cheesecake. Simone also seemed to be encouraging this tendency in Benes' art, as the third issue contains an eight-panel sequence in which The Penguin, apparently hallucinating due to blood loss, imagines the Birds all coming on to him, stripping out of their costumes and, in Huntress' case, straddling his lap and kissing him. (Hawk is there in the hallucination too, but merely tells The Penguin, "Hey. Don't look at me, man.")

While Benes manages the entire first issue himself, by the second, fill-in art is needed, and this arc includes a lot of really sloppily constructed and rendered work. There are no credits for each issue in the trade—they could reproduce those introductions of each character issue after issue for the trade, but not the credits?—and, instead, all of the artists are simply listed at the beginning of the collection. A few minutes at comics.org, however, will reveal that Benes got help on the pencils for the second, third and fourth issues from Adriana Melo and on inks by Mariah Benes.

It looks pretty rough, and like Melo didn't get much time to work on those issues at all. There are quite a few panels that it's kind of surprising DC even published, like ones where characters might be having conversations, but one of the participants won't be drawn at all, their dialogue bubbles coming from off-panel, or a few in which the figures are just unbelievably wrong and amateurish (If you happen have a copy of the collection in your hands for some odd reason, see, for example, Black Canary on page 62, panel 1). 

The collection also includes a two-part story, "Two Nights in Bangkok," which flows directly from the first. It mostly stars Black Canary, Huntress and Lady Blackhawk (Oracle is mostly busy setting up a new base for the Birds in a Gotham City building owned by Ted Kord with her re-recruits Savant and Creote, and Hawk and Dove are in the hospital—Hawk does get a scene related to his "Brightest Day" status quo here, though, appearing in a "White Lantern" costume and conversing with his dead brother Don Hall, the original Dove, in a dream sequence). 

White Canary has convinced Black Canary to travel with her to Bangkok and face Lady Shiva in a fight to the death to save her kinda sorta adopted daughter Sin (here, still very young; writer Kelly Thompson, who states her age as 16 in the current Birds of Prey, must be assuming a lot of time has passed since this series). While Black Canary wouldn't have much of a chance against Shiva under the best of circumstances—no matter what Tom King might have to say on the matter 15 years later—here she has a broken wrist and is wearing a sling around one arm. The fight is a death sentence.

Huntress intervenes, forcing Shiva to fight her instead, and Huntress is even less of a match for the world's greatest martial artist (Or second greatest if you count Cassandra Cain...or third greatest if you count Richard Dragon). She wins anyway...or at least survives through a mix of belligerence and dirty tricks long enough that the rationale for the fight expires before she does.

These two issues are drawn by Alvin Lee and Melo, with inkers Jack Purcell and J.P. Mayer. It seems a vast improvement over Benes' arc...not necessarily because of style, but because of consistency. (Lee and/or Melo are also very cheesecake-focused; there's a panel where Huntress is shown zipping up her top in which her breasts are falling out, even though it isn't clear her top had a zipper there) 

It's pretty clear that Simone had no idea that the New 52 was coming at this point—one wonders how many folks at DC did, including editorial—as she is here still setting up a new status quo for the team, but it would turn out that her run was already about half over at this point.

The volume collecting the rest of the series, Birds of Prey: The Death of Oracle (2011) provides more evidence of this fact still. The four-part title story arc has Barbara Gordon showing elements of her new base off to the recently resurrected Batman, as well as initiating a new plan that involves faking her own death as part of an effort to reduce the number of people who actually know about her existence and work (At that point, she had become the "infojock" serving pretty much the entire superhero community; after the events of the story, she has shrunk her circle of operatives and allies down to just the Birds and most of the Bats). 

Heck, the very last issue that Simone writes, the thirteenth of the series' fifteen issues, ends with the Birds having been defeated by a terrifying new enemy, and Oracle vowing to go back after her and bring her down. But that doesn't go anywhere, obviously. The last two issues of the series wouldn't follow up on that plot. Instead, writer Marc Andreyko would write what reads like a two-part inventory story (Another portentous scene in this volume, in which Hawk visits The Penguin for some secret business that is never revealed to the readers, would also go unresolved anywhere).

In "The Death of Oracle", Barbara provokes a battle with The Calculator, a particularly goofy old supervillain that writer Brad Meltzer had previously transformed into a villainous analogue of Oracle, playing the same role she does in the superhero community for DC's supervillains. Their conflict apparently hinges on something that happened in the pages of Batgirl (the Stephanie Brown-starring series), at least according to an asterisk and an editorial box, but essentially wants to convince him that he has successfully killed her.

This involves The Calculator sending his agents Mammoth, new characters Current and Mortis and a host of H.I.V.E. soldiers to abduct the female Birds, who are celebrating Dove's birthday at a strip club. 

That story is followed by two more Simone-written ones. The first, a done-in-one, focuses on The Huntress, and Catman's elaborate efforts to manipulate her into not liking him anymore, while the second, a two-parter, involves most of the Birds trying to infiltrate a mysterious building that turns out to be the base of Junior, the daughter of the Golden Age Rag Doll (and thus the brother of Secret Six's Rag Doll) while The Huntress attempts to recruit Question Renee Montoya to the team.

Again, Simone doesn't really have an artistic partner in this volume either (You'll note hers is the only name on the cover above), but the art is at least much better this time around.  Ardian Syaf pencils the first issue of "Death", Guillem March the second and Inaki Miranda the third and fourth. Pere Perez draws the Huntress/Catman issue, and Jesus Saiz and Diego Olmos each draw an issue of the last story arc.

Stylistically, the art is all over the place, but it was a treat to see March's work here. Like Benes, he seems to have a special interest in drawing sexy women, but he's much better at it, giving his figures a slightly more cartoony sheen, and he's able to pull off a variety of body types (He also does a wonderful Penguin, and draws the hell out of Batman in a few panels). I also like Miranda's work here quite a bit. 

The Andreyko-written issues are drawn by Billy Tucci and Adriana Melo, both of whom contribute to both issues and, like most of the issues in the first volume, the art looks pretty rushed. 

These Andreyko issues are completely disconnected from the stories that precede them. The original, Golden Age Phantom Lady, now a senior citizen, joins Lady Blackhawk and Black Canary in an event for World War II veterans organized by her granddaughter Kate Spencer (secretly Manhunter).

Flashbacks to a 1950 adventure Phantom Lady, Lady Blackhawk and Canary's mom detail an encounter with a Nazi mad scientist in Argentina, and he and his followers return in the present to seek their.

The story itself is fine, if weird in how free-floating it is, not being connected to the preceding series in anyway and, unfortunately, not reading at all like it was the last Birds of Prey story of the post-Crisis continuity. 

And with that, the short-lived second Birds of Prey ongoing reached its conclusion.

The series would be relaunched in November of 2011 in a new, third ongoing by Duane Swierczynski and Jesus Saiz, the new line-up consisting of Black Canary, Poison Ivy, Katana and new character Starling. As for the other characters from the 2010 Birds of Prey of series, Barbara Gordon would appear in a new Batgirl series written by Gail Simone that reverted the character back to the role she abandoned back in 1988 and Hawk and Dove would appear in Hawk & Dove by Sterling Gates and Rob Liefeld, which lasted all of eight issues. 

All three series looked pretty terrible to me, and I didn't read any of them. 

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In discussing my immediate reactions to the new Birds of Prey, based solely on that first Leonardo Romero image that was released, I mentioned that, upon seeing Cassandra Cain, I wondered how her being on the team would square with where I had last seen her. 

That was, of course, in the pages of the (very) short-lived Batgirls series, which, despite its weaknesses, was at least a great status quo for Gotham City's three Batgirls: All active heroes, working together as partners and living together as friends.

Of course, that reminded me that I never actually finished reading Batgirls...and thus I had no idea if the team had, like, broken up or something at the end of it. I wasn't overly enamored with the series, which I found quite wanting, despite my affection for the characters and my agreement with the basic premise, but, as a Cassandra Cain fan, I figured I should at least do my due diligence and read the final issues of the series. (I talked about the first volume, in regard to trying to fathom why it did so much more poorly than past Batgirl series, here, and then reviewed the second one in this column.)

I was glad to see that my hope that the book would continue to get better, with each new volume being better than the one that preceded it, was met. Despite the rather...un-Batmanly story that opens the collection, Batgirls Vol. 3: Girls to the Front (2023) is the best-written collection of the 19-issue series. Although I guess that trend line doesn't matter too much; sure, a potential fourth volume would seem to accordingly be even better still, but, well, there's no fourth volume coming. 

The rather stuffed 144-page collection opens with the sole Batgirls annual, drawn by artist Robbi Rodriguez, who contributed some art to the previous volume (As for the artist who launched the book with writers Becky Cloonan and Michael W. Conrad, Jorge Corona, he remains on cover duty only). 

There's a sizable change to the status quo in its story, with Barbara Gordon moving out of the team's loft in Gotham neighborhood The Hill and back into her Clocktower headquarters (which has apparently been rebuilt after being destroyed in the earlier issues of the series), but the main focus is on Cassandra Cain and Stephanie Brown expressing their interest in trading places with one another, if only for a day.

This casually articulated wish actually comes true, thanks to a magical coin that a mysterious old lady hands Steph after she rescues a cat from a tree, and the two junior Batgirls swap bodies, Freaky Friday style (Or Ultimate Spider-Man #66-67 style, I guess; I don't know, has this also happened in other superhero comics I haven't read, too...?). 

The timing could be better. While Babs, Batman and magical consultant Zatanna try to figure a way out of the problem for the girls, their supervillain parents both come calling simultaneously, with Lady Shiva asking Steph-in-Cass' body to board a helicopter, and Cass-in-Steph's body being drugged and delivered to Cluemaster. For reasons never made clear, Steph doesn't try to explain to Shiva what happened at first but tries to trick her into believing she is actually the real Cassandra. 

In this volume, one story leads to the next pretty organically. When their minds revert back to their correct bodies, Cass knows the danger Steph is now in, and  she goes to rescue her from Cluemaster, who I guess has recently been brought back to life...? (Odd; I don't remember him dying...at least not this time. I do recall him dying in the short-lived 2001 Suicide Squad relaunch, but not this particular death. Did he get killed at the end of Batman Eternal, which I totally read, and I simply forgot about it...?). At any rate, the now-alive Cluemaster is holding his daughter captive and forcing her to play along in a game show he's set up in a remote, trap-filled cabin. 

(Oddly, the body-swapping shenanigans focus completely on Steph-in-Cass'-body. Cass-in-Steph's-body spends the entire time tied-up, gagged and in the backseat of a car).

Cluemaster reveals that The Mad Hatter brought him back from the dead, and so then the next issue focuses on the girls battling the Hatter.

Only the last story, the three-part "From Hill's Heart", doesn't flow from the preceding issue. In that one, there's a mysterious sniper targeting random civilians in The Hill, a sniper with an apparent vendetta against the Batgirls. It turns out to be minor, Chuck Dixon-created villain Gunbunny (who, to my knowledge, has never even met any of the Batgirls). She, in turn, is confronted by a counter-sniper, who appears to be her dead partner Gunhawk, but is actually Batgirls villain Assisi from the first volume, disguised as Gunhawk for, um, some reason...?

Obviously, Cloonan and Conrad's scripting still leaves much to be desired, even if the series has gotten much better at getting inside the girls' heads and exploring Steph and Cass' friendship as it progressed. 

There is, as unfortunately seems to the case far too often now, no regular artist on the series. Rodriguez draws the annual and issues #17-#19 ("From Hill's Heart). Jonathan Case draws issues #13 and #14 (the rest of the body swap story that starts in the annual). Neil Googe, who contributed art to the second volume, draws issue #15 (The Cluemaster story). And Geraldo Borges and Rico Renzi draw issue #16 (the Mad Hatter story).

All are excellent artists, and I like each of their styles just fine (despite Rodriguez's reliance on using manipulated photographs for backgrounds), but none of them go particularly well together, and the book suffers in the most basic, panel-to-panel continuity. Case, whose style is the most dramatic departure, gives Cassandra a radical new hairstyle, in which she seems to have cut three to six inches off between issues, for example, and while one issue ends with a captive Steph covered in electrodes, the next picks up without any electrodes on her (as Case also colors and letters his own work, his issues are an especially sharp departure from what precedes and follows them).

To answer the question I had before reading this volume though, no, the team doesn't break up or anything at the end. The two junior Batgirls jump off a building together, presumably on their way to their next adventure, in the last panel of the series, with only Cloonan and Conrad's omniscient, third-person narration indicating that the series is ending. 


********************************
Near the climax of Birds of Prey Vol. 2: Worlds Without End, in which the team is trapped in an ever-changing pocket dimension that can be manipulated by their thoughts, Batgirl Cassandra Cain comes up with a plan to defeat the villain pursuing them. This involves making the dimension resemble "Spirit World", which an asterisk leading to an editorial box reminds readers she visited in the 2023 miniseries Spirit World. 

This reminded me that I had never read Spirit World, despite my affection for the Cassandra Cain character. 

Spirit World's star, Xanthe Zhou, also appears briefly in the story, called in by the Birds' ally John Constantine to help investigate the mysterious portal that the team disappeared into. When the Birds and the story's villain all emerge from that portal, zhou helps them fight the villain with their giant sword (Xanthe, by the way, is, like their co-creator Alyssa Wong, non-binary).

Luckily, DC made it easy to catch up on the six-issue Spirit World in a collected edition, which also contains its 10-page prologue "The Envoy" from one-shot anthology Lazarus Planet: Dark Fate #1 by the Spirit World creators and  an eight-page Batwoman team-up from the pages of DC Pride 2023 by Jeremy Holt and Andrew Drilon. I'm pretty sure that means it has all of Xanthe Zhou's appearances up to the point that the book was published, then. 

And as for that book? 

Spirit World (2024) is the work of writer Alyssa Wong (probably best known for her 40-issue run on Marvel's Star Wars: Doctor Aphra, although she has done some writing for both of the big two superhero publishers), and artist Haining. (Both creators are credited both by these names and in Chinese characters, as are the colorists and letterers). 

It introduces a brand-new character to the DC Universe, the codename-less Xanthe Zhou, who serves as a sort of go-between for the real, living world and the title locale, an afterlife inspired by Chinese beliefs. They also have magical superpowers similarly inspired by Chinese superstition: They can make folded paper constructions into the objects they represent, most often a giant sword. 

It's an always welcome effort by the publisher to introduce a new character and expand the DC Universe.

In the 2023 "Lazarus Planet" crossover storyline, a volcano on Lazarus Island erupted, ultimately causing magical storms and rain all over the world that have strange, unpredictable effects on the people and characters. The events played out in a variety of "Lazarus Planet"-branded specials, like the aforementioned Lazarus Planet: Dark Fate. These events are apparently what Wong and Haining use to incite the introduction of Zhou, who hails from Gotham City's little-visited Chinatown. 

Zhou is visiting the grave of her grandmother in a Gotham cemetery when they are suddenly set upon by jiangshi, the hopping vampires readers might be familiar with from kung fu movies or other pop culture; the creatures have apparently awakened by the magic rain. 

Zhou is soon joined in battle by Batgirl Cassandra Cain, who helps them put the undead attackers down by kicking them in the head and affixing magical pieces of paper (talismans) to their heads. The pair are soon joined by a rather unlikely third character, making for a rather eclectic cast for the Spirit World story that is being set up in this short: John Constantine. 

After the vampires are all vanquished, a new threat emerges: A "collective" of angry spirits, which take the form of a scary tree; it is the "necromantic" energy of this which had drawn Constantine to the cemetery. Zhou manages to exorcise it and send it back to the underworld, but not before it grabs Cassandra in a branch-like limb and drags her with it. 

And thus the plot for the series to follow is established: Cassandra Cain is trapped in the spirit world, and it's up to Zhou and Constantine to mount a rescue mission.

There's a slight hiccup as the short, Lazarus Planet prologue leads into the Spirit World series proper, as the story essentially restarts, and some amount of time seems to have passed since Cassandra was taken and Zhou and Constantine re-meet one another, the urgency of the situation somewhat downplayed by their having separated in the first place. 

Wong and Haining start off the narrative on parallel tracks. There's the characters in the living world trying to find their way to get to spirit world, which involves a meeting with Zhou's family, who have been mourning their loss since they first ventured into spirit world (Zhou's own status is somewhat ambiguous throughout much of the story; they are apparently simultaneously alive and dead, able to travel between the two worlds when presented with a portal or other opportunity to do so). 

And then there's Cassandra in the Chinese underworld, where the various undead are irresistibly drawn to her as a living being, and seek to eat her. She luckily finds allies in the form of Po Po and Bowen, friends of Zhou's who help her mask her presence with a new, temporary costume and some magical tea. 

When the heroes finally all reunite, they find themselves facing a new threat to the underworld, in the form of another collective (or is this the same on that they saw surface in Gotham?), one that once attempted to absorb Cassandra during her short trip to spirit world years ago, and is now currently absorbing other innocent spirits at an alarming rate in an attempt to challenge the remote gods who rule this afterlife.

(Don't remember Cass visiting spirit world? You wouldn't, as it wasn't actually depicted in the comics at the time, but remember when she dies* near the Andersen Gabrych-written end of her series in 2006, before Lady Shiva resurrects her in a Lazarus pit? Wong posits that her spirit briefly visited spirit world, and Haining draws highlights of her trip. Cassandra is, remember, part Chinese). 

At Spirit World's climax, which involves our unlikely trio of heroes battling both the now giant collective and an honest-to-goodness god, it is Zhou who manages to save the day, with both their understanding of what ultimately drives the dead of this particular underworld, and a bit of negotiating and deal-making that reminded me a bit of some past Constantine storylines. 

Xanthe Zhou proves to be a unique and compelling character, and one that I hope sticks around the DC Universe. They seem to be doing well so far, appearing not just in Birds of Prey, but also, apparently, in an early issue of the new Mark Waid and Dan Mora Justice League Unlimited

I was quite taken with Haining's art, which, based on her online credits, I must have seen a few times before in other books. I was especially impressed with the fact that the artist drew the entire six-issue arc, as that is, quite unfortunately, something of a rarity today, even on miniseries.

I suppose that, at a glance, the big-eyed character designs will suggest manga art, but it actually suggested Chinese comics art to me, as little of that as I've actually read (Publisher ComicsOne published some Crouching Tiger, Hidden Dragon collections in the first years of the new millennium, before I had even started EDILW, which I quite enjoyed at the time). 

The layouts and panel-flow don't suggest Asian comics at all, though; this reads very much like a traditional Western superhero comic, if one with more dynamic, creative layouts than some others (Which lead me to wonder how the team made the book; if it was done "Marvel style", or in a more rigorously scripted manner). 

Given how much of the book is set in a fantasy underworld, there is obviously a lot of cool stuff for Haining to draw, and the book is filled with weird characters from Chinese folklore and, one imagines, the creators' own imaginations. 

I'm...not 100% sure how I feel about Constantine's smoking here. He almost always has a cigarette in his mouth, which he lights with a burst of magic energy from his fingertip, and he rarely seems to take it out, even to hold in his hand. It looks really unnatural, but, as the book went on, it gradually started to become endearing to me, as if Constantine is so committed to smoking that he never spits out his cigarette, no matter how dangerous the circumstances or pitched the battle (And this is very much a more superheroic DCU Constantine than the Vertigo one I'm more familiar with, constantly summoning, using and fighting with magic like Dr. Strange in a trench coat).

Haining's Xanthe Zhou and Cassandra Cain are both beautiful, the latter looking quite a bit younger, perhaps because her bigger, wider eyes. As I was reading, I did question why Zhou's shaven head never seems to grow out any—they spend three straight days unconscious at one point in this adventure—and I did wonder if they were ever going to change clothes, given that they don't wear a costume, just (admittedly cool-looking) street clothes. But then I realized Constantine's constant stubble never seems to grow either, and he seems to be wearing the same damn outfit he's been wearing since 1985.

An extremely well-made, beautifully drawn comic that introduces a great new character, a cool new corner of the DC Universe and proves a nice showcase for one of my favorite characters, I was quite pleased I finally got around to reading Spirit World.**

The end of the Spirit World mini-series isn't the end of the Spirit World trade paperback, though. There's still that DC Pride short story. I was a little surprised to see that it wasn't by Wong and Haining, but by writer Jeremy Holt and artist Andrew Drilon. 

In their story, Xanthe Zhou, still wearing the same outfit as in the previous series and short story, is in the world of the living, and is bored, narrating about how living their life can feel like a burden. They eventually break into a cemetery after dark and practice folding objects out of paper. Suddenly, vandals with ridiculously high-tech equipment—gauntlets that generate what look like laser Wolverine claws—arrive to attack the Kane family mausoleum, and Batwoman promptly appears to defend it from them.

The two team-up to fight the bad guys and rather swiftly drive them off, and they then have a three-page conversation, in which Batwoman seems to rather randomly reveal her secret identity to this person she just met (Or, at least, she tells Zhou her late mother's name, which is pretty darn close to doing so). 

There's a bit about relationships with the dead, and birth families versus found families. And the story seems to indicate that Zhou might like women. "Batwoman?! Okay. Stealth is officially hot," they narrate when Kate Kane first appears. Later, Kate says "If I didn't know better, I'd say you're... ...flirting with me," although I saw no indication that Zhou was.

Like many of the shorts from such anthologies, there's not really much to it, but I suppose it's good that they included it in the collection, making it easier for readers who want to have all of Xanthe Zhou's appearances in one place able to do so.

 Of course, now they have to also track down two issues of Birds of Prey and at least one issue of JLU...




*I'm actually unclear on this point, as it's been almost twenty years since I read that story (It, um, wasn't so good that it was one I ever revisited). Here, Haining draws Shiva holding a gun and shooting Cassandra through the chest, and later, after a two-page spread depicting her journey through Spirit World, Cass exclaims, "My mother. She killed me. Then brought me back." But checking Wikipedia, it says that Cass was actually mortally wounded by a character trained by her father David Cain, known as Mad Dog. I am too lazy to go dig through long boxes just to settle the question for myself at this point. I don't suppose anyone has a trade paperback of Batgirl: Destruction's Daughter handy, do they...?


**If, like me, you enjoyed the book, and the various bits of Chinese myth, legend and folklore seen throughout it, from the setting to the rules and practices involving the dead, I would heartily recommend you also check out Remy Lai's exellent 2023 graphic novel Ghost Book, which I reviewed here

Although the tones and art styles of the two books are quite different, both seem to be drawn from the same well of inspiration, with Ghost Book's two heroes trapped between the two worlds similarly to Xanthe Zhou, and much of Lai's book also being set in the Chinese underworld. There's even some slight overlap of characters. While psychopomps Oxhead and Horseface have more substantial roles in Lai's work, they do make a brief cameo in Haining's art, appearing in the spread where Cass remembers her first trip through the spirit world. 

I wondered if Ghost Book might have provided any inspiration to Wong's Spirit World, but it looks like the first issue of the latter shipped in July of 2023, while Ghost Book was released in August of 2023, so the two came out pretty much at the same time, and Lai and Wong and Haining must have all been working on their stories at around the same time. 

Tuesday, March 15, 2016

Review: Secret Six Vol. 1: Friends in Low Places

The second volume of the Gail Simone-written incarnation of Secret Six (following a healthy, 36-issue series that lasted from 2008-20011) reads infinitely better in trade than it did in serially published, comic book format. But then, it would almost have to, as the book's unusual delays hobbled it almost immediately upon launch.

The first issue, featuring artwork by Ken Lashley and a striking cover by Dale Eaglesham, was released in December of 2014. The "six" of the title were a half-dozen villains and anti-heroes, including the New 52 introduction of Catman (given a radically different costume that altered his original origin dramatically, but is otherwise a strong design), reappearances by the Simone-created Ventriloquist III (or II in the New 52, I guess) and Black Alice (whose New 52 debut came in DC Universe Vs. Masters of The Universe, of all places), plus mute Court of Owls assassin Strix (from Simone's run on Batgirl) and new characters Porcelain and Big Shot.

Structured as a bizarre (if familiar, Saw-like) horror mystery, it featured our point-of-view character Thomas "Catman" Blake being abducted and waking up in a seemingly inescapable, coffin-shaped room with the other five characters, while their captor posed a vague, open-ended question (which doesn't make sense, given what follows) and occasionally delivering electric shocks. A lot of mysterious elements, a lot of questions and relatively little connection to the previous series, outside the presence of this new, New 52 version of Catman.

The second issue missed January, and didn't ship until February of 2015. The creative team remained the same, but the plot advanced only minimally, with the characters working together to escape their prison and kill their captors–save the unseen boss, Mockingbird. The present was broken up with flashbacks to Catman being thrown into another prison by a group of characters who may or may not have been the same as the ones imprisoning the Six, where he was kept one year and then released (Kind of like a less extreme version of Oldboy, really).

Who many of the characters were, and what their relationship to one another and why they were targeted remained a mystery. Mystery is fine, of course, but keep in mind that this was a brand-new series still in the process of establishing a premise, and after just 40 pages spread over three months, it still wasn't quite there.

And then the book disappeared for a while, missing three months and only reappearing again in June with the third issue. At this point, the art started changing, with Tom Derenick drawing the final 12 pages after Lashley's first eight, but it finally came together. These six odd-ball characters were going to band together to find and fight Mockingbird for what he did to them. Their initial base of operations would be Big Shot's home in a Gotham suburb.

The book remained on schedule after that point, shipping monthly, but the damage was apparently already done. There were a lot of hurdles placed before readers to make it this far, as they had to wait a total of seven months for the first three issues and, if the sales estimates to direct market retailers are any measure, few stuck it out and were content with what followed: By the sixth issue the book was selling several thousand copies less than when the previous volume ended, and by the seventh issue it was reaching cancellation levels (As it turns out, it is to be cancelled, being one of the many comics to not be reborn during this summer's "Rebirth" initiative).

Readers who encounter the book in trade for the first time will, of course, be spared all the waiting and the threat of waning interest between issues. The extraordinary length of time that it took Secret Six to hit six issues is still somewhat evident here, however.

Like all DC books, Secret Six had an eight-page preview story appear during DC's Convergence break. Most of the trades in which these previews have appeared have done so at the beginning of the book, but because of the timing of Secret Six's launch and the delays, their preview appears practically at random in the middle of Simone's storyline (between issues #3 and #4). It's a bit jarring, as the preview story is actually a completely complete story, and one in which the Six are presented as a fully functioning team taking on the sorts of mercenary jobs that the team in Simone's previous Secret Six series did. But that's not really who this team is, at least, not yet, and so it reads like a hiccup in the narrative, a flash-forward not demarcated as such in anyway.
By issue three, the book begins to take form, and Simone has fun contrasting her characters with the wholesome-looking, sitcom stage of a house that Big Shot, a private eye named Damon Wells with the super-human ability to Hulk out. Members of her old Six appear as mercenaries working for Mockingbird, sent to try and recover the new Six: Ragdoll, Scancal Savage and Jeanette, all rather ridiculously concealing their identities in head-to-toe, Snake Eyes-like black costumes with red goggles.

Just as I was starting to get comfortable with the series, despite not being a huge fan of Simone's sense of humor and actively disliking her reinvention of Alan Grant and Norm Breyfogle's Ventriloquist and Scarface characters married with elements borrowed from horror movies (plus, telekinesis!), the last panel of the fourth issue drops some bombshells, including the true identity of one of the new characters and Mockingbird.

So overall, it's a pretty strong book, particularly if you were a fan of Simone's original. Lashley's art was fine, but that of Derenick and Dale Eaglesham is far better, particularly for a book with such a large cast and so many colorful characters (Derenick draws the sixth issue in its entirety, Eaglesham draws #4 and #5, plus the eight-pager in the middle of the book).

Like the previous Secret Six, it's a book about some fairly terrible, extremely broken villains-turned-anti-heroes who form a makeshift family and bond over scrambled eggs and mutual enemies, falling victim to and occasionally victimizing worse people. Despite my dislike of The Ventriloquist and Ferdie, this is a strong, diverse cast with an interesting mix of personalities, powers and gimmicks. Had it managed to ship monthly and with its eventual art team at the beginning–say, if DC held its launch until June 2015's "DCYou" initiative–it likely would have fared better, perhaps even surviving into the "Rebirth" phase of DC's publishing plans.

I'm a little baffled by the last two issues, though, as Mockingbird's real identity is a weird one, as is that of the traitor in the Six's midst, as is the reason the Six and Mockingbird are in conflict at all.

And now let's discuss spoilers, after this image from the cover of Secret Six #2, so click away now if you don't want this spoiled for you.
Okay, ready?

Here's the last panel of Secret Six #4:
Mockingbird is The Riddler, and Big Shot is Ralph Dibny, who pre-Flashpoint was known as The Elongated Man (Whether that's the case in The New 52 isn't revealed; Dibny mentions his ability to stretch, but not whether or not he was a superhero with a costume and codename.)

Why did The Riddler take on a secondary codename? Why did he abandon his riddle/puzzle motif? When did he take up long-term kidnapping? No idea. As for why he had it in for the Six, they were all aboard a yacht of his when a precious gem was stolen, and he thinks one of them did it and still has the gem. That's why the "What is the secret?" question was so weird; he had trapped them in order to get the thief to confess, apparently, but the set-up didn't make sense, as he threatened to kill one of them if they couldn't answer the question...not riddle, but question. Wouldn't "Who has my fucking diamond?" be a better question...?

The yacht that the diamond was stolen from blew up and sank, and during the chaos Ralph Dibny and his wife Sue Dibny were separated; he assumed she was dead. It turns out, she wasn't dead, but was with Riddler/Mockingbird this whole time. Although she seems to have amnesia?

And so Dibny's powers somehow changed a little, so that he looks/made himself look completely different, and only swells rather than stretches...?

And also The Riddler is madly in love with Sue, and was planning on proposing to her with the diamond, even though she was already married to Ralph...?

Like I said, none of this makes a whole hell of a lot of sense to me. The reveal isn't really one of those New 52 paradox reveals, as it doesn't really matter who the Dibnys are, and everyone knows The Riddler (although I found Catman and Scandal's characterizations of him as a loser odd; sure, he's no Joker or Lex Luthor, but he did conquer and rule Gotham City for months during "Zero Year").

Riddle-obsessed villain The Riddler being in conflict of mystery-loving hero The Elongated Man, even vying for the affections of the same woman, is kind of interesting, although it's pretty out-of-left field in this comic...and what makes it interesting is knowing the Dibnys and a little about their history, of course.

The conflict is kinda sorta partially resolved, with The Riddler and Sue escaping and Ralph/Damon with his new team, but there are a lot of loose ends that Simone will have to wrap up before the series ends in June, and there's only one more trade paperback's worth of issues to do it in.

Monday, June 22, 2015

You know, I think I actually kind of like this new Catman costume okay.

Dale Eaglesham
I don't know if I would go so far as to say that it is better than any of the old Catman costumes (of which Norm Breyfogle's early 90s redesign was my favorite), but if the character has been so radically reinvented in the post-Flashpoint, New 52 continuity that the magical cloth his cape is made from is no longer an aspect of his origin, nor was Batman an inspiration for his own costumed identity, then there's really no reason to have him wearing a cape or so closely resembling Batman.

This new cat-mask that Secret Six artist Dale Eaglesham has drawn is pretty damn creepy, and the tight brown leather costume and the vaguely Michael Jackson-esque jacket may look like the sort of things that a costume designer on a TV show or a film might cook up for the character (One of my biggest complaints about modern superhero costume design, particularly in the post-Flashpoint DCU, is that the costumes seem like they are those that would be worn in superhero films and TV shows, rather than superhero comics), but I think it works well in the context of this series.

Especially as I don't think this series is long for this world, and this Catman may very well end up being a temporary, out-of-continuity Catman, like that in the 1993 Legends of The Dark Knight story arc. Between the unfortunate delays–this month's issue is only the third since the series launched way back in December of last year–the unlikeable (mostly) new(-ish) characters and writer Gail Simone's dimming star as a direct market sales draw, I won't be surprised if this new iteration of Secret Six dies a quiet death in six months or so.


That said, the last panel of this issue is pretty explosive, including a surprise reveal of the true identity of the current Mockingbird (Hint: It's a character tied to DC's best-selling franchise!) and an unexpected secret identity for one of the Six.

I don't know that will be enough to save the book, and hell, if they can stay on schedule form here on out it might be, but whatever happens, I'd like to take a moment to appreciate that very creepy, very different take on Catman.

Sunday, December 07, 2014

The so-so first issue of Secret Six 4.0

This week DC launched their fourth iteration of the Secret Six concept since E. Nelson Bridwell and Frank Springer first used the name for a team of covert military types in a short-lived, 1960s series by the name. This new version of The Secret Six is the third time the team starred in a comic book of their own, and the second time a Secret Six book was written by fan-favorite Gail Simone.

After the Bridwell/Springer version concluded after seven issues, the concept was mothballed until the late 1980s, when Martin Pasko and Dan Spiegel revived it for a regularly featured strip in the then-weekly Action Comics. This was as much a sequel as a reboot, using the same basic concept and some of the same characters. (Also? I found it to be really, really dull, but that's just me.)

The concept next came out of the vault in 2005 for a miniseries entitled Villains United, written by Gail Simone. A chaotic but transformative time for the publisher's shared-universe setting, the book was one of several meant to lead up to Infinite Crisis, each of which was intended to explore a particular genre or aspect of the DC Universe. As the title suggested, Villains United focused on the villains, which were all being organized into some kind of mega-union. A few rebellious ones refused to join—Catman, Deadshot, Cheshire, Ragdoll II, Scandal Savage and an Apokolyptian Paradeon—and ended up working for a mysterious benefactor codenamed Mockingbird, ala the previous incarnations of the group.

That series lead to a one-shot, a Secret Six miniseries and, eventually, an ongoing series entitled Secret Six, written by Simone and featuring a basic core cast of characters—Catman, Deadshot, Ragdoll and Scandal—with the other two slots on the team going to various villains who would come and go, usually going by way of either betraying the team, or being betrayed by the team or, occasionally, defecting or dying. It was a pretty good series, although the premise—that The Six were mercenary villains available for hire—was somewhat undercut by the fact that they rarely actually ever pulled any jobs or completed any contracts. Instead, they mostly fought each other and dealt with other, worse villains Simone threw at them. Even in a villain book, villains can only be so villainous, apparently.

That series, which lasted a very respectable 36 issues, was one that—somewhat surprisingly—did not make the cut when DC rebooted it's line post-Flashpoint. While I know the book wasn't a super hot-seller, it sold respectably, and, it turned out, much better than a lot of the first class of New 52 books did. From the outside looking in, I would guess the book's cancellation and failure to relaunch in The NEw 52 had more to do with Simone focusing her energies on writing the new Batgirl (and taking on the herculean task of selling Barbara Gordon as the one and only Batgirl in a new, rebooted universe, after Barbara Gordon had spent over 20 years as Oracle and "Batgirl" became a legacy coename carried by two different characters, both of whom were popular enough to do something Barbara Gordon hadn't been able to do up until that point: sell a Batgirl series).

Well that and the fact that once you excise the back-story and history from all of your characters, it makes telling stories about them sort of difficult. The roster as of Secret Six #36 consisted of Catman, Deadshot, Scandal, Bane, Ragdoll II and Jeanette. Deadshot was to appear in Suicide Squad, Bane and Catman were Batman characters whose origins and natures were likely up in the air as the New 52 hurriedly took shape behind the scenes, Scandal and Ragdoll were similarly questionable given their fathers were both villains (and ones from the Golden Age, whose characters were mostly to be relegated to a new, parallel Earth-2, although ultimately Vandal Savage remained on Earth-New 52, and I believe Ragdoll was introduced sans any mention of his Golden Age villain father). That pretty much just left Jeanette, a banshee that Simone had created for the series. And with a new Suicide Squad featuring its own villain team, perhaps two villain team books seemed redundant.

(I suppose I should also mention 1997 one-shot Secret Six #1, by Chuck Dixon and Tom Grummett? Part of the Dan Jurgens-lead effort in trademark renewal known as the "Tangent" line, it like its fellow one-shots re-purposed several old comics titles along with some still in-use, giving the character names to brand-new characters with little to nothing in common with the originals. For an alternate universe, it proved surprisingly popular, and Tangent characters till pop up now and then...much more often than, say, New Blood characters, created during a concerted effort on the publisher's part to create a new generation of superheroes.)

And that brings us to this week's Secret Six #1, by Simone and the art team of Ken Lashley, Drew Geraci and Jason Wright (Lashley pencils and inks, Geraci also inks and Wright colors). The concept here is, thus far, very different from that of all the previous incarnations, and the only character hold over from Simone's last run is Catman, referred to only by his real name, Thomas Blake.
Blake is our point-of-view character, and we first meet him in a desolate New Mexico roadhouse, where he's being pawed by an attractive young woman and an attractive young man. Simone, here free to recreate the character post-reboot, is apparently playing up a characterization of him as bi-sexual in the minds of fans of the previous Secret Six series, where his friendship with Deadshot was rather regularly seen as something more of a romance than a bromance. He's apparently supposed to be quite handsome, as even the agent who approaches him refers to him as "smolder boy" (Lashley draws all the men and women as attractive though, so he doesn't stand out that much; maybe some manga-style sparkling eyes and teeth would have helped...? The only "ugly" characters are the ones Lashley gives ugly signifiers, like big beer guts and long, unkempt beards and so on).

They attempt to arrest Blake, but he realizes they're not really the government agents they claim to be, an he fights back, apparently using some cat-like super-powers. Not only is he very fast, but he grows claws of some kind at some point (unless he slips them on between panels? They look artificial*). He also loses his shirt and makes an angry cat-face on the title-page.
I read it as Blake catting-out in the way that Bruce Banner Hulks-out, but the words don't explain it, and Lashley's drawing of the character in the scenes are close enough that it's hard to read it as a definitive transformation on his part.

He awakens in a dark room, looking at the vagina of one of the five people in the room with him. So let's see, 1 + 5 = 6! Yes, this must be the Secret Six!

The room is, the script said, shaped like a coffin, although we're never presented with any visual evidence of this. These other are all Simone creations or co-creations, some of them brand-new, others not so much. These are:

—Black Alice from the pre-Flashpoint DCU, who I believe made her New 52 debut in that godawful DC Universe Vs. The Masters of The Universe miniseries I can't believe actually saw print. She first appeared during Simone's pre-Flashopoint Birds of Prey run, and was one of the villains to join the Six's roster during the pre-Flashpoint Secret Six

—Strix, one of the Court of Owls' Talons, who is pretty Cassandra "Batgirl II" like and who appeared in both Simone's Batgirl and the now-cancelled New 52 Birds of Prey book by...whoever; it wasn't by Simone, I know that

—The Ventriloquist II...well, she'd be Ventriloquist III all together. The New 52, she's The Ventriloquist II; following Arnold Wesker, as Paul Dini and Don Kramer's Peyton Riley doesn't seem to have exited in New 52 continuity. This Ventriloquist is the Simone-created character that looks like the girl from The Ring and whose ventriloquist dummy is actually a fully-articulated, string-less marionette puppet, which looks like the puppet from the Saw movies and has weaponry akin to that of some puppets from The Puppet Master movies. As the premise of this issue might suggest, Simone liked those Saw movies an awful lot.

—Porcelain, an apparently new character who is a thief and whose power is to make hard substances brittle and breaking (good for cracking safes...literally)

—Big Shot, a private eye who can Hulk-out, and, if I was betting money on this, will be the first character to die, as he seems to be the less interesting of the two new ones

Here are Black Alice, Strix and an extremely awkwardly-posed Porcelain, all hiding their feet; there appears to be a bunch of tables or bleachers in the room for a story reason, and here Lashley uses them to not draw feet, but, as you can see with Porcelain on the right, he just sorta decided not to draw her left foot, and Geraci must have decided "Well, if Lashley's not going to pencil her foot, I'll be damned if I'm gonna draw it for him," and Wright decided, "Jeez, I know we can do a lot with computers these days, but I'm not fucking adding a foot in just because these two lazy bastards can't be bothered to draw one."

Once in the room, Blake meets the other characters and we get a few snippets of characterization, as well as the premise which, true to the book's name, is somewhat mysterious. Who captured all these people? (Well, probably someone called "Mockingbird," but, if so, who is Mockingbird really?) Why? What do they have in common?

First clue? Two locked boxes that a voice commands them to open. One contains six masks, the other a badly mangled corpse. Then a there's a message that appears asking "What Is The Secret?" The Six have five minutes to answer, or one of them dies.

And that's the first issue. Blake makes a discovery about the location of the room, and that would seem to be a bigger deal than the cliffhanger ending, in which The Ventriloquist introduces her puppet to her co-hostages (and, I suppose, to new readers who were fortunate enough to not read Ventriloquist II/III's previous appearances)...
...but that's the ending Simone went with. Oh God, that lady who looks like the girl from The Ring in this comic book that seems an awful lot like the first Saw movie has a puppet like one from the later Saw movies, and he's got fucking drills like a killer puppet from The Puppet Master movies! This comic has way more homages to horror movies than I would have imagined!

Given the relatively limited page count and the mysterious nature of the premise, the first issue more-or-less has to be little more than a limited introduction to certain surface aspects of the characters and a few clues, which isn't really enough to help a reader decide whether said reader wants to try Secret Six #2 or not. And that alone seems, to me anyway, a good reason to decide not to. Fans of Simone's will likely want to stick around though, and she has enough of 'em to keep the book going for quite a while, I suppose. (If you're really on the fence about the book, or just curious rather than committed to whatever Simone writes, I'd recommend waiting for the first trade paperback collection).

Lashley's art is harder to judge. It's of relatively high quality in design and rendering, but not so hot in story-telling, at least when it comes to revealing visually information that the reader is either told verbally, or meant to imply from the verbal components. So, basically, it fails as good comics art, but it looks really nice, and this art team's all-around quality makes all the pages look pretty great, even if they don't work as they should. For a film metaphor, think of a superb cinematographer working with a poor director, whose film is based on decent if generic genre script.

As a fan of DC's characters, the book failed to interest me in at least two instances. Neither Catman nor Black Alice seem the least bit visually interesting, at least not in this issue. The former doesn't have a Catman costume, of course, and the comic seems to suggest he may be some sort of were-cat rather than a bored, rich jerk who finds a magical cloth he thinks gives him super-luck and decides to dress up like a amalgam of Batman and Catman just to prove he's good enough to play with the super-people of Gotham City. And Black Alice only uses her power, which is to "borrow" the powers of DCU magic-users temporarily, once in this issue, but, when she does so, the visual component of temporarily appearing in a sexy pop-goth version of that magic-users costume isn't employed, so that here she's just a magic-borrower who...borrows magic. That's fine and all, but it's not as interesting looking as a magic-borrower whose clothes change into goth cover versions of various superheroes, you know? (Of course, here she borrows magic from Zatanna who, in The New 52, often just dresses like Black ALice always does in her default mode so maybe a New 52 Black Alice is a lose/lose prospect...?).

Great Snakes and Ladders cover by artist Dale Eaglesham, though.

*********************

The weirdest thing about this comic book though? There's an ad for the comic book you're reading in the comic book you're reading!
I wonder, is this some sort of slick marketing trick that works on just enough people to make it worth the publisher's effort to use? Is there a certain percentage of readers, like, .007%, that will see that ad and think, "Secret Six by Gail Simone and Ken Lashley? That sounds like exactly the sort of comic I want to read! I'll set down this comic book I'm reading at the moment and go to the comic shop and buy that comic book right this instant!" And then they do so, before they realize that they are actually already reading that comic book?

Or is it just a matter that no one advertises in comic book anymore**, and they have to put something on there, so it might as well be a house ad for the product that the customer has already purchased because otherwise, DC would have to go to the trouble of creating a new house ad for, I don't know, Klarion or collections of Simone's The Movement or something, and that would be too much work.

There's also an advertorial encouraging readers to buy Secret Six #1 that appears in the back of Secret Six #1, which is pretty weird, but more understandable, as DC only does one advertorial per week, and to ask an editor or assistant editor to write a 250 pages about how something is awesome might be too taxing, especially if it's only going to appear in the one book (This advertorial, about how Secret Six #1 is awesome, would appear in the other forty-some "New" "52" books, of course).


*I didn't notice this when I read the book the first time, but when looking more closely for art to scan, I did: Blake is sometimes wearing gloves, and sometimes not. Whether he takes them on and off throughout the issue, or if there are just a lot of coloring mistakes or what is not clear. I just re-read the whole comic just looking at Blake's hands, and I can't tell who—penciler, inker or colorist—is making which mistake in which panel, but the whole glove thing is pretty fucked up.

On page two, Blake has no gloves. Go ahead and look; I scanned the panel above. On page three and four, he has brown gloves on, the fingers of the right glove pointed into claws. On page six—the title page, also scanned above—he appears to have a very light brown glove on his right hand (note the claws), which his left hand is flesh-colored. From page eight on, the entire scene in the mysterious room, he doesn't have gloves on, although there are a few panels where he's clawing at stuff, his fingers having points to them again.

Studying the linework, every panel of his arms does have a horizontal line around where a glove would meet the forearm, but it's not always a solid line, and, after the first action scene, his hands are rarely colored brown. It seems weird he'd be wearing clawed gloves just chilling in a bar being pawed at in that first scene, though. Maybe he put them on in a split-second between talking to the agents and jumping them? And presumably they'd strip him of his claw gloves before sticking him in that room, but he still has claws...?

I can't really make sense of it, but apparently there are a lot of mistakes. Don't make me come over there and edit your damn comics for you, DC! What's that? You're moving to LA? Oh, fuck that—that's too far and I'm afraid of flying. Whatever then. I'll still complain about this shit on the Internet, though.


**No, for real. There are 15 ads in this comic, between the one on the inside front cover and the one on the back; that's a lot of ads for a book containing just 20 pages of comics. The ads are for, in order, an ad for a TV show based on a DC Comics character (the one that's semi-canceled already), and ad for a company selling apparel featuring DC Comics characters, an ad for another TV show based on DC Comics characters, an ad for a card game that looks like it may have actually earned the publisher a few dollars as it is not a house ad of any kind, an ad for another TV show based on DC Comics characters, an ad for the NBA on TNT (also not a house ad? Or does Warner Bros, which owns DC, also own TNT?), a house ad for Secret Six #1, an ad for a DC Comics hardcover collection, an ad for a DC Comics miniseries, an ad for DC Comics one-shot, a two-page ad for one of the comics previously advertised, an advertorial for Secret Six, an ad for the fourth and final live-action TV show based on a DC Comics character that is currently airing, and, finally, an ad for a video game based on DC Comics characters.

Thursday, August 28, 2014

Meanwhile...

Hey kids! Comics!
Last week was the debut of the print version of DC's new Sensation Comics, their digital-first Wonder Woman book, in the style of Adventures of Superman. If you were at all worried that it might make a genuine effort of courting new readers from beyond DC's existing fanbase, worry not; the first two-thirds of the issue are written by Gail Simone, drawn by Ethan Van Sciver and deals with Wonder Woman fighting Batman's villains. Also, there's little chance of it filling the void of Wonder Woman comics appropriate for children, as it does include the above page.

But she doesn't really kill all of Batman's enemies! She's just imagining doing so. That was maybe the second-weirdest part of the Simone-written story, which I reviewed at some length for Robot 6 today. The weirdest part is page 18, drawn by someone else entirely. Given what came immediately before and immediately after, I wonder if page 18 reflected a last-minute editorial change to the story, that Van Sciver either didn't want to draw or didn't have time to draw.

On page 16, Wonder Woman's Amazon reinforcements show up. On page 17, we see Poison Ivy's vines take some of them out, and the Penguin pushing a button, triggering an explosion. And then, on page 18, we see Wonder Woman telling her Amazon army that it is now a rescue mission, and shows them saving civilians from a burning building. I suspect in the original version, the bomb was meant to kill the Amazons, and someone said it was either too extreme, or that the Amazons are pretty much constantly being killed in every story they appear in, and they decided to change that.

Or I don't know, maybe EVS drew the book out of order, and ran out of time before drawing 18. Anyway, weird book. I've added it to my pull-list though; this first issue isn't very good, but I'm looking forward to those to come based on the announced creative teams.

Wait, maybe that's the third weirdest part. Her "Wondarangs" were pretty damn weird, too.
It's not like part of her costume is also a razor-sharp projectile that returns to her hand when thrown.
Also! I wrote about Fantagraphics' latest Peanuts gift book, Waiting For The Great Pumpkin, for Good Comics For Kids. It's Charles Schulz's Peanuts, so obviously it's good. What I found particularly interesting about it though was that it featured the strips in which Schulz introduced the Great Pumpkin concept; most of those strips are new to me, despite being so familiar with the concept from that Halloween animated special I used to watch annually as a child.