Showing posts with label abnett and lanning. Show all posts
Showing posts with label abnett and lanning. Show all posts

Sunday, October 08, 2017

The last half-dozen Marvel trades I've read:

Elektra: Always Bet on Red

Like the Ghost Rider miniseries discussed below, this collection has no volume number on the spine, and appears to be the trade paperback collection of the miniseries. I could have sworn that when Marvel launched Elektra earlier this year, along with new solo series featuring other Daredevil adversaries Bullseye and Kingpin, it was mean to be an ongoing series. I went back and checked the solicitations and, sure enough, at no point did any of the five solicits for the five issues of Elektra refer to it as a miniseries; the fifth solicit mentioned the the climax of "Always Bet on Red," but that could have easily have been read as simply referring to the first story arc, not the entire series (After all, generally miniseries featuring such long established characters have a colon and a subtitle in them, identifying them as miniseries in the first place).

Perhaps shop-owners received more information than consumers, but it certainly appears that this was either a "stealth" miniseries, sold as an ongoing but only planned to run for a very limited time (because miniseries sell so much worse than regular series), or it was always intended to be an ongoing, but Marvel saw how poorly the first issue was ordered and realized immediately the market couldn't support an Elektra ongoing at the moment (I don't know why anyone at Marvel would think it would. If Daredevil was only selling just-okay as a monthly, ongoing series, common sense would dictate that there was much of a market for three Daredevil spin-offs, no matter how good the Netflix show is).

The only other place I can look for clues is in the book itself, and writer Matt Owens certainly seemed to structure the storyline as if he was going somewhere with it. The first arc is kind of a generic, almost random feeling one, in which Elektra stumbles upon Arcade's new version of Murderworld, set up in Las Vegas, where he has reinvented himself as a sort of celebrity crime lord. The plot and the script are fine, but it's the sort of story almost any Marvel character could have been plugged into with only minor variations in the specifics. The ending reveals that Arcade is kinda sorta working for Wilson Fisk, and that he had arranged to engage Elektra at Fisk's wishes, which sends her back to New York City...where the story ends.

I realize those last three paragraphs don't exactly sound like a ringing endorsement of the book, but it actually is a rather good, extremely well-made (if generic-feeling) genre story. Whatever shenanigans might have went into Marvel's decision to publish and promote it, that hardly affects the quality of the comic. All in all, this appears to be yet another example of Marvel knowing how to find, recruit and nurture comics talent to produce great Marvel comics, despite all the bumbling that apparently goes on when it comes to selling those comics to the public these days.

Owens is working with artist Juan Cabal, although, in another curious aspect of the comic's promotion, the solicit for the first issue said it would be drawn by Alec Morgan. Cabal's work is pretty incredible. It is highly detailed in a way that allows for maximum "acting" from the characters and clues or gags in the text in the backgrounds, but it is still clean, with a smooth, airy quality that helps ones eyes glide through the story. It reminded me quite a bit of the artwork of Jamie McKelvie or, to a slightly lesser extent, Kevin Maguire. In a rather rare example of this, cover artist Elizabeth Torque's style even lines up quite well with that of Cabal; were Torque not specifically credited, I could honestly be fooled into thinking the same artist handled both the covers and the interiors, only with the cover artist working with a different colorist.

The story, as I said, is fairly simple...to the point of simplistic. Elektra is in Las Vegas, running away from something or other (The last I saw of her, she was taking over Coulson's SHIELD team in Agents of Shield Vol. 2...or was it fighting an undead Hulk in Uncanny Avengers...? Both collections had Civil War II as their sub-titles.) Her bartender chats her up, and Elektra's keen eyes catch a mostly-hidden bruise on the woman's body. Later she finds her pretty badly beaten up by her boyfriend, a lieutenant for "The King of Las Vegas'" crime empire, and, so she puts on her new costume and kills a bunch of dudes. Then come some robots and, with an issue or so, she's being hunted through Arcade's Murderworld for the entertainment--and gambling opportunity--of his ultra-wealthy, low-morale clientele.

It probably shouldn't come as a surprise that Elektra wins, and that she abstains from killing Arcade, for reasons never made quite explicit.

As I said, this could just have easily featured Wolverine--the original, or any of the three versions running around the Marvel Universe at the moment--or The Punisher or a Spider-Man or a Captain America or Deadpool or Daredevil or Gambit or just about anyone who doesn't boast absurdly high power levels. Owens and Cabal make it specific to Elektra at a few points, including once near the beginning where Arcade talks about them as professional rivals, and how maybe he should have had the job/s Fisk had previously hired her for, and a few nicely structured scenes that refer back to her history in the pages of Daredevil.

This short sequence is pretty elegantly done--
--and there's a later once in which the narrative moves in and out of a flashback paralleling the current cation, with Cabal's artwork overlapping, to show here in two different costumes in two different settings, but basically facing similar decisions about how to fight against evil (Hint: She chooses not to knock its perpetrators out, tie them up and leave them for the police).

I'm kind of fascinated by Arcade--in fact, I probably wouldn't have even borrowed this trade if he weren't the villain--as he's such an absurd character, an assassin who spends millions, even billions on robots and so on in order to collect what must be the relatively paltry bounties from the heads of his victims. (Here at least Owens given him an elaborate enough scheme that he seems to be making enough to afford all that nonsense). Though he and Elektra are technically both assassins, I have to assume any semi-sane person in the market for a high-end killer would go for the lady who can quickly and quietly kill a mark with a pair of bladed ninja weapons than the guy who has to build a high-tech amusment park to use as a murder weapon.

Perhaps the most noteworthy aspect of the trade will ultimately be what Elektra's wearing, however. As even the cover image reveals, she's now wearing a sleek, modern, sensible black outfit, with only the red of her mask and the flowing red sash serving as visual echoes of her original design, which has only really barely changed in decades past. You'll notice this get-up looks a lot like the one Elodie Yung wore in Daredevil and The Defenders, which is another point in Netflix's favor over them 2003 Daredevil movie: Better costuming for Elektra.


Ghost Rider: Four on the Floor

There are a few curious aspects about this third collection of Ghost Rider Robbie Reyes comics by writer Felipe Smith.

First, it doesn't have a "Vol. 3" in the title, nor does it sport a "3" on the spine. This is likely because it was a miniseries, and not a continuation of the too-quickly-canceled, really-quite-good Ghost Rider ongoing...but, for the purposes of a trade reader, it's not exactly helpful, especially if the plan is to continue Ghost Rider as a series of mini-series, which the ending of this collection seems to indicate.

Second, the miniseries didn't have a sub-title; it was just called "Ghost Rider". "Four on the Floor" was apparently added later in the marketing of the trade.

I was also a little surprised that the book existed at all, as it isn't often that Marvel cancels a series and then brings it back for an abbreviated engagement like this, although I suspect it had something to do with the fact that Ghost Rider was appearing on the Agents of SHIELD TV show this year. There are a couple of variant covers that are specific to Agents of SHIELD, and that would also explain why Agent Coulson and May are among the guest-stars who show up in the course of these five issues.

And there are a lot of guest-stars, to the point that for much of the book, it seems like Smith is dividing his attention between Robbie and the hero team-up plot, the two mostly parallel plots intersecting only occasionally and, of course, for the climax. That other plot starts with Amadeus Cho investigating a bizarre alien entity of some kind that can take on the characteristics and powers of whatever it comes into contact with. So it moves from the appearance of a stone to a lab rat to a beetle in short order, and once it takes a bite out of a (Totally Awesome) Hulked out Cho's tongue, it gets a major upgrade.

Next on its list is All-New Wolverine Laura Kinney, and, before the series is over, Silk, at which point Cho calls in a couple of superpower-less SHIELD Agents to assist in the hunt. Smith did a pretty great job on this plotline, and he writes a really great--if slang-heavy, rather irritating--Amadeus Cho, and the character's interactions with the completely blase Wolverine were pretty priceless. By the time they run across the very scary, very weird new Ghost Rider for the first time, I found myself wishing that Marvel would have Smith write this version of Ghost Rider, Wolverine and The Hulk into a new, temporary, fill-in version of The Fantastic Four with a Spider-Man somehow (I mean, it's not like they are doing much else with the FF at the moment! Plus, Gabe and Laura's little clone sister Gabby don't get to spend any panel-time together, which seems like a tragic oversight; Gabby would be the world's best babysitter/bodyguard for Ghost Rider's little brother!).

The Robbie Reyes plot mostly picks up where it left off. He is trying to stay on the straight and narrow and raise his brother Gabe, while defending his neighborhood from evil in his other identity, the new Ghost Rider (who is empowered by the evil spirit of his late uncle, and rides not a motorcycle but a haunted, flaming muscle car).

I continue to really dig the specifics of this new Ghost Rider, including his metallic skull that makes him look more like a piece of infernal machinery than a, you know, ghost, and the way he roars with the sound of a revving engine. Additionally, his powers seem to be increasing, and he seems bonded with and able to move through his car in a way not unlike The Silver Surfer with his surfboard.

Robbie's major concern is the ex-con that gets hired on at his garage, a former gang member renowned throughout the neighborhood for his brutal killings of rivals. He says he's turned over a new leaf, but Robbie's not so sure, and Uncle Eli is even less sure, but then, Uncle Eli is always out for blood.

The plots intersect for the first time when Ghost Rider interrupts a Hulk and Wolverine fight against a local gang, and, after Robbie refuses to join them, they accidentally meet up again when Laura brings her monster-damaged car into Robbie's shop for repairs. At the climax, it takes the combined might of all the heroes, and Ghost Rider's magically-derived abilities, to finally shut the creature down.

Smith is mostly absent the artist he launched the series and character with, Tradd Moore (there is a short story entitled "Pyston Nitro Strikes!" in the back of the collection which reunites Smith and Moore), nor does he work with previous Ghost Rider artist Damion Scott, nor does he get to draw it himself. Instead, the art team is Danilo S. Beyruth and suspiciously large number of colorists involved (five). The artwork is fine, but can't help but feel a little lacking given how dynamic, exaggerated and elaborate Moore's art was, which can still bee seen on many of the non-variant covers.

Beyruth handles the storytelling and action quite well though, and there is a pretty great scene with a variation on the old "Fastball Special," where the monster picks up Wolverine by the ankles and uses her as a sword to attack Hulk, something Hulk repeats at the climax. The monster's transformations are also pretty fantastic, and at the climax, when it changes shape to reflect different DNA-derived powers and abilities and starts puking up Coulson-headed, Hulk-bodied extensions of itself to fight its foes well, damn, comic books are just pretty awesome, you know? And this book is a great argument of that fact.


Heroes For Hire By Abnett & Lanning: The Complete Collection

Given the timing of this 400+-page collection's release--in August of this year--it was almost certainly prompted by Netflix's Defenders series, which, despite its name, featured characters more closely associated with Marvel's Heroes For Hire team than any Defenders line-up. It's almost surprising that the image chosen for the cover features Ghost Rider so prominently, rather than Misty Knight, the closest the ensemble book has to a star, although I guess three out of the five characters on the cover have been prominently featured in Netflix's corner of the Marvel Cinematic Universe.

The bulk of the book is filled by the short-lived, 12-issue Heroes For Hire series by writers Dan Abnett and Andy Lanning and four different pencil artist, plus the five-issue Villains For Hire (which was basically just a continuation of the ongoing under a different title) and a "Spider-Island" tie-in one-shot.

On the face of it, this particular iteration of the concept is rather different from past ones, and actually seems to have a lot in common with the Distinguished Competition's Birds of Prey. The series' constants are Misty Knight and Paladin. Misty is supposed to be taking time off from active superheroing as she recovers from a very weird, very comic book-y trauma, and so she takes on the codename "Control," raiding her Rolodex to contact various specialist heroes for particular parts in various missions, doing so through a secure earpiece and asking the question, "Hello hero, are you for hire?" (She pays them not always in cash, but also in information or favors). Feeding them intel, she walks them through their parts of the missions; meanwhile, Paladin is Black Canary to her Oracle, her constant companion and the one mainstay among the rotating cast.

The heroes called upon vary very dramatically, but include the likes of The Falcon, Black Widow, Moon Knight, Silver Sable, Spider-Man, Ghost Rider, Elektra, Iron Fist, The Shroud and, um, Gargoyle, a character minor enough that I had never actually heard of him before this. Other heroes pass through in less official capacities, like The Punisher and Satanna. Part of the fun is that variety, and the spontaneous, almost random nature of who shows up when.

Despite spanning two different titles and enduring two crossovers of of differing scales--the smaller "Spider-Island" and the line-wide Fear Itself--Abnett and Lanning actually craft a particularly cohesive story that reads more or less like a single, epic, superhero novel...albeit with some sub-plots that don't seem to go anywhere (particularly that weird "Spider-Island" issue, which begins in medias res and ends with a cliffhanger that is never resolved in the pages of the book, just straight up ignored).

Misty is essentially battling a single villain with designs on New York City throughout, and several plots of the mystery villain surface and resurface, including human and exotic animal trafficking from the Savage Land and the sale of Atlantean drugs. "Control" proves to be a lot more than just a codename, as it is the modus operandi of the villain of the first issue, and the villain behind that villain, and, it's also the metaphorical subject of the whole thing; not only is Misty and the villain struggling for control of the city's underworld, but she is struggling for control over her own personal world.

After Heroes For Hire apparently shipped its last issue, Misty changes the operation to Villains for Hire, as she and the final boss villain use similar strategies that include teams of mercenary villains to make war on each other.

As might be expected for so many pages of comics produced in so little time, there are a lot of artists involved. Pencil artist Bra Walker handles most of the Heroes For Hire art, with six issues (mostly inked by Andrew Hennessy). Kyle Hotz pencils three and the Spider-Island: Heroes For Hire one-shot, Robert Atkins draws two issues and Tim Seeley draws one. Renato Arlem draws the five issues of Villains.

I liked Hotz's art by far the best. It's the loosest, most energetic and most dynamic, and his characters are all distinct-looking and have a cartoony edge that makes it clear he's not even trying to mimic reality, but rather create his own. Arlem's work is the polar opposite, and it's both remarkable and depressing how completely different Arlem's version of the main villain is compared to Hotz's version; they look like two completely different characters, the only thing they have in common is the peculiar shade of their skin.

The art's far from perfect, and there are a lot of panels of Misty's hair that look...off, but that's not as weird as the way she is so often posed. Not only does she suit up in red spandex to basically just work a microphone and keyboard in the comfort of her own workplace, she has a weird tendency to put her hands on tables, arch her back and bend over, thrusting her butt out. The tone of the art isn't generally going for this sort of over-the-top sexulization though, it just slips in here and there...enough to draw attention to itself.

The writing's not perfect, either. I imagine Abnett and Lanning inherited Misty's weird Iron Fist-chi-sparked phantom pregnancy from whoever wrote her last, and they try to move past it as quickly as possible, but given that it's the foundation to her current endeavor, it somewhat taints everything that follows. Also, there's repeated talk of the concept as a business, often just in joking terms between Paladin and Misty, but she does spend a lot of money on the likes of Elektra and Silver Sable, but it's not really clear how they make money. Like, I don't need to see a business plan in the comic or anything, but there isn't really any money in what Misty is doing, so she has zero income but crazy high expenses...? Is she independently wealthy, like her ex-boyfriend was...?

That said, the majority of the writing is quite strong, not only in the overall arc of the story and that the writers somehow managed to tell one big story despite the difficulties in doing so across multiple titles, but in the characterization. The characters that appear, from the likes of Spider-Man on down to the D-list villains in the final chapters, all feel and sound like themselves, and, for the most part, the narrative manages to exist within the shared universe setting of the Marvel Universe and use that to its benefit rather than its detriment.

I'm not sure where it originated, but there's a six-page "Heroes For Hire Saga" that basically explains the entire history of the concept in the Marvel Universe, like a Wikipedia article written in character. I confess to really digging it, particularly as I was trying to plug the Netflix versions of the characters into it. Like, I really want Carrie-Ann Moss' Jeri Hogarth to open "Heroes For Hire" with Luke, Danny, bionic-armed Misty Knight and Colleen Wing. That sounds like more compelling TV to me than a Defenders Season 2. They can have Jessica do PI work for them, and Matt Murdock can be their lawyer.

Poking around comics.org as I was writing this, I grow more and more confused by their choice of cover, as it leaves off the book's protagonist, and there are certainly some decent Misty-centric images they coulda went with instead:




Ms. Marvel Vol. 7: Damage Per Second

The title story refers to a three-parter in the middle of this particular collection. It involves a pretty insidious villain, a literal and figurative online troll that knows all of Kamala Khan's secrets, like the fact that she is Ms. Marvel, and is prepared to wreak havoc on her life and those of her friends, threatening to dox their most closely-guarded secrets. It's actually a pretty good story, managing to be relevant without preachy and moving several character arcs forward.

The true nature of the troll--that it's a sentient computer virus, instead of being attached to an actual person--is perhaps a little convenient, as is the way in which Kamala and her friends and allies defeat it. It turns out that, because the troll is learning its behavior and morality by observing human interactions online, to defeat it they merely have to turn the Internet purely good and benevolent for a while.

That they actually succeed is perhaps the most unbelievable aspect of this comic, which stars a young woman who can grow and stretch like plastic because of genes she inherited from an alien race, and part of which is set in a sci-fi African kingdom whose king dresses in a black bodystocking and cat mask.

Takeshi Miyazawa handles the art on "Damage Per Second." That arc is book-ended by two done-in-one stories, the first of which fails where the longer story arc suceeded. Drawn by Mirka Andolfo, it's a cute story about Ms. Marvel battling gerrymandering and encouraging civic engagement, as the same Hydra villains who previously served to give villainous form to urban gentrification reappear, this time with one of them running for Jersey City mayor.

Their nefarious plot is to unseat the current mayor--apparently they aren't reading Captain America: Steve Rogers, or they would know there's no reason to fight over Jersey City when they're about to control the whole country, if not the world--but thanks to Ms. Marvel's involvement, the city elects a noble, third-party candidate who wouldn't have had a chance in hell of winning otherwise.

While writer G. Willow Wilson has Ms. Marvel slap down a lot of the traditional rationale people give for not voting, I found the overall story kind of eye-rolling. It ends with the third-party candidate getting sworn in, and a few narration boxes from Ms. Marvel:
Revolutions don't happen overnight. They're long and complicated and messy and sometimes disappointing. But sometimes, if you hold out long enough, they work.
Of course, a revolution happening overnight is exactly what this issue was all about.

Like I said, the issue's heart is in the right place, and it is pretty effective in some places, but it undermines its own message with how pat it is.

The final issue of the collection is drawn by Francesco Gaston, and it is a Ms. Marvel-less issue of Ms. Marvel. A kind of check-in with Bruno and how he's doing over in Wakanda, where he's enrolled at Golden City Polytechnic Prep, it features Bruno being reluctantly talked into a dangerous caper by his new roommate, who is not at all who he seems. It features a few pages of The Black Panther.

All in all, it's a pretty strong showing from one of Marvel's most reliable titles.

(If I've done my math right, which is only necessary because Marvel randomly renumbered the book despite keeping the same writer and many of the same artists in the rotating roster, there have been 37 issues of the series so far, all written by Wilson. The original 1977 volume of Ms. Marvel only lasted 23 issues, but the reigning champ is still the 50-issue, 2006-2010 series starring Carol Danvers and written by Brian Reed. Fingers crossed Wilson can hang in there at least another year and a half to beat the record...)


Patsy Walker, AKA Hellcat Vol. 3: Careless Whisker(s)

This is the third and final collection of writer Kate Leth and Brittney L. Williams' very idiosyncratic take on Hellcat, and I've gotta admit that this book being canceled? That actually kinda hurts. This was probably tied with The Unbeatable Squirrel Girl for my favorite Marvel comic, although I guess I should be thankful it lasted as long as it did at 17 issues; the similarly silly and similarly high-quality Mockingbird only made it to eight issues. (What else to the two books have in common? Female writers who are leaving comics to focus on other stuff, to the detriment of comics in general and Marvel comics in particular).

This volume finishes up the Hellcat vs. Black Cat story arc that was rather awkwardly cut off in the middle at the end of the previous collection, then moves into a weird but fun two-parter wherein Pats catches a bizarre cold (every time she sneezes, reality is altered in a strange but amusing fashion) and her rivalry with Hedy Wolfe is resolved in unexpected and, in the final issue, Jubilee takes Patsy and pals to the mall which, well, it's kind of crazy they went this long using Jubilee as a supporting character and somehow avoided the mall, isn't it?

The last splash page is pretty great, featuring almost every single character who appeared in the previous 17 issues in almost any capacity, all doing something or other at the mall (There's Doctor Strange and Wong, trying on hats at a kiosk, for example, and hey, it's the Cage-Jones family walking by a demon down on one knee, proposing to Hedy).

Farewell, Patsy Walker, AKA Hellcat; I fear you were just too good for this fallen world of ours.

I don't hold out a whole lot of hope that we will see a return of the series by Leth and Williams the way, say, Smith's Ghost Rider came back for a miniseries (above), but maybe, just maybe, someday Leth and Williams will reunite for a Jubilee series of some kind. After all, they are so far the only creative team to make teenage mutant mall-crawling vampire single mother Jubilee really work, without ignoring or somehow downplaying one of those aspects, you know?


Spider-Woman: Shifting Gears Vol. 1--Baby Talk

Alright, let's run through this again real quick. Despite the "Vol. 1," this is actually the third volume of writer Dennis Hopeless' Spider-Woman ongoing monthly, and the second one featuring the presence of pencil artist Javier Rodriquez, Jessica Drew's new costume and new direction (So I'd advise skipping Spider-Woman Vol. 1: Spider-Verse, which is a crossover tie-in in addition to being drawn by Greg Land, and instead start your reading with Spider-Woman Vol. 2: New Duds and then picking this one up...Remember what I said a few reviews ago about Marvel getting in the way of selling their own generally high-quality comic books to fans? The Hopeless/Rodriguez/Fish run on Spider-Woman is Exhibit Fucking A).

Spider-Woman isn't my favorite character, or even one I'm particularly fond of, so this series hasn't really been a particular favorite of mine (particularly since I've had such a goddam hard time reading it in order), but it really is a rather incredible book, and as well-made as anything either of the Big Two publishers have produced in the last few years...hell, it's better-made than about 90% of their books.

A lot of that credit has to go to Rodriguez, whose art isn't just perfectly conceived, designed and rendered, but it is always, always, always perfectly arranged upon the page (this is a good example of not judging a book by its cover because yes, that is a godawful cover). It's not just that the story-telling is perfect, it's that Rodriguez is almost relentless in finding inventive and unexpected ways of handling that perfect story-telling. There are so many splashes and or two-page spreads in this book that are somewhere between beautiful and insane.

This trade collects the first five issues of the latest volume of Spider-Woman, and what appears to be a short, five-page story from the pages of Amazing Spider-Man that brings readers up to speed with what Jessica Drew is up to now: She has stepped away from Avenging on a professional basis in order to open a private investigator business with the Marvel Universe's greatest investigative journalist Ben Urich and reformed Spider-Man D-List villain The Porcupine. Oh, and she's also pretty damn pregnant all of a sudden (the identity of the biological father isn't revealed until the final pages of this collection, although it's not either of the two most obvious suspects; one of them seems like he will be taking on the role of the child's father though, based on the last collection of the series, which, um, I've already read, because of how Marvel numbers this damn thing).
My favorite part of this sequence is Spider-Man's spider-sense  going off as Tony approaches. Although the fact that Tony wears his suit of super-armor to a party when he doesn't even have a secret identity to protect is kinda funny too.
The short serves as a sort of preview or introduction, after which we get a very, very full first issue detailing how the team is handling Jessica's delicate condition (Porcupine is doing all the fighting, which here includes taking on The Griffin and Ruby Tuesday...at the same time! I thought they were heavier hitters than this...?), Jessica, her BFF Carol Danvers and company throw a big "Maternity Leave Party" in which we get tons of guest-stars, we see how Jessica is adjusting to pregnant life and, finally, she visits some kind of crazy super sci-fi hospital that Carol keeps insisting she visit and then Skrulls invade. That's one issue! (Rodriguez's Skrulls look a lot more like the original Kirby ones than the ones that we all got so goddam sick of seeing back during Secret Invasion too, which is cool.)

The next three issues consist of, well, it's Die Hard in a super sci-fi hospital, only Bruce Willis is an extremely pregnant super hero, and instead of Hans Gruber and some terrorists with funny accents, the bad guys are Skrulls who are there to abduct a sullen teenage prince from the cancer ward.

It's pretty far away from what one might consider a "Spider-Woman" story, but given how flexible the character has proven over the years, and what Marvel has done with former Ms. Marvel, current Captain Marvel and Jessica Drew over the last decade or so, it kinda actually is. Rodriguez gets to draw all kinds of wild aliens--the maternity ward waiting room is just a delight to look at--and there are several amazing sequences in which Jessica must sneak through the fantastic settings of the hospital in order to reach one objective or another...when she has to backtrack (while carrying a head in a jar), he even finds a new way to present these settings in new and interesting ways.
The climax includes the most amazing two-page spread, which is basically a post-delivery Jessica Drew in a hospital gown with a pair of laser guns in a huge, deadly brawl against a small army of heavily armed Skrulls for the life of her child. It's...it's something to see.

The final issue is just as full as the one that begins the collection, as Jessica tries to adjust to motherhood and talks through her various insecurities and anxieties with friends who are almost all completely ill-equipped to understand what the hell she's going through...only The Porcupine, who has a daughter, really understands. Well, he and fellow father Ben Urich, who helps convince a reluctant Jessica to get back in the game by the end of the issue.

Sunday, August 03, 2014

Re: That movie that's probably well on its way to making tens of millions of dollars already

If you're reading this comics blog, then you're probably a fan of comic books in general, and superhero comics in particular. And I imagine there's a pretty good chance that, at some point this weekend, you went to the nearest movie theater to take in Guardians of the Galaxy, maybe the mostly hotly anticipated of all the many based-on-a-comic book movies that have appeared in theaters this year (Me? I'm going tomorrow night).

The movie is directed by James Gunn (Super, Slither), and written by Gunn and Nicole Perlman. It stars Chris Pratt, Zoe Saldana, David Bautista, Lee Pace and others. I don't generally follow box office returns, like, at all, but I'm fairly certain the film is going to be well-received and a huge financial success for Marvel Studios and Disney, as pretty much any profit made on a Guardians of the Galaxy movie is going to be seen as a remarkable amount (as far as properties likely to produce summer blockbusters, "Guardians of the Galaxy" was probably somewhere between Man-Thing and Red Raven on a list of all Marvel potential film fodder right up until about the point that it was announced that Marvel was doing a Guardians of the Galaxy movie).  A sequel is already showing up as announced under Gunn's IMDb profile, for whatever that's worth.

In short, a lot of people are going to make a lot of money off this movie.

And, if a lot of people make a lot of money and there are a lot of accolades being thrown about, then a lot of credit is going to go to a lot of people, from whoever cut those winning trailers to the designers and animators who got Rocket's fur to look just so to Gunn himself. If comic book people get any credit, chances are it's going to be as a collective (i.e. "Marvel") or under a "Special Thanks" near the end of the end-credit scrawl (IMDb has comics writers Dan Abnett and Andy Lannning receiving writing credit; if that's on the screen near the "written by" credit, then that's awesome).

So I think it's worthwhile to take a moment to remember who did what, and to maybe take a moment to write a check this weekend to The Hero Initiative, a non-profit that serves as a financial safety net for comics creators in need, for at least as much as the cost of a movie ticket (For me, it costs between $5-$9 to see a movie, depending on when I go; that's somewhere between one and three comic books). And/or to remember Bill Mantlo and his current circumstances, given his role in creating one of the more prominent and memorable characters in this particular film.
Hollywood, here we come!
The superhero team name "The Guardians of the Galaxy" was created for a 31st century group of heroes in 1969's Marvel Super-Heroes #18; they were written by Arnold Drake and their first appearance was pencilled by Gene Colan. The characters guest-starred in various Marvel books sporadically over the decades, eventually earning their own title in the 1990s.

In the 2007-2008 crossover storyline Annihilation: Conquest, overseen by writers Dan Abnett and Andy Lanning, a rag-tag group of space heroes—including Groot and Rocket Raccoon—would begin to gravitate toward the character Peter Quill, Star-Lord. The miniseries Annihilation: Conquest—Starlord, written by Keith Giffen and drawn by Timothy Green II and Victor Olazaba, followed this thread most closely.

In 2008, Abnett and Lanning would launch the second volume of a Guardians of the Galaxy comic book, with pencil artist Paul Pelletier and inker Rick Magyar. The book spun out of the events of the writing team's various Annihilation storylines, and this particular line-up of this particular team is the same as in the movie—Star-Lord, Rocket, Gamora, Drax, Groot–and several others who come and go.

Behold: Groot's wide vocabulary!
Groot was created by writer Stan Lee and artist Jack Kirby and Dick Ayers in 1960; he was one of the more memorable monsters in a string of one-off monster comics produced by Kirby and Lee in the pre-superhero days of Tales To Astonish.

The Collector was created by Lee and Don Heck in 1966 as an Avengers villain.

Please tell me "the deadly lips of Ronan" are referred to in the film.
Ronan The Accuser was created by Kirby and Lee in 1967 as a Fantastic Four villain; his alien race, The Kree, were also created by Kirby and Lee, and are a mainstay of the space-set stories in the Marvel Universe shared-setting.

Drax The Destroyer was created by Starlin and Mike Friedrich in 1973 in the pages of Iron Man.

Gamora was created by Jim Starlin in 1975; she is the adopted daughter of Thanos, another Starlin creation (albeit one heavily influenced by Kirby's DC-owned, 1971 creation Darkseid, who Thanos has beaten to the big screen).

Star-Lord was created by writer Steve Englehart and artist Steve Gan in 1976.

The Celestials were created in 1976 by Kirby for his series The Eternals.

Rocket Raccoon was created by Bill Mantlo and Keith Giffen in 1976 (and dramatically fleshed-out in a four-issue, 1985, self-titled mini-series by Mantlo, pencil artist Mike Mignola and inkers Al Gordon and Al Milgrom).
The Nova Corps (and Richard Rider, aka the superhero Nova who starred in the comic book Nova, but who I don't think actually appears at all in the film himself)  were created by writer Marv Wolfman and first drawn by artists John Buscema and Joe Sinnott in 1976.

Nebula was created by Roger Stern and John Buscema in 1985 as an Avengers villain.

Korath The Pursuer was created by Mark Gruenwald and Greg Capullo in 1992 in the pages of Quasar.

And...that's all I know of. Did I miss anyone or thing very important, that isn't a spoiler for the film...? I'm just going off what I've seen in the trailers and the cast-list on IMDb here.

Wednesday, October 02, 2013

Review: Annihilators: Earthfall

Last week I wondered about the packaging of the Dan Abnett and Andy Lanning-written Annihilators miniseries, which was serially published with the title feature drawn by Tan Eng Huat and a Rocket Raccoon/Groot back-up story drawn by Timothy Green II.

In that original format, perhaps the pairing of the stories made sense, as Annihilators followed Abnett and Lanning's canceled Guardians of the Galaxy series, and these two features each captured a component of that: The straight-faced cosmic superhero-flavored space opera, and the funny, off-beat characters appearing in an unlikely grouping.

For the trade paperback collection, they just put "Annihilators" on the trade and featured that team on the cover, with a little, diagonal strip of text in the lower right corner reading "Plus Rocket Raccoon and Groot!" The book was essentially a trade version of a flip-book, only without the flipping; the title story ended about half-way through, and then the unannounced back-up fills up the remainder of hte pages.

For the second Annihilators trade paperback collection, Marvel tried out a different, even worse strategy: Re-printing the comics exactly as they appeared when originally published. So you read one 20-page chapter of "Annihilators: Earthfall" by Abnett, Lanning, Huat and kinker Andrew Hennessy, then five-pages of Rocket and Groot in "Batteries Not Included" by Abnett, Lanning, Green and inker Victor Olazaba, and repeat until you hit page 100 and the back matter.

So if the first book seemed to contain a Trojan second half (for the casual reader like me who didn't already know the contents, anyway), this one features two unrelated stories constantly interrupting one another.

Me, I probably would have put the Annihilators stories together in a trade entitled Annihilators and the two Rocket Raccon and Groot stories together in a second trade entitled Rocket Raccoon and Groot, but what do I know? I just read the damn things. There's probably a reason Marvel is hiding the stories of the two most popular characters in these trades, the two that will be beating all of the Annihilators (save The Silver Surfer) to the big screen (Actually, I think I woulda called that second trade Guardians of the Galaxy: Rocket Raccoon and Groot).

The title story takes the team of outer space super-guys—Quasar, Gladiator, Beta Ray Bill, Ronan The Accuser and Ikon, Spaceknight—from their usual jurisdiction of outer space to Earth (hence the name of the comic), hot on the heels of an enemy force encountered in the canceled Guardians of the Galaxy series that Abnett and Lanning's Annihilators minis followed.

Because that enemy, The Universal Church of Truth, is collaborating with human beings in a planned, religious community, and because they can and do disguise themselves as human, it looks like a bunch of alien invaders (some of whom, it should be noted, have repeatedly come into conflict with Earth heroes) have landed and just started wrecking a city. The Avengers—Captain America, Iron Man, Ms. Marvel, Red Hulk, The Thing, Valkyrie (?) and, of course, Spider-Man and Wolverine—arrive and start fighting them before anyone gives anyone else a chance to explain themselves, because this is the Marvel Universe (In the 1960s, the fight and team-up formula resulted from first meetings of weird-looking super-powered beings meeting for the first time, now whole teams of people who know each other at least as well as players on rival sports teams do, regularly repeat the pattern because, um,  because Avengers Vs. X-Men sells better than The Only Difference Between Avengers And X-Men At This Point Is The Spelling Really probably would).

The main problem with this story is the same one that plagued the previous Annihilators story. There are too many characters to give them all enough to do, or even identify anything unique about themselves in contrast to their peers. The title team fares a bit better, as The Silver Surfer is gone and Gladiator, who had little to do in the previous series, has much more to do here. Of the title characters, Ikon seems to have the least to do, but that's fine; at least they're taking turns.
Okay, most of those guys can fly or survive a great fall (and are assuming appropriate action poses), but what, exactly, is Captain America doing? Is he floating down or what? 
The Avengers seem more-or-less randomly assembled, with Captain America the only one really necessary in terms of plot or conflict-driving. Most of them are merely there for a functional reason: Spider-Man to tell a joke or two, Iron Man to do science stuff, Wolverine to boost sales a tiny big. The rest are more-or-less wallpaper, offering characters for Huat to draw during fight scenes (The Avengers hold their own remarkably well, and that might be why some of these particular Avengers were chosen; otherwise, The Annihilators really should be able to, um, annihilate pretty much any Avengers assemblage, shouldn't they?).

As for the conflict, the one driving the plot is that the space bad guy has embedded his personality first into a group of children, where he feels safe from any heroes killing him to get rid of him, and then he spreads himself into some 30% of the American population, if I've got that number right (I may be mistaking it for the infection rate of the Senegal Flu in SST: Deathflight, which I watched between reading this comic and writing this review; anyway, it's a lot more than most of the characters feel comfortable killing).

Then the characters can bicker about how many Earthling's its acceptable to kill in order to save the many (which is also the conflict at the climax of SST: Deathflight!); Cap says none, Ronan says a ton, others fall in between, there's some argument for Quasar regarding the difference between collateral damage on alien worlds vs. on Earth (In Ronan's defense, the Avengers go kill-crazy against Skrulls occasionally, with little regard for collateral damage when that damage doesn't involve human life).

The conundrum that Abnett and Lanning have their villain cook up is a clever one, and the inter-character conflict regarding their ethical decisions is compelling (much more so than the fights, which all seem sorta rigged to keep The Avengers in the game). They do a fine job continuing to fine-tune the purpose of this team and what sets them apart from others in the Marvel Universe.

Although I can't help but wonder if they actually last. Marvel's doing some space stuff now in Infinity, and I imagine some of these characters show up—are the Annihilators still a team? They also relaunched Guardians of the Galaxy, which starred the team that the Annihilators were supposed to replace, did the Guardians thus replace their replacements? (I don't know; I read most of these things in trade now, so I'm quite a way's behind most of the Marvel Universe's goings-on).

The Rocket/Groot story again features the superior artwork, but is an all-around inferior story—both to this volume's title story, and to the Rocket/Groot story in the previous volume. It's a story I've read a few times already, with the protagonists swapped out for new ones. It's a Mojo story, which is basically all one needs to know to know almost everything about it.

I was pleasantly surprised by the return of the Timely Inc. Shipment Processing and Analysis Device from the previous storyline, though:
And the Build-A-Groot colelctor's figure, a piece of which is available with each of the various Rocket Raccoon variant figures like Camo-Attack Rocket Raccoon and Sea-Ops Rocket Raccoon, is a toy I actually wouldn't mind owning.
*********************
By the way, this story apparently takes place during the time the Fantastic Four characters were all wearing white instead of their regular blue, and, for Ben Grimm, that meant a pair of white shorts:
Is it just me, or does it look like he's adventuring in his underwear? I know he's often worn a costume consisting of just shorts, often ones that are much shorter than these shorts, but when they're white shorts, they just look so much more underwear-like than when they're blue or black.

Sunday, September 22, 2013

Review: Annihilators

This trade paperback collects a 2011 miniseries by writers Dan Abnett and Andy Lanning, the writing team that took the reigns from Keith Giffen to build-up, tend and generally cultivate Marvel's various space characters and concepts to the point that not only was that little corner of the Marvel Universe suddenly and surprisingly fresh and interesting again, but successful enough that Marvel Studios' first new, post-Avengers team movie was and is going to be a Guardians of The Galaxy movie, of all things.

This was the first of two Annihilators miniseries, which came after the conclusion and cancellation of Abnett and Lanning's 25-issue, 2008-2010 volume of Guaridans of The Galaxy (a super-team spun out of the 2007 Giffen-written Annihilation: Conquest—Starlord miniseries) but before Brian Michael Bendis assumed stewardship of the Hollywood-bound characters in Avengers Assemble and then his own volume of a Guardians of The Galaxy ongoing.

Interestingly, each issue of this initial Annhilators series was actually split into two sections, leading off with the title story featuring a new super-team of "Alpha-Plus" cosmic heroes, penciled by Tan Eng Huat and inked by Victor Olazaba, and a back-up story featuring Rocket Raccoon and Groot, the fan-favorite funny characters from Guardians. Aside from sharing writing teams and picking up after the events of past stories in which the Guardians team was disbanded following the "deaths" of several key players who have long since gotten better, the stories don't really have anythign to do with one another, and don't really seem to belong at all in the same trade.

In fact, their being married into the same trade like this seems to do a disservice to them both. By title and appearance, this looks like a collection of Annihilators, not of a Groot and Rocket Raccoon story (There is a little green diagonal strip across the lower corner of the book, reading "Plus Rocket Raccoon and Groot!", for whatever that's worth), and you'd only find them in here if you'd already picked up and started flipping through or reading a book that looks on its cover to be a pretty generic superhero book starring some pretty obscure Marvel characters (Silver Surfer is probably the best-known of that bunch, right?). I didn't know they were in here until I neared the end of what I assumed was the first of a handful of Annihilators story arcs only to be confronted with an awesome Mike Mignola image of the pair.
So this is basically a flip-book that doesn't actually flip, and features only one cover. I'm not sure what a better solution might have been, beyond publishing these as two, much slimmer trade collections of their own  (The Annihilators story, at least, could have been held to include in the second Annihilators trade...although maybe Rocket and Groot are in there, too? I don't know).

The Annihilators story is the weaker of the two, and I say that not simply because I am a fan of raccoons wielding firearms or weird Kirby monsters. Rather, there is not a whole lot of variation of characters in terms of power-levels, powers or even personalities, and the premise of their team's formation doesn't seem like one capable of maintaining it's own narrative momentum for long; rather, they seem like they would be the guest-stars in other people's comics. It reads very much like the first arc of a monthly series that would be canceled before it could have two or three more arcs.

Our narrator and main protagonist is Earthman Wendel Vaughan, who goes by the name Quantum, wears "the awesomely powerful quantum bands," dresses vaguely like a Marvel Captain Marvel of some sort, and whom I have never heard of nor do I know anything about. He's the character with the most personality and the strongest character arc, going from feeling gun-shy in the presence of his supremely powerful compatriots and over-humbled by his role as "Protector of the Universe."

As for his team, they consist of The Silver Surfer, Beta-Ray Bill, Gladiator and Ronan The Accuser. Into their circle comes Ikon, a female Spaceknight from the place that Rom Spaceknight came from, apparently having similar powers, weaponry and armor (she basically looks like a "sexy" Rom; that is, Rom with a wasp-waist, bib boobs and wide-hips—Yes, a sexy lady version of Rom is as weird-looking as it sounds).
The team is station in Knowhere, the former base of the Guardians, and hanging out with Cosmo, the telepathic talking Russian space dog in a cute little dog space suit (and whose breed seems to vary form panel to panel, under Huat's loose and expressive line-work). They are called "The Annihilators," because, it is explained that they are so powerful they comprise an existential threat to any enemies of the universe—try to hurt it, and you won't just get slapped on the wrist or beaten up or killed, you'll be annihilated (That's the in-story explanation, anyway; personally, I think it has more to do with the fact that all the previous space opera stuff featuring these characters that Giffen, Abnett and Lanning were spearheading were called Annihilation: Something-or-other).

After fighting her way onto the team Ikon, and an escaped villain with incredible powers allowing him to surgically cut space, draw the team into a big, crazy interplanetary conflict involving Spaceknights, Dire Wraiths and even some Skrulls. Planets and suns are moved around, fights are had. I thought it was pretty good escapism, as I know very little about any of these characters and care even less about them, but I remained more than engaged enough to real all the way through and even find myself curious about what happens next.

As I mentioned, the team seems to have a very limited shelf-life, as it read a little bit like a Justice League where everyone is Superman, and it was hard to suspend one's disbelief to regard the things being treated as threats as threats (In one scene, for example, the characters seem worried they'll be defeated by Immortus' "Army of the Ages," which meant they were fighting World War II vets, Native American warriors armed with bow and arrows, Roman Centurions, vikings and cavemen. Yeah, Huat threw in some menacing-looking robots and a Frost Giant, but, for the most part, it looked like a horde the U.S. Army could probably handle, and not something that should worry anyone capable of moving a planet.

It doesn't help that little of them have very little to do, aside from fight hordes of monsters and such, and use cosmic powers in vague, comic book science-y ways. I'm having trouble remembering if Gladiator, for example, even had any lines (He did, but nothing more substantial then things like "Quasar! Contain the giant while I pull the Surfer out of this mob! We must stand together!" and "Look out-- --NGHH!" and so on). 

Huat has tuned down the idiosyncratic weirdness that once brought him to this reader's attention in the first place (two, maybe three Doom Patrol reboots ago), that, or perhaps Olazaba's inks and June Chung's colors knocked it into more Marvel-ous shape. At any rate, while the forms, figures and motion are all more-or-less played perfectly straight now, there's still an accent of edginess, a touch of anxious energy to the proceedings.

And then we get to the really good part, "Rocket Raccoon and Groot: Root and Branch, Tooth and Claw," drawn by Timothy Green II, who drew the aforementioned Starlord miniseries.

I can't imagine the page counts vary all that much between the two stories, but the "back-up" feature reads much longer and more substantial, perhaps due to the simple fact that there is more dialogue and plotting going, on, and one doesn't need to use double-page spreads for the sorts of fighting and action (of which there is a significant amount) that goes on in this story versus the half-dozen cosmic superheroes versus hordes battles that went on in the Annihilators story.

After the Guardians were disbanded, Rocket got a job working in the mail room at space corporation Timely Inc (get it?), a job he earned in part due to the "workplace morale scheme," as his boss explains. "You helped meet our quote of cute sentient animals. You make the Timely Inc. office environment a more cheerful place so as to uplift the people who do actual work.

When someone sends a gun-wielding a killer clown puppet made of sentient wood after him, however, Raccoon leaves his job with a stolen, hand-held computer/package scanning device (which provides a great deal of exposition and becomes Rocket's side kick), trying to figure out who might try to kill him in such a manner. He seeks out experts in sentient wood, and finds his buddy Groot on Planet-X.

From there, they return to Half-World, Rocket's homeworld, although his memories of the place have been severely tampered with, for his own good and the good of all of Half-World. From what I've read of the recently released Rocket Raccoon: Tales From Half-World (repackaging the 1985 Bill Mantlo/Mike Mignola Rocket miniseries), there seems to be a rather significant retcon involved, although the general characters and their role in the universe—caring for the insane housed on their asylum planet—hasn't changed.

Reunited with old allies and temporarily resuming his old duty as warden and security chief for an asylum world, Rocket and Groot must save the day, in the process reminding themselves that the galaxy still needs guarding it, whether they're doing it while wearing matching uniforms and hanging out with Starlord or not.

Abnett and Lanning seem much more comfortable in this story, somewhat surprisingly, and they achieve a nice balance of action, superhero thrills and comedy, with that comedy coming organically form the characters and extrapolations of what the world surrounding such characters must be like.
Green's art remains pretty incredible. It's highly-detailed, but his sense of design veers far from what one might term realistic, with his Rocket veering pretty far from on-model raccoon to super-cute funny animal. He's particularly good at action scenes, during which Rocket jumps and spins around like a cartwheeling, furry shuriken, and he's excellent at drawing bullet-holes exploding into walls and heads (The heads of wooden clown puppets, not living, breathing, bleeding creatures).
I'm not sure who Bendis has drawing Guardians for him month-in and month-out now (I know it started with Steve McNiven and that Kevin Maguire has at least one issue coming up), but I'd love to see Green get to spend more time with these characters. As the artist of that Starlord miniseries, he deserves as much of the credit as Giffen, Abentt and Lanning into turning Guardians of The Galaxy into a thing, you know?