Showing posts with label andy kubert. Show all posts
Showing posts with label andy kubert. Show all posts

Saturday, June 02, 2018

On New Challengers #1

*This is the seventh of "The New Age of Heroes" books out of the gate and, like The Immortal Men, it's one that should probably have been the first or second one released, helping to get the troubled line off on the right foot. It, of course, has the benefit of being written by Scott Snyder, who conceived of and wrote the Dark Nights: Metal event series that the "New Age" books are supposedly spinning out of (although the degree to which this is the case varies from book to book). And while the the "New Age" books don't exactly follow up on the events of Metal--you'll want No Justice and the upcoming Justice League line for that--they are supposedly books inspired by Metal. Challengers Mountain, for example, played a role in the series, so Metal likely made some readers think, "Oh yeah, The Challengers! I wonder what's up with them these days...?" Well, Snyder prompted the question, so now he's providing the answer.

Additionally, the artist getting top-billing here is Andy Kubert. I'm not sure if any Big Two artist is a big enough deal at this particular moment in time that their presence on a book alone is enough to make it a hit--not even Jim Lee, who is probably the closest to still being so--but a new Andy Kubert book seems like a bigger, more exciting deal than, say, a new Tony Daniel or a new Philip Tan book.

*While the line's exact remit has been pretty fuzzy ever since it was announced, regarding not only if and how the books were related to Metal,  but also to what degree the artist creators were going to be involved and for how long, and even the line's very name. This particular release underscores another muddy aspect: Just how "new" the characters and concepts are supposed to be. Some books have featured brand-new characters, like The Silencer and Sideways. Some feature brand-new characters making use of old names, like Damage and The Curse of Brimestone. One, The Terrifics, has taken a quartet of pre-existing characters and put them together into a new team. Others, like The Immortal Men and the yet-to-be-released The Unexpected, seem to be mixing pre-existing characters, with new characters using old names and brand-new characters with new names.

New Challengers is...none of the above, exactly, although close to the new characters with old name/concept strategy. This is, after all, an update of DC's old Challengers of The Unknown concept. The Challs are the creation of Jack Kirby (as something like two-thirds of all Big Two IP seems to be some days), from way back in the pre-Silver Age Superhero Revival days. A group of four two-fisted adventuring types with manly-man nicknames, the original team miraculously survived a plane crash, and came to the logical conclusion that they are now living on borrowed time, and therefore they should form a team that takes on extremely dangerous missions investigating occult phenomenon, monsters, mad scientists and the like. Given that they were a group of four adventurers in matching uniforms who addressed fantastic challenges, they are a pretty obvious forerunner of Kirby's more famous co-creation, The Fantastic Four (a fact acknowledged in 1997's Amalgam one-shot, Challengers of The Fantastic by Karl Kesel, Tom Grummett and Al Vey, which amalgamated the two teams into one).

After the initial, successful run in Showcase and then their own book, DC has attempted to bring them back repeatedly, but they never really hit. In 1991, Jeph Loeb and Tim Sale gave it a shot (you can probably find that in its collected form, The Challengers of The Unknown Must Die!). In 1997, there was a short-lived revival attempt by Steven Grant, Len Kaminsky, John Paul Leon, Shawn Martinbrough, Jill Thompson and--Hey, that sounds pretty good! Maybe that should be collected in trade--that lasted just 18 issues. And in 2004, Howard Chaykin did an equally forgotten miniseries. The last time we saw the Challengers was in a 2012 issue of the DC Universe Presents title, wherein Dan DiDio and Jerry Ordway introduced The New 52 iteration of the team in a three-issue arc that involved reality television.

In other words, the Challengers are probably due for another attempt at their own title, and making that title something that can survive, let alone succeed, is going to be, well, a challenge.

*So, the cover. As I've mentioned with, like, every one of these "New Age" books so far, the artists really struggle with the vertical gatefold space. Kubert's strategy for the cover was to make use of the hourglass motif, which has served as the icon for past incarnations of the team--that whole borrowed time motif--but in order to fit an hourglass into that space, he has to elongate it so that it is much, much, much taller than it is wide, to the point it doesn't really look all that much like an hourglass anymore.

The other weird thing about the cover? See the rather ugly guy who appears as a giant head behind the team? I'm not entirely sure what his deal is--I've barely read any past Challengers comics, so I'm not sure if he's a pre-existing character or not--but the cover gives us a pretty good look at his face. The opening scene of the comic, however, features that very character, his face almost completely wrapped in bandages, Unknown Soldier-style, so that pretty much the only thing we can see of him are his two mismatched eyes. Obviously the reveal of what he looks like under those bandages is going to be something of a moment in the story eventually, but Kubert spoils his own moment by putting the guy right there on the cover, un-bandaged. I suppose it would be a little like having a helmetless Darth Vader on the Return of The Jedi movie poster. (Only not really.)

*Snyder and/or Kubert have come up with a pretty decent set-up for the new series. Instead of trying to come up with a brand-new, completely original take that will definitely work where all the other, post-Silver Age revival attempts failed, theirs seeks to incorporate all previous takes. So instead of all surviving from the same plane crash, the New Challengers all survive different deaths, and are brought at the instant of their deaths to Challengers Mountain via teleporter by a mysterious Professor character. (Actually, he says they did all die, and are being given additional time to serve as the latest Challengers of The Unknown, tweaking the borrowed time aspect so that he's essentially the one loaning them their borrowed time, and they will have to repay him through their service).

At one point, he shows them a room full of holographic memorials to Challengers past, and while I couldn't pick out any faces save for the ones he points out as the longest serving ones (that is, the originals), the implication is that there has been a long, long line of various teams of Challengers before, some known and some unknown. Thus, all of the other teams that have been introduced in various revival and reboot attempts could be incorporated into the narrative of this new series.

It is a rather Grant Morrison-y, "everything counts" kind of take.

*The other tweaks to the borrowed time elements are that these Challengers can only remain alive while inside Challengers Mountain; once outside on a mission the little hourglass tattoos they have start counting down the allotted time they have been given to complete their assignment and, when it runs out, they die pretty horrible-looking deaths. So for each and every mission, they seemingly need to "borrow" enough time to fulfill their mission. It's somewhat Suicide Squad-y, in that they are forced into taking on these dangerous missions on pain of death, but it is yet to be revealed if The Professor is all that Amanda Waller-y or not.

*Our four new Challengers are Trina Alvarez, Moses Barber, Bethany Hopkins and "Krunch," whose name whose name is apparently spelled the way so he can't be sued by any candy bar manufacturers. Of them, we only spend much time with Trina, and by "much time" I mean five pages. She is--er, was--a Gotham City herbalist struggling to carry on her grandmother's legacy by helping those in her neighborhood. Her old life comes to an end during a Justice League vs. aliens fight (So Kubert draws the pre-Metal Justice League for one whole panel here). One assumes we'll see the deaths of the other three Challs in the coming issues.

*They get their matching costumes, and go on their first mission, which is just beginning when the issue ends with a cliffhanger.

*Beyond what I said up top about this being a better comic to start the line with, it's also one of the better ones in terms of quality and in terms of being a first issue. Like, there are still a lot of questions left unanswered by the end of the first issue, but there's a sufficient amount of information to get an idea of where the comic might be going and what future issues might be like, so a reader can probably make an informed-ish decision about whether or not they want to read #2.

*I would, but I think I'll just trade-wait this. My prior experience with Snyder's work has lead me to believe it reads better in trade than single issues...although Metal was a pretty great read on a serial basis...



Previously...

On The Immortal Men #1

On The Curse of Brimstone #1

On The Terrifics #1

On Sideways #1

On The Silencer #1

On Damage #1

Saturday, September 16, 2017

Some Batman-related trades I've recently read:

Batgirl: Stephanie Brown Vol.1

It's unclear if DC is going to continue collecting the 73-issue, 2000-2006 volume of Batgirl after the third collection of Batgirl: Cassandra Cain (which ended the run by the original creators, and would be a fairly natural stopping point). The release of Batgirl: Stephanie Brown Vol. 1 at this point would seem to argue against it, though.

This collection includes the first 12 issues of the 24-issue, 2009-20011 Batgirl series, the one starring former Spoiler, former Robin Stephanie Brown as the new, third Batgirl. So yeah, with this collection released, the entire series is already half-collected; smart money says DC will definitely get around to collecting all of the issues of this particular volume of Batgirl.

This was actually kind of a fun read for me, as I skipped them the first time around, so it was all new to me.

As to the why, well DC basically "broke" Batgirl in a series of poorly considered moves starting with the "One Year Later" arc of Robin, and subsequent attempts to fix the damage they did there in comics like Teen Titans and a Batgirl miniseries. That Batgirl, Cassandra Cain, had essentially become so narratively toxic that she barely appears in this series; the moment in which she hands over her costume and her codename to her friend Stephanie Brown consists of her basically just stripping off her costume and then peacing out, disappearing into the Gotham night (in her underwear, I guess).

I additionally kind of hated the new costume, a purple, black and gold affair that had an Utlimate Marvel-like quality of "realism" to it, looking like something that might appear in a live-action movie starring Batgirl, rather than a tolerable costume design (the even gave her a utility garter belt, to echo the one she had in earlier Spoiler costumes). Of course, on the other side of The New 52, wherein everybody had terrible new costumes, this one doesn't look so bad at all.

Finally, the book just kind of looked poorly-drawn. That's one of the detrimental factors that repelled me from the monthly, serially published that time has not healed. Just looking at the credit page of this collection, there are 15 credited artists. That is a lot of artists for a 12-issue series. Lee Garbett and Trevor Scott are the "regular" penciler and inker, respectively, but by my count Garbett pencils seven issues solo, with four other of the other issues involving him splitting pencilling duties with another artist. Scott inks just four issues solo, two others with another inker, one with two other inkers, and then others ink the rest. While the book looks mediocre at best for these first 12 issues, the constant fluctuations of style and ability that comes with so many artists trying to draw a single book over the course of just one year certainly don't help matters at all.

It's really a shame, because writer Bryan Q. Miller seems to be on fairly solid footing here, once old Batgirl Cassandra Cain is waved off the stage. Stephanie Brown is about to start her freshman year in college, and just about everything has changed for her and the rest of the Bat-family of late. Batman dying will do that.

It took me a bit to orient myself exactly, but at this point in Bat-history Bruce Wayne was temporarily dead, Tim Drake had taken the name Red Robin and left Gotham City, Dick Grayson had assumed the role of Batman and was fighting alongside the new Robin Damian Wayne, Alfred apparently left town to lead The Outsiders (???) and, as previously noted, Batgirl randomly decides to quit being Batgirl, handing Steph her costume with a series of short, cryptic declarative sentences: "I fought for him. But no more. Now, the fight is yours..."

So Steph continues to scratch her vigilante crime-fighting itch as the new Batgirl, until original Batgirl Barbara Gordon busts her. Like everyone else, Babs doesn't really think Stephanie has the chops for this, and wants her to stop immediately. That's one charming difference between this Batgirl and the previous ones. She's not a genius like Barbara, and she's not an invincible, natural-born fighting machine like Cassandra: She's basically just got a good heart, a lot of pluck and the experience that comes with years of trying to run with the bats, screwing up and falling short, but getting back up again. In Batman comics, Stephanie Brown is the epitome of dusting yourself off and trying again.

Miller gets that, accentuates it and makes it integral to her characterization and the premise of the series. Like Kelley Puckett and Scott Peterson did on the previous Batgirl series, he pairs Stephanie with Barbara Gordon as a mother/mentor figure, giving Babs co-star status, but Miller's series takes it a step further. While the previous Batgirl starred a teenage vigilante who was torn between to "parents" with different ideas about who she should be in Barbara Gordon and Batman, this series essentially posits Batgirl as a collaboration between Stephanie Brown and Barbara Gordon, who supplies her with a new suit, Batman-level tech and weapons and constant Oracle-ing.

Within a matter of issues, it's Barbara Gordon and Stephanie Brown against the world. Meanwhile, Babs takes a job teaching at Stephanie's school, she develops a crush on a cute classmate whose father is tied to organized crime, and new Gotham City police detective Nick Gage is posited as the center of a potential love triangle involving the ladies of Team Batgirl. Gradually, Wendy Harris is introduced to the book and becomes a greater and greater part of the cast, eventually becoming another protegee of Oracle's; Wendy, if you have forgotten, blocked it out of your mind or were lucky enough to never read it, was the DCU version of the Superfriends character, who was paralyzed by a monster version of Wonder Dog, who killed and ate her brother Marvin. It was a stupid, stupid time at DC Comics; this follows not only the events of that series, but I'm assuming something that must have happened in Birds of Prey too, as Barbara apparently has history with Wendy and The Calculator, Wendy and Marvin's father.

Because of the particular make-up of the Batman line at the time, we get to see Oracle and the new Batgirl working with (and/or against) the Dick Grayson and Damian Wayne version of the Dynamic Duo. Damian and Stephanie play off one another delightfully, as Damian is 1000-times more forceful in his condemnation of Steph than Tim or even Batman ever were, and it was actually kind of fun to see the restoration of the old Batgirl/Robin dynamic, where in Robin looked down on Batgirl and she resented the fact that he and Batman didn't accept her as a full partner. It's also fun to see Dick-as-Batman having disagreements about how to train and manage kids in capes with Barbara instead of Bruce-as-Batman, given Dick and Babs' long, occasionally romantic history, and, of course, the fact that they themselves used to be Robin and Batgirl.

Despite the relatively poor and rather inconsistent art (particularly when compared to that of the Batgirl: Cassandra Cain collections), I rather enjoyed this, and especially appreciated how these first 12 issues of the series all read like single graphic novel in one sitting. There are multiple story arcs within, but they read like chapters in one big story arc. It is also particularly effective as the culmination of Stephanie Brown's life story, whereas after years of trying to work as Robin's partner, or Batgirl's sidekick, or as Robin, or solo, she's finally found where she truly belongs.

So of course DC would cancel the book 12 issues later and reboot the whole universe, so that Stephanie Browns' years-long mega-story arc never actually happened, and we would eventually get a weird, bowdlerized version of the character that lacked the history, relationships and personality traits that made the pre-Flashpoint version of the character appealing in the first place.


DC Comics/Dark Horse Comics: Batman Vs. Predator

The official title is a bit of a mouthful, but this $35*, 370-page trade paperback is a pretty great collection, including all three Batman/Predator miniseries: 1991's Batman Vs. Predator, 1995's Batman Vs. Predator II: Bloodmatch and 1997's Batman Vs. Predator III: Blood Ties. As is so often the case with sequels, each consecutive miniseries was less good than the one that preceded it, but all three are head-and-shoulders above the comics featuring Batman's last two encounters with the Predator species of alien hunters, 2001's JLA Vs. Predator and 2007's Superman and Batman Vs. Alien and Predator.

I read the first of these in single issues as they were released, but this time was my first time re-reading that story in a very long time. Bloodmatch I only read for the first time rather recently and I am fairly certain this was the first time I read the third series (or, if I had read it before, I had somehow managed to completely forget ever having done so).

That first was written by Davie Gibbons and featured art by the Kubert brothers, with Andy penciling, Adam inking (and lettering) and Sherilyn Van Valkenburgh coloring. I recall it having been a rather big deal at the time, being one of the relatively early inter-company crossovers of its kind. I liked it a lot back then, and it holds up remarkably well.

Gibbons wrote what was basically a Batman story featuring a Predator alien, as the Dark Knight uses his detective skills, fighting prowess and technological achievement to solve a series of spectacularly brutal murders that are eventually attributed to a so-called "See Through Slasher."

The Predator, this one bearing the one from Predator II's massive arsenal of sci-fi weaponry, arrives in Gotham City, finds a hiding spot, and then proceeds to watch the news to look for the city's best fighters and all-around tough guys, starting with a pair of championship boxers, and then their gangster patrons, ultimately going after crime-fighters like Commissioner Gordon and, of course, the Batman himself. The final fight involved Batman suiting up in a special costume of the sort a Batman action figure line might include, and ultimately beating on his foe with a baseball bat.

It's very much the work of a writer-writer, rather than a fan writer, as Gibbons is pretty intent on telling a complete standalone story--albeit it one set within Batman continuity--instead of what one might expect from a more modern writer who grew up on such comics. Like, I'd certainly want to see Predator take on Batman's rogues gallery, although that would necessarily have to be an Elseworlds kinda comic. Gotham City is, after all, something of a game preserve stocked with the worst killers in the world.

I remembered really liking the Kubert's art back then--when this would have been among the first comics I had read--and I'm genuinely surprised at how well that holds up. There's a touch of the '90s about it, aesthetically, but it more closely resembles, say, Jim Lee inked by Joe Kubert than the art of either Kubert brother today, one of whom has since drawn a fairly healthy number of comics featuring Batman since his collaboration with Grant Morrison on "Batman and Son."

The coloring of their art is pretty stylized, with an almost Vertigo-esque palate. It looks more like a Dark Horse Predator comic of that era, rather than a Batman comic of that era, alternating between dim and dark, with the most colorful pages being somewhat washed out in their look. The brightest color in the whole comic is the red of the blood.

Bloodmatch was written by Doug Moench and featured pencil art by Paul Gulacy and inks by Terry Austin. In that one, a rogue Predator makes a surprise comeback to Gotham--the end of the first crossover implied that Batman had hoped by proving how dangerous he was to hunt, he would have scared future visits from more of that particular kind of alien--and The Huntress, who was at that point a very unwelcome presence in Gotham City, trying to fight crime there using more violent methods that Batman was willing to condone.

Moench's plot is a lot more busy than Gibbons', but it still works as both a Predator narrative and a Batman one, and Gulacy's art is always a treat. There's a real weirdness to his character designs and acting that I find enormously appealing.

Finally, there's Blood Ties. This one feels so much like a regular Batman comic that it actually could have run in the pages of Batman or Detective Comics. Maybe that has something to do with the presence of writer Chuck Dixon, who was writing like at least half of all Batman comics during any given month back then. Batman and Robin Tim Drake are dealing with Mister Freeze and his gang, when two visitors appear to join the hunt (There's a neat moment where Mister Freeze's lack of discernable body temperature renders him invisible to the Predators, who can only seen heat-signatures).

Batman tries to keep Robin completely out of the loop, as he thinks the Predators are far too dangerous for his teenage sidekick, but that ultimately proves impossible, as it turns out these two Predators are a father and son pair, and each has chosen one of the Dynamic Duo as their quarry. Batman sets a trap for them, in which he wears another special Preadtor-fighting costume--this one with a Robocop-like visor that echoes the one worn by the special alien-hunters in Bloodmatch, while Robin and Alfred face off against the younger one in the Batcave.

Among the innovations of Dixon's script, drawn by pencil artist Rodolfo Damaggio and inker Robert Campanella, is a fleshing out of something implied in the Predator II film, that these Predators have been visiting Earth for a very, very long time, and we see flashback-like scenes where they encounter human foes in centuries past and acquire trophies for them (which suggests another DC Comics/Predator story, in which Predators visit various historical heroes like Jonah Hex and Enemy Ace and the Crimson Avenger and Sgt. Rock and The Sandman Wesley Dodds, although perhaps there aren't any such heroes with enough name recognition to justify ever publishing such a series. It would be more interesting than anything like Superman and Batman Versus Aliens and Predator, though!).

There are plenty of goodies beyond the comics themselves in here too. There's what appears to be a Dave Gibbons foreword to the original collection of the original series, and afterwords from co-editors Diana Schutz and Denny O'Neil. That last one is particularly interesting, as in it O'Neil admits he had next to nothing to do with the actual editing of the series, and his main contribution was deciding whether or not Predator and Batman belonged in the same comic, given their diverse milieus, and the justification he came up with (While there's an aura of the sci-fi about the Predator aliens, the way they are always presented, in film as well as in the comics, is so mysterious that they are essentially just strange, monstrous killers whose origins are secondary, and thus there's little difference between Batman fighting one of them and Batman fighting, say, a vampire or werewolf or suchlike).

That justification was even needed and considered shows how unusual the crossover was in 1991 and 1992, and how much more vigilantly Batman was policed for internal, aesthetic consistencies back then.

That's followed by what's called a "Pinup and Cover Gallery," although I could swear most of those pin-ups come from what Schutz refers to as the "fershlugginer trading cards." So in addition to covers by Christopher Warner, Arthur Suydam, Simon Bisley (artist for Batman Vs. Judge Dredd, another very early inter-company crossover), DaMaggio and Gibbons, there's a fairly fantastic gallery of images of Batman fighting Predator, many of them from artists who would go on to do some pretty damn notable Batman work in the future: Arthur Adams, John Byrne, Jackson Guice, John Higgins, Adam Hughes, Michael W. Kaluta, Sam Kieth, Joe Kubert, Mike Mignola (that's a re-colored version of his image that graces the cover of this collection), Steve Rude, Tim Sale, Walt Simonson (Damn, look at those Batman ears! We often talk about Batman ear-length, but Batman ear-width gets considerably less attention), Matt Wagner and Tom Yeats.

The Wagner image is a particular favorite, and one I quite clearly remember from first seeing it some 25 years ago. It featured Batman stalking through the sewers, a black blade in each hand, one of which is shaped like a bat, while what must be a 12-foot Predator looms behind him, the dripping water short-circuiting its light-bending camouflage technology, and its face hidden in shadow save for pupil-less red eyes and white teeth.

I'm in no hurry to read another, modern Batman/Predator comic, although I can think of at least two reasons why I'd love to see one. First, I'd like to see more of Matt Wagner's version of the Predator (and Wagner's a hell of a Batman writer as well, handling a memorable Legends of the Dark Knight arc entitled "Faces," a pretty great Batman crossover with his Grendel character and, more recently, a suite of "Year One" era miniseries) and, second, I haven't seen Kelley Jones draw a Predator yet.

So maybe if DC and Dark Horse hired Wagner to write and draw a Long Halloween/Dark Victory-style and -sized series, with Kelley Jones on covers, that would be pretty alright with me.


Robin Vol. 4: Turning Point

This latest collection of the early-nineties launched, Chuck Dixon-scripted Robin ongoing series contains eight issues of Robin, plus the lead stories from two issues of Showcase '94. The interesting thing about the collection, which isn't a very good read, is that every single issue in it is part of a crossover of one kind or another, and, with the exception of the Robin/Showcase '94 crossover, none of those crossover stories can be collected here in their entirety, given their size. They have been collected elsewhere, but after the first sixty pages or so, the rest of the book is devoted to the Robin chapters of "KnightQuest," "KnightsEnd," "Prodigal" (chapters 4, 8 and the conclusion) and Zero Hour (the tie-in as well as Robin #0, both of which I just recently re-read in the Batman: Zero Hour collection).

Given the apparent remit of the series of collections, there's no other way around this, really, but it makes for a particularly off-putting reading experience. I mean, I managed just fine, but then I read almost all of these comics once before, and I also read the missing chapters of stories like "KnightsEnd" and "Prodigal" and so on. Picking this up today and reading these stories for the first time might be difficult, although I guess most readers would be able to figure out what else they need to read to make sense of what's going on.

The one complete story in the volume is entitled "Benedictions," and it features pencil art by Phil Jimenez (who actually draws a fair amount of this collection) and inks from three different inkers, one per issue. A sequel of sorts to Dixon's third pre-monthly miniseries, Robin III: Cry of The Huntress (which had some downright goofy special covers), it re-teams Robin with the mafia-hunting black sheep of Gotham City vigilantes.

Like so many of Dixon's scripts, the basic plot was somewhat generic, and could have been used for just about any superhero character: An unlikely mob boss moves to seize control of organized crime in the city, and an even more unlikely deadly vigilante attempts to stop her, with Robin and Huntress caught in the middle. That said, I always dug--and still dig--the chemistry between Dixon's version of Tim Drake and The Huntress.

Whenever Batman and Huntress teamed up (like in Batman Vs. Predator II: Bloodmatch, above), there was a predictable, even tedious dynamic between the two, with the stern Batman lecturing her on her use of force, her lack of training and the fact that Gotham was his city and he was therefore boss of everyone wearing a cape in it (His objections to her brutality always felt a little off too, as it's not like she ever actually killed anyone, or hurt her criminal prey any worse than he did, you know? If you're arguing whether shooting someone in the leg with a crossbow bolt is crueler than beating them into unconsciousness with your bare hands or giving them concussions with pointy metal projectiles well, at that point it's getting pretty academic).

Robin, being a teenager, was more of an irritating little brother to her. Judging her and always rubbing in the fact that he had Batman's sanction and knew everything about her, while she knew next to nothing about the Dynamic Duo.

That's followed by the Tom Grummett-drawn conclusion to "KnightQuest," in which Jack Drake and Bruce Wayne both return to Gotham City and Bruce sees what Jean-Paul Valley has been up to in his absence. Then there are two issues of "KnightsEnd" tie-ins, in which Grummett and inker Ray Kryssing get to draw Nightwing, Lady Shiva and both Batmen. Then there are the two Zero Hour-related issues, also by Grumett, and three chapters of "Prodigal," two-and-a-half of which are penciled by Jimenez (the final issue is divided between a tense talk between Bruce Wayne and Dick Grayson in the Batcave, as the former is ready to reclaim his mantle from the latter's stewardship, which is drawn by Jimenez, and Tim's battle against Steeljacket, penciled by a John Cleary).

It was nice to see such relatively early Jimenez art, which proved what a really great artist he was. His work is super-detailed, resulting in figures that were as close to photo-realistic as you were likely to get in those days (something achieved by hand, rather than with a computer), and his characters all had a George Perez-like range in their acting.

He draws a handful of great cityscapes that look like he must have labored over them forever, and I really liked the detail work he brought to the characters, the way his Tim looks like a 15-year-old kid, or his Azrael Batman's intricate costume looked realistic rather than the work of an overly fussy Jim Lee clone and, especially, the way he drew Dick Grayson Batman's  "shoulder spikes," so that they are a part of the costume, and not merely an artistic flourish.

That last issue is actually pretty great, because it contrasts the work of Jimenez with Cleary, whose work I am not familiar with, but draws here like a mix between a then-popular Todd MacFarlane/Rob Liefeld style artist and a Batman Adventures contributor, resulting in images that are ridiculously overblown but also kind of cartoony. (As I was writing this paragraph, I paused to send cellphone photos of his Renee Montoya to my friend Meredith, who likes Gotham Central's Montoya a lot; Cleary poses her in various crazy ways, my favorite panel probably being the one where she's posed at the bottom of a flight of stairs, her left foot on the floor, her right foot on the sixth step up. She looks like a giantess climbing the stairs sideways, like a crab.)

I also quite clearly remembered the end of the Grayson/Wayne conversation, which actually brought a tear to my eye.

The cliffhanger ending has Robin returning to the Batcave to find Dick back in his Nightwing costume, as Bruce Wayne was ready to go back to being Batman. Jimenez's final splash, shows Tim and Dick reacting to Batman's new costume, which is drawn so that all we can see is the whites of his eyes and the yellow of his bat-symbol and utility belt.

If you were reading back then, this was teasing the debut of his new all-black costume, which would be prominently featured on the covers for the next issues of Batman, Detective, Shadow of The Bat and Robin, including on embossed black covers.

I liked the Kelley Jones covers best. Here's the regular cover, which was awesome...
And here's the embossed one, which, um, obviously didn't photograph well, being all-black and all...



*Considerably less on Amazon, but you shouldn't buy comics from Amazon. You should totally support your local comic shop.

Wednesday, November 25, 2015

Is Dark Knight III: The Master Race a comic book, or just a vehicle for variant covers?

That's probably not too terribly legible, but it's the credit page for the first issue of Dark Knight III: The Master Race. Those long columns of credits are the artists responsible for the "retailer" variants; there are another handful of "regular" variants. All in all, there are 49 variant covers listed on this page, although I'm pretty sure between black-and-white versions, blank covers and the super-rare incentive variants, there's likely well over 50 variants for this book, making it, perhaps, DC's answer to Mavel's Star Wars #1, which I believe had somewhere in the neighborhood of 10,000 variants, if I put the comma in the right place.

Looking at that list, I can't help but wonder if maybe DC shouldn't have just published a comic book format "gallery" like they used to occasionally did in the 190s, a tribute to Frank Miller's Dark Knight comics by top creators (If you've seen many of the variant covers, you'll notice none are specific to this new series, of which only one issue has been released, after all, but to the original Dark Knight Returns series).

It's a very strong line-up, including some of my favorite artists--



--and at least one from an artist I never would have expected to produce a variant cover for a prestigious DC superhero comics project, Kevin Eastman--
(Although given the fact that it was already announced that Eastman would be contributing variant covers to the upcoming Batman/Teenage Mutant Ninja Turtles cover, his presence seems much less out-of-left-field than it might have otherwise.)

On the other hand, I'm sure DC is going to make many, many, many times more money publishing a new Miller-attached Dark Knight comic book series with 50-100 variant covers than they would just publishing a Dark Knight Returns tribute gallery book.

The good news is that the book itself is pretty alright, particularly if you view it for what it is--Brian Azzarello and Andy Kubert doing their best Frank Miller impressions in homage to Dark Knight Returns, with an actual Frank Miller mini-comic embedded in the middle of it. Also, there was at least one incredibly shocking moment in the book, something I never expected to see in a DC comic book. Not because it was over-the-top or anything (it's not; it's a perfectly natural thing, really), but given the particular character and the fact that what she's doing is still deemed "controversial" in some circles, I was surprised to see it appear here, and in the way it appeared.

Anyway, I'm sure I'll be talking in greater length and with (hopefully) greater insight on the book at some point later in the very near future. In the mean time, I just wanted to point out that Good God that is so many variants! and, while I generally think variants are a pox upon the industry, it is at least nice to know that it lead to so many great images from so many great artists, like those whose work is pictured above.

Monday, July 21, 2014

Review: Robin Rises: Omega #1

The opening page of Robin Rises: Omegan #1, a one-shot special kicking off the next storyline in the Peter Tomasi-written, Batman and Robin series, recaps the events of Mike Barr and Jerry Bingham's 1987 graphic novel, Batman: Son of The Demon, as narrated by Batman and drawn by the art team of pencil artist Andy Kubert, inker Jonathan Glapion and colorist Brad Anderson.

The next seven pages recap events from Batman and his dead son Damian's life. It's a very thorough recap, basically brining any new readers attracted by the #1 or the promise of an "event" (the dead Robin Damian returning to life, as the title all but promises) up to speed, but it covers a good eight years worth of storylines. While meant to be a recap, it reads more like a required reading list.

Following the quick recap of Son of The Demon, it then references the events of various comic books collected in Batman and Son, Final Crisis*, the pre-New 52 Batman and Robin Vols. 1-3, Batman: The Return of Bruce Wayne (all written by Grant Morrison), the post-New 52 Batman and Robin Vols. 1-4 (written by Tomasi), Batman Vol. 2: Death of The Family (Snyder) and Batman, Incorporated Vol . 2: Demon Star (Morrison again).
That sure seems like a lot of reading to have to be familiar with before the story of this particular comic even really gets going, and more are referenced during the comic, with Batman touching a magical gem that allows him to remember the events of Batman/Superman Vol. 1: Crossworld and the new Justice League that was formed during the aftermath of Forever Evil mentioning the events of Justice League Vol. 1: Origin.

Now, because the eight-page review of the entire history of Damian Wayne was so damn throrough, one really need not have read or be super-familiar with all of those storylines to read this comic to understand and even enjoy this comic. After the recap, it is really nothing more than a big fight scene, given import by its players and the way it is explicitly linked to the previous eight years worth of Batman comics—or at least a single thread of those comics.

But I'm having a hard time recalling a comic book that made so many references to so many other particular trades before.

After all of that summary, which Andreson colors in a slightly gauzier manner, to give the scenes a fuzzier, dream-like quality designating them as flashbacks, pages 10 and 11 of the 40-page comic shows a two-page spread, in which Batman offers his final sentence of narration for the book—"Which brings us here, to the Himalayas...where it seems fitting that this all end in the snow"—and a character soon identified as New God Glorious Godfrey and the forces of Apokalips (identifiable as such by the presence of the Jim Lee-redesigned Parademons of Justice League amid the guys in battle armor) face off against a small army consisting of Batman, Ra's al Ghul, Frankenstein, Damian's great dane Titus and Ra's al Ghul's Man-Bats and ninja warriors. Two weird, black vaguely ancient Egyptian hover-coffins float at the feet of Ra's; these are the coffins of Damian and Talia al Ghul.

After four pages of parley, in which Godfrey informs them that he's come for "the original chaos shard" which can "amplify energy like nothing else in the universe and defy physics," and concludes that Ra's has hidden the shard inside Damian's coffin, the two forces fight.

For the rest of the issue.

Normally, that would seem pretty dull and excessive, but American superhero comics so rarely show action of any kind lasting longer than a few panels or a splash page, it's actually sort of refreshing seeing a battle scene given a few dozen pages to breathe, even if the number of participants means the set-piece is still a little too heavy on the posing, and a little too light on the panel-to-panel sequential action. Still, nice to see Kubert get a chance to draw so many characters and so damn much fighting.
The battle is particularly brutal, with Batman being the only really good guy in it, and even he chops the arms off of Parademons and repeatedly stabs them in the eyes with the pointy wing of a Batarang.
The cannon fodder characters are dispatched with haste left and right, and Frankenstein has his arm ripped off, because of course he does (I'm not trying to be funny here, but I have honestly lost count of how many times Frankenstein has lost his arm this summer).

During the course of the battle, Ra's gets blasted with a laser weapon and he and Talia's coffin both fall into a deep crevasse, and are seemingly lost. Batman grabs ahold of the disputed crystal, just long enough to recover his memories of the events of Crossworld, and, well, read the last panel:
Godfrey takes the crystal and the coffin, and is about to pop a cap in Batman's cowl when the Justice League shows up to join the fray.

Wonder Woman, Captain Cold, Lex Luthor, Cyborg, Aquaman and Captain Marvel Shazam wade into the battle, and all proceed to start murdering the forces of Apokolips like it was five years ago all over again:


Worst of all is Aquaman, who reprises his sharks-eating-Parademons trick with killer whales here, but adding a terrible joke: "You obviously don't come in peace-- --but feel free to leave in pieces!"
Shut up, Aquaman.

Oh, and if you're wondering what a pod of orcas is doing anywhere near the land-locked Himalayas, well, join the club.
Maybe there's a secret Sea World run by Yeti beneath the ice in somewhere around there...?

I suppose it's kind of silly to question such things in a book like this, where Frankenstein is teaming up with Batman and an immortal warlord to fight extra-dimensional invaders over a power crystal, but, well, when there's this much fantastic going on, you want the real-world stuff to be, you know, real. I'd say this is almost as bad as Wolverine finding a polar bear in Antarctica to kill and skin just so he could wear a polar bear skin for a few panels of Avengers Vs. X-Men, but then, that was a Marvel event comic, and this is a minor, book-specific storyline, so it won't be read and therefore noticed as much.

Wait, what the hell was I talking about before I started google the range of orcas and maps of the Himalayas...?

Oh yeah, so then Cyborg is able to Boom Tube away all of the Apokaliptian soldiers who weren't killed already, but Godfrey has Damian's coffin and the crystal when he steps through one of the portals.. Batman's set to pursue, but Shazam pulls him away from the closing Boom Tube, and then Batman proceeds to yell at him while punching him in the face for three panels, and then, when Luthor says something, Batman punches him too.

The guy just lost the body of his son, but even still, Batman seems a little high-strung. I kind of wish Cap would have flicked him and sent him reeling a few feet back into a snowbank or something. Instead, Cyborg breaks it up with an "enough."

The book ends with Batman pointing at the Justice League and screaming at them in a red-ringed dialogue bubble.
The story then continues in Batman and Robin, where Tomasi will be joined by his regular artistic collaborator, Patrick Gleason.

Kill-happy Justice League, punch-happy Batman and the out-of-place killer whales aside, it's pretty nice, big, stupid, melodramatic stuff, provided you know enough to follow along.

And, if not, well, the first eight pages or so sure gives you plenty of homework you need to do to catch up. Then you can come back and read this issue in context.


*The panel referencing Final Crisis simply has Batman narrating "I died" with an image of an Omega Beam—not in a pair, but just a single one—angling around the panel before striking Batman in the temple. The next two panels summarize the events of Morrison's Batman and Robin and Return of Bruce Wayne, which, frankly, is awfully odd. Final Crisis isn't, or at least shouldn't be, continuity after the events of Flashpoint.

Or, to use the in-story rationale for the New 52 reboot, it still happened, but after Reverse-Flash, Flash and Pandora messed with the time-stream, with Pandora merging "New Earth" with the WildStorm Universe and some version of a Vertigo Universe into a new, altered timeline, no one should remember the events of
Final Crisis. As far as we know, Batman and the heroes of Earth have encountered Darkseid exactly once, in the pages of the first story arc of Justice League.

Also unexplained? Damian's age. It doesn't seem to matter too much here, as there's no explicit reference to how long Batman has been active. In the New 52, he's been around about seven years or so now—The Zero Year, the five years between the first
Justice League arc and Batman #1 and 'TEC #1 and so on, plus the one year between 'TEC #1 and Death of the Family—whereas Damian was conceived at some point during that time, and would now be about 11 years old if he were still alive.

I
think we're supposed to assume Talia used some kind of super-science to accelerate his aging, even if that makes no sense at all, because otherwise, the Batman with a seven-year-career having an 11-year-old son breaks the very, very fragile and hard to take seriously New 52 timeline. But, like I said, there's no explanation here, despite all the explanations given in the first chunk of the book, and, read without thinking about the reboot at all, it doesn't really affect this particular comic book.