Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sunday, January 21, 2018

#plashtabula

While one can't tell simply by looking at the above image--although the long, flexible neck is certainly a clue--the character riding in the Batmobile passenger seat next to Batman is Plastic Man. In "Double Cross," the twenty-third episode of Justice League Action, Batman has Plas use his shape-changing abilities to disguise himself as Two-Face, in order to draw an assassin away from the real Two-Face and into a Justice League trap.

Thrilled to be working with Batman, Plas delivers the above line, which reveals for the first time that Plastic Man's mom--and therefore perhaps even Plastic Man himself!--is from Ashtabula.

Ashtabula, as you may know, is a city in northeast Ohio on the coast of Lake Erie. It is also my hometown, the place I was born, raised and spent the first, oh, 20-22 years of my life in.

So Jack Cole's Plastic Man, one of my favorite superheroes, is perhaps from Ashtabula, my very own hometown. Is this canon now? Yeah, let's just go ahead and declare this canon now.

Tuesday, March 22, 2016

My sister has a suggestion for DC Comics:

My nephew recently discovered the 2004-2008 cartoon series The Batman on Netflix. And, because he is three-and-a-half (and a bit of a tyrant), that means his whole family watches The Batman regularly now. Which is why I've been getting a lot of texts like the one above this week.

Tuesday, September 08, 2015

Oh yeah, Nite Owl from Watchmen is also totally in an episode of Teen Titans Go! too

As Ashton Burge noted in the comments section to my previous post on Watchmen characters cameoing via signature in an episode of Teen Titans Go!, Watchmen character Nite Owl did one better and actually appeared on-scren for a split-second in the episode "Real Boy Adventures."

I was surprised to learn that, if only because I had just watched that episode within days of seeing the "Yearbook Madness" episode. If you haven't seen "Real Boy Adventures," and you should, the plot is this: Cyborg is disappointed that his mostly-robot body doesn't allow him to enjoy hot tubs, so Raven uses her magic to make him "a real boy" again. No longer a cyborg, he's forced to change his name from "Cyborg" to "Fleshy Guy," one of the many negative consequences to being a real boy.

Robin, a fellow real boy, tries to cheer him up by taking him on a "real boy adventure," which includes a musical number. That's the part where Nite Owl appears, chanting the chorus to the song along many other comics characters and historical figures. I didn't notice him the first time through, probably because I was so distracted by Batman's guitar solo after the lyrics ("You can dance all night in the rain real boy/Did you know Bruce Wayne is a real real boy?").

I'm fairly certain either Beast Boy or Robin also has a Nite Owl poster hanging in his bedroom, but I didn't check for screen-capping purposes.

Tuesday, September 01, 2015

The best two seconds in DC animation history (and the most unexpected Watchmen crossover of them all)

Teen Titans Go! is often jam-packed with allusions and in-jokes to the wider DC Universe, far beyond the cast of characters that regularly appear or cameo in the series. The episode "Yearbook Madness" from season two, however, features an insane amount of allusions and in-jokes–so many that they are impossible to even take in, unless you, I don't know, are watching it on DVD and decide to pause a few seconds from the climax frame by frame and thoroughly study every centimeter of the screen.

In this particular episode of the show, Cyborg and Beast Boy decide to make yearbooks for the Teen Titans, which brings out Robin's hyper-competitive side, and he attempts to win the yearbook by appearing in the most photos. When the books finally arrive, he finds that he has failed, appearing only in a single photo on a single page–that's gotta be particularly devastating when the whole "class" consists of only five people.

Trying to snatch a victory from the jaws of defeat, he goes off to try and collect more signatures in his yearbook than any of the other Titans, and after cajoling and beating various characters into signing his yearbook, he returns only to find the other Titans have filled their books with signatures.

It is this that leads to the greatest two seconds in DC animation history, as dozens of DC heroes and villains–even two characters from Watchmen–appear to have signed Starfire and Raven's yearbooks.

Robin looks at Starfire's book, and then shouts increduously, "Green Lantern? Aquaman? Haunted Tank?"

And these images flash on the screen in rapid succession:


The first time I saw this two seconds of Teen Titans Go!, I was just amused by the fact that Robin counted Haunted Tank among the "popular" heroes, and then I really got to thinking about how The Haunted Tank would sign a yearbook. Who did the actual signing, and drew that little Haunted Tank cartoon? Was it a member of the tank crew? If so, why did they sign it "Haunted Tank," rather than their name? Was it the ghost of General J.E.B. Stuart? And, if so, again, why did he sign it "Haunted Tank" rather than his name?

And then when I went back to look for clues, I saw the glory of those three images: Starfire getting signatures from all three GLs (I love Hal's smiley face ring, and the fact that Kyle included a sketch of Star with his), Alfred's classy signature, Batgirl and Damian involving themselves in the non-existent Robin/Starfire romance and so on.

The crazies bit by far, however, was the one to the right of Aquaman's signature: "Time is meaningless and so are you...Have a great summer. –Dr. Manhatten." Okay, sure, the name may be spelled wrong, but clearly that's meant to be Dr. Manhattan, making this the first crossover between Watchmen and any version of the DC Universe in pretty much forever, right? And on Teen Titans Go! of all places!

Being so thoroughly defeated in the signature-gathering as well naturally only drives Robin further into Yearbook Madness, to the point that he asks Raven to use her magic to literally transport him inside the yearbook. When she refuses, he asks to sign her book instead, and have her read what he wrote. She does, and it turns out to be her all-purpose magic words, "Azarath Metrion Zinthos."

And so Robin is teleported within the pages of the yearbook, where he runs around joyfully. At the climax, he appears as an animated sketch on her "Autographs" page, and we get to see more DC character signatures. Raven, being Raven, has quite a few different friends and fans among DC's characters than Star does, with Darkseid, Ra's al Ghul and Etrigan all signing her yearbook. Here are two screen caps of Robin rising up on her autographs page, so you can see all of the signatures:

Look who signed right below Bizarro, and to the right of the magic words Robin scribbled in. There appears to be a drawing of a butterfly or your parents fighting or a woman unfulfilled after having sex with you (or whatever you might see in the image), and the message, "I will be watching you. –Rorshach." His name is spelled wrong too, as if they were intentionally skirting using the exact names of characters from Watchmen, but dang, Teen Titans Go!...those are some hardcore unexpected Watchmen allusions semi-hidden in your silly, absurdist comedy show for little kids and grown-ups who like things that are awesome (Teen Titans Go! is the only television show that both I and my four-year-old nephew are equally enthusiastic about).

Tuesday, April 07, 2015

On the first part of the third season of Teenage Mutant Ninja Turtles

Despite giving the latest animated series based on Kevin Eastman and Peter Laird's Teenage Mutant Ninja Turtles comics a few years head start, I have now, somewhat unfortunately, caught up with the series on DVD, thanks to a few weeks of binge-watching. I haven't seen all of the third season yet then, only what has been so far released on DVD: The first seven episodes, in a collection entitled Retreat!

The second season concluded with a rather down ending, strongly echoing the events of 1986's Leonardo #1 and 1987's Teenage Mutant Ninja Turtles #10, in which The Shredder and The Foot Clan returned, hounded and hunted Leonardo, and eventually defeated the Turtles and their allies, sending them all fleeing New York City for an abandoned farm house in the countryside (events the current IDW similarly echoed in the transition from the "City Fall" story arc to one called, straightforwardly enough, "Northampton").

In the show, it was an alliance between The Kraang and The Shredder's Foot Clan that sent our heroes in retreat. Leonardo was badly beaten and near-death, Splinter was seemingly dead (viewers, unlike the Turtles, knew he was merely badly injured and separated from the others) and, in a pretty big departure from the comics (and most cartoons of this sort), New York City was completely conquered by the alien invaders.

That last bit sticks out as pretty unusual in this first batch of episodes, as while our heroes acknowledge their defeat and the changes to the cast, and while they do have television and access to news from the rest of the world, we don't know exactly what NYC's status quo is...and if The Kraang stopped there (Their plan, like that of all alien invaders, was to conquer the whole world, not just a city; specifically, they wanted to terraform the Earth into a new homeworld).

We know the Turtles get TV because, as with the last season, they get a new cartoon-with-the-cartoon to watch. In the first season, it was a Star Trek parody in old, Hanna-Barbera Sealab-style, which Leonardo used to get leadership tips from the Captain Kirk stand-in. In the second season, it was a Voltron/Battle of The Planets-style anime show. This time around, it's a Thundarr The Barbarian-like show.

In addition to the change in setting, the loss of Splinter and the absence of the foes they've been dealing with for the bulk of the first two season, this season has another pretty big change: Jason Biggs no longer voices Leonardo, but is replaced by Seth Green (there were a few episodes at the end of the previous season in which Dominic Catrambone played Leo, but it wasn't as jarring a transition, as his voice isn't as recognizable to me as Green's).

The change is actually addressed within the show, as in the first episode, when Leonardo wakes up, they immediately notice he sounds different. Donatello explains that his vocal chords were badly damaged—along with just about every other part of his body. Apparently The Foot Clan beat the Jason Biggs right out of Leonardo.

It's always rough to get used to a new voice actor in a cartoon series, and this one is particularly difficult in that Seth Green is just talking like Seth Green, rather than doing a voice (as he does on, say, Family Guy), and isn't attempting to use Biggs' characterization (Of course, Biggs wasn't doing anything over-the-top with the voice anyway; it's not like Matthew Lillard replacing Casey Kasem on Shaggy in the Scooby-Doo cartoons, as Lillard is doing his level best to do an impression of Kasem doing a Shaggy voice, and Shaggy is a character with a particular sound to his voice).

I suppose I'll eventually get used to it, just as I eventually got used to the fact that Michaelangelo sounds exactly like Beast Boy from Teen Titans Go! (they're both voiced by Greg Cipes) or that Donatello sounds so much like Yakko Warner from Animaniacs (on account of both being played by Rob Paulsen).

Since I haven't seen the whole season, and thus can't discuss it as a whole as I did with the previous two, I thought I'd just take a look at these episodes, a few of which are full of allusions to previous Turtles media that should be of particular interest to long-time fans of the characters.

"Within The Woods"

The first few minutes of this episode are practically a cover version for the TMNT #11, using the framing device of April writing in her journal to catch viewers up on what happened back in New York in the previous season, the new status quo, what the individual characters have been up to and how much time has passed (a few months). In the comic, it was a shorthand to move past all that trauma and get on with telling new stories; same here, really, but it happens even faster. The entire sequence takes place in the few minutes before the opening credit sequence.

After Leonardo awakes, with the voice of Seth Green, he has an extremely difficult time adjusting back to his "normal" life, hobblng around on a homemade crutch and not wearing his ninja mask. He tries taking a "mutagen medicine" Donatello made for him (it takes a lot of trust to swallow something radioactive and glowing green just because your brother says it will help), but ultimately all it does is make him sick, and he throws it up near a stream.

Mirroring the events of the comics series, where weird things didn't stop happening to them after they left New York (and they were in Northampton a long time in the original volume of the series, essentially from 1987's #11 to 1992's #49, not including flashbacks and the three-part 1989 arc, "Return To New York"). If anything, things seem to get weirder.

In this episode, directed for the most part as an extended homage to modern horror movies (in which no cliche of shot, staging or instance is left un-used), the mutagen creates a big, towering, slasher movie villain, essentially a swamp monster (he's all vines and plants) dressed in bib overalls and wearing a bag over his head. After he takes down Casey—he takes them all down, one by one, naturally—he exchanges the bag for Casey's skull-shaped hockey mask, making him look even more Jason Voorhees-esque still.

"A Foot Too Big"

The Turtles make the acquaintance of a new neighbor—Bigfoot. It's a pretty neat design, more tall and lanky than muscular and stocky, with very long legs ending in very big feet. This Bigfoot talks...sort of, in a weird, fluctuating mumbly voice provided by Diedrich Bader, and is surprised to find out that everyone knows who he is. Well, she, I should say. Bigfoot is a woman. Or a female.

Bigfoot moves into the farmhouse with April, Casey and the Turtles, and her romantic interest in Dontaello wreaks as much comedic havoc as the various gags about having a Bigfoot as a roommate. There's a bit of a tragic nature to the relationship too, however, as Donatello eventually realizes that April must see him in the same way that he sees Bigfoot. Although, to complicate things, April kisses Donatello at the end. Maybe just to keep that plotline open as a source of comedy, and maybe just to keep the episode from getting to be too much of a bummer.

As weird as the Bigfoot character is, she's nothing compared to a survivalist/hunter type with a very familiar voice who refers to himself as "The Finger." This is apparently because he was a creepy, extra finger on one hand—a fact that isn't nearly as creepy as the fact that he wears a shrunken head of his mother around his neck and has conversations with it, doing both voices—but more likely because he is voiced by former wrestler, actor and Minnesota governor Jesse Ventura, who has previously gone by nicknames "The Body" and "The Mind." That also explains why The Finger attacks the Turtles with at least one trap that is a shot-for-shot homage to one that Arnold Schwarzenegger's character sprung on the Predator in Predator.

"Buried Secrets"

The gang finds a Kraang ship with April's long lost—and long assumed dead—mother in a stasis chamber under the farm house (In this version, the house belongs to April's parents, and was their summer home). Here then we return tot he Kraang mega-plot, and the fact that April is very important to them, being half-Kraang in her genetic make-up (and thus having psychic powers that allow her to occasionally attack the Kraang mentally).

Michelangelo and Ice Cream Kitty are the first to figure out that something's not right about April's mom (played, in a nice bit of stunt-casting, by Renae Jacobs, who voiced the April O'Neil of the 1987 TMNT series), and they repeat the From Mars tribute bit where no one believes Michaelangelo because he's Michaelangelo that was used in the first episode of the series (He was the first to discover The Kraang, but his brothers didn't believe him that there were brain-like aliens hiding the stomach cavities of robots disguised as humans).

Mrs. O'Neil's true form is...well, it's pretty damn horrifying, to be honest. I'm having a hard time imagining a more horrifying, more Lovecraftian (in its sense of wrongness) monster in a film, let alone a television cartoon show for kids.

This is the episode in which Michelangelo makes whip cream turbans for Ice Cream Kitty, as previously discussed.

"The Croaking"

In the original, 1987 TMNT cartoon series, The Shredder sought to create his own mutant warriors with which to combat the Turtles (other than Rocksteady and Bebop). He got them in the form of four mutant frogs. Just as Splinter namedhis green-skinned pupils after his favorite Renaissance artists, Shredder named his after his favorite conquerors: Atilla the Frog, Genghis Frog, Napoleon Bonafrog and Rasputin The Mad Frog.

This episode uses those characters...sorta.

It is, in actuality, a rather extended homage to Napolean Dynamite, as this Napoleon Bonafrog is essentially just a mutant frog version of the character John Heder played in that film. Hell, they got Heder himself to voice the character.

While the other three frogs, and their small army of name-less frog warriors, are cunning and anti-human, Napoleon is the screw-up of the group, which is why he and Michelangelo become fast friends. There are a couple of pretty great action scenes in this episode, including one in which the frogs lay siege to the farmhouse, and eventually drag our heroes out one by one using their sticky tongues, and there's enough going on that the entire episode doesn't just use that single, one-note joke—he's more Napoleon Dynamite than Napoleon Bonaparte!—to fuel its running length. I didn't much care for that film, and was mystified by its popularity from the start, but I appreciated the subversion of expectations, and the commitment to get Heder himself to voice the character.

"In Dreams"

This is likely the most bonkers episode of the entire series so far, although there's a good chance it is only mind-boggling to me...and what I imagine is the relatively small category of viewers of thse show to which I belong.

As I'm sure I've mentioned somewhere in the previous 3,000+ posts on the blog, my first introduction to Eastman and Laird's characters, after seeing them in toy aisles and the cartoon show, was the 1985 Teenage Mutant Ninja Turtles & Other Strangeness role-playing game from Palladium Books. It was written by the late Erick Wujcik, and contained illustrations and an original comic by Eastman and Laird.

Among the characters original to Other Strangeness were The Terror Bears, a subversive parody of The Care Bears (a parody that would become somewhat ironic a few years after they were created, when the Turtles themselves entered toy aisles, and became a hot toy commodity supported by their own cartoon/advertisement, similar to Care Bears).

Pain Bear, Fear Bear, Doom Bear and Nightmare Bear were little black bear cubs with frightening belly badges centered around skulls, rather than hearts. The product of vague military experiments, the super-powered, super-evil bears escaped their captors and were now at large, ready for game-masters to include in their scenarios.

"In Dreams" introduces Dark Beaver, Dire Beaver, Dread Beaver and Dave Beaver, four differently-colored beavers with skull-themed belly badges. These are extra-dimensional monsters that attack people through their dreams, slowly draining away their life force. Why beavers rather than bears? Well, it could be that the producers thought that the Terror Bears were too close to the Care Bears to get away with in such a public venue as a cartoon show. Or it could be that they were just too scary. Or, more likely still, they just liked the way that "Dream Beaver" sounds like "Dream Weaver."

Voicing the Dream Beavers are Robert Englund, who certainly knows how to play a villain that attacks his victims by manipulating their dreams, and John Kassir, voice of The Cryptkeeper from Tales From The Crypt.

If that weren't enough stunt-casting, there's the mortal enemy of the Dream Beavers, a strange man named Bernie who has struggled for 40 years to keep the Dream Beavers from entering the real world. He's voiced by horror movie actor Bill Moseley, who played "Chop-Top" in Texas Chainsaw Massacre 2, and, in one scene he attacks Casey with a chainsaw inscribed with the words "The Saw Is Family."

"The Race With The Demon"

The latest mutant menace is a, um, mutant car. Its tire ran over a puddle left by some misplaced mutagen in "The Croaking," and it is now a monstrous car with a horrifying mouth under its hood, one that gobbles up victims and forces them to be its driver. Its rather uninspired name? Speed Demon.

After a few encounters with the Turtles and friends, Casey Jones eventually challenges the mutant muscle car to a race in the souped-up car he and Donatello have been working on for the entire season to date. In the comics, Casey and the Turtles previously faced off against hot-rodding monsters in 1990's Teenage Mutant Ninja Turtles #30 by Rick Veitch and 2005's Tales of The TMNT #15, by Steve Murphy, Jim Lawson, Eric Talbot and Peter Laird.

This encounter is more reminiscent of the latter, in that Casey is drag-racing the demon car for his very soul, and in design. The bad guy in Tales was Von Clutch, a Ed Roth-style monster. At the climax of this episode, Speed Demon eats Donatello, fuses with him, and further mutates him into a monstrous ninja turtle Roth homage.

This episode also features the introduction of Dr. Cluckingsworth, M.D. He was one of Michelangelo's chickens (who gave him his new name), who pecked at some mutagen and developed a gigantic brain and attendant intelligence. The doctor is unable to speak, but can communicate by typing with his beak. He's used as a navigator on Casey and Donatello's hot rod, in order to calculate Speed Demon's moves and counter them, and can also lay glowing green mutagen eggs that can be converted into fuel to give the racer a boost of incredible speed.

Not quite Ice Cream Kitty weird, but close.

"Eyes of the Chimera"

After the previous two episodes, this one seems downright prosaic. When Speed Demon exploded in the previous episode his (its?) mutagen landed on a bird...that ate a fish...that ate a worm. So naturally all three combined into a monstrous new form, a giant bird monster with fish and worm-like characteristics. It attacks at a somewhat inopportune time, as Donatello's experimenting with Kraang technology from the spaceship in the basement and April's psychic powers rendered her temporarily blind...ish (she can't see out of her own eyes, but she can psychically see out of the chimera's eyes. Hence the title).

When the Chimera captures Michelangelo, Raphael, Casey and Donatello, it's up to the still-recovering Leonardo and the now-blind April to help one another overcome their difficulties and save the day...which they do.

This one', as I said, isn't too terribly remarkable, but I did like the Michelangelo/Donatello exchange that occurred when the monster first attacks. "Ooh! Bird, worm and fish," Mikey says. "Three animals, one body. I know this one, there's a perfect name for it in mythology!"

"Chimera?" Donatello incorrectly correctly guesses.

"No, Turducken!"

Man, Bellerophon would have had a much easier time of it if he had to fight a Turducken instead of a Chimera...

Monday, March 23, 2015

On the second season of Teenage Mutant Ninja Turtles (i.e. the one where they introduce Casey Jones)

Despite being the exact same length as the first season—26 episodes—the second season of the current Teenage Mutant Ninja Turtles TV series seemed to be much longer, perhaps because of the fact that the scale of the stories increased dramatically. There's that, and, I think, the fact that this particular season is broken up into several smaller arcs within the overall, season-long conflict of the Turtles trying to save New York City and the world from The Foot Clan and the invading extra-dimensional alien conquerors, The Kraang.

Those smaller arcs include the opening one in which the now over-confident Turtles try to finish off The Kraang, accidentally releasing a bunch of canisters of mutagen into the city. One of these lands on April's father Kirby O'Neil, transforming him into a hideous bat-monster for much of the season (Michelangelo attempts to ub him "Wingnut," the name of a humanoid bat character from the old Archie Comics Teenage Mutant Ninja Turtles Adventures, but the others prevent him from assigning April's dad a villain  or monster name). This drives a wedge between April and the Turtles, who she rather rightfully blames, and for a while she cuts herself off completely from her mutant family and spends all of her time with her new human friends, a rough kid named Casey Jones and a Daria-like classmate named Irma (whose name, at least, is imported from the original 1987 cartoon, but who is otherwise quite thoroughly redesigned, looking more like Enid from Ghost World than the other Irma from a ninja turtles cartoon).

Later, a great deal of focus is spent on Karai, who is torn between serving two competing father figures—The Shredder and his Foot Clan, and Splinter and the Turtles—and Leonardo spearheads an effort to convince her to leave The Foot, which results in a tug-of-war that ends quite badly for the character (I spoiled her identity in the last piece on the series, so I guess there's no harm in spoiling something about her story in this piece to: By the end of the series, she too is mutated, becoming a snake monster, although apparently able to revert to human form by "shedding" her human skin).

And, finally, there's a pretty epic battle in which Kraang Sub-Prime (Gilbert Godfired) and Kraang Prime (Roseanne Barr) recruit The Shredder's Foot Clan and together launch an all-out invasion of New York City, one that destroys large sections of it, including the Turtles' lair, and takes Kirby O'Neil out of the picture again, some time after he was cured of his bat mutation. The Kraang/Foot alliance starts early in, with Baxter Stockman reverse-engineering new robot Foot soldiers from Kraang technology (The first season's Foot ninja were, like those in the original comics, actual human ninja; in the second season, they are replaced by robots then, making them like the Foot Soldiers from the 1987 carton series, although these are designed the same as those form last season, save for the fact that they can sprout an extra pair of arms, tipped with outlandish weaponry like buzz-saws and drills).

That battle, which plays out in the two-part "The Invasion," is a pretty dramatic one, pitting The Turtles, Splinter, April, Leatherhead and their new ally Casey Jones against The Foot and Kraang, including a giant robot housing the giant Kraang-Prime. These episodes offer one of the more distinct echoes of the original comics, as Leonardo is split from his brothers and is hounded and harried by The Foot Clan (as in 1986 one-shot Leonardo) and the Turtles and allies have their home destroyed and retreat from the city in the face of overwhelming odds (as in 1987's Teenage Mutant Ninja Turtles #10), fleeing for April's farm house (where a good chunk of that first volume of Turtles comics was set).

It's a surprisingly down ending for a kid's cartoon—Leo badly wounded, Splinter even more so after what looked like a savage fight to the death with The Shredder, Kirby lost, our heroes all turning tail and leaving the city to the alien invaders—but a fairly spectacular climax to the season (and the show so far). The cliffhanger ending is in sharp contrast to the ending of the first season, in which April and the Turtles have a post-invasion repelling dance party.

An even louder echo of the original cartoon comes in the episode "The Good, The Bad and Casey Jones," which is essentially this series' cover version of 1985's Rahapel one-shot. After losing his cool badly while sparring with his brothers—here, however, Raph doesn't nearly kill one of them in a fit of rage—Raphael takes to the streets to cool down, and meets a kindred spirit in human vigilante Casey Jones. After fighting one another, the two become friends.

Of all the re-imagined characters that appear in this series, I think the producers and designers did the best job with Casey (That's concept art for the character at the top of the post). Introduced in that aforementioned one-shot, and officially joining the cast of the original comics series in the also aforementioned TMNT #10, Casey Jones was conceived by Kevin Eastman and Peter Laird as a parody of the typical street-level superhero or action movie character. Rather than being motivated to fight crime by an actual tragedy in his own life, he's instead motivated by cop shows and action movies, and makes his own costume and weaponry in order to become a vigilante crime-fighter (Note this was 23 years before Mark Millar and John Romita Jr.'s Kick-Ass #1, which introduced a superpower-less, regular New Yorker motivated to become a vigilante crime-fighter by comic books and movies).

Originally portrayed as a psychopath in the comics, when Casey reappeared later, he was essentially just a regular guy hanging out with the Turtles, Splinter and April. He was a sort of POV character, and, the most regular and relatable character in the series, even more so than April.

Here, of course, Casey is re-cast as a teenager, as was April. We first meet him as a somewhat abrasive, extremely arrogant punk kid with a crush on April, his tutor. He's not friends with April long before he starts getting pulled into the craziness of her life, helping her fight against The Mutagen Man and, later, Foot robots, which he battles on the ice rink while practicing hockey, hitting them in their heads with hockey pucks.

When Casey finally suits up to fight crime, the producers design him in what is easily the best-equipped and coolest looking version of the character, even more so than that of Rick Veitch's Casey Jones from Casey Jones: North By Downeast, who was pretty thoroughly armored in hockey padding and carried a golf bag bristling with more weapons and equipment than the comic book version usually sported. (Ha! "Sported.")

This Casey fights with hockey stick and baseball bats, wears tricked-out hockey mitts and various padding for defense, and even has skates for transportation and fighting purposes, which are apparently folded up along his calves and spring-loaded to attach to his feet when necessary. He also has a bunch of awesome gadgets. He has spray paint can bombs and hockey pucks (some with M80s attached) as ammunition, he has a homemade taser made from a potato masher, and the bike he rides to fight crime on is even tricked out with a flamethrower. . He's got a real  Goonies sort of feel to his equipment, or maybe a Home Alone kid-meets-MacGuyver, in order to play Q vibe. His entire aesthetic is much more that of a high school punk rock/metal homemade superhero than in any other incarnation, and it fits in perfectly with this particular show's look and cast.

His hockey mask is spray-painted to look more skull-like, and, in one great scene, the Turtles remove his mask to find he has his face painted in the same skull pattern, and he hisses at them.

Because of the all-ages nature of the cartoon, this Casey isn't quite the violent psychopath his comics inspiration was, but he's an all-around pretty awesome character, and the fact that he's a high school kid renders a lot of his unusual choices in hobbies and style charming (Seeing the TV show's Casey, I was really quite retroactively disappointed in IDW's Casey Jones, as they similarly made Casey into a teenager instead of a grown-up, but little to no effort was put into making him look different, let alone cool). That is, a grown-up Casey outfitted and acting like this seems kind of crazy, but a high school juvenile delinquent doing it fits, as you'd expect a 15-year-old to think all of this stuff is cool (His "war journal" is another nice nod to the comics, as he draws himself like Kevin Eastman drew adult Casey).

As Casey first appears as a classmate of April's, he's closer to her than the Turtles, and in addition to becoming best friends with Raphael before their first episode together ends (One of the Turtles says something along the lines of, "Great, now we've got two Raphaels"), he has a romantic interest in April, which provides some conflict between the two, and a stronger still conflict between Casey and Donatello, who is also interested in April (Man, there's a great scene in this where Splinter calls Donnie into his room and knocks him down, saying he's trying to teach him to enjoy being knocked down. After a couple of falls, Donatello protests, that it's impossible to make someone like something they don't like, getting the lesson before even finishing the sentence. Great life lesson! Where was this cartoon when I was, like, 22?)

In further acknowledgment of his creators, Casey uses Laird and East-Man brand hockey equipment, and his battle cry is "Goongala!", whatever that means.
(I'm not afraid to admit that the first time Casey shouts "Goongala!" on the show, and is shown jumping up in the air ready to bring a piece of sporting equipment down on a foe as in the above image, my heart skipped a beat).

Other characters are introduced to the show in this season, obviously, although none with as prominent a role as Casey, obviouslier.

Raphael's pet turtle Spike gets into some mutagen at one point, and grows into a much bigger and scarier version of a mutant turtle. He convinces Raphael that he's a better teammate for him than his brothers, and Raphael gives him a black bandanna mask and a huge spiked mace. They set out to fight crime together, but Spike tells Raph he prefers the name "Slash." While Slash looks more like Tokka from the live-action film Teenage Mutant Ninja Turtles II: Secret of The Ooze, the name is, of course, that of a villain from the original cartoon series, who later appeared in both the Archie comics and the current IDW line. In one of the most interesting bits of casting the show has had to date, they enlisted Corey Feldman—who voiced Donatello in the first films—to play Slash. He appears in a few episodes.

Dogpound, the Foot Clan lieutenant who was basically just Chuck Norris until he was mutated into a giant dog-man, gets "double-mutated" this season, becoming Rahzar (the name of the other evil mutant in Secret of The Ooze). It's a much cooler, scarier design; referred to at one point as a "zombie wolf." Baxter Stockman also gets dosed, mutating into a fly—as he was upon his first appearance in the original cartoon series—although here he's much creepier-looking, and the debt the original cartoon iteration owes to the sci-fi films The Fly are much more obvious.

Rat King, The Newtralizer, Metalhead and Leatherhead all make return appearances for at least one episode a piece, and new characters include Tiger Claw,a tiger man with a jet pack and laser guns that The Shredder recruits in Japan to oversee Dogpound/Rahzar and Fishface, and an Anton Zeck, a master thief with a weird, Tron-esque suit that allows him to stick to walls, turn invisible, throw his laser mohawk like a weapon and other applications. Zeck is voiced by J.B. Smoove, who has the character frequently make Michael Jackson-like noises.

This season also has some of the weirder, more noteworthy episodes, including two that are simply extended riffs on particular films. The first is actually the second episode of the series, "Invasion of The Squirrelanoids!," an Alien/s homage. Some squirrels get into one of the lost canisters of mutagen, and do a kid-friendly version of Alien reproduction: Forcibly climbing into the mouths and down the throats of their victims, gestating in their stomachs and then causing them to them up. A few seconds later, they grow—off-camera—into huge monsters which, here, look just like H.R. Giger's aliens, save with big bushy tails and a few other little squirrel features.

Later, "A Chinatown Ghost Story" has the Turtle-version of Big Trouble In Little China, with James Hong, who played Lo Pan in Big Trouble, voicing the Lo Pan-like Ho Chan character.

The other extended pop culture homage/parody/riff in this season is doled out in smaller doses throughout the entire series, as Michelangelo finds a crate of VHS tapes of an old anime series that's a mixture of Voltron and Battle of The Planets/G-Force (and similar shows). This takes the place of Space Heroes form the first season, as the guys watch episodes of the show and continually find eerie similarities between their own lives and the events of the show. Donatello ultimately takes inspiration from it while they prepare for the imminent invasion of New York City by The Kraang. He constructs a giant robot that requires a whole team to pilot in order to take on Kraang-Prime's giant robot body.

Sunday, January 18, 2015

On the first season of Teenage Mutant Ninja Turtles (2012)

It's ironic that the most effort to distinguish the four Teenage Mutant Ninja Turtles from one another is always put into the media where it is least needed. In their black-and-white comic, the characters were only differentiated by the weapons they were holding or wearing and in the dialogue. Even when they did appear in color—as on the covers, or the First colorized collections—they all wore identical red bandana masks. It wasn't until they made the jump to animation—when each spoke with a different voice, and it was thus abundantly clear who was who—that they started wearing their own color-coded masks and, in that first 1987 cartoon series, accessories and belts bearing their initials.

The current Teenage Mutant Ninja Turtles animated series, the characters' third, goes farther still. In addition to the differently-colored masks, the Turtles no longer look like identical quadruplets. Donatello is much taller and thinner than the others, has brown eyes and a gap in his teeth. Leonardo has blue eyes, and seems to be "standard issue" in design. Raphael has green eyes, is slightly shorter than Leonardo, and slightly thicker; he also bears a jagged scar on the front of his shell. And, finally, Michelangelo (his name here spelled identically to that of his namesake), has blue eyes, is significantly shorter than all of his brothers and even has freckles (2013's feature film went farther still; keeping the same basic proportions of the four in relation to one another seen in this show, but positively festooning them in a thick layer of accessories).

Even if they were completely naked, weaponless and silent, it shouldn't prove too difficult for any viewer to pick out which Turtle was which once they've seen a few episodes.

This series, which launched in 2012 and is currently on its third season, marks the characters' first time on television in 3D computer animation...although that was the style of their fourth (and best) feature film, 2007's TMNT (Well, it's all 3D computer animation save for occasional forays into more traditional 2D animation or images, as in flashback sequences and sequences taken from show-within-the-show Space Heroes, a Star Trek by way of Sealab 2020 from which Leonardo takes tips on leadership).

While the general aesthetic does share quite a bit in common with the 2007 film, the Turtles are quite markedly different in appearance, all rounder and buliker; more turtle and less lizard. The biggest innovation to their design may be in their toes, though. Rather than having just two big toes and an elongated heel that can look like a third and opposing toe, they have flatter, more tortoise-like feet, with three distinguishable toes right where one would expect a toe to be. They are very stylized in design, and very different than all of their previous forebearerss in multi-media; even thinking of all of the many artists to draw the characters over the decades, I'm hard-pressed to think of one whose version of the Turtles closely matches those of these Turtles.

As for the commonalities with the previous 3D, CGI TMNT adventure, the series similarly presents a now-fantasy, playground version of New York City, all rooftops, fire escapes and alleyways. Every rooftop they seem to land on has either a peaked glass skylight, a water tower, a billboard or, incongruously enough, a TV antenna—some have all four. It's a remarkably empty city, too, which of course saves money—less characters means less animation, and the human characters are, as is always the case with 3D computer animation, the least convincing in appearance (although this is somewhat explained by the fact that almost every scene that takes place in the city is at night and either in a remote location—the top of a building, a warehouse, the docks—or a shady part of town).

The theme song (and its accompanying opening sequence), which "samples" the 1987 theme drilled into the heads of a generation, tells the basic set-up: Four turtles, mutated by mysterious ooze, trained to be ninjas by their master Splinter, a mutant rat. It similarly defines each character in the same basic way as the original theme (Previously "Donatello did machines," whereas now "Donatello is a fellow, has a way with machines," for example; "Raphael is cool but rude" vs. "Raphael has the most attitude on the team.")

That mysterious ooze is here an alien mutagen brought to Earth by a race of vaguely brain-shaped, tentacled aliens who move around in the stomach's of humanoid robots (as in the original comics), and Splinter was a human being and ninja named Hamato Yoshi who was mutated into a rat man (as in the original cartoon; in the comics, Splinter was Yoshi's pet rat).

One notable innovation of this series is the emphasis it puts on the "Teenage" part of "Teenage Mutant Ninja Turtles;" moreso than any previous incarnation of the characters in any media, this series treats them as teenagers. All four of them have a level of immaturity and teen angst generally absent from any other versions (although, I suppose, the argument could be made the original cartoon series and first three films depicted them as the 1990s, media understanding of "teenage," meaning simply that they spoke in catch-phrase lingo and liked extreme sports, pizza and "partying" in the abstract).

Physically, this is denoted by their awkwardness when not ninja-ing, particularly in things like Donatello's gangly form or Michelangelo's awaiting-a-growth-spurt size and even the way the haven't seemed to have grown into their hands and feet, like the way puppies often don't quite fit their paws). Additionally, they are all significantly smaller than their adopted father Splinter, who towers above them in size and posture.

In terms of drama, this immaturity is evidenced in Raphael's temper, which ranges from irritated and bullying of the others to out-and-out outbursts of anger almost on par with that seen in Eastman and Laird's 1985 Raphael #1 "micro-series") and Michelangelo's entire personality (as with the last two feature films, Mikey becomes the repository for everything silly and goofy about the franchise and, most amusingly here, he is generally portrayed as pretty damn dumb, made fun of by his whole family, up to and including Splinter—there's a pretty neat scene where Leonardo asks Splinter why he made him the leader, and Splinter says he chose him at random, and that it could have been any of his brothers. Except Michelangelo).

Additionally, Donatello sports an immediate and completely doomed crush on April, and Leonardo a similarly doomed crush on Karai. Both of the human females are here also teenagers, something which took some getting used to, but ultimately makes sense; if April is portrayed as a peer of the Turtles, it stands to reason she should be their age (As I noted, they are generally called Teenage Mutant Ninja Turtles, but are everywhere else portrayed more like adult Mutant Nunja Turtles). Like all of the humans in the series, April never, ever changes her clothes, and looks less convincingly animated than the mutants—I think it's the hair as much as the herky-jerky movements that makes the human beings seem like possessed dolls—but she trains with Splinter and gets her own weapon (a fan, maybe the girliest of all possible martial arts weapons), but has a more active and participatory role than she usually does in TMNT stories in any media.

The other great innovation of the show is just how damn action-packed it is. While TMNT is probably the only film—or cartoon—to previously contain much in the way of martial arts action (and that mainly in its teaser trailer and a spectacular pre-climax fight between Leonardo and Raphael), every episode of this series is full of martial arts battles and ninja-ing: Rooftop-running parkour scenes (the Turtles all run like ninja all the time too, which is cool), training against each other and the seemingly invincible Splinter, fighting mutants, Foot ninja and, most often in this series, alien robots. While the Turtles in this series have clearly visible eye-balls when their masks are on, their eyeballs disappear, and their eyes go pure white when they're in action.

The amped-up action includes pretty great sound-effects—their weapons sound like they're made of metal and wood—and I suppose it's worth noting that Donatello has a blade concealed in his bo staff, and Michelangelo's nunchucks can transform into a...damn, I'm not as into ninjas as I was as a teenager. One of those things that's like a hand-held scythe, but with a long chain with a wait at the end...? It makes both more versatile, and for an interesting allusion to other weapons Michelangelo has wielded over the decades.

Well, there's the action, and then there's the comedy. The show is actually very funny, but in a truly all-ages way. The comedy is almost always in the form of organic, character-driven comedy. Some comes in the form of Teen Titans Go!-like, anime-inspired, visually exaggerated portrayals of emotion or weird call-backs to previous media (The ringtones on their cell-phones, called tPhones instead of iPhones, are the 1987 theme song), but most of it is an honestly engaging, character-driven humor.

The storyline for the first season is a pretty great remix of a reboot. Almost immediately after finally prevailing upon Splinter to let them leave the sewers, the Turtles encounter The Kraang, who bear the name of a villain originated in the 1987 cartoon show (albeit with an extra "a" in the middle) and his evil alignment and home dimension of Dimension X, but are more like the benevolent Utrom aliens from the original Mirage comics in all other respects. That is, they are brain-and-tentacled aliens that ride around in the stomach cavity of android robot disguises. Their completed disguises are of identical men in black suits, but there are a few other forms, one of which is a simple metal skeleton, and another of which is the metal frame covered in a blue, gelatinous, transparent flesh (Whenever a suit is destroyed, they wake up, scream and scamper off...never to be followed by the Turtles, which was a little frustrating at first).

The Kraang share a hive-mind, and thus talk in the third-person in a weird, halted version of English that recalls old-school men in black lore (while also being funny, particularly as the episodes pile up and variations get greater).

They are attempting to invade and conquer Earth, terraforming it into a place they can comfortably live. This plot takes plenty of permutations, but begins with the kidnapping of various scientists, including Kirby O'Neil, April's father (which is how the Turtles meet her, and how she comes to live with them for most of this first season; his first name is the first of a couple of nods toward Jack Kirby, a huge influence on Eastman and Laird).

Between the two-part season opener "Rise of The Turtles" and the two-part conclusion "The Showdown," the Turtles meet various characters from the comics, the cartoons and more still that are original to this show, including their usual archenemies, The Foot Clan. The Foot ninja are here the black-clad versions of the bug-eyed ninja of the comics (and the 2007 TMNT film). The Shredder, an imposing figure with a badly burned face hidden behind his mask, leaves most of the action to his lieutenants, only fighting the Turtles once early after his first appearance, and then later at season's climax when he fights Splinter.

These lieutenants are Bradford, a celebrity karate teacher who is essentially Chuck Norris; Xever, a butterfly knife wielding New York criminal who fights capoeira style; and Shredder's own daughter Karai (She's designed here with some serious eye make-up and two-tone hair; to completely spoil one of the major, ongoing conflicts of the series—so stop reading here if you care—she's actually Yoshi/Splinter's thought-dead daughter Miya, who Oroku Saki/The Shredder kidnapped and raised as his own to hate and kill Yoshi...pretty Shakespearean planning on Shredder's part, huh?). The first two get mutated fairly quickly; the former into a gigantic dog-man who has one arm much larger than the others and weird, Doomsday-like spikes and the latter into a fish-man who can only locomote on land thanks to robot legs. Michelangelo, who insists on naming all their villains—similar to the way Johnny Storm insisted on naming all of the Fantastic Four's villains in their one good cartoon) calls them Dogpound and Fishface, respectively.

Other familiar character that appear?

The Purple Dragons The generic street gang the Turtles fight in the opening scene of the very first issue of Teenage Mutant Ninja Turtles appear here, and play a minor but recurring role. They are three Asian-American dudes in matching black and purple outfits that look like what the blonde asshole kid from The Karate Kid might design for a gang uniform. Petty street criminals, they appear whenever petty street criminals are called for.

Baxter Stockman The Turtles' second name villain after The Shredder in the comics, appearing as he does in TMNT #2, Stockman is here portrayed similarly to how he was in the original Mirage Comics, as opposed to the original cartoon (where he was a mutant fly) or IDW's rebooted (wherein he played a fairly major role). He's a bad guy and a robotics expert, but something of a joke to the Turtles (who can never really remember his name) and his later allies in the Foot (Bradford refers to him only as "Stinkman"), although access to Kraang technology makes him an occasional threat. He's designed like his Mirage inspiration, save for bigger hair and a not-terribly-menacing pink sweater.

The Mousers One of those instances in which Stockman becomes particularly menacing is when he invents his Mousers, who appear just as they did in the comics. They take to 3D animation quite well, and they're given a fairly menacing echolocation function, which allows them to vocalize mechanical growls and roars like little steel raptors from Jurassic Park.

Leatherhead The Ryan Brown-created mutant alligator introduced in 1988's Tales of the Teenage Mutant Ninja Turtles #6, Leatherhead appears much closer to his original comics form than the version that was part of the original cartoon series. He's still been mutated by exposure to the same sort of mutagen ooze that made the turtles, and he still began his life as a pet baby alligator. As in the Mirage comics, he's spent much of his life with the aliens to whom the ooze belonged, but The Kraang being evil, he's now at odds with them, and his life with them hasn't been a pleasant one. Given an almost Jekyll/Hyde like personality, he is prone to go bestial and attempt to destroy the Turtles at a moment's notice, although in general he's their ally, and fights with them against The Kraang (seemingly sacrificing his life at one point). Michelangelo befriends him, and is usually able to calm him by rubbing him (as with real alligators). The animators do a great job on Leatherhead, who is one of the biggest characters to appear in the series, actually incorporating alligator moves like spinning in to his fighting style.

Metalhead There are actually two Metalheads in TMNT lore, having little in common aside from their name. The original, created by Peter Laird and Jim Lawson, appeared in 1988's TMNT #15 (the superhero issue), and was a member of the team Justice Force; he had the Marvel's Medusa-like power to control his own hair and use it as a weapon. He was also a robot. The other, more popular Metalhead is a robot turtle introduced in the original cartoon series and accompanying toy line. This Metalhead is also a robot turtle, but he has a stature similar to that of the Justice Force member (that is, he's really small).

Donatello creates him from salvaged parts of Kraang technology, and remote controls him with what looks like a Nintendo control pad. The part where the Turtles cartoons generally lose me is when they snap my suspension of disbelief with the sewer-dwelling mutants' arsenal of high-tech weaponry, including multiple vehicles, all apparently hand-built by a turtle-man with no formal education (and, in the original cartoon series, before the invention of the Internet!). The Turtles gradually accumulate gadgets and vehicles in this series too, but it does two things to make disbelief suspension a little easier: First, Donatello gets his hands on various bit of super high-tech alien hardware (Metalhead is reverse-engineered from a robot from space, not simply built from scratch, for example), and, secondly, everything has a home-made, junkyard aesthetic. Their equivalent of "The Party Wagon," for example, is an abandoned subway car with monster truck wheels; one of the seats in it is a hair-dryer chair like those found in old-school salons).

•The Rat King The original "Rat King" was a deranged man who thought he was various monsters, and first appeared in 1988's Tales of The Teenage Mutant Ninja Turtles in a story written and drawn by Jim Lawson, entitled "I, Monster" (This series uses that title for the episode in which The Rat King appears). Lawson's version named himself Rat King by the end of the story, and later appeared enigmatically in the "City At War" storyline (and, more enigmatically still in volume 4 of Teenage Mutant Ninja Turtles). The original cartoon treated him as a villain able to control rats, keeping his design from the comics. This Rat King is a mutated scientist given the power to control rats with his mind. His design is dramatically different. He wears a long black coat, a wide-brimmed black hat and a blindfold (he now sees through the eyes of rats), and his skin and teeth are shriveled and decayed, giving him a corpse-like, somewhat vampiric appearance.

Otherwise, almost all of the threats are all original ones, including a Lewis Black-voiced mutant named Spider Bytez, a monkey man, a mutant newt with space-age weaponry called "The Newtralizer" who really seems like he must have come from the Archie Comics (but didn't!), a mutated cockroach with a Terminator-inspired single-mindedness and general portrayal.

Next to Donatello's elongated design, the one aspect of the show that took me the longest to get used to was probably the vocal work. And that wasn't because there was anything wrong with it, mind you, it was just that the performers were so familiar to me from other cartoons. Specifically, Michelangelo and Donatello.

The former is played by Greg Cipes, who also voices Beast Boy in Teen Titans Go!, the last TV show I binge-watched on DVD like this, and he gives both characters identical voices. And given how similar the two characters are in terms of personality, it took an especially long time to get used to (Disconertingly, Michelangelo has a habit of shouting "Booyakasha," appropriated from Sacha Baron Cohen's Ali G character and replacing old cartoon battle cry "Cowabunga," the root word of which seems to be "Booyah!", which is of course Beast Boy's pal Cyborg's catch phrase).

As for the latter, he's voiced by Rob Paulsen, who played Yacko on Animaniacs (and, according to IMDb, shares a birthday with me); his voice here is deeper, but it still sounds like Yacko to the extent it took me a few episodes to forget about it. I imagine more frequent cartoon/TV watchers than myself might have had a similar (or more difficult) experience acclimating to April being voiced by Mae Whitman, who, I may be mistaken, but am fairly certain, plays 87% of all animated female characters.

I was a little surprised to see movie stars Jason Biggs and Sean Astin playing Leonardo and Raphael respectively; neither of whose voices I recognized, but, after I read the credits, I could see it (and by "see it" I, of course, mean "hear it"). Other familiar (to me) voices include Clancy Brown as Dogpound (Kevin Michael Richardson voices The Shredder, and his voice is even deeper, scarier and more sonorous than Brown's, so there's no fear of the henchman out-voicing the archenemy), Phil Lamarr as Baxter Stockman, Kelly Hu as Karai, Jeffrey Combs as The Rat King, and Gilbert Godfried and Roseanne Barr as Kraang Sub-Prime and Kraang Prime, respectively. Oh, and Danny Trejo played Newtralizer, but I had no idea of that until I looked it up.

When Viacom/Nickelodeon acquired the Teenage Mutant Ninja Turtles a few years back, I was pretty worried. (Well, as worried as one could be about the ownership of fictional characters, anyway; I was reasonably certain the sale wouldn't mean that Viacom employees would confiscate my issues of Turtles comics or anything). The 2013 live-cation film, which was brain-punishingly terrible, showed that I was right to worry, and while the IDW comics haven't been anyhwere near the neighborhood of as bad as that film, they have been overall disappointing (And seem more disappointing still after watching this and seeing things like how much cooler this show's version of a teenaged Casey Jones, introduced in the second season, is compared to the IDW comics' teenaged Casey Jones).

So I'm glad that this TV show turned out as well as it did (and while I'm only about halfway through season 2, that seems to be just as good if not better). If nothing else, it proves that good things can come from Viacom/Nickelodeon's ownership of the Turtles...hell, the opening credits even end with a nice homage to Kevin Eastman and Peter Laird's cover for Teenage Mutant Ninja Turtles #1, which I don't recall seeing in any other adaptations, save Turtles Forever (The next season includes more Eastman/Laird Easter Eggs than this one did, and even has Eastman voicing what has to be the single most bizarre character in TMNT history).

Tuesday, August 07, 2012

Did you know 50-year-old Joe Quesada somehow co-created the Golden Age Ray...? (And other thoughts that occurred to me while watching the second season of Batman: The Brave and The Bold on DVD)

I was watching Cartoon Network's Batman: The Brave and The Bold online for awhile, and occasionally blogging/raving about it here on EDILW, because it was pretty much the greatest thing ever.

At some point, they quit putting new shows up on Cartoon Network's website for a while (I don't have cable), probably between seasons, and I quit looking for them. A few weeks ago, I took a two-DVD collection of the second half of Season Two home from the library. I wasn't planning on writing about it at all, as I felt pretty confident that I had said "This is awesome!" and "This is greatest thing ever!" in as many different ways as I possibly could.

So I was just sketching there with the DVD playing on my laptop in the background when "The Last Patrol!" came on, a pretty amazing episode about The Doom Patrol that was ridiculously packed with Easter Eggs. It opens with a sort of documentary on The Doom Patrol putting their careers in the context of the episode, which is set after their retirement, and during the voice over, the animators recreate all those crazy old Doom Patrol covers.
The plot involves Batman trying to round-up the DP and reunite them in time to stop a threat from their archenemy, who is sending their greatest foes to pick them off one by one. Negative Man is working in a carnival sideshow, and posters in the background features the likes of Beast Boy (drawn in the style of Bob Brown) and Flex Mentallo. His assailant shrugs off a long coat and approaches him, leveling a threat, and then suddenly he grows to giant size, one of his arms turns into a tree trunk, the other turns to crysal, and a giant pink dinosaur grew out of his face.

I dropped my pencil, seized a pen and a scrap of paper and scibbled, Holy Motherfucking goddam shit!
It was the Animal-Vegetable-Mineral Man! And my God, did his powers look freaky when translated into animation! Jeez; you take those old Arnold Drake-conceived, Bruno Premiani and company illustrated ideas and and just add motion to 'em and...well, wow.

Those 40+-year-old ideas and drawings were just, like, sitting there waiting for "transmedia" adaptation.

Here's what else I scribbled while watching that episode:
Theremin music!
What better instrument for the Doom Patrol?
Action chair!
There's a particularly hilarious story in the Showcase Presents: Doom Patrol Vol. 1 collection about The Chief taking on villains without the help of his teammates, using only his fabulous "action chair," which is basically just his wheelchair tricked out with a bunch of ludicrous weapons. His chair in this episode is just...amazing. The shit that chair can do! Niles Caulder could take down just about anyone with that chair of his, it's packing so much firepower!
Bat Gyro!
(Also known as the Whirly-Bat. Batman totally rides it in this episode).
Words I never thought I would see in the credits of a television show: "Henry Rollins as Robot Man"
I ended up taking notes on two more episodes. The first of these was "Cry Freedom Fighters!", in which Uncle Sam recruits Plastic Man and Batman to help him and the Freedom Fighters bring democracy to Qward, after Sam stops some disguised Weaponers from interfering with an Earth election.
Tough guy Doll Man
The Doll Man in this is presented as a real bruiser; a gruff and tough brawler. It's an amusing portrayal, but it's also one that works. You know how some short guys compensate (or overcompensate) for their lack of height by being angry, mean and/or tough? Well Doll Man's only a few inches high, and his name is Doll Man.

Plastic Man is used as the point-of-view character in this, and, upon first being introduced to Doll Man, he says, "Ha ha ha! His name is Doll Man!"
There's an awesome bit near the climax where they show Doll Man chopping a dude down with punches. He punches him in first one kneecap, then the other, and as the poor fool's falling, having had both of kneecaps punched out, Doll Man catches him on the chin with his fist.
Ray as Flying Flash

firecracker punches

Phantom Lady's powers

how good these guys work in animation
Like the Doom Patrol and their foes, it's amazing how perfect these characters are for animation (even more amazing really, considering how old these guys are; they all predate the DP characters by a good 20 years, when animation was still relatively new, and something seen only in movie theaters, not in every American home every day).

The Ray, in his Golden Age costume, has super-speed and flies, and is sometimes depicted simply as an unbroken yellow line zooming across the screen. Whenever Sam punches someone, there's an explosion of Fourth of July firecrackers, and or the background disappears into a field of stars and/or stripes. Phantom Lady's phantom powers are depicted just as they were in the 1970s Freedom Fighter series. All of the sound effects on their powers are great; one of the many things this show has gotten so, so right is the sound of various superpowers, like the sound of Plastic Man moving.
Peter Pan clap if you love fairies moment!
This Uncle Sam's powers are reflective of the patriotism around him, and he's in pretty bad shape on an alien planet where no one's heard of Uncle Sam or America. Plas helps save the day by teaching the natives a terribly butchered version of "Yankee Doodle Dandy" after a pretty garbled history lesson, and to rally Sam, he leads them in a sing-a-long, the lyrics appearing along the bottom of the screen, so viewers at home can sing along, brining Sam back to butt-kicking life.
Holy fuck! He Captain Americanizes Batman!
One feature of this show I've often noted is that at the climax Batman almost always transforms in some way. In this episode, Sam transfers his patriotic powers to Batman, and, for the span of a fight scene, we see Batman as he might have looked were he designed to be a star-spangled patriotic hero, rather than a dark knight in a bat costume.
Credits Jack Harris & Joe Quesada w/ creating The Ray
I generally watch the credits of this show pretty closely, to see who voices the various characters and which characters get pulled out to have their creators cited, and who those creators are.

I was pretty shocked to see the above though, as The Ray was created by Will Eisner and Lou Fine in 1940, 22 years before Quesada was born. Quesada was the artist who drew writer Jack Harris' 1992 miniseries that featured The Ray II, Ray Terrill, son of the original Ray.

So Harris and Quesada created a Ray, but the Ray in this episode wears the Eisner/Fine costume, not the Quesada one, and his secret identity isn't mentioned at all. The original was Happy Terrill; this one's never called anything other than "The Ray" or "Ray," which I guess could conceivably mean it's The Ray II wearing The Ray I's costume, but...that's still a stretch. After all, when we talk about who created Green Lantern, we always credit Martin Nodell, who created the original, not John Broome and Gil Kane, who created the Hal Jordan version.

Finally, there was "The Malicious Mr. Mind!" which, get this, was Episode #52!

In this episode, Dr. Sivana's Monster Society of Evil is taken over by Mr. Mind, who tricks the MSoE into helping him build a growth ray that turns him from the original C.C. Beck worm with glasses and a radio around his neck into a giant monster reminiscent of his evolved form in 52. During the course of the conflict with the Marvel Family, Batman gets hit with an age-reduction ray, that has him rapidly de-aging out of existence, so he fights alongside the Marvel Family as first a teenager, then a kid, than a baby.

It's awesome.

I wrote...
Bubbles!
Tara Strong, the voice actress who played Bubbles in The Powerpuff Girls, provides Batman's toddler voice. It is exactly like her Bubbles voice.
Child psychology!
Batman's strategy of reuniting the feuding Marvel Family is brilliant; it was hilarious and heart-breaking at the same time.
Mr. Mind's mouth doesn't move when he talks.
This makes sense, since his voice comes out of his radio collar, but I never thought about it, because no one's mouths move in comics, really. It was pretty disconcerting to see his gritted-teeth smile while words emanated from him, though.

Anyway, Batman: The Brave and The Bold is awesome. It's the greatest thing ever. These are just three episodes I felt compelled to take notes on in case I wanted to blog about 'em later, but there wasn't a bad one in the bunch, really.

Monday, October 18, 2010

Reminder:

There is nothing from a DC comic book that is so insane that the producers of Batman: The Brave and The Bold won't work it into an episode of their cartoon show.

Monday, July 12, 2010

Off-topic: The new cartoon series Scooby-Doo: Mystery Incorporated is really good

Tonight was the official debut of Scooby-Doo: Mystery Incorporated on Cartoon Network.

There have been two previous attempts to relaunch a Scooby-Doo television series since the 2002 live-action movie, and both of them failed to either duplicate the movie’s (somewhat confused) attempt to address an all-ages audience or reinvent the original cartoon formula in order to produce an engaging all-ages show.

In other words, both attempts were pretty damn boring to me as a grown-up (and yeah, I know, not necessarily part of the intended audience anyway) and, like the bulk of Scooby-Doo cartoons, just plain not very good.

2002’s What’s New Scooby-Doo? pretty closely followed the movie and string of direct-to-DVD animated movies in attempting to give Fred, Daphne and Velma personalities and more to do than simply play straight men (straight people?) to Shaggy and Scooby (while also slightly updating their wardrobes). But it hewed too closely to the original formula, close enough to have all of the original incarnation’s flaws. (Pretty decent radio pop rock theme song by Simple Plan, though!)

2006’s Shaggy and Scooby-Doo Get a Clue was a more radical departure, probably the most radical departure from the original formula...with the possible exception of A Pup Named Scooby-Doo). In it, completely redesigned versions of Shaggy and Scooby mansion-sit for Shaggy’s in-hiding millionaire genius inventor uncle, while protecting his invention from an evil criminal organization lead by a character who mixes elements of Dr. Evil, Hitler and Bruce Timm into his conception. They are aided by a transforming Mystery Machine, a malfunctioning robot butler, and special Scooby-Snacks that give Scoob super-powers. It’s fairly decent, but pretty far removed form the original concept of the show and characters. I did love the design though, and there’s a great title sequence featuring a theme by Mark Mothersbaugh (!).

Well, I guess the third time is a charm, because judging solely by the first episode, “The Beware The Beast From Below,” new series Scooby-Doo: Mystery Incorporated is the best incarnation of Scooby-Doo yet.

The series is set in the gang’s new home town of Crystal Cove, “The Most Haunted Place On Earth,” a small town whose inhabitants have long since embraced the various “monsters” that have plagued them over the years (Captain Cutler, Miner ‘49er, etc), since they make for an appealing tourist attraction.

They therefore resent Mystery Inc., the name Shaggy and company’s youth gang eventually, retroactively went by, for exposing so many seemingly paranormal events as the work of crooks. Well, that’s one of the reasons they resent them.

The episode opens with the gang thrown in jail by the sheriff, voiced by Patrick Warburton, who calls their parents, and there’s a neat sequence where we meet all of their families, and mystery-solving is portrayed a peculiar teenage vice the concerned parents want their kids to give up.

For the Dinkley family, belief in the paranormal vs. mystery solving is a generation gap thing. Fred’s dad is the mayor (Voiced by Gary Cole!). Shaggy’s parents tell him “we’re worried about this mystery phase you’re going through,” but seem less concerned with he and his dog stuffing pancakes into one another’s mouths. Daphne tells her parents, “We’re just solving mysteries! All the kids are doing it!”

They get another opportunity to do so on the way to school the next day, when some sort of scary slime-monster emerges from a manhole, manhandles (slime-monster handles?) the Mystery Machine, and disappears.

It eventually turns out that monster is a man in a mask, but it’s designed and portrayed so that whether this was going to be a Scooby vs. the supernatural or Scooby vs. costumed crooks type of series was up in the air for a while (Cues are taken from horror movies in several instances though; in the way certain scenes are edited, if not content).

What differentiates the format from the traditional one is that there is also an ongoing mystery plot centered around the city and, presumably, the “Curse of Crystal Cove” mentioned in the first few moments. Clues to this include a strange locket found underground and a mysterious call from someone calling himself “Mr. E” and sounding like Lewis Black (voiced by Lewis Black!).

There are also several inter-character sub-plots, a narrative sophistication that seems somewhat alien to the world of Scooby cartoons (But welcome! Welcome!).

Daphne has a crush of Fred (“He’s like one of those geniuses that no one understands until they’re dead,” she dreamily tells her parents, “He sees things different, and he want to catch those different things in his traps…”), but dim-witted Fred never notices, as his interests start and stop at solving mysteries and building Rube Goldberg-esque traps.

Shaggy and Velma are dating, although they’re the only two who know it—Shaggy’s afraid to break the news to Scooby, and thus forbids Velma from telling one until Shaggy can figure out how to let his dog know that there’s someone else in his life. Velma, obviously, bristles at playing second fiddle to a Great Dane, as great as this particular one may be.

The most readily apparent difference between this series and previous Scooby-Doos is the design. The most dated aspects—the wardrobes—remain barely changed. Fred’s even still rocking that neck scarf. It’s interesting to note that they’ve been wearing those outfits so long now that Fred looks like he’s wearing a vintage outfit now. Forty years is long enough for their original costumes to go out of style and come back in, I guess (It’s worth noting too that everyone in Crystal Cove wears similarly vintage outfits; I’d even suspect the series were set in the past, if not for some of the dialogue).

The characters have slightly smaller eyes (with the exception of Daphne, who gets huge violet saucers) and generally have sharper edges and a more angular look. They’re also all a bit more exaggerated from the late sixties/early seventies Hanna-Barbera house look. (The animation in general, it should go without saying, is of infinitely better quality—quicker, cleaner, sharper and generally more sophisticated).

The characters who have changed the least are Shaggy and Scooby, whose designs are practically unchanged. The one who has changed the most is definitely Velma, who adds cute little bows to her hair, who has lost enough pounds that she’s now slim, almost svelte, and who has more prominent breasts. Velma is now hot, as hard as it is for someone who grew up with Old School Velma to admit (I blame Linda Cardellini, for being hot; that seems to be the start of the trend of de-dowdification and gradual enhottening of Velma).

(By the way, you can see all of the character designs of the five principals by clicking on their faces on Cartoon Network’s mini-site for the show)

The vocal work is top-notch as well. I’ve already mentioned a few of the celebrity voice actors involved—Gary Cole, Patrick Warburton, Lewis Black—but you’ve also got Vivica A. Fox as the gang’s friend Angel Dynamite at hangout radio station KGHOUL, Shaggy originator Casey Kasem as Shag’s father Samuel and, perhaps most excitingly, Matthew Lillard as Shaggy.

Lillard’s Shaggy was by far the best part of the two live-action films (which I liked a lot more than a lot of others, I’m sure; the casting and acting of the principals was all pretty good, I thought, and Lillard’s especially), and if anyone other than Kasem is going to play Shaggy, you can’t ask for a better person than Lillard (I do worry about what this says about the state of Lillard’s career though, if he’s voicing a cartoon instead of, I don’t know, starring as the Riddler in Nolan’s Darker Knight or playing opposite of Kate Winslet in some Oscar bait flick).

Rounding out the stars are Grey DeLisle reprising Daphne, Frank Welker reprising both Scooby and Fred and Mindy Cohn reprising Velma.

I generally check out each new incarnation of Scooby-Doo out of the curiosity born out of how much Little Caleb enjoyed repeats of the show and my lingering interest in the animation field, but Mystery Incorporated looks like it’s going to be the first Scooby-Doo cartoon I’m going to seek out to watch just because I find it actively engaging and entertaining.


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I guess the debut of the new show explains why DC is canceling their Scooby-Doo comic next month and launching a brand-new title, Scooby-Doo, Where Are You?, in September. Artist Scott Gross’ cover image doesn’t suggest that the new series will reflect the visual direction of the show though, nor does the solicitation text suggest that the new comic will be deviating from the traveling-the-world-finding-mysteries format of the comic. But they will be searching out a real (as-in-long-on-the-radar-of-cryptozoologists-“real”) monster—Ogopogo!

Wednesday, June 09, 2010

Wokka wokka.

During my last visit to Marvel.com, I noticed this post about an episode of the The Super Hero Squad Show, featuring Doctor Strange and the dread Dormammu.

Apparently the latter hits the heroes with a magical whammy at some point, transforming Iron Man from thisinto thisAnd when I saw that, I naturally thought of this which I posted on EDILW in April of 2008, while talking about Iron Man costume design in response to Project: Rooftop’s “Iron Man: Invincible Upgrade” contest.

Now don't get me wrong here. I don’t for a second thing anyone involved with the cartoon saw my blog post a couple of years ago and then decided to steal the gag. Not only because Blogger tells me I have 100 “followers,” which I think means “People Who Read My Blog,” and it seems somewhat mathematically improbable that very many of the people who work on that particular cartoon fall within the 100 people who follow Every Day Is Like Wednesday.

No, it’s also a simple matter of the fact that Iron Man-as-an-iron gag isn’t a terribly inspired gag, and I’m sure I couldn’t possibly have been the first person to think of it (nor will the The Super Hero Squad Show be the last to make it). Hell, given how long the character's been around, chances are that joke was being made before I was even born.

What is important here is that the makers of the The Super Hero Squad Show and I apparently share similar senses of humor, in which case I should probably try watching that show when it comes out on DVD.

Have any of you guys watched it before? How is it, and does it approach the insane perfection of Batman: The Brave and The Bold?

Sunday, May 09, 2010

I'm beginning to think I'll just plain never get used to the fact that Batman: The Brave and The Bold even exists.

You guys, there is a television show that actually exists in this, the real world, in which Batman, Detective ChimpB'wana Beast and Vixen all team-up to defeat Gorilla Grodd, Monsieur Mallah and The Gorilla Boss of Gotham City and their invasion force of mind-controlled, machine gun-wielding gorillas.

And that is not even the craziest part of the episode, seeing as how the very same episode begins with a scene of The Spectre using his God-given ghost powers to turn an evil scientist into living cheese in order to entice a bunch of rats to eat him alive. And at the climax, B'wana Beast uses his weird-ass powers to...well, I don't want to spoil it, but...my God, this fucking show.