Showing posts with label grummet. Show all posts
Showing posts with label grummet. Show all posts

Sunday, March 25, 2018

On a few collections of DC comics from the '90s: Aquaman, Green Lantern, Robin and Superboy

Aquaman By Peter David Book One

Peter David started writing Aquaman almost as soon as the previous ongoing series had ended. The thirteenth and final issue of the Shaun McLaughlin-scripted series shipped in 1992, while Peter David's four-part miniseries, Aquaman: Time and Tide, was released in 1993, paving the way for David's ongoing series, which began in 1994.

So hardly any time at all had really passed between the end of one series and the start of another, and yet reading David's Aquaman, it felt more like an entire age had passed, he so completely reinvented the character. His Arthur Curry--whose real Atlantean name Orin is used more and more--is a brooding, grumpy, self-pitying misanthrope, a former king more or less forced to continue his career as a superhero, because no one will leave him alone.

It is the visual shift that occurs in the early issues of Aquaman that are best-remembered, though. This is when Aquaman grew his hair long and grew a beard--it's more or less impossible to imagine Jason Momoa having been cast to play Aquaman in the Warner Bros live-action movies without this run of Aquaman comics having been published--and it's when he lost his left hand in perhaps the most ironic fashion imaginable, replacing it with a harpoon. By the end of this first collection of David's run on the character, he is wearing his new costume, too, his makeover complete.

The visual changes were all quite intentional, signalling not only a break with the character's clean-cut, Silver Age past, but an attempt by David, as he has his protagonist explaining within the scripts, to come up with an iconic symbol of his own, in the form of a weapon...specifically a weapon that surface-dwellers used against the creatures of the sea, repurposed and turned back on them by the sea's greatest defender.

Say what you will about the darker, more bad-ass take on Aquaman, it certainly worked. The series was the longest-running one Aquaman has ever had (David left after the 46th issue, but it continued under writers Erik Larsen and then Dan Jurgens, making it all the way to 75 issues). It was also, in my opinion, the best. This is the version of Aquaman that appeared throughout Grant Morrison's JLA, and has been around ever since...to a degree. During the New 52, Geoff Johns reasserted the character's original, Silver Age origins over those of David, Robert Loren Fleming and other Aquaman writers of the 1980s--in addition to upping his power levels to Golden Age Superman levels--but otherwise kept much of the character's chip-on-his-shoulder surliness.

Much of the strength of David's run came from neither reinventing the wheel--this isn't the self-conscious, revisionist, "Ultimate Aquaman" of Johns' more recent run, for example--nor jettisoning continuity, but rather of picking the character up where he was last left, giving him something new and life-changing to deal with (not the hand thing, so much as his discovery of The Atlantis Chronicles and coming to terms with what he learned in them), while fashioning for him interesting adventures dependent on interpersonal drama and as much mythology as superheroics. David never fell into the trap of recycling Aquaman's rogue's gallery--in this volume, Ocean Master and Black Manta both only appear briefly, and in flashbacks or dream sequences--or thinking of him as a reactive superhero who had to deal with, like, sea-going crime.

There was also a great deal of rewarding long-term plotting, some of which you can see here, as the events of Time and Tide inform those of the first year or so worth of the ongoing, as well as just good old-fashioned, shared-setting comic book scripting. The first issue of Aquaman I read monthly was #26, although I was easily coaxed into the series by well-executed guest appearances, each of which felt organic to an ongoing narrative, while also doing the job of drawing eyeballs to the book (For example, in this volume, Aquaman fights Superboy in one issue, and Lobo in another; the former is there because his turf is Hawaii, where there happens to be a pretty big naval base that Aquaman has business with, while the latter comes to Earth in order to avenge some dolphins, the only thing he cares about in the universe).

It also helped that David had a hell of a creative partner in Martin Egeland, the pencil artist who draws the bulk of this collection. I really liked Egeland in the 1990s, and his work remains pretty solid today, too. His characters are all quite expressive, and though he is prone to the excesses of the era--and there's an image or two where the muscles get out of control  and one shouldn't look too long at them or one will wonder why said pages were ever even allowed to go to print--there's a nice, fluid grace to the characters' implied movements. There are some incredibly dynamic scenes of Aquaman and Aqualad swimming, leaping and, in one memorable image, sort of skipping along a tunnel.

Looking back form 2018, I see a bit of Todd McFarlane in Egeland's style, although his fundamentals seem far better than McFarlane's ever were. (Does anyone know whatever happened to Egeland? I searched the name on comics.org after finishing this volume, and found relatively little beyond Aquaman and some superhero work from that time. Did he quit comics, or is Egeland a pseudonym, or...?).

This Book One collection begins with Time and Tide, which was drawn by pencil artist Kirk Jarvinen and inker Brad Vancata. The premise of the series was that Aquaman had retreated to his Aquacave in an attempt to continue the Atlantis Chronicles by writing about his own life, leading to a series of flashbacks. The first issue depict his first encounter with a superhero--The Flash Barry Allen--at the dawn of the Silver Age.

The second is devoted to his childhood, in which he is rescued from Mercy Reef as an infant by Porm, a friendly dolphin, who raises him as her own among her pod. It's a very Tarzan of The Apes sequence, and, in fact David takes quite a bit of inspiration from Tarzan in his portrayal of Aquaman, who he sees as something of an Atlantean answer to Lord Greystoke.

In the third, he is a teenager, and visits an Inuit village in Alaska, where he befriends--and inadvertently makes a baby with--a young woman named Kako. He also fights a polar bear and the first of the mythological deities he'll face during David's run.

And finally, in the fourth, we see Aquaman and Aqualad at the height of their Silver Age status quo, as they encounter Ocean Master who, at that point, is just another supervillain to Aquaman.

When Aquaman begins, Garth pulls Aquaman out of his cave--where he's sprawled like Conan on a throne of coral--to help him investigate a downed nuclear submarine for the US Navy. It turns out to be a trap set by new, short-lived villain Charybdis, who has already captured a minor DC aquatic adventurer, Dolphin. It's in this battle with Charybdis that Aquaman ultimately loses his hand.

After he's slightly healed--or at least has managed to affix a harpoon to the stump--he and his new running crew head to Pearl Harbor in order to get answers about the trap the Navy sent them into, where they have to fight Superboy (whose Spider-Man-like fight chatter makes him a better fit for David than Aquaman, whose jokes sometimes feel out of character). Before they get their answers, they are sent to Japan in order to rescue Porm, and there meet Lobo.

The last four issues of the collection are an arc of sorts in which Aquaman returns to Kako's village with Dolphin, only to discover the son he never knew he sired--Koryak, who will become a supporting character in the series--and a group of Fourth World villains, The Deep Six. Meanwhile, Garth goes off on a mission of his own, to follow a lead that he thinks might indicate that his late girlfriend Tula (or Aquagirl, as you and I know her) is still alive, meeting Letifos, who will play a role in the Tempest miniseries. It's during these issues that Jim Calafiore's work appears for the first time; he's just there to fill-in for an issue or so, but he will eventually take over as the series' primary artist...to the detriment of the series, if you ask me.

This collection, which includes 13 issues altogether, also includes a new introduction from Peter David, in which he describes how he approached the series and how he tried to sell it. I was glad to read it; as I always say, all trade collections should have introductions. If they don't deserve introductions, then maybe they don't deserve to be collected at all, you know?


Green Lantern: Kyle Rayner Vol. 1

I was a fan of the Kyle Rayner version of Green Lantern, DC's sole Green Lantern for much of the 1990s and the one that was featured in the Grant Morrison, Mark Waid and Joe Kelly runs on JLA. I could go on at some length about the virtues of the character versus that of his predecessor, Hal Jordan, but the two main things that attracted me to the character was that 1) he was new and debuted around the time I started paying attention to the DC Universe outside of Gotham City and 2) a coffee-obsessed, twenty-something, freelance artist based in New York City was a lot more appealing to me than a middle-aged, former test pilot-turned-space cop from a blandly generic imaginary city.

I never quite understood the vehemence with which so many Hal Jordan fans hated the change at the time. Of course, the very first issue of Green Lantern I read was 1996's Green Lantern #76, which featured Kyle Rayner soaring through the sky above Gotham City, the bat-signal in the background. This was the first issue in the three-part "Hero Quest," in which the green Green Lantern went from city to city seeking some form of guidance from his more established peers: Batman and Robin in Gotham, then Captain Marvel in Fawcett and, finally, Wonder Woman in Gateway (He had already met Superman, The Flash, Donna Troy and the Titans in his adventures).

That issue, for what it's worth, was a good 20 issues of Green Lantern into Kyle's career, plus Zero Hour and several issues of New Titans and whatever other appearance he made in his first two years or so wearing the ring. While I read earlier issues too, I did so out of back-issue bins, meaning out of order. I had never read Kyle Rayner's first year or so as Green Lantern in the way it was meant to be read, the way it was published. DC is making that possible though, collecting his adventures into Green Lantern: Kyle Rayner, which begins with his very first appearance...that means three issues of "Emerald Twilight," in which Hal Jordan was still officially the Green Lantern of the title.

These issues are rough. It's not until #57, when Kyle moves to New York City, that the book starts to feel like the Green Lantern I knew, and thought the book was; that's a good six issues into his time as Green Lantern. Writer Ron Marz is the poor guy who had the job of turning stalwart Silver Age hero Hal Jordan into a cosmic-scale villain, doing away with the Green Lantern Corps and The Guardians of the Universe and all the trappings of the franchise from the past few decades and introducing a new character--in just three issues.

He doesn't do as good a job in the space allotted as I always assumed he had done, but then, I think Dan Jurgens also did a lot of the work in (retroactively) justifying Hal Jordan's heel turn in the pages of Zero Hour. I guess I had just filled in the blanks in my imagination, or imagined that they were filled in in the pages of Green Lantern.

So the book begins with "Emerald Twilight." The first issue, penciled by Bill Willingham and inked by Romeo Tanghal and Robert Campanella, is really quite good. In the crater that was Coast City, utterly destroyed in the events of "Reign of The Supermen," Hal uses his wish-granting ring in an attempt to bring it back...although this mostly amounts to his conjuring holograms or hard-light constructs of it as he remembered it, and having conversations with his loved ones...though he's essentially just talking to himself through the medium of his ring. Anyway, it's all handled pretty well; I've always thought having your city completely erased from existence, including just about everyone you know except your friends from work (with "work" being "the Justice League" and "The Green Lantern Coprs") is as good as any other contrivance to drive a fictional character mad more-or-less overnight.

In the last few pages of part one, the Guardians tell Hal to quit fucking around and come back to Oa. Pissed at them, them streaks off to comply, while Kyle makes his first appearance; seeing Hal in the distance, he thinks he sees a shooting star.

The next two chapters? Things get dicey. (Visually, as well as in the story. Part two is penciled by a Fred Haynes, in a very '90s style with lots of splashes. Darryl Banks, who draws much of the rest of the book and is the artist most closely associated with Kyle, comes on during the third chapter)

During the second chapter, Hal is confronted by a series of allies from the Corps, each trying and failing to either calm him down or beat him up, as at this point it's pretty clear his trip to Oa isn't going to be a friendly one. He fights and defeats eight Lanterns, stealing each ring and adding them to his own fingers, increasing his power as he collects rings. When he gets to Oa, he's faced with Killowog. He tells Killowog that he didn't kill any of the Lanterns, but left them with enough power to survive. The two of them fight though, and The Guardians play their last, desperate attempt to stop Hal: They release Sinestro, newly empowered with a GLC power ring.

The bulk of the last issue is a fight to the death between Hal and Sinestro, with our hero breaking his archenemies neck and then killing Kilowog and destroying the main power battery and, apparently, The Guardians...?

In the last pages, the lone surviving Guardian, Ganthet, meets Kyle Rayner in an LA alley, seemingly at random, and hands him the last power ring in the universe, then disappears forever or so.

And the torch is thus passed.

Regarding "Emerald Twilight," what surprised me most is how few Lanterns Hal actually faces. It was my understanding that he killed the entire Green Lantern Corps which would have meant some 3600 Lanterns, right? Although I have absolutely no idea what was going on in Green Lantern comics just prior to this storyline, so maybe there were only a handful of Lanterns left at that point...? Or did destroying the battery somehow kill everyone? I have no idea.

Things stay rough for the next five issues, the first of Kyle's career. These issue's are pretty notorious, mostly because of what happens to Kyle's girlfriend, Alex DeWitt--this is the storyline from which the term "women in refrigerators" came from. And while it doesn't read any better in 2018, I do now wonder if perhaps this story wasn't a sort of necessary evil? Like, if it wasn't so egregious that it served as a sort of straw-that-broke-the-camel's back, drawing so much attention to the trope, giving it a name, that it was easier for other creators to avoid in the future? (Not that the phenomenon of killing off or visiting violence upon the female loved ones of male heroes as a way to motivate their actions went away afterwards, of course, but it's always easier to address a problem once that problem has been named.)

I'm also a little curious about how on-the-fly these decisions were made (This comic book series at this time in comic book history is a nexus for so many aspects of the mainstream comics industry and fandom that followed, that I think there could probably be a book written about it). The Kyle Rayner that seems to be getting introduced in the first few issues is a completely different one then the one who emerges a few issues later. When we first meet Kyle, he's a slacker in LA with a girlfriend trying to break into news photography, making for yet another superhero-with-a-media girlfriend pairing (Superboy, introduced just before Kyle, would also get a media girlfriend, in the form of Tana Moon).

She is killed off-panel and infamously stuffed inside of a refrigerator within issues of her first appearance, however, and after Kyle contemplates killing her killer in an act of vengeance, he ultimately leaves the city to begin a new life, at which point what would emerge as steady aspects of his turn as the main Green Lantern would emerge: His job, his city, his landlord, his relationships with super-women (First Donna Troy, then Jennifer-Lynn "Jade" Hayden). It makes me wonder if the sharp change in direction was intended to be subversive, or if Marz was making it up as he was going along, reacting to input from his editors.

In the middle of all that, DCU events intervene. Kyle briefly meets long-haired Superman and teams up with him against Mongul, the guy responsible for Coast City's destruction in the first place. Directly after Alex's death, Kyle finds Green Lantern Alan Scott--or perhaps he was Sentinel Alan Scott at that point?--waiting for him in his dark apartment, wanting to recruit him into helping with the whole Zero Hour thing (He does, but you have to read Zero Hour for that; here Scott does give Kyle a quick history of the Green Lantern Corps, told across four very full pages).

In Green Lantern #0, which seems to follow immediately on the heels of Zero Hour, Kyle and Hal battle on Oa, and there's a pretty interesting fake-out where it seems like Kyle might return the ring and legacy back to Hal, as if maybe his time as Green Lantern was meant to be more story-line specific, like when Jean-Paul Valley replaced Bruce Wayne as Batman, rather than when Wally West replaced Barry Allen as the Flash.

The collection includes two issues of New Titans, part of a crossover with that series that initiated Kyle's brief stint as a Titan (This era of Titans comics weren't all that great, but that was honestly my favorite line-up of Titans, with the possible exception of the Devin Grayson-written team), and the first issue of REBELS '94.

I suspect the next volume will be when the series starts to get pretty good, but these issues are all still intensely interesting, particularly from the perspective of what was going on with DC comics in the early 1990s, and various trends that were waxing and waning. Knowing how things have changed since only make some elements of these comics even more interesting too. For example, it's easy to imagine a young Geoff Johns reading these comics and getting pissed off, daydreaming about one day being able to undo all of the changes Ron Marz wrought.

And young Geoff Johns' dream came true!


Robin Vol. 5: War of The Dragons

One problem with these complete packages of particular series is evident from the first pages of the fifth issue of Chuck Dixon and company's long, healthy run on the Tim Drake version of Robin. This particular collection covers Robin #14-22, Robin Annual #3 and Detective Comics #685 and #686. Robin #14 was part of the four-part "Troika" story that introduced Batman's then-new costume and ran through the four main Batman books of the time. Actually, Robin #14 was the fourth part of it, so this collection opens with the conclusion of a story; it's beginning and middle somewhere else, probably uncollected (The solution, I suppose, would have been to either stick the first three chapters in here, or just collect "Troika" as its own, 90-ish page trade).

There's another multi-book arc collected in this trade, the title one, but the two Detective Comics chapters of "War of The Dragons" are included, perhaps because that entire arc was written by Dixon, who was then writing 'Tec as well as Robin, or because of how Robin-y that story was, as the warring dragons were King Snake, Lynx and The Ghost Dragons, the villains from the very first Robin mini-series.

So after the opening, in which Robin must try and hold his own against The KGBeast, there's a two-part story penciled by Tom Grummett featuring Batman, The Spoiler and Cluemaster; the three-part "War" featuring art by penciller Steve Lieber and inkers Klaus Janson and Enrique Villagran (Huntress and Nightwing put in guest-appearances, and The Silver Monkey is introduced) and then the volume contains the transition from Grummett to new pencil artist, the late, great Mike Wieringo, which accompanies a series of extremely well-made shorter one and two-issue stories, which are something of a relief after the relative chaos of the Bat-family titles up to that point, with their years worth of inter-book crossover epics.

The unfortunately also late, but also great Mike Parobeck and Stan Woch draw "The Mouse That Ate Gotham," in which Robin meets an unlikely foe that causes chaos by attacking key points of key infrastructure. Ringo then takes over as penciler for a two-parter involving the return of The General (a badly bowlderized version of whom has been appearing off and on in the James Tynion-written Detective), which is followed by a second two-parter, this one sending Tim undercover to infiltrate a ninja-themed summer camp in order to stop a string of robberies by faux ninja second-story men (and women).

The final chunk of the book is the third Robin annual, one of 1994's Elseworlds-themed annuals. In this one, Batman is a samurai in feudal Japan, and Robin is his orphaned apprentice, who must try to complete his final mission after Batman is killed off. There are a clan of cat-eared female ninja , but beyond those Batmanly touches, it is mostly just a pastiche of samurai flicks. Villagran handles the art.

Reading and/or re-reading all these comics today--the annual, The Mouse and the ninja camp stories were the only ones I hadn't read when they were originally published--what seems most striking to me is how much effort Dixon put in to trying to make the teenage characters seem semi-realistic as crime-fighters. Batman was very protective of Robin, and Tim had to be very careful about who he fought and how, so as not to risk his life needlessly; when he confronted someone like The KGBeast, it stuck out as a dramatic moment because it was so relatively rare. In this volume, for example, he mostly deals with younger opponents, and/or the sorts of crimes that might not necessarily warrant Batman's undivided attention.

Dixon's Spoiler is as different from Tynion's Spoiler as his Tim Drake is; rather than hyper-competent, she's very much an amateur and work-in-progress, and it's a lot more fun to see her arguing with the Dynamic Duo, as, on the one hand, she's totally right to call Batman and Robin out for being sanctimonious jerks to her, but, on the other hand, they're proven right that she's really not ready to be a crimefighter (as when Robin takes two in the chest due to her recklessness, for example; thank God for Kevlar!)

I was also struck by how much The General--a ridiculously brilliant and mature military strategist who just so happens to still be a little kid--seems like a precursor to Damian, right down to his look. Here he basically looks like Damian with a different haircut. All of which kind of makes me want to read a comic featuring the current Robin and the original version of The General, although I suppose the New 52 reboot and Tynion's version of The General would make that impossible-ish.

Robin was in pretty great hands with Grummett handling the art for so much of the first year or so of the book, but Ringo was pretty much born to draw the character, and it is great to see the energy he pours into these early issues. I can remember being a teenager and finding myself much more excited about the book when Ringo's art started appearing under the covers. My esteem for all of these artists have only grown in the years since then, but yeah, there's a pretty clear line in the book's look as Grummett gave way to Ringo.

Looking ahead, it looks like the next dozen or so issues will contain the "Underworld Unleashed" tie-in (during which Killer Moth becomes Charaxes, something I recall hating and writing a letter to the editor about), a few issues of "Contagion" and probably "Legacy" tie-ins, and guest-appearances by Green Arrow Conner Hawke and Wildcat.


Superboy Book 1: Trouble In Paradise

DC begins its perhaps belated collection of the 1994-2002, 100-issue Superboy series with this 270-page, 11-issue trade paperback. The particular Superboy in question is, of course, the '90s one, the clone who was introduced in the post-"Death of Superman" 1993 storyline "The Reign of The Supermen" and then graduated to his own title, by his creators writer Karl Kesel and artist Tom Grummett.

This volume makes for some curious reading, as it starts off with what appears to be four issues of a very solid ongoing comic book series, then detours into four issues of almost impossible to make sense of crossovers, before getting back on track for a few issues.

Kesel writes all 11 of the issues included herein, and Grummett pencils most of them, usually inked by Doug Hazelwood. As for those first four issues, they are most remarkable in for how quickly they establish a premise for the series, which needed a pretty dramatic form of differentiation from the then-four Superman monthlies, and how quickly the creators start filling out Superboy's cast with new characters.

That differentiation turned out to be geographic, as Superboy, his manager Rex Leech, his manager's teenage daughter Roxy Leech, and Superboy's Cadmus-appointed chaperone Dubbilex, a psychic "DNAlien", arrive in Hawaii for the next leg of their "Superboy National Tour," an attempt to turn a buck on Superboy merch, and they more or less decide to stay...in large part because Superboy's crush Tana Moon has relocated there from Metropolis, where she firstmet and was covering Superboy for a time.

We immediately meet Sidearm, a low-level bad guy whose gimmick is a couple extra robot arm attachments; Silversword, the curator of a Hawaiian cultural museum who comes into the possession of a super-powered "animetal"; The Scavenger, a collector of mystical and super-powered artifacts (not to be confused with the Aquaman villain of the same name) and, of course, Knockout, a super-powered stripper who develops a sort of Batman/Catwoman sort of relationship with the Teen of Steel. In the first issue we also meet Sam Makoa, a federal agent working on the islands to combat villainous organization the Silicon Dragons.

Again, all of those new characters appear in just the first 80 or so pages. Then things get a little messy. This is a problem with all of these collections. On the one hand, if the goal is to make them complete collections, then naturally they should include all of the issues of the series. On the other hand, because comics of the time so frequently included crossovers to other books--and Superboy, like Robin, would find this happening a lot, as in addition to line-wide crossovers like Zero Hour, it would also participate in the family-specific crossovers--that means including random chapters of larger stories that sometimes don't make much sense when read alone.

So by the fourth issue, Superboy is showing signs of the "clone plague," and heads to Metropolis to participate in "The Fall of Metropolis" crossover in the Superman books (there is no participating issue of Superboy though; he just heads off to Metropolis in one issue, and then the story picks up with Superboy cured).

Then there are two issues from "World Collide," the 14-part, 1994 Superman family/Milestone crossover that ran through seven different titles, and a one-shot. The third and eighth parts appear here, and they don't really make much sense at all read like this; the first of these is mostly intelligible, involving Superboy and Superman fighting The Parasite in the ruins of Metropolis, but the latter finds the storyline in full-swing. Superman and The Blood Syndicate are dealing with the results of a towering, omnipotent giant's attack on one side of a dimensional rift between the DCU's Metropolis and Milestone's Dakota, while Superboy teams up with Static and Rocket to tackle the giant head-on. There's some nice interaction between The Kid and his fellow teen heroes from the Milestone-iverse, but plot-wise? It reads a lot like the eighth issue of a 14-issue storyline. (I'm not sure what the market for it would be, but if DC's going to go ahead and publish these little slices of it, they might as well release "Worlds Collide" as a trade paperback of its own.)

And then we get two issues of Zero Hour tie-ins. As I've noted before, as tie-ins to line-wide crossovers, the Zero Hour tie-ins are generally pretty easy to read on their own, as most of them deal not with the plot mechanics of the main miniseries per se, but with the fall-out of those mechanics, which mainly means a standalone story in which the title character must deal with time going crazy. Those issues were then immediately followed by loose, thematic tie-ins--#0 issues recapping the heroes' origin stories and setting up future storylines. They were, essentially, jumping-on point comics.

For the tie-in, Kesel and Hazelwood introduce Superboy to the original Superboy; pre-Crisis Clark Kent when he was a boy. That Superboy arrives in Smallville, Kansas just as a plane carrying Dubbilex and our Superboy crashlands outside of town, and his Smallville occasionally appears and overwrites modern Smallville. It's a pretty great comic, really, and includes my favorite page in this whole book. Clark is confronted with the modern Superboy, and then walks off panel saying "Excuse me. I'll be right back." Just as our Superboy turns to the adult Lana Lang to ask what's up with Clark, he comes streaking back on to the scene, now in his Superboy costume, and clocks his modern incarnation. It's a wonder that guy even had a secret identity so long...

For the zero issue, Superboy has a rematch with Sidearm, and then he and Tana Moon spend some time with vacationing Metropolis super-scientist Emil Hamilton, who runs tests on Superboy as his origin is retold...including his first encoutner with Sidearm, from Metropolis on his first night outside of Cadmus. This is the issue in which Superboy acquires his special sunglasses--the first bit of tinkering with what would prove to be a very flexible costume--which gives him X-Ray vision, as well as approximating other Superman powers (Remember, at this point, Superboy was a clone whose sole super-power was tactile telekenisis, which he used to approximate Superman's strength, speed, invulnerability and flight, but didn't grant him Superman's various visions; Geoff Johns would later retcon the character to be an actual clone of Superman, with all of Superman's powers).

It is there that the series resumes the momentum Kesel had planned for it, free of crossovers. The final two issues collected herein introduce King Shark, one of the characters most formidable and, perhaps, longest-lived villains (although Kurt Busiek, Gail Simone and others would rather radically change his personality and, ultimately, his design, in the next decade or so), and a shape-changing character named B.E.M., who can transform into monsters based on whatever the last thing he touched was. These two issues were penciled by Humberto Ramos, whose style was a sharp departure from that of Grummett's, and was, at this point in his career at least, still rather rough. Ramos would get a lot better rather quickly though, and would eventually become a favorite of mine.

These comics are now almost 25 years old, and it certainly shows. The art, particularly that of Grummett, aged quite nicely...if anything, it looks better today, compared to what you might see in too many other DC Comics on the shelves at the moment (seriously, compare this to the insides of the New 52 Superboy or Teen Titans, originally starring a new version of this character, for example). The costume design, well, that's another matter. Superboy's fashion choices look downright bizarre now, and if you scan the covers of the series on comics.org, you'll see him gradually adopting differing costume elements as artists try to find something less 1994 for him to wear. Other than the main character, though, most of the other new characters look more or less timeless; certainly compared to the Milestone heroes, almost all of whom look as early 1990s as super-characters can look (Even poor Icon, who should have a pretty iconic costume, has that weird thing going on around his eyes).

Kesel's use of slang--and Superboy was very much in the constantly chattering, Spider-Man mold of quipping superhero--is dated to the point where it can be kind of crige-worthy, although, perhaps ironically, we are now so far removed from 1994 that it's easy to assume that maybe that's just how people all talked back then...? Like, when I read Silver Age Stan Lee-written comics, I just assume every one in the 1960s talked like, say Benjamin Grimm and Johnny Storm, you know?

Somewhat intriguingly, this collection is more thoroughly designed than the others in this post. While the figure of Superboy on the cover is re-purposed from Grummett and Hazelwood's image from Superboy #1, the background of that image is removed, the figure is enlarged so that his extremities extend beyond the borders of the space, and even the logo has been redesigned. There's a sort of Trapper Keeper aesthetic to the collection, which is...well, which is appropriate.

I had previously only read two of these 11 issues--Superboy #1 and Superboy #0; my comics budget was a lot more limited in 1994 than it is now--and I enjoyed this book immensely. I do hope DC continues collecting Superboy. Looking ahead, it appears that the next 11 issues includes "Watery Grave," a Suicide Squad story, in which Superboy, Knockout, King Shark and Sidearm work alongside Captain Boomerang and Deadshot, and, depending on whether or not they include Superboy Annual #1, guest-appearances by New Blood Loose Cannon, Green Lantern Kyle Rayner and maybe The Legion of Super-Heroes.

Saturday, September 16, 2017

Some Batman-related trades I've recently read:

Batgirl: Stephanie Brown Vol.1

It's unclear if DC is going to continue collecting the 73-issue, 2000-2006 volume of Batgirl after the third collection of Batgirl: Cassandra Cain (which ended the run by the original creators, and would be a fairly natural stopping point). The release of Batgirl: Stephanie Brown Vol. 1 at this point would seem to argue against it, though.

This collection includes the first 12 issues of the 24-issue, 2009-20011 Batgirl series, the one starring former Spoiler, former Robin Stephanie Brown as the new, third Batgirl. So yeah, with this collection released, the entire series is already half-collected; smart money says DC will definitely get around to collecting all of the issues of this particular volume of Batgirl.

This was actually kind of a fun read for me, as I skipped them the first time around, so it was all new to me.

As to the why, well DC basically "broke" Batgirl in a series of poorly considered moves starting with the "One Year Later" arc of Robin, and subsequent attempts to fix the damage they did there in comics like Teen Titans and a Batgirl miniseries. That Batgirl, Cassandra Cain, had essentially become so narratively toxic that she barely appears in this series; the moment in which she hands over her costume and her codename to her friend Stephanie Brown consists of her basically just stripping off her costume and then peacing out, disappearing into the Gotham night (in her underwear, I guess).

I additionally kind of hated the new costume, a purple, black and gold affair that had an Utlimate Marvel-like quality of "realism" to it, looking like something that might appear in a live-action movie starring Batgirl, rather than a tolerable costume design (the even gave her a utility garter belt, to echo the one she had in earlier Spoiler costumes). Of course, on the other side of The New 52, wherein everybody had terrible new costumes, this one doesn't look so bad at all.

Finally, the book just kind of looked poorly-drawn. That's one of the detrimental factors that repelled me from the monthly, serially published that time has not healed. Just looking at the credit page of this collection, there are 15 credited artists. That is a lot of artists for a 12-issue series. Lee Garbett and Trevor Scott are the "regular" penciler and inker, respectively, but by my count Garbett pencils seven issues solo, with four other of the other issues involving him splitting pencilling duties with another artist. Scott inks just four issues solo, two others with another inker, one with two other inkers, and then others ink the rest. While the book looks mediocre at best for these first 12 issues, the constant fluctuations of style and ability that comes with so many artists trying to draw a single book over the course of just one year certainly don't help matters at all.

It's really a shame, because writer Bryan Q. Miller seems to be on fairly solid footing here, once old Batgirl Cassandra Cain is waved off the stage. Stephanie Brown is about to start her freshman year in college, and just about everything has changed for her and the rest of the Bat-family of late. Batman dying will do that.

It took me a bit to orient myself exactly, but at this point in Bat-history Bruce Wayne was temporarily dead, Tim Drake had taken the name Red Robin and left Gotham City, Dick Grayson had assumed the role of Batman and was fighting alongside the new Robin Damian Wayne, Alfred apparently left town to lead The Outsiders (???) and, as previously noted, Batgirl randomly decides to quit being Batgirl, handing Steph her costume with a series of short, cryptic declarative sentences: "I fought for him. But no more. Now, the fight is yours..."

So Steph continues to scratch her vigilante crime-fighting itch as the new Batgirl, until original Batgirl Barbara Gordon busts her. Like everyone else, Babs doesn't really think Stephanie has the chops for this, and wants her to stop immediately. That's one charming difference between this Batgirl and the previous ones. She's not a genius like Barbara, and she's not an invincible, natural-born fighting machine like Cassandra: She's basically just got a good heart, a lot of pluck and the experience that comes with years of trying to run with the bats, screwing up and falling short, but getting back up again. In Batman comics, Stephanie Brown is the epitome of dusting yourself off and trying again.

Miller gets that, accentuates it and makes it integral to her characterization and the premise of the series. Like Kelley Puckett and Scott Peterson did on the previous Batgirl series, he pairs Stephanie with Barbara Gordon as a mother/mentor figure, giving Babs co-star status, but Miller's series takes it a step further. While the previous Batgirl starred a teenage vigilante who was torn between to "parents" with different ideas about who she should be in Barbara Gordon and Batman, this series essentially posits Batgirl as a collaboration between Stephanie Brown and Barbara Gordon, who supplies her with a new suit, Batman-level tech and weapons and constant Oracle-ing.

Within a matter of issues, it's Barbara Gordon and Stephanie Brown against the world. Meanwhile, Babs takes a job teaching at Stephanie's school, she develops a crush on a cute classmate whose father is tied to organized crime, and new Gotham City police detective Nick Gage is posited as the center of a potential love triangle involving the ladies of Team Batgirl. Gradually, Wendy Harris is introduced to the book and becomes a greater and greater part of the cast, eventually becoming another protegee of Oracle's; Wendy, if you have forgotten, blocked it out of your mind or were lucky enough to never read it, was the DCU version of the Superfriends character, who was paralyzed by a monster version of Wonder Dog, who killed and ate her brother Marvin. It was a stupid, stupid time at DC Comics; this follows not only the events of that series, but I'm assuming something that must have happened in Birds of Prey too, as Barbara apparently has history with Wendy and The Calculator, Wendy and Marvin's father.

Because of the particular make-up of the Batman line at the time, we get to see Oracle and the new Batgirl working with (and/or against) the Dick Grayson and Damian Wayne version of the Dynamic Duo. Damian and Stephanie play off one another delightfully, as Damian is 1000-times more forceful in his condemnation of Steph than Tim or even Batman ever were, and it was actually kind of fun to see the restoration of the old Batgirl/Robin dynamic, where in Robin looked down on Batgirl and she resented the fact that he and Batman didn't accept her as a full partner. It's also fun to see Dick-as-Batman having disagreements about how to train and manage kids in capes with Barbara instead of Bruce-as-Batman, given Dick and Babs' long, occasionally romantic history, and, of course, the fact that they themselves used to be Robin and Batgirl.

Despite the relatively poor and rather inconsistent art (particularly when compared to that of the Batgirl: Cassandra Cain collections), I rather enjoyed this, and especially appreciated how these first 12 issues of the series all read like single graphic novel in one sitting. There are multiple story arcs within, but they read like chapters in one big story arc. It is also particularly effective as the culmination of Stephanie Brown's life story, whereas after years of trying to work as Robin's partner, or Batgirl's sidekick, or as Robin, or solo, she's finally found where she truly belongs.

So of course DC would cancel the book 12 issues later and reboot the whole universe, so that Stephanie Browns' years-long mega-story arc never actually happened, and we would eventually get a weird, bowdlerized version of the character that lacked the history, relationships and personality traits that made the pre-Flashpoint version of the character appealing in the first place.


DC Comics/Dark Horse Comics: Batman Vs. Predator

The official title is a bit of a mouthful, but this $35*, 370-page trade paperback is a pretty great collection, including all three Batman/Predator miniseries: 1991's Batman Vs. Predator, 1995's Batman Vs. Predator II: Bloodmatch and 1997's Batman Vs. Predator III: Blood Ties. As is so often the case with sequels, each consecutive miniseries was less good than the one that preceded it, but all three are head-and-shoulders above the comics featuring Batman's last two encounters with the Predator species of alien hunters, 2001's JLA Vs. Predator and 2007's Superman and Batman Vs. Alien and Predator.

I read the first of these in single issues as they were released, but this time was my first time re-reading that story in a very long time. Bloodmatch I only read for the first time rather recently and I am fairly certain this was the first time I read the third series (or, if I had read it before, I had somehow managed to completely forget ever having done so).

That first was written by Davie Gibbons and featured art by the Kubert brothers, with Andy penciling, Adam inking (and lettering) and Sherilyn Van Valkenburgh coloring. I recall it having been a rather big deal at the time, being one of the relatively early inter-company crossovers of its kind. I liked it a lot back then, and it holds up remarkably well.

Gibbons wrote what was basically a Batman story featuring a Predator alien, as the Dark Knight uses his detective skills, fighting prowess and technological achievement to solve a series of spectacularly brutal murders that are eventually attributed to a so-called "See Through Slasher."

The Predator, this one bearing the one from Predator II's massive arsenal of sci-fi weaponry, arrives in Gotham City, finds a hiding spot, and then proceeds to watch the news to look for the city's best fighters and all-around tough guys, starting with a pair of championship boxers, and then their gangster patrons, ultimately going after crime-fighters like Commissioner Gordon and, of course, the Batman himself. The final fight involved Batman suiting up in a special costume of the sort a Batman action figure line might include, and ultimately beating on his foe with a baseball bat.

It's very much the work of a writer-writer, rather than a fan writer, as Gibbons is pretty intent on telling a complete standalone story--albeit it one set within Batman continuity--instead of what one might expect from a more modern writer who grew up on such comics. Like, I'd certainly want to see Predator take on Batman's rogues gallery, although that would necessarily have to be an Elseworlds kinda comic. Gotham City is, after all, something of a game preserve stocked with the worst killers in the world.

I remembered really liking the Kubert's art back then--when this would have been among the first comics I had read--and I'm genuinely surprised at how well that holds up. There's a touch of the '90s about it, aesthetically, but it more closely resembles, say, Jim Lee inked by Joe Kubert than the art of either Kubert brother today, one of whom has since drawn a fairly healthy number of comics featuring Batman since his collaboration with Grant Morrison on "Batman and Son."

The coloring of their art is pretty stylized, with an almost Vertigo-esque palate. It looks more like a Dark Horse Predator comic of that era, rather than a Batman comic of that era, alternating between dim and dark, with the most colorful pages being somewhat washed out in their look. The brightest color in the whole comic is the red of the blood.

Bloodmatch was written by Doug Moench and featured pencil art by Paul Gulacy and inks by Terry Austin. In that one, a rogue Predator makes a surprise comeback to Gotham--the end of the first crossover implied that Batman had hoped by proving how dangerous he was to hunt, he would have scared future visits from more of that particular kind of alien--and The Huntress, who was at that point a very unwelcome presence in Gotham City, trying to fight crime there using more violent methods that Batman was willing to condone.

Moench's plot is a lot more busy than Gibbons', but it still works as both a Predator narrative and a Batman one, and Gulacy's art is always a treat. There's a real weirdness to his character designs and acting that I find enormously appealing.

Finally, there's Blood Ties. This one feels so much like a regular Batman comic that it actually could have run in the pages of Batman or Detective Comics. Maybe that has something to do with the presence of writer Chuck Dixon, who was writing like at least half of all Batman comics during any given month back then. Batman and Robin Tim Drake are dealing with Mister Freeze and his gang, when two visitors appear to join the hunt (There's a neat moment where Mister Freeze's lack of discernable body temperature renders him invisible to the Predators, who can only seen heat-signatures).

Batman tries to keep Robin completely out of the loop, as he thinks the Predators are far too dangerous for his teenage sidekick, but that ultimately proves impossible, as it turns out these two Predators are a father and son pair, and each has chosen one of the Dynamic Duo as their quarry. Batman sets a trap for them, in which he wears another special Preadtor-fighting costume--this one with a Robocop-like visor that echoes the one worn by the special alien-hunters in Bloodmatch, while Robin and Alfred face off against the younger one in the Batcave.

Among the innovations of Dixon's script, drawn by pencil artist Rodolfo Damaggio and inker Robert Campanella, is a fleshing out of something implied in the Predator II film, that these Predators have been visiting Earth for a very, very long time, and we see flashback-like scenes where they encounter human foes in centuries past and acquire trophies for them (which suggests another DC Comics/Predator story, in which Predators visit various historical heroes like Jonah Hex and Enemy Ace and the Crimson Avenger and Sgt. Rock and The Sandman Wesley Dodds, although perhaps there aren't any such heroes with enough name recognition to justify ever publishing such a series. It would be more interesting than anything like Superman and Batman Versus Aliens and Predator, though!).

There are plenty of goodies beyond the comics themselves in here too. There's what appears to be a Dave Gibbons foreword to the original collection of the original series, and afterwords from co-editors Diana Schutz and Denny O'Neil. That last one is particularly interesting, as in it O'Neil admits he had next to nothing to do with the actual editing of the series, and his main contribution was deciding whether or not Predator and Batman belonged in the same comic, given their diverse milieus, and the justification he came up with (While there's an aura of the sci-fi about the Predator aliens, the way they are always presented, in film as well as in the comics, is so mysterious that they are essentially just strange, monstrous killers whose origins are secondary, and thus there's little difference between Batman fighting one of them and Batman fighting, say, a vampire or werewolf or suchlike).

That justification was even needed and considered shows how unusual the crossover was in 1991 and 1992, and how much more vigilantly Batman was policed for internal, aesthetic consistencies back then.

That's followed by what's called a "Pinup and Cover Gallery," although I could swear most of those pin-ups come from what Schutz refers to as the "fershlugginer trading cards." So in addition to covers by Christopher Warner, Arthur Suydam, Simon Bisley (artist for Batman Vs. Judge Dredd, another very early inter-company crossover), DaMaggio and Gibbons, there's a fairly fantastic gallery of images of Batman fighting Predator, many of them from artists who would go on to do some pretty damn notable Batman work in the future: Arthur Adams, John Byrne, Jackson Guice, John Higgins, Adam Hughes, Michael W. Kaluta, Sam Kieth, Joe Kubert, Mike Mignola (that's a re-colored version of his image that graces the cover of this collection), Steve Rude, Tim Sale, Walt Simonson (Damn, look at those Batman ears! We often talk about Batman ear-length, but Batman ear-width gets considerably less attention), Matt Wagner and Tom Yeats.

The Wagner image is a particular favorite, and one I quite clearly remember from first seeing it some 25 years ago. It featured Batman stalking through the sewers, a black blade in each hand, one of which is shaped like a bat, while what must be a 12-foot Predator looms behind him, the dripping water short-circuiting its light-bending camouflage technology, and its face hidden in shadow save for pupil-less red eyes and white teeth.

I'm in no hurry to read another, modern Batman/Predator comic, although I can think of at least two reasons why I'd love to see one. First, I'd like to see more of Matt Wagner's version of the Predator (and Wagner's a hell of a Batman writer as well, handling a memorable Legends of the Dark Knight arc entitled "Faces," a pretty great Batman crossover with his Grendel character and, more recently, a suite of "Year One" era miniseries) and, second, I haven't seen Kelley Jones draw a Predator yet.

So maybe if DC and Dark Horse hired Wagner to write and draw a Long Halloween/Dark Victory-style and -sized series, with Kelley Jones on covers, that would be pretty alright with me.


Robin Vol. 4: Turning Point

This latest collection of the early-nineties launched, Chuck Dixon-scripted Robin ongoing series contains eight issues of Robin, plus the lead stories from two issues of Showcase '94. The interesting thing about the collection, which isn't a very good read, is that every single issue in it is part of a crossover of one kind or another, and, with the exception of the Robin/Showcase '94 crossover, none of those crossover stories can be collected here in their entirety, given their size. They have been collected elsewhere, but after the first sixty pages or so, the rest of the book is devoted to the Robin chapters of "KnightQuest," "KnightsEnd," "Prodigal" (chapters 4, 8 and the conclusion) and Zero Hour (the tie-in as well as Robin #0, both of which I just recently re-read in the Batman: Zero Hour collection).

Given the apparent remit of the series of collections, there's no other way around this, really, but it makes for a particularly off-putting reading experience. I mean, I managed just fine, but then I read almost all of these comics once before, and I also read the missing chapters of stories like "KnightsEnd" and "Prodigal" and so on. Picking this up today and reading these stories for the first time might be difficult, although I guess most readers would be able to figure out what else they need to read to make sense of what's going on.

The one complete story in the volume is entitled "Benedictions," and it features pencil art by Phil Jimenez (who actually draws a fair amount of this collection) and inks from three different inkers, one per issue. A sequel of sorts to Dixon's third pre-monthly miniseries, Robin III: Cry of The Huntress (which had some downright goofy special covers), it re-teams Robin with the mafia-hunting black sheep of Gotham City vigilantes.

Like so many of Dixon's scripts, the basic plot was somewhat generic, and could have been used for just about any superhero character: An unlikely mob boss moves to seize control of organized crime in the city, and an even more unlikely deadly vigilante attempts to stop her, with Robin and Huntress caught in the middle. That said, I always dug--and still dig--the chemistry between Dixon's version of Tim Drake and The Huntress.

Whenever Batman and Huntress teamed up (like in Batman Vs. Predator II: Bloodmatch, above), there was a predictable, even tedious dynamic between the two, with the stern Batman lecturing her on her use of force, her lack of training and the fact that Gotham was his city and he was therefore boss of everyone wearing a cape in it (His objections to her brutality always felt a little off too, as it's not like she ever actually killed anyone, or hurt her criminal prey any worse than he did, you know? If you're arguing whether shooting someone in the leg with a crossbow bolt is crueler than beating them into unconsciousness with your bare hands or giving them concussions with pointy metal projectiles well, at that point it's getting pretty academic).

Robin, being a teenager, was more of an irritating little brother to her. Judging her and always rubbing in the fact that he had Batman's sanction and knew everything about her, while she knew next to nothing about the Dynamic Duo.

That's followed by the Tom Grummett-drawn conclusion to "KnightQuest," in which Jack Drake and Bruce Wayne both return to Gotham City and Bruce sees what Jean-Paul Valley has been up to in his absence. Then there are two issues of "KnightsEnd" tie-ins, in which Grummett and inker Ray Kryssing get to draw Nightwing, Lady Shiva and both Batmen. Then there are the two Zero Hour-related issues, also by Grumett, and three chapters of "Prodigal," two-and-a-half of which are penciled by Jimenez (the final issue is divided between a tense talk between Bruce Wayne and Dick Grayson in the Batcave, as the former is ready to reclaim his mantle from the latter's stewardship, which is drawn by Jimenez, and Tim's battle against Steeljacket, penciled by a John Cleary).

It was nice to see such relatively early Jimenez art, which proved what a really great artist he was. His work is super-detailed, resulting in figures that were as close to photo-realistic as you were likely to get in those days (something achieved by hand, rather than with a computer), and his characters all had a George Perez-like range in their acting.

He draws a handful of great cityscapes that look like he must have labored over them forever, and I really liked the detail work he brought to the characters, the way his Tim looks like a 15-year-old kid, or his Azrael Batman's intricate costume looked realistic rather than the work of an overly fussy Jim Lee clone and, especially, the way he drew Dick Grayson Batman's  "shoulder spikes," so that they are a part of the costume, and not merely an artistic flourish.

That last issue is actually pretty great, because it contrasts the work of Jimenez with Cleary, whose work I am not familiar with, but draws here like a mix between a then-popular Todd MacFarlane/Rob Liefeld style artist and a Batman Adventures contributor, resulting in images that are ridiculously overblown but also kind of cartoony. (As I was writing this paragraph, I paused to send cellphone photos of his Renee Montoya to my friend Meredith, who likes Gotham Central's Montoya a lot; Cleary poses her in various crazy ways, my favorite panel probably being the one where she's posed at the bottom of a flight of stairs, her left foot on the floor, her right foot on the sixth step up. She looks like a giantess climbing the stairs sideways, like a crab.)

I also quite clearly remembered the end of the Grayson/Wayne conversation, which actually brought a tear to my eye.

The cliffhanger ending has Robin returning to the Batcave to find Dick back in his Nightwing costume, as Bruce Wayne was ready to go back to being Batman. Jimenez's final splash, shows Tim and Dick reacting to Batman's new costume, which is drawn so that all we can see is the whites of his eyes and the yellow of his bat-symbol and utility belt.

If you were reading back then, this was teasing the debut of his new all-black costume, which would be prominently featured on the covers for the next issues of Batman, Detective, Shadow of The Bat and Robin, including on embossed black covers.

I liked the Kelley Jones covers best. Here's the regular cover, which was awesome...
And here's the embossed one, which, um, obviously didn't photograph well, being all-black and all...



*Considerably less on Amazon, but you shouldn't buy comics from Amazon. You should totally support your local comic shop.

Sunday, June 25, 2017

A particularly rambling and discursive "review" of Batman: Zero Hour

I found this to be a curious collection. On the one hand, DC has been rather focused on going back and collecting or recollecting comics from the 1990s, and the issues between these pages--all of the then extant Batman line's tie-ins to 1994 event series Zero Hour and all the #0 issues that were released the following month--are a near-perfect sampling of the line as it existed at the time. On the other hand, because the focus of Zero Hour was in-story continuity maintenance, with a new, surprise villain destroying all of the universe in order to remake it, the side effects which included time anomalies before the #0 issues offered then-current, canonical origin stories of all the characters, these issues are no longer "relevant" in terms of their original, intended function.

Reading it cover to cover then was, for me, a weird mixture of nostalgia and regret, as DC has changed so much of what is in here in the years since. The Batman origins, of which there are three direct ones and a fourth, more thematic one, still work okay today, as DC and New 52 Batman writer Scott Snyder didn't mess much with his basic story, but the Catwoman and, especially, the Robin origins have been wiped-out and overwritten, replaced by...well, by nothing good (I still wonder about the whys of the New 52 reboot, and it seems like the point of collapsing DC's generations of heroes into a single "now" was simply all about making heroes like Batman, Superman and the others seem younger, something of rather dubious value; this collection ends with a pair of ten-year timelines, which would put Batman at maybe his early thirties...did someone with some power in corporate and/or editorial really think that was too old for the publisher's gray, gray readership to relate to?).

Also of interest was the fact that their was no introduction or preface explaining what the hell Zero Hour was*. All you get is a paragraph on the back cover:
Time is collapsing in on itself. The villainous Extant has ushered in a series of black holes that are swallowing the universe--past, present and future! The Bat-family, like everyone else in the DC Universe, has seen time loops affect their lives. The result? The return of Barbara Gordon as Batgirl, teenage Dick Grayson as Robin, and Bruce Wayne's parents, Thomas and Martha Wayne. Then, after the crisis in time has been averted, new details about the origins of Batman, Robin and Catwoman are revealed.
I guess "time is going crazy, yo" is all you really need to know to make sense of the first half of the collection, but I think some context would have helped, particularly to explain what the #0 issues have to do with the anomaly issues. (DC has collected Zero Hour into a trade of its own, by the way, although looking at Amazon, it doesn't look like Zero Hour: Crisis In Time has been republished since 1994...is that possible? Well, the series was "controversial" among some for its treatment of Hal Jordan and the Justice Society of America and, I don't know, however many Hank Hall fans there still were in the wild back then, maybe, but I liked it a lot, and Geoff Johns gradually un-did everything everyone hated about it over the years in the pages of Green Lantern and JSA.)

This trade is almost 300 pages, and collects 11 issues, so it completely dwarfs Zero Hour, which is only 160 pages and collects the five-issue miniseries, plus two prelude-like shorts from the pages of Showcase '94. Though it represents six different ongoing monthlies, the Batman line at the time was still relatively tidy compared to what it is today; counting all the satellite books, I think we're at around a dozen titles, depending on which you want to consider Batman books and which you don't, in June of 2017.** Back then, Nightwing and Birds of Prey had yet to launch as ongoing monthlies.

In the "anomaly" half of the trade, there's an issue each of Batman, Detective, Batman: Shadow of The Bat, Robin and Catwoman, each by the current creative teams of the time, which means a lot of very familiar names among the writers, and a lot of great artists. For the most part, Zero Hour provided a pretty perfect springboard for tie-ins, as it was a crossover event that presented a world-wide crisis that would find the heroes wherever the heroes were, rather than necessitating them all actively participating in a plot-line of some sort (that active participation was done in the Zero Hour miniseries proper). So the writers and editors were basically free to play with the idea of "time is screwed up," and think of the best way to use that premise to tell interesting Batman stories.

In Batman, Dough Moench, Mike Manley and Josef Rubinstein had an alternate timeline occasionally over-writing the current one, so that a Batgirl Barbara Gordon appears, and Batman and Robin Tim Drake find themselves dealing with a different Joker who killed Commissioner Gordon instead of paralyzing Barbara during The Killing Joke, a Commissioner Harvey Dent and a very confused Barbara (this Batgirl seems to be a different one that the one that appears as a major player in Zero Hour; Batman's Batgirl is apparently from an alternate timeline, while Zero Hour's Batgirl is this timeline's Batgirl from before she retired). The issue ends with Batman heading to Metropolis to meet with Superman so they can begin to figure out how to fight this new crisis, and I believe it leads directly into the fairly awesome Superman: The Man of Steel #37, which technically came out of the Superman office, but was a pretty dynamite Batman comic book, as it involved Superman being barraged with different Batmen.
Just look at all those Batmen!
In Detective, Chuck Dixon, Graham Nolan and Bob McLeod send Batman back to the night of his parents' murder, only to find that this time Bruce Wayne was shot to death in front of them, and, knowing the name of the murderer, Batman runs around pre-Batman Gotham City looking for Joe Chill to avenge his own death and/or that of his parents, only to find that apparently it wasn't Joe Chill after all...at least, not in this timeline (There's some discussion of a point of interest that Batman fans like to talk about, whether it matters if Batman ever catches the guy who shot his parents or not; here the answer is no, and it will be reflected in the "new" origins in the #0 issue portion of the books).

Man, I forgot how great Nolan's art was, and every time I see his pencils from this era I'm surprised anew regarding how clean his lines were and how elegant his figure work is. It really stands out next to the work of Manley and Bret Blevins, too, whose styles are somewhat similar, particularly in the way they draw their Batmen.
In Batman: Shadow of The Bat, Alan Grant and the aforementioned Blevins saddle Batman and Robin with an alternate version of Alfred, the overweight, bumbling, comical version who wanted to be a detective and fight crime alongside his Dynamic Duo. This issue had one of the better Zero Hour related covers, by regular Shadow cover artist Brian Stelfreeze, and it was rather well-suited to what was going on in Gotham City at the time, as the regular timeline's Alfred Pennyworth tendered his resignation towards the end of "KnightQuest," leaving Batman and Tim Drake to figure out how to feed themselves and do their own laundry.

In Robin, Dixon, Tom Grummett and Ray Kryssing team Tim up with a young, time-lost Dick Grayson, previously seen prowling around the rooftops of Batman, where Manley drew him in a charmingly Sheldon Moldoff-esque design. The Boys Wonder crack a case involving a jewel thief, but the main pleasure here is seeing the two together, allowing us to compare and contrast them (post-Flashpoint, Tim was unfortunately given a more Grayson-like background; I liked the fact that, back then, the two Robins had very, very different specialties, even though they were both competent at all-around vigilante crime-fighting and side-kicking). Well, that and seeing Grummett draw the classic Robin costume, which dammit, is a pretty great design, pants or no. This issue, like the one of Catwoman that follows, ends with the panels and art on the comic book being un-drawn as everything fades to white; this happened in many of the Zero Hour tie-ins. As Extant and Parallax un-made the DC Universe, the comic book stories were apparently fading away right before our very eyes!

Finally, in Catwoman, Jo Duffy, Jim Balent and Bob Smith have Selina Kyle waking up to find a Gotham City gone mad. There's a saber tooth tiger in her bed, and a hunky "caveman," who looks more like Ka-Zar than a primitive human ancestor, in her living room. They run around the city, which is full of dinosaurs and randomly transforming vehicles and buildings until the issue disappears at the end. This isn't Balent at his best quite yet, but he's good, and, as I know I've mentioned before, it's easy to forget that the guy could draw pretty good superhero comics, given the peculiarities of the creator-owned project he's devoted his career to since.

At this point, I guess one would need to go read Zero Hour or, at least know that Superman, Damage, Green Arrow Oliver Queen and a handful of other superheroes defeated Parallax and re-created the Big Bang, essentially restarting the universe, with a few tweaks in coninuity...for the purposes of the Batman family of books, these were all pretty minor, and seemed more organizational than anything else. Batman, by the way, did not make it to the climax of Zero Hour, having been eaten by a white blackhole of nothingness while fighting dinosaurs or something in Gotham.

In Batman #0, Moench, Manley and Rubinstein tell Batman's basic origin story and abbreviated history, right up until a few months prior to the book was published, actually. In the present, they have Batman tracking down a series of killings that are a little too close to the one that took his parents for comfort, allowing for the flashbacks, each of which is colored in semi-black and white as if to evoke "Batman: Year One." The book ends, as a few of these would, with Batman thinking portentously about perhaps not being Batman anymore: "Can he really do what he must... ...and walk away from it all?"

These issues are all leading up to the next chapter of the Batman saga, which was "Prodigal," during which Dick Grayson temporarily assumed the role of Batman while Bruce Wayne went off on a mysterious "Sumatran Rat" adventure.

Shadow of the Bat #0 covered much the same ground as Batman, with Alan Grant and Bret Blevins also retelling Batman's origin, hitting a lot of the same notes. In the present, he is trying to capture a pair of thieves who are both pretty great fighters, during which time he scares a gang of young punks into hiding; knowing his reputation, they debate about what to do if they have Batman's attention, unaware of the fact that rather than  laying siege to them he's blocks away on more important business.

The flashback sequences may cover much of the same ground, but there is a slight difference in focus, I guess, playing up Batman's fighting skills and use of fear as a psychological weapon.

 In another teaser to "Prodigal," the penultimate page has Bruce Wayne considering the fact that there are things that being Batman has prevented him from doing, but he knows the city needs a Batman. The last page features someone suiting up as Batman, but the language is intentionally vague: "A hand reaches for the costume," and like that.

Nolan's Batman
For Detective Comics #0, the cover of which was repurposed for that of the trade, Dixon, Nolan and Scott Hanna use the same basic formula of the previous two zero issues, showing Batman on a current case--here, a kidnapping which involves him fighting his way through a building full of bad guys--while flashing back to elements of his origin. In this case, they focus the origin on specific elements, however, so it's much different than those previous entries. Specifically, they tell of how Bruce Wayne and Alfred discovered and created the Batcave, and some of the vehicles and weapons that filled it.

There wasn't a Legends of The Dark Knight Zero Hour tie-in (that is, an anomaly issue), but the title, like all of the DCU titles, participated in "Zero Month." This is a jam-issue of sorts, and a pretty great done-in-one, evergreen Batman story. If I can make sense of the credits correctly, editor Archie Goodwin scripted the framing sequence, in which a cartoonishly evil publishing magnate assembles a room full of writers and storytellers in his cartoonishly evil mansion to try to understand just who or what the Batman really is.
How evil is this guy? Look, he has a koala bear's head mounted on his wall. A koala bear!
And an actual room full of comic book writers and cartoonists offer various, one-page visions of Batman, including Gerard Jones, James Robinson, Steven Grant, Scott Hampton, Jeph Loeb, Mike Baron, J.M. DeMatteis, Ted McKeever, John Wagner and Roy Burdine. The all-star roster of artists that illustrate these passages are Karl Kesel, Tony Salmons, Mike Zeck, Hampton, Tim Sale, Mark Badger, Brian Murray, Steve Mitchell, John Watkiss, McKeever, Carlos Ezquerra, Frank Gomez and Phil Winslade.

The artist who contributes the most, however, is Vince Giarrano, whose work I like quite a bit. I know I've mentioned him on the blog, before, but if you're unfamiliar, Giarrano worked in a highly-exaggerated, almost Kelley Jones-like style that I like to think of as "sarcastic '90s," with huge, overly-muscled, heroic figures with lots of unnecessary lines, lots of points and melodramatic poses that, like the work of Jones, can teeter between operatic and ridiculous.
He draws the "devil bat" conception of Batman (above), which is paired with Kesel's more classic, heroic-looking "Dark Knight" conception, and the framing sequences. So it is Giarrano, of all people, who gets to draw the "real" Batman, despite the presence of so many artists with much more realistic styles.

Here then, is what Batman "really" looks like:

This issue, by the way, features a cover by some kid named Joe Quesada.

For Robin #0, the regular creative team has Robin and Nightwing hanging out on a rooftop, waiting for a group of thieves to finish blow-torching their way through a safe in order to bust them. While killing time, Tim asks Dick about how he became Robin, and they essentially swap stories about their origins--and that of the late Jason Todd. They both know the broad strokes--Dick was even a key player in Tim's origin story--but not the details, as at this point in Bat-history Dick was more-or-less estranged from Batman, and had been spending most of his time with the Titans. This was between "KnightsEnd," in which Dick joined Bruce, Tim and even Catwoman in retaking the mantle of the bat from Jean-Paul Valley, and the aforementioned "Prodigal," when Dick Grayson was returning to the Batman Family fold, eventually getting his own, ongoing book for the first time.

Almost none of this issue is relevant anymore--I guess Dick's origin and Jason's origin still "happened," although they were dressed dumber in the new version and they weren't Robin longer than a year or so, and Tim's origin was completely erased and replaced. It was a nice jumping-on point in 1994 though, providing a brief history of Robin--or Robins--and setting up the Dick/Tim partnership that would be the focus of "Prodigal"...which this issue actually ends with a direct prelude to, with Dick suiting up as Batman to temporarily replace Bruce (for the first time; he would, of course, also do so when Bruce Wayne was temporarily dead-ish around the time of Final Crisis).

Because the previous issue was the end of Jo Duffy's short-ish 14-issue run on Catwoman, regular pencil artist Balent and inker Bob Smith are joined by Doug Moench for Catwoman #0, after which point Dixon would inherit writing duties for a while. Moench, as was typical then, works a theme throughout the issue, comparing Selina to a cat in various ways throughout this story of her troubled childhood, some relatively subtle, some as subtle as a frying pan over the head.

We learn that her mother died when she was young (after pushing her to devote herself to gymnastics), her father drank himself to death shortly after and she ended up in a typically Gotham corrupt orphanage for troubled young girls, where she taught herself rooftop climbing, thievery and overall sneakiness.

There are a few scenes that seem to reference her role in "Batman: Year One," although rather than being an actual prostitute, Moench implies that it was just another form of thievery, wherein johns would hire her as prostitute and she would just mug them immediately, because they were bad guys anyway. Inspired by Batman's costume, she put on her gray, "Year One" costume and becomes a more spectacular cat burglar (That is one of my favorite Catwoman costumes from the comics, by the way). Most of the attention is paid to her childhood in the orphanage, though.

I'm not sure how much of this is relevant anymore though; both Jeph Loeb's Year One-era stories and Batman Eternal gave Catwoman biological fathers who were actually crime kingpins (but different ones at that), and while that doesn't necessarily negate this origin, I've seen just enough of the post-Flashpoint Catwoman to know her childhood was different there than it is here (Fun fact: This run lasted 96 issues, counting #0 and #1,000,000; the 2000 series lasted 82 issues; the New 52 series only lasted 53 issues). I suppose I should really set about tracking down various Catwoman origin stories that I've never read at some point, to try to make sense of the different takes on the character...that, or I guess I could just wait for Tim Hanley's next book.

It ends with the two timelines I mentioned, although I'm not sure where they originally appeared. The first is titled "Batman Timeline," and it spans ten years. The first three years all produced comic book stories with those names--"Year One," "Year Two" and "Year Three"--and while it's a pretty compressed timeline, it seems to hold up okay (Dick was only Robin for three years according to this timeline, which doesn't seem too terribly long, really; Barbara retired from being Batgirl after just three years, two of which were after Dick took on his Nightwing persona). "Year 10" was a very busy one, staring with "Jean Paul Valley becomes Azrael," which means the miniseries Batman: Sword of Azrael, and contains "Knightfall," "KnightQest," "KnightsEnd," "Prodigal," "Troika," "Contagion" and "Legacy."

That's followed immediately by a "Batman Villains Timeline" which starts in 1921 with the creation of Arkham Asylum, and then runs through the same ten-year timeline, ending with the events of "Cataclysm" in "Year 10."

I'm kind of curious what "year" it would be right now had DC not done the 2011 reboot, if we factored in "No Man's Land" and Damian's three years as Robin and so on...I think we would be in Year 15 or Year 16 now, although that seems mostly a matter of the ten-year-old Damian celebrating his 13th birthday in DC Universe: Rebirth. If Talia met Bruce in Year Three, and they had a ten-year-old son by the time "Batman and Son" rolled around, then that would have been Year 13, and then it's been another three years since then. Again, if Flashpoint and the New 52-boot never happened. Now it's Year Eight, and all of the events of the decade represented on these timelines supposedly happened in drastically different form during Years One through Five.



**********************



While reading this, I began wondering if DC would bother collecting any other tie-ins from the Zero Hour event, and I consulted Wikipedia to see just how many of the damn things there were. (It's a lot!)

A Superman: Zero Hour would certainly be the next easiest trade to assemble, as there were then six titles in that particular franchise: Superman, Action Comics, Adventures of Superman, Superman: The Man of Steel, Superboy and Steel.

A Justice League: Zero Hour title would also be relatively easy, as there were then three League titles: Justice League America, Justice League International and Justice League Task Force. I guess they could fill that out with...well, hell, I guess here it gets tricky, huh? They could use solo titles featuring characters from those line-ups, like The Flash, The Ray, Wonder Woman and Guy Gardner: Warrior.

I'm actually a little surprised to see that there were three Legion of Super-Heroes-related titles going into the event, so maybe they could do a Justice League/Legion of Super-Heroes: Zero Hour collection, and include the relevant issues of Legion of Super-Heroes, Legionnaires and LEGION '94...?

Or, given that none of those Leagues are really remembered at this point, and have been rebooted away anyway, maybe a theoretical Justice League: Zero Hour trade would include the big, non-Superman, non-Batman DC superheroes that we tend to think of as Justice Leaguers, whether or not they were on a League roster in 1994 or not: Aquaman, Wonder Woman, The Flash, Green Lantern, Green Arrow, Hawkman and...Oh, that's all of the solo titles featuring long-time Leaguers. Unless you put Guy Gardner: Warrior in this theoretical collection...?

Looking at the complete list, its interesting to see the participating titles that have long since disappeared (Damage, Anima, Valor, Team Titans, et cetera), and the handful of books that launched following the conclusion of Zero Hour during "Zero Month" (Fate, Manhunter, Primal Force), only one of which really caught on (Starman).

J'onn! Gypsy! The Ray! Triumph! L-Ron-in-Despero's body!
Aside from the Batman books, the #0 issues I remember reading and really liking were Justice League Task Force, when writers Mark Waid and Christopher Priest refocused the title from a book featuring rotating creators and squad of superheroes into a regular book with a regular line-up, premised on the Martian Manhunter training a motley crew of new superheroes (of one kind or another). The Sal Velluto art helped differentiate it from a lot of the super-comics DC was publishing at the time, which suffered from artists trying and often failing to ape that hot new Image Comics style that the kids liked so much at the time.

I also really dug the post-Zero Hour line-up of New Titans; while all of those individual comics weren't great, I loved that particular line-up, and the way it allowed many of the original New Teen Titans line-up to have their endings while carrying on with a rather weird line-up of young heroes from throughout the DC Universe at the time. Sadly, it didn't last too long (18 issues; which I would totally buy a collection of, as I still don't have all of the individual issues from this run).

Arsenal! Changeling! (A) Terra! Damage! Impulse! Green Lantern Kyle Rayner! Mirage! And, not pictured here as they hadn't yet joined the team, Darkstar Donna Troy, Supergirl and Minion!





*Which is weird, I think. I guess they wanted to keep costs down, but would spending a single page on an introduction instead of a house ad really have broken the bank? They didn't have to get a Batman line editor from back in the day or Zero Hour writer Dan Jurgens or Doug Moench or someone to write it. Maybe DC has an intern who they could have assigned it to? Hell, I woulda written it for ten bucks and a free copy of the trade. Oh, you know what? If you need more context on Zero Hour, this is a pretty fun way to learn more about it!

**Batman, Detective Comics, All-Star Batman, Nightwing, Batgirl, Batgirl and The Birds of Prey, Batwoman and Batman Beyond, sure; what about the Gotham-set Gotham Academy, and does Trinity or Red Hood and The Outlaws or Super Sons count? How about Harley Quinn...?