I'm afraid I can't quite figure out why this collection of issues #11-15 ofthe Mark Waid-written Indestructible Hulk series has the title it does. "Smash Time," without the former word written as if it were an acronym, makes more sense, as the story arc in this volume is about The Hulk traveling through time and smashing things; at the climax, the Hulk gets so angry, and/or is so strong, that he throws a punch that literally breaks the time barrier and travels a few decades into the future to hit a villain in the face.
The acronym "S.M.A.S.H." doesn't appear in the story at all, although I understand that there's a television cartoon entitled Hulk and The Agents of S.M.A.S.H., wherein the acronym stands for "Supreme Military Agency of Super Humans." The word "time," which is not treated as an acronym in the title, does appear in the story as an acronym at one point. "Dr. Banner, welcome to T.I.M.E.," Maria Hill tells Bruce Banner upon bringing him to a super-duper-secret S.H.I.E.L.D. lab, "Temporal Irregularity Management and Eradication."
So I could see "Smash Time" or "Smash T.I.M.E.," but I can't make sense of "S.M.A.S.H. Time."
After those puzzling two words on the cover, however, this is a pretty great superhero comic, start-to-finish. It's also something of a done-in-one trade paperback; there may be a "Vol. 3" on the spine, but this reads perfectly well as a standalone book. It's not an original graphic novel, but it reads like one; it may, in fact, be the most new reader friendly of the three volumes of the series so far, which is a little odd, I admit. The first volume wasn't a bad jumping-on point or anything, but it did deal quite a bit with establishing a premise and a new status quo for The Hulk and Bruce Banner. This introduces a conflict in the first issue, then spends four issues having the hero/es resolve that conflict, through a mixture of super-smarts and super-strength. There aren't really any plotlines from the previous volumes being carried forward here, nor is there anything of great left unresolved by volume's end).
The book opens with a really rather neat sci-fi scene, of the sort that maybe couldn't only be done in comics, but can certainly only be done in this precise way in comics. SHIELD's TIME division has sent a "chrononaut" exploring, but his protection suit is breached, and time ravages his body, aging and de-aging various parts of him. During the episode, he talks forward and backwards, the dialogue balloons the only clue as to what direction he's going in as he's tossed back and forth.
It turns out that, because time in the Marvel Universe is currently "broken" (something that was a long time coming, apparently, but the events of Age of Ultron were the straws that broke the camel's back), only The Hulk can safely travel through time, and SHIELD needs to send someone back through time, as extremely minor supervillain Zarrko, "The Tomorrow Man" explains to his SHIELD jailers that various bizarre goings-on are related to a villain/group of villains—The Chronarchist/s—manipulating events in the past in order to achieve their desired results. This, however, wreaks havoc, as, say, and an airport disappears because it was made to suddenly never exist...just as a plane is about to land. And so on.
After the better part of an issue is spent explaining the very comic book-y—but still rather clever comic book-y—plot and stakes, and preparing our heroes for their task. Because they need Hulk in Hulk form to survive time travel, but they need Banner's reasoning abilities in order to actually get anything done, they devise a way to download Banner's brain temporarily into a floating, indestructible, ball-shaped droid, and so Banner and Hulk can "team up" with one another.
They visit various time periods for various page counts, finding allies among the locals as they face different Chronarchists. So an issue is spent in the Old West, where Hulk and Banner teams up with Two-Gun Kid, Kid Colt and The Rawhide Kid to fight all the dinosaurs the Chronarchist imported to serve as muscle. The next issue is set during the time of King Arthur, where The Black Knight naturally aids our heroes (and we learn that the Ebony Blade really can cut through anything, just as later we learn that Hulk really is the strongest force there is, able to punch through time itself).
Much of the fourth issue has The Hulk and Banner hopping through various time-periods montage style. Here's Hulk fighting The Abomination on The Moon, here he is fighting The Sandman in ancient Egypt, and, as the saying goes, "In 1492, Hulk punched out Fin Fang Foom."
His final showdown with The Chronarchist occurs on the day Banner is set to test that fateful Gamma Bomb, and things get pretty weird, with The Hulk becoming The Hulk in the blast instead of Banner, so there's like, a Hulk squared (it's not a terribly good design, sadly; The Hulked-out Hulk just has long hair and some spikes for some reason, instead of being to The Hulk as The Hulk is to Banner).
The bulk of the art is the work of Matteo Scalera, who handles the majority of the first three of the five issues, and the last three are drawn primarily by Kim Jacinto (although Jacinto shares a "with Mahmud Asrar" credit for #14). The styles of the artists blend together fairly well, although it's clear when Jacinto and/or Asrar assume artistic duties. Jacinto has a much, much thicker line, and the characters and figures all therefore look a bit bigger, a tiny bit more static, and in much greater contrast to their surroundings. I liked Scaleara's art much better, however I suppose that may be in large part due to the fact that the story starts out with his artwork before changing.
That minor imperfection is really the only weakness to the book, though (And it's hardly one unique to this volume or this title; Marvel's accelerated shipping schedules has only furthered the primacy of writer over artist on most of their titles, to the point where books as associated with a single artist the way they are a single writer are fewer and farther between then ever before). Otherwise it's a pretty perfect superhero genre comic (That is, in other words, if you like superhero comics, you'll like this one; no need to start with Vols. 1 or 2...although those are pretty good too).
As much fun as the story itself is, Michael del Mundo's variant covers—included in the back of the collection—are better still. There's one of The Hulk punching the nose of the sphinx, another of the front page of The Bugle from the day The Hulk landed on the moon in 1969, another of The Hulk as the Mona Lisa, and my two favorites.
First, there's this:
"Puny Hancock, Hulk's is the biggest one there is!" Sadly, Hulk does not actually attend the writing of and signing of the Declaration of Independence, but how great a story would that have been?
Maybe in a Secret Wars tie-in...
And, secondly and finally, this one:
"Puny assassin, Abrahulk Lincoln smash!"
Showing posts with label matteo scalera. Show all posts
Showing posts with label matteo scalera. Show all posts
Wednesday, March 25, 2015
Sunday, January 26, 2014
Review: Indestructible Hulk Vol. 2: Gods and Monster
That's a great page, the final one of one issue of the Mark Waid-written Indestructible Hulk title, a cliffhanger that leads into the very next issue. As any Marvel comics reader can tell you, no one can pick up Thor's magic hammer, no matter how strong they are—and The Hulk is, as he likes to remind everyone, the strongest one there is—unless they are deemed worthy of doing so, which pretty much means "just Thor" (I think both Wonder Woman and Superman picked it up during DC Vs. Marvel and JLA/Avengers, respectively though, and that Storm and Captain America were among the Marvel Universe folks to be able to lift it).
That sort of cliffhanger, in which Hulk is seemingly violating the firmly and long-established rules in a comic written by Mark Waid—a writer, if ever there was one, who knows all the old superhero rules—is of the sort that I bet it drove a lot of readers a little crazy, as Jeph Loeb regularly did when he was writing (Red) Hulk. And, had you read the issues serially, that's 30 days of wondering how on earth Hulk picked up Thor's hammer (For me, reading in trade, it was a few minutes).
When the next issue/chapter opens, we see Hulk flying through the air with mjolnir, smashing apart Frost Giants. It's not until a few pages in that it becomes clear what's what: Hulk just so happened to reach for the hammer at the exact same time Thor was calling his enchanted weapon back to him, so Hulk didn't pick it up so much as it picked him up, and took him for a giant-smashing ride on its way back to its master's hand.
That was pretty cool. (The only way that scene could have been improved? If, perhaps instead of "HRRAAARGH!", Waid had Hulk say "WHEEEEEE!")
The Thor team-up that gives the second collected volume of Indestructible Hulk its sub-title accounts for 3/5ths of the book, the rest of it being a team-up with Daredevil, a hero Waid is writing in his other (and better) Marvel monthly. For the first team-up, Marvel was lucky enough to get Walter Simonson, probably the artist most associated with the character after creator Jack Kirby, to draw it, and a quirk of the plotting even allows Simonson to draw a Thor with the costume he used to draw him in, rather than the newer, closer-to-the-film-version costume he wears.
See, Bruce Banner's team of super-scientists invent a portal to the dimension of the Frost Giants in order to search for exotic metals that could potentially be mined, but it's also something of a time machine, so when they end up in Eiderdurm, not only do they find themselves facing angry, giant ogres made of sentient ice, they also find a Thor who has not yet met Bruce Banner or The Hulk (though Banner is familiar with Thor). It allows for a more classic Marvel style team-up, as the characters are more-or-less meeting for the first time (The Hulk's relationship with Thor isn't exactly too terribly nuanced, you know?).
Chris Eliopoulos gets the only lettering credit in the collection, so I'm assuming John Workman did not letter the Thor story, but I think it worth noting that some panels of Simonson art without Workman art look wrong, and some look as if Workman had indeed lettered them, so I wonder if Eliopoulos perhaps was imitating Workman through some of the story, or if Simonson himself had not drawn his own KAKAROOMs and SKRAKOOMs into the panels himself.
The Daredevil team-up features nice covers by Paolo Rivera and nice artwork by Matteo Scalera. It too is a pretty straightforward team-up, although not quite as straightforward as the Thor storyline. The plot is pretty simple: SHIELD is using The Hulk as a battering ram in a raid to secure some super-science weapons on a ship outside New York City, and Daredevil shows up to help. When one of the weapons goes missing, the pair go looking for it, and find it about to be sold to Baron Zemo, who has a whole arsenal of super-weapons, including a few of the Hulk-hurting variety.
Beyond the action, the story is devoted to explaining Bruce Banner's usage of Matt Murdock as his lawyer, a layer of insurance against SHIELD ever screwing him, as Murdock also has whatever dirt on them that Banner has.
It actually reads more like an issue of Daredevil than one of Hulk, perhaps because Waid has been writing the former longer than the latter (and I'm more used to his DD than his Hulk), and perhaps because his Hulk run hasn't had a consistent artistic partner or visual style the way his Daredevil has.
It lacks a scene as awesome as his Hulk picks up Mjolnir—or does he?! scene from the first arc, but I enjoyed the one where Ol' Hornhead walks into a bar full of tough guys, and, instead of having to beat the hell out of them until he's able to intimidate them into providing information, The Hulk does the heavy-lifting by simply being there:
The collection includes 22 whole pages of not-terribly-interesting process material, which seems to be the Marvel collection-putter-together's solution to not having to put six issues' worth of comics in collections, but having them end up being about the same size as they would have been if they did.
That sort of cliffhanger, in which Hulk is seemingly violating the firmly and long-established rules in a comic written by Mark Waid—a writer, if ever there was one, who knows all the old superhero rules—is of the sort that I bet it drove a lot of readers a little crazy, as Jeph Loeb regularly did when he was writing (Red) Hulk. And, had you read the issues serially, that's 30 days of wondering how on earth Hulk picked up Thor's hammer (For me, reading in trade, it was a few minutes).
That was pretty cool. (The only way that scene could have been improved? If, perhaps instead of "HRRAAARGH!", Waid had Hulk say "WHEEEEEE!")
The Thor team-up that gives the second collected volume of Indestructible Hulk its sub-title accounts for 3/5ths of the book, the rest of it being a team-up with Daredevil, a hero Waid is writing in his other (and better) Marvel monthly. For the first team-up, Marvel was lucky enough to get Walter Simonson, probably the artist most associated with the character after creator Jack Kirby, to draw it, and a quirk of the plotting even allows Simonson to draw a Thor with the costume he used to draw him in, rather than the newer, closer-to-the-film-version costume he wears.
See, Bruce Banner's team of super-scientists invent a portal to the dimension of the Frost Giants in order to search for exotic metals that could potentially be mined, but it's also something of a time machine, so when they end up in Eiderdurm, not only do they find themselves facing angry, giant ogres made of sentient ice, they also find a Thor who has not yet met Bruce Banner or The Hulk (though Banner is familiar with Thor). It allows for a more classic Marvel style team-up, as the characters are more-or-less meeting for the first time (The Hulk's relationship with Thor isn't exactly too terribly nuanced, you know?).
Chris Eliopoulos gets the only lettering credit in the collection, so I'm assuming John Workman did not letter the Thor story, but I think it worth noting that some panels of Simonson art without Workman art look wrong, and some look as if Workman had indeed lettered them, so I wonder if Eliopoulos perhaps was imitating Workman through some of the story, or if Simonson himself had not drawn his own KAKAROOMs and SKRAKOOMs into the panels himself.
The Daredevil team-up features nice covers by Paolo Rivera and nice artwork by Matteo Scalera. It too is a pretty straightforward team-up, although not quite as straightforward as the Thor storyline. The plot is pretty simple: SHIELD is using The Hulk as a battering ram in a raid to secure some super-science weapons on a ship outside New York City, and Daredevil shows up to help. When one of the weapons goes missing, the pair go looking for it, and find it about to be sold to Baron Zemo, who has a whole arsenal of super-weapons, including a few of the Hulk-hurting variety.
Beyond the action, the story is devoted to explaining Bruce Banner's usage of Matt Murdock as his lawyer, a layer of insurance against SHIELD ever screwing him, as Murdock also has whatever dirt on them that Banner has.
It actually reads more like an issue of Daredevil than one of Hulk, perhaps because Waid has been writing the former longer than the latter (and I'm more used to his DD than his Hulk), and perhaps because his Hulk run hasn't had a consistent artistic partner or visual style the way his Daredevil has.
It lacks a scene as awesome as his Hulk picks up Mjolnir—or does he?! scene from the first arc, but I enjoyed the one where Ol' Hornhead walks into a bar full of tough guys, and, instead of having to beat the hell out of them until he's able to intimidate them into providing information, The Hulk does the heavy-lifting by simply being there:
The collection includes 22 whole pages of not-terribly-interesting process material, which seems to be the Marvel collection-putter-together's solution to not having to put six issues' worth of comics in collections, but having them end up being about the same size as they would have been if they did.
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