Showing posts with label justice league. Show all posts
Showing posts with label justice league. Show all posts

Monday, September 14, 2026

On 1994's Justice League America Annual #8

Why am I writing about this particular comic this particular week? Well, because I had just read it for the first time. And as to why I just read it, well, having briefly mentioned 1991's Armageddon 2001 crossover event the other day, I thought about trying to track down the many annuals from the event I had never read, and started with Justice League American Annual #5; I couldn't find it, but I stumbled across this one instead. Given that its cover featured a League of A-listers—and this was from the period when the Justice League/s generally featured an A-lister or two among a bunch of C-listers—I was curious to read it. 

Now, this annual is from 1994. After a few years of the annuals all being part of a big crossover event story—1991's Armageddon 2001, 1992's Eclipso: The Darkness Within, 1993's Bloodline—DC switched to doing annuals that weren't connected by a particular storyline, but instead united by a theme. This was the first year of those thematic annuals, and the theme, as you can see from the cover above, was Elseworlds, DC's updated version of their old "Imaginary Stories", wherein the comics presented alternate universe takes on the characters. 

(The Elseworlds annuals would then be followed by Year One annuals, Legends of the Dead Earth ones set in alternate futures, and Pulp Heroes, after which point DC's line of annuals contracted greatly, so that only a handful of books got annuals. As I do every time I bring their annuals up, I would like to again state my wish that DC would collect all of these, preferably into DC Finest volumes. In terms of quality, the Pulp Heroes seemed to be the best of all of these, but then, I've only read all of the sets of annuals piecemeal over the decades, and there are plenty I've yet to track down).

This annual consists of two stories, the 46-page cover story and an eight-page back-up; I assume it is the latter that will be of greater interest to readers today, given the characters and light tone. And while a couple of bits of dialogue probably wouldn't have been published as is today, this second story is more evergreen and less, well, nineties looking than the former.

Both are written by Dan Vado, the Slave Labor Graphics and Alternative Press Expo founder who was, at the time, one of the several Justice League writers. He wrote Justice League America for a time, and then the unfortunately titled Extreme Justice (Which, from what I've read from back issue bins, is not as bad as it sounds...nor as bad as the art on the first issues certainly suggests it is). 

The lead story was penciled by a Norman Felchle, whom I have never heard of, and inked by Jon Stokes and a Rich Rankin (the latter of whom I don't think I've ever heard of either).  The back-up was drawn by Evan Dorkin...although he's credited as Evan DokinO, for reasons that will become apparent when we get to the story. 

Neither the credits nor the Grand Comics Database entry credit the cover artist, but I think it's safe to assume that it is Howard Porter, right? His style has changed a bit over the decades, but those poses all seem like pure Porter, don't they? 

And, as you can see, that cover features a Justice League with some big guns (and Hawkman), albeit they are all slightly off: Wonder Woman's hair is the wrong color, Superman's wearing gold armbands and The Flash looks like Darkstar Ferrin Colos. What goes on...?

Well, this Elseworlds story is a little like a Marvel "What If...?", the particulars of the question being "What If...Felix Faust Destroyed the Original Justice League and a Century Later a New One Rose to Oppose Him?" I guess that doesn't quite fit on a comic book cover, though, so maybe a Marvel editor of old would have been able to think of a shorter, punchier way to say that.

But yes, we open with the original Justice League: Superman! Batman! Wonder Woman! Green Lantern Hal Jordan! The Flash Barry Allen! Martian Manhunter!

Where's Aquaman? I do not know; he's never mentioned. And as for Wondy being there instead of Black Canary, who, in the DC timeline as it existed in 1994, was a founding member of the League while Wonder Woman was not, well, this is an Elseworlds story, right?

Apparently, Faust—who here lacks his old headdress—has very publicly challenged the Justice League, and they answer his challenge, arriving at what looks like a huge crater. They are immediately set upon by what Superman calls demons, and they chatter with one another during the fight; the demons aren't really a great threat to them, but they do keep them busy.

I was tempted to complain that Hal is able to use his ring against them despite the fact that they are yellow, but then I remembered this is an Elseworlds story...so maybe this Hal's ring worked against yellow...? Seems an odd choice though; they should have just colored the demons any other color. 

When the demons retreat, J'onn follows them in an attempt to locate Faust, but it is just then that the villain springs his trap. Calling on the powers of Abnegazar, Rath and Ghast (you know, the traditional Justice League villains The Demons Three), Faust summons a magical mushroom cloud that FWA-KOOOOMs the Justice League to death:

(Note their bones in the last panel on that page above; gnarly!)

Now empowered by demons from hell, and without the Big Seven Six to oppose him, the immortal Faust quickly conquers the Earth and, as he approaches the 100th year of his reign, he's starting to get a little bored, having never been able to recapture the high of killing the Justice League.

This new world looks oddly high-tech for one ruled by a wizard, but perhaps that is because Vado and Felche want to demonstrate the fact that is now somewhere in the latter half of the 21st century. (That said, Faust hasn't changed his look up, nor have his henchmen, who wear generic helmets, visors and armor that make them look like goons that the Image heroes of the 1990s might have fought.)

In this new, apparently utopian world, the only resistance to Faust comes from The Children of Justice, lead by Doctor Jonas, and old man with a flowing white beard who looks a bit like the Wizard Shazam and dresses like a superhero, wearing a cape and tights, with breifs over them. He goes around telling stories about the old, dead Justice League and how much Faust sucks, aided by totally normal, non-costumed and non-powered guys with familiar names like Ted Kord and Ralph Dibny. When we first meet Jonas, there's a Jimmy Olsen questioning his anti-Faust rhetoric.

Jonas and the Children are doing more than spreading stories, though. They are also conducting metagene experiments, and end up creating a new Justice League, consisting of new versions of the dead Superman, Wonder Woman, Batman and Flash, as well as a Hawkman and a Red Tornado. 

These have familiar sounding secret identities. The new Superman is Perry Ross, for example. And most of their costumes look like those of the originals, albeit with a variation here or there, like Supeman's armbands, or Wonder Woman wearing thigh-high boots. The more dramatic makeovers are those of Hawkman and the new Tornado.

Hawkman's costume is basically just a helmet, a pair of underwear and a bunch of straps that somehow make him look more nude than if he didn't have the straps, while Reddy's redesign is so radical you probably wouldn't recognize him as a Red Tornado until he started shooting tornadoes from his hands (It Looks slightly Deadpool-ish, doesn't it...? Or maybe Red Tool-ish...? Although Red Tool is supposed to be a Deadpool analogue, so maybe it's the same thing...)

Is this new League going to be enough to stop Faust, who vows to capture them and execute them on the 100th anniversary of when he killed the original League...?

Well, I mean, of course they are, but in order to keep it interesting, Vado has one of them turn out to be a traitor working with Faust, you probably haven't forgotten that Martian Manhunter has been alive all these years (and, apparently, taking his sweet time in attempting to bring Faust to justice), and then the good guys get some completely unexpected help from a rather out-of-left field source to finish off the bad guys.

(Spoiler warning for a 32-year-old comic, I guess...?)

The art, for better or worse, seems very much of its time. When Felchle draws the original Justice League, they have an unusual thickness or stoutness that reminded me of the way Mike Sekowsky drew them in their original adventures, but the more one reads on, the more awkward all of the figures look. Their heads often seem just a little too small, their limbs and hands too big. 

As I said, I'm not familiar with the artist—the credits on the GCD indicate that he's worked for Slave Labor, and collaborated with Vado on DC comics The Griffin and The STAR Corps and he has a couple of Marvel books to his name—but I have to wonder to what extent he was drawing in his own personal style, and to what extent he might have been trying to draw in a style that was popular at the time, which I suspect was behind a lot of the weirder comics art of the early to mid-90s.

Take, for example, this establishing shot of Faust's headquarters within the White House: 

(Also, let's stop to appreciate the fact that even in a comic book story about a dystopian future where a literal supervillain rules the world, the creators didn't imagine said villain would tear down the east wing of the White House.)

See the giant guns the goons guarding the White House are carrying? The one on the left, colored all blue, looks like the sort of over-sized gun we might expect to see Marvel's Cable or an Image guy toting around. But the one on the right, the red one? It looks ridiculously large, not like a gigantic rifle, but a cartoonishly large pistol. 

This panel is one of the many (many, many) examples of "extreme" art from DC Comics during this period where I suspect the artist might have been drawing at least somewhat sarcastically. That is, is Felchle here drawing guys with big guns because that's what the story calls for, or is he, perhaps, parodying comics where guys carry big guns...? 

It's not clear, really. In this panel, he does seem to be having a laugh at the extremes of '90s art, but, given that it's the only instance of such exaggeration within, it probably isn't likely. 

The art in the back up is, perhaps unexpectedly, straighter and more realistic looking at this point, even though Dorkin has a reputation of a cartoonist who draws funny comics.

Entitled "Attack of the O Squad!!! Or, What If They Staged an Invasion and Nobody Came?", the premise of the story is borne of the realization of just how many Justice League villains have names that end in the letter "O". Starro, Amazo, Despero, Kanjar Ro...you get the gist. 

This story is divided into two narrative strands. 

In one, the members of a Justice League sit around their base, bored out of their minds and, every time we check in with them, they are talking about how bored they are or attempting to do something to stave off boredom. An Elseworlds League, this particular line-up isn't one that ever actually existed: Wonder Woman, Martian Manhunter, The Flash, Blue Beetle, Booster Gold, Red Tornado and Hawkman.

In the other strand, Starro has gathered all of the Justice League villains whose names end with "o" mentioned above, along with other such villains as Sinestro, Bizarro, Chemo, Titano, Metallo and Professor T.R. Morrow, all of whom wear little "Hello My Name is..." nametags (If one of those villains jumped out of you as not belonging, don't worry, that's part of the story). 

Not content with just using all those guys, Vado also has Starro start to explain the absence of other such "o" villains: 

Alas, five of us are absent! 

I could not reach Deconstructo, nor Professor Ivo. Muto's ex-mate knows not where he is, and Eclipso seems to answer his phone half the time.  As for--

Here, Morrow interrupts Starro: "Hey! Don't any evil girls' names end in 'O'?"

Indeed, this villain team-up is a real sausage fest. 

Now, the problem with villain teams is that because they are inherently comprised of a bunch of unscrupulous people who never trust or respect one another, they collapse when the villains turn on one another. For some reason, the various Injustice Gangs and Legions of Doom never think to wait to start betraying one another until after they defeat the good guys. 

The O Squad is speeding towards Earth in a gigantic spaceship of Starro's, a rather cool design from Dorkin, which is hidden in a meteor shower. It is apparently effective camouflage, as the League hasn't noticed them, and so The Flash is channel surfing at super-speed, Reddy is wandering around with one of those paddles with a ball attached to it by a rubber band and so on.

When they begin to bicker about who will get which part of Earth after they conquer it, the team-up is on the verge of dissolving...until Starro calls in a lawyer to help them divvy up Earth equitably. But once they all sign "the evil document," they noticed that Morrow spelled his name with a "W" at the end (On his name tag, his name is "T.O. Morro").

Soon, everyone comes to blows and, as if things weren't bad enough for the bad guys, another sometimes Justice League adversary whose name also ends with an "O" appears. 

It's all great fun, and I particularly enjoyed Dorkin's take on the villains, all of whom appear to be in their original, Silver Age designs (Dig the forehead on Sinestro, too!). 

I am quite fond of this particular take on Starro, where he is a giant starfish that walks around on two of his arms, and, despite how alien he might look, he still talks and acts like your standard issue supervillain. (This Starro reminded me of Scott Snyder's Starro in 2018 miniseries Justice League: No Justice, although this story predates that one; now I wonder if Snyder had read and was perhaps inspired by this back-up...)

Perhaps my favorite bits were a particularly crass character referring to Chemo as "a punch bowl shaped like a fat guy," and this panel, wherein we see some of the little, face-hugging Starros holding pens:

Oh, and J'onn dismissing War of the Worlds as "anti-Martian propaganda" made me smile too. 

(As for the bits I don't think would have appeared were this written and published today, at one point Wonder Woman refers to Evil Star's Starlings as "those midget henchmen" and Bizzaro is excited when he thinks he is being "gypped".)

I wasn't terribly happy to see Cleveland used as a punchline...

...but otherwise, this was a very fun story with lots of little pleasures to be had, and Dorkin fills the panels with visual gags that reward one for poring over them. 

While DC has yet to collect all 1994's Elseworlds-themed annuals together, some of them have been collected here and there and this particular annual was collected in this year's Elseworlds: Justice League Omnibus. 

Monday, March 02, 2026

Isn't this the exact thing people used to argue was necessary in order to save the comics industry...?

I've been blogging about comics here at Every Day Is Like Wednesday for about 20 years now but even before that I used to read about and very occasionally talk about comics online, mostly on the DC Comics message boards and the handful of comics news sites that were around at the time. One thing I used to hear said an awful lot back then was that the one thing that could save the comics industry* would be if publishers could just get their books back in grocery stores and drugstores, where they could be seen and purchased by kids and other new readers, thus growing the market beyond those that already patronize their local comics specialty shops.

Well guess what I saw in the checkout aisle at the grocery store?

Shelved among the latest issues of People and Woman's World and, um, some books of word searches was a magazine simply entitled Justice League, the cover featuring a Jim Lee drawing of the New 52 League (note the presence of Cyborg, and Superman's lack of red briefs) and the words "Four acclaimed comic book stories by all-star writers and artists!"

I was surprised to see it there, although I suppose I shouldn't be. I had previously seen similar magazine format collections of reprints focused on Batman and Superman in the same store, although those were in the magazine section, rather than right here in the checkout aisle, where a kid could presumably spot it and ask his or her parent if they could get it.

This was for a very long time Archie Comics' whole business model, selling digest collections of their comics in grocery store check-out lines and, according to Tim Hanley's book Betty and Veronica, it was a model that helped save the publisher when the comics market was contracting and specialty shops started to replace newsstands and spinner racks as the places that people bought comics. 

Of course, this collection costs $14.99, which seems like a fairly steep price for an impulse buy, although I suppose that's about what magazines tend to cost these days. (There weren't any Archie digests on sale there to compare it to, but according to the publisher's online store, one of their upcoming digests costs $9.99 for about 100 pages). 

Comics readers will likely find that price point pretty high, though, as that's $15 for only 84 pages of comics, all of them reprints. That price is approaching trade paperback level. I mean, Justice League Unlimited Vol. 1: Into the Inferno, the latest trade paperback collection featuring the Justice League, costs $17.99, and that collects six issues, or about 120 pages.  

I did ask my sister if she would buy a $15 magazine for my nephew if he asked for it in the checkout line of the grocery store, and she said she would, as she encourages any kind of reading. Given that this is a survey of just one parent though, I can't be sure how representative she is of the average parent. 

So, what are the four acclaimed stories by all-star writers and artists collected within? A quartet of timeless, evergreen done-in-ones? Ha ha, no don't be silly. Rather, they are the first issues from four different Justice League titles from the last 30 years or so, and I couldn't discern the logic for the order in which they appear; they are neither chronological (that is, oldest to newest) nor reverse chronological (newest to oldest). 

Also, somewhat surprisingly, though the magazine is magazine-sized rather than comic book sized, the comics pages within have been blown-up or reformatted in anyway. They're at comic book page-sized, they just all have wide borders that fill up the rest of the extra space. 

Anyway, here's what $15 will get you at the grocery store...

Justice League Unlimited #1 (2025) by Mark Waid and Dan Mora This seems to be a smart, even obvious choice, as this is the first issue of the current Justice League title, one that's only about a year old at this point (DC has only published one, maybe one and a half collections of it so far, depending on how you want to count Justice League Unlimited/World's Finest: We Are Yesterday).

It introduces various plot elements that won't be resolved for a while (the mysterious villain team Inferno, for example) and it ends on a fairly potent cliffhanger (with point-of-view character Airwave confessing to the readers in a narration box that he's only joined the Justice League in order to kill them all). But, at the same time, the first half or so of the issue pretty thoroughly introduces the premise of this particular Justice League book, that of a massive, army-like super-League consisting of pretty much every superhero in the DC Universe.

The early scenes, in which Airwave arrives on the new team's new satellite Watchtower headquarters, is chock-full of appearances by various heroes, making this story a pretty strong introduction to the breadth of the DC Universe. Skimming through the book again as I pound this post out (I had previously reviewed the first trade paperback collection of the series in this column), I counted over 50 heroes appearing in some fashion, including those you might expect in a modern Justice League comic (Superman, Batman, Wonder Woman, a The Flash), some less likely candidates (Firestorm, Black Lightning, Star Sapphire, a Kid Flash) and some pretty deep cuts (Tuatara, for example; he doesn't just cameo, but is name-dropped as well, as Red Tornado sends him off on an off-panel mission with a few others). 

The issue, and the next five, are collected in the aforementioned Justice League Unlimited Vol. 1: Into the Inferno, which was then followed by Justice League Unlimited/World's Finest: We Are Yesterday. Other characters and concepts introduced in these 20 pages are followed up on in various spin-offs too, like Challengers of the Unknown, The Question: All Along the Watchtower and Justice League: The Atom Project. The JLU title is still ongoing, and the last issue to ship as of this writing seems to be #16.

I have some concerns about JLU—mainly that the book seems to offer a status quo rather than a story or stories, and, increasingly, that it's meant to serve as a bridge between various big event series like Absolute Power and DC K.O.—but in terms of quality, that first issue was solid. 

There are certainly worse creators a new DC reader could choose to follow after this series than Waid and Mora, too. The former has decades of quality series and miniseries on his resume (including various Justice League-related books), and Mora is one of the best artists drawing super-comics for DC at the moment...or drawing them for anyone else, for that matter. 

Justice League #1 (2011) by Geoff Johns, Jim Lee and Scott Williams I was a little surprised to see this one in here. Not just because this was the first chapter of The New 52 version of the Justice League's origin and the New 52 continuity has since been rebooted away (Although according to New History of the DC Universe, this story, or at least some version of it, still happened in current continuity, it just would have had to happen fairly differently). No, I was mostly surprised because it's not really much of a Justice League story. Despite the whole team appearing on the cover, the issue itself is basically just a Batman/Green Lantern team-up; the only other Leaguers to appear at all are Superman, who is one panel, and a pre-Cyborg Victor Stone, who is on a couple of pages.

This issue (and the story arc it is a part of) has been collected and recollected several times now, starting with 2012's Justice League Vol. 1: Origin (There have also been deluxe, "Absolute" and "Unwrapped" editions since). This iteration of the title would last 52 issues, with Johns writing the first 50 of them (Lee would draw two arcs, the first one and "The Villain's Journey"). 

As I was a Justice League fan, I wasn't exactly enamored with this story or this run (or the New 52 in general), which jettisoned DC comics history/continuity to offer a new "Ultimate" style reboot. 

Johns' greatest strength as a DC writer was his ability to finesse thorny continuity into things that mostly made sense, solving the storytelling problems that occurred when various writers over the decades took turns on the characters, synthesizing past, sometimes contradictory stories into something that felt natural, even intentional. The New 52 stripped him of that, of course. 

Lee is, obviously, a pretty great artist, and this arc was a decent showcase for him—although the number of splash pages in this first issue is striking and, if you happened to have bought the issue in 2011, annoying—but he's not the best character designer, and the New 52 Justice League notoriously had him redesigning some of the best and most iconic characters in history. I mean, can one really improve on Superman's costume? No, but Lee tried and, well, you can see what that looked like. (Even the costumes he left mostly alone, like Carmine Infantino's Flash costume and Gil Kane's Green Lantern costume, were given more, fussier lines.)

And, again, because The New 52 continuity is now over, I'm not sure there's a whole lot to really recommend this iteration of the Justice League book to new readers. Although if you are a Jim Lee fan, then there are at least two trade collections of him drawing a Justice League you might want to check out.

Justice League #1 (2018) by Scott Snyder, Jim Cheung and Mark Morales The Scott Snyder-written iteration of the Justice League book spun out of his Dark Nights: Metal event series and Justice League: No Justice miniseries, and his line-up seemed to be an in-comics re-creation of the that in the old Justice League cartoon series, with Hawkgirl, Martian Manhunter and Green Lantern John Stewart rejoining after pretty long absences from each. (You'll note Cyborg is on the cover, and, in this issue at least, he is presented as a member of the current team, while John is called in as a secret weapon at one point; Cyborg will pretty immediately leave this "main" league, joining the splinter team in the spin-off Justice League Odyssey, while John will essentially replace him on the team.)

In this issue, the already formed Justice League, headquartered in the Hall of Justice, fight a long-term scheme of Vandal Savage's, the heroes keeping in touch via J'onn's telepathy while they fight against Savage's armies on various mini-missions. Each is assisted by a guest-star or two—Green Arrow, Adam Strange, Plastic Man, Mister Terrific, Swamp Thing, etc.—although these do little more than cameo. While the League staves off that threat, it's actually Lex Luthor and his new (rather small) Legion of Doom that ultimately confront Savage. 

Meanwhile, a mysterious threat from beyond the Source Wall streaks like a comet towards Earth, space-time swirling "like road dust" behind it, while various other cameos look on (The 853rd Century's Justice Legion-A, Kamandi, a Monitor, The Quintessence).

Like the previous issue collected in the magazine, this issue has been collected and re-collected plenty of times; I just re-read it in a library-borrowed electronic copy of Justice League by Scott Snyder Book One The Deluxe Edition. 

Snyder's run, which featured a few fill-in issues from writer James Tynion IV and art from a whole bunch of different artists, lasted about 39 issues. The title continued for another 36 issues though, with writers Robert Venditti, Simon Spurrier, Jeff Loveness, Joshua Williamson, Brian Michael Bendis and the team of Andy Lanning and Ron Marz all following Snyder, some of them writing enough issues to constitute a "run", others only writing a story arc. The title was then cancelled with issue #75, as part of the lead-up to Williamsons Dark Crisis on Infinite Earths. 

I read all of the Snyder issues (and the rest of the title more sporadically), so I guess it was good enough that I never dropped it. It was well-written, and the art was never terrible (although it would have been nice if Snyder had a true, regular, consistent partner on his run). What is both noteworthy—and really weird—about Snyder's run is that it is essentially just one big, long story arc, about the Justice League fighting the Legion of Doom (Luthor, Grodd, Sinestro, Black Manta and Cheetah...The Joker, who is in this first issue, would leave almost immediately) over fundamental forces of the universe, and the direction that the universe was to take...towards justice, or towards doom. 

Snyder also introduced some cosmic beings that played into his own messing around with the nature of DC continuity and the multiverse.

It had its moments (most of them revolving around Starro and Jarro), but, seen from the remove of years, it now seems a lot like an ongoing series devoted to marking time, acting as a bridge between Snyder's Dark Nights: Metal and his Dark Nights: Death Metal. Because of that, I can't really remember the specifics of any single issue or arc within the overall narrative, nor have I ever been tempted to revisit it. 

JLA #1 (1997) By Grant Morrison, Howard Porter and John Dell The final issue collected in here is the first of the Morrison/Porter/Dell JLA, which took the then novel (if obvious) approach of re-teaming the Justice League's founders (with the legacy versions of The Flash and Green Lantern taking the places of their then-dead predecessors). It was the first time that some version of these seven heroes had starred in a Justice League title together since the early 1980s, and thus seemed pretty fresh, new and exciting then.

I do wonder how readers seeing this comic for the very first time might react to certain aspects of it. Would they know who this Kyle Rayner character was? Would they wonder at all about Aquaman's design, with the gladiator armor and harpoon hand? Or why Superman has a mullet? Or perhaps why Martian Manhunter seems so nude?

The issue opens with a UFO landing on the White House lawn. Out of it steps a golden, caped man named Protex and his superhero team The Hyperclan, who say have come to save the world and deal with all of its problems...even if they do so in a much harsher way than any Justice League ever has (At one point, they execute supervillains tied to posts with their eyebeams; Porter draws one of them to resemble Marvel's Wolverine). They are met by Superman, and he and various other heroes aren't so sure about the Hyperclan's methods or promises of quick fixes to long-term problems.

At one point, mysterious assailants assault the then-Justice League America's satellite base, knocking it out of the sky, and forcing Leaguers Metamorpho, Ice Maiden, Obsidian and Nuklon to a desperate gamble to save their own lives (Metamorpho, who transforms himself into an escape capsule, dies in the process, or at least seems to die in the process; his funeral is then held in JLA #5 but, like all superheroes, and like Morrison hints during the funeral, he will eventually get better).

In this first issue, all of the incoming Leaguers appear, except Aquaman, who will be reluctantly drafted into the brewing fight against the Hyperclan in JLA #2. Superman, Green Lantern and Wonder Woman (who was leading the previous League, the team who flee the satellite, in Justice League America, the title that JLA would replace) get the most panel time, while Martian Manhunter and Batman get the least, the latter showing up in the last five panels, and uttering "HH!" for the first time.
(I love how Potrter poses Batman there, melodramatically stalking around, gesturing like a vampire; this is pretty consistent with how then Batman artist Kelley Jones was drawing him.)

Frankly, I could talk about this title, and this particular story arc, for thousands of words, but that's probably enough for this post. 

This issue, and this arc, has also been collected and recollected over and over. If you've never read it and would like to, basically just look for any book with "JLA", "Grant Morrison" and a "1" on the cover. 

Morrison's run would last through issue #41, with maybe a half-dozen fill-in issues, and include JLA/WildC.A.T.s (did I spell that right?), original graphic novel JLA: Earth-2 and event series DC One Million.  Porter and Dell drew most of it, with fill-in artists needed here and there to meet deadlines (These include Oscar Jimenez on #8 and #9, Mark Pajarillo here and there and, surprisingly, the likes of Greg Land and Gary Frank, among a few others). 

Morrison was followed by Mark Waid and Joe Kelly on JLA, which would ultimately run 125 issues, and, after Kelly's run, the book became an anthology series with rotating creative teams until it was finally canceled in 2006 as part of the events of Infinite Crisis. 

I am likely prejudiced and influenced by nostalgia to some degree, as this was my first introduction to the Justice League, but Morrison and company's JLA was (and is) one of my favorite comic book runs ever; revisiting it now and then, I still think it holds up as one of the best superhero comics ever.

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Previous to the comics portion of this magazine, there's a two-page introduction by a Jim McLaughlin, under the headline "Top Heroes. Top Talent." It's maybe 500-800 words, tops, and seems to do a decent enough job of offering a sort of elevator pitch to the Justice League concept and then introducing the writers, pencil artists and concepts for each of the issues included. The thesis seems to be that the idea of the Justice League was to unite the best DC characters into one book, which naturally produced the best comics by the best creators.

It's a decent piece given its brevity and I wouldn't argue with its main points, publisher boosterism aside, although I will nitpick it (I also would have attached the names Gardner Fox and Mike Sekowsky when mentioning 1960's Brave and the Bold #28). I mean, you know how wordy I am; I would struggle mightily to produce a piece that hit all these points in so few words.

The parts I found most interesting, maybe even revealing, were the ways in which McLaughlin described the writers and pencillers.

Mark Waid isn't just "one of comics' most acclaimed and award-winning scribes," but he is also "the scholar, the teacher." And Dan Mora? Well, he's "a 30-something hotshot who burst out of Costa Rica to become one of comics' most dazzling talents almost overnight." (Overnight, I guess, if you don't count his pre-DC work for the likes of Boom, although you should count it; it's also great!).

Upon relaunching the League for the New 52, Geoff Johns was "writer and executive producer of DC's The Flash TV show and Wonder Woman movies", rather than one of super-comics' most popular writers, who then had a decade of experience writing most of DC's biggest heroes, teams and events, and had even managed to make books starring less-than topline characters like Hal Jordan and the Justice Society into hits. (As for the New 52, that was "a groundbreaking slate" of comics "that grabbed both critical acclaim and massive sales success." Sales? Sure. Acclaim? Eh...the fan press sure like Scott Snyder's Batman, but I'm having trouble thinking of many—or any—critical darlings among that mess. Refresh my memory, if you do.)

Scott Snyder's run on Batman was also "groundbreaking", according to McLaughlin, and Jim Cheung is an excellent draftsman. Together, their book—which Cheung didn't last all that long on, intentionally built a lineup to "echo" that of "the smash-hit Justice League animated series."

And finally, we get to Grant Morrison, "a madman-with-a-plan writer who cut his teeth on DC Imprints books." (McLaughlin also refers to Morrison as "he" here, rather than Morrison's preferred pronoun "they", which I can definitely relate to, as EDILW readers have repeatedly had to call me out for doing so here and on Bluesky; still, it's probably embarrassing to do so in print, rather than online, where it's so easily fixed).

I found the "DC Imprints" phrase...weird. Yes, Morrison wrote some Vertigo books (And why not just say "Vertigo" instead of "DC Imprints", with a capital "I" in "Imprints"?). These included Sebastian O, The Mystery Play, Kill Your Boyfriend and Flex Mentallo. But before that, Morrison had written Animal Man and Doom Patrol (Morrison's runs on each title concluding before these books were absorbed into the new Vertigo imprint in 1993, although certainly Morrison's work helped establish the Vertigo aesthetic). And, of course, there was Morrison's earlier Batman work, the original graphic novel Arkham Asylum and the Legends of the Dark Knight arc "Gothic" (the latter of which was collected into a trade paperback, back when such collections were relatively rare). That's just the DC stuff, though; prior to that Morrison "cut his teeth" (or "their teeth") on comics in the UK, of course.

*************************

Anyway, it's nice to see that DC Comics' Justice League comic is finally taking its place in the grocery store checkout aisle, alongside such other important pieces of American pop culture, like, let's see here...

...ground beef, Sydney Sweeney's breasts and Taylor Swift and Travis Kelce's "epic" romance, I guess. 



*And by "comics industry", I think they just meant "the direct market" or "DC and Marvel as publishers that release series as floppies once a month".

Sunday, June 28, 2020

Who wants to talk at great length about the first 12 issues of Justice League Task Force? No one? Just me? Okay, good thing it's my blog then.

In 2018, DC Comics published Justice League Task Force Vol. 1, collecting the first 12 issues of the 38-issue, 1993-1996 series. I was late in purchasing it, obviously, but I had a pretty good excuse—I had previously read the series in single issues (albeit from back-issue bins, so I read it in small chunks at a time, and mostly out of order).

When the series was originally launched, it seemed to be part of DC's attempts to expand the Justice League franchise into an entire line of books in the early '90s. Not too long after Keith Giffen and J.M. DeMatteis' five-year run had ended, their two ongoing monthly series, Justice League America and Justice League Europe, were still going, albeit under different creative teams. Task Force would be the third book, and it would be followed by 1995's Extreme Justice, which...is an interesting book. (If DC ever collects that into trade, I promise to buy, read and write about it; from what I remember of the issues of that series I read, the art was very much in the vein of "Kids like Image, let's make it look like an Image comic!", while the writing wasn't nearly as bad...although did early '90s Image Comics even have a writing style...?). That proved a book too many, though, and the franchise collapsed, only to be restarted almost immediately by Grant Morrison, Howard Porter and John Dell's "back-to-basics" take on the team in JLA.

As for Task Force, it offered a fairly direct break from the ongoing Justice League saga that started post-Crisis; it shared a continuity with the other Justice League books, but only occasionally tied directly into the goings-on of the franchise, and the stories collected in this first volume were basically all standalone ones. Beyond that, it was distinct in two ways. First, it didn't have a set character line-up, so each story arc would bring together a new batch of heroes, with only two mainstays. Second, the writers would change with every story, only the artist remaining the same—with the exception of fill-ins, of course.

That artist was Sal Velluto, and, looking back, the book was extremely lucky to have him. DC Comics art in 1993 could be fairly hit-or-miss, as certain books attempted to borrow the aesthetics of more popular Image and Marvel comics, whether the stories, characters or artists were particularly well-suited to that look or not (see Extreme Justice). Velluto had a highly-detailed style, his characters' faces full of details. He excelled at babes and beefcake in a way that was somewhat reminiscent of Bart Sears, who made his own mark on the Justice League previously during a Justice League Europe run, but his style was a bit more grounded than Sears'. His muscle-bound characters might be chiseled like Green statues, but the world they moved in, and the "civilians" they interacted with seemed to be as real as can be, at times almost mundanely so.

I really liked the way Velluto drew the characters in action, his flying Martian Manhunter sometimes looking as if he were swimming, his obsessively-rendered body seemingly being hurled around the scene. Even the characters bound by gravity—Aquaman leaping out of the water to land atop of a foe, Bronze Tiger executing a flying kick—appear to move with a purpose and grace, even if it's a violent purpose and grace.

Because this book varied so great from story to story, I thought that would be the best way to examine it.

•#1-3, "The Tyranny Gun!", "Split Hit" and "Twisted Glass"
By David Michelinie, Sal Velluto, Jeff Albrecht and Glenn Whitmore


State department bureaucrat Hannibal Martin, who looks a bit look John Goodman, is called to the Pentagon, expecting to finally be appointed the U.S. ambassador to France, his dream job. Instead, he's briefed on a conflict in the strategically vital but completely fictional island nation of Sanobel.

Apparently, rebel forces are planning to assassinate President Ramos, the island's dictatorial leader, who looks a bit like Fidel Castro. The military want to send in some American superhero support, but because Ramos is such a brutal dictator with a history of killing his opposition, sending in the Justice League would be problematic. Suicide Squad's cancellation the previous year apparently meant that team, which regularly dealt with stuff like this, weren't available, and apparently neither were the similar sorts of government-sponsored super-teams the Squad would occasionally cross paths with. So the plan is to create a "hand-picked strike force of League members-- --sent in on a 'surgical' mission to remove Ramos's enemies without undue publicity."

Martin doesn't want the job of leading this team, but he's got it.

Making this something more than a potential civil war is a high-tech weapon that is being sold to the rebels, a death ray apparently powered by a sliver of ore recovered from the Tunguska event, a weapon that's capable of turning anything organic in a sizable area to goo in a matter of moments. It's being sold to the rebel group's leaders by sadistic British weapons dealer Count Glass. He's on the island demonstrating the efficacy of the weapon with his bodyguard Blitz, who is outfitted in a suit of super-armor that allows him to fly and has various offensive weapons.

Let's take a moment to recall the state of "the Justice League" that the Pentagon agents were referring to in  the spring of 1993, when this issue was on the stands. The two extant Justice League teams, Justice League America and Justice League Europe, were established in 1992's Justice League Spectacular #1. Both of the teams, and the books they starred in, were in flux at the moment, though.

Justice League America, by Dan Jurgens and Rick Burchett, had just scrambled the line-up of the US-based League following the death of Superman and the grevious injury of Blue Beetle at the hands of Doomsday, and had introduced characters Black Condor, The Ray and Agent Liberty to the team. In June of 2003 though, Jurgens and Burchett were on the final chapter of their "Destiny's Hand" arc, involving an alternate universe version of the Satellite Era League (that storyline was collected in Superman and Justice League America Vol. 2, if you're curious).

Justice League Europe, by Gerad Jones, Ron Randall and Randy Elliott, meanwhile, was just re-titled that very same month Justice League International, and changed its line-up a bit, adding Tasmanian Devil and Maya, while losing Aquaman (Jones' Justice League Europe/International comics haven't been collected, and likely never will be, for the obvious reason).

Martin's first choice (meaning, of course, Michelinie's), is Martian Manhunter, who he meets by waiting for him in what is apparently J'onn's own small house in "upstate New York," after a five-page sequence in which J'onn foils the plans of extremist French separatists in Montreal. (I'm unsure how J'onn's appearance here squares with what Jurgens was doing with him in Justice League America at the time, but it's not like it matters, reading this book today.)

J'onn then recruits Gypsy from the old "Detroit Era" Justice League, who he catches in the act of using her illusion-casting powers to steal new clothes from a mannequin (Her previous status, as part of the corporate super-team The Conglomerate from the Giffen/DeMatteis run, is mentioned in passing). Aquaman and Flash Wally West are recruited from Justice League Europe (so this is apparently set just before the final issue of the series under that title), and while Martin had hoped to get Batman to join them, they instead get the next best thing: Nightwing.

Let's pause for a moment to note that this isn't the best line-up for a strike force that can't be associated with the/a Justice League. Four-fifths of it are Justice Leaguers, including two founding members of the team, and while yeah, J'onn, Gypsy and Nightwing are pretty good at stealth, you've still got The Flash and Aquaman. Everyone wears their iconic super-suits, too (Unlike Joe Kelley, Doug Mahnke and company's 2004-2005 Justice League Elite series, which also featured a sort of "black ops" League faction, wherein the more well-known characters like The Flash and Green Arrow had new, cool black "stealth" costumes).

Regardless, after an issue spent gathering and briefly introducing the individual members of the team and introducing the threat, the remaining two issues have the team in Sanobel, attempting to track down the death ray weapon and stop it from being used on a populated area, like President Ramos' headquarters. There are a couple of physical confrontations with Blitz, Glass, the rebel forces and their allies, culminating in a final battle in which things work out remarkably well for our heroes: The death ray is destroyed, the dictator is killed by one of the noble rebel leaders, and the rebels take over the island, humbled by their temptation by Glass into becoming better leaders than Ramos was  In other words, the task force were sent there in part to suppress a rebellion and prop up a dictator, which they seemed a little too okay with, but everything worked out for the best, I guess.

One of the odder character bits that sticks out comes from what is also the most interesting dynamic in the book. That is, how Nightwing would interact with his former mentor's colleagues in the Justice League. Michelinie writes that relationship as frostier than one might expect, in large part because he seems to be trying to portray Martin as manipulating the heroes, but Aquaman and Martian Manhunter repeatedly object to Nightwing as a showboat and a poor team player, stemming from the fact that he's used to bossing the Titans around, and he doesn't defer to J'onn as instinctively as the others do.

I don't think it really works, particularly when one considers the fact that The Flash (at least, this Flash) and Nightwing grew up together, and The Flash should be more used to working with Nightwing (and following his orders) than he is with J'onn, Aquaman or Gypsy, the last of whom he has literally just met.

Additionally, I know Dick Grayson didn't spend as much quality time with Martian Manhunter and Aquaman as he did with Superman back when he was Robin, but they seem to treat him as more of a stranger than a reader might expect, given how long they worked with Batman. (I'm not sure if Aquaman and J'onn are meant to know that Nightwing is the same guy who used to be Robin or not here, but J'onn, being both a detective and a mind-reader, should be able to figure it out even if neither Dick or Batman ever explicitly pointed it out to him).

Michelinie spends a great deal of time on the villain, Glass, and his henchman, really getting inside their heads and explaining their motivations. Both get away at the end, and it made me curious if perhaps DC's plan at one point was to have Michelinie stay on as the series' writer and they changed their minds at some point for some reason, or if the plan was always to have rotating writers working with a single artist (an unusual set-up for a comic book series, then as now, really).

Reading it this comic in 2020, it's rather remarkable how weak the various characters all are. I mean, that's an awful lot of superheroes to deal with some regular, non-powered dudes with guns and one (1) guy in a super-suit.

In the first issue, there's a scene where we see Justice League Europe in action, and it's weird to see all of these guys tackling a single giant mutant rat monster...
...I mean, most of them should be able to deal with it solo, you know...?

And once we get to Sanobel, there are still more examples. The Flash races to rescue Gyspy from the presidential palace before the death ray can kill everyone inside, and he is winded by the effort, lamenting the fact that he can't similarly save everyone in the palace. I know I've seen him empty sky scrapers and whole cities a few years later in various JLA stories, though.

Similarly, there's a moment where J'onn tries to fight through an aura of...death energy, I guess?...to hit the off-button on the death ray, and it's...weird to see him collapse. Why didn't he just blast the thing with his Martian vision? (J'onn won't use eye-beams as a weapon until issue #9 of the series, and I found myself wondering if he even had that power in 1993 or not.) Why did he try walking through the energy, rather than going intangible and attacking the thing from below? Hell, J'onn could have really just floated above Sanobel from orbit, used his vision powers to locate the machine, and then blasted it from space with his eye-beams, or hurled himself down onto it and smashed it to bits with a single blow; he shouldn't really need any task force to help him locate and destroy a single machine.

There's a fairly long tradition of writing characters like Superman, The Flash and, especially, Martian Manhunter as much weaker than they should be in service to the conflicts writers face them with, something which has always irritated the hell out of me, as it seems like a shortcut to make the process of telling the stories easier. It feels like cheating, you know? That's why I've always enjoyed Morrison's Justice League comics; he writes them all as god-like entities with incredible powers, but never seems to cheat the way that, say, Michelinie does here.

Of course, it also occurred to me that that this story likely was just written at a time when these heroes weren't all presented as powerfully as they would be in the coming years. I'm not sure what was going on in The Flash at this point, so I don't know how fast he was in 1993. Certainly this Aquaman predates the Peter David's volume of Aquaman (note the short hair, left hand and lack of beard), during which he expanded the character's strength, speed, endurance and psychic powers, something that Morrison picked up on and continued in JLA. By the time Geoff Johns got a hold of the character for his volume of Aquaman, he had made Aquaman so strong he was basically Golden Age Superman.

The other strange thing about revisiting this story is how overtly political the Justice League is...or, at least, political within the DC Universe. The characters not only work with the United States government but, here, work for them, noting the difficult reality of the situation and the moral pitfalls, but basically shrugging them off. This is, I suppose, understandable, given that the post-Crisis Justice League worked so closely with the United Nations, but it reads so strangely today, after dozens and dozens of stories about the League and various Leaguers talking about their reluctance or outright refusal to get involved with conflicts between nation states and the politics of sovereign governments.

By far the most striking thing in this issue, however...?
Gypsy, more often than not, has pink skin. Not white skin nor peach skin nor flesh-colored skin,  not the pink skin of a young piglet nor the carnation pink found in a Crayola crayon box, but like, bright, radiant, almost neon pink skin. Like, the very same shade of pink that is used to color Green Lantern villain Sinestro who is, remember, an alien being from another planet where the people have evolved pink skin.

Gypsy, for what it's worth, explains in issue #11 that "Gypsy" isn't just her code name, but her ethnic identity:
Being a gypsy hasn't historically been much fun, you know. My family came over from Romania nearly a hundred years ago to feel from prejudice in Europe.

With the disintegration of the Soviet state and the merging of the Germanies, anti-Gypsy sentiment s more rampant than ever. Or at least, people are more obvious about it now.
The more commonly accepted term these days would be "Romani" or "Roma" (which is what writer Devin Grayson would use when talking about Dick Grayson's ethnic identity in a 21st century retcon of the character), as many view the term "Gypsy" to be pejorative, but whatever the case, it doesn't explain why she's fucking pink. (She can change her skin color though, so maybe she chooses to be pink?)

Also pink? The people of Sanobel, which I imagine is supposed to be situated in the Atlantic ocean somewhere in between the North American and South American landmasses. But I don't know, maybe it was settled by ancient Kourgarians...?
I don't want to blame colorist Glenn Whitmore for this, because it's not exactly isolated to these issues, or this series. I also noticed re-reading collections of John Ostrander and Kim Yale-written Suicide Squad comics of the '80s and early '90s that there were a lot of questionable choices regarding skin color. For example, the white people and the Black people are generally colored realistically, whereas people of Latin extraction or, I guess, Romani people like Gypsy are often bright pink (but not always). South Asian and Middle Eastern people are sometimes colored gray. I...don't get it, but I imagine it must have something to do with the coloring technology of the day...? (The fact that Gypsy's skin on the original covers is generally just a shade or two darker than Aquaman's, but that in the interiors she's bright pink, makes me suspect it has something to do with the way comics were colored).

At any rate, while I often dislike when old comics are recolored for collection purposes, I think there's a very good argument to be made for doing so in cases like these.

In the end, these three issues are interesting, and seem to suggest a series that is going to be something of a cross between Suicide Squad and Justice League, but, of course that won't really prove to be the case: With writers changing each story, the types of plots as well as the tone will similarly change.

Look no further than the second story, for the first example...


•#4, "The Arsenal of Souls"
By Chuck Dixon, Gabriel Morrissette, Dick Giordano and Glenn Whitmore


The book's second arc introduces a second writer, Chuck Dixon, and the first fill-in artist, penciller Gabriel Morrisestte, who is inked by Dick Giordano. It's a pretty interesting departure from what seemed like  the direction the book was going in, offering a rather early breath-catching break of a story, set between official missions.

Denny O'Neil and Ric Estrada's Lady Shiva character, from Richard Dragon, The Question and ultimately the Bat-books, is shown dismantling opponents in a street fight, looking for someone named "Sa'ar." It will eventually be revealed that he is the leader of a mysterious New York City cult with aggressive recruiters and, we will discover, he's a metahuman with abilities that allows him to drain the life energy form his followers as if they were batteries. He has used this power to live for centuries and, as he tells Shiva during their inevitable confrontation, "I learned every martial arts form at the feet of their creators...I have slain ten thousand men."

Shiva, who Dixon wrote in his original Robin mini-series and elsewhere, has devoted her life to tracking down the world's most skilled martial artists and challenging them to barehanded fights-to-the-death. An immortal master of every martial art in existence sure sounds like a more promising fight than Batman or King Snake.

Meanwhile, Gypsy overhears a neighbor complaining to a gray-skinned man at a convenience store that her boyfriend has gone missing...and she notices that the neighborhood is suffering from an unusually high number of missing persons cases. She takes her concerns to J'onn and Martin, although the latter blows her off...and then asks J'onn to secretly trail her as she investigates on her own, as this might be a good test of her abilities.

Somewhere between issues, it was apparently decided that J'onn and Gypsy would be the Task Force's two permanent employees, I guess.

Dixon then basically crafts a serviceable story starring Lady Shiva, in which Gypsy and J'onn happen to converge with her as she gets the death match she wants. Sa'ar is able to use his formidable abilities to defeat J'onn mentally with a single psychic blow of sorts, and he is on the verge of killing Shiva with his martial arts abilities when Gypsy manages to use her illusion-casting abilities to break his hold on his followers, at which point Sa'ar crumbles to dust, apparently resuming his biological age in a matter of panels.

It's a pretty decent Shiva story, particularly in the context of her then rather clear character motivations, and it also works as the closest thing we'll get to a Gypsy solo story in these 12 issues. I think I appreciate it even more now that I've completely lost track of Shiva on this side of the Flashpoint/The New 52—I'm pretty sure the last time I saw her she had on what was by far the worst costume of her 45-year career, the one with a spiked-ball at the end of her braid and a bizarre mask.

It's also noteworthy by today's standards by having a few actual fights in it, with characters exchanging blows for longer than two panels.

It was probably the last page that was the most exciting though, as it ended with Martin receiving a phone call for J'onn—"He says you'll know his voice"—from Batman who, at that point, had just recently had his back broken by Bane.

Bruce and Alfred were about to embark on a globe-trotting search for  Dr. Shondra Kinsolving and Jack Drake. They were kidnapped by Benedict Asp, who hopes to use Kinsolving's psychic powers as a weapon, and her patient Drake was brought along as leverage (This story line appeared under the label Knightquest: The Search). Bruce left Gotham City under the protection of new Batman Jean-Paul Valley and Robin Tim Drake (This part of the story line was branded Knightquest: The Crusade).

And, indeed, a "Knightquest" crossover is explicitly what's promised in the last panel's next issue box.


•#5-6, "Knightquest: The Search"
By Dennis O'Neil, Sal Velluto, Jeff Albrecht and Glenn Whitmore


Justice League Task Force returns to a small fictional island nation south of the border for a two-issue sequence in "The Search" branch of DC's Knightfall/Knightquest/KnightsEnd sequence, this one scripted by then-Batman editor Denny O'Neil. This time the island is a notorious one in Batman lore, Santa Prisca, setting of O'Neil's 1991 Legends of The Dark Knight arc "Venom" and Bane's place of origin.

Bruce and Alfred are presented as the protagonists, with several heroes apparently sent by Martin or J'onn gradually appearing as the Gothamites land on the island, make their way to their hotel and start to fend off assassination attempts. These are, in order, Bronze Tiger (another O'Neil creation from his Richard Dragon days), Gypsy and Green Arrow. Tiger gets the most panel-time and the most dialogue. Oddly, O'Neil writes Gypsy as if she's almost mute. She only speaks a single line in the entire 44-page story—"We gotta help 'em!"—and precisely because it's her only line, it almost seems like it might have been a mistake. Tiger repeatedly points out that she never seems to talk.

As for GA, he only appears once from afar in the first issue, putting an arrow into a would-be gunman's shoulder from another rooftop, and doesn't introduce himself or get any dialogue until about midway through the second issue.

The heroes get close to rescuing Kinsolving and Drake, but lose them at the very last minute, as Asp manages to get the sick Drake onto a departing helicopter, and Kinsolving decides to break away from Tiger and join him, in order to keep him alive. They're pretty bummed about this, of course, but it's all for the best: If they rescued them this early, "The Search" would be way too short (Next stop? Alan Grant and Bret Blevins' Shadow of The Bat #21-#23 and England, where we're introduced to British hero The Hood, who Grant Morrison will make use of during his run).

Aside from Velluto's art (which pairs perfectly with the muscular build and raw physicality of the Tiger, who does lots of punching, kicking and tossing), what might be the most interesting part of the story these days is seeing a wheelchair-bound Bruce Wayne commanding a handful of more street-level heroes on an action movie-esque mission. In a lot of ways, this felt like a precursor to Birds of Prey, a concept that wouldn't be introduced for a few more years, in a 1996 one-shot.

Like the first Task Force arc, this two-parter also felt somewhat reminiscent of Suicide Squad, not only in the type of mission and the one-off assemblage of diverse characters, but because also because of the Tiger's prominent role.

I think my favorite part of these issues though, was this (badly-scanned) bit:
Yes, that's Bruce Wayne disguising himself as someone disguised as Bruce Wayne, so that if the others suspect that he's far too competent to be the Gotham City billionaire playboy, they'll instead suspect he's Batman or someone pretending to be Wayne. That's the sort of depiction of Batman as a lunatic that I like, his being so over-the-top hyper-competent that he takes ridiculously baroque precautions to avoid simply trusting a couple of allies.
The story ends with Bruce, Alfred and the Task Force on a yacht, which was one of the four possible ways to get away from the island he had planned. I don't remember how the Shadow of the Bat arc opens, and if there was a cameo of these characters or mention where Bruce and Alfred dropped them off, but now I kinda want to reread it just to check...


•#7-8, "Valley of The Daals!"
By Peter David, Sal Velluto, Jeff Albrecht, Aaron McClellan and Glenn Whitmore


I remembered liking a lot about this one when I first read it, probably not too long after it was published, but oh man, did it not age well. Peter David is the writer, and while he's obviously quite talented at writing comics and knows what he's doing about as well as anyone who writes comics, he has a notorious penchant for injecting humor into his scripts...at times to the detriment of his own story. This one is definitely light-hearted, and rather in the spirit of the Giffen/DeMatteis League comics, but because 95% of the jokes are gender-based, and David (and every other person involved with the production of the comic) is a man, it now feels a little like the tired set of a stand-up comedian telling jokes about women drivers or women be shopping.

A plane carrying Agent Henry R. Haggard (get it?) and a bio-weapon called the McGuffin Virus (GET IT?!) has gone down over Africa, and Haggard found himself in a hidden underground kingdom of scantily-clad, green-skinned warrior women. Via  a "transportable broadcast rig" he sends out a call for help, and the demands of his captors, The Daals: They will only negotiate with ambassadors from the outside world for Haggard's release, but only if the ambassadors are women.

This provides a good excuse for an (almost) all-female Task Force line-up. And so Gypsy is joined by Maxima, Wonder Woman, Vixen (the jacket of her then-current costume unzipped to her navel) and Dolphin (this issue of JLTF was cover-dated about eight months before the first issue of David's Aquaman series, in which Dolphin would play a big part).

But, at Martin's insistence, J'onn will be joining them, and he'll be doing so by using his shape-shifting abilities to take the form of a sexy lady version of himself, his costume adjusted ever so slightly so that his red "X"-shaped harness covers his breasts (For some reason, he also turns his boots into thigh-highs, wears his belt very loose, and gets golden shoulder pads, which help drape his cape in such a way to reveal more of his body).

J'onn is portrayed as extremely childish about having to adopt a female form for some reason (I suppose this was a couple of years before the John Ostrander/Tom Mandrake Martian Manhunter series, where we learned he kept all sorts of different secret identities, of various genders), and he whines and pouts as if he were a particularly sensitive high school jock made to wear a dress in front of the whole school or something. He's immediately given a new appellation: J'oann J'onnz.

The action-adventure portion all works just fine, with the characters making their way to the hidden kingdom and engaging in a short battle before the queen of the Daals sets eyes on J'onn and declares her desire to marry him. J'onn, more for the purposes of David's script than anything else, plays along (This, like the first arc, is another story that, realistically, J'onn could solve himself in about a page if he used his powers). Meanwhile, David squeezes in all the gender comedy he can find room for.

For example, J'onn picks out a movie to entertain the gathered super-heroines while he and Martin apparently go over the mission, and he picks what he assumes five women would want to watch: An Affair To Remember. Gypsy, Vixen and Maxima hate it, while Wonder Woman and Dolphin are moved to tears.

When J'onn, in his female form in the hidden kingdom, complains that the form is making him feel achy and irritable, Gypsy offers him a couple of Midol. And so on.
The climactic joke involves the revelation that when it comes time for the queen and J'onn to consummate their marriage, she doffs her loincloth to reveal a penis (off-panel, of course, but the script makes it obvious...including a reference to The Crying Game). Like I said, this story did not age well (And, I think, it really reveals who the intended audience for comics like this in 1993 was: Juvenile male readers).

While this is probably a comic worth forgetting, it does have some virtues, including Velluto's art, the appearance of a couple of relatively rarely used female heroes, and this now-classic scene in which Wonder Woman is asked about sex in an all-female society:
It was a rare piece of canonical evidence that the Amazon society was just as sapphic as one might imagine it was, at least, in a time before lesbian relationships on Themyscira were openly, canonically acknowledge in some 21st century stories, but given all of David's other gender-based jokes in the story, it's just as likely Wonder Woman is referring to how much better it is not to have to share a society with the opposite sex.

In fact, it's pretty equivocal. Maxima's prompt makes it seem as if Wonder Woman is referring to lesbian relationships, while Vixen's retort makes it seem like she's referring to the absence of men.

That said, it's a little depressing now to imagine young women who might have been excited to see an all-female Justice League team in this comic, only to find jokes about PMS, or a young trans person reading J'onn's panic at encountering a woman with a penis.


•#9, "Saturday Night's All Right For Fightin'!"
By Jeph Loeb, Greg Larocque, Kevin Conrad and Glenn Whitmore


This is another more comedic-focused issue of the series in the vein of Giffen/DeMatteis' JLI (In fact, writer Jeph Loeb even dedicates the issue to "Keith Giffen who told these kinds of tales better than anyone!"). Though the humor aged better than that in David's story, it is, in some ways, even more dated, in that it teams J'onn up with a trio of New Blood characters, a class of about 30 then-new superheroes who, with the exception of Garth Ennis and John McCrea's Hitman, didn't really make much of a mark in the years following the "Bloodlines" event that introduced them.

In this story, two of the Gotham City-based New Bloods, Alan Grant and Norm Breyfogle's Joe Public and Chuck Dixon and Jim Balent's Geist, meet one another while making their crime-fighting rounds, and the pair of novice heroes decide to join forces.

(That...is actually a pretty good idea. DC eventually published a four-issue miniseries starring a team of New Bloods, revolving around a reality show premise, but one imagines a team consisting of the Gotham New Bloods set in Gotham City might have had better success, given that they could always rely on a Batman cameo or a fight with The Joker to goose sales. In addition to Geist and Joe Public, there was also Doug Moench and Mike Manley's Ballistic, Dixon and Kieron Dwyer's Razorsharp and The Psyba-Rats and Denny O'Neil and company's Samaritan and Cardinal Sin, although the last of those was a villain. As a teenager, I recall liking Geist's costume and powers and disliking Joe Public's, although the character has since grown on me as a sort of local, municipal version of Captain America; I never read the Batman annual that introduced Ballistic, which is one of the reasons I now kinda wish DC would collect all the Bloodlines annuals and Bloodbath into a series of trades).

The pair decide that, because they are so new at this whole superhero-ing thing, they should seek out a mentor, and so they decide to travel to New York City and, um, knock on the door of the/a Justice League headquarters.

J'onn answers, but he's in no mood for any sort of interruptions, as he had planned on a peaceful evening alone with a huge tray of junk food and a televised boxing match. Eventually an impossible-to-ignore interruption comes, however, in the form of Wildman, a newly-introduced, size-changing New Blood villain who wants to fight the League in order to make his reputation.

J'onn's the only one home, though, so Wildman ends up fighting J'onn and the two New Bloods...plus Loose Cannon, a hairy, Hulk-type that Loeb introduced with artist Lee Moder in Action Comics Annual #5 (like The Hulk, he gets stronger the angrier he gets, but he also changes color as he reaches new levels of anger and strength, turning from blue to purple to red). Loose Cannon just happens to be in town to appear on Geraldo, and gets swept up in the big fight.

Despite Loeb hitting on the neat (and marketable!) idea of some of the Gotham New Bloods joining forces, the issues doesn't really make an argument for any of these characters.


•#10-12, "The Purification Plague"
By Michael Jan Friedman, Sal Vaelluto, Jeff Abrecht and Glenn Whitmore


For the final story arc, writer Michael Jan Friedman creates a white supremacist militia type with a high profile leader and backer, a United States Senator, a missile carrying a designer virus that will kill off anyone with non-Norther European DNA and a team of super-powered enforcers with codenames ranging from the sort a white supremacist might pick out for himself (Iron Cross, Golden Eagle) to the sort a comic book writer might assign such characters (Blind Faith, Backlash and, my personal favorite, Heatmonger).

The Task Force plans to infiltrate the group, The Aryan Brigade, before bringing them down, which mean J'onn and Gypsy are joined by a team that could pass for members, which means, um, an all-white line-up of heroes: The Elongated Man, Black Canary, original Hourman Rex Tyler and Peter Cannon, Thunderbolt (in a new costume I can only describe as snazzy).
This is the story I had previously mentioned in which Gypsy talks about the fact that she's an actual gypsy, or Roma, and I'm not entirely sure why she's there, given her darker (well, pinker) skin color; throughout this story she's continually drawn with sunglasses and a scarf, which I guess are meant to hide her ethnicity, somehow...?

Perhaps also of note, Black Canary hadn't yet started dying her hair blonde, so she has a short black buzz cut (I always like this better, personally, as it at least gave her the pretense of a secret identity when not being Black Canary).

As for J'onn, he just uses his shape-changing powers to assume the identity of a white supremacist that is arrested, while everyone else pretend to be friends of his.
Friedman engages white supremacist ideology a bit, with Cannon meeting a guy he used to know in the camp and having a conversation about why and how Cannon's former colleague was radicalized, and Ralph Dibny wondering how many of the people he used to know might share similar beliefs and so on.

Perhaps the most interesting bits involved Tyler, though, who was recruited specifically because he was a chemist, but who was reluctant to suit-up and superhero again...until he learns who the enemy this time out is. He has a frustrated exhaustion about the fact that he and his peers went to war 50 years previous to defeat this sort of ideology, and yet he was still finding himself having to fight against it. It's actually kind of depressing to read this story 27 years after that, knowing that we're still fighting white supremacists and home-grown Nazis.

It's a little disconcerting how directly this literal comic book white supremacist villain's words prefigure Donald Trump's "Make America Great Again" campaign slogan:

It should come as no surprise that the heroes manage to stop the virus from being spread, but not before just a bit of it gets out for a twist ending involving the villain. I don't think we ever saw any of those Aryan Brigade villains again, nor do I recall ever seeing Thunderbolt with the Justice League again after this story was published, which was after the conclusion of his short-lived DC Comics series. (It looks like Dynamite has since published comics featuring him, but DC was also able to republish these comics in this collection, which just goes to show...I don't know how comic book licenses work, exactly...?).

DC still hasn't solicited a second volume of Justice League Task Force, and while I'd personally like to see the rest of the series collected, I'm not entirely sure they will do so (it has been about two years since this volume came out, after all), or, if they do decide to do so, how they would.

"The Purification Plague" arc included several panels of bad news about natural disasters coming out of various radios, and there's an appearance by T.O. Morrow predicting imminent disaster involving the League, all of which is actually foreshadowing for the upcoming "Judgement Day" crossover between the various Justice League books (That arc was collected in 2017's Wonder Woman and The Justice League America Vol. 2). Indeed, the next issues of Justice League Task Force are parts two and five of "Judgment Day" (written by Mark Waid and penciled by Velluto), and then there's an epilogue issue, followed by the second issue of a three-part Justice League book crossover (the "Zero Hour" tie-in introducing Triumph, by writer Christopher Priest and pencil artist Larocque; I don't think that's been published yet, but it probably should be) and then, finally, Justice League Task Force #0, introducing a regular line-up for the title.

The book will then, at that point, become a more traditional superhero team title, somewhat to its detriment. Priest takes over as the ongoing writer, and I recall it being pretty solid for the remainder of its existence, as J'onn takes on a mentor roll for the likes of younger and newer heroes like Gypsy, The Ray, Triumph, Mystek and, um, the robot L-Ron's consciousness-transplanted-into-Despero's body. They'd face off against Vandal Savage, Ray villain Death Masque and intergalactic bounty hunter Glenn Gameron. They'd get new, matching costumes that J'onn and L-Ron/Despero would eschew. They'd journey to Skartaris, briefly team-up with Damage and Impulse, and tie-in to 1995's "Underworld Unleashed" line-wide crossover. There would be a few guest artists who would go on to become superstars, like Ed Benes and Jim Cheung, but Ramon Bernado would follow Velluto as the series' regular artist. Bernado had a very dramatic, distinct style that I didn't much care for back then, but I'd be interested in reading his work now that I am a grown-up, and have more sophisticated tastes.

The downside to Priest's tenure, in which the book became just one more Justice League book, was that it lost its rotating, mission-specific line-up premise, as well as the rotating writers, which, as this volume demonstrates, definitely kept the book fresh and interesting from issue to issue. I think that premise still has a lot of potential, and I think it would be fun to see DC revisit it for a secondary Justice League book in the future, whether they used rotating creators to go with the rotating characters or not (2014-2016 Justice League United, written by Jeffs Lemire and Parker, did go the rotating character route, but because it followed so closely on the heels of the New 52-boot, I think it failed to work in the same way the New 52 Suicide Squad did; brand-new versions lacking any sort of history that makes mixing and matching them engaging in the way it might have on the other side of the reboot. That series only lasted 19 issues.)

At any rate, there are 26 more issues left of Justice League Task Force, so regardless of how the publisher wanted to handle the "Judgment Day" and "Zero Hour" crossovers with the other Justice League books, two more volumes should finish up the series. I can guarantee at least one sale of each potential collection.