That's probably not too terribly legible, but it's the credit page for the first issue of Dark Knight III: The Master Race. Those long columns of credits are the artists responsible for the "retailer" variants; there are another handful of "regular" variants. All in all, there are 49 variant covers listed on this page, although I'm pretty sure between black-and-white versions, blank covers and the super-rare incentive variants, there's likely well over 50 variants for this book, making it, perhaps, DC's answer to Mavel's Star Wars #1, which I believe had somewhere in the neighborhood of 10,000 variants, if I put the comma in the right place.
Looking at that list, I can't help but wonder if maybe DC shouldn't have just published a comic book format "gallery" like they used to occasionally did in the 190s, a tribute to Frank Miller's Dark Knight comics by top creators (If you've seen many of the variant covers, you'll notice none are specific to this new series, of which only one issue has been released, after all, but to the original Dark Knight Returns series).
It's a very strong line-up, including some of my favorite artists--
--and at least one from an artist I never would have expected to produce a variant cover for a prestigious DC superhero comics project, Kevin Eastman--
(Although given the fact that it was already announced that Eastman would be contributing variant covers to the upcoming Batman/Teenage Mutant Ninja Turtles cover, his presence seems much less out-of-left-field than it might have otherwise.)
On the other hand, I'm sure DC is going to make many, many, many times more money publishing a new Miller-attached Dark Knight comic book series with 50-100 variant covers than they would just publishing a Dark Knight Returns tribute gallery book.
The good news is that the book itself is pretty alright, particularly if you view it for what it is--Brian Azzarello and Andy Kubert doing their best Frank Miller impressions in homage to Dark Knight Returns, with an actual Frank Miller mini-comic embedded in the middle of it. Also, there was at least one incredibly shocking moment in the book, something I never expected to see in a DC comic book. Not because it was over-the-top or anything (it's not; it's a perfectly natural thing, really), but given the particular character and the fact that what she's doing is still deemed "controversial" in some circles, I was surprised to see it appear here, and in the way it appeared.
Anyway, I'm sure I'll be talking in greater length and with (hopefully) greater insight on the book at some point later in the very near future. In the mean time, I just wanted to point out that Good God that is so many variants! and, while I generally think variants are a pox upon the industry, it is at least nice to know that it lead to so many great images from so many great artists, like those whose work is pictured above.
Showing posts with label jill thompson. Show all posts
Showing posts with label jill thompson. Show all posts
Wednesday, November 25, 2015
Monday, March 11, 2013
Review: The Shade
It's hard to think of a single comic that was worse served by DC's "New 52" initiative than writer James Robinson's The Shade, a 12-issue series starring one of best and most colorful supporting characters from his critically-acclaimed and rather well-liked Starman, perhaps the single series in DC Comics history that made the most and best use of the publisher's long, sometimes tangled fictional history and the concept of legacy heroes (In Starman, being the superhero Starman was more-or-less the family business, and Robinson's story and huge cast of characters continually called back to that history).
Robinson kinda sorta returning to Starman was, of course, a good thing, and a rather big deal—trade collections of his run remain strong-ish, particularly for a character who isn't Batman or the Justice League—but it was completely knee-capped by the New 52 relaunch, which did away with the rich history that Starman was built of and most of the characters (or at least the stars) of the series. Timing, of course, didn't help; it was released in the fall of 2011, right at the height of DC's unprecedented PR blitzkreig proclaiming The New 52, with the implicit and explicit messaging that all of the comics DC published were no good and no one really wanted to read them (Starman and Robinson's Justice League of America run included), but these new comics by the same people as the old people (plus Greg Capullo, Rob Liefeld and Scott Lobdell!) were going to be awesome!
It's sales started off sluggish and, if I'm remembering correctly, took quite a tumble throughout the year, whether it was that fact that the book was jettisoned from the DCU and sold accordingly (note sales on DC's non-DCU Vertigo and kids comics), or Robinson's reputation suffering so horribly over the course of his last high-profile DC maxi-series, or simply DC's and DC's readers' attention being elsewhere at the time. (Todd Allen tried to puzzle out the exact reasons in this November 2011 post at The Beat, following warnings from Robinson that sales looked so poor he was no longer sure DC would allow the 12-issue series to last 12 issues).
I personally had, at that point, pretty much given up on James Robinson. Clearly DC editorial had a very heavy hand in his writing on almost every project since his 2006 return to regular writing for the company, with the "One Year Later" Batman story "Face The Face," as could be clearly demonstrated by how much his ongoing Justice League comic, originally meant to run alongside Justice League of America changed between the time it was announced and the time it became the miniseries Cry For Justice, or, how radically and jarringly his JLoA series could change from issue to issue, once he inherited the main title from the departing Dwayne McDuffie (Perhaps the best example of Robinson being jerked-around on that title was the fact that he introduced a big, new line-up in issue #41, only to have at least half of those characters taken out of the book with little to no in-story explanation within two issues, of which was a crossover with other goofy titles like the much-mocked Rise of Arsenal).
(Above: The Justice League that existed for about three issues, and then the League after it was almost immediately halved and, over the course of a story arc, picked up a few new members)
So while I enjoyed certain aspects of his JLoA, more of which I read in trade paperbacks borrowed from libraries than in monthly installments I bought the week of release, I know I wouldn't have been the least bit enthusiastic about his Shade series, were it not for the artists he would be working with: Cully Hamner, Javier Pulido, Jill Thompson (!!!), Darwyn Cooke (Back before Before Watchmen, when his byline didn't make me as queasy as it does now), Frazer Irving and Gene Ha.
I waited for the trade on it, and, just last Wednesday, the trade came out.
Whether because Robinson was back on very sure footing, or because DC editorial gave him a wide berth (nothing in this series "mattered," any longer, as it was already rebooted away) or some other reason, the Robinson who showed up to script this one seemed more like the Robinson of Starman and JSA then the one of Action Comics, Cry and JLoA (two of the three of which also featured Shade).
After having read it, I wonder if the serial structure might have further hurt sales. In the first issue, drawn by Hamner, we see Shade talking with the newest Starman, the blue alien one from Robinson's JLoA in Opal City, and talking with his lover Hope, name-checking many of the characters from Starman.
The end is of the shocking, gratuitous, gory kind—Deathstroke the Terminator, whose design looks like Cully Hamner's attempts to cover Simon Bisley's version of the New 52 'Stroke, first chops off The Shade's hands, and then beheads him. And that's the end of the first issue.
The Cry and Arsenal example of shock-seeking violence, the uncomfortable co-existence of The New 52 and the old DC continuity—I'm not sure how this book would have looked in October of 2011, but I'm pretty sure "promising" wasn't it.
As it turns out, the particular design of Deathstroke was the only aspect of The New 52 to intrude on the series. Otherwise, it is quite clearly a continuation or spin-off of Starman, featuring the exact same version of The Shade. This was simply an old-DCU comic that DC published right after they made a big deal about the old DCU being rearranged into The New 52U.
Deathstroke is, obviously, unsuccessful in his attempts to kill The Shade, but his attempt to do so sets the plot of the next ten issues in motion, after a first issue reintroducing us to The Shade and his particular tone of voice and his own supporting cast and home base of Opal.
Naturally, The Shade wants to know why someone hired one of the world's greatest assassins to kill him, and he begins a globe-trotting trip to find out just that, along the way flashing back to previous adventures involving his descendants, two of whom figure rather prominently in the attempt on his life. In a sense, this is a story about The Shade's dealings with his family over the decades, and learning that maybe it's better to keep in touch, if the results of not keeping touch involve any of them attempting the sort of evil that even he during his Golden Age worst would have never attempted.
He travels from Opal to Paris to Australia to Barcelona to London, and on several occasions the story travels back in time to the 19th century and, on one occasion, to the 1940s. The multiple artists are employed quite smartly, so that a change in artist coincides either with a change in place or a change in time (or both). There are obviously wide (troublingly so) gulfs between the styles of Hamner and Cooke and Ha, but the shifts smooth it over (Cooke, Pulido and Thompson all draw in a similar enough style that their art seems to belong grouped together, while Irving and Ha's realistic art similarly works in complimentary fashion; the editors group it smartl, so we move from Hamner to Pulido Cooke and Thompson and then, finally, to first Irving than Ha).
Robinson involves a fairly incredible amount of guest-stars, more of whom seem to be created by he and his artistic collaborators than pulled from the DC character stable something that, given the damage Robinson inflicted on that stable during Cry, is nice to see. There are actually quite a few of these, many of them international heroes, and I suppose I should do a more thorough Googling before declaring them all Robinson creations, as its possible they are simply extremely obscure DC characters (Robinson is the man who resurrected Jay Garrick's Golden Age sidekicks simply to ice them in Cry, for example, and used characters from DC's 1970s 1st Issue Specials prominently in his Action Comics run).
Barcelona's champions were probably my favorite, both springing from the Pulido-drawn sections of the book. These are La Sangre, a teenage (looking) vampire who is the city's beloved champion (and kinda sorta The Shade's adoptive daughter) and Montepellier, a snake-themed detective hero of the Batman mold, whose costume looks a little like a Frank Miller design from Dark Knight Strikes Again, a design just goofy enough to still be sort of cool.
(Above: Montepellier, by Pulido)
A handful of pre-existing characters do appear, of course, aside from the aforementioned Starman characters and Deathstroke.
During the Cooke-drawn adventure in the 1940s, there is a nice, dynamic scene involving the original Vigilante (I love that guy, by the way, and Cooke makes him look ten times more awesome than usual) and, surprisingly enough, Golden Age cross-dressing crimefighter Madame Fatal, whom I didn't realize DC actually had the rights to use (I last saw her appear in The Quality Comics companion, which I guess would make her a DC character now). Interestingly, rather than a little old lady, this Fatal is drawn as a busy amazon, albeit one with white hair.
The book is pretty great, featuring a very distinct lead with a very singular voice, and, as mentioned a series of great artists. It's not perfect, of course, and I'll always find something to complain about. Robinson's dialogue can occasionally be too precious, too obvious in its construction.
Format-wise, this is an eleven-issue story arc, with a tacked-on 12th issue, purporting to be the never-before-told origin of The Shade. The story is perfectly wrapped-up by the last page of the eleventh issue, and the twelfth begins with still perfectly human Richard Swift in the late 1830s, hanging out with his pal Charles Dickens, his own lovely family and a mysterious dwarf named Simon Culp. There's a ritual to invoke a goddess, at which Swift was to be a sacrifice, but instead he gained his Shade powers and his immortality. Exactly what went on to give him those powers isn't really discussed here, allusions are made to explanations existing elsewhere (likely in Starman or perhaps the four-issue, 1997 Shade miniseries; it's been a while since I've read either).
The only disappointing bit on the art side of the equation, which is mostly superlative, came during a section Pulido drew in which The Shade visits his elderly, dying great-grandson in Australia, and a conversation between the pair is illustrated in a two-page spread, assembled from a single drawing repeated over and over and over, slightly edited each time to try (and fail) to invoke a sense of differing panels; it's a clumsy, lazy trick I've seen in Brian Michael Bendis-written comics a lot, and generally employed because there's some time crunch with the books.
That is, thankfully, the only negative aspect of any of the art in this 12-issue storyline though (Well, I might have colored Shade's blood black rather than red in the first issue, when Deathstroke is chopping him into pieces, since the fact that The Shade doesn't possess blood any more is something of a plot point later in the series).
When finishing a shared-setting super-book like this, one of the most exciting aspects is imagining what will come next. I, for example, would really like to read more about some of these newer characters (and/or older characters, recreated or refurbished), and The Shade, like the Starman legacy, is exactly the sort of character-vehicle that would allow a writer like Robinson plenty of space to fill-in dozens and dozens of story (there's room for a lot of adventures between the years 1837 and 2013, after all).
Sadly though, the current state of the DC line would seemingly make something like, say, a sequel or a Shade ongoing by Robinson and Pulido unlikely, if not impossible. The publisher could continue to publish comics outside of their New 52 status quo, of course, but, thus far, they haven't been all that eager to do so, and, in the year and a half or so since the change, this remains one of—or only?—old-DCU comics stories they've published.
On it's own though, this was a really rather great little comic series, filled with great art from great artists who simply do not produce enough superhero genre stuff (It was such a treat, for example, to see Thompson working in the "straight" style of her old Sandman contributions, for example, or Cooke doing another DCU period piece).
It's also, by the way, a pretty compelling argument against a one-generation only DCU—there's just so much raw material to mine when you've almost the entire 20th century full of super-people, rather than restricting yourself to a superhero history that exists only from 2008-2013, you know?)
***********************
I thought it worth noting that James Robinson did not create The Shade, even if he quite thoroughly and completely recreated him over his years and years of writing him. According to Wikipedia, The Shade first appeared in a 1942 issue of DC-to-be National's Flash Comics, and his creation is credited to an E.E. Hibbard.
I'm having trouble thinking of another character who was adopted in the manner that Robinson adopted The Shade, essentially transforming the character so much that the later creator's creative stamp seems to have all but obliterated the original conception of the character.
I'm sure one could think of many if one spent a while doing so, though. Off the top of my head, Alan Moore and company's work on Swamp Thing and Grant Morrison, Jamie Delano and company's Animal Man spring to mind most immediately.
*********************
Hey, speaking of the New 52U's compressed superhero timeline, in which there weren't any superheroes until Superman started running around Metropolis in 2008, maybe late 2007. That's really, really weird when one considers the fact that All-Star Western features super-powered masked men like El Diablo and colorful, masked crimefighters with codenames like Nighthawk, Cinnamon and The Barbary Ghost, isn't it?
Basically, there were superheroes in the late 19th Century (and the Dark Ages, as per Demon Knights, but I'm not sure if they would count as superheroes, given the fact that they are all magical in nature), but not a single individual decided to wear a mask and fight crime between, say, 1900 and 2006...?
That has nothing to do with The Shade, of course. Only that this series' inclusion of The Vigilante, Madam Fatal, and the title character's 100+ year career as a super-human had me thinking about a fictional history of superheroes, and read while writing about a New 52 cowboy series sort of drove home the fact that there seems to be a very big and hard to account for gap in New 52U continuity.
Robinson kinda sorta returning to Starman was, of course, a good thing, and a rather big deal—trade collections of his run remain strong-ish, particularly for a character who isn't Batman or the Justice League—but it was completely knee-capped by the New 52 relaunch, which did away with the rich history that Starman was built of and most of the characters (or at least the stars) of the series. Timing, of course, didn't help; it was released in the fall of 2011, right at the height of DC's unprecedented PR blitzkreig proclaiming The New 52, with the implicit and explicit messaging that all of the comics DC published were no good and no one really wanted to read them (Starman and Robinson's Justice League of America run included), but these new comics by the same people as the old people (plus Greg Capullo, Rob Liefeld and Scott Lobdell!) were going to be awesome!
It's sales started off sluggish and, if I'm remembering correctly, took quite a tumble throughout the year, whether it was that fact that the book was jettisoned from the DCU and sold accordingly (note sales on DC's non-DCU Vertigo and kids comics), or Robinson's reputation suffering so horribly over the course of his last high-profile DC maxi-series, or simply DC's and DC's readers' attention being elsewhere at the time. (Todd Allen tried to puzzle out the exact reasons in this November 2011 post at The Beat, following warnings from Robinson that sales looked so poor he was no longer sure DC would allow the 12-issue series to last 12 issues).
I personally had, at that point, pretty much given up on James Robinson. Clearly DC editorial had a very heavy hand in his writing on almost every project since his 2006 return to regular writing for the company, with the "One Year Later" Batman story "Face The Face," as could be clearly demonstrated by how much his ongoing Justice League comic, originally meant to run alongside Justice League of America changed between the time it was announced and the time it became the miniseries Cry For Justice, or, how radically and jarringly his JLoA series could change from issue to issue, once he inherited the main title from the departing Dwayne McDuffie (Perhaps the best example of Robinson being jerked-around on that title was the fact that he introduced a big, new line-up in issue #41, only to have at least half of those characters taken out of the book with little to no in-story explanation within two issues, of which was a crossover with other goofy titles like the much-mocked Rise of Arsenal).
(Above: The Justice League that existed for about three issues, and then the League after it was almost immediately halved and, over the course of a story arc, picked up a few new members)
So while I enjoyed certain aspects of his JLoA, more of which I read in trade paperbacks borrowed from libraries than in monthly installments I bought the week of release, I know I wouldn't have been the least bit enthusiastic about his Shade series, were it not for the artists he would be working with: Cully Hamner, Javier Pulido, Jill Thompson (!!!), Darwyn Cooke (Back before Before Watchmen, when his byline didn't make me as queasy as it does now), Frazer Irving and Gene Ha.
I waited for the trade on it, and, just last Wednesday, the trade came out.
Whether because Robinson was back on very sure footing, or because DC editorial gave him a wide berth (nothing in this series "mattered," any longer, as it was already rebooted away) or some other reason, the Robinson who showed up to script this one seemed more like the Robinson of Starman and JSA then the one of Action Comics, Cry and JLoA (two of the three of which also featured Shade).
After having read it, I wonder if the serial structure might have further hurt sales. In the first issue, drawn by Hamner, we see Shade talking with the newest Starman, the blue alien one from Robinson's JLoA in Opal City, and talking with his lover Hope, name-checking many of the characters from Starman.
The end is of the shocking, gratuitous, gory kind—Deathstroke the Terminator, whose design looks like Cully Hamner's attempts to cover Simon Bisley's version of the New 52 'Stroke, first chops off The Shade's hands, and then beheads him. And that's the end of the first issue.
The Cry and Arsenal example of shock-seeking violence, the uncomfortable co-existence of The New 52 and the old DC continuity—I'm not sure how this book would have looked in October of 2011, but I'm pretty sure "promising" wasn't it.
As it turns out, the particular design of Deathstroke was the only aspect of The New 52 to intrude on the series. Otherwise, it is quite clearly a continuation or spin-off of Starman, featuring the exact same version of The Shade. This was simply an old-DCU comic that DC published right after they made a big deal about the old DCU being rearranged into The New 52U.
Deathstroke is, obviously, unsuccessful in his attempts to kill The Shade, but his attempt to do so sets the plot of the next ten issues in motion, after a first issue reintroducing us to The Shade and his particular tone of voice and his own supporting cast and home base of Opal.
Naturally, The Shade wants to know why someone hired one of the world's greatest assassins to kill him, and he begins a globe-trotting trip to find out just that, along the way flashing back to previous adventures involving his descendants, two of whom figure rather prominently in the attempt on his life. In a sense, this is a story about The Shade's dealings with his family over the decades, and learning that maybe it's better to keep in touch, if the results of not keeping touch involve any of them attempting the sort of evil that even he during his Golden Age worst would have never attempted.
He travels from Opal to Paris to Australia to Barcelona to London, and on several occasions the story travels back in time to the 19th century and, on one occasion, to the 1940s. The multiple artists are employed quite smartly, so that a change in artist coincides either with a change in place or a change in time (or both). There are obviously wide (troublingly so) gulfs between the styles of Hamner and Cooke and Ha, but the shifts smooth it over (Cooke, Pulido and Thompson all draw in a similar enough style that their art seems to belong grouped together, while Irving and Ha's realistic art similarly works in complimentary fashion; the editors group it smartl, so we move from Hamner to Pulido Cooke and Thompson and then, finally, to first Irving than Ha).
Robinson involves a fairly incredible amount of guest-stars, more of whom seem to be created by he and his artistic collaborators than pulled from the DC character stable something that, given the damage Robinson inflicted on that stable during Cry, is nice to see. There are actually quite a few of these, many of them international heroes, and I suppose I should do a more thorough Googling before declaring them all Robinson creations, as its possible they are simply extremely obscure DC characters (Robinson is the man who resurrected Jay Garrick's Golden Age sidekicks simply to ice them in Cry, for example, and used characters from DC's 1970s 1st Issue Specials prominently in his Action Comics run).
Barcelona's champions were probably my favorite, both springing from the Pulido-drawn sections of the book. These are La Sangre, a teenage (looking) vampire who is the city's beloved champion (and kinda sorta The Shade's adoptive daughter) and Montepellier, a snake-themed detective hero of the Batman mold, whose costume looks a little like a Frank Miller design from Dark Knight Strikes Again, a design just goofy enough to still be sort of cool.
(Above: Montepellier, by Pulido)
A handful of pre-existing characters do appear, of course, aside from the aforementioned Starman characters and Deathstroke.
During the Cooke-drawn adventure in the 1940s, there is a nice, dynamic scene involving the original Vigilante (I love that guy, by the way, and Cooke makes him look ten times more awesome than usual) and, surprisingly enough, Golden Age cross-dressing crimefighter Madame Fatal, whom I didn't realize DC actually had the rights to use (I last saw her appear in The Quality Comics companion, which I guess would make her a DC character now). Interestingly, rather than a little old lady, this Fatal is drawn as a busy amazon, albeit one with white hair.
The book is pretty great, featuring a very distinct lead with a very singular voice, and, as mentioned a series of great artists. It's not perfect, of course, and I'll always find something to complain about. Robinson's dialogue can occasionally be too precious, too obvious in its construction.
Format-wise, this is an eleven-issue story arc, with a tacked-on 12th issue, purporting to be the never-before-told origin of The Shade. The story is perfectly wrapped-up by the last page of the eleventh issue, and the twelfth begins with still perfectly human Richard Swift in the late 1830s, hanging out with his pal Charles Dickens, his own lovely family and a mysterious dwarf named Simon Culp. There's a ritual to invoke a goddess, at which Swift was to be a sacrifice, but instead he gained his Shade powers and his immortality. Exactly what went on to give him those powers isn't really discussed here, allusions are made to explanations existing elsewhere (likely in Starman or perhaps the four-issue, 1997 Shade miniseries; it's been a while since I've read either).
The only disappointing bit on the art side of the equation, which is mostly superlative, came during a section Pulido drew in which The Shade visits his elderly, dying great-grandson in Australia, and a conversation between the pair is illustrated in a two-page spread, assembled from a single drawing repeated over and over and over, slightly edited each time to try (and fail) to invoke a sense of differing panels; it's a clumsy, lazy trick I've seen in Brian Michael Bendis-written comics a lot, and generally employed because there's some time crunch with the books.
That is, thankfully, the only negative aspect of any of the art in this 12-issue storyline though (Well, I might have colored Shade's blood black rather than red in the first issue, when Deathstroke is chopping him into pieces, since the fact that The Shade doesn't possess blood any more is something of a plot point later in the series).
When finishing a shared-setting super-book like this, one of the most exciting aspects is imagining what will come next. I, for example, would really like to read more about some of these newer characters (and/or older characters, recreated or refurbished), and The Shade, like the Starman legacy, is exactly the sort of character-vehicle that would allow a writer like Robinson plenty of space to fill-in dozens and dozens of story (there's room for a lot of adventures between the years 1837 and 2013, after all).
Sadly though, the current state of the DC line would seemingly make something like, say, a sequel or a Shade ongoing by Robinson and Pulido unlikely, if not impossible. The publisher could continue to publish comics outside of their New 52 status quo, of course, but, thus far, they haven't been all that eager to do so, and, in the year and a half or so since the change, this remains one of—or only?—old-DCU comics stories they've published.
On it's own though, this was a really rather great little comic series, filled with great art from great artists who simply do not produce enough superhero genre stuff (It was such a treat, for example, to see Thompson working in the "straight" style of her old Sandman contributions, for example, or Cooke doing another DCU period piece).
It's also, by the way, a pretty compelling argument against a one-generation only DCU—there's just so much raw material to mine when you've almost the entire 20th century full of super-people, rather than restricting yourself to a superhero history that exists only from 2008-2013, you know?)
***********************
I thought it worth noting that James Robinson did not create The Shade, even if he quite thoroughly and completely recreated him over his years and years of writing him. According to Wikipedia, The Shade first appeared in a 1942 issue of DC-to-be National's Flash Comics, and his creation is credited to an E.E. Hibbard.
I'm having trouble thinking of another character who was adopted in the manner that Robinson adopted The Shade, essentially transforming the character so much that the later creator's creative stamp seems to have all but obliterated the original conception of the character.
I'm sure one could think of many if one spent a while doing so, though. Off the top of my head, Alan Moore and company's work on Swamp Thing and Grant Morrison, Jamie Delano and company's Animal Man spring to mind most immediately.
*********************
Hey, speaking of the New 52U's compressed superhero timeline, in which there weren't any superheroes until Superman started running around Metropolis in 2008, maybe late 2007. That's really, really weird when one considers the fact that All-Star Western features super-powered masked men like El Diablo and colorful, masked crimefighters with codenames like Nighthawk, Cinnamon and The Barbary Ghost, isn't it?
Basically, there were superheroes in the late 19th Century (and the Dark Ages, as per Demon Knights, but I'm not sure if they would count as superheroes, given the fact that they are all magical in nature), but not a single individual decided to wear a mask and fight crime between, say, 1900 and 2006...?
That has nothing to do with The Shade, of course. Only that this series' inclusion of The Vigilante, Madam Fatal, and the title character's 100+ year career as a super-human had me thinking about a fictional history of superheroes, and read while writing about a New 52 cowboy series sort of drove home the fact that there seems to be a very big and hard to account for gap in New 52U continuity.
Labels:
cully hamner,
darwyn cooke,
james robinson,
jill thompson,
pulido
Sunday, June 21, 2009
Magic Trixie totally cock blocks her own dad:
Hmmm...robes, wine, cheese, crackers, strawberries-dipped-in-chocolate, bearskin rug and snuggling, on a night when they thought their grade school-aged daughter Magic Trixie was spending the night at a friend's house. I wonder what Magic Trixie's parents were planning to do with the rest of their evening, before Magic Trixie activated her pre-cast return spell and she and Scratches appeared out of thin air?I think the look on her dad's face tells the tale.
(The above page is scanned from Jill Thompson's Magic Trixie Sleeps Over, and thus concludes this weekend's lazy just-post-some-art-from-the-same-graphic-novel-over-and-over posting plan. Non-Magic Trixie related posting to resume shortly)
Saturday, June 20, 2009
PSA: Hey, kids!
Friday, June 19, 2009
My latest comic book character crush: Magic Trixie's cousin Tansy
Magic Trixie is a cute-as-a-button little witch who lives with her parents, little sister, grandparents and cat friend Scratches in a house above her mom's cafe, Elixir. Her cousin Tansy works there, and Tansy is dope.
As you can see, she's obviously quite beautiful, and has a cool look which says "Yes, I'm a witch, but I'm not just a witch."

She has a pretty boss ride, a flying broom with branch-like handle bars.
And, of course, her job is working in a cafe, which serves delicious-looking food. Doesn't your mouth water just looking at those pancackes? And check this cake out:

Tansy will make some lucky warlock very happy some day.
(The above images are scanned from Jill Thompson's Magic Trixie Sleeps Over, with the exception of the pancake one, which was taken from Magic Trixie's blog. Like Magic Trixie Vol. 1, Magic Trixie Sleeps Over is a very good, gorgeously illustrated all-ages comic which I highly recommend. A third volume, Magic Trixie and the Dragon, is scheduled for release next week)
As you can see, she's obviously quite beautiful, and has a cool look which says "Yes, I'm a witch, but I'm not just a witch." 
She has a pretty boss ride, a flying broom with branch-like handle bars.
And, of course, her job is working in a cafe, which serves delicious-looking food. Doesn't your mouth water just looking at those pancackes? And check this cake out:
Tansy will make some lucky warlock very happy some day.
(The above images are scanned from Jill Thompson's Magic Trixie Sleeps Over, with the exception of the pancake one, which was taken from Magic Trixie's blog. Like Magic Trixie Vol. 1, Magic Trixie Sleeps Over is a very good, gorgeously illustrated all-ages comic which I highly recommend. A third volume, Magic Trixie and the Dragon, is scheduled for release next week)
Saturday, June 06, 2009
In which I'm reminded about not judging books by their covers
How's that old saying go, regarding books, their covers and judging them? That's supposed to be something you avoid doing, right? I was recently reminded specifically why you're supposed to avoid doing so when I finally got around to reading two graphic novels I had originally dismissed and relegated to a "I'll get to it when I get to it" pile.
You're not supposed to judge books by their covers necessarily because it's unfair to the books (or whatever the book is a metaphor for), but because you might miss out on a great book (or whatever the book is a metaphor for) if you dismiss it too quickly.
In the case of Jill Thompson's Magic Trixie (Harper Collins; 2008), I didn't have any doubts that it was probably a pretty good book. I've long enjoyed Thompson's work, and greatly admired the flexibility in her style, and the way she seems to be able to effortlessly recalibrate it to fit the project she's working on. From the fairly straight, dramatic style she employed in her Sandman work (along with Vince Locke, Thompson is my favorite of the many great Sandman artists), to the looser style used in comedy work like Finals and Scary Godmother, to the manga-style she developed for the Death: At Death's Door and Dead Boy Detectives digests, Thompson's work is almost always recognizably hers, but can look different enough to almost trick one into thinking there are a half-dozen different Jill Thompsons who all share a studio.
I've enjoyed Thompson's Scary Godmother work (at least the comics end of it; I haven't read any of the story books or seen the stage version I understand was developed, and the animation I've seen was pretty poor), which, if you haven't read any of it, is about a normal little girl named Hannah-Marie who meets a witchy fairy godmother like character who looks a little like Jill Thompson. The little girl befriends the title character and her friends and neighbors, including a family of vampires, a slacker werewolf and big, cuddly boogeyman type monster. It's a pretty light-hearted, all-ages series of stories, with humor based around the culture and mores of the friendly horror characters (a lot of Addams Family TV show style puns, riffs on old horror movies). Also, there are a lot of fun recipes to try.
When I first saw Magic Trixie, it was on Matthew Brady's blog (although I didn't read his review until recently as I try not to read reviews of comics until I've read them; go check out his review though, he's got several nice scans of the art) and, honestly, that's the only place I saw anyone writing about it. I guess like a lot of graphic novels published by publishers newer to comics, the comics press and online community may have treated it more like a children's book and ignored it more than they should have...?).
It was by Thompson, it looked like it was about a witch with a punny name, and she had kinky hair like Thompson and Scary Godmother, so I just assumed it was more of the same; or at least a slight variation of the that same.
And then I read it and realized how wrong I was.
There is a witch character, as well as a lot of other variations of monster characters, some of them the same sorts of monsters that appeared in the Scary Godmother works, but they're substantially different; if Thompson is starting with some of the same monsters, she goes in different places with them. Magic Trixie is, of course, a witch, but she's a little girl first, and one that just happens to be a witch. She lives with a whole family of witches—mom, (rather cool and sexy looking) dad, grandparents, baby sister, and older sister or cousin, who is totally hot (there's something for everyone in here!)—and she goes to school with a variety of other monster kids.
It's set in the real world too; this isn't a fantasy, alternate dimension full of monsters or anything, the monster kids just happen to go to a different school than you do. Kinda like a private school, only for mummies and vampires instead of Catholic kids.
The book is quite kid-friendly, although I think it falls rather safely into all-ages category. There's a lot for those of us not in school anymore to glom on to, aside from Thompson's art which, I was happy to note, seems to be again re-calibrated into a different style. Here characters still look like Thompson characters, and the settings are full of her severe lines, sharp corners and ever present curlicues, but the whole thing is rounder, looser and softer. Just look at the cover; the title characters' limbs are boneless, and her talking pet/friend/familiar Scratches looks more like a toy-brought-to-life than a cat. Scratches may be the most abstracted character I've ever seen Thompson draw.
The artwork is all fully-painted, and richly detailed. Magic Trixie's house seems real enough that one could walk around it. If I were to somehow find myself lost in it, I'd be relatively confident I'd be able to find my way out form having read it.
The plot involves Magic Trixie dealing with two conflicts that converge near the climax: She feels she needs to do something dramatic for show and tell at the end of the week to compete with her schoolmates, particularly the mean werewolf girl Loupie Garou and is having trouble thinking of something special enough, while at home she feels her family is getting her new little sister do everything Magic Trixie herself is not allowed to do. The latter is particularly familiar, but Thompson lets the reader into Magic Trixie's point of view of the problem quite well—it does seem unfair.
If you have or know any little kids old enough to read, I imagine this will be right up their alley. And or/if you like fun, imaginative comics and beautiful art, then this will probably be right up yours. Don't make the same mistake I did!
I assume the original book was successful, as a second book, Magic Trixie Sleeps Over was released last October, and a third, Magic Trixie and the Dragon, is due for release at the end of this month.
As for Three Shadows (First Second; 2008), I'm not quite sure why I dismissed it the first time I ran across a copy, floating around a library (Er, the book was floating around the library. I wasn't floating. Actually, the book wasn't floating-floating; I think it was just sitting on a bookshelf). I was unfamiliar with the work of Cyril Pedrosa, but that shouldn't have been a turn off, as even if he was the worst artist in the world, I hadn't seen anything of his to know he was.
I don't think I was aware it was a First Second book either, or I would have been more likely to pick it up; I haven't read everything First Second has published, but I've read a lot of it, and I don't think I've read a single book of theirs that I didn't think was somewhere pretty damn good and great.
I did not care for that cover at all though.
I didn't even notice the two little figures in the background of it until just now actually. Originally all I noticed was a bunch of trees and the dark atmosphere. It certainly conveys the mood of the book, but it didn't really convey the look of it; Pedrosa is an amazing artist, and while covers often can't convey the degree of skill comics artists have, as the medium depends on repeated, sequential images, they can show how good an artist is at drawing and/or designing, and this cover does not do that.
So, while I hate to throw negative words at a publisher whose output I like as much as First Second's, it's got to be done: Lame cover guys, lame cover.
I was in a library I don't normally visit the other day though, and, while checking out their selection of graphic novels, I checked out a bunch of things I hadn't read before, including Three Shadows.
And hell's bells was it good! It definitely would have been a candidate on my best-of list for 2008, if not one of the top-ten.
The plot is a little difficult to talk about without spoiling too much of it, however. There's a small family consisting of a man, his wife and their little son, who live an idyllic life together alone in the woods, secluded from most of the world. One night they're visited by three silent riders who watch them from very far away before disappearing. The three shadows encroach more and more on them, until the parents learn that they are there for their son, and there's nothing they can do to stop them.
The father takes his son and runs, and much of the book involves his attempts save his son from the death the riders represent, asking and engaging questions like how far he'll go to save his son, how far is too far, and how (or if) one can ever recover the loss of a loved one. It's dramatic stuff, and Pedrosa presents it quite dramatically.
Apparently his background is in animation, and it shows; the book reads like extremely elegant storyboards, which have been inked to perfection instead of left loose and scratchy. Some strange turns are taken near the climax, and the point of view shifts from the father to the riders in a way that was somewhat jarring on my first read, but if this is less than a perfect book, it's about as close to a perfect one as anything I've read lately.
You're not supposed to judge books by their covers necessarily because it's unfair to the books (or whatever the book is a metaphor for), but because you might miss out on a great book (or whatever the book is a metaphor for) if you dismiss it too quickly.
In the case of Jill Thompson's Magic Trixie (Harper Collins; 2008), I didn't have any doubts that it was probably a pretty good book. I've long enjoyed Thompson's work, and greatly admired the flexibility in her style, and the way she seems to be able to effortlessly recalibrate it to fit the project she's working on. From the fairly straight, dramatic style she employed in her Sandman work (along with Vince Locke, Thompson is my favorite of the many great Sandman artists), to the looser style used in comedy work like Finals and Scary Godmother, to the manga-style she developed for the Death: At Death's Door and Dead Boy Detectives digests, Thompson's work is almost always recognizably hers, but can look different enough to almost trick one into thinking there are a half-dozen different Jill Thompsons who all share a studio.I've enjoyed Thompson's Scary Godmother work (at least the comics end of it; I haven't read any of the story books or seen the stage version I understand was developed, and the animation I've seen was pretty poor), which, if you haven't read any of it, is about a normal little girl named Hannah-Marie who meets a witchy fairy godmother like character who looks a little like Jill Thompson. The little girl befriends the title character and her friends and neighbors, including a family of vampires, a slacker werewolf and big, cuddly boogeyman type monster. It's a pretty light-hearted, all-ages series of stories, with humor based around the culture and mores of the friendly horror characters (a lot of Addams Family TV show style puns, riffs on old horror movies). Also, there are a lot of fun recipes to try.
When I first saw Magic Trixie, it was on Matthew Brady's blog (although I didn't read his review until recently as I try not to read reviews of comics until I've read them; go check out his review though, he's got several nice scans of the art) and, honestly, that's the only place I saw anyone writing about it. I guess like a lot of graphic novels published by publishers newer to comics, the comics press and online community may have treated it more like a children's book and ignored it more than they should have...?).
It was by Thompson, it looked like it was about a witch with a punny name, and she had kinky hair like Thompson and Scary Godmother, so I just assumed it was more of the same; or at least a slight variation of the that same.
And then I read it and realized how wrong I was.
There is a witch character, as well as a lot of other variations of monster characters, some of them the same sorts of monsters that appeared in the Scary Godmother works, but they're substantially different; if Thompson is starting with some of the same monsters, she goes in different places with them. Magic Trixie is, of course, a witch, but she's a little girl first, and one that just happens to be a witch. She lives with a whole family of witches—mom, (rather cool and sexy looking) dad, grandparents, baby sister, and older sister or cousin, who is totally hot (there's something for everyone in here!)—and she goes to school with a variety of other monster kids.
It's set in the real world too; this isn't a fantasy, alternate dimension full of monsters or anything, the monster kids just happen to go to a different school than you do. Kinda like a private school, only for mummies and vampires instead of Catholic kids.
The book is quite kid-friendly, although I think it falls rather safely into all-ages category. There's a lot for those of us not in school anymore to glom on to, aside from Thompson's art which, I was happy to note, seems to be again re-calibrated into a different style. Here characters still look like Thompson characters, and the settings are full of her severe lines, sharp corners and ever present curlicues, but the whole thing is rounder, looser and softer. Just look at the cover; the title characters' limbs are boneless, and her talking pet/friend/familiar Scratches looks more like a toy-brought-to-life than a cat. Scratches may be the most abstracted character I've ever seen Thompson draw.
The artwork is all fully-painted, and richly detailed. Magic Trixie's house seems real enough that one could walk around it. If I were to somehow find myself lost in it, I'd be relatively confident I'd be able to find my way out form having read it.
The plot involves Magic Trixie dealing with two conflicts that converge near the climax: She feels she needs to do something dramatic for show and tell at the end of the week to compete with her schoolmates, particularly the mean werewolf girl Loupie Garou and is having trouble thinking of something special enough, while at home she feels her family is getting her new little sister do everything Magic Trixie herself is not allowed to do. The latter is particularly familiar, but Thompson lets the reader into Magic Trixie's point of view of the problem quite well—it does seem unfair.
If you have or know any little kids old enough to read, I imagine this will be right up their alley. And or/if you like fun, imaginative comics and beautiful art, then this will probably be right up yours. Don't make the same mistake I did!
I assume the original book was successful, as a second book, Magic Trixie Sleeps Over was released last October, and a third, Magic Trixie and the Dragon, is due for release at the end of this month.
I don't think I was aware it was a First Second book either, or I would have been more likely to pick it up; I haven't read everything First Second has published, but I've read a lot of it, and I don't think I've read a single book of theirs that I didn't think was somewhere pretty damn good and great.
I did not care for that cover at all though.
I didn't even notice the two little figures in the background of it until just now actually. Originally all I noticed was a bunch of trees and the dark atmosphere. It certainly conveys the mood of the book, but it didn't really convey the look of it; Pedrosa is an amazing artist, and while covers often can't convey the degree of skill comics artists have, as the medium depends on repeated, sequential images, they can show how good an artist is at drawing and/or designing, and this cover does not do that.
So, while I hate to throw negative words at a publisher whose output I like as much as First Second's, it's got to be done: Lame cover guys, lame cover.
I was in a library I don't normally visit the other day though, and, while checking out their selection of graphic novels, I checked out a bunch of things I hadn't read before, including Three Shadows.
And hell's bells was it good! It definitely would have been a candidate on my best-of list for 2008, if not one of the top-ten.
The plot is a little difficult to talk about without spoiling too much of it, however. There's a small family consisting of a man, his wife and their little son, who live an idyllic life together alone in the woods, secluded from most of the world. One night they're visited by three silent riders who watch them from very far away before disappearing. The three shadows encroach more and more on them, until the parents learn that they are there for their son, and there's nothing they can do to stop them.
The father takes his son and runs, and much of the book involves his attempts save his son from the death the riders represent, asking and engaging questions like how far he'll go to save his son, how far is too far, and how (or if) one can ever recover the loss of a loved one. It's dramatic stuff, and Pedrosa presents it quite dramatically.
Apparently his background is in animation, and it shows; the book reads like extremely elegant storyboards, which have been inked to perfection instead of left loose and scratchy. Some strange turns are taken near the climax, and the point of view shifts from the father to the riders in a way that was somewhat jarring on my first read, but if this is less than a perfect book, it's about as close to a perfect one as anything I've read lately.
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