Showing posts with label mckelvie. Show all posts
Showing posts with label mckelvie. Show all posts

Thursday, January 09, 2014

Review: Secret Avengers: Run the Mission, Don't Get Seen, Save the World

This book is one of the many books I fully intended to buy in trade form, that I saw when the component issues were being released serially and thought to myself, "I'm going to write that down on my To Buy list and get it when it's in trade," and then, as the months passed, my interest waned and I saw that I can read it for free from the library, and do I really need to own it? Wouldn't I be just as happy reading it once? And if it does turn out to be the sort of thing I want to read over and over again for the rest of my life, well, I suppose I can buy it at some point in the future (Or, actually, I guess I can keep borrowing it from the libraries).

I've found this happens an awful lot with Marvel trades, as so many of their comic books are so expensive I see little point in reading them serially, and it's always going to be easier to buy a new comic on a Wednesday afternoon when you see it there looking at you then six months later, when you have to remember and order it, you know?

Anyway, Run the Mission, Don't Get Seen, Save The World collects a nice, short, economical run on the title Secret Avengers—the espionage-oriented book of the ever-growing Avengers line, essentially taking the Ed Brubaker corner and established tone of the Marvel Universe and having Captain America Steve Rogers and hand-picked teams run missions, each of which is a done-in-one adventure, and each of which is drawn by a different artists, many of whom aren't artists one would expect to find on a monthly Avengers title.

The six issues are from 2011, and pair Ellis with Jamie McKelvie, Kev Walker, David Aja, Michael Lark and Stefano Gaudiano, Alex Maleev and Stuart Immonen and Wade Von Grawbadger. Each features the sort of high-concept, pseudo-science based on real science plotting that Ellis is known for, as well as generally clever plot construction and execution. Characterization is, for the most part, kept to a minimum, and most of the characters involved talk in brusque, professional and interchangeable dialogue, with notable exceptions being the X-Men's Beast, Hank McCoy, and the unstable, crazy Batman of the Marvel Universe, Moon Knight.

This was from a time in the ongoing Marvel Universe saga in which Steve Rogers had come back to life after his assassination via time bullets or whatever, and his former sidekick Bucky was still serving as the official Cap, while Rogers was wearing a mask-less costume, using an energy shield and going by either Commander Rogers or The Commander, having taken over the role of SHIELD Commander and Boss Of All Superheroes (this being from the period in which who held that role defined much of the Marvel Univere's ongoing story, as it changed hands from Maria Hill to Tony Stark to Norman Osborne to Rogers).

If there's an ongoing storyline here, it involves Rogers and his agents fighting The Shadow Council, I think it was, one of the many, basically interchangeable anti-SHIELDs of the Marvel Universe.

In the first issue, Rogers, Black Widow, Moon Knight and Beast infiltrate an abandoned secret city hidden underneath Cincinnati, only to find that it's been reoccupied and put to an awesomely ambitious and bizarre usage. This is probably the strongest of the issues, in part because of McKelvie's clean, smooth, expressive artwork (although his Beast is kind of lame, looking a little too much like a dude wearing a cat-mask; I don't think model sheets for Beast have existed at all in the 21st Century, given the fact that every artists draws him differently; in this volume alone, he looks like at least three different characters entirely), but in larger part because of the scale and stakes of the plot, and the amount of characterization and interaction Ellis manages to pack into this one. Only Rogers comes out as a basically blank slate.
McKelvie draws Commander Rogers' flechette gun, which shoots three little shields.
It also features some really goofy "flechette" guns that shoot non-lethal icon-shaped projectiles. Rogers' shoots out little Captain America badges, while Moon Knight's shoots out little crescent moons.

Next up, Rogers, Sharon Carter, War Machine and Valkyrie seek to solve the mystery of a villager-abducting ghost truck, featuring nice expressive art by Walker; then Rogers, Carter and Shang-Chi attempt to stop a version of Captain America's most visually-interesting foes from importing and weaponizing transmatter from a bad continuity (explained by Beast in flashback), as drawn by Aja, who does some rather magnificent, Escher-like lay-outs, in which the characters savagely battle in panels with no gravity or sense of up and down.

Lark and Gaudiano's Moon Knight, in his formal wear.
As for the second half of the book, Rogers, Carter, Black Widow and Moon Knight (wearing his mask with a white suit, for a nice formal variation of his costume) infiltrate a hotel where a drug dealer is selling powdered Lovecraft creature bones as a power-up drug (this is the Lark/Gaudiano ish; sadly, Lark only does breakdowns); there's an incredibly complicated story in which Black Widow must jump back in time to save her dead teammates without letting anyone know (drawn by Maleev, whose Beast looks like the Kelsey Grammer one from the third X-Men movie),
Maleev
and, finally, a pretty cool story in which Rogers, Carter, Widow, Valkyrie, War Machine, Moon Knight and Beast infiltrate and ultimately destroy a building with some terrible, world-ending secret creatures in the basement, the day being saved with some inspired uses of Marvel Universe techonology (including War Machine flying an elevator car with his rocket boots and Beast creating a fake, building-engulfing inferno to empty the building).
Immonen
That's the Immonen-penciled story, making this issue something of a Nextwave reunion and a perfect note for Ellis' short run to end on. I'd rather highly recommend this as a continuity-light introduction to Ellis at his work-for-hire best and/or a handful of some of Marvel's less-prominent super-characters and/or the work of a half-dozen creators or so who have bodies of work well worth tracking down if you like what you see of them here.

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In their annual re-examination of the year that was in Big Two super-comics and media tie-ins, Robot 6's DC Comics expert Tom Bondurant and Marvel Comics expert Carla Hoffman touched on Tom Brevoort's arguments that numbers don't matter when it comes to comics.

I beg to differ with Brevoort, personally. So I just read this book, right? Say I liked the whole Secret Avengers concept, and wanted to read more Secret Avengers comics. Where would I go from here? I plugged this title into Amazon, and found it listed both as Secret Avengers: Run the Mission... and as Secret Avengers Vol. 3: Run the Mission... (the "Premiere Edition" hardcover I got from the library didn't have a volume number attached, for whatever that's worth).

So then I just typed "Secret Avengers" in, and found three different Secret Avengers Vol. 1s, listed thusly:
Secret Avengers Vol. 1: Reverie (Marvel NOW)

Secret Avengers by Rick Remender Vol. 1

Secret Avengers Vol. 1: Mission to Mars
There seem to be three different Secret Avengers comic book series released in the course of the last few years—oh, and there's an unnumbered Fear Itself: Secret Avengers in there too, just to make things more confusing—each with their own volumes 1, 2 and/or 3. A comic shop with a knowledgeable seller of comics could no doubt help walk a curious reader through, but if I were looking to buy these online or borrow them from the library (and thus looking at an online library catalog), it would be fucking murder making sure I read them in the proper order, which is apparently something like Volumes 1, 2, 1, 2, 3, 1, 2, 3, with Run The Mission... and Fear Itself somewhere amid all those repeating volume numbers.

Surely numbering the damn things 1-10 would be a lot easier.

Worse still is when they change the titles along with the numbers. Like, I'm enjoying Mark Waid's Indestructible Hulk, having just finished Indestructible Hulk Vol. 2. But I understand they're relaunching the Waid-written Hulk title with a new title, just plain Hulk, which means Waid's run will like include something like three or four numerically consecutive volumes of Indestructible Hulk, followed by Hulk Vol. 1...?

I still haven't finished the Hercules run by Greg Pak and Fred Van Lente, because I started reading it in singles and wanted to switch to trades, but got lost as they kept changing the titles of the book they were writing and their Hercules was appearing in...

Monday, February 18, 2013

Young Avengers Catch-Up: Siege: Young Avengers #1 (2010)

This one-shot by writer Sean McKeever, pencil artist Mahmud A. Asrar and inkers Scott Hanna and Victor Olazaba was a brief check-in type story tied to Marvel's completely nonsensical event series Siege, a bizarrely written story by chief Marvel Universe architect Brian Michael Bendis that, as I've previously noted, doesn't make a lick of sense on its own.

The event was climax of the "Dark Reign" period of the Marvel Universe, in which former Green Goblin Norman Osborn has donned a red, white and blue Iron Man suit to become Iron Patriot and lead his own team of Avengers made up of villains-posing-as heroes and his own SHIELD-like government agency HAMMER. For reasons never explained, Osborn decides he needs to conquer Asgard, which he attacks in defiance of the his boss President Barack Obama, and ends up in an all-the-heroes vs. all-the-villains fight on the floating city of Norse-derived Kirby space-gods.

The Young Avengers special was apparently intended as a part of a suite of one-shots, as its cover is part of a single, multi-part image by Marko Djurdjevic, and it gets collected along with four more one-shots in Siege: Battlefield, which is where I found and read it. (We'll look at those other comics in a bit).

One rather admirable aspect of writer Allen Heinberg and artist Jim Cheung's creation of the Young Avengers characters is how many aspects of the wider Marvel Universe he was able to tie into the various characters, as it makes them incredibly easy to plug into just about every Marvel event series imaginable. This event, for example, revolves around Asgard, and one of the Young Avengers characters was inspired by Thor to kinda sorta pose as a Thor-like sidekick at the outset, even going so far as to go by the name Asgardian (Changed later, of course, to "Wiccan," which can't so easily be corrupted into "ass-guardian").

The plot consists entirely of what the various team members are doing during the Everyone Vs. Everyone fight on Asgard, specifically after the part of the battle (which was not a siege) where The Sentry knocked the floating city down.

Wiccan and Hulkling, whose magic and gross green veiny pterodactyl wings spared them from the crash, find The Wrecking Crew trying to super-loot the ruins for Asgardian treasure, and fight them. Patriot and Hawkeye, meanwhile, are trapped in the rubble and fighting for survival, ala Red Arrow and Vixen in that one Meltzer issue of Justice League of America, ala Nicolas Cage and The Guy Who Wasn't Nicolas Cage in World Trade Center. And Speed runs around looking for survivors in the rubble. No sign of Stature and Vision.

It's a fairly well constructed fight comic, with each of the three character or character groups going through a distinct arc in which they reach a point of hopelessness and than rally, the issue ending with a splash page of Speed leading the charge to have them rejoin the fight.

It's completely inessential of course, but then, that's what it was supposed to be all along, the answer to a question a certain sub-set of Marvel readers might have wanted to know the answer to (Hey, what were the Young Avengers doing during the Battle of Asgard?), and a bone thrown to the would-be Young Avengers audience awaiting the return of the characters creators/re-creators to finish up their story.

The artwork is quite impressive and, in certain panels, looks like the work of Cheung (particularly on a re-flip-through. If Marvel had decided to go forward with a Young Avengers monthly sans Heinberg and Cheung in 2010, this would have been a fine creative team to do so with.

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As I said, this issue was collected in Siege: Battlefield, which contained a handful of Siege one-shots, connected only by their interlocking cover images and the fact that they had something or other to do with Siege. These are they...

Siege: Loki #1 by Kieron Gillen and Jamie McKelvie

This particular creative team is of particular note for this particular series of reviews, as these are the guys who will go on to create the next volume of a Young Avengers ongoing series, the one that sparked this endeavor on my part.

The star is Loki, part of Osborn's cabal of villains secretly running the "Dark Reign", who is here restored to his original, male form, after having spent much of the previous "Dark Reign" cycle in the form of a buxom woman, for reasons I never understood (It happened in an issue of a Thor comic I didn't read, I imagine).

In the Gillen/McKelvie Young Avengers, he appears in the form of a little kid. I think they should probably keep him male and grown-up, personally because a) McKelvie draws him so well and b) all the ladies I know who dug the Avengers movie  really seemed to like sexy Tom Hiddleston's sexy Loki.

Their story is set before and behind the scenes of the battle that occurs in Siege,basically showing Loki as a wicked and clever manipulator moving in a world of Marvel's evil power players—we see him taking a call from Doctor Doom and meeting with Mephisto and Hel, for example—to get what he wants, which here seems to be the destruction of Asgard and release from his destined place in Hel's hell (which may be spelled "Hel").

It's pretty great stuff, light on the superhero business (Osborn appears on one page) and heavy on the mythological and, tonally, it felt like an early issue of a pre-Vertigo Vertigo series: Mature storytelling devoted to mythology and fantasy extrapolated from old-school trashy super-comics which were themselves inspired by classical mythology. While reading, I kept thinking this creative team would probably do a knock-out Doctor Strange series.

I can't say enough good things about McKelvie's clean, smooth, pristine, perfectly-acted artwork: That guy's the best. This is by far the best-looking chapter of the book.

Props go to the pair also for their five-panel sequence involving Loki and Osborn. That's the first time that it was made clear to me that it was Loki speaking to Osborn through his Green Goblin mask, as his Green Goblin persona, in an effort to convince Osborn to attack Asgard because that's what Loki wants him to do. In a lot of the other "Dark Reign" and Siege related comics I've read, this isn't at all clear, and Osborn is usually presented as either a complete lunatic attacking Asgard just-because, or being talked into it by Loki, who doesn't really offer any compelling reason to convince him to do so. Here, it seems the compelling reason is that Osborn thinks his dominant if buried persona is telling him to do so.

Siege: Spider-Man #1 by Brian Reed and Marco Santucci

Spider-Man and Ms. Marvel fight Venom, who, at the time, was former Scorpion Mac Gargan in the alien symbiote suit, who spent the majority of "Dark Reign" (and the Bendis-written series Dark Avengers) disguised as Spider-Man.

That, obviously, annoyed Spider-Man.

This issue, then, is devoted to the climax of their fight over that particular conflict, with the pair tumbling out of the still airborne Asgard to the city below (Broxton), where Ms. Marvel swoops in to give Spidey an assist and fly him back up to Asgard so he can participate in the events of Siege.

It's a decent enough story and the art is similarly decent. It is about as pure a fight comic as you can get without excising the dialogue, which hear consists mainly of Spider-Man quips and Venom's chatter about eating people.
The most striking and memorable image is a panel in which Ms. Marvel separates Venom from Gargan by sticking her hand down the former's throat and yanking the naked latter out its mouth.

Siege: Captain America #1 by Christos N. Gage and Federico Dallocchio

The artwork on this one made it very hard for me to read. It was clear enough that it was easily legible, I just didn't like looking at it. Very photo-reference-y, with poses and renderings that look, if not traced from photos, then at least rigorously imitating images of real people, with costumes and fantastic action set atop of them.

It's all very awkward looking, as in a terribly uninspired two-page splash page of a bunch of heroes fighting a bunch of villains. One of the Captains America, in this image, appears to be both simultaneously kicking Taskmaster's shield and firing his gun at the shield, and seems badly in danger of literally shooting himself. Also, Dr. Fate seems to be there, for some reason.

Gage deviates from the all-fighting, all-the-time mandate that dominates most of these stories by introducing a family of civilians on the outskirts of the conflict, who provide an element of extra danger for the Captains, as well as some folks to be inspired by them.

Then current Captain America James "Bucky" Barnes and returned-to-life former Captain America Steve Rogers are participating in the big fight on Asgard and, after Sentry knocks it down, they find themselves fighting Razorfist, perhaps the least believable of all of Marvel's many fantastical villains (He's the guy who has had both of his hands replaced with huge, razor-sharp blades, and his costume consists of a sort of skin-tight ski mask with ear holes that I can't imagine how he puts on—dude must have an intern to dress him. (Also, Razorfist...? Dude can't make a fist, as he doesn't have hands).

The Captains beat the shit out of him, and then run back to the crossover story. See a pattern forming? These are kind of fun in how straightforward they are, as the majority of them are little narrative cul de sacs, where the characters leave the events of Siege, run through the conflict of a single issue tie-in, and then return to the events of Siege, usually declaring, "Well, that's the end of our one-shot tie-in; back to the main series!" (I'm paraphrasing; here it's actually "Let's go... ...We're needed."

This one's followed by Siege: Young Avengers.

Siege: Secret Warriors #1 by Jonathan Hickman and Alessandro Vitti

This series, Secret Warriors, is a kinda sorta years-later spin-off of that weird Bendis-written Secret War miniseries that truly kicked off his Avengers and Marvel Universe writing, and ended with one of the worst and laziest issues of a comic book I've ever read.

The premise of Secret Warriors was that an off-the-grid Nick Fury was leading his own team of secret superheroes, all of whom eschewed costumes in favor of classic SHIELD uniforms, for maximum boring-looking character design. I never read any of it, but Marvel might have tempted me to read the first issue had they instead titled it Nick Fury and his Howling Secret Warriors (I'm a big fan of howling).

So did you read Siege...? If not, there's this one gross-looking panel where Sentry grabs Ares the god of war and rips him vertically in half, just like She-Hulk did to Vision in "Avengers Disassembled," except Ares isn't a robot, so there's a bunch of gore and viscera in the panel (Bendis wrote both scenes, so he's not stealing from another writer, just repeating himself).

Well, on of the Secret Warriors is Phobos, the son of Ares (who is also a little kid). The issue opens with him watching a bank of monitors in which panels from Siege appear, including the gross one of his dad getting torn in half.

While Nick Fury joins Captain America for the assault on Asgard, Phobos flashes back to hanging out with his dad, then picks up a couple of swords, enters the White House through a secret passage, and silently slaughters Secret Service agents throughout the issue in order to, as he finally explains once President Barack Obama is safely aboard Marine One and flying towards safety, "to deliver a message."

The message isn't metaphorical, but literal though, as the last panel of the issue sees him sitting down at Obama's desk, the Oval Office littered with dead agents, to write a letter:
It's not every day that a human finds himself responsible for the death of a god and then on that very same day escapes facing another...
But before you wash your hands of my father's blood, I would encourage you to reflect on what brought us to this point: You sacrificed honor for expediency. You traded intent for quick action. You were wrong...and we all suffered for it.
It's a pretty weird comic. At least when Garth Ennis had The Punisher threaten to kill President George W. Bush, he did so without killing a bunch of innocent guys, and the president was a little more directly tied to the crime.
Obama's guilt for the death of Ares is fairly indirect, in that he put Osborn in charge of the superheroes, Osborn hired Sentry and Ares and Osborn ordered them both to attack Asgard, where Ares rebelled against Osborn and got torn in half. I realize the buck stops with the president and all, but Siege made it pretty clear that Osborn had "gone rogue" and was acting against the will of the president and, um, the entire United States government when he attacked Asgard, acting on the advice of his Green Goblin mask/other personality/Loki.I'm not a fan of the art in this one, although there's nothing really wrong with it. The style just didn't do much for me. There is a pretty neat panel of Obama sitting behind a desk, his face in shadow, his hands calmly folded in front of him, with the Joint Chiefs of Staff lined up behind him and a small army of gun-toting Secret Service agents between them and the reader. It's maybe the clearest image of Obama-as-supervillain I've seen in a comic book.

You know, between Bush's handling of the events of Civil War, "The Initiative" and Secret Invasion and Obama's handling of "Dark Reign" and Siege, as horrible as the choices these guys make in our universe might so often seem, they're both a hell of a lot better than their 616 counterparts...

Thursday, January 24, 2013

Meanwhile...

I have a review of Anders Nilsen's mixed-media, part-comics memoir Don't Go Where I Can't Follow in this week's Las Vegas Weekly.

I have a rather long review of Kieron Gillen, Jamie McKelvie and Mike Norton's Young Avengers #1 up at Robot 6 today.

And I have a review of Andy Runton's latest comic/kids book hybrid Owly and Wormy: Bright Lights and Starry Nights up at Good Comics For Kids.

And that's all I have today.