Friday, September 06, 2024

(Two) Month(s) of Wednesdays: July and August 2024

BOUGHT:

Dracula Book 1: The Impaler (Orlok Press) I'll be the first to admit that I don't understand Kickstarter, and how it works in today's comic book publishing field. I mean, the concept of creators crowd-funding directly from their would-be readers and thus negating the need to sell a book to a traditional publisher makes sense to me...even though it sometimes boggles my mind that some of the most talented, most revered and most reliable comics creators need to forgo working with a publisher. This was certainly the case with two of the last projects I personally backed, Jeff Smith's Thorn: The Complete Proto-Bone College Strips 1982-1986 and, of course, the subject of this review, the veritable slam dunk pairing of Matt Wagner and Kelley Jones on a Dracula comic book, Dracula Book 1: The Impaler (the first of a planned four-book cycle). 

I'm further confused by the fact that both projects would, after being successfully Kickstarter-ed, go on to be published in the direct market by publishers anyway; in the case of Thorn, it was Smith's own Cartoon Books, and in the case of Dracula, it is Dark Horse. Since Cartoon Books is basically just Smith and his partner/wife, I guess needing to secure a large amount of upfront funding makes a certain amount of sense, but why didn't Dark Horse handle that for Wagner and Jones, two artists they have worked with extensively—and, I believe, successfully—in the past? (Again: Matt Wagner + Kelley Jones + Dracula is about as perfect as a pitch for a comic book as one could want.) 

Even more confusing than either of those examples is that of Boom Studio's Kickstarter campaign for the miniseries Mighty Morphin Power Rangers: The Return by writers Amy Jo Johnson (the original Pink Power Ranger and a crush of teenage Caleb's) and Matt Hoston and artist Nico Leon. It, of course, wasn't exclusive to Kickstarter patrons, but was later released in comic shops and then, eventually, wherever books are sold in its collected format. And again, it confuses me as to why they would need a Kickstarter; doesn't Boom regularly publish Power Ranger comics? Isn't one with Johnson's name attached more, rather than less, likely to sell a lot of copies...? (Despite my long-ago fondness for Johnson and the presence of variant covers by EDILW favorites Kevin Eastman and Jim Lawson, this is the one of these examples that I did not contribute to...maybe I'll borrow the collection from the library eventually...)

Like I said, I don't understand it, but it does fill me with a vague sense of worry, that big direct market publishers like Dark Horse and Boom need to rely on crowd-funding rather than handling all such expenses themselves.

Anyway, I got the Orlok Press, hardcover version of Dracula Book 1 directly from Wagner and Jones in August for $51 (including shipping). I guess if I would have just waited a bit, I could have pre-ordered the Dark Horse, trade paperback version, which will be released in late October, for just $29.99. 

This makes me wonder how I should proceed for the next three books in the series; if they're also Kickstarter-ed, should I support them thusly, ensuring the books can indeed be made, or should I just assume Dark Horse will indeed be publishing them as they did the first book...? 

I suppose that's a worry for another day, and not exactly why you're reading this column, which is ostensibly devoted to the reviews of the comics I've read in a given month (or, here, months), and not my babbling about how I am confused by the current comics marketplace. The pertinent question at the moment is, of course, is this comic good or not?

It will likely come as no surprise to you that I did indeed find it to be a good comic. In fact, a very good comic. 

I obviously had rather high hopes for it, given that it was written by the great Matt Wagner (whose 1992 Legends of the Dark Knight arc "Faces" and 1993 Batman/Grendel were among my earliest and favorite Batman comics) and drawn by one of my favorite comics artists, Kelley Jones (whose work I often end up just scanning panels of and ranting about when I attempt to discuss it here on my blog). 

These hopes weren't just met but exceeded. 

The 94-page comic story, presented at a bigger-than-usual 8.5-by-11-inch format, opens with a huge, detailed moon, fanged teeth seemingly projected upon it, hanging over a tall castle. In the lower righthand corner of the splash page we see a right hand holding a pen above a book. This is, letterer Rob Leigh's narration boxes assure us, "the Son of the Dragon...DRACULA."

This, then, is Dracula telling his own story in his own words and, importantly, he is the protagonist and main character in a way he very much is not in most of the more famous versions of his story, including, as Wagner alludes to in his introduction to the book, the story that introduced him, Bram Stoker's 1897 novel (Although, by presenting the story as one that Dracula himself is writing, it does appear to be in keeping with the epistolary format of Stoker's novel, at least to the degree in which it's possible within the comics medium.)

The character will intermittently narrate throughout, when appropriate. When we first meet him, he is still Vlad Tepes, "The Voivode...Warlord of all Wallachia!", perhaps better known to history as Vlad the Impaler, a name which Jones quite vividly shows he deserves when a turn of the page confronts the reader with a double-page spread depicting a group of bloody corpses rotting on the stakes they were impaled upon, men, women and children. 

I've read almost everything Jones has drawn before, and this book will include some of the more violent imagery I've seen from him, which I suppose is appropriate, given the subject matter. And there is also more nudity than I've seen him draw before. Compared to his work for DC Comics, which I suppose most of his readers are the most familiar with, this reads very much like Kelley Jones unleashed...which is kind of a weird thing to say, I know, given how incredibly over-the-top his presentation always is, almost regardless of what he's drawing. 

(And it is over-the-top here, including some incredibly bizarre, sinister and, of course, clever architecture in the setting most of the book occurs in. I mean, there's no real reason that an artist has to interpret something from the script like, "The two characters walk down the stairs together" into a panel in which the characters descend a series of poles jutting from a smooth tower, each of which is tipped with a horrible, anguished-looking face carved into it, but Jones, to his credit, does so.)

In a pitched battle with the invading Turkish army, things go poorly for Vlad, forcing him to result to a contingency plan that allows him to escape the battlefield and, with one loyal servant, embark on a fairly bizarre journey. Seeking the guidance of a witch, Vlad eventually makes his way to the legendary "Scholomance," where he and nine other applicants embark on a seven-year study of black magic, under the tutelage of Satan himself.

The ever-ruthless, ever-ambitious Vlad excels, far surpassing the progress of his peers, to the point that they begin to think of him as Satan's own teacher's pet, and all but one of them plan to ally themselves against him. Getting wind of the plot through magical means, Vlad preempts them and kills them all, displaying their bodies in his preferred manner (The deed is prefaced by a scene of Vlad in the forest, selecting and chopping down trees to make pole-length stakes).

As the last student standing, he is selected for special honor by Satan, who usually appears to Vlad (and the reader) as a small child with black eyes wearing an ornate, trailing red robe (The other students see him in other forms, each matching their own beliefs about him). But Vlad doesn't wish to serve anyone, not even Satan himself, and he stabs Satan in the heart with a silver crucifix, having previously researched how to kill him.

It doesn't work, and Satan takes a new, scarier form, and delivers a punishment of sorts to Vlad, making him into what we would consider the first "real" vampire, one that must adhere to the several rules about vampires that Stoker's own Dracula and media that followed have taught us. (Satan makes a point of saying, "No mere mindless revenant, strigoi or wurdulac...you are the first of a new breed of undead." Indeed, quite early in the proceedings Vlad and his servant are menaced by the last of these, a wurdulac, which appears as a pointy-toothed, glowing-eyed walking corpse, a monster that they drive away from their camp with fire.)

This first book then, reads as a complete origin story, to use the parlance of super-comics, telling the tale of how Vlad became Dracula, going from the warlord of history to the monster of pop culture, a journey only hinted at and alluded to in Stoker's novel, but here made into a compelling narrative of its own (And, as far as I can remember—it having been quite a long time since I've read the novel—not contradicting those intimations made by Stoker. In fact, on the page facing the first page of the comic, there's a paragraph from Stoker that reads as if it were the source from which Wagner extrapolated this entire narrative for this volume.) 

As satisfyingly constructed as it is, with a complete beginning, middle and end, with rising tension and drama throughout, this is but the first of a series of books. The next volume, The Brides, being teased on the last page (I suppose it will remain to be seen if that is Kickstarter-ed through Wagner and Jones' Orlok Press as well or published directly by Dark Horse.) 

As much as I admire the work of Wagner, who has demonstrated a particular affinity for pulp characters and pop culture figures f the past, it was ultimately the presence of Jones that convinced me to drop $50 on this affair. 

Jones is in rare form throughout, with Wagner feeding him plenty of opportunities to design scary, surreal statuary and architecture, plenty of corpses, ghosts and the faces of suffering souls and a sinister, forbidding nature, all subjects he's indulged upon in his most mainstream work featuring the likes of Deadman, Batman, Swamp Thing and various Vertigo outings for DC, but also supplying him with such figures as the aforementioned walking, predatory corpse, an ancient crone, packs of wolves, a bizarre guardian demon (the design of which, the back matter tells us, was left entirely up to Jones), a man whose own beard is transformed into attacking serpents, a leopard woman, a terrifying humanoid bat (who a flock of bats happens to appear behind at just the right moment for dramatic effect), and even a fucking dragon, which is not something I've ever seen drawn by Jones, nor expected to ever see. 

If you're a fan of Jones', or of Wagner's, or of Dracula's, or of horror comics in general, The Impaler is a satisfying feast. And if you happen to be a fan of all four, then you should be in heaven reading this...as abhorrent as that metaphor may be to the star of this book. 

In addition to the comic itself, the package includes a three-page introduction by Wagner in which he offers a sort of defense for presenting another Dracula story and discusses what makes this one unique, and, after the story ends, there are three examples of Wagner's original script facing a page of Jones' pencils and black-and-white inked art. 

There were two choices for cover, one by Jones and one by Wagner (who, let's not forget, in addition to being a hell of a comics writer is also a great artist). I chose the Wagner one, as you can see above, in part because Jones' cover is just a close-up of Dracula's fanged mouth, framed by a bushy moustache and what looks like a goatee of blood, and in part because I knew the insides would be full of Jones' Dracula, and I also wanted to have Wagner's version of the character. 

If you missed the Kickstarter, I would highly recommend picking up Dark Horse's version this fall.


Walt Disney's Donald Duck: Mystery of the Swamp (Fantagraphics Books) Is there anything in less need of a review than a collection of Carl Barks' Disney comics...? Is there really anyone out there thinking to themselves, "Gee, I wonder if this work from one of the greatest cartoonists in comics history is any good or not?" 

Even the questions of presentation are, with Fantagraphics' The Complete Carl Barks Library, essentially moot, as they've been publishing these books for years now, their series now totaling...well, I don't know exactly how many books, at this point. I count 15 on my bookshelf, but I know I've missed a number of them. 

Additionally, each volume contains extensive "story notes" by various Disney scholars on each and every individual strip collected within, and most of these function as well-written reviews of the stories. It's as if the books come with their own reviews already built in, in some regards. 

Still, the format of this column demands I write up each comic I've read in a given month (or, here, months), so I'll sally forth to the best of my ability. (This, by the way, is why I don't review each and every new volume of the series at Good Comics for Kids; I could probably get away with it, given what good comics for kids they are, and Lord knows the money I make would make reviewing them would help subsidize buying them, but I've already said pretty much all I have to say about them there.)

This volume—which is actually volume three in the library, Fanta releasing the installments out of order—collects Barks stories from 1945 and 1946, beginning with the title story. 

In that, Donald and his nephews, goaded by a fellow fisherman in Florida, decide to explore the Everglades, in the process finding (and, at the conclusion, forgetting) a lost civilization known as The Gneezles. This would be the first of what would become a storytelling staple for Barks, as the exploring Ducks discover lost civilizations (Usually with Uncle Scrooge in tow, but this story prefigures Scrooge, who wouldn't be introduced until 1948). Similarly, in a later story the Ducks discover cavemen during an unwanted trip down the Colorado River in the Grand Canyon, though here the lost tribe is simply a part of a wider story, rather than its focus.

Most of the book consists of more domestic stories, usually with Donald in conflict with his nephews, conflicts most often primed by his anger, hubris or mere spite (Exceptions include a short story wherein he tries his hand at captaining a tramp steamer, and a pair of stories set at a Western ranch). 

Perhaps the weirdest story in the book is the last Donald Duck one, in which our hero takes a blow to his head and develops sudden onset pyromania...an unlikely affliction that occurs just as another, more dangerous firebug is trying to burn down large swathes of the city. How weird is this story? Weird enough that when it was originally published in 1946, the editors of the comic it appeared in changed the final panel to imply that the entire story was merely a bad dream of Donald's. Here it is printed with a restored version of Barks' original ending, with the one that appeared in print showing up in the backmatter.

In addition to the 18 stories starring Donald and his nephews, this volume also includes an unexpected bonus, a Mickey Mouse strip drawn by Barks, which is, according to Italian writer Stefanio Priarone, who provides the story notes for it, the artist's only Mickey Mouse story. Priarone calls the Barks-drawing-Mickey story "a pleasant trip to a different land of fantasy," adding, "More or less like when Milo Manara, European comics maestro, in 2008 drew an X-Girls one-shot for Marvel."

Um...maybe. (If you read the book he's referring to, you likely did so when Marvel republished it stateside as X-Women #1 in 2010.)

The volume includes an introduction by cartoonist Freddy Milton. who has drawn Donald Duck and other Disney comics, as well as his own creation, Nuft and the Last Dragons, which Fantagraphics has published in the U.S, as well as the usual back matter: Extensive story notes, Kim Weston's restoration notes, and Donald Ault's two-page "Life Among the Ducks" biography of Barks. 


Zero Hour 30th Anniversary Special #1 (DC Comics) I was excited about this 80-page giant since it was first announced: A tie-in to the 1994 crossover event series, starring best Green Lantern Kyle Rayner, co-written by Rayner's co-creator Ron Marz and Zero Hour writer Dan Jurgens, and illustrated by nine artists whose work I enjoyed back then...and continue to enjoy today (These are Darryl Banks, Kelley Jones, Tom Grummet, Norm Rapmund, Jerry Ordway, Paul Pelletier, Howard Porter, Brett Breeding and Jurgens himself), all under wrap-around cover by Jurgens and Ordway, featuring favorite characters of yesteryear like The Ray and Green Arrow Connor Hawke.

How excited was I for it? Well, excited enough to visit a comic shop for the first time in...years, I guess it's been now. (As I explained previously, given the size of the one-shot, which is big enough to have its own spine, and the standalone nature of the book, it seemed unlikely DC would be publishing a later, more book market friendly version of it, so it didn't seem like I would be able to trade-wait it.) 

Because the premise of the original Zero Hour involved the nigh-omnipotent, cosmic powered bad guy Parallax ending the universe by unleashing waves of reality-eating nothingness that began sweeping through the timestream from both its beginning and its end, and attendant time-travel related chaos happening throughout the publisher's line (Many of the tie-in books at the time revolved around the simple but fruitful premise of "time goes crazy"), it seemed easy enough to imagine Marz and Jurgens setting a story starring Kyle within the events of the original mini-series, something of a side-quest for the hero that would involve elements of the original series without changing its trajectory in any way.

As easy as it may be to imagine, however, that's not what we get here. 

In fact, despite some call-backs and leftover plot points from the original series, the 30th Anniversary Special is not set during the events of the original Zero Hour miniseries, or during the point in DC continuity that occurred in the 1990s at all (although Kyle's music tastes do seem stuck in the '90s, with the character narrating at one point "Ears ringing... ...and not in the good Nine Inch Nails sort of way...").

Instead, this seems to be the modern-day Kyle, or perhaps some Kyle of the near future. I'm...out of things with the DCU of late, obviously, and a thin strip of a narration box preceding the first panels of the story presents us with the status quo, stating that Kyle is now part of the rebuilt Green Lantern Corps, "thousands of heroes strong," but, for "reasons not yet understood," he is prevented from entering Sector 2814, which, of course, includes his home planet of Earth. (Is this addressed in one of the current or recent Green Lantern books...? This Kyle seems to be a pretty modern one, at least, as when he's trying to explain the GL Corps to an alternate world where no one has ever heard of a Green Lantern, artist Jerry Ordway draws little constructs of Simon Baz, Jessica Cruz and Joe Mullein flying alongside those of Hal, John, Guy and Kyle himself). 

Kyle is investigating a strange portal on an alien planet when out of it runs what appears to be an alternate version of The Flash Wally West (based on his costume and the fact that he doesn't recognize Kyle or know what a Green Lantern is); Kyle tries to pull him out of the portal but ends up getting dragged into it himself. 

And thus begins Kyle's adventures on a familiar but strange world, one in which he sees plenty of familiar faces, but no one recognizes him. 

Kyle visits a Kelley Jones-drawn Gotham City looking for Batman, only to find Batgirl Barbara Gordon, a time-lost version of whom played a fairly big role in the original Zero Hour, defending the city for a Bruce Wayne who never recovered from the broken back that Bane had dealt him (This being Jones' section, we see a bearded Bruce tooling around in a high-tech wheelchair with a typically Jones ornate, over-the-top design, complete with one giant wheel with deep treads like a construction vehicle, arcing bat-wings forming a sort of halo around the contraption, and a huge bat-head like that of the Golden Age Batmobile on its front.)

Kyle visits a Tom Grummett and Norm Rapmund-drawn Metropolis looking Superman and is there met by a black-clad version of Supergirl, who took over for Superman after he died at the hands of Doomsday...and, apparently, never came back to life. (Personally, I think it would have made more sense to use Superboy Conner Kent/Kon-El as the Superman replacement here, as that guy is just...so '90s, whereas Supergirl isn't really as associated with a particular decade of comics. Steel John Henry Irons might also have made sense, and, at least, would have put someone other than Connor in the narrative who isn't white. Both Superboy and Steel do appear briefly in the background of a panel during a montage in which Obsidian describes the waves of oblivion he's seen washing over the past and future.) 

By the time Kyle's confronted by a Jerry Ordway-drawn Donna Troy, now wearing a new, blue version of her old red Wonder Girl costume and having assumed the lasso and code-name of her dead mentor Wonder Woman, Kyle finally accepts what will have been clear to readers for many pages now— that he must be in an alternate reality of some kind ("Time-travel, different realities, that kind of stuff isn't unknown to us," he says to this world's Donna). 

Kyle spends much of the comic fighting, either members of The Fatal Five, who have retreated from the future they come from and are now working for Parallax Hal Jordan in the present, or alternate versions of '90s heroes, who, using superhero team-up logic, at first assume Kyle is responsible for the strange phenomenon and the white nothing-ness poised to wipe out their universe.

So, what is going on? 

All is explained after the appearance of an unexpected guest-star (not shown on the cover, like most of the others), and that character's stumbling upon the deus ex machina of the story, Jurgens' own creation Waverider, who was introduced in an even earlier line-wide crossover story (1991's Armageddon 2001... although Waverider naturally played a part in Zero Hour, too). 

Waverider explains that, during the climax of Zero Hour, just before Superman, Damage and company re-created the Big Bang and "time reconstructed itself," Parallax created a "splinter aspect" of himself, which went off to create "a splinterverse", a much smaller, more modest version of Hal's original goal of a recreated a perfect universe. 

This alternate world is the result of that, "a place where the strongest wouldn't challenge him." (Thus there's no Superman, no Batman, no Wonder Woman...heck, not even an Oliver Queen). As to why it seems to be endangered in the exact same way the "real" DCU was during the events of Zero Hour, with unstoppable waves of blank-page white deleting history from both ends and meeting in the present, well, the explanation given, such that it is, is that this splinter Parallax has run out of the energy he needs to keep his splinterverse going. 

Make sense...?

It...doesn't sit well with me, personally, although I kind of love the idea of Jurgens and Marz showing us at least a watered-down version of Hal/Parallax's ideal DC Universe might have looked like. Even if, somewhat unfortunately, it just ends up being a universe in which his peers weren't there to try and challenge him, and thus it doesn't really end up being what Parallax tempted his fellow heroes with in 1994...or what Hal himself would have seemed to have wanted. 

That's mainly because of how it all ends, of course. Parallax wants to use Kyle's Green Lantern ring to super-charge himself and thus will the oncoming oblivion to Kyle's universe, the current DC multiverse, sparing the splinterverse but dooming the "real" DCU. Kyle explains it all as a numbers game, noting the multiverse contains billions more lives than that of the splinterverse, so in order to do the most good for the most people, the splinterverse heroes have to sacrifice themselves and their whole world...although surely there's some way both universes can survive (This, by the way, is the correct strategy; if presented with a scenario in which one of two universes must be destroyed, a true superhero like Superman, for example, would find a seemingly impossible third choice to save them both).

For his part Waverider, who seemingly has the power and authority to deal with these sorts of things, is just like Lol, fuck these guys, and time-surfs away with Kyle in tow, offering an aside about how he currently doesn't have the energy to save the splinterverse even if he wanted to.

It's not a very satisfactory ending, one that reveals a rather impotent Kyle unable to find that impossible solution that his JLA colleagues would have...but then, maybe we're meant to be left feeling disappointed, and that things didn't go the way they should have.  

After all, the last lines of the book are spoken by the Parallax fear entity. As much as this may be a celebration of Zero Hour and the mid-'90s DCU, Jurgens and Marz honor Geoff Johns' retcon that a  primal fear god named Parallax had possessed Hal Jordan, excusing his villainous behavior (For the record, I always liked Hal Jordan as a bad guy better than the victim of an alien parasite controlling his actions, despite how much work Johns did to try to rehabilitate the character and endear him to 21st century fans...hell, not even Grant Morrison himself was able to get me to like Hal Jordan better than Kyle Rayner...or any of the other human Green Lanterns). 

"You might think you put reality in its proper place," the yellow bug monster says in the final panels, apparently addressing an unhearing Waverider and Kyle, "What you've really done, however... ...IS FREE ME!"

The final splash page ends with the words "ONLY THE BEGINNING!" 

So there is apparently more to this story. (My guess? This splinter version of the Parallax entity either possesses Kyle, whose mourning for the lost world seems to be the sort of opening in the wall of a Lantern's willpower it would need to take him over, or perhaps Waverider, and then uses the powers of whichever one he gets to recreate the seemingly lost splinterverse). 

I guess we'll see in some sequel somewhere, perhaps a new Kyle Rayner miniseries DC will announce soon...if they haven't already.

So I guess I perhaps could have waited for a trade after all, as surely this 80-page special will eventually get collected along with...whatever comic book story that this is apparently "ONLY THE BEGINNING!" of...

Not that I'm entirely disappointed with what we got here, of course.

It wase great seeing so many of these characters again, many of whom either haven't appeared in a while, or, at least, haven't appeared in quite so similar a form to that I remember as they do here. And it was especially great to see so many great artists working on DC heroes again. 

Jones is, of course, a favorite artist of mine, and though he's been working pretty consistently for DC over the years—this comic isn't even the only new Kelley Jones comic I bought this month, after all—it was fun to see him in Gotham again, and to draw characters he's not as associated with as the Dark Knight (That is, Kyle Rayner and Batgirl...although his Two-Face also makes a brief appearance). 

I haven't seen the work of Porter, Jurgens, Grummett or Pelletier for a while, so I was quite happy to see them cranking out new pages here, although it is perhaps Ordway who gets the most bravura sequence to draw, as in addition to Kyle and various heroes from the splinterverse, his sequence includes a mournful Obsidian explaining what he has seen in his own journey through time, and thus Ordway gets a montage that includes Viking Prince, The Shining Knight, Jonah Hex, Enemy Ace, the original Justice Society, what looked like three distinct versions of the Legion of Super-Heroes to me, the New Gods, Lobo, J'onn J'onnz  and a half-dozen more-or-less random heroes (that last is the panel that Steel and Superboy appear in).

As much as it wasn't what I expected, it still gave me exactly what I wanted: A brand-new story starring Kyle Rayner and Parallax that echoed the Zero Hour event, drawn by some of my favorite living artists in DC Comics history. 

Because the story isn't quite 80 pages long—I counted 76 pages—there are a couple of pin-ups, of Azrael and some Gotham villains by Denys Cowan, of a wheelchair-bound Bruce Wayne before a Superman statue by Jon Bogdanove, of Starman by Tony Harris, of Parallax by Rick Leonardi, of the Fatal Five (and the Legion founders) by Chris Sprouse and Karl Story and of this book's version of Supergirl, Batgirl and Wonder Woman by Nicola Scott.

There's also a "Zero Hour Roll Call" featuring ten characters of various degrees of import who appeared within the book on the inside back cover—which likely would have been more useful on the inside front cover—for anyone unfamiliar with the players. 

I guess that would mean readers who haven't been reading DC Comics over the course of the last 30 years now, or who at least haven't caught up in trades and back issues (Most of these characters have either shown up a lot since the '90s, or else, like Starman Jack Knight, had their adventures collected in trade paperback form. I think only Waverider and The Ray, the latter of whom doesn't get featured in the "roll call", might be less-known to modern DC readers, as Armageddon 2001 and the excellent 1994-1996 The Ray have never been collected...even though the latter kicks off with a mini-series drawn by Joe Quesada, before leading to an ongoing written by Christopher Priest! The former is probably logistically difficult to collect and publish, as it took place in 1991's annuals, and thus has an astronomical page-count. There's no excuse not to publish the latter, though!).

As a middle-aged man who has been reading DC Comics since I was a teenager, though, I had no problem following along; your mileage may vary. 



BORROWED:

Justice League Vs. Godzilla Vs. Kong (DC Comics) A Godzilla vs. The Justice League comic is, like a Batman vs. the Teenage Mutant Ninja Turtles one, something that I used to quite literally dream about—or, more specifically, daydream about—all while assuming it was the sort of thing that would never actually happen. 

That means that, as with the eventual realization of a series Batman/TMNT crossovers starting in 2016, I was practically guaranteed to be disappointed in the results, having devoted too many hours of my personal imagination to such an encounter* (That, and the fact creators almost never actually treat these sorts of crossovers as once-in-a-lifetime opportunities I tend to see them as, and therefore never try to make them incredibly big and to include everything a reader could possibly want to see in them, as I wish they would**). 

And so it comes as no surprise that I was, indeed, quite disappointed with writer Brian Buccellato and artists Christian Duce and Tom Derenick's awkwardly titled Justice League Vs. Godzilla Vs. Kong, a title that reminded me of the even more cumbersomely titled Superman and Batman Vs. Aliens and Predator or Superman and Batman Vs. Werewolves and Vampires

I was, however, fairly surprised at just how poor a production it actually was though, given DC's status as a premiere comics publisher and the relatively good reputations of the creators (Derenick, who seems to have been a late, necessitated-by-deadlines addition and doesn't even get a byline on the cover, is the only one of the three I personally have much experience with). 

Three things worth noting about the project that would inevitably doom it to not being the one I personally most wanted to read, all of which—or perhaps almost all of which—were completely beyond Buccellato's control.

First, this isn't the "real" Godzilla of Toho Studio's fame, the one with the 70-year career of battling humanity and other monsters across almost 40 films. This is the Warner Bros./Legendary Pictures Godzilla from the so-called "MonsterVerse", a Marvel Cinematic Universe-inspired shared-setting that first appeared in the 2014 American remake of Godzilla and then went on to host an extremely, sometimes surprisingly successful five-film series, a handful of comics and a few TV shows. (The front cover bears a Legendary Comics logo). 

That means the giant monsters available aren't the famous Toho menagerie that regularly shows up in the pages of various IDW Godzilla comics, but the two title monsters and the usually-only-glimpsed Legendary stable of giant beasts. The back cover namechecks Behemoth, Scylla and Camazotz; I've seen all the MonsterVerse films, but I couldn't name most of the monsters, even those that appear in this comic, but I recognize two that Godzilla killed in the latest film, Godzilla x Kong: The New Empire (As for the Toho monsters who have appeared in the MonsterVerse—Mothra, Rodan and King Ghidorah—they are all MIA here.)

Second, this isn't the "real" Justice League, by which I don't simply mean the League I used to imagine fighting Godzilla (the Morrison/Porter/Dell League of the late-90's), or what one might think of as a "default" League line-up (that of the Satellite Era, for example, or that of Super Friends or the millennial Justice League cartoon).  In fact, it's not any extant Justice League line-up—remember there is no Justice League in the current DCU, the team having disbanded—but an ad hoc team that Buccellato seems to have created specifically for this story. The official roll call seems to be Superman, Batman, Wonder Woman, Flash Barry Allen, Green Lantern Hal Jordan, Hawkgirl, Cyborg and Green Arrow (So maybe it' s closest to the Geoff Johns' New 52 League...? Or Scott Snyder's short-lived team...?). 

Very early on in the proceedings, however, once the MonsterVerse's Titans start invading ("Titans" being what they call their giant monsters, not to be confused with DC's superhero Titans), Cyborg says, "I've put calls out to all available heroes. Auxiliary Leaguers...associates...everyone." So, regardless of the specific make-up of the team in the title, this is basically the Legendary MonsterVerse Vs. the DCU, with Supergirl and Captain Marvel playing especially large roles, but heroes and villains from throughout the publisher's line making guest-appearances and cameos. 

Third, and most surprising to me, this story isn't set in the "real" DC Universe (which might explain both why there is a Justice League there to meet Godzilla and friends, and why it's not an exact line-up we've seen before).  This is established immediately in the very first pages, as Clark Kent proposes to Lois Lane, a would-be romantic moment spoiled by the arrival of Godzilla in Metropolis.

I'm not entirely sure why this is the case, as the plot revolves around the fact that Godzilla and the Titans are from an entirely different universe/dimension and are brought to the Justice League's universe/dimension to fight them (If this was to be the standalone story that it ended up being, Buccellato could have just created a shared world involving both universes' characters), but it does at least allow him to a free hand to kill off characters, as he does with (spoilers, I guess?) Atom-Smasher, Toyman and Guy Gardener, only the last of which is kinda sorta necessary to provide a big crossover "moment", one that you might already have been spoiled regarding if you've seen Christian Duce's final cover for the series. 

So with all that preface out of the way, what have we got here...?

Well, the plot is a fairly simple one. After the big opening scene in which Godzilla confronts Superman in Metropolis within the first few pages and then introduces us to this version of the Justice League, we meet the League's opposite numbers, The Legion of Doom (This line-up seems to hew pretty closely to that used by Scott Snyder during his 2018-2020 Justice League run, with a few notable additions to the roster).

Luthor has a plan to take out Superman and the League once and for all, a plan that revolves around the fact that he finally pinpointed the exact location of Superman's Fortress of Solitude. There in the trophy room they will find the tools they need to trap the League in the Phantom Zone. These tools? A Mother Box and Orion's "sled". (Um, I would have just used the Phantom Zone Projector, myself, as that seems more direct.).

The plan is spoiled when Toyman sets off an alarm by smashing a case to get at a big red gemstone, and Supergirl and the Justice League—she's filling in for Superman, who took some time off to propose—arrive at the Fortress. During the scuffle, the Mother Box is set off, and the Legion is teleported to another world. Specifically, they land on Skull Island in the MonsterVerse, and find a Monarch outpost with Godzilla and the other Titans up on various surveillance screens. 

While marveling at these new "toys" and being berated by his fellow Legionnaires, Toyman clutches the gemstone in his hand and makes a wish...which ends up being granted, given that this gemstone is actually Doctor Destiny's reality-altering Dreamstone.

Immediately, the Legion, all of Skull Island, Kong, Godzilla and the rest of the Titans are transported back to this version of the DCU, with the various monsters attacking various locales. Godzilla himself heads directly towards this world's "alpha," Superman. In a relatively short, silly-even-by-comics-standards fight (I'm not scientist, but I'm pretty sure that's not how heat actually works), the King of the Monster's seemingly kills Superman with his atomic breath. 

This turn of events is mostly the result of Captain Marvel (here still called "Shazam" rather than the recently adopted codename "The Captain" or, you know, his actual name), doing something pretty dumb and Superman moving to save him. (This is the first of two demonstrably stupid decisions Captain Marvel makes, the latter in defiance of several people trying to talk him out of it. It's kind of weird, given that he is the only superhero in this book whose superpowers literally include super-wisdom.)

While Superman lies on his deathbed in the satellite Watchtower, the other heroes split into teams to tackle various Titans, the conflict coming to a head in a huge battle involving Godzilla, Kong, all the heroes, an army of super-villains and a few surprises, like a giant Batman mech, Luthor's reconstruction of Mechagodzilla, a Ra's al Ghul resurrected Skullcrawler king (and other skullcrawlers) and a five-Green Lantern construct of a giant robot (Lame; Kyle Rayner, who is not included among their number, coulda built that himself).

So what's wrong with all that? I mean, as a basic plot, nothing really. 

The execution leaves a lot wanting, however. 

The main problem, as far as I would diagnose it, lies with primary artist Christian Duce's rendering of the title monsters...and other Titans. While the "Justice League" art is all fine, allowing for a few nitpicky mistakes (Aquaman seemingly flying in group shots, Wally West appearing both in his adult Flash identity and his teenage Kid Flash identity...or is the latter meant to be Bart, just drawn really Wally-like...?), all of the giant monsters, especially Godzilla, don't look like they were drawn at all, but rather were imported directly from film stills and incorporated into the art. 

They are highly photorealistic, and stand out if fairly sharp contrast to the superheroes they are meant to be interacting with, and the settings they are supposedly standing in. 

A generous reading might be that they are literally creatures of another world, and "drawing" them thus emphasizes the gulf between the comics world of the Justice League and the filmic world of the Titans, but it just reads like an off-putting, awkward juxtaposition, a cheap shortcut in the artwork that spoils the fun of seeing these iconic characters sharing space together, which is, after all, the whole damn point of the crossover. 

And so what should be cool moments, like Superman delivering a haymaker to Godzilla, or a gigantic Atom-Smasher wrestling with the King of the Monsters in downtown Metropolis don't sing but instead look weirdly bolted-together. 

Contrast the appearance of Godzilla and Kong with that of Titano, a homegrown giant monster of DC Comics who appears briefly at the beginning of the story, and it's clear that Duce is treating the movie monsters differently in his art, importing them in and apparently hamstrung in how to depict them, rather than creating them organically as he does the "Justice League" side of the crossover equation. 

It does occur to me, after reading this, that perhaps Duce didn't have much choice in the matter, but it was a stipulation of Legendary that the "likeness" of Godzilla, Kong and the monsters had to be so exact as to be film-perfect. In which case, we need not blame Duce for the awkward-looking art so much as the decision-makers instructing him. I don't know; I can only respond to what I'm reading in the finished product. 

The covers, of which there are of course many, may be instructive here. They run a pretty wide gamut between looking like they were traced over film-stills to looking drawn from reference in the artist's own style. The Dan Mora cover that adorns this collection is a good example of Mora's version of Kong and Godzilla, looking, to use a musical term, more like cover versions than samples (Is it weird that Mora chose to draw his World's Finest Batman though, complete with yellow circle around his bat-symbol and a blue-tinted cape?).

I also really liked James Stokoe's cover; the artist has drawn Godzilla comics for IDW and covers for DC super-comics, so it was nice to see him get to do one for this; his Legendary Godzilla, like the tiny figures of a trio of superheroes confronting him in a demolished-looking Metropolis, are all clearly his

(I do wish they would have commissioned one from Sophie Campbell, who has similarly worked for both IDW and DC in recent years and is a huge kaiju fan who has done some professional Godzilla work before. Also, no Arthur Adams, a one-time superhero artist who specializes in giant monsters, and somewhat recently drew covers for both a 2020 issue of Justice League and for Legendary Comics' 2014 Godzilla: Awakening graphic novel...? Surely DC has Arthur Adams-hiring money!)

Anyway, you can basically go page by page through the variant gallery at the end of the book and see different artists taking different approaches, between "covering" the monster designs and "sampling" them, and to various degrees. Aside from those previously mentioned, I thought Jim Lee's cover (the one featuring Kong; he contributed two) particularly interesting, given how incredibly off-model his version of Legendary's Kong is, looking more like a huge chimp). 

Story-wise, I wasn't too terribly impressed either. It is, of course, difficult to focus too much attention on the giant monsters themselves (hence their films, be they American-made or Japanese, always focusing on human stars and their dramas over the monsters), but, given that this is a crossover, it feels oddly like it's just a DC Comic with some new, name-brand antagonists. Tellingly, it would be very easy to imagine this very story without Godzilla or Kong or the MonsterVerse's Titans, but any old generic giant monsters a super-comics writer and artist team could cook up (And certainly Superman and his peers have tackled plenty of off-brand, analogue versions of King Kong and Godzilla over the years, including the aforementioned Titano). 

The Godzilla-est aspect of Godzilla is that he fights other threats to maintain a sense of order in the world, which here means he fights Superman and other superheroes, as his world doesn't have them, and they are thus seen as a threat to world balance, I guess. 

Kong seems to get short shrift in the proceedings, as he's barely involved through much of the story, and doesn't seem to be given enough emphasis to have his name in the title (Contrast this with Godzilla Vs. Kong and Godzilla x Kong, where the giant ape is clearly the more focused-on, "heroic" monster). And as for the other Titans, while they get more "on-screen" time here than they generally get in the movies, they are more or less character-less cyphers, big, scary obstacles for the heroes to confront and defeat. 

Less importantly, there just seem to be a lot of little mistakes and question marks in the proceedings, things it seems like editorial should have caught. 

Some of these I've already mentioned in passing, but others include a scene in which Robin Damian Wayne is sitting in the cockpit of a Batplane with his father in one panel and then, later in the scene, the plane explodes, and only Batman is drawn escaping in a parachute, and then striding away from the burning wreckage solo (Surely Robin didn't die uncommented upon there...? No, he shows up later piloting an admittedly very cool-looking Batplane that Cyborg and Flash apparently upgraded to sprout legs, arms and a giant gun, much like a Robotech space-plane in its half-transformed state).

Or Wonder Woman telling other characters that she was going to meet "Wonder Girl" and "Cassie" on Themyscrica, and then meeting Donna Troy instead (Who she does, at least, refer to correctly as "Donna"). 

There are, of course, some admittedly fun sequences (the various Leaguers all talking to Superman about his plans to marry, for example) and ideas at play, and plenty of potentially big superhero moments. It's just that too many of those moments don't land like they should, given the weird artwork, and the distracting number of mistakes. 

A different artist—or a different approach to the monster art, perhaps I should say—would have gone a long way in improving the comic, as would a sharper editorial eye and, honestly, perhaps a more focused storyline (That is, for example, Godzilla Vs. The Justice League, rather than The Justice League Vs. Godzilla Vs. Kong...plus some other Titans). 

Rather than the final word on the two franchises temporarily mixing, or an ultimate comic book saga crossing them over like this, the sort of inter-IP adventure I personally prefer, this just makes me want to see the suits in charge try again at some point. Maybe going around Legendary and doing a DC/IDW crossover comic featuring DC's heroes, Toho's monsters and the more successful Godzilla publisher utilizing its stable of experienced monster artists...


Komi Can't Communicate Vol. 30 (Viz Media) The latest volume of Tomohito Oda's charming high school dramedy picks up right where the last one left off, with Komi and Kawai, her new rival for Tadano, having a heart-to-heart after the latter lost a challenge to win him. The over-achieving Kawai comes up with an over-the-top solution to try to salvage victory from the jaws of defeat: She'll just marry Tadano and Komi!

This volume also includes a few chapters in which progress seems to be made in the budding relationship between former rival for Tadano's affection Manbagi and an awkward-with-girls soccer star, and a particularly tedious-to-read chapter in which the Riverside Dirty-Mag Hunters Club engages in a complicated game to win the prize of a dirty magazine. As much as I enjoy Oda's series, I'm not a fan of when he builds games into the narrative like this, as he (luckily only very) occasionally does. 


Zom 100: Bucket List of the Dead Vol. 14 (Viz) Picking up where the last volume left off, writer Haro Aso and artist Kotaro Takata still have Tadano and the gang fighting the Resident Evil-style monstrosities created by the "Umbriel" Corporation in an abandoned facility, the latest of which is an oversized, regenerating one that gamer girl-turned-group leader Izuna refers to as "a boss battle." 

They survive, naturally, but a survivor of the black ops team Umbriel sent to recover something also escapes with a case he refers to as "the sample," so perhaps this chapter of the ongoing series will come into play later on...? That actually seems pretty probably, of course, given that the scientist they just recently et, Yudai Tsurumi, is hard at work on a vaccine for the zombie virus.

This seems like a natural ending point for the series, in some regards, as they have finally found somewhere safe that can sustain them all long-term while working on the goal of saving the world from the zombie apocalypse apparently currently ravaging it, but then, what fun would that be for the series? There are, after all, many more items on the characters' collective bucket list.

As so Tadano and the gang, now including Izuna, decide to head off and travel for a month before checking back in. Their renewed travels include "a quest line" by Kencho to look for his family and visit his grandfather's grave, and then an attempt to pole fish a marlin, which is on the bucket list, but here is done in the prospect of feeding hungry school students, who have taken refuge from the zombies on a fleet of boats. 



REVIEWED: 

Godzilla: Monster Island Summer Camp (IDW Publishing) An extremely rare original graphic novel from IDW featuring one of their licensed properties, this all-ages story is the work of writer Rosie Knight and artist Oliver Ono, who previously tackled the King of the Monsters in 2022's one-shot comic Godzilla Rivals Vs. Battra (which I read in collected form in Godzilla Rivals: Round One). Of all the teams to work on Godzilla comics for the publisher, this is perhaps the best one with a distinct enough, look, feel and outlook to give such a showcase. Starring Minilla and a trio of girls who can journey to Monster Island via a portal in a cave near their summer camp, the book tackles environmental degradation, while featuring Godzilla in one prominent, climactic scene, plus some appearances by other Toho regulars (Kamacuras, Ebirah, King Caesar and Mothra). It's a fine comic for younger readers—I personally preferred it to IDW's more monster fight-focused, kid-targeted series Godzilla: Monsters & Protectors, which just got released in a complete, collected form in late August,—and, interestingly enough, the book isn't only a good launchpad for young readers to explore the world of Godzilla, it also introduces readers to a trio of legendary female comics creators: Jackie Ormes, Louise Simonson and Rumiko Takahashi. More here


Save Our Forest! (Hippo Park) This graphic novel from Norwegian cartoonist Nora DÃ¥snes features middle-school characters she introduced in her previous work, last year's Cross My Heart and Never Lie (Don't worry, I never read it either), involved with a campaign to save the small woods adjacent to their school from development into a parking lot. The kids, and DÃ¥snes, treat the battle as a sort of microcosm for humanity tackling the climate crisis. At the risk of spoiling the story, it all works out for the best here; hopefully the struggle to maintain a livable environment in the coming generations will too. If there are enough kids out there like  DÃ¥snes' Bao and her friends, just maybe we've got a chance. More here

Shepherdess Warriors Vol. 1 (Ablaze) Johnathan Garnier and Amélie Fléchais' Angouleme Prize-winning adventure comic about an order of women warriors who ride rams into battle. If the art style looks familiar, that may be because you've seen 2014 animated film Song of the Sea, which Fléchais did concept art for (She also worked on Onward and Trolls). The experience in animation is apparent in the look, feel and flow of Shepherdess Warriors, which is a rather winning comic...although I think Ablaze might have served it better by reproducing it at a larger size (It's only six-inches by nine-inches). More here


Spider-Man: Cosmic Chaos! (Amulet Books) The third and final (for now?) installment of Mike Maihack's trilogy of Spider-Man team-up comics for younger readers finds his particularly friendly and neighborly version of the character in Marvel's outer space, where he hangs out with the Guardians of Galaxy (not to mention Jeff the Land Shark, The Silver Surfer and plenty of other guest-stars). Though created with kids in mind, it should prove a blast for Marvel comics fans of any age. More here


Unico: Awakening (Scholastic) The collection of Osamu Tezuka's 1976-1979 Unico that sits on my bookshelf was published by Digital Manga Publishing in 2012, the result of a successful Kickstarter campaign. Samuel Sattin and Gurihiru's new remix of Tezuka's Unico comics (based on the character's origin story and the arc "The Cat on the Broomstick") began its life as a Kickstarter campaign initiated by Tezuka Productions and the creators...although Scholastic eventually picked it up and published it. What's with Tezuka-related projects needing to be Kickstarter-ed...? (Looking at the Tezuka section on my shelf, I see that Triton of the Sea was also funded by a Kickstarter and published by Digital Manga Publishing, while Princess Knight was published by Vertical and The Mysterious Underground Men by PictureBox. As for the Dark Horse Astro Boy trades, they're all kept at my ancestral home).  Well, regardless, it's here now, and despite some misgivings about re-telling Tezuka comics for a modern audience, the creators do an admirable job, and I've yet to encounter a project that the Gurihiru team worked on that I haven't been perfectly charmed by. More here



*Aquaman, Mera, Neptune Perkins and Tsunami using their powers to stop Godzilla's path through the sea towards Japan, the Atlantean Ace's psychic powers no match for the monster's vast brain! The superheroes of Japan—Rising Sun, Batman of Japan Jiro Osamu and The Super Young Team watching helplessly from Tokyo rooftops as Godzilla approaches the city! Martian Manhunter in his "Jade Warrior identity from 1999's Martian Manhunter #2 growing to giant size to confront Godzilla! Godzilla Vs. Titano! Godzilla Vs. Starro! Plastic Man assuming giant size to wrestle with Godzilla, only to fall like J'onn did! Batman in his Kelley Jones-designed giant punching machine from 2008's Gotham After Midnight #3...or any variation of a giant Bat-mech, I guess! Kyle Rayner building a giant robot construct to take his turn against Godzilla! The Spectre wrestling with Godzilla! So on! And so forth!

**The best example I can think of being, of course, 2003's JLA/Avengers by Kurt Busiek and George Perez. That was a perfect feast of a crossover that treated the meeting of the two teams, and the two universes, meeting as a significant, historical event, a true you've-got-one-shot-at-this adventure. The other model I often think of is Devin Grayson and Phil Jimenez's 1999 JLA/Titans, which wasn't, of course, and inter-company crossover, but still felt big and huge and historic and complete, featuring, as it did, every single Justice Leaguer and every Titan ever.

Friday, August 30, 2024

Well, what do you know...


DC Comics and Archie Comics—and, more precisely, Dan Jurgens, Ron Marz, Tom King, Dan Parent and about eight other creators—got me to set foot inside a comic shop for the first time in...I don't remember how long...? Probably the early days of Sophie Campbell's Teenage Mutant Ninja Turtles run, when I was still struggling to read it monthly, and constantly butting up against the vagaries of direct market and local comic shop ordering and shipping problems. 

How did they manage it? An appeal to nostalgia was certainly a factor, as Zero Hour 30th Anniversary Special #1 paired creators and characters from what might be my favorite decade of the publisher's output for an 80-page tie-in to a favorite crossover story from my youth.  

But, more important than even that, I think, is the fact that, in these two instances at least, the publishers decided to publish individual, standalone comic books, rather than miniseries or series that a consumer could be quite confident would eventually end up in trade collections, which has now become my favorite way to consume comics (In part because it's easier and cheaper, and, in even larger part, because I just have way too many damn comic books in way too many damn long boxes, and I need not add any more to the fantastic comic book midden that is now actively factoring into life choices I make.).

In other words, I had to buy these comic books, as they were sold, rather than waiting for trades to buy or borrow from the library, as, in both cases, they did not seem like they would ever be collected (The former is an 80-page giant, and is practically already a trade, with a spine of its own, while the latter is a simple 20-page gag strip, apparently created so the writer, an Archie fan, could add an Archie comic to his bibliography). (Contrast these with two one-shot specials from IDW Publishing I was extremely excited about, the Teenage Mutant Ninja Turtles 40th Anniversary Comics Collection and Godzilla's 70th Anniversary, both of which had solicitations for deluxe versions listed on Amazon before the direct market books were even released in comics shops). 

Should comics publishers do this sort of thing more often, then...? I mean, personally, I hope they don't (see that bit about my not wanting to buy any more new comic books to add to my already too-big collection), but I thought it worth observing that one way a publisher could sell more comic books is to focus on publishing comic books rather than chapters for future collections of comics...at least now and then, anyway.

As to what I thought of these comics, I'll have a review of one in my next monthly(-ish) review column on the 6th of the month, and the other will likely appear at Good Comics for Kids in the near-ish future. Can you guess which is which?

Saturday, August 03, 2024

9 things I was still thinking about the day after I saw Deadpool & Wolverine (Spoilers, obviously)

I saw Deadpool & Wolverine during a Monday morning matinee immediately following the film's opening weekend. I'm glad I didn't wait any longer to see it, as by Monday evening my too-regular doom-scrolling on Twitter and Facebook was already revealing to me images from the film unbidden, images revealing certain actors who appeared in the film, the costumes they were wearing and, in one instance, even a still from the film's climax. 

I'm not normally very strict about avoiding spoilers in comics or films (especially not the former, which I generally flip-through before reading, as I  am usually far more concerned with the execution of a comic rather than the precise content of it), but here it was obvious the filmmakers and the marketing folks went to rather great pains to keep certain elements of the film as surprises and, I confess, it would have definitely altered my viewing experience if I saw those images I saw on social media before I had actually seen the film. 

I hope you've managed to see it already too, if you are the sort of viewer who doesn't like spoilers. Not just because I am assuming it is now becoming increasingly difficult to avoid spoilers (I was just at IMDb.com looking for an image to use atop this post, and noticed that all of the guest-stars, from minor characters to cameos, are listed in the credits for the film there). But also because I don't want to be the one to spoil the film for you. 

So let me say once again here that this post will contain spoilers for the film and is being written by someone who has already seen it, for an audience of readers who have also already seen it. 

The film isn't a great one, but, nonetheless, it stayed with me throughout the day and throughout the night, and I found myself still thinking about it the next day, when I decided to start this post (Obviously I'm not actually posting it until a few days later, as it takes time to type paragraphs and paragraphs, and I have a day job).

 Not all of my thoughts were necessarily positive ones, mind you, but I think the fact that I was thinking about it at all after the now-mandatory end-credits scene says something good about the film—its ambition, its scope, its eagerness to provoke a reaction. 

I mean, I certainly didn't leave either of the first two Deadpool movies still thinking about them in anyway, nor can I say that any of the Marvel movies I've seen since Endgame—and I've missed a fewleft me pondering them at all.

So anyway, these are the things I was still thinking about Deadpool & Wolverine in the hours and days after I left the theater...


1.) The timeline doesn't really make any damn sense at all, does it? The premise of the film, which you know because you have already watched it, is that when a timeline's "anchor being" dies, the entire universe that being calls home begins the process of slowly deteriorating. 

This is what is currently happening to the timeline/universe called home by Deadpool (Ryan Reynolds), as Mr. Paradox (Matthew Macfadyen) of the Time Variance Authority explains, because it's anchor being, Logan/Wolverine (Hugh Jackman), has in fact died. Remember, Deadpool shares his timeline/universe with all of Fox's X-Men movies, despite the fact that he never seems to get to interact with any of the X-Men, with the exceptions of Colossus (voiced by Stefan Kapicic) and Negasonic Teenage Warhead (Brianna Hildebrand), a fact that was joked about in previous installments of the Deadpool trilogy.

Now when, exactly, did Logan/Wolverine die? 

Well he died in 2017's Logan. You remember. You saw it. He nobly sacrificed himself at the end to save Laura (Dafne Keen). It was all rather touching. 

But although the movie Logan was released seven years ago, it was actually set in the future (the year 2029, according to Wikipedia, and yes, I did have to look it up), a dystopian future that I don't think anyone really took to be the real, official ending of Fox' universe of X-Men films, what with its very down world-building (no new mutant children have been born for a generation, the ninety-something Charles Xavier has dementia, and he accidentally killed all of his X-Men when he had a psychic-powered seizure, etc). 

Sure, it took place in the future, but it certainly wasn't meant to be the future. Certainly no more than the apocalyptic, Sentinel-ruled future in 2014's X-Men: Days of Future Past was meant to be the real future. (Or, to use a comic book example, Logan's setting was no more definitive than that of Mark Millar and Steve McNiven's 2010-launched "Old Man Logan" arc of Wolverine....which proved popular enough to become a well that Marvel kept going back to, and thus establishing it as a possible future that became its own, alternate timeline).

But never mind what degree of "official" the Logan filmmakers might have thought of their work, or how the audience received and understood it. Official or not, it still takes place in the future, as in five years from now, which is when Deadpool & Wolverine is set. Deadpool even visits Logan's grave from the end of Logan and exhumes his at this point mostly skeletal remains. 

Wanting to give the filmmakers the benefit of the doubt, I did consider that maybe when an anchor being dies, the timeline/universe starts degrading backwards, with the "future" disappearing before the present (this is even somewhat suggested with the visual aid Paradox shows Deadpool, of the timeline disappearing from right to left), but that still wouldn't work, because if that was the case, the play would be for Deadpool to travel to the future and save Logan's life during the events of Logan's climax,  not shop around alternate timelines/universes for a substitute Wolverine to take his Wolverine's place (which, of course, he does, leading to the rather fun montage of alternate Wolvies, mostly played by Jackman). That would simply result with the Deadpool's world having two Wolverines in the year 2024, the official one of which would still be destined to die in five years and erode the universe.

Complicating things further is the fact that a grown-up version of Laura (played by the now grown-up Dafne Keen) appears in the Void. There she tells Logan that her version of him gave her a chance to grow up. In the "real world" after the events of Logan? Or in the Void? It's not clear, but her being a grown-up at all suggests that time did indeed move forward after Logan's death in Logan, a good seven years or so. 

I think that the four—four!—credited writers of this film, a number that includes comics writer Zeb Wells, should have realized this rather early in the process, and rather than just assuming it's a silly comedy, and therefore they don't need to explain such things, should have addressed it. (If anything, this movie starring Deadpool should make complicated explanations even easier to include, given that Reynolds' Deadpool peppers his non-stop dialogue with fourth wall-breadking, filmmaking terms like "maguffin" and "exposition.")

Really, Wells at least should be used to an audience questioning, even interrogating, the interior logic of a superhero story, and sought to address it. 


2.) What was up with the Avengers application scene? I'm still not entirely sure I understand the scene early in the film when Wade Wilson, wearing a suit and tie, sits down for a job interview with Happy Hogan (Jon Favreau) to discuss his application to join the Avengers. 

It's actually a pretty pivotal scene for Wade's character arc throughout the film (such that it is), with a line of dialogue in the film's climax referring back to it. And it's got some decent jokes. As random as Favreau's appearance was—one gets the sense that he was the easiest get among the Avengers and Avengers-adjacent cast members—Favreau is a pretty good comic actor, and it is fun to watch he and Reynolds play off of one another.

That said, exactly when and how did the interview even happen, considering the fact that the movie makes it so clear that the Fox/X-Men movies are set in a completely different timeline/universe from the one that the Disney/Marvel Studios Marvel Cinematic Universe, which Paradox refers to as "The Sacred Timeline"...?

It seems to be set sometime in the past, before Deadpool settles on his somewhat sad, mid-life crisis-y status quo at the start of the film's narrative, a fact that is reinforced by a line of dialogue that implies that Iron Man/Tony Stark is still alive...and it's therefore sometime before the events of 2019's Avengers: Endgame

Deadpool does of course get his hands on a device that allows him to jump from timeline to timeline (leading to the Wolverine-shopping sequence), but that's not until well after his interview to join the Avengers.

Or are we meant to believe that there are different version so the Avengers within the different timelines, and that Wade had thus interviewed with his timeline's Avengers, rather than the MCU Avengers...? (The version of Wolverine that stars in this film seems to know who the Avengers are, saying "Fuck the Avengers" when they are brought up, suggesting that there are Avengers in his timeline.)

Anyway, as amusing as the sequence is, it's one of several elements of the film that don't seem to be properly explained (or just plain don't make sense), and it seems like it's mainly in the film at all simply because now that Disney own Fox and the filmmakers had access to whatever toys from both universes they could afford/were willing to spend money on, it's a scene that could happen, rather than needed to happen. 


3.) I'm just going to say it: I did not care for Wolverine's costume. I am going to assume this isn't a very popular opinion, given online reaction to the costume since it first became common knowledge so many months ago, but the yellow and blue costume Jackman dons in this film didn't do anything for me.

While I certainly understand the appeal of finally giving him a comics-inspired costume after he's starred or appeared in...so many of these films that I've now lost count, the result commits the same sins that too many superhero movie costumes do, complete with built-in muscles (or suggestions of muscles, in the ab area there, which Jackman clearly does not need, as is demonstrated in the climax) and a clunky, armor-like look. 

Despite the color scheme, it's not actually that comics-accurate. 

It's especially noticeable whenever Wolverine is standing next to Deadpool (which is, um, much of the movie), given how comics-accurate Deadpool's costume is. They could have given Wolvie something like that, tighter fitting and more spandex-y, but instead they went in a more Batmanly direction. 

You know which costume did look great, though? The one that Jackman wore when he was playing one of his Multiversal alternates, in the Hulk-fighting scene. The classic brown and yellow suit (sans cowl). That was tight-fitting and more comics accurate, and it's kinda too bad they didn't make Jackman's blue and gold costume in that style and/or out of that material.

That said, it was great seeing the cowl on film, and I kinda liked what a big deal the film made out of revealing it. By the time Jackman finally pulled it on, I had assumed he wasn't actually going to wear the cowl at all during the film. 


4.) I was honestly a little underwhelmed by the cameos and uncredited guest-stars. This was probably more my fault than it was the movie's fault, but because of all the rumors flying around online during production—Reynolds' wife's friend Taylor Swift to appear as Dazzler! Daniel Radcliffe to appear as a Wolverine variant! Halle Berry spotted with her hair dyed white!—I went in expecting, if not a surprise Swift appearance, then at least a host of cameos from pre-MCU actors reprising their Marvel hero roles, including some who never actually got to play roles they were attached to. 

Basically I was expecting everyone from the original filmic X-Men to Nicolas Cage's Ghost Rider to Milana Vayntrub's Squirrel Girl, either making brief appearances while Deadpool and Wolverine hopped through the Multiverse, or rallying together as an army ala the "Avengers Assemble" scene in Avengers; Endgame

My hopes for such a complete collection of cameos were only further raised when Paradox mentioned he was sending our heroes to "the garbage heap" and the first of the surprise guest-stars—unless you count Henry Cavill as a Wolverine variant, a "joke" I didn't really get—made his appearance: Chris Evans as Johnny Storm, from the 2005 Fantastic Four and 2007 Fantastic Four: Rise of the Silver Surfer (Say what you will about those movies, but they were pretty perfectly cast, especially in the case of Evans as Storm). If they could get Captain America Chris Evans to wear a "4" on his chest and shout "Flame on!" again, surely they could get Nicolas Cage, Eric Bana or Thomas Jane to appear for a scene, right?

Instead, what we got was a team of four freedom fighters resisting Cassandra Nova's forces in the Void: Jennifer Garner's Elektra (2003's Daredevil, 2005's Elektra), Channing Tatum's Gambit (from the long-rumored, never-made solo Gambit movie that languished in development hell), the aforementioned Dafne Keen (2017's Logan), who didn't really seem to "fit" with the others, and, most surprising to me, Wesley Snipes' Blade (1998's Blade, 2002's Blade II and 2004's Blade: Trinity...co-starring a young, up and coming Ryan Reynolds!).

As exciting as the sequence introducing them all was, it felt more like, say, the appearance of the Illuminati in 2022's Doctor Strange in the Multiverse of Madness than the casting of 2021's Spider-Man: No Way Home; that is, it felt more like Who They Could Get rather than Who They Would Have Wanted to Get. 

Also, as great as it was to see the modern Marvel movie acknowledging Snipes' Blade as the vanguard of Marvel comic book superheroes anchoring successful movie franchises—beating the X-Men, Spider-Man, The Hulk, The Fantastic Four and the "Marvel Cinematic Universe" out the gate by years—his role in Deadpool & Wolverine didn't seem...well, big enough. I mean, he's the Adam of Marvel movie superheroes, the Ur-hero. Shouldn't he have had a bigger role than just, you know, hanging out with Elektra and a guy whose movie never even actually got made...?

Granted, I don't know what they would have or should have done with him to differentiate him from the others. 

Personally, I thought they should have cast Snipes as T'Chaka in 2016's Captain America: Civil War and 2018's Black Panther, but that would have just been meta-commentary stunt-casting. 

It's just that Snipe's Blade is the first, and should maybe be afforded a greater honor than hanging with Elektra and the never-to-be Gambit, you know...?


5.) I thought way too long about Wolverine's bones. Again, this is more a me thing than a film thing, but I had a hard time with the opening scene of the film, in which Deadpool is confronted by soldiers from the TVA at Logan's gravesite from the end of Logan, and then proceeds to slaughter them all to the tune of NSYNC's Bye Bye Bye, using the invincible, admantium bones of Wolvie's corpse as weapons. 

The whole thing about Wolverine's bones is that they are unbreakable, right? So how was Deadpool snapping them apart like Legos to use as projectiles and clubs against his foes?

It eventually dawned on me—like, a day later—that the human skeleton isn't composed of bones connected directly to one another, but that there is some connective tissue at each joint that holds them together. (That's why when someone discusses a particularly grievous state of affairs for their knees, say, they will say something like, "It is basically bone on bone at this point"). 

So I guess that while Wolvie's bones are individually unbreakable, his skeleton can still be pulled apart, especially if he has lost his healing factor and the organic bits holding the bones together into their skeletal structure have been rotting for a few years...? (Or, um, -7 years, in the film's nonsensical timeline). 

I think what threw me at first, aside from my own ignorance of course, is the fact that I've seen Wolverine hit with fire, plasma cannons and explosions in his comics so often, terrible wounds that melt away all his flesh and muscle, and yet he still survives as an intact admantium skeleton (See above for one of the best examples). 

In the comics, at least, whatever's holding his bones together seems as indestructible as the bones themselves. 


6.) Is it weird that Cassandra Nova is, like, 20? Don't get me wrong, I thought Emma Corrin was great as Cassandra Nova. She was strikingly hot, rocked the bald head (Was it a bald cap, rather than a super-clean shave, though?), and was genuinely terrifying; they made a great, squirmy special effect out of the way her co-creator Frank Quitely had previously drawn her using her hands during demonstrations of psychic powers. 

Still, it gave me pause at how damn young she was. According to IMDb, Corrin was born in December of 1995, making her...29, right? She introduces herself as the twin of Charles Xavier, but the Charles Xaviers we know from previous films are both quite a bit older (Patrick Stewart is 84, and James McAvoy is 45). 

Yeah yeah yeah, she could have been a variant from an alternate timeline where a Charles Xavier isn't yet 30, but the casting reminded me quite a bit of Sony having 34-year-old Dakota Johnson playing senior citizen Madame Web in that particular film starring a minor Spider-Man character the studio somehow convinced themselves there might possibly be an audience for (And here let's pause and wonder that Fox never ended up greenlighting a Gambit movie, whereas Sony has produced flops starring Morbius and Madame Web...as well as a flop-to-be featuring Kraven). 

Studios seem fine with using Marvel comics' old lady characters in their movies...as long as they lose the "old" part. 


7.) Is it just me, or were there an awful lot of gay jokes in this film for the year 2024? I mean, it does indeed have some positive gay representation in the form of a relationship between Negasonic Teenage Warhead and Yukio (Shioli Kutsuna)...although you might not even realize they're a couple at all if you skipped Deadpool 2, given their very brief appearances in this film. And Deadpool himself presents as bisexual, spending a generously long sequence in which he's confronted by an all-male TVA group of soldiers at a party and intimating that he assumes they are strippers and that he is quite alright with them gang-banging him with sticks (Although, as is so often the case, it's impossible to tell to what degree Reynolds' Deadpool is just joking).

Still, there are repeated jokes in the film that amount to nothing more than pointing out that a minor character may in fact be gay and...that's it. See this guy? He's gay. That's the joke!


8.) Grant Morrison seems to have had a bigger influence on this Deadpool than many other Marvel movies.  It's not just the reappearance of his character Negasonic Teenage Warhead (first appearing in 2001's New X-Men #115) or the use of his villain Cassandra Nova (Morrison and Quitely's 2001 New X-Men #114), although those clearly show the writer's fingerprints, despite how long ago their reinvention of Marvel's X-Men and their concept of mutants is now. 

Rather, the concept of the Void, a "garbage heap" where Paradox and/or the TVA can send characters that have outlived their usefulness (and/or who were recast, and/or had their franchises end, no longer earning new sequels), reminded me quite a bit of Morrison's Limbo, which Buddy Baker visited in 1990's Animal Man #25, discovering it to be a lonely, hell-ish plane where comic book characters are sent to languish when they are not actively being written about or starring in any comic (Initially he encountered the likes of Ace the Bathound, The Inferior Five and the Gay Ghost there).

Of course, it's not such a unique concept that Morrison and the writers of Deadpool & Wolverine couldn't necessarily have developed it in parallel, with Wells and the other screenwriters never having read Morrison's Animal Man run or their Limbo revival as part of 2008's Final Crisis event series, but given their use of Nova, it made me curious if they were indeed influenced by Morrison here. 


9.) The line "kick rocks all the way to bald hell" is my favorite in the film. I don't have anything else to say about it, I just like the idea of a "bald hell" for bald people, and the use of the old time-y, inoffensive insult of "kick rocks" in an otherwise fairly filthy, profane rant. Bravo Mr. Evans, a quite gifted comic actor who hasn't been allowed to shine much comedically in the strait-laced, upright role of Captain America.

Saturday, July 06, 2024

A Month of Wednesdays: June 2024

BOUGHT:

Shazam! Vol. 1: Meet the Captain!
(DC Comics)
 When it comes to an attempt to salvage DC's Captain Marvel character after nearly twenty years of often ill-conceived reboots and changes in direction, is there any creative team more deserving of trust than writer Mark Waid and artist Dan Mora, who have been responsible for what is pretty much the ideal Big Two super-comic in the form of Batman/Superman: World's Finest...

A few names may come to mind, but not many, especially if the book is going to be an ongoing affair, and one embedded in the broader DC Universe shared setting.

Waid does seem to be working with current continuity here, which means acknowledging and honoring Geoff Johns' New 52 reboot of the character and concept (at least in some manner), though he makes some changes. 

This means the wizard Shazam is still black (although MIA from the Rock of Eternity, and from this story, save in a brief flashback), Billy still makes his home in Philadelphia (well Fawcet City, anyway, which is now a suburb of Philly) and he has five other foster siblings he can share his powers with (well, he used to be able to share his powers with them; as a result of what an editorial box tells us was "The Lazarus Planet event," wherein "the world went kaflooey", he now can't share his powers...although Mary, now called Mary Marvel, has since gotten her own set of SHAZAM powers from her own set of feminine patrons, presumably in the pages of New Champion of Shazam!, which I confess I did not read).

Waid also, as the sub-title of the collection alludes to, tries to address the name of Captain Marvel/Shazam which, again, is something that's been going on for about 20 years now. The character's name is, of course, Captain Marvel, but ever since DC's revival of the character in 1973, they've been putting him in comics entitled Shazam! because, as I understand it, Marvel Comics copyrighted "Captain Marvel", applying it to a character they created while the original was in publishing limbo. 

The compromise DC had been using, at least between 1973 and the turn of the millennium or so, was to title books starring their Captain Marvel as something with Shazam in it (Shazam!: The Power of Hope, The Power of Shazam!, Shazam!: The Monster Society of Evil, etc), while the character was named and called "Captain Marvel" within the pages of those books.

Around the time Geoff Johns was writing the character and his villain Black Adam in the pages of JSA and Judd Winick tried to revamp the characters in The Trials of Shazam!, DC seemed to make it official policy that the character's name was now going to be "Shazam", same as the name of the wizard who granted him his powers...and the magic word that transforms him.

I...don't know why this is. I think it's because Johns thought a lot of people thought the character's name was Shazam anyway, based on the Saturday morning live-action TV show that existed for a few years in the mid-seventies, but that strikes me as—what's the word?—dumb. All DC has done by giving in to the perceived ignorance of the broader audience is to reinforce the fact that said audience no longer knows the real name of one of the longest-lived and all-time most popular superheroes in publishing history. 

With Marvel recently reviving the name to apply to their Carold Danvers character, it seems like DC has finally ceded the argument to Marvel. Which, again, I think is dumb. Keep calling him "Captain Marvel" inside the books (and movies and cartoons).  Readers and viewers are sophisticated enough to understand that Batman isn't named Detective Comics, and they realize DC and Marvel share a few (granted, minor) characters with the same names; they can deal with two Captain Marvels, especially if one can claim to be the original. 

Anyway, Waid does try to address this, as it does need addressed, given that a Captain Marvel named "Shazam" can't even say his own name out loud, and the name-change has spillover effects onto his supporting cast. What were readers/viewers supposed to call Mary and Freddy's superhero identities, if not Mary Marvel and Captain Marvel Jr.? (Mary Shazam and Shazam Jr?) What about the other three "lieutenant" Marvels, Hector, Darla and Eugene? Did they ever get superhero codenames? (Confession: While I did read Johns and artist Gary Frank's Captain Marvel reboot, I didn't follow Johns' delayed 2019, 15-issue "ongoing" series; did the other kids ever get superhero names?)

Well Waid's compromise is that the hero formerly known as Captain Marvel and Shazam is now called simply "The Captain." 

To justify the change in-story, Mora draws a picture of Captain Marvel standing on a beach as a wave crashes near his feet, looking sullen and soaking wet. Behind him, Mary Marvel is saluting him and Freddy, here dressed in his old Captain Marvel Jr. costume rather than the New 52 costume he was wearing last go-round, is laughing.

Cap's narration kinda sorta explains, with just-get-it-over-with brevity:

My superhero name used to be "Shazam," same as the word. Which confused some people.

Freddy and Mary started calling me "Captain" after a little...maritime accident I really, really do not feel like getting into right this second.

I'm still annoyed by the mocking, but the name has caught on, and at least it's one I can say out loud.

Well, it's better than "Shazam", I guess, but I still say they should just call him Captain Marvel. Especially since they're apparently using the M-word in Mary's superhero identity (If you look closely at the text accompanying a panel depicting the Captain fan page that Billy and Freddy run, this apparently being the 21st century answer to Billy being a boy radio reporter, the words "Captain Marvel" appear a few times.)

With all that out of the way, how's the comic itself? Well, as one might expect given the track record of this particular creative team, jointly and separately, it's a pretty great comic starring a character that seems to prove pretty difficult for most creators to tackle...perhaps because so many of them feel a need to distinguish him from Superman as dramatically as possible.

Having revamped elements of the franchise as it was when he found it, Waid then proceeds to tell a story that would only work for this particular hero; that is, one derived from the hero's nature itself, rather than one of an external conflict attaching itself to him.

Waid has also settled on a tone that is somewhat lighter, perhaps even sillier, than most modern DC Comics, even his own World's Finest, which seems to be set in some sort of New Silver Age, an indeterminate amount of time in the two leads' past (Weirdly, Captain Marvel appears in the third volume of that series, suggesting he's been around at least since the days when Dick Grayson was Robin, although this book, if keeping Johns' Shazam! Vol. 1, New 52 origin would seem to suggest Captain Marvel's relatively new on the block).

For example, the very first panel has the Captain riding on the back of a rampaging dinosaur...who, it turns out, is a juvenile from a family of space dinosaurs whose spaceship, resembling a classic flying saucer, has crash-landed on Earth. To thank him for rescuing their young, they serve him tea. Later, a lawyer from the planet of space dinosaurs visits Billy's foster home, wearing a suit, top hat and monocle.

Later, talking gorillas will be heavily involved in the plot (Although, this is the DCU, and talking gorillas aren't all that unusual; the pages of The Flash have long-since established a secret city of them). 

The bit with the dinosaurs is presented as something of a typical adventure for the Captain, after which he retires to The Rock of Eternity, here presented as something akin to his own version of the Fortress of Solitude, where he meets Freddy. (And also narrates to us, giving us a quick rundown of his origin, the particular nature of his patron-based powers, the status quo for the franchise and the story quoted above about how he started being called "The Captain.")

Later, during another fairly typical superhero outting—saving people from collapsed buildings during an earthquake—he makes a very out-of-character outburst on live television. What's causing this? Psycho-Pirate? No, he discovers it's not that particular bad guy's fault when he busts the villain during a museum robbery, an adventure that also involves the Captain acting wildly out-of-character.

It turns out that his patrons—Solomon, Hercules, Atlas, Zeus, Achilles and Mercury—aren't terribly pleased with the way he has been representing them on Earth, and they are taking turns in the "driver's seat" when Billy is using their powers in Captain mode. When doing so, their own flaws and faults seep into the Captain just as their powers do, with usually disastrous results. 

Billy doesn't figure that out until in the middle of an adventure on the moon involving the aforementioned talking gorillas, old Justice League villain The Queen Bee, old Doom Patrol villain Garguax and Mary Marvel...and her wisdom of Minerva. 

It's then up to Billy and his siblings, who have raided the Captain's trophy room for the tools and weapons of other Fawcett Comics characters absorbed into the DCU, to take on the six mostly divine Shazam patrons for control over the champion. In the end, it's the wisdom of Solomon that helps Billy and the Captain resolve the conflict. Not just the fight, but the patrons' original objections, and their attempt to meddle with the Captain. 

As ever, Waid proves himself a fairly ideal writer for universe super-comics, possessing an encyclopedic knowledge of trivia (which one need not share to enjoy manifestations of, just know that when Waid mentions something like, say, "The New Squadron of Justice," rest assured he's making a reference to a comic from a lifetime ago) and a near unrivaled ability to "write within the lines" of continuity without having to "cheat" by modifying the characters or their histories to get to the  pre-determined Point B he wants. 

He also just seems to "get" and to genuinely like the character of Captain Marvel, and thus doesn't feel compelled to reinvent him or reinterpret him; long-time fans should be pleased with the results and find this a fairly seamless update of the original...no matter how far back you want to go for comparison's sake.

Mora similarly doesn't seem to be attempting to redefine the character visually. There's not much space between his version of the Captain and, for example, variant cover artist Samnee, who is very much working from the original C.C. Beck version of the character. 

While the Captain has his classic accessories to differentiate him from DC's other caped strongman character, the suit itself isn't rendered as anything armor-like or practical, but as a tight bodystocking that might just as well be spandex or body paint. 

The lightning bolt on his chest now resembles the classic icon, and no longer looks like some sort of weird battery compartment in a hollow barrel chest. Nor does it shine luminescent white, emit Kirby dots, or constantly generate fields of lightning (though you'll not a lightning bolt crackling across it on Mora's cover to the trade, taken from the cover for issue #1). Finally, the cape has a collar, not a hood, so DC has relaxed on that weird element of their New 52 design for the character.

Although one could argue that Captain Marvel could perhaps use a cartoonier style applied to him, Mora's fairly realistic style stretches and jolts in just the right ways, placing this firmly within the spectrum of a DC house style, and looking well within the bounds of a DCU comic. The realism is especially effective when it comes to drawing the spectacular, like the tiger head atop Mr. Tawky Tawny (who is apparently now a manservant, er, tigerservant for Billy's household) or the ferocious-looking space dinosaurs, for whom the addition of a top hat or monocle are only all the more striking. 

I don't read nearly enough DC comics to confidentially assert that this is the best or even one of the better ones they publish these days, but I know I had the most fun reading this than I've had reading any super-comic since Waid and Mora's own work on World's Finest

It's certainly nice to see a take on the Captain Marvel character that genuinely works for DC. Let's hope the publisher—and the rather busy team of Waid and Mora—can keep it going for a while now. 


BORROWED:

Batman: Wayne Family Adventures Vol. 4 (DC Comics) The latest collection of writer CRC Payne and artist Starbite's Webtoon comic strip Wayne Family Adventures seems somewhat more focused on the extended Batman family than the previous collections, as indicated by the huge swathe of the DC Universe that appears on the cover (some of whom, it may be disappointing for Martian Manhunter or Booster Gold fans to learn, do not actually appear in any of the comics contained within). 

So we have Red Hood bringing "The Outlaws" Artemis and Bizarro to the Batcave for a quick stop that ends up turning into a long visit. We have Batman teaming up with Green Lantern Hal Jordan (the latter of whom is annoyed by the seemingly endless contents of the former's utility belt) and Aquaman tracking Black Manta to Gotham and meeting a host of Batman's lieutenants ("So all those times you said you worked alone..."). 

We have Nightwing and Flash Wally West (wearing an out-of-date version of his costume, of course; Wayne Family Adventures apparently being frozen somewhere in the late "Rebirth" period of DC continuity) experimenting with new ways for speedsters to carry their friends, beyond the standard "cradle" or "piggyback". We have Black Canary recruiting Catwoman and the Birds of Prey to pull off a heist. We have off-duty "Super Sons" Jon Kent and Damian Wayne visiting Clark Kent and Lois Lane at The Daily Planet

We even have a completely Bat Family-free "Superman: Kent Family Adventures" strip, wherein Clark Kent visits the Kent family farm to teach Superboy Conner Kent how to shave with heat vision (which no, doesn't actually make sense if it's heat and not a laser, but whatever).

As ever, Payne uses the short, comic strip format of the webcomic to tell either funny stories built around the characters' personalities, or sharp, insightful stories that get to the core of a character or explore some dramatic conflict in their background. Sometimes she even manages to do both in a single strip. 

That's a large part of what makes this particular volume so appealing, as we see Payne's skills with characterization extended to new characters beyond the core cast. 

As much as I would enjoy seeing what Payne could do with a full 20 or 22-page comic book script at some point, or seeing the feature updated a bit to match the current status quo of the characters (Cassandra resuming her Batgirl codename and costume, Tim Drake resuming his Robin codename and costume), I would hate it if Wayne Family Adventures ever actually ended.

It remains, in my opinion, the one Batman comic everyone should be reading. 

And the good news? Everyone can do so for absolutely free by clicking to webtoons.com. But me, I can't get into reading the comics in that weird, spacious, scrolling format. I'm more than content to wait for the trade, in which DC assembles the art into a more traditional, easier-for-me, grid-like comics format. 


Dark Crisis: Young Justice (DC) I picked up this collection of the 2022 miniseries, a tie-in to line-wide event series Dark Crisis-turned-Dark Crisis on Infinite Earths, because of the niggling sense of missing something I experienced while reading Kenny Porter and Jahnoy Lindsay's Superboy: The Man of Tomorrow collection (reviewed in the previous column).

That post-DCOIE series was premised on the fact that Superboy Kon-El/Conner Kent had been bumped out of the universe at some point and returned, only to find that the world had moved on without him and he was no longer sure of his place in it. Despite having read comics featuring the character off and on since his 1993 debut, I had no idea what they were talking about, and assumed the place to look would be this six-issue miniseries starring Conner and some of his Young Justice teammates, which did include he, Impulse and Robin Tim Drake all being temporarily extracted from the main DC Universe.

Well, the Meghan Fitzmartin-written, Laura Braga-drawn series did not seem to satisfy that niggling feeling from the Superboy series, as it doesn't really explain that book's premise at all. Superboy was MIA from the DCU between issues of DCOIE, and for less time than Superman and the other Justice Leaguers were presumed dead (the series begins with the Young Justice heroes among a crowd gathered at the Hall of Justice to mourn the JLA, lost during the events of Dark Crisis, I guess, and it concludes with this book's iteration of Young Justice, missing the characters picked-up during the Brian Michael Bendis-written last volume of the series, going into the climactic battle at the end of Dark Crisis).

While there's no real count as to how long they're gone, it's closer to days than weeks, and, if the world had moved on without them during that time, then Superman, Batman, Wonder Woman and the others would have all been in the same boat as Superboy. 

So while it didn't answer my continuity questions, how was it taken on its own terms as a story?

Well. Let's just so say "not great"...and that's despite offering a degree of nostalgia for a time when I was an attentive, engaged and excited regular reader of DCU comics and most thoroughly invested in the shared setting of the publisher's comics line (The late '90s, when Grant Morrison was still writing JLA and Peter David, Todd Nauck and Larry Stucker first launched Young Justice). 

The boys—Robin, Impulse and Superboy—all suddenly vanish from the Hall of Justice, seemingly mid-conversation with Wonder Girl Cassie Sandsmark and Cissie King-Jones, the now-retired from superheroics Arrowette (Other members of the original Young Justice, and members from the latest iteration are missing for some reason.) The boys then all reawaken in what would seem to be the late-nineties of their own continuities, a fact reinforced on the reader when Impulse uses his super-speed to do a quick lap of America and sees Artemis, Zauriel, Green Lantern Kyle Rayner and Green Arrow Connor Hawke.

No sooner do they meet up and try to figure out what's happening to them then they're called into battle, with The Mighty Endowed, an extremely minor, and not terribly well-conceived, villain from Young Justice #1. Then Wonder Girl, looking like she did around issue Young Justice #20 or so (post-wig), shows up and puts down the bad guy. 

It quickly becomes apparent that there's something wrong with the world the boys find themselves in—Robin can't search back in history farther than the Death of Superman, Impulse glimpses fundamental problems with its nature when moving at super-speed—but there is a temptation to just give in to the world. After all, isn't it the way things could have been, or perhaps should have been?

Fitzmartin cranks up the too-good-to-be-true nature of the world during a visit to the JLA's lunar Watchtower, where Superman, Batman and The Flash all tell the boys in three parallel scenes that they are going to be their chosen successors (Batman also makes a creepy comment to Robin about how marrying Spoiler is Robin's destiny, and his dating Bernard is just a phase). That's followed up almost immediately with an attack by a trio of villains that seem gathered together just so the three young heroes can get their revenge on them: Deathstroke, Lex Luthor and an old and out of shape, Identity Crisis-style Captain Boomerang). 

While all of this is going on in a strange parallel world, the other Wonder Girl, the one we saw with Cissie and the boys in the first issue, has been desperately trying to find them. The other heroes don't seem too incredibly concerned about the fact that they're missing, mostly assuming that they've gone off to be alone to process their feelings about the Justice League dying...that, or the heroes are all too busy trying to defend their cities and world now that the League is no more (These scenes kinda reinforce the eventually-revealed bad guy's point that the real world hasn't done right by the Young Justice heroes, to the point that it sometimes almost literally forgets about them in its churn of new stories...and, of course, Tim Drake going missing isn't as noticeable today as it might have been in 1998; now he's not Batman's only sidekick, but one of, like, a dozen or so...he's not even the only Robin). 

Cassie recruits a reluctant Cissie to help her—a Cissie who is written so reluctant, and so down on the old days in general that I suspected she was actually the villain in disguise, trying to throw Wonder Girl off the trail in the same way the other world's Wonder Girl seems to be trying to distract the boys—and eventually they recruit one-time Young Justice mentor Red Tornado in their quest.

The villain of the piece, which I knew before I ever cracked the cover of this book because the solicitation for issue #5 spoiled his identity on the cover, is, of course (and you should stop reading this sentence if you don't want to be spoiled) Mickey Mxyzptlk, the son of Superman villain and nigh-omnipotent fifth-dimensional imp Mr. Mxyzptlk.

Apparently, Mickey is a big fan of the original Young Justice line-up—as in, like that of the first three issues, as he says they started to go wrong when the girls were introduced, but that was the fourth issue of the series—and he thinks the DCU has treated them unfairly over the years. 

So he created a brand-new world for them much like theirs was at one point, and then tried to make it into a perfect world for them, one where they weren't shoved aside by new Superboys and Robins and Kid Flashes, and where they didn't get lost in a crowd of new sidekicks. 

There also seems to be a bit of a negative reaction to the diversity of the current DCU on his part, as when Mickey gives a speech about the fact that the Young Justice guys have been replaced "with people who don't have any right to be here...I'm sorry, I don't care about these guys", the background is filled with mostly gay or trans characters (Batwoman, Green Lantern Alan Scott, Harley Quinn, Poison Ivy, Dreamer, Bernard) or characters of color (Nubia, Batman Tim Fox), all characters who emphatically did not replace them in the same way that, say, Damian Wayne, Jon Kent and the new (and black) Wally West did replace them.

So Mickey is meant to be a stand-in for readers who complain about the evolving DC Universe and explicitly want stories like those they had when they were younger, featuring the same heroes, but while Fitzmartin is on relatively strong ground using him as a symbol for a certain kind of reader (albeit a clunkily obvious symbol), there's an implied criticism attributed to Mickey and, by extension, nostalgic readers like him: That they're sexist, racist and intolerant of LGBT people....or, at least, characters. One wonders why Fitzmartin didn't make that criticism a little stronger, especially considering the anvil-drop subtlety of Mickey being a nostalgia-obsessed fanboy. 

(To give the character a little more solid, less-meta reason for his actions, Fitzmartin also has Mickey say at one point that his father Mr. Mxyzptlk promised to give him control of the Fifth Dimension when his generation of heroes, meaning Superboy, Robin and Impulse, grew up and assumed the mantles of Superman, Batman and The Flash...something they're no longer even in line for anymore). 

The criticism that Fitzmartin (and publisher DC) level isn't limited to just a certain type of fan or reader, though. Fitzmartin also seems to have a somewhat embarrassed if not negative view of the original Young Justice series itself, as the three male leads gradually but continually notice the ideal, just-for-them world they awoke in is a little crasser, a little more juvenile, and a little more sexist than the "real" world, the current DCU. 

It's not just Batman dismissing Tim's bisexuality as "a phase," which is certainly meant to be the influence of Mickey on "his" version of Batman, but you see it in the character's unearthed (The Mighty Endowed, for example) and the boys themselves (Impulse says something about enjoying the view when he sees the fake Wonder Girl wrestling The Mighty Endowed, and then catches himself with "Woah. Wait. What? What did I just say?", to which Superboy merely replies "The old Bart is back!" Which is...weird, because the "old" Bart was mostly pre-pubescent and not terribly interested in girls, not like the girl-obsessed and at-times even lecherous, though still chaste, Superboy of the '90s).

A lot of Cissie's commentary, which ends up being genuine and not the work of Mickey trying to manipulate the real world in the same way he manipulated the one he created, is genuinely bitter, and her memories of her time in the Young Justice series are almost uniformly negative. It's honestly...weird. Particularly since they don't seem to line up with her views as she expressed them during the time that the series played out. It's almost as if Fitzmartin only read the first handful of issues of the original title.

The meta-criticism of the negative aspects of fan culture and of the original Young Justice run aside (and yeah, that's a lot to put aside) Fitzmartin and Braga's book just isn't too terribly good, whiffing on the basic stuff like superheroes fighting one another that a comic targeting other comics as not-up-to-snuff should make sure it gets at least as right as those comics did.  If your superhero comic book is going to be about how other comic books weren't that good, in other words, you better damn well make sure it's a better-made comic. 

And it's not.

For example, the fake Lex Luthor compliments Superboy's left hook...right after a panel in which the art shows Superboy punching him with his right hand. 

Or the rather interminable scene where Superboy, Robin and Impulse fight the combined might of the Morrison-era JLA and the late-nineties, adjective-less Titans, and, somehow, manage to hold their own for, like, a dozen pages. No one uses any of their powers in any way that is imaginative, or even interesting. They all just trade punches, the Young Justice boys talking to each other while batting down Martian Manhunter, Big Barda and so on. Sure, they have home-book advantage, and maybe Mickey is putting his thumb on the scale to keep them in the fight, but Superboy, Robin and Impulse taking on the entire JLA and Titans should at least be...something to read, not just background noise. 

In the end, after the characters all apologize for the way they treated one another and/or were written over the years, Bart, who has been vocally upset about his characterization, unspools a deus ex machina of a plan that sounds a bit like the sort of science gobbledygook a Silver Age DC hero might come up with to end their story, and the team unites to put it into action, trapping Mickey. (Having repeatedly boasted that he was smarter than his father, they don't really attempt to trick him into saying his name backwards but instead fight him with brute force until Impulse comes up with a plan; this is, to say the least, lame. The whole appeal of a character like Mxyzptlk is seeing new riffs on an established theme).

That finally settled, the six heroes—the boys, Wonder Girl, Red Tornado and a plainclothes Cissie—join a battle already in progress at the Hall of Justice, apparently part of the climax of Dark Crisis on Infinite Earths

Structurally, the book is sound, and it's written in a way that it can be consumed without one having to know much of anything about Dark Crisis beyond the fact that the Justice League is presumed dead, but it's messaging is...I don't know. It's awkward, and stridently critical, without being quite strident enough in places (That is, Mickey's anti-gay stance being implied on that one page). 

As someone who has been with Young Justice for two volumes and thirty-some years now, a Young Justice-branded comic taking umbrage with the first, foundational volume and the last few decades worth of characterization of these characters in that book and others (Teen Titans, their solo series, etc) felt sort of...icky to me.

Was Peter David's series perfect? God no. How about what Geoff Johns and others did with the characters after David's light-hearted, comedically toned book ended? No, no, certainly not. But did DC really need to make a book apologizing for David's, Johns' and others' work on the characters? Not really.

I mean, the best way to make up for the deficiencies in past books is to just make new, good comics featuring those concepts and characters. That's what Bendis and company attempted in their Young Justice revival and, I think, succeeded at doing more than they failed (Again it's worth noting that this book seems to take place in a continuity where Bendis' run never happened, the characters he added to the team being conspicuous in their absence. Did Fitzmartin not know there was a second volume of the series, one that introduced several more female characters and another one of color?). 

Comics about other people's comics, using the shared characters as such obvious mouthpieces for the writer, just feel a little wrong to me. Especially when they are critical of those other comics creators' works, and especially when they don't have anything to add, or even much in the way of unique virtues of their own—cool fight scenes, imaginative plotting, insightful characterization—to justify their own existence. 

Instead, this is a competently made comic with confounding messaging. In part, it seems to be a criticism of fan nostalgia for late-90's comics like Young Justice, but it also reads like a Young Justice comic book whose moral is that Young Justice comics suck.

I certainly wouldn't recommend Dark Crisis: Young Justice to any fan of Young Justice....or of Robin, Superboy, Impulse or Wonder Girl. 

But then, who else would even be interested in such a book...? 


Nancy's Genius Plan (Andrews McMeel Publishing) If you've been checking out my blog over the last few months, then you know I've been reading a lot of works related to cartoonist Ernie Bushmiller and his comic strip creation Nancy, mostly in preparation for or reaction to Ohio State University's Billy Ireland Cartoon Library and Museum's Memorial Day weekend Nancy Fest

Well in scouring my local library for whatever Nancy books they happened to have, I came across this book, which looked to be a Nancy picture book from current, controversial Nancy cartoonist Olivia Jaimes. So what the hell, might as well be a Nancy completist, right? I went ahead and ordered it. 

It turns out that the 2019 book is a board book, meaning that it's geared towards a very young audience; if not babies, per se, then at least young readers who are awfully rough on books, up to and including putting them in their mouths.

The plot is simplicity itself. Auth Fritzi has just made cornbread for Nancy and her friends to share (Here that means not only Sluggo, but also Jaimes' additions to the strip, Esther and twins Agnes and Lucy). Nancy would rather eat it all herself. To do that, she had a "genius" plan, one that involves the complicity of the young reader, who, in typical interactive board book fashion, in asked to play their part by doing things like knocking on a picture of a window, turning the book upside down at one point, and violently shaking it at another.

In the end, though Nancy's plan succeeds, she realizes eating the cornbread alone would be lonely, so she again enlists the reader's help to summon the other characters to the kitchen to join her.

It's not terribly funny, but it does have what Jaimes would say is a "nice shape" to it, and it manages to be both a Nancy story and an appealing interactive book for the youngest of readers. 

Jaimes' Nancy art lacks the perfection and draftsmanship of Nancy's creator Bushmiller, and it has a thin-lined, almost mechanical look to it, which is easier to appreciate and dissect in the bigger format offered by this board book, where each implied "panel" is the size of a page of the book, or in one instance, a two-page spread. 

Recommended for Nancy fans who want to try to inspire the youngest readers to become Nancy fans themselves, and/or Nancy completists. 



Steelworks
(DC)
The upper left-hand corner of this collection's cover proclaims that it is "Written By Sci-Fi Icon And The Voice of Steel: Michael Doran!" "Ooh," I thought, "Sci-fi icon? Is this some famous science-fiction writer I've never heard of, with a podcast about Steel that DC recruited to write a comic about the character?"

I thought that, of course, because of one of my own significant geek-culture blindspots. Shocking as it may be for a guy whose been reading and writing about comics for over 30 years now, I have absolutely no experience with any iteration of Star Trek

Micheal Dorn is, as I imagine many of you already know, the actor who played the popular Klingon character Worf in Star Trek: The Next Generation (as well as its film adaptations and several later Star Trek series).  As for "The Voice of Steel" bit, he literally voiced the character in the 1996-2000 Superman: The Animated Series, where the character appeared in all of two episodes. 

I was not as excited as whoever wrote the cover blurb seemed to be. Creators from outside of comics are a notoriously iffy group of individuals to tackle the super-comics subgenre, as they occasionally do. Skill (and sometimes quite significant skill) in one type of writing doesn't always translate to the comics medium. And here Dorn isn't even a writer, but an actor (Although, according to his IMDb page, he did write a 2002 made-for-TV movie, Through the Fire, so scripting a Steel mini-series wouldn't exactly be his first time in front of a keyboard or anything).

I was therefore quite pleasantly surprised to find that Dorn showed no tell-tale signs of a new-to-comics writer, and that the comic with his name on it wasn't just quite readable, but of quality quite comparable to any of the other recent DC Comics collections I've read of late (Say, for example, any of those reviewed in this column; Hell, Steelworks was head and shoulder above Dark Crisis: Young Justice, written by one of those writers who came to comics from another medium, TV and animation writer Meghan Fitzmartin, who seemed pretty unfamiliar with the characters she was writing and the books hers was commenting on/criticizing). 

Though Dorn gets top billing on the cover, alongside artists Sami Basri and Vicente Cifuentes and colorist Andrew Dalhouse, the collection of the six-issue Steelworks mini-series actually opens with a 30-page prequel story ("Steel: Engineer of Tomorrow") taken from a series of back-ups that ran in Action Comics #1054-#1056

These are written by Dorado Quick and drawn by Yasmín Flores Montañez, and they detail elder Steel John Henry Irons and his niece (and the younger Steel) Natasha Irons attempting to set-up their new Steelworks headquarters and project, which involves fighting a cyborg named Amalgam, pitching an energy-generating forcefield and an army of helpful robots (?!) to a board of businesspeople and a meeting with Mr. Terrific Michael Holt, who it is revealed is both a friend of Steels as well as an investor in his new company. 

This flows quite seamlessly into the first issue of Steelworks, which opens with John Henry Irons unveiling Steelworks, with an appearance by Superman and the whole Super Family in their matching uniform jackets (a six-panel column on the lefthand side of a two-page spread would briefly recount Steel's origins in a few words and iconic images).

One therefore expects a strong editorial guiding hand was involved in the book, given that it fits into the Superman line of comics so easily, and even seems to involve the extremely messy Superman continuity of the oh, say, last eight years or so, not only following on the heels of the Superman-on-Warworld epic, but also the events of 2016-2018 Superwoman series, which established John Henry as a supporting character of star Lana Lang's...and her romantic interest. 

With Steelworks, John Henry is attempting to unveil a new, limitless, free energy source that will power the city of Metropolis (and/or the world), a technology apparently based on something Superman brought back from Warworld. He's also trying to prepare for a time in which superheroes are no longer necessary, which means not only he and Natasha hanging up their hammers, but the whole Super Family eventually hanging up their capes and spiffy new matching jackets. 

Some of that is a direct result of the nature of the energy source, which seems to have adverse effects on the Super-people's powers, and some of it is the result of Steel contemplating his future, a future that involves him marrying Lana, who is now his fiancée. (There's a pretty neat moment wherein Steel contemplates the story of his namesake, folk hero John Henry Irons, and the message of that story. Is it really about never giving up and humanity's power to challenge the machine or is it the story of a man throwing his life away in a battle he was never going to truly win?).

Making energy free will, of course, attract the attention of the powers-that-be who profit off of selling it, and here they are personified by Charles Walker III, who, when he first appears in the back of a limo, I took to be the Toyman, whom he looks like a cleaner, more dressed-up version of. In fact, he is apparently the CEO of Amertek Industries, the company that John Henry Irons worked as for an engineer and would make the "Toastmasters" guns based on his designs and, in the pages of the old Steel ongoing, later make battle-suits based on the Steel suit designs. 

Amertek would apparently eventually go belly-up after Irons very publicly left due to moral concerns, and Walker continues to blame Irons/Steel for his business failures. He recruits another former Amertek employee, down on his luck Shawn Kerry, and gives him phasing super-powers, a costume and the new name The Silver Mist to attacks Steelworks and steal the energy source before it can be unveiled.

This will eventually result in a climax in which Steel must fight a giant robot piloted by Walker, one whose energy source is too dangerous for the other members of the Super Family to tackle, meaning it's up to the two Steels and the newly re-powered Superwoman to tackle it. 

The Super Family seems to all blend together into a colorful but indistinct character blob a bit, although I don't think that's a unique fault of Dorn's, as it was also a bit of a problem in the trade paperback introducing them, Joshua Williamson's Superman: Action Comics Vol. 1—Rise of Metallo. I'm not sure DC has quite figured out how to juggle this new super-team, which, for all I know, is a temporary status quo that's meant to feel a bit unwieldy (what they could really use is their own version of CRC Payne and artist Starbite's Wayne Family Adventures). Of them, only Superman and Superboy Conner Kent/Kon-El seem to get much in the way of panel-time or stand-out moments (Superboy prominently appears alongside Nat in the opening story, the one from the Action Comics back-ups).

Sam Basri starts out as the solo artist in the book on the first issue but will eventually pick up Vicente Cifuentes and Max Raynor as fellow artists, as soon as the second issue. All of the artists seem to have a strong handle on the character designs of the expansive cast (although it can here be a challenge to keep the various teenage Supermen Conner Kent, Jon Kent and former "New Superman" Kenan Kong visually distinct).

The interiors of Steelworks, where much of the book is set, have an expansive, airy feel to them, and Metropolis feels like a nice, clean big city with one foot in the future. 

Overall, this seems like a fine spotlight for a great character, re-positioning him not as a sort of secondary or lieutenant version of Superman (although that's how he seems to appear in the Super-books), but more as a sort of good guy opposite version of Lex Luthor: A brilliant scientist and businessman (and bald guy) devoted to reshaping Metropolis in his image, and occasionally donning a high-tech battle suit to go into action himself. 

The original issues of the comic of course shipped with several variant covers, as all comics seem to do these days, and two of special note include a first issue one by Steel co-creator Jon Bogdanove (above), featuring a fairly straight but iconic version of the character in flight (Bogdanove would also contribute a cover to issue #6), and another by artists V. Ken Marion, Danny Miki and Brad Anderson, depicting Steel leading a whole host of '90s DC characters, including Green Lantern Kyle Rayner, Green Arrow Connor Hawke, Warrior Guy Gardner, Jade and others...even Bloodwynd!
(Seriously, when was the last time you thought about Bloodwynd?)



Titans Vol. 1: Out of the Shadows (DC) The latest entry in a long line of comics premised on the grown-up version of the Teen Titans reuniting as adult heroes differs from the previous series in a couple of important ways.

Perhaps most importantly is that this time the Titans are reforming, they are doing so in a world without a Justice League, which makes them the world's premiere superhero team for the first time in their history, a passing-of-the-torch moment that will seemingly finally realize the characters' never-meant-to-actually-be moment of taking over for their mentors (Whether the League is no more because of a plot point in the Brian Michael Bendis-written run on the last volume of Justice League, which I didn't read, or the Joshua Willamson-written "death" of the team in the final issues of that title that tied into Dark Crisis, which I also didn't read, I have no idea; Nightwing simply refers to the League as "disbanded" at one point.)

The other difference? This iteration of a Titans book is being written by the same guy who's currently writing the Nightwing solo series, giving the book a more tied-in and official feel than other past books, where the writer was destined to be, if not hamstrung, then at least bound by what was going on in the Batman books at any given time (Indeed, the text on the back of the trade paperback refers to Titans as a sort of spin-off of Nightwing.)

That writer is, of course, Tom Taylor, a fan-favorite who has some extremely solid work on his resume at this point, including the much-better-than-it-ever-had-any-reason-to-be video game spin-off series Injustice, which often featured very sharp, insightful characterization among its hammer-dumb plot points. 

Unfortunately, Taylor doesn't seem to have done much with the whole taking-over-for-the-Justice League thing, at least not in this first volume. Assembling a team to replace the JLA, Nightwing just picks his friends, and the characters you would expect to find in such a Titans revival, some of the team's founders (Codename-less Donna Troy, The Flash Wally West) and the characters from the popular The New Teen Titans/New Titans era (Raven, Cyborg, Starfire and Beast Boy). 

As for Tempest, he's in the book if not on the team yet, and as for Arsenal, he's completely MIA and goes unmentioned; last time I saw him, in the pages of the new Green Arrow, he was apparently shot to death. 

The new version of Swamp Thing, Levi Kamei, does make a surprise appearance at one point, and is asked to join the team, at least on a part-time basis ("We're not expecting you to move into the tower and hang out on our couch," Nightwing tells him).

The team is about to move into their latest T-shaped tower headquarters, this time based in Bludhaven, when Oracle calls them away on a mission: Titano is attacking a nuclear power plant. They solve the problem, but then have a tense conversation with Peacemaker (who is now apparently Amanda Waller's number one lieutenant). He tells them that "unknown forces are attempting to cause enormous ecological damage to the world," and not much later, they're summoned to another such attack, this time in Borneo, where there's a huge burning crater in the rain forest.

Meanwhile, between missions they find Wally West's dead body at the tower...just before a very much alive Wally West shows up (Apparently, The Flash was murdered a few days in the future and traveled back in time so his friends could solve, and hopefully prevent, that murder.)

As for the villain of the piece, it is somewhat disappointingly an old Titans villain, Brother Blood and the Church of Blood, now claiming to have gone legit and rebranded as Brother Eternity and the Church of Eternity. To help make his case, he has allied himself with former Titan Tempest, who was first seen in the book rejecting Nightwing and Donna's efforts to recruit him to the new team ("I'm already working with someone," he rebuffed them). 

The one place where the book does seem to address the Titans' new roles as the world's protectors—and to differentiate itself from most such super-team books—is in Beast Boy's encouraging the team to do more in an attempt to save the world, which Tempest says at several different points is in great danger, if not headed toward certain doom, because of environmental degradation and the threat that continued use of fossil fuels poses for the climate ("We're supposed to protect the world," Beast Boy tells his teammates. "Well, we put out a fire. But the forest is still gone. Is this all the Titans are going to do? Fight the symptoms?")

It's admirable that Taylor brings up the fragile state of the world and writes superheroes attempting to address it, although his messaging doesn't seem to be urgent enough. The world really is in great danger and it (and humanity) may in fact actually already be doomed; it would be nice to see a super-book really tackling those problems, but none of the characters really talk about fossil fuels or capitalism or denialism or anything. Instead, they recruit Swamp Thing to help them regrow the parts of the forest that were destroyed in an earlier scene. 

Like I said, it's heartening to see Taylor addressing the environmental problems facing the real world at all, but it would be even more heartening if he went harder on this subject.

Overall, it's quite well-written superhero drama, with a lot of potential, given both the long history of these characters with one another, what one assumes must be the inherent weirdness of re-teaming (imagine moving into a house with all of your childhood best friends and starting a new job together), and the whole idea of being the new iteration of the Justice League and the world's primary heroes which, like I said, is touched on a few times, but not really explored in this first volume.

(One niggling thing I didn't get though? Beast Boy's powers seem to be different than I remembered them, or what I thought them to be. I thought he could just turn into any animal he wanted, so long as that animal is green. Here he is apparently able to become many different animals at the same time, including a swarm of bees, a bunch of ants and, near the climax, a forest full of different insects. Is this new? Also, there are at least two occasions where he simply seems to change his own default, humanoid shape, becoming a much bigger, stronger and toothier-looking version of himself.)

Visually, there is absolutely nothing to complain about. Taylor is paired with Nicola Scott, whose pencil art I enjoyed back during her run on Secret Six with Gail Simone, and who has only got better and better since, to the point where she's now head and shoulders above her own previous high standard. 

Not only is she a consummate super-comic artist, but she's excellent at rendering people's faces, to the point that all of her characters look like real people, and all look as different from one another as real people do. Such a realistic style evokes the work of Phil Jimenez and George Perez, and there is, of course, no better tradition for the artist of a Titans book to be working in.

I look forward to the future of this book, and hope both Taylor and Scott stick it out for a while yet—an occasional guest artist giving the latter a break now and then, of course. I understand Taylor's wrapping up his run on Nightwing, and I hope that doesn't impact his writing of the character in this book. 

Oh, and hopefully DC decides to keep the DCU Justice League-free for a while longer. Not simply because it seems like the franchise can use a rest, but because Taylor (and the publisher) have barely begun to explore what it might be like for another team and another set of heroes to try to fill the void not having a League creates, and that's a very rare, very interesting bit of storytelling geography to explore. 


World's Finest: Teen Titans (DC) Mark Waid apparently so enjoyed writing original Robin Dick Grayson and the original Teen Titans in the pages of his Batman/Superman: World's Finest series—particularly in the second volume, Strange Visitor, when the kids worked with new teen character Boy Thunder—that he spun them off into their own mini-series, keeping the "World's Finest" branding.

Rather than artist Dan Mora, who drew them in the pages of Batman/Superman, Waid is here working with artist Emanuela Lupacchino (Artists Chris Samnee and Evan "Doc" Shaner, both of whom would seemingly be ideal artists for such a series, contribute covers. How perfectly do the two artists seem to fit the book's vibe? Well, it's a Samnee image used for the collection cover, rather than one by Lupacchino). 

Like Mora, Lupacchino has a really realistic style, but with enough dynamic flexibility within it that she excels at both superhero action and occasionally over-the-top character acting. She's a pretty perfect collaborator for Waid on a book like this, if Samnee and Shaner are going to be limited to covers.

The story seems set relatively late in the run of the original 1966-1977 Teen Titans series, after both Mal Duncan and Bumblebee have joined the team.

To better orient one the series in Titans history, in the pages of this series, Bumblebee is already a full-fledged member, while Mal is a friend of Donna's who Bumblebee has an eye on. He does suit up as a superhero in the pages of the book, but not until after Bumblebee kinda sorta recruits him, so obviously Waid is playing with the ever-mushy continuity here. 

(As to the why of the change, I assume it was to get another woman and a person of color on the otherwise all-white line-up, given that this series isn't set in the 1960 or 1970s, but, like, 2014 or so, given DC's sliding timeline. They have cellphones, hashtags, drones and one of them even uses the word "sus" once...!)

Lilith (introduced in 1970) and Gnarrk (1971) both put in brief appearances, Robin referring to them as "Titans advance scouts." And the Titans' social media guy is Charley Parker, the one-time Golden Eagle who now refers to himself as "retired."

Waid presents the team, however many years they have been together at this point, as composed of five relatively self-confident, well-adjusted heroes, most of whom have good working relationships with their mentors...and then Speedy Roy Harper, who obviously has lot of issues, here seemingly stemming from his mentor Green Arrow's relative absences in his life (In a scene showing the other founding Titans all talking to their mentors, Speedy talks to a target dummy, pretending it's Green Arrow; as for the mentor-less Bumblebee, she chats with Parker). 

Though they all seem fairly fully formed as individuals, and as part of a team with their mentors, as the Teen Titans, they still seem riven with conflict (Despite easily taking down a weird cult in a matter of four pages in the opening chapter).

Speedy is openly derisive of Aqualad and seemingly covetous of Garth's new relationship with Wonder Girl. He's also the first to bring up the fact that they've all shared their secret identities with one another...except for Robin, who keeps his secret from them at Batman's insistence (Batman still doesn't seem sold on this whole Teen Titans team idea in the pages of this book). His showboating, like using drones to record the Titans' fights, grates on Robin, and Speedy is quick to point out to all the others that he's rich, so everything with him is fine. 

Despite having so much in common on paper ("They both come from mystical, magical realms steeped in deep-cut mythology," Bumblebee tells Roy, who calls the relationship "inexplicable."), as people, Garth and Donna seems worlds apart at this point, and are drifting even further. 

Meanwhile, Kid Flash Wally West keeps insisting that everyone's friends, a view of the team not all of his teammates seem to share, particularly Robin, who is having trouble holding them altogether.

Admirably, it's these relationships and the melodrama between the players that Waid focuses on, and Lupacchino seems so adept at drawing, rather than the exterior, fairly generic exterior superhero conflicts driving the plot.

These include a teen hero-turned-villain with an axe to grind against the Titans, the electricity-powered Haywire who doesn't mind breaking rules of law or morality in his pursuit of putting down villains (He seems to be a new, original creation of Waid and Lupacchino's, with no relation to the character who starred in a short-lived 1988 series by that name). He's putting together a new, anti-Titans team called "The Terror Titans", a team name borrowed from the Sean McKeever run on the 21st Century Teen Titans, here comprised of a mix of new characters who fight the team in this book (mage Toyboy) and others from the DC catalog (an upgraded early Teen Titans villain Ant, Infinity Inc villain Artemis). 

Along the way, there are some fun scenes like the team (sans Robin) attending a Teen Titans-specific convention and Wally hosting a sleepover with Garth and Roy (despite the fact that his parents don't know he or they are superheroes).

Though some of the conflicts driving the drama in the series are resolved (The team not knowing Robin's secret identity, Garth and Donna's relationship), others are left unresolved, perhaps because they are addressed in other storylines (Roy's sense of emptiness and relationship with Green Arrow presumably leads to his drug use in the pages of 1971's Green Lantern #85-#86 (during the time Hal Jordan was sharing the title with Green Arrow). As for a scene where Bumblebee seems to panic at the thought of being publicly unmasked ("Okay, there is definitely a story here", Wally says to Garth), I'm not sure if that was answered somewhere in pre-Caleb-reading-comics Titans history, or if it's something Waid might get to somewhere in the future, perhaps a second World's Finest: Teen Titans series.

I certainly wouldn't mind a second series exploring this less-seen part of Titans history, between their "Year One" origins and the famous New Teen Titans reboot of 1980. Nor would I object to Waid spinning off any other characters he writes in the pages of Batman/Superman: World's Finest into their own mini-series. World's Finest: Supergirl, World's Finest: Jimmy Olsen, World's Finest: Doom Patrol, Worlds' Finest: Metamorpho, World's Finest: Metal Men, World's Finest: Justice League, whatever. 

This volume includes a couple of character design sketches and a healthy, 18-page variant cover gallery including work from EDILW favorites like Mike Allred, Dan Mora and Jill Thompson.



REVIEWED:

Barda (DC Comics) What a time to be a fan of Jack Kirby's Big Barda, a fairly popular but relatively minor player in his New Gods/Fourth World saga. Not only is she now a member of the seemingly well-received latest iteration of Birds of Prey by Kelly Thompson and company, she also just got her very own solo story, in the form of an original YA graphic novel by acclaimed cartoonist Ngozi Ukazu (Check, Please!). I won't repeat myself gushing about it here—you can and should read my review at Good Comics For Kids—but it's a great story, and a relevant, interesting and (key for me) reverential take on Kirby's corner of the DC Universe. 

After I finished reviewing it, I poked around the Internet a little, as is my wont (I generally like to see if other people saw what I was seeing, on comics both good, like this one, and "Huh, they really published that?", like Dark Crisis: Young Justice...the latter of which I was glad to see I wasn't the only one who had...questions about).. 

What I found was a rather lovely essay by Ukazu at dc.comics.com about being introduced to Barda and Mister Miracle via a DC animated adaptation (and then, when she set out researching the book, becoming a Kirby super-fan), and a nice interview with her at Comic Book Couples Counseling

The story of her work on the characters and on the book (and in Kirby's shadow) seemed pretty interesting. Like, did you know she's the first black woman to both write and draw a comic for DC? And that she's only the third person to both write and draw the New Gods/Fourth World characters, following Walter Simonson (on 2000-2002's Orion) and Kirby himself? (Is this true? That sounds crazy. Are there not even any short stories by cartoonists tucked away in anthologies or back-ups over the last fifty-some years?)

Reading those above linked-to posts kinda made me wish I had pursued an interview with Ukazu instead simply reviewing the book (I'd like to ask about streamlining things like Barda's crazy hat, for example), but in the end I'm glad I wrote a review of it. For all of the interest in comic books on the Internet, there are way too few good places to find reviews of comics, especially super-comics, online these days. Believe me, I look all the time! (Feel free to give me recommendations, in case the Google algorithm isn't showing me the good stuff anymore). 

Anyway, if you have any interest in a re-interpretation of Kirby's singular vision for a new audience, check out Barda


Plain Jane and The Mermaid (First Second) Storyboard artist and children's picture book creator turned cartoonist Vera Brosgol offers an epic undersea adventure based on folklore and fairy tales, a tale that also serves as a meditation on the relative importance of one's physical appearance. More here


The Worst Ronin (HarperAlley) Maggie Tokuda-Hall and Faith Schaffer's original graphic novel offered me a pretty good reminder about judging books by their covers. I wasn't a big fan of Schaffer's art at first; there's a roughness to the character design and the rendering I found a little off-putting, and the fact that one of the main characters appears both in flashback and in the present, but with an entirely different look in the former, took me longer than I would have liked to realize they were just who was who. I'm glad I stuck with the book past the first few scenes though, as it is a rather winning one featuring female samurai and people of color in a remixed version of feudal Japan that is quite effective (and Schaffer's story-telling chops are superb, regardless of what I thought of her style at first.) More here