Friday, May 05, 2023

A Month of Wednesdays: April 2023

BOUGHT: 

DC's Legion of Bloom #1 (DC Comics) The theme for this DC seasonal 80-page giant—the by-now familiar prestige format anthology—is, as the pun title sort of alludes to, spring. This means appearances by plant-related characters like Swamp Thing, Poison Ivy and the Floronic Man*, and stories that have something to do with the arrival of the new season. 

My favorite of the eight stories is probably the final one, written by Dave Wielgosz and drawn by the great Riley Rossmo. A Superman story entitled "We Just Have To Make It To Spring," it opens with Clark Kent's farmer father confiding in him what a hard time of year winter is, and then speaking the title of the story. Flashforward to Clark's adulthood as Superman, and a look at  how stressful his life is. This is conveyed through pages broken into calendar-like grids, and filled with snippets of mostly off-panel adventures that seem to be typical Superman stories, but all, like, good ones that I wouldn't mind reading more of: A visit from Mr. Mxyzptlk, Booster Gold and Blue Beetle hijinks causing trouble, the menace of Titano, an appearance of a Luthor-lead Superman Revenge Squad, a battle with a Starro-controlled Captain Marvel, and so on. There are also plenty of guest-stars, ranging from Steel to Plastic Man to Superboy. 

The point is, of course, Superman has a hard time sometimes too, but as rough as things may get, he just has to make it to spring.

The other stories are all competently written and drawn, but none of them really rose to the level of being great superhero stories. These include Poison Ivy going incognito to work at a floral shop but betraying herself by using her powers; Batman dealing with an especially creepily rendered (by artist Hayden Sherman) Floronic Man; Blue Beetle and friends having their spring break interrupted by "Florida Man" Anima-Vegetable-Mineral Man (which seems a bit of a waste of a great villain);  the very unofficial team of Titans West** going up against a cult lead by The Queen Bee; a Swamp Thing and Flash team-up; Captain Carrot's many babies accidentally getting into his special carrots; and, finally, Wonder Woman's friend Sig having a reunion with Jack Frost, who is delaying the arrival of spring. 

All in all, it's not a bad way to spend $10 on superhero comics. 

It's Jeff #1 (Marvel Entertainment) I've a simple rule regarding comics: If the art team of Gurihiru draws a comic, I buy it. I have not been let down so far. This is a collection of short comics ranging from just a few panels to a few pages in length, all featuring the baby quadrapedal landshark from writer Kelly Thompson's brief West Coast Avengers revival (where he was adopted by Gwenpool, but seems, like Snoopy in Peanuts, to belong to everyone in the gang to a certain extent). 

The comics in It's Jeff, which I believe all appeared online somewhere I don't read previously, are written by Thompson and drawn, as I earlier alluded to, by the incomparable team of Gurihiru, who draw some of the best versions of the Marvel superheroes, a huge swathe of whom appear in this issue. 

The stories are all short and sweet, and really show off by Gurihiru and Thompson's story-telling chops, given that there are no dialogue or narration in the stories, with the sole exception of  Hawkeye Kate Bishop calling "Jeffrey!" and  "Jeff!" a couple of time, and Jeff saying some version of "Mrrrrr" a couple of times.

My favorite is probably "Pool Party", which seems to feature the entire Marvel Universe sharing a pool and all wearing their own individualized swim wear. As someone who adores Gurihiru's art, it's great getting to see them draw so many different characters. There's also a Thanksgiving story, "Jeffsgiving", which features a whole bunch of Marvel characters in cameos (Including one character I didn't recognize; who's the blue-haired girl sitting between Tony and America Chavez?). 

I can't recommend this book highly enough for Marvel fans, and I hope Thompson and Gurihiru do more.


BORROWED:

Komi Can't Communicate Vol. 24 (Viz Media) Komi and Tadano go on a date...but not until after Komi's Komi-like father press-gangs Tadano into going on an aquarium date with him (and Shosuke) to test if he's really worthy of his daughter or not. It's as much fun as always.


INTERVIEWS: 

A First Time For Everything (First Second) I interviewed children's book author and graphic novelist Dan Santat about his extraordinarily fun and funny coming-of-age memoir, in which he travels to Europe and falls in love for the first time. You can read it here. 


Shazam! Thundercrack (DC Comics) If you've read EDILW for a while now, you probably know that I'm a guy with a lot of opinions about the Captain Marvel character, like the fact that he should be called "Captain Marvel" and not "Shazam." So it was a great pleasure to talk to cartoonist Yehudi Mercado, who did a kid-friendly story featuring the character set in the continuity of the original movie (and who managed to work in a version of Mr. Tawky Tawny). You can read our conversation here.



*But not, oddly, plant-like Green Lantern Medphyll, who is the only character on Juan Gedeon's cover who is not also featured in a story within the book. Perhaps he was intended to be featured and his story got cut in favor of the Captain Carrot or Superman story, as neither of them appear on the cover.  

**Consisting of Bumblebee, Flame Bird and Hawk and Dove.

Wednesday, April 12, 2023

A Month of Wednesdays: March 2023

 BOUGHT: 

Batman: The Dark Knight Detective Vol. 7 (DC Comics) Writer Louise Simonson earns top billing on this seventh collection of late 1980s/early1990s Detective Comics, which includes 'Tec #634-638, plus #641 and #643 and Annual #4, as well as an issue apiece of Batman and Legends of The Dark Knight. (As for issue #640, that was part of the "Idiot Root" crossover, and #642 was part of "The Return of Scarface," both collected elsewhere). The period covered was after the Alan Grant/Norm Breyfogle team moved to Batman, and there was no regular creative team, giving the book something of an anthology feel.

Simonson writes a three-part story arc in addition to the annual, which amounts to the lion's share of the work within. The three-parter, drawn by Jim Fern and Steve Mitchell, concerns a young boy with the metahuman ability to bring video games to life, an ability he seemingly uses to track down and kill an Arkham escapee, and then uses more and more, engulfing more of Gotham. 

Commissioner Gordon and Sergeant Essen get wrapped up in the video games the boy uses as his inspiration, which they play for research, while Batman is guided by Robin Tim Drake, himself a video game aficionado. 

I'm no gamer, in fact I probably haven't really played a non-Pac-Man video game since this comic was originally released, but it's fun and funny to see old men like Alfred and Gordon talking about video games at all. There's a real senior citizen rapping quality to some of the story, and it's interesting to see Fern and Mitchell and colorist Adrienne Roy try to affect now old-school video games intruding on reality.

Simonson's other contribution, Detective Comics Annual #4 (the cover of which they probably should have used for the collection; it was so potent an image that it sold me on the issue, one of the very first Batman comics I ever read, and one of my earlier comics period) is the Armageddon 2001 annual.

I'm glad it's included, as it was a pleasure to read again, and to read it from the perspective of someone who has no read hundreds and hundreds of Batman comics, but it really does interrupt the flow of the book, which is otherwise a fine Batman anthology of shorter comics. If you don't remember, Armageddon 2001 concerned a hero from that far-flung future date travelling a decade back in time to discover which 20th Century hero would turn out to be the fascist masked tyrant "Monarch" in his dystopian era. To do this, the hero, Waverider, would touch a particular character and use his powers to "read" their future. This mainly meant a series of  Dark Knight Returns-style dark future stories starring each of the DC heroes; some of the strongest, he explains, need tested repeatedly, which explains the multiple encounters that Batman and Superman get in their multiple titles (The participating Batman annual also had a pretty great cover, and was another I read from the series, along with a Superman one that was an earlier example of the Superman-gone-bad genre which has long since ballooned).

DC doesn't seem to have figured out a way to collect their annual crossover events, which would likely necessitate an unwieldly omnibus of some sort, or else a series of trades, but I would eagerly buy collection of the events, particularly this one, which I missed so much of.

Anyway, Simonson is partnered with the great Tom Grindberg, who colored his own work as well as drew that great cover, for what is essentially another, if final, go-round with the Al Ghul family.

Opening in media res, with Batman fighting Ra's over a vat growing a plague virus, the adventure ends unusually enough, with Batman's bat-rope giving way as he rappels down a mountain, and he falls, breaking his back. While Batman mopes, the Gotham of about-ten-years-in-the-future spirals out of control, enough so that an adult Tim Drake takes up the mantle of Batman to fill-in. 

When he's gunned down on the job, the crippled Bruce Wayne is forced to get his shit together to seek vengeance. This he does by building new versions of the sort of cyborg braces we see an elderly Alfred Pennyworth wearing; after a trial-and-error and training montage, Batman eventually builds a sort of cyborg suit he can wear under his normal costume. 

The new, bullet-proof, super-strong Batman takes to the streets to find out who killed the boy in the Batman costume, with the answer leading him back to the Al Ghuls. At the climax, Batman finds himself stripped of his cyborg suit and dying again, this time about to be lowered into the Lazarus Pit himself. He chooses a rather unBatmanly way to escape, albeit one that fits with the idea of a "last" Batman story. 

It's a pretty compelling story, and, of course, brilliantly drawn. It colored the way I saw Batman for a while, I think, but then, Frank Miller's Dark Knight Returns left such a long shadow over the Batman of the early '90s, with a Batman more aware of his mortality, more concerned with his mission than things like his life as Bruce Wayne and more invested in the pose as a terrifying monster of the night meant to scare criminals straight that it's hard to disentangle Simonson's use of these tropes from those of her peers and from Dark Knight in general, which, as I said, seems to have been an influence of sorts on the entire event.  (I'd need to read more of it to be sure, though, DC, so get collecting! Checking Wikipedia; it seems there are only a dozen participating annuals, plus the book-ending chapters of the stories, so I think a pair of thick trades would handle the whole series nicely).

The book also collect "Destroyer", a multi-book crossover (here's where those issues of Batman and Legends of The Dark Knight come in). The real-world rationale for the book was to bring the Gotham City of the comics more in line with the Gotham City of the movies, with Batman '89 production designer Anton Furst's designs being imported into the comics. The in-comic rationale for this was a demolitions expert obsessed with old Gotham architecture executing a series of bombings, brining down newer, boxier, more real-world looking buildings, revealing the older, weirder designs they were hiding.

The story, by Grant and Breyfogle and Denny O'Neil, Chris Sprouse and Bruce Patterson and Grant, Aparo and DeCarlo, marks an official turning point in the way Gotham appeared in the comics. I'm not sure it was necessary, per se; like, I can't imagine Kelley Jones not drawing weird-looking towers brimming with bizarre gargoyles when he took over Batman a few years later, but it was a story concerned with Gotham's architecture. (Interestingly, this came out in 1992, the same year that Grant Morrison's "Gothic," also concerned with the spiritual aspects of Batman's home town's architecture, was released). 

The rest of the book is done-in-ones by a variety of creators. Perhaps the best of these, one I remember making me very uncomfortable after I fished it out of a back-issue bin some time ago, was the Peter Milligan-written "The Bomb," drawn by Jim Aparo and Mike DeCarlo. It was basically a new take on The Human Bomb character from the Golden Age; that guy doesn't appear, but someone with his bizarre super-powers of blowing himself up and causing explosions does, and they are treated quite differently than the war-time superhero was.

Milligan and Aparo re-teamed for another done-in-one, this one a murder mystery entitled "The Library of Souls," about a librarian gone bad who treats his victims like books, and tries to organize them thusly. 

And, finally, the collection begins with "The Third Man," by Kelly Puckett and Luke McDonnell, in which Batman must try to solve a particularly perplexing series of murders...a case also being pursued by a pair of old ladies who are also gifted amateur detectives. 


BORROWED:

Zom 100: Bucket List of The Dead Vol. 9 (Viz Media) Among Akira and company's 100-item bucket list of things they want to do before becoming zombies in the zombie apocalypse they're currently navigating is to run a bar, which doesn't seem the most feasible of ambitions, what with the whole zombie apocalypse thing. 

That changes when our heroes arrive in Osaka, however, and Akira and Kencho reconnect with their college friend Takemina there. They discover a thriving market, and a weird economy where cans of food serve as the monetary unit, complete with an elite enclave that lives in the castle and host elaborate gambling nights. These include one particularly dire game, in which one can bet all their cans on a 50/50 game of running through one of two doors. Behind one door is a pit full of cans, behind the other is a pit full of zombies.

Our heroes struggle a bit with their bar's concept, and thus finding business, but things really start to turn around when they incorporate the bucket list into the bar itself, using it to scratch off some of the items on it, and help patrons achieve some of their own dreams. 

Things take a weird turn when they become super-successful, though, and Akira finds himself something of a millionaire, at least in the canned food economy. As the book reaches its climax, he seemingly betrays his friends to join the elite in the castle, prompting them to announce their attention to take the two-door gamble.

As ever with this series, it's a nice, fun romp on the surface, with interesting ideas—here on the concept of money, the economy, and what wealth can do to a person—boiling underneath. It remains one of my favorite manga series. 


REVIEWED: 
Nayra and the Dinn (Viking) Iasmin Omar Ata tells the tale of Nayra's Ramadan, which brings with it some struggles and complications, mainly in the form of a djinn that has escaped its home realm and sought refuge with Nayra.  Things go differently than they usually do in such stories of a supernatural entity intruding in the mundane everyday world. It's a pretty great comic from a talent to watch. 


Walt Disney's Donald Duck: Donald's Happiest Adventures (Fantagraphics) The creative team of Lewis Trondheim and Nicolas Kerimidas reunite for a sequel of sorts to their 2017 Mickey's Craziest Adventures album, which is also presented as a "lost" classic-era Disney comic that they found. This one involves Donald embarking on his most challenging quest for Uncle Scrooge ever: Finding true happiness. It is, predictably, good stuff

Sunday, March 19, 2023

A Month of Wednesdays: February 2023

DC's Harley Quinn Romances (DC Comics) I ordered my copy of DC's Valentine's Day month special from an online retailer, so I didn't get to pick the cover. I ended up with the Superman and Lois variant cover (above), which to its credit, does look like a trashy paperback romance cover, but for which the joke of the title doesn't work quite as well as it would if Harley Quinn were literally on the cover, as she is for the main cover by Amanda Conner (Along with Aquaman, who co-stars in a story with Harley and a bunch of other heroines within the pages of the book; Superman and Lois just play supporting roles in someone else's romance within the issue). 

Contained within are eight 10-page stories featuring a refreshingly wide array of DC super-characters. 

The first story, featuring the couple of Harley Quinn and Poison Ivy, is by writer Alexis Quasarano and artist Max Sarin, and is perhaps the most noteworthy. Not for the couple that it stars, but more so for its narrative and style. Poison Ivy is in a gown at an event for rich Gothamites, "working", and Harley appears to present her with a Valentine's gift, a sort of homemade fan-fiction Elseworlds story imagining the pair as fellow high school students on the eve of a big dance.

Also of particular note are a Constantine story by Frank Allen and John McCrea which finally gives John a much needed wardrobe update (the romantic element of the story is something of a surprise, with a mate of John's who is not exactly who he appears to be trying to have coffee with a woman while John holds off a demonic intrusion),  a Fire and Ice galentines story by Raphael Draccon, Carolina Munhoz and Ig Guara that is heavy on guest-stars and cameos, and, of course,  Ivan Cohen and Fico Ossio's Harley Quinn and Aquaman story, in which the supervillain-turned-superhero crashes a heroic galentines day and finds that a wide variety of super-ladies, many of whom you would never suspect, have all dated, or at least shared a special moment with, the King of the Seven Seas.

Rounding out the book are stories of Batman saving a couple on the night they got engaged, Superman setting his cousin Power Girl up on a date with Jimmy Olsen (although as Karen Starr, not Power Girl), Midnighter and Apollo in their typically generic appearance and Kite Man's unhealthy romantic fixation on...his own kite...?

An overall middling anthology, there's nevertheless enough of interest here to make it worth the purchase of a casual DC Comics fan like me. 


DC Power: A Celebration #1 (DC) Like 2021's DC Festival of Heroes and various DC Pride specials, DC Power: A Celebration is a prestige format, 80-page giant featuring heroes from a traditionally underrepresented community, all written and drawn by creators of that same community. In this particular instance, that community is, of course, Black, which explains the February release. 

I was heartened to see that the heroes starring in the nine stories were a fairly healthy mix of original heroes (Amazing-Man, Black Lightning and his daughters Thunder and Lightning, Bumblebee, Cyborg and Vixen) and legacy heroes, which David Brothers once astutely and memorably referred to as diverse heroes who came to be because the publisher gave them some other white heroes' laundry (Green Lanterns John Stewart and Jo Mullein, Nubia, Aquaman Jackson Hyde, Kid Flash Wally West, Batman Jace Fox). 

It is perhaps understandable why so many characters of the latter type exist, as it's easier to sell readers on a new Green Lantern than it is to come up with a concept that will achieve the same sort of traction with fans that the Green Lantern one has already proven to be able to do, but it also seems a little like cheating, and that these characters can seem somehow lesser than the white peers they either replaced or stand along side. Over the decades since his introduction 1971 introduction, for example, it's been too easy to think of John Stewart as the black Green Lantern, or a back-up Green Lantern, whereas, say, Cyborg or Black Lightning stand out as their own heroes with their own names and powers, heroes who happen to be black.

On the other hand, I imagine it's cool for a young black reader to see that there's now a Black Batman, Superman, Wonder Woman, Aquaman or Flash now, to think that a you as a black kid could grow up to be any DC superhero. 

If nothing else, Power proves DC is capable, and successful, at telling the stories of both kinds of Black superheroes. 

My favorite of the stories was probably the first, Evan Narcisse and Darryl Banks' story of retroactive "Golden Age" hero Amazing-Man (actually introduced in 1983 in the World War II-set All-Star Squadron), a character who recently reappeared in Injustice: Gods Among Us: Year Zero, where he was a member of that alternate universe's Justice Society, and who Julian Totino Tedesco  drew a nice image of punching out Hitler, an image that reappears. Admittedly, that's probably due as much to my affection for the character as the quality of the story, wherein a post-war Will Everett is lying low, as all super-people were during the period, but comes out of retirement to deal with housing issues...and a reprise of a villain from the pages of his All-Star debut arc. 

The artwork is universally good, with all but perhaps one story featuring better-than average art. I was particularly struck by that of Natacha Bustos, who draws the John Stewart story, and Valentine De Landro, who draws the Cyborg story. Olivier Coipel's art on the Batman Jace Fox story, written by I Am Batman regular writer John Ridely, is pretty impressive too, in large part because it's in black and white, and thus looks so different from everything else around it. 

Each story ends with a profile of the characters starring in it in the style of the old Who's Who In The DC Universe, but with different, usually high-profile art attached (An old Jim Lee image of Stewart is recycled for his profile, for example). These were fun, and I actually appreciated them in several cases, given that there are heroes I had either long ago lost track of  (like new Aquaman Jackson Hyde, who I understand is no longer Aqualad but sharing the Aquaman codename with Arthur Curry) or met here for the first time (like Batman Jace Fox). 

The book includes a prose introduction by Ridley, focusing on the importance of representation in comics and his work in that area), and pin-ups of some of the black heroes who didn't get featured in a story of their own (like Steel and Natasha, extra-dimensional Supermen Val-Zod and Calvin Ellis, The Signal and someone named Bolt...from the pages of Black Adam, I think...?) and a few who did (like GL Jo Mullein, Vixen and Bumblebee). 

At $10, it's a great value, featuring lots of solid superhero comics from rock-solid creators. 


BORROWED: 

Ant-Man: Ant-iversary (Marvel Entertainment) This collection of the recent Al Ewing-written Ant-Man miniseries takes a clever approach to time travel, depicting various points in time as particular comic book stories from the period being visited. This is achieved in large part though some tremendous art-work by artist Tom Reilly (colored by Jordie Bellaire), whose work for each of the four issues/chapters of the series is so different in style it looks like the work of a different artist. 

As for why there's time travel involved, that allows for the series to focus on each of the Ant-Men, from original, Silver Age Ant-Man Hank Pym to second and current Ant-Man Scott Lang to "Irredeemable" Ant-Man Eric O'Grady.

And so the first chapter looks like an old Tales To Astonish Ant-Man/Wasp adventure (a couple of original stories from the series from 1959 are included in the back of this collection, which drives this home), and is written in such a manner to evoke Stan Lee. In the second chapter, featuring O'Grady, the art style changes to look like an incredibly convincing approximation of Irredeemable Ant-Man pencil artist Phil Hester's work, the layouts  evoking that of the old series and even featuring a narrator ant, the way each issue of Irredeemable did. 

As for the third and fourth chapters, the third is set in the present, featuring Lang and his daughter Cassie "Stinger" Lang, and is the only one without a noticeable attempt to reflect the work of another series, and the fourth is set in the future, with text boxes attempting to evoke a more futuristic, interactive reading experience (similar to Grant Morrison's DC One Million comics, from 1998). 

That future's Ant-Man has to, for somewhat contrived reasons, travel back in time to scan the ants of his predecessor Ant-Men, in the process of fighting against a powered-up Ultron who, regular Marvel readers will remember, is currently fused with Hank Pym. He/They also appear in the story, in a fairly big role, so that this series isn't just about the Ant-Man legacy, but where its progenitor currently stands as well (as to where Pym/Ultron end up, however, it's left as a cliffhanger to be resolved...somewhere).

Cleverly created and quite well-written, it's a pretty great comic celebrating one of the Marvel Universe's longest-lived, if most unlikely, heroic lineages. 


Komi Can't Communicate Vol. 23 (Viz Media) This is it! This volume contains the moment that manga-ka Tomohito Oda has been teasing since the series began, a moment I've been sort of dreading for a while, fearful that it might mean the series is starting to wind down and, as I've said  many times before (maybe 22 times now?), it's my favorite current manga series. 

Tadano finally confesses his feelings to Komi, and she reciprocates! It all happens surprisingly fast given the hundreds and hundreds of pages of build-up. First Manbagi confesses to Tadano, and asks him out. He's all set to accept when he suddenly thinks of Komi, and admits to himself and Manbagi he has feelings for Komi. And then, surprisingly, rather than drawing it out for a few more volumes, Oda has Tadano boldly confront and confess to Komi!

There's a pretty great series of splash pages in which she receives and processes the information. 

As much as I fear the dispelling of this central tension will spell the end of the series in the near-ish future, given how slow Komi and Tadano have taken things so far—that is, about 23 volumes to admit they like each other—I suppose there's still a long, awkward way to go as their new relationship develops. At least, that's my hope. 


REVIEWED: 

The Archie Encyclopedia (Archie Comics) Archie Comics' output, from the publisher's creation to its latest offerings, gets the encyclopedia treatment. I had some quibbles with some of the information included and the book's usefulness as a reference tool, but overall I enjoyed it. I'm a big fan of character encyclopedias in general, and read this one straight-through like a book. 


INTERVIEWED: 

Beaky Barnes: Egg on the Loose (Penguin Workshop) I interviewed children's author David Ezra Stein, perhaps best known for his Interrupting Chicken books, about his debut graphic novel for Good Comics For Kids


Unfamiliar Vol. 1 (Andrews McMeel) I interviewed cartoonist Haley Newsome about her web-comic turned graphic novel for Good Comics For Kids

Saturday, February 04, 2023

A Month of Wednesdays: January 2023

 BOUGHT:

Tales From Earth-6: A Celebration of Stan Lee (DC Comics) December marked the 100th year since the late Stan Lee's birth, and DC Comics seems to have wanted to do something to celebrate. Given the writer/editor/icon's long relationship with Marvel, they didn't have much choice as to which characters to feature, resorting to those created during Lee's one big project with the publisher, 1998's Just Imagine..., in which the legendary creator was paired with an all-star artist to re-create some of DC's biggest characters. With titles like Just Imagine Stan Lee with Joe Kubert Creating Batman and Just Imagine Stan Lee with John Buscema Creating Superman, there were a dozen in all, introducing ten new characters (Superman, Batman, Robin, Catwoman, Wonder Woman, The Flash, Green Lantern, Aquaman, The Sandman and Shazam), enough new superheroes to fill the pages of Just Imagine Stan Lee with Jerry Ordway Creating JLA and Just Imagine Stan Lee with John Cassaday Creating Crisis. 

The new $9.99, 80-ish-page giant revisits many of these characters for short, ten-page stories. It obviously has its heart in the right place, but then the Just Imagine... project, the creations of which apparently dwell on Earth-6 in DC's current multiversal cosmology, didn't generate the greatest stories, and was basically a gimmick (Marvel's Stan Lee! Working for the Distinguished Competition!)  and is best remembered for some great art from some of the industry's top talent (including Dave Gibbons, Walter Simonson, Chris Bachalo and others). 

Only two of those artists return for this project. Kevin Maguire, who co-created Lee's Flash, draws the Superman short, while Ordway returns to the JLA. Some art from the original artists does appear, in the Secret Files & Origins-style character profiles that appear at the end of the book. 

Perhaps unsurprisingly then, the resultant tribute comics aren't that great. The one stand out is Mark Waid and Maguire's Superman story, in which the belligerent, resentful Man of Steel sets out to end all war on Earth by making it personal for all those that supply its weaponry or otherwise profit from our conflicts, which he feels takes energy away from our space programs (This Superman, marooned on Earth, longs for our planet to develop space travel capable of taking him back to his un-blown-up home planet). 

I liked the cartoony art in Meghan Fitzmartin, Anthony Marques and Mark Morales' Catwoman story, Ordway does his usual phenomenal job in a character-filled piece featuring the JLA and there's better-than-average art in the Batman and Shazam stories, but the stories themselves are all mostly forgettable, average super-heroics featuring well-designed and conceived Elseworlds versions of DC's stars. In addition to the above-mentioned, there are also stories featuring Lee and company's Wonder Woman, The Flash, Green Lantern, Aquaman and Sandman. 


BORROWED: 


Godzilla Vs. The Mighty Morphin' Power Rangers (IDW Publishing) The formula for each episode of the original, 1993-1996 Mighty Morphin' Power Rangers included a scene where villain Rita Repulsa would grow her monster to gigantic, kaiju-sized proportions, and the Rangers would need to board their giant robot vehicles to combat it, ultimately combining them into the giant robot Megazord to defeat it. Given this, a crossover with Godzilla is not quite as ridiculous as it might first sound, given the Ranger's careers as giant monster fighters.

In writer Cullen Bunn and artist Freddie E. Williams II's mini-series, Rita and her minions have found a mystical artifact that allows them to gaze into different dimensions. She uses it to find a world without the Power Rangers, assuming it will be an easier world to conquer. She transports her retinue there, but there's a stowaway—Green Ranger Tommy Oliver, who was spying on them. 

They land in the middle of mayhem, as the world they've traveled to is apparently Godzilla's, and he's currently engaged in fighting Megalon, semi-controlled from a hovering flying saucer inhabited by the Xiliens of Planet X. Unversed in which monsters are good monsters and which ones are bad ones on this world, Tommy summons his Dragonzord (despite being in a different dimension, the Rangers still have access to their 'zords) and takes on Godzilla, not lasting long. Just then the rest of the Rangers arrive, sent by Zordon to rescue Tommy. 

Meanwhile, Rita and her followers have pressganged the Xiliens into an alliance, and, while the Power Rangers' giant robot fights Godzilla, convinces them to summon more and more giant monsters, supplemented by their own supply (all of which repeat ones that have appeared on the show). 

Like a movie-length episode of Power Rangers that's stuck in the kaiju-fighting portion of the episode, the comic is pretty much all giant monster battles, with Gigan, various insect-like kaiju and King Ghidorah eventually joining the fray. As is crossover tradition, the Power Rangers and Godzilla first fight one another, before teaming up to take on their common foes. 

Bunn does a fine job of writing what is pretty much as pure a fight comic as exists, and Williams is able to do a decent job of drawing everything thrown at him, and creating a shared world where characters from each franchise both seem to be a natural part of. 


REVIEWED: 


Monkey Prince Vol. 1: Enter the Monkey (DC Comics) After a so-so debut in a short story in 2021's DC Festival of Heroes: The Asian Superhero Celebration, Gene Luen Yang and Bernard Chang more thoroughly introduce their new DC superhero The Monkey Prince in this collection. It's pretty excellent super-comics, and the character is a welcome addition to the DC Universe. Outside of Superman Smashes The Klan, with its amazing Gurihiru art work, this is probably Yang's best super-comics writing to date. 


Star Wars: Tales From The Rancor Pit (Dark Horse Comics) This Vader's Castle-like collection of scary Star Wars stories features a victim of Jabba the Hutt's trying to Scheherazade his impending execution by entertaining the space gangster with tales of terror set throughout the eras of the franchise. Not as sustainable a premise as the Vader's Castle comics—you know what Chekov said about a rancor pit, right?—but just as entertaining. Plus it's got a cool cover from EDILW favorite Kelley Jones. 

Sunday, January 08, 2023

A Month of Wednesdays: December 2022


BOUGHT:

Batman/Spawn #1 (DC Comics/Image Comics) I can tell you about every Spawn comic I've ever read. It won't take long.

I was just getting into comics around the time of Image's founding and the hype that accompanied it, and of all the offerings, Todd McFarlane's Spawn is the one that I found most appealing, as I saw some similarities between McFarlane's art and that of my favorite artist, Norm Breyfogle. I liked the character design, with the big billowing cape, the chains and the glowing triangle eyes, I liked the supernaturally-powered Batman vibe of the character, and I liked the vibrant coloring of the art. I read the first five issues before deciding as well-drawn as it was, it wasn't very good. I was 15. 

I came back for issues #8-#11, the run written by Alan Moore, Neil Gaiman, Dave Sim and Frank Miller, but those were the last Spawn issues I read, not counting the pair of 1994  Batman team-ups, the DC-published War Devil, written by all of the Batman writers at the the time, Doug Moench, Chuck Dixon and Alan Grant and drawn by Klaus Janson, and the Image-published Spawn/Batman, written by Miller and drawn by McFarlane himself. 

So it's not as if I don't know the first thing about the character. I just don't know much more than the first thing about him. 

I gather that at some point McFarlane quit drawing Spawn, and an artist named Greg Capullo took that job, an artist who became the big breakout star of DC's 2011 New 52 initiative, when he was paired with writer Scott Snyder on the Batman monthly. 

That seemed to be the selling point of the 2022 Batman/Spawn crossover, the chance to see Capullo draw the two characters he was now most associated with, one of them something of a return for him. This time, McFarlane would be inking Capullo's work, and writing the crossover for himself.

This turned out to be...well, it's not exactly the best division of labor. Considering all the comics writers there are in the world—a solid dozen or so of whom write Batman comics in any given month—having someone who's still something more of a dabbler than a polished professional seemed a mistake.

I will try to explain the plot, as well as I am able. 

Spawn Al Simmons narrates that there is a void souls briefly enter when a person dies that he could unlock to rescue someone, his wife, but that the power to unlock that void lies with "The Black Beast," Batman. Among the pearls that Batman's mom wore on the night she died—yes, the goddam tired old pearls—one was a machine or some kind of magical time that allowed for the opening of different dimensions....? Or something....? The Court of Owls wanted it, which is why they had the Waynes killed. 

They (or should I say "They," as Spawn mentions a Court of Priests in his world rather than a Court of Owls) recruited Spawn, who, it is said, comes from a different dimension than that of Batman, one which may or may not be Batman's future (They killed Superman first in Spawn's world, he says at one point, because they weren't afraid of him?). They do so by telling him that Batman has his wife Wanda's soul. 

Spawn goes to beat Batman up, getting to the fight-then-team-up part of the traditional superhero team-up formula. Spawn is winning the fight quite handily thanks to his powers (see the version of the cover with a triumphant Spawn standing over a prone Batman, like the one above), but then he enters a "dead zone" where his cape turns floppy and he lacks his powers, and Batman is able to wipe the alley floor with him (now see the cover where Batman stands triumphant over the prone Spawn). 
Batman figures out that they are being manipulated, so they have a meeting in the Batcave, and then go out to brutalize possible informants and pose for a two-page spread on a rooftop, which McFarlane and Capullo use as the backdrop for a conversation, which seems more Image-y than another page of talking heads, I guess.

Then they talk to the Joker, who here is wearing his own flayed-off face as a mask, as he did for a time in the New 52. When they leave his cell, we see him gathering around him a bunch of little Violator clowns.

Then the Court of Owls sends a Talon assassin after Batman and Spawn. They seem to be fighting over Batman's ability to open a portal—with a pearl, maybe?—which he can only do because he has a soul. Batman does some planning, which pays off. Spawn tricks onlookers at the Arkham Asylum setting into thinking Batman is willing to kill now. And that's it? I guess? 

I dunno. I really miss the era of blogs now, because I could really use someone to explain what the heck happened in this, easily the worst of the three Batman/Spawn crossovers. It is not, unfortunately, the last, either, as the scene with the Joker and Violator hinted; indeed, the last panels show someone with the Violator's make-up saying "Everything is working exactly as planned. And now the next move is mine." 

It's nothing if not a threat for a sequel. I would hope that the next time around McFarlante gets a co-writer to make sure everything makes a bit more sense than it did this time around—I don't know what was done by the editors on this book to make sure that this was the case, but it sure felt like an old-school, auteur Image book without an editorial infrastructure. 

Another good idea? Writing the book as if someone reading it didn't know who Spawn was or what his deal was. Of the two participants, he's definitely the less well-known of the two, and McFarlane seems to have missed an opportunity to introduce him to legions of Batman fans who are reading this for the Batman side of the equation (and/or because of Capullo's presence). 

As for the artwork, it's fine. I like Capullo well enough, but he was never one of my favorite modern Batman artists (Now if Guillem March were drawing this...!), but then, that's the whole point of the endeavor, isn't it? The former Batman and Spawn artist drawing Batman and Spawn at the same time? I might have preferred March or John McCrea or Kyle Hotz or—especially—Kelley Jones, but that's just me, and having anyone but Capullo draw this particular comic would have erased its whole reason for being. 

Maybe that promised next one will involve different artists as well as a different writing team. That would be my hope, anyway; the fun thing about such crossovers is seeing creators handle different characters than they usually do, and I'd love to see some more diverse Batman artists draw the Spawn character. In the mean time, I guess there are something like a million variant covers from all-star artists like Jim Lee and J. Scott Campbell to content myself with (even if there is no Kelley Jones image among them). 


DC's Grifter Got Run Over by a Reindeer
(DC)
The theme for this year's holiday 80-page-giant is Christmas carols, as the the title somewhat alludes to, and the results are mixed, but mostly middling. Maybe it's the fault of the theme. The strongest of the bunch is a Batman and Catwoman story penned by writer Scott Bryan Wilson and drawn by Skylar Partridge, in which Catwoman gets Batman that which he likes best for Christmas, and he pulls out a bit of trivia about the "Twelve Nights of Christmas" song that only The World's Greatest Detective in a story would know. The weakest is the Max Bemis-written, Pablo M. Colllar-drawn story inspired by "Silent Night", in which Bemis has Constantine narrate like he's in a prose story rather than a comic book one.

The rest mostly fall in the middle, with little in any of them worth note (I devoted a tweet to each story in this thread, if you'd like more on this book than I'm giving it here). I liked David Lapham's art in a weird Superman/Wonder Woman story, but this is, overall, one of the weaker 80-page-giant anthologies I've seen from the publisher in quite a while. Grifter, by the way, only gets run over by a reindeer on the cover. The Grifter story is actually inspired by "The Grinch Who Stole Christmas," and it's mainly nonsensical, although it features Dustin Nguyen's art and ends with Grifter getting run over by a Gen 13-piloted snowmobile. 


BORROWED:


Komi Can't Communicate Vol. 22 (Viz Media) Still on their class trip to New York City, Manbagi decides to increase the drama a thousand-fold by confessing her feelings to Tadano. She doesn't quite get there, but does tell him she likes someone who's a lot like him...and then decides to try again when they're back in Japan, leading to a rathe suspenseful cliffhanger in this volume. Meanwhile, Komi's little brother Shosuke has his class trip, which is also dominated by a Tadano, as much as he would prefer it wasn't. 


Mickey Mouse: The Monster of Sawtooth Mountain
(Fantagraphics)
Another Disney Masters edition focused on the work of the great Paul Murry, collecting nine stories from 1959 to 1961. 


Zom 100: Bucket List of the Dead Vol. 8
(Viz)
Zombies running through a natural history museum become entangled in dinosaur fossils, seemingly bringing about the threat of zombie dinosaurs near the climax of the eighth volume of this fun series. This includes so many zombies becoming intertwined with a complete Spinosaurus skeleton that they somehow bring it to un-life, animating it to hunt our heroes. As unlikely a turn of events as that is, it does lead to a scene of dinosaur versus dinosaur conflict, as Akira and the gang fight it using an animatronic Tyrannosaur, souped-up for battle by their robot butler, a holdover from the all-A.I. luxury hotel they stayed at in a previous volume.

That early climax is followed by a story in which Akira tires of the bucket list concept, which is, of course, the very premise of the series. Just as he's questioning the list, he gets trapped all alone in a newsstand by a horde of zombies, with nothing to do but argue with the philosophers who seem to appear to him about the nature of boredom, the human need for entertainment and the very meaning of life. 

It's surprisingly powerful stuff, and another example of why Zom 100 is the perfect comic for our pandemic era. 

Saturday, December 31, 2022

Marvel's March previews reviewed

February's Amazing Spider-Man variant showing Disney characters reenacting a Fantastic Four cover  wasn't just a, um, goof, apparently, as this months Amazing Spider-Man #21 puts Goofy at the center for the classic Hulk cover. 





I like the title of Clobberin' Time, a new five-issue miniseries beginning in March, but it seems like some of the covers do a better job with the logo than others, huh? 



When Gurihiru draws something, you don't ask, you just buy. In this case, you buy It's Jeff!, written by Kelly Thompson and starring the adorable little four-legged land-shark. 


Looks like Marvel is finally set to do something with the Predator license, aside from reprint Dark Horse comics. Predator #1 is by Ed Brisson and Netho Diaz.
 


Have I mentioned how much I hate the new Punisher skull logo lately? Or that Disney/Marvel gave up the original so easily without a fight? 

DC's March previews reviewed

The first collected volume of Batgirls is still languishing atop my to-read pile, but I do like this portrait-style cover for Batgirls #16



Here's this month's Brian Bolland portrait of a Batman rogue, courtesy of a variant for Batman—One Bad Day: Ra's al Ghul #1 by Tom Taylor and Ivan Reis. 


I was going to buy DC's DC's Legion of Bloom #1 anyway, because I buy all their 80-page giants, but man, putting Animal-Vegetable-Mineral Man on the cover ain't exactly going to discourage me. 


I don't know what's going on with Ram V's Tec run, but the covers have been to die for. This one, atop Detective Comics #1070, is especially awesome.


Big Frank Miller energy on this cover for Lazarus Planet: Revenge of the Gods #2, by the great Guillem March. Sadly, March is just doing covers on the series, not interiors. 


Multiversity: Harley Screws Up the DCU #1 by Frank Tieri and Logan Faeber is of interest mostly because DC felt the need to put the word "Multiversity" in the title, presumably indicating that this takes place...somewhere out in the multiverse, as opposed to the DCU. It's therefore not the DCU she's screwing up, so don't worry about that. I like this cover. 


Electric Superman powers, like in the comics from 1998! Val-Zod from the New 52  Earth-2 series Earth 2, from 2012-2015! Ultraman, from Earth-3! You know, based on the solicit for Adventures of Superman: Jon Kent #1, the book doesn't sound too terribly new-reader friendly for a new #1. 

I mean, I might personally be okay—there's a bit about Jon Kent's backstory from the Bendis years which I missed mentioned in the solicit too—but this sure doesn't sound like it was designed for brand-new readers, or even readers of Jon's recent appearances in Superman: Son of Kal-El. That said, it's written by Tom Taylor, and that guy generally knows what he's doing when it comes to comics-writing, so I'm going to assume pains are being taken to make this a first issue that reads like an actual first issue. Art is by Clayton Henry, whose work I generally like. 


There's a pretty nice Captain Marvel image by Michael Cho—I mean, the costume is trash, but it retains enough of the original design to be recognizable, at least—on the cover of Superman: Lost #1 for some reason (Well, the some reason is there's a new Captain Marvel movie coming out next year that looks...well, it looks like the sequel to the first one, anyway, and a bunch of DC Comics have Shazam: Fury of the Gods variants on them). 

Superman: Lost is a new maxiseries written by the great Christopher Priest with art by his Deathstroke partner Carlo Pagulayan. That should be worth keeping an eye out for. In collected form. Next year. But hey, that's just me now; if  you read the single issues and dig 'em, do let me know. 

Friday, December 30, 2022

A Month of Wednesdays: November 2022

 BOUGHT:

Crypt of Shadows #1 (Marvel Entertainment) I came to Marvel's Halloween-season anthology special just a little too late, reading it in November rather than October. Named for a short-lived, 1973-1975 Marvel horror anthology, this revival is about what one would expect: Short stories featuring Marvel super-characters that are all vaguely horror-themed. 

As you have likely deduced by now, such anthology specials constitute most of new comics diet; in fact, they're about the only comics I buy now that aren't trade collections. I was looking forward to this for that reason alone—it's been a while since I read a new Marvel comic book-comic—but I was also interested because of the presence of Man-Thing, seen on the variant cover I chose, and Adam Warren, a favorite creator who has been so involved in his own Empowered series that I haven't seen him do any work on anyone else's characters in what seems like forever.

Sadly, I was mostly disappointed with this $5.99, 40-page package, spending the majority of the time I was reading it in a state of mild confusion. (You can read a less wordy, more heavily illustrated version of this review of it in this Twitter thread.)

The book is "hosted" by Victor Strange, "brother of the dead doctor...condemned by misapplied magic to undeath in the half-world behind every mirror." He appears in segments written by Al Ewing and drawn by Ramon Bachs, each a one-page splash with an ornate frame around it to suggest we're looking at a fancy mirror in the titular crypt, "a sub-basement of sorts" to the Sanctum Sanctorum. 

Victor explains that his story is common knowledge to the adept and that "you can probably read about it on your phone." Indeed, an asterisk leads to a small box saying to look for Strange Tales Infinity Comic on the Marvel Unlimited App. As an old-fashioned luddite who only reads comics on paper, I of course didn't do that, so, as far as I'm concerned, Victor is just the guy who shows up every eight pages or so of this book to introduce the next story.

The first of these features some ordinary-seeming girl named Brielle, and is the work of writer Danny Lore and artist Karen S. Darboe. Brielle is on her way to a costume party when she happens upon two chatty strangers who are messing with a ghost. She stops them and puts the ghost at ease and then the story ends. It's not until I got to the last page of the book—not the story, but the entire book— that I got a hint as to who Brielle is; she's apparently Blade's daughter, based on the fact that a girl who looks like her appears in a box saying "And Bloodline..." (they never call her "Bloodline" in the story) "Will return...Bloodline: Daughter of Blade."

If this was an introduction to the character, it was a pretty lousy one, as it took an ad in the back of the book to explain who I was reading about. Based on the story itself, she's just a random girl who happened upon some magic and a ghost.

That's followed by "Werwolf By Moon Knight" by Rebecca Roanhorse and Geoff Shaw. It involves a werewolf who's not Jack Russel— I had read that Roanhorse was rebooting the premise, although I'm not sure if this is the new "Werewolf By Night" or just a random werewolf. Anyway, said werewolf and his friend are invited to a party at a fancy house, where the butler is a werewolf. The two werewolves fight until a luminous white Moon Knight, making a dramatic appearance in a window before smashing through it, intervenes to break it up. 

The bad werewolf resumes his human shape when defeated, and Moon Knight ties him to the gate around the manor with a sign reading "Dirt Bag." "I'll let the police take it from here," Moon Knight says to himself, as if the cops are going to find the guy and run his ID to determine he's broken the state laws against lycanthropy or something.

Next up is Morbius, who it's hard to take too seriously these days after the relentless drubbing the character has taken on Twitter for his movie, and a Vicki, who I have never heard of, but is introduced as "The daughter of the Darkhold". This story, by writer Chris Cooper and artist Ibrahim Moustafa, contains an asterisk referring to events from Darkhold: Pages From The Book of Sin #15, which a quick Internet search tells me came out in 1993. This is a story based on events from a 29-year-old comic book, then...? That poor choice aside, the last panel was fairly satisfying.

The most straightforward story in the collection follows, Chris Codon and Fran Galan's "Down Came The Rain," in which Elsa Bloodstone teams up with the Human Torch to de-monster-ize Spider-Man, who has become a Man-Spider during off-panel shenanigans. It's not great shakes, but at least I could make sense of it and it wasn't based on a comic from when I was a teenager. 

Finally there's the Warren-written-and-drawn "Endless Slaughter in the Infinite Swamp", in which Warren basically asks, "What if Laura Kinney met Man-Thing?" She does so, in this story, to recruit the shambling swamp monster for "that week's super-heroically desperate struggle to save the world and/or universe and/or the entirety of the infinite multiverse." 

As to the "What If...?", well Warren posits that Man-Thing's putrid stench would replicate Laura's "trigger scent", plunging her into a berserker rage, which would, in turn, trigger Man-Thing's response to negative emotions and he would attack her. Because they both regenerate from nearly any wound, the two would fight endlessly, And because they are in the Nexus of All Realities, they could fight longer than the Earth itself survived, and thus they would battle eternally.

Warren's overstating Laura's regenerative abilities—she ages, for example, and would die of old age somewhere long before year 1000 of their death-loop—but as for a Warren-illustrated answer to the sort of question that fans so like to ask of one another, what if so-and-so fought so-and-so, it's an interesting enough exercise. Far more interesting than everything that came before it, anyway. 


DC's Saved by the Belle Reeve #1 (DC Comics) In the DCU, there's a prison called Belle Reeve that  the Suicide Squad operates out of. That's the origin of the title of this comic, which is a pretty dumb joke and believe you me, if there's one thing I know it's dumb jokes (Again, I tweeted my way through this book, if  you'd like to see it reviewed in less wordy, more picture-y format). Title aside, the idea is an 80-Page Giant anthology of stories dealing with school in one way or another.

It's hard to pick a favorite—there are a couple of strong entries, including returns of a pair of canceled titles I used to enjoy—so let's just look at them all in order. Ready?

The first story is the return of Gotham Academy, reuniting the team of Becky Cloonan, Brenden Fletcher and Karl Kerschl. Entitled "Sophomore Year", it similarly reunites all the members of Detective Club, with the glaring omission of Olive, who has gone missing from school rather suddenly, and whose missing journal Maps is trying to find. It's odd that a story in an anthology like this would advance the plot of the ended series, but perhaps a revival is in the cards in the future, as it ends with the words "(NOT) THE END".

That's followed by "High School Lows", a Suicide Squad story by writer Tim Seeley and artist Scott Kolins, in which a very film-inspired version of the Squad—Harley, King Shark, Katana and The Weasel, looking exactly as he did in the film rather than the comics—are each given undercover assignments at a prestigious prep school by team leader Peacemaker. Thing go spectacularly badly, but the day is ultimately saved. 

Next up is a Super Sons story set a few years ago, back before Jon was hyper-aged and he and Damian were both classmates at West-Reeve prep school (There was also a Super Sons story set in the past in the Halloween-themed DC's Terrors Through Time 80-page giant; apparently the Super Sons premise is living on, even if not in the present DCU). This one is by former Super Sons writer Peter J. Tomasi and artist Max Raynor. It's the first day of eighth grade for the boys, and they befriend Sydney, a non-binary classmate targeted by bullies.

That's followed by Dave Wielgosz-written, Mike Norton-drawn Green Arrow and Speedy story in which the latter is doing so poorly at school that the former grounds him from superheroics. It's a nice, fun story featuring the now little-seen superhero team and, set during the Silver Age of the Justice League and Teen Titans, it has plenty of guest-stars. I thought this and the Super Sons story were among the strongest entries in the collection.

Next is the return of Art Baltazar and Franco's Tiny Titans, wherein the Tiny version of the New Teen Titans visit Belle Reeve prison and meet the super-villains of the last Suicide Squad movie. Baltazar and Franco haven't missed a beat, and, were it not for the specific focus on specific now-famous characters like Peacemaker and Polka-Dot Man, this could easily have appeared in an old issue of the cancelled series. 

Black Lightning makes a welcome return in a short story by Brandon Thomas and Craig Cermak which focuses on high school principal Jefferson Pierce's time serving as President Luthor's secretary of education. The focus of the story is how he was able to serve a president who was, well, evil, and I was relieved Thomas didn't have Pierce answer that he was there because he was afraid someone worse would take the job if he didn't or that he was there to be an adult in the room; the Luthor presidency hits differently now that we've had an actual, unequivocal villain as a president here in the real world. Thomas does take something from the Trump administration, staging a scene in which Luthor does that thing Trump used to do at cabinet meetings, going around the table and having everyone take a turn praising him. Their arrogance is perhaps the only thing Luthor and Trump have in common; while both might be technically evil, Luthor as at least brilliant and a successful businessman and chief executive. Trump's not an ingenious super-villain, but more like the two-bit criminals that Superman used to toss around in the Golden Age. 

Next is an Azrael story by Dan Watters and the excellent Juan Ferreyra which contrasts the two forms of "education" the hero had, a normal-ish school education and "The System" mental programming that made him into his secret organization's avenging angel. Nice art on this one, although it felt weird reading about Azrael in 2022 to me, given how much I associate him with a particular era. 

Finally Andrew Aydin and Nelson Daniel present a story in which Dick Grayson asks Barbara Gordon to prom. This one had some fun bits, but it was also a bit of a mess. I'll allow that maybe Dick and Babs went to high school together—although I'm pretty sure she was quite older than him when originally introduced—but this story has Dick as Nightwing in high school, and that was obviously not the case. (There's also a bit of weirdness with a button that transforms their formal wear into superhero costumes that didn't really make sense to me).

Overall, this was a pretty fun collection, with far more good stories than bad ones. 


The New Golden Age #1 (DC) I suppose I should have known better than to buy a Geoff Johns comic in this, the year of our Lord 2022, but what can I say? I really like Golden Age characters, and Johns' old JSA run was, for the most part, pretty good comics that did pretty well by the tons of quirky characters it featured over the years. 

What I mostly took away from this $4.99, 36-page one-shot was a feeling of vaguely irritated exhaustion. See, they weren't kidding with the "new" in front of the "Golden Age." This isn't simply the original, post-Crisis/pre-New 52 Golden Age restored. It's...I don't rightly know, really. It seems to be, at least in one passage, that the old pre-Crisis Earth-2 continuity is restored, but now taking place in the current DCU, whatever it's official multiversal designation is now. This...raised some questions. Questions haunted my reading of it, really. 

When they talk about Wonder Woman being the JSA for decades, do they mean her mom Hippolyta, or do they mean an immortal Diana now? Does this mean she's been an active superhero longer than all of her peers? When we see Power Girl in 1976, does that mean she's been an active superhero for decades longer than, say, Batman and Superman? And what the ever-loving fuck is Ozymandias' cat Bubastis from the pages of Watchmen doing in this book...? Apparently, one of the two books spinning out of this special—Justice Society of America and Stargirl: The Lost Children—will have something to do with Johns' weird Watchmen fixation of the last few years. 

While the setting is so unsettled, the plot itself isn't too complicated. Throughout history, Doctor Fate, or various Doctor Fates, maybe from different Earths (who can tell?), are having disturbing visions of the future, involving missing children and a man just outside his/their psychic periphery vision. That's  Per Degaton, who is traveling through history and our the Multiverse and killing various Doctor Fates as he attempts to kill various JSAs, like one in the 30th Century; he's also stalking a Helena Wayne from ten years from now, the future child of future Batman and future Catwoman and herself a future Huntress and member of a JSA, probably (Which will add yet another Huntress to three or so that have been introduced since the New 52). 

Meanwhile, Rip Hunter's extended family is doing time stuff, and there's a page of Watchmen nonsense which meant nothing to me, as I skipped Doomsday Clock

There's some nice art in here, mainly from Jerry Ordway during the Golden Age sections, but there are ten artists credited all together. 

The main story is followed by a dozen pages that look like they're from Who's Whos, featuring art by Ordway and Nauck, and consisting of various Golden Age heroes, many of them new or not seen since their long-ago introduction. These are heavy on kid sidekicks, but there are some intriguing inclusions, like Golden Age Aquaman, Mister Miracle and "John Henry Jr.," the hood-wearing, hammer-wielding would-be vigilante glimpsed briefly in Darwyn Cooke's The New Frontier

I suppose what's going on will be made more clear in the series that follow, which I may or may not read in trade, but at this point I find DC's navel-gazing regarding its own continuity more irritating than interesting, and wish they would just settle on a setting and go forward, rather than focusing on what's changed and how it's changed all the deamn time. 


Teenage Mutant Ninja Turtles: Reborn Vol. 5—Mystic Sister
(IDW Publishing)
Series writer and sometimes artist Sophie Campbell adds two more elements of the greater TMNT franchise to the long-running IDW narrative: the punk frogs from an episode of the original cartoon series and female ninja turtle Venus from the live-action TV show The Next Mutation

The two are, it turns out, related in a weird way. The frogs are here a group of punks visiting New York City when the mutagen bomb goes off, mutating them all into frogs. Venus was one of their number, but she is in the process of being surgically changed, Frankenstein-style, into something more closely resembling a turtle (Her name is here justified by the fact that, when we meet her, she has no arms, like the work of art she was named after).

That work is being done by a Mutant Town mad scientist, one who was mutated into a mouse but used his surgical skills to attempt to restore himself to something vaguely resembling a human being again, albeit it a scary-looking one. We find out he has been contracted by a mysterious employer to create mutant turtles, hence his work on Venus. The frogs, thinking the turtles had something to do with Venus' disappearance, attack them, leading to a conflict that carries through most of this volume.

There is also a substantial subplot involving Triceratons and Utroms that lost me a little bit, given that I haven't read so much of the series before Campbell took over. That said, it was easy enough to follow, and Campbell does a good job of introducing those characters and their conflicts in a way that even I could follow along with.

As is too often the case, too little of the artwork in this volume comes from Campbell herself, with a Pablo Tunica providing the vast majority of this volume, along with Ken Garing, Toni Gregori and Campbell, each of whom draw an issue apiece.

Kevin Eastman provides covers as always (as well as serving as story consultant), and there's one pretty great cover in which he inks Campbell's drawing of Venus. It's a fantastic image, one that fuses the two styles perfectly and encapsulates the best of the IDW era with the best of the Mirage era. I'd love to see a whole comic told with that particular division of labor someday; logistically, it probably wouldn't have worked, but that would have been the ideal art team for The Last Ronin. Maybe they will work together on a similar project some day. 


BORROWED: 

Dark Ages (Marvel Entertainment) If the best "What If...?" stories are those that can be boiled down to a sentence or so and fit into the "What If...?" formulation, well then, Tom Taylor and Iban Coello's Dark Ages is not one of the best "What If...?" stories. 

I guess you could phrase it as "What If...the Marvel Universe lost all electrical power?", but it takes Taylor quite a bit of doing to get there, including introducing a Morrison-like (Well, Kirby-like, I suppose, especially in design) ancient cosmic weapon and the sudden death of Doctor Strange...all told it takes much of the first issue to knock the power out.

And what's the world like when it's lost power permanently, thanks to the constant exposure of an EMP wave that no can seem to turn off? Well, that's not really the focus of the series, oddly enough. There's a four-year time jump, and the world seems mostly settled into a new status quo, with the superheroes running the free world from the seat of power in Wakanda and X-Men villain Apocalypse ruling all of Europe, with lots of familiar faces as allies, thanks to the influence of his henchman, The Purple Man.

Tony Stark, who lost part of his leg when the lights went out and he was in mid-flight, is kidnapped by Apocalypse's forces, and thus the heroes must launch a rescue mission to save him, an event that takes up most of the book's length. So it's pretty standard heroes vs. villains business, really.

This being an alternate future, however, Taylor is able to kill characters off with impunity, and this he does. He's also able to change things from the regular Marvel Universe, and he does this too by giving Spider-Man and MJ a spider-powered daughter and Black Panther and Storm a daughter of their own. 

If you've read any of the hundreds of pages worth of Injustice comics that Taylor has done for DC, or hiss DCeased for that matter,  this is pretty similar; an alternate version of a familiar universe in which anything can happen, with clever bits of dialogue that lighten up an otherwise bleak premise, and plot beats that appear to be the driver of the story, connective tissue added later to get from Moment A to Moment B. 

Coello's art is pretty great. It's well within the standard superhero spectrum, but he's able to draw powerful, dynamic figures in action as well as quieter character moments and everything looks equally great. There's a small degree of redesigning that seems to have gone into the project, as various characters have new, time-jump related costumes or looks, and/or are updated for the current state of affairs (like a steam-powered Iron Man suit of armor, for example). 


DC Vs. Vampires Vol. 1 (DC Comics) It takes two writers—James Tynion IV and Matthew Rosenberg—to explore what, on its face, seems like the simplest of comic book concepts: Why not have DC's superheroes fight a bunch of vampires? 

The concept is made far more complicated, perhaps needlessly so, by a paranoid mystery element. After the world of vampires, which is apparently quite organized, decide to call off their truce with normal human beings, they launch an all-out, off-panel war against metahumans, figuring once all the super-people are out of the way the world is theirs. The thing is, they have infiltrated the Justice League and the meta-human world at all levels, so no one knows for sure who is actually secretly a vampire...despite Batman's attempts to test all of those he works with (which Tynion and Rosenberg cheat at anyway).

I'm not sure doing so much of the world-building off-panel, and presenting it info-dump style in a letter from Andrew Bennett to Batman, necessarily works for the best (despite the history of vampires and epistolary storytelling!), as we never learn, at least not in this first volume, why exactly heroes renowned for their iron wills would willingly join up with the vampires.

One of these turncoats is Green Lantern Hal Jordan, who I guess we've at least seen be seduced to the dark side during his Parallax phase before. The other is the so-called king of the vampires, another superhero turncoat who apparently took control of the vampire union somehow and initiated the current war. His reveal is a surprise—but, like I said, the writers have to cheat a bit to make it so—and as for his motivations, like Jordan's, they are a complete mystery. 

The action that's actually on the page, as opposed to summarized on it, is actually pretty strong, with Batman and Green Arrow becoming the focus and the two main vampire hunters among the heroes, most of whom are slow to accept that they have been infiltrated. There's a funny bit where GA reveals why he suspects Batman is really a vampire—i.e. everything about Batman, really—and a rather intense battle between the two normal heroes and the rest of the Justice League, who have been convinced by the real vampires that  Green Arrow and Batman are both vampires.

As big dumb superhero comics go, it's certainly big and dumb, but not too terribly satisfying. Reading it reminded me a lot of Injustice, in that it's a DCU-wide Elseworlds, one which the writers feel free to break various toys, since it's set in it's own partitioned off setting that doesn't affect anything else. 

Most of the art comes courtesy of Otto Schmidt, who is great at character work, but doesn't much bother with backgrounds or settings, giving the book a weird feeling like one is watching a stage play with minimalist set work. Simone Di Meo and Daniele Di Nicuolo also contribute a few passages, mainly detailing the also-infiltrated Suicide Squad's attempts to find The Joker, suspected of being the secret king vampire.

One fannish complaint? No way does that particular character take out Cassandra Cain that quickly, vampire-enhanced abilities or no. Even Red Hood lasts longer hand-to-hand against the character than Cass did, which is just silly.  


Ducks: Two Years in the Oil Sands (Drawn & Quarterly) Ducks is a long and serious work from a cartoonist known for short, silly works. The art style and the sense of humor are the same, though the subject matter is about as far removed from Kate Beaton's fare as a reader could imagine. Like what we've seen from her before, however, it's brilliant. It's a tough read, but well worthwhile. If I still did best of the year lists, Ducks would almost surely be on it. 


Mickey Mouse: The Pirates of Tabasco Bay
(Fantagraphics)
This Paul Murry-focused edition of Fantagraphics' Disney Masters library collects work from 1955-1957, all of which find Mickey Mouse and pal Goofy embroiled in one spectacular adventure or another, whether they are working as pilots, private detectives, railroad men or just trying to do a little fishing. The title story comes from a plan of Mickey's to stage a pirate raid reenactment to help prop up the economy of  a failing seaside town, a plan hijacked by Pete and turned into a real raid that the victims think is just a gag to play along with. The pair also discover a lost city, bust up an illegal uranium mining operation at an unusual ranch, get involved with a scientist who has invented a sort of super-magnet, save a railroad, bust a ghost and embark on an international stamp hunt that almost turns deadly for them. 

I could read comics like Murry's all day long, and, thankfully, Fantagraphics has made doing so easy with plenty of collections of his and his fellow Disney masters' work.  


Yokai Cats Vol. 1 (Seven Seas Entertainment)
Just like it says on the tin. Yokai Cats is a series of short, four-panel strips about various cats that all share the names and characteristics of one yokai or another. For the most part, their owners, or the people they interact with, don't seem too terribly shocked by their abilities and behaviors, but instead take them in stride. The faces of these people are never shown, we just see parts of them in each panel, giving us what is essentially a cat's eye view of the world. The focus is, of course, on the cats. There is, essentially, just one joke here, but it's well-told, and there are seemingly endless variations of it. 


REVIEWED: 

Mayor Good Boy Goes Hollywood (RH Graphic) The second book in Dave Scheidt and Miranda Harmon's trilogy about a dog who is elected mayor of a small town is every bit as good as the first.