Thursday, February 04, 2021

A Month of Wednesdays: December 2020

BOUGHT:

Heroes At Home #1 (Marvel Entertainment) At $9.99, this tiny 4.5-inch-by-4.5-inch little square of a comic book is extremely over-priced, especially when one considers the format. Each of it's 72 pages is actually just one panel, and almost all of these are without any dialogue at all, so it takes mere minutes to read. In fact, you could probably read the entire thing while standing at the comics rack in the comics shop before you local comic shopkeep even knows what you're up to, but I wouldn't advise it!

Cost aside, it is a fun little book. Written by Zeb Wells and drawn by the incomparable art team of Gurihiru, who regularly provide some of the best comics art available, the book is a series of eight vignettes, each featuring one of the more popular Marvel superheroes dealing with life during the pandemic: Trying to stay busy while staying at home, having to cut their own hair, telecommuting to "work" and so on. 

Spider-Man, Black Panther, Captain America, Captain Marvel, Hulk, Thor, Venom and Wolverine each appear in a nine-panel sequence, dramatically stretched out a bit by the fact that each panel is a page of its own, so it will take several page turns to get to the punchline, some of which are slowly, thrillingly telegraphed (as in the Captain America story), others of which are neat surprises (like the Spider-Man one). 

Again, almost all of them are completely silent, save for the Captain Marvel one, in which she, a Skrull and a Kree warrior all have a sort of space-battle over Zoom.

I'm...not sure how I feel about the Venom story, in which Eddie Brock's symbiote is used as a substitute for masks, paper towels and...another item that was at times in short supply during the pandemic (Thankfully, the payoff for this gag is left to occur in the reader's imagination).

I've been curious if the pandemic has actually shown up in the DC or Marvel Universes yet, as at this point the comics that are being released are ones that have been scripted and drawn since the spring shut-downs and the widespread wearing of masks. I'm assuming it has mostly been ignored, but have wondered if artists have started drawing masks on civilians in the streets below Spider-Man and Superman as they go about their adventures or what. 

This comic, at least, acknowledges the pandemic, although it's certainly not in-continuity (the heroes all tend to wear their costumes around their houses, and Hulk hangs out coloring as Hulk, for example). It's fun, funny and beautifully drawn, I just think it's more of a $5 comic than $10 one. 


King-Size Conan #1 (Marvel) It probably won't surprise you to learn that the sole reason I decided to pick up this 50-page, $5.99 special is that it includes a 10-page story by Kevin Eastman, a long-time Conan fan finally getting to tell his very own Conan story (officially; he did write and draw Conan into the pages of 1984's Teenage Mutant Ninja Turtles #8, the one guest-starring Conan parody Cerebus The Aardvark).

Eastman's story, colored by Neeraj Menon and lettered by VC's Travis Lanham (and I have to admit, both colored Eastman art and digital lettering over Eastman art looks really weird and off to me), finds Conan badly injured during a battle with some bandits. Villagers nurse him back to health...and are then later slaughtered by those same bandits. Conan repays the villagers' kindness by avenging their deaths. Pretty basic stuff, but fun to see Eastman's signature style applied to a new character, and one who isn't generally rendered with such thick, anxious lines and on such ink-splattered planes. 

The other four stories in the collection, commissioned in celebration of the character's fiftieth anniversary, are by Roy Thomas and Steve McNiven, Kurt Busiek and Pete Woods, Chris Claremont and Roberto de La Torre and Steven S. DeKnight and Jesus Saiz. Each is apparently meant to depict the character's various aspects, and are labeled as such: The Barbarian, The Thief, The Mercenary, The Avenger and The Corsair. 

Two of the stories are prequels to better-known ones. The Thomas one, for example, leads directly into the first Marvel story featuring Conan, ending with a bit of text telling the reader to "see a reprinting of the first issue of Marvel's Conan the Barbarian" to read "The remainder of this tale of the coming of Conan." The other is Busiek and Woods' "In The City of Thieves," which is set in Arenjun, and features a few shots of The Tower of The Elephant, including a final panel of Conan striding away to spend his ill-gotten gains, the tower in the background, as he says to himself, "...and who  knows what else might come up?" (Busiek, of course, adapted Robert E. Howard's original "Tower of The Elephant" story during his run on Dark Horse's Conan, with artist Cary Nord). 

Of these five, I think DeKnight and Saiz's final story, "Ship of The Damned", might have been the strongest, including as it does strange imagery surrounding a giant boat filled with eerie creatures ranging from human to animal to otherworldly, all of which seem to have been transmuted into wood, even, in one instance, to have become part of the hull of the ship itself. 

All in all, not a bad $6 spent...


Teenage Mutant Ninja Turtles #110
(IDW Publishing)
This is the issue that my shop had sold out of during the couple of months where the book dropped off of my pull-list for some reason. It was easy enough to follow though, in large part because the book isn't super plot-heavy, but has become an almost slice-of-life like title, with the occasional action scene. 

Here Raphael and Alopex go on a date, which I have weird feelings about (but then, the Turtles-with-the-souls-of-reincarnated-human beings is weird to me), and they end up getting in first a fight and then a motorcycle race with some other mutants. And then there's a pretty long but cool sequence in which Leonardo infiltrates Mutanimals HQ using a variety of ninja skills, including a couple of disguises. Sophie Campbell scripts, while Jodi Nishijma provides the artwork, and the latter does an excellent job of matching the former's basic design sense and rendering style.  


Teenage Mutant Ninja Turtles #112
(IDW)
 Sophie Campbell's still on script-only duty, but, as previously stated, Jodi Nishijima's style is so compatible with Campbell's that I think it would be entirely forgivable for a reader to not realize Campbell wasn't drawing these issues, if they skipped the credits. 

Despite the cover, this issue is almost entirely devoid of action—Casey Jones bonks some people on the head with a hockey stick, unhelpfully—and features a lot of conversation, but a lot still seems to happen, as the focus remains on trying to turn what is essentially a mutant ghetto into a functioning society. 

The centerpiece of this issue is a big group therapy meeting at the Splinter Clan house, wherein the various characters express an interestingly wide variety of opinions regarding their mutations, and, like many marginalized groups, some of them seem to be coming up with hierarchies of mutation, finding differences between those who were animals who mutated into anthropomorphic animals, versus those who were humans first, and some of the characters in the group session even arguing about the sorts of animals they got mutated into ("I get to be an elephant! Elephants are sick, dude!").

As much as Marvel's X-Men has traditionally been credited with being a metaphor for minorities and the marginalized, Campbell and company's TMNT has been doing it infinitely better of late, and it's been able to do it without including a bunch of superhero schtick like X-Men comics must always resort to. 


Teenage Mutant Ninja Turtles: Jennika II #2 (IDW) For the second time this year a random issue of  a Jennika mini-series that I hadn't ordered ended up in my pull-list, and I brought it all the way home from the shop before noticing, because I am dumb. 

Based on what I see here, I don't think I'd mind reading the series on purpose, although buying the single issues seems pretty crazy, as this is $4.99 for just 24 pages; I guess the extra buck goes toward the extra four pages, but that still seems awfully steep for such a short issue. 

This is written, drawn, colored and lettered by Brahm Revel, and the pages show the individuality and care that goes into a comic when it's one person creating it themselves. I really like Revel's art in general, and the design of Jennika in particular: The thinner build and the almost perfectly round head remind me of some of my favorite guest-artists of the original Mirage volume of TMNT, like Matt Howarth  (#41, The Haunted Pizza) and Rick McCollum and Bill Anderson (#37, #42), although I also feel like there's something Guy Davis-y about Revel's art, perhaps because of the look and feel of some of the monsters in this issue.

Obviously I missed the set-up from the first issue, but Jennika and a mutant bat named Ivan, who looks just barely mutated, so that he looks more vampire than bat, are trying to deal with a giant praying mantis and a giant frog creature locked in combat on the streets of Mutant Town. They're looking for the source or cause of the monsters, and a bunch of rumors lead them underground, where they discover a secret colony of mutants who might be monsters, or just might be more mutants like the ones who live above ground (smart money says the latter). 


BORROWED:


City Monster
(Penguin Random House)
Reza Farazmand's original graphic novel about a forest monster who wanted something different from life than his parents and thus moved to the city to make his mark on the world is a fun stoner comedy of sort, a parody of, well, of pretty much everyone, set in a world where monsters and the supernatural co-exist with real people. 

"You barely leave the house," the ghost that haunts the title character's apartment points out  "And you smoke a lot of weed." 

"You're smoking weed right now," the monster, a sasquatch, retorts to the ghost, who Farazmand draws with even less detail than the ghost monsters in Pac-Man get. Indeed, a little joint and lighter are in that panel floating in front of the ghost, who can apparently smoke weed using ghostly poltergeist powers, as it has no limbs. 

In short order, the forest monster-turned-city monster doesn't make his mark on the world, but, with the help of his neighbor, a vampire, he does help solve a mystery: Who the ghost was before he died, and why he haunts this particular apartment. Was he someone important? Was he someone fancy? Was he, perhaps, the king of Spain? (Spoiler alert: He was not).

It's a fun, funny book with a lot of effective deadpan humor, made more so by Farazamand's simple, straightforward art. A mummy, an explorer type, a witch, and a cat whose expressions are hard to read are also involved. 


The Dark Knight Returns: The Golden Child: The Deluxe Edition (DC Comics) The latest entry into Frank Miller's Dark Knight-iverse body of work is a particularly slight one, consisting of a 48-page story in which the title character quite literally phones in an appearance (He and Batwoman Carrie Kelly exchange texts using a special Batman emoji keyboard on their phones; this being the deluxe edition, though, the 27 pages of back-matter includes an alternate version of the scene, which would have shown Batman, Superman and Wonder Woman engaged in an off-world battle together).

The book seems to exist at all because the incomparable Rafael Grampa wanted to collaborate with Frank Miller on a Dark Knight book, and Miller agreed. Miller's contribution is limited to scripting and providing a single variant cover; for the earlier Dark Knight III: The Master Race, he seemed a bit more engaged, co-writing the series as well as providing more covers and, most importantly, he provided the art for several odd mini-comic interludes. 

Oddly enough, Miller's art style still seems quite present in the book, thanks almost entirely to Grampa's work trying to to calibrate his own style to look like a compromise between it and Miller's. This shows in certain images more than others, and certainly Grampa is honoring at least a couple of Miller's character designs (on Lara, for example, or The Joker), and certain pages are designed to resemble those from The Dark Knight Returns, but Grampa has internalized aspects of Miller's style in a way that is genuinely impressive (Check out the cover, for example; Lara in particular looks like she was penciled by Miller but finished by Grampa).

The storyline is as slight as the page count, perhaps slighter. Lara and her little brother Jonathan, the "Golden Child" of the title, float about looking at the people all around and below them, Lara expressing various misanthropic thoughts.

Then they come upon an anti-Trump rally, which is in the process of being attacked by a drug-addled mob of violent clowns wearing The Joker's colors. ("They never stop complaining--not until they start killing each other. Useless," Lara says as they come upon the protest-turned-riot. "After all, Jon--it's an election. This is democracy in action. This is what they do.")

Then Batwoman and her Batboys rush in as an anti-anti-protest mob, leading to a big clowns vs. bats street fight. 

The politics are big and stupid, and sort of depressing to try to parse now, in the weeks after a literal pro-Trump mob attacked the Capitol in a deadly riot that claimed five lives, and which increasingly disturbing information continues to come out about (For what it's worth, I read this the first time in well before January 6, and read it a second time and am typing up this review a few weeks afterwards). 

Basically, The Joker and Darkseid are backing Trump, and, indeed, seem to have their own little campaign headquarters, where kids in Joker make-up act as online trolls and make Trump merchandise. Just before the heroes attack them, The Joker pulls on a jacket bearing an American flag design and the words "I Really Don't Care Do U?" ("The Governor" is an off-panel villain who makes a phoned-in appearance, although it's unclear who he is...if one were simply reading a script, one would think the "election" Lara referred to was his election, but Grampa draws Trump over and over throughout, so...it's muddled, to say the least. And Lara, if not sympathetic to the comics Trump, is at least contemptuous of the anti-Trump protestors, but perhaps that's in keeping with her contempt of humanity in general? Of course, I feel like I've already thought about this more than Miller has, so perhaps it's fruitless to try to draw concrete conclusions. I mean, Greta Thunberg appears in one of the last panels, ready to beat up Darsesid, so...). 

That fight leads to another, with the Dark Knight-iverse's Finest attacking campaign HQ and Lara and Jonathan killing Darkseid in a pretty epic—if, like all of  Miller's stories from the Dark Knight oeuvre, overly verbal—battle with mythological imagery (A crater, a rain of blood, Darkseid's empty helmet rolling on the ground). He is reborn as a bigger, scarier, more mythological-still version of himself, and defeated again, not necessarily by the heroes being more noble or more clever or more brave or more selfless, but by the simple fact that they are more powerful.

I think there's a bit of a message in there about the power of youth to overcome the evil of adulthood, as this comic feature the daughters of Batman and Superman, and the most powerful character of all is the youngest child of any of the heroes (and, again, there's Greta Thunberg), but, again, there's so much verbal noise with so many perplexing clues it's hard to read too much into what Miller is trying to say, politically or thematically. 

On the other hand, this is probably the best-drawn DC comic—or super-comic in general—that I can remember reading recently, and DC should publish whatever the fuck Grampa wants to draw.


Empyre (Marvel Entertainment) This is the main collection of Marvel's 2020 crossover event Empyre, and it includes the six-issue Empyre miniseries, plus a pair of prologues (Empyre #0: Avengers, Empyre #0: Fantastic Four) and a pair of epilogues (Empyre: Aftermath—Avengers, Empyre: Aftermath—Fantastic Four). Writers Al Ewing and Dan Slott collaborated on the miniseries, and divided up the one-shots, so that regular FF writer Slott handles their specials and Ewing handled the Avengers specials.

I found it a somewhat frustrating read in this particular structure, as the story essentially starts three different times and concludes three different times, and reading the parallel introductory one-shots prior to Empyre #1 strips some of the sense of urgency out of the proceedingsI got the impression while reading that this was a story written to be read as it was serially published, and aimed specifically at readers who read Marvel comics week in and week out, and that's a perfectly valid way for the writers and the publisher to approach a story. It just makes the experience of reading the collection quite different, and opens it to criticisms that one might not notice had one been encountering the various chapters each Wednesday over the course of a couple of months (Another concern with this particular curation of the reading experience? A pivotal event that happens near the climax and turns the tide of battle happens in a tie-in comic not collected here; the event is briefly mentioned, as are the events of many other tie-ins, but given its importance in resolving the overall conflict, it feels a bit like watching a movie in which an important scene was cut out*). 

I had two other difficulties with the book, both of which had more to do with me not being the right audience for this then being actual deficiencies in the creation.

First, it turns on the culmination of events from long, long ago in Fantastic Four and Avengers history: The Kree/Skrull War, the Celestial Messiah business, and Fantastic Four Annual #18 is even mentioned in an editorial box. For reference, that annual was released in 1984, during John Byrne's run on the title. That's a full 37 years ago. Granted, Marvel did smartly republish almost a dozen $1 reprints of old, relevant comics as part of their True Believers program as Empyre was ongoing, but, again, that doesn't do the readers of this particular collection any good. 

Secondly, it the proceedings felt oddly repetitive to me, and it took me a bit to figure out why. Despite the particular specifics of the proceedings, this is basically an aliens invade a superhero world and everyone fights them off story, of the sort that is extremely common in monthly superhero comics, and, without any sort of twist, doesn't really seem worthy of the special event treatment. Especially since the previous crossover event series, 2019's War of The Realms, was almost exactly the same sort of invasion conflict, albeit those invaders were from alternate dimensions, as opposed to different planets  (It doesn't help that the plant-like alien invaders the Cotati sort of resemble some of the War of The Realms invaders). 

On the plus side, I finally understand why the spelled Empyre with a y instead of an i: The new combined Kree/Skrull Empire, now under the leadership of Hulkling and a court of a-hole, anti-Earth advisors, have developed a weapon that detonates suns that they plan to use on Earth's sun, which would burn up the Earth. As if it was a pyre. That's right, the title of this series is a pun!  


Justice League Vol. 6: Vengeance Is Thine (DC Comics) The extremely peculiar nature of writers Scott Snyder and James Tynion IV's Justice League run—being an almost 40-issue single mega-arc bridging event series Dark Nights: Metal and Dark Nights: Death Metal—left the ongoing monthly series in a particularly peculiar position after Snyder left the book with its story unfinished. In essence, the writer who followed him, Robert Venditti, was in the unenviable position of writing a series of fill-in arcs for the publisher's previously premiere title, stories that couldn't deviate much from what came before because readers (and likely Venditti himself) couldn't be certain about what was going to happen next.

The result, two four-issue arcs and an annual collected in a rather unnecessary trade paperback collection, is a rather mediocre read. For Justice League stories, these seem stunted and small, the sorts of arcs that might have appeared in JLA Classified or even one of the Justice League/Justice League Unlimited comic book spin-offs of the television cartoon, with a handful-sized line-up in stories that feel like inventory plots, fleshed out with too-current details added (Superman coming out as Clark Kent in Brian Michael Bendis' Superman books, Alfred's apparent death in Tom King's Batman) that make placing these anywhere in Snyder's narrative somewhere between difficult and impossible. (So best not to try, really.)

The artwork, supplied by pencil artists Doug Mahnke, Aaron Lopresti, Xermanico and Eddy Barrows, is all fairly strong, but the annual offers the only story with a single pencil artist drawing it in its entirety, so the book looks, reads and feels somewhat unsettled, too. The first story arc, for example, features first and fourth chapters penciled by Mahnke, with Lopresti drawing the two middle chapters; their styles could hardly be more different. 

That first arc is "Invasion of The Supermen," in which we see—yet again—Earth invaded by a seemingly unstoppable army, all with Superman's powers. In this case, however, they aren't true Kryptonians, but Daxamites specially, artificially bred by The Eradicator to have all of the Daxamite/Kryptonian powers but none of their weaknesses. Superman, Batman, Wonder Woman, The  Flash and Green Lantern John Stewart are the only Leaguers around (Aquaman will appear in the second arc, though; Martian Manhunter and Hawkgirl made some cover appearances amid the variant covers of these issues, but apparently their status near the end of Snyder's run, when these comics were being created, must have been ambiguous enough not to try to include them here). 

Because Superman is vulnerable to magic and the Justice League's team of magic-users (that is, the Justice League Dark line-up) are conveniently "occupied with other matters," Batman goes to recruit Madame Xanadu to help repel the invaders.

I don't really remember where The Eradicator was last left after his last usage, but he can be an interesting villain, and is here; I also like his design here, which gives him black skin, accentuating the fact that he's a Kryptonian machine rather than a Kryptonian. Venditti, who has had plenty of experience writing John Stewart in the Green Lantern comics, brings back former Lantern Sodom Yat for a brief appearance, and creates a conflict between Stewart and Batman, who are both used to being in charge of their teams, and thus don't work together all that smoothly (It's an interesting dynamic that might have been explored by Snyder, but wasn't, and I suppose comes a little late, given how long this League has been together at this point).

The second story, "Cold War," feels a bit messier, as it involves The Spectre, whose status quo  has been unsettled since the reboot (He's in his classic design here, though, rather than the fussier New 52 one). The five heroes from the first arc answer a distress call from shirtless Aquaman, and they find him fighting a bunch of a mythological monsters at the South Pole. Then their eyes all turn green and they start fighting one another, until they realize what's going on, thanks to some literal deus ex comic book-a: Seeking to end  his career as the Spectre Force's human host, John Corrigan goes to Themyscira and asks the Amazons to lock him up in Tartarus. They do so, but this leads to The Spectre turning everyone in the world's eyes green, and leading to one of those "atrocity list" sequences that were cliche in the '90s. 

Xermanico and Barrows alternate issues of this story, and though they are a better match stylistically then Mahnke and Lopresti are, it's not a great-looking story (and seems particularly disappointing given how strong the last Spectre story I read was, the one drawn by Kyle Hotz in Detective Comics). 

The final story is the strongest of the lot. Batman finds a corpse in the Hall of Justice, and calls in Superman, Wonder Woman, The Flash and Stewart to help him solve the extremely locked-room case, each of them bringing particular investigatory skills to the problem. Almost immediately, the Hall itself seems to turn against them, and they have to fight their way through their own defenses, relying on their teamwork to overcome threats too big for any one of them.

There are some fun moments in this—the way John takes out two security droids was the highlight of this collection for me, even cooler than Batman correcting Flash when he refers to a batarang as a boomerang—and although figuring out the identity of the "murderer" is dependent on one of the preceding stories, this is still the most complete story in the collection, and the best-looking, with consistent art from start to finish.

While it was refreshing to see the Justice League having adventures that weren't part of the multiversal shenanigans of Snyder's Justice vs. Doom mega-arc for once, it would have been more fun still to see what Venditti might have come up with were his short run not constrained by having to attempt some sort of quasi-adherence to Snyder's, and, perhaps, had he been given an artistic partner, rather than having whoever was available draw 20 pages here and there.


Komi Can't Communicate Vol. 10 (Viz Media) The school year that the first nine volumes chronicled has come to an end and a new one has begun, which means some changes for Komi and Tadano and their classmates—but nothing too drastic. For example, instead of sitting side by side in class, the pair now sit diagonally from one one another. The major development is a new girl in their class, Rumiko Manbagi, who seems to be a "gal" type of girl who speaks (and thinks!) almost exclusively in slang (that needs translated), but whose make-up is pretty...out there, at least compared to the gal types I've seen in other manga. 

Rumiko is new to this class, and separated from her all of her friends, the students who appreciate/understand her crazy fashion and her vocabulary. She sits right next to Komi, and the two immediately misunderstand one another. Eventually, Tadano plays his usual role of communication disorder-haver whisperer, and that and an act of kindness from Komi add Rumkio to her the steadily growing friends list.

Manga-ka Tohohito Oda gives Rumiko an additional character trait that makes for plenty of fun scenes: When a boy is sweet to her, she becomes irrationally enraged, which leads to a lot of snapping at Tadano. Most of this volume revolves around Rumiko, as she invites Komi to hang out with her and her "fam" (friends) and then she ends up spending the night at Komi's.

There's also an interlude involving Tadano's little sister and Komi's little brother, who are classmates, and form a similar dynamic to their older siblings. 


Teenage Mutant Ninja Turtles: Urban Legends Vol. 1 (IDW Publishing) Kevin Eastman and Peter Laird's 1996 decision to hand their Teenage Mutant Ninja Turtles characters and comic over to Erik Larsen and Image Comics seemed bewildering to me at the time. The pair had seemingly only just resumed a more hands-on control of their creations, having collaborated on TMNT #50 and co-written the next 12 issues, the epic-length "City At War" storyline, before relaunching a second, full-color volume, written and penciled by Mirage Studio's Jim Lawson. The move to Image occurred after the thirteenth issue of Lawson's second volume of the ongoing.

There wasn't much to presage it, just 1993's Savage Dragon/Teenage Mutant Ninja Turtles Crossover #1 by Larsen and Michael Dooney and 1995's Teenage Mutant Ninja Turtles/Savage Dragon Crossover #1 by Dooney.

I was bewildered enough by the decision that I didn't read any of those comics, as by 1996 the Image-brand was more of a warning sign than anything else (I had dabbled in Spawn, tried The Maxx and sampled a few first issues and one-shots here and there, disliking everything to varying degrees), and I didn't know the new creative team of writer Gary Carlson and artist Frank Fosco (Larsen's contributions were limited to editing the series and providing the often repellent covers, like this one seemingly featuring Elektra's butt). I kept on eye on the series in comics shops, but as Carlson and Fosco began dramatically remodeling the Turtles physically, turning Donatello into a cyborg and blowing off part of Raphael's face to scar him, I checked out on the Turtles, and didn't check back in until Laird and Lawson launched volume four in 2001 (I'm still trying to track down back-issues of the later half of that series and its sister Tales of... series, so if you happen to run a shop and have any of these, do let me know...!)

IDW, which has been comics home of the Turtles since 2011, has quite gradually been collecting previous Turtles comics in various formats, and began republishing the 26-issue Image series under the title Teenage Mutant Ninja Turtles: Urban Legends, although there was a catch: They were coloring it. I ignored that too, thinking that if I were really interested in tracking down volume 3, I could probably do it via back-issue bin for less than $3.99 a pop, and, being a snob, I obviously would prefer to read it in its original black-and-white than the new, colorized version (The few colorized versions of Mirage Turtles comics I've read from IDW were pretty poor, but that's more the fault of the endeavor itself as opposed to how well or how poorly it might have been executed). 

IDW eventually collected their colorized single issues, and in August of 2019 we got Teenage Mutant Ninja Turtles: Urban Legends Vol. 1, collecting the first half of the series (But not, I'm sorry to say, the Savage Dragon crossovers. I don't necessarily remember those being fantastic or anything—they fought gargoyles in one of them, which is the sum total of my memory of them—but near the end of this volume they will travel to Dragon's Chicago and Michaelangelo will seek to reconnect with a Savage Dragon character apparently met during one of those, and it might have been nice to have read that story...although the series starts with such a bang, that I can see why it wasn't included; maybe IDW will publish those and some of the TMNT appearances from within the pages of Savage Dragon as an Urban Legends Companion or something eventually...)

Now given that I had decided almost 25 years ago that this isn't something I would care for, I suppose it's not too terribly surprising that I liked it a lot more than I expected to. It's obviously not my favorite volume of the five, but I ended up liking it about as much as I did volume 2, and better than volume 5 (the current, IDW one), which took some foundational departures that colored all of the thousands of pages that followed (The current run, by Sophie Campbell and company, is pretty great though). 

The greatest surprise, for me, was that this is a continuation of the first two, Mirage-published volumes of TMNT (I'm having trouble remembering if there are any direct references to volume two, or if things like Michaelangelo's basement apartment are from the end of volume one). Casey and April are together and live in the building April bought from Casey's mom, they are raising Shadow together as their daughter and the Turtles are serving as her babysitters and  uncles, the Turtles have access to an air car that belonged to Zog (from "Return To New York"), Michaelangelo is a writer, etc.

I was also pretty taken with Fosco's art, which, at least in terms of design, is quite compatible with that of A.C. Farley, a Mirage artist who did a couple of issues of the first volume (#29 and  #4), but whose Turtles are probably most familiar from  his cover work ( #48-49, #51-62 and the seven volumes of The Collected Teenage Mutant Ninja Turtles). The figures of the title characters are all squat and powerful, they have rounded heads with extremely short, barely-there snouts, and his Splinter is extremely small and rat-like, as opposed to the more familiar shaggy, dog-like Splinter that Eastman draws.

The art suffers a bit from having been produced at Image in the mid-nineties, as is most notable in the many cyborg characters that populate the earliest issues—after which point Donatello becomes a cyborg—and many times Fosco seems more comfortable with the Turtles than with the human characters, as is perhaps most evident in his drawings of the toddler Shadow, who looks a bit more like an animated doll than a human child. 

The coloring, by Adam Guzowski, doesn't do Fosco's art any favors, either; produced to be black-and-white, the art doesn't always take colors well, as some of the things that seem like they were meant to be seen in shadow or are left particularly abstract because they are in the distance can look unfinished and unfortunate in color (like, a round turtle head in the background is just a circle in black and white, but becomes a blob of green in color, and makes the brain ask why the artists couldn't fill in those details if another artist was going to fill in the detail of color...even if we know the answer, the brain still notices it). 

As for the storyline, Carlson captures the spirit of the earliest bit of the first volume, the first 8-12 issues or so, in which things happened at a very swift clip, often overlapped, and there was relatively little connective tissue in terms of the milieu—one of the things that I think have helped the Turtles survive so long is that versatility of genre is built right into them. There's really no story too weird to involve their participation. Carlson also has Splinter captured immediately, and the Turtles go without their mentor for an extended period of time, as Eastman and Laird did early in the series, and again later during "City At War."

The book begins with the brothers in the midst of celebrating their 18th birthday, when their sewer lair is attacked by a group of very Image Comics-looking cyborgs, lead by a scantily-clad ninja wearing a bathing suit, a full-face mask and a cape: This is Pimiko, who is one of the recurring villains of the series...or at least the first half of it.

They kidnap Donatello and Splinter, and blow off part of Raphael's face in the battle; he'll resort to wearing one of Casey's old masks for much of this volume, although he will occasionally don an eyepatch. This seems to be Carlson and Fosco's attempts to differentiate the Turtles visually without having to resort to them wearing their initials on their belts. It's...certainly a solution.

As for Donatello, his body more-or-less dies during an escape attempt, but is rebuilt by the self-healing, smart technology in the cyborg who dies alongside him. So a simple glance at the cover will help you tell at least two of the Turtles apart from the other two, without your needing to even glance at their weapons.

Rescuing Splinter introduces a new villain, The Dragonlord, as well as a mutant, a short-lived Wolverine parody character and a shark mutant unimaginatively named Mako (I do like Larsen's cover featuring this guy, as he's in the act of attempting to swallow Michaelangelo whole). The rescue is only a partial success, though, as Splinter gets mutated into a bat and flies away. 

Back in New York, Shadow is kidnapped by the mafia, as it turns out her real father was a scion of a mob family, and Michaelangelo has to rescue here. Leonardo goes to Midway City in search of Splinter, leading to a crossover with Image's Big Bang Comics (the Turtles appeared in Big Bang Comics #10, in a prequel to this particular issue, which is also a good candidate for IDW to collect into some sort of Urban Legends Companion, completing the Image appearances of the TMNT).

By the second half of this volume, Michaelangelo and Raphael end up in Chicago, reteaming with the Savage Dragon and meeting various members of that book's supporting cast, like Superman pastiche Vanguard and a lizard lady that Michaelangelo kisses—he also kisses a shape-changing humanoid appliance of Vanguards which takes on the weird-ass form of a mutant turtle woman with boobs. Mikey appear to have hit puberty at 18, as he spend a lot of time thinking and talking about women and, in the case of that lizard lady, pursuing her; this is, overall, probably the horniest Turtles volume. Fosco's art isn't particularly sexy, but there are certainly a lot of scantily-clad women, as Pimiko has an entire team of ninja women in bondage gear she commands and Splinter is bathed by a couple of nude servants of the Dragonlord at one point. 

Overall, I don't know that I necessarily regret not reading this in the late '90s (money was tight back then!), but I was quite happy with it now. It's not a perfect collection—obviously I would have preferred it in black-and-white, and to read some of the comics like Big Bang and the Savage Dragon comics it alludes to—but I dug it enough that I bought a copy for my bookshelf after reading this, and am eagerly awaiting the second volume, which should collect the second half of the series. 

This volume includes the covers for the Urban Legends series that Fosco and Eastman produced. I suppose it's interesting to see Eastman interpreting some of the events from the first official Turtles volume produced outside of Mirage Studios, although he mostly sticks to drawing Turtles on the covers, so we don't see much in the way of his interpretation of, say, The Dragonlord or Pimiko or The Savage Dragon. 


REVIEWED:

ArkhaManiacs (DC Comics) I found all of Art Baltazar and Franco's versions of various Batman rogues, many of whom have appeared in previous comics of theirs, to be pretty charming, even endearing. That said, I had a bit of difficulty with the premise of this original graphic novel, in which the villains are all friendly weirdos who live together at Arkham Apartments, owned by the Wayne Family. They teach young Bruce Wayne the value of imagination by dint of their madness, which is here portrayed more as eccentricity than various psychoses. 

Baltazar draws the definitive Alfred, though, doesn't he...?

Archie & Katy Keene (Archie Comics) Mariko Tamaki is everywhere! Here she and co-writer Kevin Panetta introduce Katy and her sister into the "New Riverdale" era of Archie Comics, with Katy temporarily moving to town before moving again to New York City. Given the poor performance of the Katy Keene TV show, I suspect this won't lead to a new Katy Keene ongoing or miniseries from the publisher. Laura Braga draws, and does he usual fine job.

Justice League Unlimited: Time After Time (DC) The biggest surprise in this collection of Justice League comics was the inclusion of an issue of Steve Vance and John Delaney's Adventures in the DC Universe, a late-nineties attempt to do for the rest of the DC Universe what Batman Adventures and Superman Adventures did for their respective corners of the DCU. Many of those stories were very  much of their time, but they were also very good, and offered great, all-ages introductions to characters like Superboy, Impulse, Captain Marvel and two generations of the Green Lantern/Green Arrow team-up, as well as pre-figuring the animated Justice League (which here had the same line-up as the first JLA arc, so no Hawkgirl or John Stewart). 

Reading this collection—one story of which I had previously bought and read—made me really want an Adventures in the DC Universe collection, although these Justice League Unlimited ones are a lot of fun, and I liked that two of the odder characters included in the cartoon were given some attention here: The Shining Knight and The Vigilante are each the focal characters of a story. 


Transformers: The Manga Vol. 3 (Viz Media) There are several noteworthy differences between this third and final volume of Masumi Kaneda and Ban Magami's Transformers manga and the previous ones, but the one that sticks with me the most is the conclusion of one storyline wherein the heroes learn just why it is that the Decepticons have been so villainous, and it turns out they have a very good reasoning behind their bad acts, and peace is finally achieved. And then the very next story has them in conflict again, because peace would make for weird Transformers comics, you know? 



*This is page 5 of Empyre #6, and it involves Spider-Man and Wolverine in Fantastic Four costumes and an omni-wave projector; it's given just three panels of reference, plus an editorial box saying "As seen in current issues of FF", which I did not read, and obviously aren't included here. Again, if one was reading the entirety of the event as published, this likely made more sense and flowed better, but in trade it doesn't really work.

Friday, January 22, 2021

Marvel's April previews reviewed

Wait, did Ta-Nehisi Coates and Leonard Kirk have the foresight to make Captain America #29 about Cap putting down the insurrection at the Capitol a few weeks ago, or is this some other group of armed white guys giving beards a bad name...? 


Well this is interesting. Marvel: August 1961 Ominbus is a $150, 520-page hardcover collection of every comic Marvel had on the stands the month that Fantastic Four #1 was released, which was essentially the big bang event of the creation of the Marvel Universe. The full list of titles—Kathy, Patsy Walker, Life With Millie, Teen-age Romance, The Rawhide Kid, Kid Colt, etc—indicate just how unusual a superhero title would have been for the publisher, a fact Stan Lee and Jack Kirby were well aware of, which is why, Human Torch aside, the cover of Fantastic Four #1 looks like it has more in common with the monster comics and weird adventure stories of Journey Into Mystery and Amazing Adventures and the like than a mid-century, tights-and-capes comics like those DC was publishing.

This is probably a pretty fascinating read, and it would be a blast to compare and contrast the first FF stories images and language with the rest of the line. It would also be interesting to note how many of the characters from those other comics would eventually be subsumed into the Marvel Universe. 

A theoretical rich Caleb from Earth-$ would be all about this 


So what was the consensus on Alex Ross and company's  confusingly generically entitled Marvel series, which is being collected and solicited as Marvel Treasury Edition? Is it definitely worth a read? Is it worth a purchase and a read? I like a lot of the names on the list of creators involved, although I'm not crazy about the size of the book, which might cause problems on my bookshelf...


The solicit for Miles Morales: Spider-Man #25 includes the words "THE CLONE SAGA - MILES MORALES STYLE!"

People liked "The Clone Saga", right...?


That's a pretty scary-looking Bossk on the cover of Star Wars: Bounty Hunters #11, although I think he might be slightly scarier without the knife. Like, maybe it's just me, but if I were about to be killed by Bossk, I'd prefer he use a blade on me than, like, tear me apart with his bear claws...



I would just like to once again reiterate my excitement for Mariko Tamkai and Gurihiru's upcoming miniseries Thor & Loki: Double Trouble, which will publish its second issue in April. 

Though not by Gurihiru, the variant cover is pretty charming too:

It's by Luciano Vecchio, and it seems to capture the characters' personalities quite well. 



Oh thank God! Marvel is publishing Way of X #1, by writer Si Spurrier and artist Bob Quinn, and not a moment too soon, as otherwise there would only be nine X-Men comics on sale this month. 



Women of Marvel #1 seems to be the production of all-female creative teams, unless there's a few dudes snuck into the "and more!" credited with the solicit. Aside from the people behind the scenes, it looks like all of the people on the page will be ladies too, as She-Hulk, Peggy Carter and Marrow are all mentioned, along with some more vague hints, like "Video game-and-comics writer Anne Tool makes her Marvel debut in a blaze of glory!" (a western, maybe?) and "Natasha Alterici of Heathen fame charges sword-first into the Marvel Universe!" (I got nothing, but Gamora has a sword on the cover of the book). 

I'll be sure to let you know which characters ultimately appear in this $5.99, 56-page one-shot, as the aforementioned Marrow story will be the work of one Sophie Campbell, and I'll buy anything anyone publishes by Campbell. 

The wording of the solicitation copy begins with the words "WHO RUN THE WORLD? YOU ALREADY KNOW," which is weird because I do know who runs the world, according to Marvel Entertainment...

...and they don't seem to be at all represented in this particular one-shot. 

Tuesday, January 19, 2021

DC's April previews reviewed

The cover of Batman #107 offers the best look yet of artist Jorge Jimenez's new Scarecrow design (assuming that is the Scarecrow; this month's solicit doesn't name him, though the previous month's did). I kinda like it; it's takes elements from several other, previous designs and remixes them in a new and interesting way. His particular design looks incredibly, surprisingly Japanese. I'm...not entirely sure how I feel about Jonathan Crane's new long, glossy hair though...


There's been a  Scooby-Doo Team-Up-shaped hole in my heart (and in my pull-list) for ever since that book was cancelledso you can imagine how excited I am to see the solicitation for The Batman & Scooby-Doo Mysteries #1. This series will obviously be a slightly different animal, being focused entirely on Scooby-Doo and Batman team-ups, rather than the sort of grand tour of the DC Universe character catalog (with occasional visits from Hanna-Barbera characters) that Team-Up offered, but you won't hear me complaining about a new iteration of one of DC's better books of the last five years.

It doesn't say so in the solicitation text, but according to a story in The Hollywood Reporter, this is actually a 12-issue maxi-series rather than a new ongoing, and while Ivan Cohen will write and Dario Brizuela will draw this first issue, later issues will be written by Team-Up's Sholly Fisch and drawn by Randy Elliott.

This will mark the first time in forever that I'll be adding a new comic to my pull-list.


So what was the verdict on Batman: The Adventures Continue? Was it any good? The creative team seemed to be pretty close to ideal, although I had some reservations about the "Under The Red Hood"-esque plot-line, and how that might fit into the milieu. Now that the entire eight-issue series has ended, the collection is being solicited, so I guess the comic is now in its final form, and the one in which I will be most likely to experience. 

Now I just have to decide if I want to borrow the collection from the library, or buy it for for my own bookshelf...


Tom Taylor and Andy Kubert are launching a new Batman title, and DC has decided to give it the least imaginative name they possibly could, short of perhaps Yet Another Batman Comic—Batman: The Dark Knight

Making the title seem even more pointlessly confusing, given how many other comics there are with that title already in existence, it's a six-issue miniseries. I mean, I could read the solicit, which mentions a tragedy in  the United Kingdom and a hunt for a new villain called Equilibrium, and think of a better title—Batman: Equilibrium. At the very least, that way one wouldn't confuse the book with any of the trade collections from the 2011-2014 Batman: The Dark Knight ongoing series, or any of the many Dark Knight Returns-related books (one of which is drawn by Andy Kubert!). 

No mention in the full solicit as to  why Batman's wearing his outfit from the unintelligible flashback sequence from Batman V. Superman: Dawn of Justice


As seems to be the case more and more, the DC release I am most excited about this month is a collection of Batman comics from the 1990s. Batman: The Dark Knight Detective Vol. 5 collects Detective Comics #612-#614, #616-621 and Annual #3 (#615 is part of a three-issue crossover with Batman). These are all from the Alan Grant/Norm Breyfogle/Steve Mitchell Batman team, i.e. the best Batman team, and actually account for the end of their run on the title. 

I feel like I've quite recently re-read all of these, so I am assuming they were collected in Norm Breyfogle-focused collections, but the most noteworthy issues here are probably the four-issue arc in which Tim Drakes' parents are kidnapped by The Obeah Man and Batman goes to rescue them...and is only partially successful, as Tim's mom is killed and Tim's father is left in a coma. This is a pretty pivotal point in Tim's journey to officially becoming Robin. 

There's also a Catman and Catwoman story, a Joker story and a trio of done-in-one issues of the type that this creative team excelled at. The annual is written by Archie Goodwin and drawn by Dan Jurgens and Dick Giordano, and is the only part of this trade I haven't already read multiple times, but I'll probably buy this anyway, I so enjoy it and its sister series, The Caped Crusader. I hope DC keeps publishing these until they reach "Knightfall" or so. 


I've always maintained Bizarro Comics should be an ongoing anthology series, preferably hosted by a Stephen DeStefano-drawn Bizarro, but then, I am not the boss of DC Comics (and both DC Comics and I are poorer for it).

I can't imagine many—any?—comics fan who wouldn't already own 2001's Bizarro Comics and 2005's Bizarro World, as the premise of both is universally appealing. They are basically short, usually funny comics starring DC's heroes and villains by the greatest comics creators in the world (although I'm sure it was sold as DC heroes by "alternative" creators, even though said creators were only really "alternative" by the standards of DCU comics). The first one has a fantastic DeStefano-drawn framing story set partially in the Fifth Dimension that I adore; in addition to drawing great imps, Thunderbolts and the best Bizarro, DeStefano draws a heck of a Steel and Big Barda, too. 

Anyway, if for some reason you don't already own these, Bizarro Comics: The Deluxe Edition puts them both together for a $50, 430-page hard cover, and you should buy it. 


The big, mustachioed guy on Dan Mora's cover for Detective Comics #1035 is apparently new character Mr. Worth, an "eight-foot-tall stack of muscle and money," but I confess at first glance I thought this was an absurdly-muscled six-year-old Bruce Wayne dressed in a Batman costume fighting his dad Thomas Wayne. 

The Mariko Tamaki-written comic is followed by a Tamaki-written, Clayton Henry-drawn back-up called "The Huntress and The Hunted" starring the—get this—"Gotham's own Violet Vengeance." Has The Huntress ever been called that before...?


Flash/Impulse: Runs In The Family is a $35, 375-page collection of Flash #108-111 and the first dozen issues of Impulse. I like the character quite a bit, but I've actually never read any of these, and am sorely tempted to purchase this. The Impulse issues are all written by Mark Waid, and even when that guy's at his worst, he tends to be better-than-average, and I'm a fan of artist Humberto Ramos' work. 

On the other hand, $35 strikes me as kind of steep for a book I'm not 100% sure I'll like, and DC launched a bunch of series of collections of '90s comics I was interested in—Peter David and company's Aquaman, Jim Balent and various writers' Catwoman, Birds of Prey, Robin, Superboy, Ron Marz, Daryl Banks and company's Green Lantern starring Kyle Rayner—only to rather suddenly abandon them after a volume or three or six, so I can't imagine we'll get a complete Impulse or anything (Of course, eventually Ethan Van Sciver becomes the regular Impulse artist around issue #50, so we probably shouldn't get the complete Impulse collected in trade, because who wants that guy getting royalties?)


Green Lantern #1 looks like a pleasant surprise. The creative team of Geoffery Thorne and Dexter Soy isn't one I would have imagined, an in addition to featuring a whole bunch of Earth's Green Lanterns (all buy Hal and Jessica, looking at Bernard Chang's cover to the first issue), there's Young Justice's Teen Lantern. 

That's a really fun cover. Check out the look on Guy's face. 

The solicitation mentions the newly formed United Planets, a conceit from The Legion of Super-Heroes milieu, and its entry into the modern DCU is interesting, although I guess Brian Michael Bendis initiated that during his Superman run.


Uh-oh. The solicit for Justice League #60, the second issue by the new regular team of writer Brian Michael Bendis and artist David Marquez, mentions the half-dozen heroes pictured above teaming up with Black Adam, and then reads, "enter the new mega-power sensation Naomi, who comes face to face with the League and brings along Queen Hippolyta of the Amazons."

All of those characters were on the cover of the previous issue, and seemed to be the new Justice League line-up. So it looks like it will take more than one issue for Bendis to assemble his Avengers League. That's sort of disappointing. He put his Young Justice team together so fast—in a single issue—that I was really hoping his Justice League would form just as quickly. Given that all of these people have already been on the League at some point, with the exception of Black Adam and Nomi, that it doesn't seem like there needs to be a gathering-the-heroes story. If everything is back in continuity, as seems to be the case, than most of these folks have been in the Justice League for decades, and Green Arrow or Black Canary joining the team really isn't any more interesting than me showing up for work on a Thursday morning, you know? 


Ah-ha! So that's why the solicits for the Future State comics were playing it coy with the identity of "The Next Batman," despite the fact that it was already announced long ago that John Ridley would be writing a Batman comic in which Lucius Fox's son takes up the mantle. Spoiler alert for a book that may or may not have even come out yet: Lucius has another son, aside from the one that has already spent some time dressing up in a bat-costume to fight crime in Gotham City alongside Batman. I didn't see that coming!

The Next Batman: Second Son #1 by Ridley and three (?) different artists will tell the origin story of Tim Fox, the next Batman. (Wait, Tim Fox? In addition to there already being a son of Lucius Fox's on Team Batman, there's already a young man named Tim on Team Batman.)

...

They should really lose the face-shield covering up the skin-color of the character in the bat-suit pretty quickly, right? Like, is there a good reason to hide the fact that the first Black Batman is a Black guy?

Well, with  Joshua Williamson and Gleb Melnikov's Robin #1  set to debut in April, it looks like Damian's time as not-a-Robin is going to prove quite short-lived. He'll get a new costume for the new series, his fourth Robin costume sine his debut as the fifth Robin, and while it's a pretty cool-looking costume, I personally think it's a bit too divergent from the regular red, yellow and green color scheme to be a good costume for a Robin-Robin. It would be a pretty good Red Robin costume, though! (Or a Dark Robin or Black Robin costume). 

I'm not excited to see Ra's al fucking Ghul on the cover, though; in addition to being sick of the character in general, I fell like we've covered the hell out of the fact that Damian is Ra's grandson and Talia's son already, and we don't really need to see it addressed for the seventeenth time in the comics. But hey, that's just me. 


Phillip Kennedy Johnson and Scott Godlweski's Superman #30 will feature a "Tales of Metropolis" back-up by Sean Lewis and Sami Basri and it will apparently feature Ambush Bug which, huh. Ambush Bug without Keith Giffen is an unexpected choice. 

I'm curious how DC intends to collect the back-ups, if these "Tales of Metropolis" will be in the back of a Superman trade paperback, or if they will be collected separately under that title. I hope the latter, as they'll otherwise likely fuck up the flow of the main story in trade collections.


I don't even know what a RWBY is, so I'm going to pass on this RWBY/Justice League #1, despite my interest in Justice League comics. 


That's a pretty cool chimera on the cover of Scooby-Doo, Where Are You? #109. It's drawn by Deark Fridolfs, who also writes this particular issue.


Speaking of cool covers, I like this one for Superman Red and Blue #2. I'm assuming that's the work of David Choe, who is drawing one of the issue's several covers.

Tuesday, January 12, 2021

A little more on "Their Dark Designs" (mostly just nitpicking and Kelley Jones covers)

I wrote a kinda sorta review of Batman: Their Dark Designs—kinda sorta reviews being my specialty at EDILW!in the previous post, but I had a lot more to say about it than I had room to do so in that particular format. Although I can't say I had a lot more of any real worth to say about it, as I mostly just noticed a lot of allusions to '90s Batman comics and some buggy continuity. But I thought I'd put it all down in a separate post because why not? If you have a copy of the collection handy, feel free to follow along...!


Tony S. Daniel and Danny Miki
1.) Gunsmith, not Gunhawk. When I first saw the above panel, I assumed that Chuck Dixon and Graham Nolan's gun-toting villain with an American flag bandana had gotten a more menacing design update by artist Tony S. Daniel, but this is, in fact, Gunsmith, not Gunhawk, the villain I was thinking of.

Gunhawk was an original creation of the Dixon/Nolan team, and he first appeared in 1994's Detective Comics #674, during Jean-Paul Valley's brief stint as Batman. Gunhawk's costume was sort of mess, pairing green and black spandex with a target-like icon suggestive of Deadshot's, a visor like Cyclops' and, most memorably for me, an American flag bandana worn over his head. He had a partner/girlfriend named—sigh—Gunbunny.

Kelley Jones
As minor a character as he is, you may have run into him lately, as I have. He returned in 'Tec #708-#710, "The Death Lottery," a story arc that was recently collected in Batman: Knight Out (reviewed in the previous post). He also appeared during Dixon and Nolan's 2017 maxiseries Bane: Conquest

Gunsmith appeared for the first time in Batman #85, making him one of several original characters that writer James Tynion IV and company introduce in "Their Dark Designs" (along with Mr. Teeth, The Underbroker and, of course, The Designer).

Like Gunhawk, Gunsmith seems to be another generic-ish mercenary, a former member of the U.S. military turned killer-for-hire. But Batman Secret Files #3, collected in Batman: Their Dark Designs, features an eight-page story by writer Dan Watters and artist John Paul Leon that fleshes the character out a bit.
John Paul Leon
It doesn't take up much space, all of two panels, but that there's enough to make the character into an individual character with a gimmick of sorts, and that's enough to make him a decent Batman villain. And a better one than Gunhawk, I would say, but 'hawk still has more appearances to his name. I guess we'll see if any other creators choose to use Gunsmith, or if Tynion himself chooses to return to him. Certainly the character's association with guns, not just the fact that he uses them but that he likes, thinks and talks about them so much, makes him an interesting foil for Batman. At least he was for those eight pages of Batman Secret Files #3


Daniel and Miki
2.) "The movie is insane and so epic and is probably rated R...There's one scene where Batman drops an F-Bomb." The above panel follows five panels in which Deathstroke and Batman fight, the former talking the entire time. Since Tynion wrote a grawlix, we can assume that Batman did not say "Shut the hell up and fight me," as "hell" and "damn" are the swear words Batman uses the most often, and are A-OK to print in DC's DC Universe, Rated T-for-Teen comics. "Shut the hell up and fight me" is the most natural-sounding thing Batman could say in that panel, by the way.

No, since it's a grawlix, it has to be a stronger word than "hell" or "damn" (not that "Shut the damn up and fight me" makes sense anyway). And since "Shut the shit up" doesn't make sense, I guess we can only assume that Batman said "Shut the fuck up and fight me," which, damn, that doesn't sound like something Batman would say, does it...? 



Daniel and Miki
3.) Imagine watching The Lego Batman Movie and thinking that is the one thing from it that the Batman comics could use more of.
 Early in the story arc, Batman calls Lucius Fox, who is hard-at-work in subbasement 13 of "The Wayne Enterprises Tricorner Yards Campus," known as "The Hibernaculum," and the two have a very exposition-y discussion about this new "autonomous factory floor, capable of printing and assembling machine parts at short notice," and the new vehicle Batman asked him to build there this morning.

We see the bowels of the new vehicle under construction, and an ominous bat shape that Fox calls "a bit terrifying," but there's a bit of suspense as to what it actually is. Fox provides some clues during the conversation, when Batman asks if it will do what he needs it to: "It'll run easy enough... It'll be able to scuttle up walls, pounce and track your targets." 

That's right, it will scuttle.

Batman refers to the in-progress vehicle as "The Nightclimber,"  but it's pretty obvious that Tynion, Daniel and company are just introducing The Lego Batman Movie's Scuttler into the DCU for some reason.* 

We only see it in action briefly near the climax of Batman #85, the first chapter of the arc, as it scuttles up the side of a building in a sequence that echoes Batman climbing atop a building earlier in the issue, and it then transforms into a bat-plane and takes off; it will spend the rest of the arc in this bat-plane mode. There are a couple of story reasons why a new vehicle is introduced, including demonstrating Batman's abilities as a designer who is always creating new things, to illustrate the role faith plays in his mission, and to give him something to collaborate with Fox on, but the main reason seems to be that Tynion thought The Scuttler was pretty cool. He just didn't like the name. 



Guillem March
4.) For someone who doesn't like to kill, Batman sure seems to have attempted to kill that lady. Batman is famous for his refusal to ever kill a foe, no matter how terrible a monster that foe might be, no matter how many innocent lives might be saved if he decides to take one guilty life. The rationales will shift as regularly as the context, but the existence of that line Batman never crosses is a constant (At least in the comics and most mass-media extrapolations, the first cycle of Batman films being outliers in the fact that Batman does kill in those). 

It seems to me, though, that what really keeps Batman from killing people is luck as much as anything else. I mean, he's a big guy, he's decked out head-to-toe in body armor, and dude is always dropping on top of people, flying kicking them, throwing them around, punching them with his gauntlets, throwing pieces of sharp metal at their heads...statistically speaking, it seems like Batman would almost have to accidentally break someone's neck or fracture a skull every couple of months, you know?

This arc contains a particularly egregious example, in which the only thing that spares his opponent would seem to be that the writer decided she she shouldn't die from her injuries. 

Batman gives chase to the assassin Cheshire on some sort of crazy urban luge that he ejects out of  The Scuttler Nightclimber, rides down the sheer face of a sky scraper and than pilots along the city streets, pursuing her motorcycle. She eventually decides to backflip off of her bike, land high-heels first onto his chest and stick  her poison-tipped finger nails into the sides of his face. 

When she asks if he has any last words, he replies, "Brace yourself," and steers her directly into an oncoming semi.

The assassin survives being hit by a truck that had to be driving at least 35 miles an hour one way, while she sped at it spine-first at God-knows-how-many-miles an hour the Bat-Street Luge travels. It doesn't even knock her out! She's scuffed up pretty good, and is bleeding from the nose and mouth after getting hit by a truck, but she's still talking to Batman afterwards. 

That Cheshire is one tough broad, apparently. 


March
5.) I confess to loving the "Penguin going to war" imagery. Seemingly the first of the villains to recognize what's going on, The Penguin decides to act immediately, stuffing a whole bunch of deadly truck umbrellas into what I imagine is something between a golf bag and a wearable umbrella stand. 

The character has so long been portrayed as a more-or-less legitimate business man style realistic gangster, one who poses as a nightclub owner while committing more mundane crimes like arms-dealing, blackmail and gun-running, as opposed to the sorts of spectacular terrorist attacks that the various Arkham inmate villains so regularly engage in (or the bird-themed crime that he used to engage in so regularly before the 1990s). 

I think that makes The Penguin one of the more interesting of the main Batman villains, and I personally find him a bit more fascinating than others in that he's one of the oldest and greatest Batman villains, but, if we can assign the fictional character motivations of his own, he seems to have intentionally chosen to be a B-grade villain and just settle for making a lot of money, rather than destroying Gotham City, killing Batman or ruling the world like The Joker, Ra's Al Ghul, Bane, Two-Face, The Scarecrow and even The Riddler (who's had an interesting career path over the last 30 years, having both retired and gone straight). 

In fact, it's so him to do any sort of "hands-on" villainy that when he does engage in it, it can be presented as something of an occasion. I'm thinking of Doug Moench, Kelley Jones and John Beatty's 1997 Batman #548 and #549, for example, or the point in Batman Eternal where he decides to take fighting a rival into his own hands, regardless of legal peril it puts him in. 
Jones
Anyway, March's imagery of a Penguin with an entire arsenal of gimmick umbrellas strapped on his back, attacking and kidnapping a team of the world's deadliest assassins lead by Deathstroke, The Terminator is at once awesome and ridiculous, and manages to show the character in a particularly bad-ass light.

I like The Penguin that is too clever to do crazy shit all the time and has to plea insanity to stay out of the electric chair or keep a needle out of his arm (or however they perform capital punishment in whatever state Gotham City is in), but I also like that he's not afraid to pick up a bumbershooter and mix it up with the likes of Batman or Deathstroke every once in a great while. 


Jorge Jimenez
6.) Honestly, I expected a guy calling himself The Designer to be better designed. It's not that the Designer's costume is terrible, really, it's just kind of all-over-the-place in terms of theme, giving him a sort of incoherent fashion sense. His boots and beaded necklaces say "pirate," his camouflage pants say "modern soldier", his fur-lined cape says "aristocrat", his military medals say "dictator cosplay"...he's got a big, medieval-looking sword, shoulder pads that wouldn't look out of place on a football field or an Image Comics cover from 1993, and his face is concealed by a feature-less mask, baring only the fancy "D" for Designer.

It...almost kinda sorta works, but it seems a bit much, and I think there's too much tension between the mask and the clothes, what the character does (design crimes) and what he looks like (a modern riff on Marvel's Baron Zemo). Much of his costume looks like what one might expect The General to wear when he grew up. 

Now, I'm not sure what the character should look like, as he's presented as something of a cypher character, an archetype with no real personality, history or weight. He's a villain we know nothing about who fights a hero we know nothing about, a character who enters this narrative as a sort of urban legend-come-to-life, a bogeyman character that Gotham's villains swap stories about, and he is here mainly to design a perfect crime spree involving four of Batman's greatest villains. 

In that regard, perhaps the military accessories make sense, to the extent that "military" evokes "strategy", but  I don't know, it just felt a bit messy to me. And again, the dude's name is "The Designer"; I know he designs crimes not costumes, but I really expect a villain with a name like that to be one of the better-dressed villains, you know...? 


Jimenez
7.) Catwoman is wearing the wrong costume, but she's wearing the wrong costume consistently.
I know that continuity has gone out the window, but that doesn't mean it can't still bug me when it's wrong! When we flash back to the meeting between The Designer and the four villains that made up "Underworld United" in the 1966 Batman movie (and yes, Tynion does drop that name to refer to the quartet collectively at one point), the time period is what would have been sometime during or shortly after Year Three, given the fact that Batman was working with Robin at that point. At least, that was when Robin debuted in the post-Crisis, pre-Flashpoint timeline. Post-Flashpoint, Robin Dick Grayson started working with Batman almost immediately, probably during his first year (remember, the entirety of Dick, Jason and Tim's tenures as Robins were all supposedly set during a single five-year period on the New 52's hyper-compressed timeline). 

Dick is shown wearing  his New 52 Robin costume, which would seem to orient this post-Flashpoint, during the New 52 timeline...which Death Metal and its various continuity rejiggering follow-ups seems to be radically revising anyway (The artists should probably not commit to a particular Robin costume then, but simply dray him in silhouette with an "R" symbol, to keep the imagery canonical as DC's history shifts so much around stories like this).  

While The Joker, Riddler and Penguin costumes are all more-or-less timeless, being basically just suits you could have customized by any Gotham tailor with sufficiently colorful fabric on  hand, Catwoman is wearing the purple costume she wore during the first volume of her own ongoing series, launched in 1993. So she's outfitted as she would have been around Year Nine or Year Ten of the pre-Flashpoint timeline (If this were set around Year Three of that timeline, she should be wearing a costume similar to that in Batman: The Long Halloween or Dark Victory).

However, in the (terrible) "War of Jokes and Riddles" story arc of Tom King's Batman run, also set closer to The New 52's Year One, Catwoman was similarly attired, so while her early '90s costume will evoke a relatively late period in Batman history to anyone whose been reading these dang things or a couple of decades (and/or keeps up with the trades), it seems that at least she's been wearing the wrong costume consistently, and that is her post-Flashpoint "Year One" costume. (And I have to assume this story is catering to readers who have been reading Batman comics for a few decades, otherwise Tynion's allusions would be more like appropriations.)

Just as it might have been better not to draw Robin with a costume marrying the panel to a particular continuity if things are in the process of shifting, maybe they should have given Catwoman either a brand-new costume (she does change costumes a lot), or some sort of hybrid one, like the won she wore in Batman/Catwoman: Trail of The Gun**, which fused her early, gray color scheme and her '80s costume's tail with the basic design of the purple '90s costume 



March
8.) I sincerely hope Tynion buys all of Dixon's drinks at comics conventions. Late in the arc, Batman is fighting Deathstroke atop the Nightclimber and they fall off into the street, just as The Riddler is launching his Designer-designed attack. Batman orders Deathstroke down the nearest subway station, when up pulls...The Bat-Train!

Like most of the new vehicles and gadgets that appear in this arc, the Bat-Train, as Deathstroke calls it, doesn't get much panel-time, and we only see one real exterior shot of it and one interior shot, as the pair take it to The Riddler's location. 

This isn't the first time Batman has had his own special form of rail travel, of course. 1993's Detective Comics #667, by Chuck Dixon and Graham Nolan, introduced the Bat-Subway Rocket. The invention of Harold, it was basically a rail-mounted Batmobile that was meant to take the Dark Knight directly into the city from the Batcave, using abandoned subway lines and rocket engines.
Jones didn't put it on the cover, but I'm gonna post his cover anyway. 
Bruce Wayne suffered his career-ending injury at the hands of Bane before ride the Subway rocket, but both Jean-Paul Valley and Dick Grayson made use of it during their short stints as temporary, replacement Batmen. (It would have been an ideal way for Teen Wonder Tim Drake to get into town without having to ask Alfred for rides, but Dixon gave the 15-year-old an early driver's license, since his father's paralysis meant he was needed to drive him around, so Tim used his own Robinmobile, The Redbird, instead of the Rocket.)

As for the Bat-Train, it is bigger, scarier and more intimidating than the blue Subway Rocket, although it's not entirely clear why Batman would need a train-sized form of rail conveyance, rather than the Batmobile-sized Rocket. I guess he's got so many sidekicks and partners now, the Bat-Train would be a good way to get them all from the Batcave to the city...



March
8.) I would think "big-ass" or "big fucking" would be more appropriate ways to refer to that hammer. Instead, based on the number of characters in the grawlix, I can only assume that what Harley says in this panel is "But right now, I'm going to hit you in the head with this big fuck hammer until you wake up," and man, that doesn't sound right....


March
9.) But back to continuity...
When Batman finally confronts The Designer, he explains what he deduced about his plan. When it comes to the part about "five of the highest-paid assassins in the world" coming to town, Batman notes they would have been different assassins at the time. One of them would have been The KGBeast, ho is pictured with his gun-hand. Of course, back then, when Dick was still Robin, Batman had yet to fight KGBeast, who appeared in 1988's "Ten Nights Of The Beast," well after Dick had become Nightwing and Jason Todd and been killed, but shortly before Tim began training to be Robin and...aw, DC doesn't care about continuity, why do I...?



*That reason being that he liked it a whole lot, I guess. The same reason I assume Tom King is writing The Phantasm character from Mask of The Phantasm into the DCU in the pages of his Batman/Catwoman series. And the same reason that if 17-year-old Caleb were writing a Teen Titans revival in 1994, he would have included  Alan Grant and Vince Giarrano's The Human Flea from Shadow of The Bat #11-12 on the line-up along with Robin, Superboy, The Ray, Damage and Anima. 🤷


**If you haven't read Trail of The Gun, don't worry about it. I remember liking it okay, but now I can't remember any details at all, so it didn't exactly make a lasting impression. It was drawn by Ethan Van Sciver though, so you definitely don't want to expose yourself to that guy's work.