Monday, February 15, 2016

On the new Birds of Prey Vol. 1 collection

Despite the occasional hand-wringing within the comics industry about the state of DC Comics' performance in month-to-month sales to direct market comic shops, and whether their near-constant reboots and refreshes do more harm than good (a new round of which began when an Internet rumor-mongerer began mongering rumors), the fact remains that DC has an incredible back catalog of great comics, and a generally excellent track record for keeping their best books in print. A modern DC fan could probably ignore the publisher's monthly serial comics output in favor of collections of older material, and be very, very happy for a long time.

There are, of course, holes in their catalog of trade collections, some of which they seem to just now be starting to fill (The 1987-1992 Suicide Squad being one of the better examples; it apparently took the upcoming movie to kick them in the pants to get the good run of Suicide Squad available in trade*).

I am extremely excited about this, as books like Suicide Squad, the Garth Ennis/John McCrea 1993-1995 run on The Demon and Norm Breyfogle-drawn Batman comics are series I've spent years trying to track down in single-issue format from bargain bins, never managing to complete the runs, and, inevitably, getting and reading them out of order.

That excitement is tempered with fears of my own mortality, however, as some of those books are ones I remember seeing on the new comics rack every Wednesday, during a time well before DC and Marvel collected everything they published serially in trade format later, and only did so for big, important or classic stories and runs. While I'm glad that the Chuck Dixon-written Robin miniseries and ongoing are being collected, for example, or that the original, mostly Dixon-written Birds of Prey comics are finally being reprinted, the fact also makes me feel the specter of death breathing down my neck. The first Birds of Prey special is 20 years old? The first Dixon/Tom Lyle Robin miniseries is 25 years old?!

My God, I'm old!

I'll likely skip the first few volumes of DC's Robin reprints, as I have the first three mini-series and the first few issues of the monthly already (although I guess buying the trades would reduce the number of old comics in my comics midden, which I will someday bequeath to my nieces and nephew, in the most annoying inheritance possible: "And finally, to my beloved nieces and nephew, I leave these thousands and thousands of old, worthless comic books, none of which ever actually appreciated in value in any way that would even be worth your trying to sell, even those I thought would be solid investments, like 'The Death of Superman' and Spawn #1. Enjoy lugging all these decrepit, disintegrating longboxes to the recycling center!"

But Birds of Prey is a different matter entirely.

When the Black Canary/Oracle: Birds of Prey #1 one-shot was released in 1996, I was in my freshman year in college, and on a pretty limited comics-buying budget, my only discretionary spending coming from the extremely part-time jobs I had at that point. I got my Gotham-based vigilante crime-fighter needs filled by a handful of Batman comics, and skipped this, as well as all of the comics contained in the first volume collecting the original, pre-Gail Simone Birds of Prey.

She's the writer most associated with the title at this point, having written the ongoing series from 2003-2007, about 50 issues, and then returning for the first 13 issues of the short-lived, 2010-2011 second volume of the series. Prior to this, just about every Birds of Prey collection available was from Simone's run, or that of her successors Sean McKeever, Tony Bedard and Marc Andreyko, or from the third, New 52 volume of the series by...well, actually, let's continue to pretend that volume doesn't exist, shall we?

Dixon wrote all of the pre-monthly one-shots and mini-series, as well as the first 46 issues of the 1999-launched ongoing series. Without doing any math, I'm pretty sure Simone therefore has Dixon beat in terms of pages of BOP comics scripted, as well as time on the franchise, but Dixon deserves a ton of credit for the franchise, credit he doesn't always get. With original editor Jordan B. Gorfinkel, Dixon created the Birds of Prey (if not the two individual stars), and capitalized on Kim Yale and John Ostrander's transformation of the former Batgirl into hacker and information broker Oracle to make Barbara Gordon a key player in the Batman franchise and the wider DC Universe (even joining the Justice League for a while).

So now, finally, the first Birds of Prey comics are collected, giving a new generation of fans (and those of us who missed them the first time around) a chance to read them, and giving Dixon and his collaborators a spotlight they missed out on back in the day by virtue of the trade collection market not really existing in its current form (not to mention, one hopes, plenty of well-deserved royalties). Dixon's earliest Birds of Prey comics were published previously in a pair of trades, from 2002 and 2003, which collected everything in this volume, plus the first six issues of the ongoing. Those are out of print now, and this seems like the start of a concentrated effort to collect the pre-Simone comics...as well as being part of a revival of interest in Dixon's '90s Bat-office work, when one takes into consideration these new volumes will be released alongside the Robin collections.

So, what do we have here?










Dixon wrote all of the above save for the 18-page "Birds of a Feather" story, which was the cover story in Showcase '96 #3; that one is written by Gorfinkel, who edited the rest of the books in this collection and who is credited as a co-creator of the Birds of Prey team, (at least according to Wikipedia).

As for the art, there are quite a few more cooks in the kitchen. Gary Frank, Stefano Raffaele and Dick Giordano and an all but unrecognizable Greg Land each pencil one one-shot apiece (Seriously, you should check out Land's art in this; if you know it's Land ahead of time, you can kind of see hints of the Land of the last decade or so in it, but he appears to have actually drawn-drawn his art back then, and it looks perfectly fine). The four-issue miniseries Manhunt features pencils by Matt Haley, with a couple different inkers and, on the final issue, layouts by Sal Buscema. The Showcase team-up featured layouts by Jennifer Graves, an artist of whom I know almost nothing, aside from the fact that she drew at least one of my favorite issues of Robin (and that I wished she was the ongoing artist) and finishes by Stan Woch. 

Of these, the first special is likely to be of greatest interest, as it shows the origin of the Black Canary/Oracle team-up, or at least their first time working together in a book of their own. It also marks a major turning point in the history of the Black Canary character, as she goes from being a supporting character in Green Arrow and Justice League comics to being the co-star of what would end up being a long-running series. At the beginning of the issue, she's still rocking her classic look, complete with fishnets and blonde wig. A few pages in, she decides to dye her hair blonde and suits up in a new costume that Oracle has designed for her.

Canary is in a rut when we meet her in Seattle, and Oracle not only recruits her for a mission (via answering machine; this was the '90s, remember), but also acts as her life coach, giving her new direction and new duds.

The plot, like most of Dixon's at the time, is pretty boilerplate, action movie type stuff, with little of the character work that would go into his Batman or Robin comics. There's a shady businessman who is supposedly helping various leaders of third world countries who keep falling prey to terrorists...a group he is in cahoots with. For protection, he has hired Lynx of the Ghost Dragons, a Dixon creation who first appeared in the original Robin miniseries (and a character I always liked; although she got killed during the bad old days of "War Games"-era Batman comics). He takes Canary on as an additional bodyguard as well, and, naturally, she foils his schemes.

More so than any other comic in this collection, Frank's artwork plays up the cheesecake aspects of Black Canary (and the other female characters). There is a lot of sexy art in this book, with Canary in various states of undress...although we should probably keep in mind that her superhero costume was basically a state of undress. When she takes off her wig and jacket to take a cab or go to an airport as Dinah Lance rather than Black Canary, she's basically just wearing lingerie and boots. 

The threats of the other stories are similarly non-super; they may not be exactly realistic, but they're the sort you might find in an action movie rather than a superhero comic. They're rarely imaginative, but Dixon was always pretty adept at making up realistic-ish, generic bad guy types with bad guy plots. 

There's an international criminal and con man with an elaborate plan to seek refuge in an incredibly inaccessible land of bad guys hiding out, there's a cola company-sponsored revolution in Santa Prisca (home country of Bane!) and Dinah finds herself running from the Ukranian mob while Barbara deals with muggers and home invaders. It's not until the very last issue in the collection that we see any real supervillains, in the form of Spellbinder III and, in one panel, Blockbuster (at that point reinvented to basically be the Wilson Fisk of the DC Universe). 

The collection's cover shows the trio that would form the heart of the team during Simone's run, but the stories inside revolve around the somewhat strained relationship of Black Canary and Oracle (who never meet one another at any point in these stories). There are plenty of guest-stars though. The Showcase Story has a Canary teamed up with very badly dressed Lois Lane, Manhunt has Canary teaming with Huntress and Catwoman (and, in the climax, fighting Lady Shiva) and, in the final story, Batgirl Barbara Gordon appears, along with pretty much Batman's entire rogue's gallery, but only via illusion (Um, spoiler alert). 

These guest-stars highlight what would become a hallmark of Birds of Prey, that what was originally a partnership would become, eventually, a friendship and then a constantly expanding and retracting team, in which characters that couldn't command their own monthly series (at least, not for long) would find the strength in numbers to do just that. Which actually reflects the in-comic storylines too, since Canary and Oracle need each other, and other occasional partners, to accomplish things they can't manage solo.

None of these are really great comics, although there are things to recommend them (Particularly good art here or there, easily accessible stories, etc). The greatest pleasure the collection offers, really, is in reading (or re-reading) these rather basic, run-of-the-mill action adventure comics with the knowledge of what they lead to in the future.


*Sorry, Everyone Involved With The New 52 Suicide Squad, but that book has been just this side of unreadable since it launched, and no amount of creative team changes have been able to change that so far. In your defense, the New 52 reboot sort of hobbled the general appeal of the concept, I realize, because rather than allowing you guys to pick and choose great and/or expendable super-villains and bad-guys from throughout DC history, you were basically stuck with brand-new, history-less characters that had absolutely nothing in common with their previous iterations other than their codenames

Sunday, February 14, 2016

Justice League: The Darkseid War: Green Lantern #1


Previously, in "The Darkseid War"...

Justice League #41 ("The Darkseid War" Pt. 1)

Justice League #42 ("The Darkseid War" Pt. 2)

Justice League #43 ("The Darkseid War" Pt. 3)

Justice League #44 ("The Darkseid War" Pt. 4)

Justice League #45 ("The Darkseid War" Pt. 5)

Justice League: The Darkseid War: Batman #1

Justice League: Darkseid War: Superman #1

Justice League: The Darkseid War: The Flash#1


The fourth of the character-specific one-shots to spin-out of Geoff John's 530-part "Darkseid War" story arc in Justice League, focusing on Green Lantern Hal Jordan, is probably the best of the seven (we've still got Shazam and Lex Luthor to go, before he return to the pages of Justice League for the next chapter of "Act II" of the storyline).

This is due in no small part to the superior creative team, consisting of writer Tom King and artist Doc Shaner (here colored by Chris Sotomyaor). The events of the book take place directly after a scene in Justice League #45, wherein Batmetron, the new God of Knowledge, tells Hal to get his ass back to Oa, as the legions of Darkseid's Parademons will be swarming the central power battery, seeking a power to serve now that Darkseid is dead (Darkseid's dead, remember. If you don't, there are all those links above to click through).

This one-shot is therefore a side-quest of Hal's, one that he embarks on after that scene in #45, before returning to the title. Despite its connectivity to a long-running story arc and a suite of tie-ins, it's worth nothing that this book stands on its own as a pretty neat exploration of who Hal Jordan is and how he faces tragedy and what he would do if he had the power of God to fix everything he perceives as wrong in the universe (There's a very intentional contrast here between what this Hal would do given that temptation, versus what the Hal Jordan who became Parallax in the pre-Flashpoint DCU did in the same position...ironically, that Hal recently showed up in the pages of Green Lantern, thanks to Convergence related continuity shenanigans).

This entry into our series will be shorter than the others, I assume, because there isn't much to make fun of in this issue.

THE COVER

Another homerun by Francis Manapul, in which the artist draws one of the Leaguers in their upgraded, New New God mode, with a bit of Kirby-esque design elements as filigree. If Jordan's costume looks familiar here, it should. It is a mash-up of his regular Green Lantern get-up with that of the original New God Lightray, conceived and created by Jack Kirby:
Don't worry; Shaner will offer a better look at the new costume on the inside.

PAGES 1-3

In a very welcome departure from many superhero comics these days–you know, when DC can ask you to fork over $3.99 for just 22-pages of comics–this book does not open with a splash page. In fact, there are only two splashes in this book altogether, and one of them is very, very busy with art, with little scenes embedded in the background almost forming "implied" panels.

Rather, King and Shaner's story begins with three pages, each with five-panels apiece! These are all "wide-screen" panels, long, horizontal rectangles stacked atop one another, of mostly equal size.

There is a floating Mother Box that asks Green Lantern John Stewart if he will be its god (the title of this story is actually "Will You Be My God?"), and Stewart refuses, while getting teh crap kicked out of him by re-animated dead Green Lanterns. Stewart records and sends a last message to Hal, telling him what's going on, while Hal soars through space to get there. There images Shaner draws in this sequence are all pretty great, particularly that of Jordan flying straight at the reader, and then gradually away, while cuctting back and forth to the terrible things happening on Oa.

Apparently, Darkseid's Parademons, now without their god to serve, flew to Oa, merged a Mother Box with the Central Power Battery, and took the fallen Lanterns, one by one, before it, asking if they will accept the mantle of godhood. They all refused, of course (Let's forget for a moment how the hell a bunch of Parademons were capable of taking out a planet full of Green Lanterns and Guardians, shall we...?)

Oh, and if this sequence is at all confusing to you, since John and the rest of the Corps are supposed to be lost in a different dimension as per miniseries Green Lantern: The Lost Army and Green Lantern: Edge of Oblivion, do remember that "Darkseid War" is set long, long before the launch of all the "DC You" books and the new status quos of last June. That's why Superman still has his cape and full powers, and Batman is still Bruce Wayne and Hal Jordan doesn't have long hair and a green trench coat.

PAGES 4-5

In a church on Earth, little boy Hal Jordan has come to light a candle for his late father, a non-practicing Catholic (Hey, did you know Jordan's mom was Jewish? I didn't know that). There's one other person in the church with young Jordan, a brown-haired guy in a bomber jacket whose face is never really shown. Who could that be?

Whoever he is, he knows Jordan and knew his father, and they get to talking. Hal is a bit bitter about the fact that his dad died in a flaming plane crash, and, if there is a God, God didn't move to save his father.

PAGES 6-8

Hal talks to his ring about what's been going down on Oa, while he's being attacked by the likes of Kilowog, Arissa and B'dg. THey have all been turned into Parademons by the other Parademons, but that basically just means they've been given a few bits of gold armor. They look more like they've changed clothes, rather than been completely transformed, as the people who made the other Parademons apparently were.

For example, here's the Parademonized version of that one Green Lantern who looks like Tomar-Re, but isn't, because Tomar-Re is dead:


PAGES 9-10

Back in church, Hal gets his candle lit, but is full of anger about God just watching his Dad die rather than intervening to save him.

PAGES 11-13

On Oa, it's Hal Jordan versus a planet full of attacking Parademons. His ring helpfully counts down his opponents as he defeats them: At the start of the battle, it's 1,102, 436 to 1; by the time Hal gets overwhelmed, it's not a whole heck of a lot better. This is, by the way, where the first splash page falls. The spread between pages 12 and 13 is great; with the light gradually being overtaken by blacks as Hal is gradually overtaken; in the splash page, we see the black of the backs of three Parademons, but the page is mostly filled with color. And that ration changes drastically in the four panels on the facing page, so that the last panel is nothing but blackness with sound effects.

PAGES 14-15

The guy in the bomber jacket comforts the young Hal, explaining the main difference between God and humanity, as he sees it. It's actually a pretty daring reading, at least in its climax–"Bet you think we go into church to worship God....Well, the truth of it is, God comes to church to worship us". This is all tied into the Green Lantern concept by addressing the concept of free will. God doesn't have it, but his created humans do, so while he has to watch tragedies, because everything he does is necessary, humanity is free to act and create.

PAGES 16-18
Finally defeated just like all the other Lanterns and even the Guardians were, Hal is dragged before the Mother Box, and asked if he will be its god. Hal, ever the arrogant Lantern who refused to follow orders, doesn't decline like everyone else, but instead accepts, and, in a two-page sequence, the Mother Box and his power ring transform into "Mother Ring," het gets a half-Lantern, half-Lightray costume, and, in the issue's second and final splash page, he becomes "The God of Light."

As you can see, the coloring of Hal's "God of Light" costume is slightly different on the inside versus on the cover; here the white portions are simply a paler green. I think I like the coloring choices on the cover slightly better, but it hardly matters; Hal won't be wearing that costume for very long.

PAGES 19-21

Using his newfound powers, Hal is able to re-set everything to how it was before this book began: The Corps and Guardians alive and well and un-Parademonized, the planet restored, the Parademons all sent to Apokolips. As he contemplates his infinite power, his ability to set the universe right again, he...pulls on his bomber jacket, and then we're back in the church, as we here adult Hal Jordan tell child Hal Jordan the differences between God and human, and Hal chooses free will over infinite power.

That there is a choice seems to imply that, even as a god, Hal still has free will, so this is maybe more a symbolic choice than a literal one, but whatever the case, he asks the Mother Box to destroy itself and send him home...as plain old mortal Green Lantern Hal Jordan, not New New God Green Lightray.

In that respect, this story is something of a narrative cul-de-sac, and probably not really relevant to "The Darkseid War," as it basically has Hal leave "The Darkseid War" to appear in a one-shot, assume New Godhood for a few pages, and then decide against it.

PAGE 22

Hal flies back to Earth, discussing his choice with his ring while foreshadowing something bad about to happen with Batman who, unlike Hal, chose to keep the infinite power in order to change the world for a better place. Maybe not necessary, but a nice character study nonetheless. And the construction of the comic, from King's scripting to Shaner's perfect artwork, is all so good that it's really a comic to be admired.

Both creators deserve a better assignment than this, but I'll be damned if this issue, this character, and this piece of a big event is lucky to have them.

Saturday, February 13, 2016

Amanda Conner and Jimmy Palmiotti understand the defining element of Hal Jordan's character.

Sure, the writers of Harley Quinn's Little Black Book may have played rather fast and loose with the "rules" of the variously-colored power rings in the second issue of their bi-monthly team-up series (drawn this time by John Timms and Mauricet), just as they ignored the timeline of the New 52 in their first issue (I guess we can chalk the title's continuity-lite status up to it having an unreliable–meaning "insane"–narrator), but in the above panel they demonstrate that they know exactly what it is that makes Hal Jordan who he is.

Hal Jordan is a guy who gets hit in the head a lot.

There are also a few gags about Harley touching Jordan's butt (which at least one of you will likely appreciate), and the more standard line of making fun of the character: His complete lack of imagination when it comes to power ring constructs, the defaults being a handful of the types of sports equipment that might have been found in your father or grandfather's childhood toy box.

Thursday, February 11, 2016

Comic Shop Comics: February 10th

Batman & Robin Eternal #19 (DC Comics) This issue is comprised mostly by fighting, with an opening sequence devoted to demonstrating the threat that our heroes will be fighting throughout the issue. The Icthys virus thingee that Mother ordered from St. Dumas turns all the kids in Spyral's private school kill-crazy bonkers, and so the various teens are trying to murder the various adults. The adult heroes all hold their own admirably, and manage to subdue the teens, even if doing so is somewhat surprising (like, how on Earth did Bertinelli last more than a panel against Cassandra?). The surprise cliffhanger ending isn't quite that, given what we knew going into this issue, but it's a weekly--every ending can't be a mind-blower. Paul Pelletier pencils the issue and Tony Kordos inks it. The art's fine, but it's really hard to transcend all the handicaps provided on any artist by the godawful designs of just about every single character in this comic.

Batman/Teenage Mutant Ninja Turtles #3 (DC) By the last page of this issue, James Tynion IV and Freddie E. Williams II's six-issue, inter-company crossover reaches its halfway point. Interestingly, this could have actually been the end of the series, as Batman and his visitors from a different dimension (and different publisher) have patched up their differences from last issue, exchanged stories and then teamed-up to defeat their common enemy. Tynion's plotting throws a welcome monkey-wrench into their victory, however, with The Shredder doing something rather unexpected, and, in a surprising ending, meeting a Batman villain better-suited to Shredder and the Turtles than the one who has thus far occupied the most panel-space.

I'm certainly curious to see where Tynion takes the characters in the second half of the story, although the knowledge that it is already half over does weight a little heavily on me, as it doesn't seem like it's going to have enough room to come anywhere close to delivering what I most want from these sorts of crossovers: A sense of once-in-a-lifetime occasion coupled with a comic that successfully incorporates every possible angle of such a team-up a fan could possibly want.

As for this issue, Williams' art remains quite strong, and he continues to prove that even if he didn't seem like an ideal candidate for the project (he wouldn't have even been in my top 50 artists, if I got to pick), he can draw the hell out of all of these characters, and find a comfortable style to accommodate the very different franchises and their accompanying aesthetics. I'm not terribly fond of the various designs, but that's more a fault of the publishers and editors decision to make the story "in continuity" for both, meaning these are the IDW Turtles and the New 52 Batman (That last page was pretty confusingly laid-out, though).

Tynion's plotting is fine, and there were the already mentioned surprises, but I continue to be disappointed by the lack of actual action in a book full of ninjas and martial artists–the fighting is all very much of the typical superhero static posing with implied action–and the Turtles all sound a little too...cowabunga, for my tastes. Typically, the trend has been to make Michelangelo the receptacle of that aspect of the Turtles, and have the other three play straightmen to him, but here the ratio seems a little flipped, so that only Raphael seems serious, while the other three are all flippant, sarcastic and slang-slinging.

Tynion does give Raphael a pretty great line, when he's making the case to Leonardo that Batman is clearly insane, in which he mentions not only the obvious fact that Batman runs around at night dressed like a giant bat, but also that he drives a car that looks like himself.

That does kind of take the idea of "branding" to a whole 'nother, totally insane level, doesn't it...?

Black Canary #8 (DC) The second story arc of the Black Canary ongoing shows that writer Brenden Fletcher isn't getting rid of Dinah's bandmates, or even breaking up the band, despite the fact that the first story arc seemed to resolve that whole thing (Good news? Maybe they'll get share a bill with Boojum or Scare Tactics at some point). Black Canary the band are in a couple of scenes in this issue, even if they are different scenes than those featuring Black Canary the title character.

The latter is swept up in some weird, rather unexpected plot involving her missing, martial artist mother (not to sound like a broken record, but that might have been less of a head-cocking, eyebrow-raising revelation in the pre-Flashpoint DCU, wherein Black Canary's mother was the Golden Age Black Canary), her aunt (rather artlessly revealed here) and a very unexpected (but welcome) guest-appearance from another DC superheroine...one I don't think we've seen in a rather long time (She might have been in the short-lived, New 52 JLI though; I've honestly all but forgotten everything that occurred in that book).

Regular artist Annie Wu is MIA after th cover, but guest artist Sandy Jarrell does a fine job of filling in. Honestly, I didn't even miss Wu, and her art is generally my favorite part of this book every month.

I have a suspicion this book won't be around at the end of the summer, but, for what it's worth, this storyline seems more in keeping with what I would expect from a title starring Black Canary--more regular people fighting other regular people, less extra-dimensional alien invaders composed of living sound or whatever.

DC Comics Bombshells #9 (DC) Artists Mirka Andolfo and Laura Braga join writer Maguerite Bennett for the latest chapter in this apparently ongoing, Elseworlds-stype story about Golden Age versions of DC heroines fighting against the Nazis and their supernatural ally, who is here portrayed as a blue-eyed cousin of Sauron from the The Lord of The Rings movies. Stargirl, Supergirl, Mera and Wonder Woman are the characters getting the spotlight this issue, which reveals what's what in the kingdom of Atlantis at the moment (turns out Aquaman is not the king) and what Paula Von Gunther is up to (sporting some awesome black jodhpurs...not digging the matching black top, though).

Gotham Academy #15 (DC) The guest artist-filled "Yearbook" storyline, which really seems more suited to one, big special (maybe an 80-Page Giant, although I guess that would cost like $10.99 or something these days), continues. Of the three guest stories, the first was by far my favorite, as it assures us that even though Batman '66 may have been canceled, there is still a book in DC's line where Egghead can make egg-themed puns.

The next story, featuring two guest-artists, features a pretty sweet Scarecrow design and rendering by Eduardo Medeiros, which is currently my favorite Scarecrow design (I think Meeiros might be the first artist to get to draw The Scarecrow with a hat on since the New 52-book; he's been appearing much more frequently since, but always sans hat.)

The third, by Mingjue Helen Chen, is drawn in a very lovely style, but it's so close to the regular look of Gotham Academy that it doesn't stand out nearly as much as the others, and therefore isn't terribly interesting to look at. At least, not in this context.

Jughead #4 (Archie Comics) Chip Zdarsky and Erica Henderson's run reinventing Jughead remains as genuinely entertaining as it began, even as it hews close to the formula of a middle section dominated by a genre fantasy or dream sequence kinda sorta relevant to the real world action book-ending it. At the climax, Jughead has finally convinced a few classmates that his weird conspiracy regarding the new principal is, in fact, a reality, so it will be interesting to see where the title goes once the conflict of this first story arc is resolved.

Once more there is a section featuring a few classic Jughead strips, with another great intro from Zdarsky, making the $4 cover price seem acceptable, rather than a Marvel-style gouging. I'm actually kind of hoping Zdarsky manages to find a way to work Souphead into a future narrative...

Oh, and here's an early nomination for the Sensational Character Find of 2016: Crowny.

The Legend of Wonder Woman #2 (DC) The Good Wonder Woman Comic would probably be a more accurate name for Renae De Liz and Ray Dillon's nine-part limited-series, but I can see why DC went with the cooler-sounding Legend of, but man, does this ever make DC's other Wonder Woman comics look awful in comparison.

This substantial, 30-page chapter is so satisfyingly dense that it feels much longer than it actually is; unlike so many comics, this actually reads like a part of a graphic novel. By which I don't mean it's "written for the trade," simply that it is a big, epic, well-paced story that was apparently conceived and created as a whole, and is being broken into and published in chapters. More than a comic book series, this actually reads like a serialized graphic novel.

De Liz's script takes us through the remainder of Diana's girlhood into her young adulthood, with a well-placed montage in the middle, and while I confess the talk of immortality vs. mortality among the Amazons feels a little questionable to me, it seems part and parcel to what De Liz has planned for their society (which seems to have its own villains), and a conflict intended for Diana. That is, not only is the character facing a tension between what she wants from her life (adventure, the inevitable journey into "Man's World") versus what her mother wants for her (to stay safe on Themyscira, to rule as its queen someday), but she is also being positioned to have to choose between immortality and mortality.

There is a lot to like about this series, including the rather effortless way De Liz ties ancient Greek culture with Marston/Peter craziness (see: Kangas) and thornier aspects of the Wonder Woman story (oh, hey Troia). My favorite bits were the way in which De Liz reverse engineered a rationale for Wonder Woman choosing a lasso as a weapon, and the fact that when Steve Trevor eventually falls from the sky, as he must, it seemed as portentous and mythological as any of the elements of actual myths included.

As I said on Twitter the other day, while it's still early in the book's run, The Legend of Wonder Woman seems poised to be for the character what Batman: Year One is for Batman.

SpongeBob Comics #53 (United Plankton Pictures) Okay, I confess: The "Shake-O-Rama" technology actually worked quite well during the earthquake scenes, at least as it pertains to the art. Reading the dialogue during a Shake-O-Rama scene? Not so much. Still, it's not only a clever element to a perfectly serviceable SpongeBob story, it's also a nice, sharp dig at the current, gimmick-obsessed nature of the direct market comics industry, which seems to have gone "full nineties" of late.

Monday, February 08, 2016

"Robin War," reviewed

Janin
Gotham City–it's always something with that place.

Last December (and one week in January) it was a war on the streets between two bird-themed factions: The Robins and The Court of Owls. The conflict was called "Robin War," a six-part storyline that ran through two bookend Robin War specials and four issues of ancillary Bat-family titles, plus three inessential tie-ins in three other ancillary Bat-family titles.

Before we plunge into the storyline proper, let's review where Gotham City and many of the storyline's players were in December.

In the wake of perhaps The Joker's most ambitious attack on the city ever (in Batman story arc "Endgame"), Batman was presumed dead...and he kinda was. Bruce Wayne survived his fight with The Joker, but under still-unrevealed circumstances that resulted in Wayne not only having no memory of his time as Batman, but somehow having an entirely different brain. Also, he had a beard. And you can't trust anyone with a beard.

To replace Batman, a private/public partnership between The Powers Corporation and The Gotham City Police Department stuck former police commissioner James Gordon in a silly-looking mechanical battle-suit and deputized him (Mostly in Batman story arc "Superheavy," but Batman III has also been in Detective, Batman/Superman and elsewhere).

Meanwhile, inspired by Batman's sacrifice, a movement of Gotham-based teenagers took up the name of the original Batman's sidekicks, calling themselves Robins, and they began fighting crime on a vigilante basis (in We Are Robin).

And as for the original Robin, Dick Grayson, he was outted by The Crime Syndicate of Earth-3 on worldwide television (in Final Crisis), which resulted in his abandoning the Nightwing name and costume, faking his own death and joining the super-secret spy agency Spyral, from the pages of Grant Morrison's run on Batman, Inc. Everyone except for Batman and, I don't know, maybe Lex Luthor, thought Grayson was dead, but he had just recently returned to Gotham City to give Alfred Pennyworth, Batgirl Barbara Gordon, Red Hood Jason Todd, Red Robin Tim Drake and (Just) Robin Damian Wayne the heads-up that he was actually totally alive and a spy now.

And that's what the board and the players looked like when DC started shipping issues of "Robin War," which we'll look at chapter by chapter.

Robin War #1 ("Robin War" Part 1) by writer Tom King and artists Khary Randolph, Alain Mauricet, Jorge Corona, Andres Guinaldo and Walden Wong; 38-pages/$4.99

Throughout the first, over-sized chapter, writer Tom King uses characters declaring "I am Robin!" upon introduction as a motif, beginning with a young member of the Robin movement on the first page. This self-declared, amateur Robin, Travis, attempts to foil a liquor store robbery. It goes horribly wrong, with the perpetrator and a police officer both dead, and the inexperienced crime-fighter bleeding from a gunshot wound of his own and kneeling next to the bodies, arranged to suggest the image of young Bruce Wayne kneeling next to his dead parents.

King then engages in the laziest, most dated type of comic book exposition, the medium's equivalent of the spinning newspaper headline from old movies: Pages of TV talking heads. That's followed by Gotham City Councilwoman Noctua, eating a fancy dinner consisting of a small game bird (symbolism!) telling those seated around her fancy dinner table about the council's "Robin Laws."

These inherently unconstitutional laws basically outlaw all Robin paraphernalia, including masks, R's, Batman: The Animated Series posters on your walls and even the wearing of Robin's colors (which must be rough, as red, yellow and green aren't exactly unusual colors). Any kids with any of that stuff are subject to arrest (The outlawing of the letter R struck me as similar to the premise of a Sesame Street sketch, but the comics never go there; everyone continues to use the letter R in their speech, and we don't learn a valuable lesson about the R sound in the English language or anything).
Mauricet
This gives King (and the other writers and artists who contribute to the storyline) the opportunity to explore police profiling and even brutality (Mauricet opens a montage of zealous police enforcement with a white cop tazing a little black kid in a Robin hoodie from behind), but the opportunity is never really taken. If there's anything of politics of this storyline, it basically amounts to something along the lines of "Evil Secret Societies Are Bad." As sophisticated as superhero comic making may have gotten since 1939, the messaging can sometimes seem to have gone in the opposite direction).
Corona
The first of the "real" Robins, the ones starring in comic books, to be introduced is Batman character Duke Thomas, the head of the ensemble cast in We Are Robin. He is arrested by a (white) police officer for wearing red, an officer who also calls Thomas (who is black) "boy" and slams his head against the car. Thomas escapes custody in pretty spectacular fashion, proving there's a huge spectrum of ability within the Robin movement.

From there, we start to meet the Robins who were given their Rs by Batman himself, in rapid succession. Jason Todd is drinking in a bar when he sees Councilwoman Noctua on the news, and punches out some scrawny loudmouth next to him for talking shit on Batman. Tim Drake radios Todd to tell him that not only is the Robin movement hosting a big meeting at a high school gym, but that Damian Wayne is there and ready to crash the party.

Damian tosses calls them all frauds, tosses Duke around and tells them to all go home before he makes them. When they refuse, he starts beating them all up.

Luckily for Damian, who is outnumbered like 100 to 1 or something–or maybe luckily for the Robins, actually?–Councilwoman Noctua sends in the new Batman to arrest them all.

This is Damian's first encounter with the new Batman, whose suit Guinaldo draws as unusually small and man-sized, and it's a pretty awesome moment.
Guinaldo and Wong
That's what we all thought too, Damian!

All of the Robins scatter save Damian, who stays to fight the new Batman, and he takes that new Batman down (unfortunately for Gordon, this issue shipped the same month that Bluebird Harper Row also took him down in Batman & Robin Eternal, putting him at 0-2 when it comes to apprehending Batman's teen sidekicks).

But wait, there are still more Robins! Red Hood and Red Robin arrive, and they are soon followed by Dick Grayson. They reconvene a meeting with the Robin movement, so all 104 Robins can figure out how to respond to Gotham City declaring war on Robins.

But of course it wasn't really Gotham City, or Councilwoman Noctua, it was The Court of Owls. They have a Talon assassin kill off the Robin who started everything in the first scene, and convene their own meaning. They are apparently happy that Grayson is back in Gotham, and they say something about Nightwing rising again because...they wanted Dick Grayson to be an assassin or something back during "The Court of Owls" and "City of Owls" story arcs in Batman back in 2011-2012.

And that's how the first chapter ends, with meetings! But don't worry, these are just meetings that are about to begin. You won't have to actually sit through the meetings. At least not all of them.

Grayson #15 ("Robin War" Part 2) by writers Tom King and Tim Seeley and artist Mikel Janin; 22/$3.99

Grayson sticks out like a sore thumb among the other Robins now. Since joining Spyral, he's worn a spandex, short-sleeved gray shirt with light blue piping and a pair of cargo pants, with random straps all over. He also wears a big, blue letter "G" badge for, um, reasons. The change in colors does draw a distinction between him and every other character in the opening scene, as all of the Robins wear red, yellow, green and black.

After a long inspirational speech, Grayson tells the members of the Robin movement that he and his "brothers" (Jason, Tim and Damian) are going to try and teach them the skills they need to survive the war declared against them, and ends his speech with the words "WELCOME TO ROBIN SCHOOL."

Dick! What are you doing? This is not what Batman would want!

From there they break into smaller groups, with each of the "official" Robins training a small party in a different skill, and each finding one among those groups that excels (Not coincidentally, those that excel all happen to be from the cast of We Are Robin). In each of these scenes, there are little FLashbacks of Dick, Jason, Tim and Damian strategizing about why they're doing this.

So Tim teaches blind-folded staff-fighting, Jason teaches tire-boosting, Damian teaches kicking-the-shit-kicked-out-of-you, and Dick tries to meet with as many of them one-on-one as he can. King, Seeley and Janin dramatize his meeting with Duke which, this being a super-comic, happens while they spar. Duke uses Dick's real name, and Dick sound surprised, as if figuring out that the original Robin was Dick Grayson was all that hard after Nightwing was unmasked and named on international television.

Dick takes these stand-outs–Duke, Dre, Dax and Isabella–and pairs them up with himself and the other three, giving them all missions relating to the Robin War. He takes Duke with him, and they strike gargoyle poses atop a high building and wait "in reserve."

But! Things go wrong! The police and/or Batman were waiting for each of the teams, and there's a massive raid at "The Robin School," in which those not on the missions are all arrested.

What the hell is going on? Dick explains to Duke just before he jumps off a building to escape the police, leaving Duke to get arrested: All this while Dick was feeding intel to the new Batman, so that he could get everyone arrested, the idea being to keep all the Robins safely tucked away in jail, along with his "best men," who could keep an eye out for them. He didn't tell Jason, Tim or Damian this plan.

This almost makes a small amount of sense–it's certainly one way of keeping all the self-declared Robins from getting killed by police officers on the streets–but it's also kind of insane, as it would mean Jason, Tim and Damian would all have their secret identities revealed, which would likely mean to getting Bruce Wayne and Alfred in pretty horrible legal trouble (and/or siccing supervillains on them).

The plan is also kind of insane as it means Dick figured Jason, Tim and Damian wouldn't be able to elude a Gotham City Police Department trap, and each of them should be able to do so pretty easily, even if they were saddled with an amateur Robin to protect.

Damian, for example, is captured by Batman James Gordon–who he took out pretty easily solo in the previous chapter.

The whys of Dick's plan will make a little more sense in the next issue, but only because the GCPD behave in incredibly unlikely ways.

This chapter had particularly strong art and, being an issue of Grayson, time was made for a joke about Dick's awesome butt:


Detective Comics #47 ("Robin War" Part 3) by writer Ray Fawkes and artist Steve Pugh; 22/$3.99

The first Tom King-free issue of the crossover kicks off with Batman Jim Gordon, wearing his under-armor Batman suit and narrating old man thoughts about playing cops and robbers as a kid, while he fights with Dick Grayson for a few panels. On the third page, the narrative jumps back "one hour earlier," where things are just plain...goofy.

So it turns out that having his peers get arrested by the GCPD didn't actually compromise anyone's secret identity or anything, because once the GCPD arrested the Robins, they decided not to take off their masks. Tim and Damian have their little domino masks on, Red Hood has his helmet/mask that covers his entire head. This is, for me, the point in the story where I lost my suspension of disbelief, and while I enjoyed moments of the narrative that occurred after this point, I just couldn't get it back. This was just silly.

Based on Pugh's art, it doesn't seem like the police so much as searched the Robins either; I mean, Red Robin's still wearing his utility belt, utility harness and utility armbands, even if he never pulls out any hidden weapons...as Damian will at one point.

That's not the only weird thing about the Robin arrests, though. Not only did the police not, like, take any of their stuff, or apparently finger-print them, but they tossed them into these weird, elevated cages in pairs, with high-tech cannons pointed at them.

Harvey Bullock and Batman cluck about how fucked-up the situation is, and, yeah, it's pretty crazy that the city had put together this superhero super-max prison for a youth gang (Arkham, Blackgate, Belle Reeve...none of those places have this kind of security).

Damian pulls a stunt to get them to lower the cages, and just as the police begin to search them one by one, a guy in an owl mask comes in and dismisses them all. Behind him? A small army of Talons.

Owls versus Robins! The bird war is on now...! And by now, I mean, next issue, as that was the cliffhanger ending.

As for Grayson and Gordon, they fight for a while, with Grayson getting the best of Gordon (who is still outside his battle-suit; throughout this issue he mostly uses it as a vehicle to get from place to place), before they take a breath and decide to figure out who benefits from all this.

What's really weird about this scene is that Gordon knows exactly who Grayson is, and that Grayson used to be Robin. That should mean Gordon also knows who Batman really is, but as far as I can tell, Batman writer Scott Snyder has been pretty coy with whether or not Gordon knows Bruce Wayne and Batman are one in the same or not, never explicitly saying that Gordon does know.

Of course, that's one weird aspect of the post-Final Crisis DC Universe. Everybody knows that Dick Grayson was Batman's ally Nightwing, but no one has been able to make the leap to even suspect that Grayson's amazingly physically fit, billionaire guardian whose parents were the victims of violent crime and who was the public face of Batman, Incorporated might also be Batman (except, of course, for Lex Luthor).

We Are Robin #7 ("Robin War" Part 4) by writer Lee Bermejo and artist Carmine Di Giandomenico; 22/$3.99

Really great art from Di Giandomenico on this chapter; it's detailed but not weighted down by detail, and, as colored by Mat Lopes, the individual panels often have the look and feel of animation cels. That said, Di Giandomenico seemed to have different reference material than the other artists when it came to drawing Damian, whose costume is a little off throughout. He also draws Damian as more of a teen, which looks fine here, but undercuts the basic appeal of the character, the contrast between his age and size and his imperious attitude (and incredible fighting ability).

Bermejo has Grayson narrate the issue, which will likely grate more when these are read in trade (with narrators coming and going, and the P.O.V. constantly shifting). This means it opens with a a scene of The Flying Graysons, who, at least in this comic, wear blue, white and green, their costumes looking closer to Grayson's Grayson get-up than his Robin costume.

As for the plot, Grayson and Gordon continue their investigation of Noctua, stumbling upon her plans for "The Cage," where the Robins are being kept, and a big-ass owl statue in her apartment.

Speaking of owls, they drag Tim and Jason from their cells, and tell them they must fight to the death, with the winner becoming their new "Gray Son." They do for a while, and Di Giandomenico does a pretty great job drawing their combat.

It may shock you to learn that despite playing along for a few pages, Tim and Jason do not actually fight to the death, but at one point Tim breaks away from the fight, opens all the cages and the Robins and they rain down en masse on their Court of Owls guards. They then all escape to the roof...where some Talons are waiting for them.

Robin: Son of Batman #7 ("Robin War" Part 5) by writers Patrick Gleason and Ray Fawkes and artist Scott McDaniel and Andy Owens; 22/$3.99

It was a pleasant surprise to crack open the cover of this issue and see Scott McDaniel's artwork; he pencils this issue, while his frequent collaborator Andy Owens inks. McDaniel has done a lot of work for DC, but is probably still best known for his work as a Batman artist and what I have to imagine is the longest-running Nightwing artist, so it was a treat to see him drawing Dick Grayson again, along with so many of Dick's peers.

The Robins vs. Talons battle occupies the first seven pages, with the cast of We Are Robin joining forces with the three captured official Robins to fight the undead assassins. Damian ends the battle by setting off a pretty huge explosion.

From there, the Robins follow Riko's lead to Gotham Academy, where she had previously discovered (in the tie-in, discussed below) that the Court was "hatching" undead super-Talons. They're joined by Batman Jim Gordon, who helps them shut the operation down.

Meanwhile, Grayson has fought his way through the Court of Owls for a face-to-face with Lincoln March, who reveals that the Court is no longer interested in Grayson, as they've found a new "Gray Son," the one character Dick feels most responsible for:
McDaniel and Owens
I really like the way McDaniel draws Damian, especially in "owl mode." I kind of wish Damian had a special Court of Owls costume though, to go with that mask.

The next official chapter is the final one, but let's here pause to look at the three tie-in issues.

Gotham Academy #13 ("Robin War" tie-in) by writer Brenden Fletcher and artists Adam Archer and Sandra Hope; 20/$2.99

This seems to be the only of the three tie-ins that is necessary, or at least necessary-ish; it's mentioned or alluded to in just about all of the official chapters, albeit sometimes obliquely. Behind regular interior artist Karl Kerschl's excellent cover, featuring Maps turning in her GA badge for a Robin R, is the work of occasional guest-artist Adam Archer, inked by Sandra Hope.

The story, "Robins Vs. Zombies," opens with a Gotham Academy answer to the Robin movement–appropriately, preppily attired in a costume that includes a red, button-down vest and a tie–pursuing a criminal...into a greenhouse, where a zombie has just climbed out of the ground.

During a school assembly in which the kids are told about the Robin Laws and the school's zero-tolerance policy towards Robin-ing (which should help catch-up regular Gotham Academy readers), We Are Robin's Riko Sheridan is introduced to the regular gang: Olive, Maps, Kyle, Pomeline and Colton. Together with Riko, they investigate the recent zombie sightings and, it turns out, the zombie isn't just any undead creature shambling around campus, but is a Talon assassin for the Court of Owls...albeit a befuddled one.

Dr. Kirk Langstrom, one of the school's sometime supervillain faculty members, keeps the Talon in his lab. Riko gets arrested, in order to rejoin the rest of the Robins in the main crossover. Maps is about to rush off to help her, when Damian makes a return appearance to the title, if only briefly, in order to warn Maps to stay out of it for now.

I really dig the interplay between those two characters. I hope Maps asks Damian to Gotham Academy prom or something some time.

Fletcher does a pretty great job on this issue, as it functions pretty perfectly as just another issue of Gotham Academy, where this sort of extremely weird thing happens on a fairly regular basis, but it also ties-in to the "Robin War" storyline and, as I said, it does so more strongly than the other two tie-ins manage.

Red Hood/Arsenal #7 ("Robin War" tie-in) by writer Scott Lobdell and artist Javier Fernandez; 20/$2.99

Lobdell's tie-in, "All's Fair in Love and Robin War!", is strange in that he rather evenly divides the space allotment to the title characters, one of whom is heavily involved in "Robin War" and the other of whom has nothing to do with it. The result? Half of the comic kinda sorta has something to do with the crossover, the other half has nothing to do with it.

Set during the events of Robin War #1, the relevant portion merely involves Tim and Jason meeting up with one another, just before they called in Dick Grayson to help them stop Damian from doing anything stupid when he learned of the Robin movement and the Robin laws.

The two tell one another their origin stories, which is weird; they're explaining them for readers, of course, but Lobdell doesn't have them play out all that organically. The scene ends with the two giving one another a fist-bump.

I've never taken to this title, or the Red Hood and The Outlaws title that preceded it, mainly because of the poor craft usually involved in its creation, but also because of the fact that the characters were rebooted into unrecognizability. I loved Roy Harper, but don't know him post-New 52. I loved Tim Drake even more, but ditto. It's weird to see Roy and Tim both now being played as Jason's best friends in the whole world.

The Robin-less pages of this issue, which are many, basically involve Jason telling Roy to stay out of the Robin Wars and to keep an eye on their new partner, The Joker's Daughter (Hey, how come that face she's wearing hasn't rotted yet? It was getting pretty ripe before the end of "Death of the Family," and that was long before she even found it). So instead they go off to fight The Circus of Crime a circus-themed group of criminals.

Then some lava men capture them.

Teen Titans #15 ("Robin War" tie-in) by writers Scott Lobdell and Will Pfeifer and artists Ian Churchill, Miguel Mendonca, Norm Rapmund and Dexter Vines; 20/$2.99

Much like the issue of Red Hood/Arsenal, this one is divided between scenes featuring the involved character (Teen Titans's Red Robin) and what the rest of the team is up to while that member of the cast is busy participating in a crossover.

It's actually divided a little more neatly, as there are two art teams involved: Churchill and Rapmund handle the Teen Titans scenes, while Mendonca and Vines draw the "Robin War" scenes.

The relevant portions are set, according to the editorial boxes, between the events of Robin: Son of Batman and Robin War #2, but they actually seem to occur during the pages of Robin. Tim and Jason lead the We Are Robin Robins through the streets of Gotham to Gotham Academy. That takes up...let's see... three pages. Yes, just three pages. That is how much of this issue ties-in to "Robin War."

The rest? The current Titans line-up–Beast Boy, Bunker, Raven, Wonder Girl and Power Girl–are hanging out in a mansion that Wonder Girl rented for them in Kane County, outside of Gotham. They eventually venture into the city, where they run across a Gotham villain, Professor Pyg, who is secretly in league with a Titans villain, Brother Blood.

It's much like all of the other New 52 Titans comics I've read–nigh unreadable.

Robin War #2 ("Robin War" Part 6) by writer Tom King and artists Khary Randolph, Alvaro Martinez, Raul Fernandez, Carmine Di Giandomenico, Steve Pugh, Scott McDaniel and Andy Owens; 38/$4.99

Much like the over-sized first issue, this one has a single writer but a whole mess of artists. They are all good artists, but the changes in style make this a far from smooth read, particularly since those styles vary so much, as do the designs. Remember what I said about Di Giandomenico's Damian? Well, here his Damian is separated by just the turn of the page from the more on-model drawings of the character offered by other artists (Actually, Pugh's Damian is even more off-model, as he seems to be using early issues of Batman and Robin for reference, rather than current issues of Robin: Son of Batman, where Damian sports a new, slightly different costume).

Just as King used various formulations of "I am Robin!" throughout the first issue, here he uses formulations of "I am not Robin," beginning with an overweight member of the movement who decided to sit this one out, and stay home and play videogames instead.

Having accepted the mantle of The Gray Son, Damian orders Red Robin, Red Hood and the We Are Robin Robins to all go home, telling them he's fixed the problem for them. They, naturally, refuse, and so Damian fights them. All. He takes Red Hood down in the space of a few panels. He takes Tim, who puts his hands up and doesn't fight back, with a single punch. Two more panels take out four more Robins, until it's only Duke left standing.

Back in Owl-ville, March explains to Grayson that Damian beat him to there and, when told about the new super-Talons–a sort of Court contingency plan, should they ever lose complete control, to raze the city of Gotham–agreed to accept the mantle of The Gray Son in order to save the city.

Just as Damian debates and fights with the Robins, Dick talks and fights with March.

Remarkably, Duke holds his own against Damian for a really long time...at least compared to, like, all of the others. Using a pair of nunchucks, he fights the owled-up Damian while psychoanalyzing him, telling him that he's figured out that he's really Damian Wayne and that his father, Bruce Wayne, was really Batman, and that by sacrificing himself to the Court like this, Robin's just trying to emulate his father and, essentially, to be Batman instead of Robin.

It's actually a pretty great bit, getting to the heart of the Robin character, and tying this in rather nicely to the Batman mega-story. It works, and Damian stops fighting Duke and turns his attention to the marauding Talons, along with the rest of the Robin movement.

March's sales-pitch to Grayson also worked. Explaining that there was some kinda nano-poison something-or-other in the owl mask he gave to Damian, he tells Grayson if he doesn't become the Gray Son, he'll kill Damian. So Dick does what Batman would do, and what Damian tried to do: He agrees, sacrificing himself for everyone else.

There's a series of little epilogues after these dual climaxes, including one where everyone yells at Dick in the Batcave, and he's basically like, "Yeah, whatever, I'm just doing what Batman would do." (He does not look down at the WWBD? bracelet on his wrist at this point, although that woulda been awesome). There's another where Duke and the We Are Robin Robins gather around the grave of Travis, the Robin who kicked off the Robin War during the liquor store robbery gone wrong, and Duke essentially says that he's out, and that they're not ready to be Robins. There's a two-page sequence in which we're introduced to the international Parliament of Owls, and see Dick in an owl mask (this seems like simply a new version of what's been going on in Grayson; Dick infiltrating a sinister, international organization).

And then there's what may be my favorite part of the whole damn crossover:
Randolph
Duke and Damian...friends?

Overall, I think "Robin War" was a pretty successful crossover. If you look at the numbers, it definitely seems as if DC convinced retailers to up their orders on several of the lower-selling titles involved (like Gotham Academy, for example), although whether or not those extra issues actually sold to readers, and if many or any of them decided they liked what they saw enough to want to add Gotham Academy or Teen Titans or We Are Robin to their pull-lists will remain to be seen.

Creatively, I liked the structure, which designated the essential (the ones with "Part Something-or-Other" on the cover) from the inessential (the "tie-ins,") and how quickly it all played out...it was essentially a weekly story that all went down in a month or so, with the conclusion following the month after.

As a comic? Well, there was some pretty great art in it. I particularly liked that of Randolph, Janin, Di Giandomenico, Mauricet and, to my surprise, McDaniel.

The story, as I mentioned, had a few too many jumps in logic to be taken too seriously, even by the standards of a Batman comic. Jason, Tim and Damian all being captured by the police, the police not processing anyone, the high-tech, Marvel Universe-style super-prison...it required too many leaps of faith in the writers, which were never rewarded. I understand how King and company got there, as they likely wanted to include all of the Robins as quickly as possible, but I think a scene here or there or tweaks to the script could have achieved the same goals, without making readers have to do any cognitive gymnastics, like the fact that Damian could take out Batman James Gordon in one issue, and then get taken down by him in another.

It certainly seemed to set up plotlines for Grayson and We Are Robin, and while neither strike me as particularly promising, I don't regularly read those books anyway. Maybe the best things the story accomplished are two in number.

First, it offered a series of meetings between characters in roles that are temporary. Gordon's time as Batman is almost certainly coming to an end, so we get to see him meet Dick Grayson and Damian Wayne before he takes off his Batman suit for good, for example. We Are Robin seems to have an expiration date on it, with either sales or a change in the Batman line's status quo providing reasons to cancel it, so it was nice to see those kids interact with the other Robins. And, of course, it was interesting to see a big Batman line crossover sans Batman. I believe Lincoln March mentioned Bruce Wayne at one point, but the "real" Batman was otherwise absent, aside from, perhaps, as an abstract, inspirational force only occasionally alluded to.

Second, I thought the series went a long way toward establishing Duke Thomas as a character in the Batman universe. Diversity is an admirable goal in comics, and the Batman corner of the DC Universe has been whiter than most, having a great deal of trouble establishing any credible, cool black characters who have gained traction, despite several attempts, including Orpheus, Onyx, Azrael II and Batwings I and II. The Bat-office hasn't even created any memorable black villains, and so for a long time the most prominent black characters in the line have been Lucius Fox (who started appearing more often in The New 52, thanks in large part to the prominent role he played in Christopher Nolan's trilogy of live-action Batman films, I think) and pre-New 52 police officer Crispus Allen who was briefly The Spectre).

Scott Snyder and Greg Capullo have done a fine job of gradually integrating Duke into the cast of the Bat-family, with a brief but memorable appearance as a little kid in the "Zero Year" storyline, before appearing as a teenager in Batman (his appearances in the Futures End as a young adult, officially-sanctioned Robin partnered to Batman was cool). He's become the closest thing to a lead in the ensemble We Are Robin, and here we get to see his smarts (he figures out Dick's secret ID...as well as Damian's and Bruce Wayne's), his fighting skills and his leadership skills. His one-on-one moments with Dick and Damian were both pretty great, and could prove quite key to the character moving forward.

I'm not sure what Snyder, We Are Robin writer Lee Bermejo or DC's editors have in store for Duke. There are already too many Robins–I'm still a little annoyed that Tim isn't Robin, as much as I've grown to love Damian–and only so many good bat/bird codenames out there (Harper Row took "Bluebird;" "Blackbird" sounds cool, but probably isn't a good choice for the only black sidekick..."Redbird" is maybe a possibility, though it sounds kinda lame). Besides, given that there's never been a Robin who wasn't a black-haired white dude–with the exception of one brief stint by a blonde, white girl that's no longer continuity/canon–having a black Robin would be a greater achievement. But, again, how is Duke supposed to shoulder Damian and Tim out of the way?

I guess we'll just have to wait and see. In the meantime, that character's development is probably the most interesting and important aspect of this event, and, depending on where he goes in the future, could make "Robin War" a relevant story going forward.

Thursday, February 04, 2016

A "strange fear"...?

Actually, Smee, I think crocodiles are one of the least strange things to fear, seeing as how they're the world's largest extant terrestrial predators and have the most powerful bite force of any animal in the world and all. (Oh yeah, that's totally Smee, at least as drawn by Fernando Cano in Stone Arch Books' adaptation of Peter Pan.)

Wednesday, February 03, 2016

Comic Shop Comics: February 3

Batgirl #48 (DC Comics) At this point, I don't even care what that DC "#rebirth" business is all about. As long as DC keeps publishing a Babs Tarr-drawn Batgirl monthly for $3 an issue, I'm good.

This issue features the return of Black Canary to the title after months of having her own, rather confusing adventures in the pages of her own book. I love the way Tarr draws Black Canary–in-costume, in street clothes, in action, her expressions–but then, I love the way Tarr draws everything.

Also, for the second issue in a row, Batgirl features Frankie acting in an Oracle role while Batgirl and a gal pal go on a mission. I'm reeeeaaaaallllly getting my hopes up for a new Birds of Prey series by this writing team, featuring Frankie, Batgirl, Black Canary, Spoiler, Bluebird and maybe even Black Bat, eventually. And as much as I wish Babs Tarr could draw it as well as Batgirl, I'd also be fine if she just provided the covers.

Ooh, in this issue Babs has even leased an old firehouse to serve as HQ for her new tech start-up! That could totally be a front for a new Birds of Prey base of operations!

That, or Babs, Dinah, Frankie and Stephanie are going to be the new female Ghostbusters...?


Batman & Robin Eternal #18 (DC) This issue explains the bombshell that David "The Orphan" Cain dropped on Harper Row last issue, in great detail. Cassandra Cain is the person who murdered Harper's mom. And why? Because Mother ordered the Rows killed to traumatize young Harper so that she could become the next Robin, replacing Dick Grayson. Remember, Batman had put in an order for a perfect child soldier to replace Robin, but it was only part of his attempt to get close enough to Mother to shut her organization down.

I'm not sure if I like this turn of events, as it essentially means that Batman knew about the half-orphaned Harper and Cullen for about three or four years before Harper expressed any interest in becoming a vigilante, and apparently his guilt over his role in the death of her mother kept him away rather than drew him to her, which doesn't sound quite right.

The larger problem is I don't understand how the timing of this works out, as Dick and Jason Todd, who was Batman's second Robin instead of Harper, are both adults, and significantly older than Harper and Tim. Shouldn't Harper be older, then? Like, Jason's age? Or did Mother's method of child soldier-creating take several years to complete? And, if that is the case, Harper would still be training, wouldn't she? Because all of this only happened a few years ago?

The goddam 5-6-year-timeline doesn't make a lick of sense when applied to the Batman stories, and yet this particular story arc kind of hinges on Batman's sidekicks (And remember, Batman went through four Robins between the end of "Zero Year" and Batman #1 and Detective #1, which were set well over a year ago. I'm pretty sure Damian Wayne is the longest-serving Robin at this point, and Dick and Jason were somehow artificially aged off-panel.

Series plotters James Tynion IV and Scott Snyder probably shoulda worked out a timeline to go with their outline for this story, before charging ahead with it. This issue's script is by Ed Brisson, while Scott Eaton pencil and Wayne Faucher inks. It recovers some of the same territory as last issue, and once again Eaton and Faucher do a pretty decent job with the art. At least until the last few pages, where it suddenly gets pretty terrible for no reason.

What's even going on with Dick's face here?
Yeesh.


Paper Girls #5 (Image Comics) I still enjoy reading this as it's published in its comics form, but I think maybe I'd rather write about it after reading it in its final, collected form. After all, I don't have anything to say about this issue that I didn't have to say about the last three: A bunch of weird shit happens, there are pterosaurs and Cliff Chiang draws the fuck out of it.


Providence #7 (Avatar Press) Alan Moore and Jacen Burrows' trippy tour of H.P. Lovecraft's body of work continues with this issue focusing on "Pickman's Model," in which our poor hero Robert Black somehow manages his research into the religion at the core of Moore's version of Lovecraft's "universe" (without ever taking any goddam notes!), which seems like quite a feat given the fucked-up shit he went through last issue (when he's found wandering the streets of Boston during a riot, the friendly policeman who takes him to the Pickman analogue notes that he seems shell-shocked).

I'm probably going to need this series to end and be collected, then re-read all of Lovecraft, and then re-read Providence in trade format before I can talk intelligently about what exactly Moore's doing and how well he's doing it. But, taken in this issue at least, I think he has the two principal characters make a great deal of sense out of some of the underlying themes of Lovecraft's horror, and in tying it to the times in which it was written.

There is a really rather bravura six-page sequence in this issue that I found simply astounding. Pitman allows Black to interview one of the "Saprivores" of his paintings by taking him into the basement and having him face a wall, forbidding him to turn around. And then Pitman leads a monster in, sits down next to it, and it answers Black's questions in a particular cadence that is even more striking than the "monster font" that letterer Kurt Hathaway gives "King George," as the monster is called.

Each of these pages is broken into four horizontal panels, and the POV never shifts; if this were a film, it would have been a continuous shot from a camera on a tripod, set right in front of Black, so that the reader can see the monster that Black can't–Black is operating under the belief that this is all some sort of "mesmerism"–but because it's not a film, both Black's face and the monster he can only imagine are visible to the reader and equally in focus the entire time.

It's basic, but amazing comics-making, and King George's philosophy a rather powerful one.

Moore and Burrows get a bit meta at the end, using a twist from the story–that Pickman's paintings of monsters are made from photographs of real models, rather than fantastical creatures conjured from his own imagination–in a way that honors the fact that this, being a comic book instead of prose, is all art.

Providence is one hell of a dense comic but this issue certainly a particularly strong example of just how good a comic it is, whether you get each and every reference or not (and I'm certain I don't; I haven't read any Lovecraft in years).


Swamp Thing #2 (DC) I often have a difficult time reviewing comics that Kelley Jones has drawn, as my impulse is always to simply scan panel after panel or scene after scene and say, "Look! Look how awesome this is!" Here that awesomeness mainly pertains to Swamp Thing's particularly strange comings and goings, as Jones shows him transforming from a weird sprout with an eyeball or tiny face and then swelling up into the green ape shape in a matter of seconds, in the space between panels.
(His best exist may be the one where he accidentally drops something, and then his arm re-sprouts to pick up and leave with it again).
This miniseries' charms are, of course, peculiar, but I am it's exact target audience. It opens with a prose-heavy splash page in which Len Wein writes in second-person point-of-view musing about the nature of time that is so over-the-top I can't tell if he's even serious or not, while Jones' art shows the two, torn apart pieces of Swamp Thing's bisected torso, looking like two halves of humanoid smashed and rotting Halloween pumpkin.

Wein switches back and fort from his own narration to Swamp Thing's own first-person narration, which oddly contains all of the ellipses of Swamp Thing's speech pattern. Does Swampy think and slow as he speaks? Or is Wein just putting the sorts of dialogue he would have put in thought bubbles a few decades ago into narration boxes, as that's the norm these days?

The story concludes Swamp Things battle with the zombie Lazlo Womrwood, after our hero first learns that there's more to the monster's origin than he was originally lead to believe, as well as how to stop him, by an incredibly unlikely guest-star: The Shade. I'm not entirely sure, but I think this may be the first appearance of The Shade in the post-Flashpoint New 52 continuity; the 2011, 12-issue The Shade miniseries that James Robinson wrote seemed to have been set in the previous continuity, with only a few cosmetic nods to the then-new New 52 continuity.

As he's only present to provide some supernatural know-how, I imagine his presence here had more to do with Jones wanting to draw him than anything else.

Also of interest is the introduction of a new character with ties to the world of Batman, Sheriff Darcy Fox (niece of one Lucius Fox), a reappearance of the Phantom Stranger to wax cryptic and a very unexpected last-panel character who, last time I saw him, was a raven rather than a human but, again, I'm not up on the post-Vertigo Swamp Thing so maybe that character has already been de-Ravened and returned to the DCU.