FILM
Batman V. Superman: Dawn of Justice: Upon deciding to make and release a film in which Batman and Superman fight one another, Warner Brothers and director Zack Snyder decided not to title it Batman Vs. Superman, the proposed title of a once announced and in-development film, but Batman V. Superman, as if it were a court case...and then to tack on a more or less nonsensical sub-title that vaguely presages a future Justice League movie to compete with Marvel/Disney's Avengers franchise. It's worth keeping in mind, as not only was that the first hint that this film was likely going to be disastrously bad, but also because it proved emblematic of almost every other aspect of the film: Snyder would always make the wrong choice, and make it not just wrong, but bafflingly wrong.
Given the Snyder's track record, the dismal trailers, that title and the horrible opening weekend word of mouth (I didn't read any reviews, but couldn't avoid the headlines of reviews), my expectations were adjusted as low as they could possibly be adjusted. And the film still failed to meet them.
During the first of my two bathroom breaks (the film runs two hours and thirty-one minutes, including two consecutive climactic battles and an interminable series of epilogues), I returned to find Jeremy Irons' Alfred teasing Ben Affleck's Bruce Wayne about his heavy-drinking. My friend told me what transpired while I was gone: "Batman went into the mausoleum, and there was blood dripping out of his mom's tomb. Then a bat-monster with fangs jumped out and bit him on the neck. And Lois Lane was in the men's restroom, and someone told her she belonged there because she had such big balls." I didn't believe her; I assumed she was kidding, because why would that happen? In fact, I thought she was kidding up until I saw the extended sequence set in a ruined city in a desert, where Batman is wearing a trench coat and goggles over his costume and tries to buy kryptonite, but is interrupted by Superman's army, Parademons and then Superman himself, who rips out Batman's heart. And then he wakes up, and it's just a weird-ass dream sequence–and then maybe the Flash appears out of the speed force to shout at Bruce Wayne a warning that has nothing to do with what preceded or follows–and Batman wakes up again.
Okay, bat-monster in his mom's grave? Sure, why not?
So Affleck plays a late-career Bruce Wayne/Batman, who has been active for 20 years now (And yet the press and police still refer to him as "The Bat of Gotham"," and the police try to shoot him on sight...although there's also a bat-signal in Gotham, so...). The film opens by re-staging the most objectionable parts of Snyder's 2013 Man of Steel, which this is a direct sequel to: The battle between Superman (Henry Cavill) and General Zod (Michael Shannon) and his army, which leveled city blocks and lead to the deaths of "thousands", as per the dialogue in this film (although I would have guessed millions, based on my viewings of Man of Steel), complete with gross, 9/11-imagery appropriation that uses the visual trappings of a national tragedy like particularly exploitative frosting on the movie equivalent of junk food.
This time, we're seeing the events from the perspective of Old Bruce Wayne, who races recklessly through the streets of Metropolis, almost mowing down bystanders and causing untold automobile accidents, in an attempt to save his employees at the local branch of Wayne Enterprises Or Whatever. Wayne is not a well man, as he's haunted by the deaths of his parents (staged in slow-motion, for those in the viewing audience who hadn't heard about what happened to the Waynes in the previous nine Batman feature films) and prophetic dreams of the upcoming Justice League movie.
He's not so sure about this Superman character, and so when Batman's not busting crooks in Gotham City and branding them with a red hot bat-brand so that they will be killed in prison later (I am not making this up), he's trying to track down a large enough source of kryptonite with which to murder Superman (Seriously, not making that up either: "He has the power to wipe out the entire human race and if we believe there is even a one percent chance that he is our enemy, we have to take it as an absolute certainty," Old Man Batman tells Alfred when justifying his pre-meditated killing of Superman just in case he goes bad one day).
What's Superman up to? When we first see him, he's rescuing Lois Lane (Amy Adams, who spends about 65% of her substantial screen-time soaking wet, for some reason) from a terrorist group in Africa. He's too late to save Jimmy Olsen from being shot in the face (according to the credits and interviews Snyder has given, the CIA agent posing as a photog is Jimmy Olsen, anyway; he's not name-checked as such in the film), or to prevent dozens of other deaths, but he does arrive in time to save Lois...by tackling the guy holding a gun to her head at super-speed and flying through a couple of brick walls with him.
Superman's not so sure about this Batman character and his ruthless brand of justice (which doesn't seem any more ruthless than his own; Superman kills his foes outright, Batman brands them so they can be killed in prison by others), and he wants to write an investigative crime piece on him for the Daily Planet, but editor Perry White (Laurence Fishburne, back again) would rather he stick to writing sports.
Oh, by the way, Clark and Lois are apparently an item, and have been living together; there's an implied Man of Steel 2 that occurred before this film, just as there is an implied cycle of Batman films that might explain things like why Wayne Manor is now a burnt-out ruin and Wayne and Alfred apparently live in the Batcave drinking heavily together all the time (All of that they don't bother to show, but we see the murder of his parents again, repeatedly, because, it turns out, that the film hinges on the coincidence that both of the title characters' moms are named Martha–again, not making this up).
Before they fight, some actually interesting characters appear. Jesse Eisenberg's Luthor, presented as a motor-mouthed millennial whose collection of ticks gradually transforms him into more of a Joker than a Luthor, is one. Eisenberg may be over-acting all over the place, but he's the sole actor who seems to be giving a performance, and the sole actor who seems to have any fun at all, so let's not begrudge him the CGI scenery he chews. The other is Gal Gadot's Diana Prince/Wonder Woman, who mostly just skulks around in revealing dresses in the sorts of places Bruce Wayne frequents, until the end of the film where she suits up to help the title characters defeat Doomsday in the film's second consecutive climactic battle.
Batman and Superman's first meeting comes at the end of a long, violent car chase, in which Batman kills so many guys with his Batmobile-mounted machine guns while trying to take a shipment of kryptonite from Luthor's paramilitary squad of bazooka-toting delivery men (Even though Batman put a tracking device on the shipment, so could presumably just show up to steal it peacefully, as he does later anyway). Superman ignores all the guys firing heavy ordinance, but instead wrecks the Batmobile and tells Batman to stop being Batman.
Then, they fight. It is a very long, very stupid fight. Luthor kidnaps Lois and Martha Kent (Diane Lane, reprising her role from Man of Steel), and gives Superman an hour to fly across the bay–Oh yeah, did you know Metropolis and Gotham City are on either side of a bay? You can literally see the bat-signal in the sky from the roof of the Lex Corp Tower. How have Batman and Superman never met? Superman should be zipping over there to capture all of Gotham's bad guys constantly. Anyway, Luthor tells Superman to fly the few miles to Gotham City and bring him Batman's head, or else Luthor will have Martha burned alive.
Superman opts not to use his super-senses to instantly locate his mother (although he does try threatening Luthor with his heat-vision first), but instead goes to ask for Batman's help. Batman is wearing a dumb suit of armor (one of several direct homages to Frank Miller's The Dark Knight Returns, the adaptation of which is apparently the movie Snyder would rather have been making), has some half-assed traps set up, and is waiting for Superman. By sheer coincidence, Batman decided to challenge Superman to a fight to the death the very night that Luthor decided to send Superman to fight Batman to the death. Supes tries to ask Batman about the whole helping-him-find-his-mom situation twice, but after he's interrupted by Batman's sonic weapons and machine guns, he decides to just give up and start throwing Batman through buildings.
Luckily Gotham City is completely abandoned! These two merciless assholes try to murder each other for what feels like about two hours or so (but is probably actually no more than ten to twenty minutes), and when Batman is finally ready to drive a kryptonite-tipped spear through an incapacitated Superman's face, Superman asks Batman to save Martha, and Batman loses his shit hilariously for a few seconds, screaming about Marthas (Adams' wet Lois shows up, to explain that Superman's mom's name is Martha...Say, Batman seems to think, we both have moms named Martha? Maybe we're not so different after all, you and I!).
This leads to the team-up, in which we almost see a cool Batman fight scene, but it's filmed incoherently and seemingly lit by a cell-phone, so it mostly sounds cooler than it looks. Good work, foley artists! It ends with Batman blowing up one of the kidnappers, which is the sort of thing Batman is well-known for doing. Superman confronts Luthor, who has a Plan B prepared. Luthor unleashes a Cave Troll borrowed form The Lord of The Rings movies!
After a long fight scene, it eventually mutates into Doomsday, and while it has Superman and Batman on the ropes, Wonder Woman finally shows up to a guitar solo to pitch in. What brought here there? Well, Batman emailed her Luthor's metahuman files prior to all the fighting, and there's a really head-slappingly dumb scene in which we watch Gal Gadot click on one file after another and literally watch teaser footage for future Aquaman, Flash and Cyborg movies...which is about as riveting as it sounds.
Wonder Woman uses her bracelets to block Doomsdsay's energy blasts, she uses her magic lasso to bind him and she generally livens up the movie for her few minutes of screen time, but that may just be because we haven't spent about two hours watching her glower and talk about, think about or commit murders.
Then things get really stupid, as Superman gives his life to take down Doomsday, and Luthor gets his head shaved by a prison guard (his exact crime is never specified, and it's hard to imagine what he arrested for and how he was convicted, as the only witnesses to any crimes he might have committed are either dead or Batman), and screams about Darkseid appearing in the Justice League movie, although he never uses the word "Darkseid," and, honestly, if you don't know your DC lore, I don't know what on Earth one would make of some of the foreshadowing; hell, I do know what the omega symbol means in the DCU and who the goggle-rocking bug-men work for, and it still didn't make any goddam sense to me in the context of this film. It's got to just seem completely random. They're not Easter Eggs, like Jimmy Olsen getting shot in the face was apparently meant to be; they're plot points and significant passages of the film.
Snyder seems to have flipped through The Dark Knight Returns, and saw a few images–"Talking heads in the media, Batman in armor to fight Superman, Superman gets skinny after being hit with a nuclear bomb, got it"–and half-listened to an assistant as they read the Wikipedia entry on "The Death of Superman" as he went to work on a stitched-together script that seems to have been composed entirely of scenes from scripts of films that were never made (And, in fact, a Justice League movie, a Batman vs. Superman and a Superman vs. Doomsday movie were all green-lit and in-development before abandoned at one point or another).
It's one of the worst films I've ever seen, and definitely the worst comic book superhero film I've ever seen, at least when one factors in the amount of money and talent marshaled and then wasted. The cast is actually pretty phenomenal–and I would love to see most of these folks play these characters–but here, they have nothing to do. The title characters mug at one another, Amy Adams offers exposition and absorbs water, Gal Gadot mo-caps for an action scene, poor Jeremy Irons doesn't even get to wear a tux or sass Master Bruce. As I said, only Eisenberg seems to have the least bit of fun, or to have even showed up to work.
As a fan, I'm about as excited for Justice League at this point as I was for Green Lantern 2 in 2011...based on the quality of this thing, I would imagine a Justice League movie and spin-offs featuring the cameo-ing characters in this to be about as likely as a Green Lantern 2 at this point, but there's been so much money poured into this thing, and Wonder Woman is already filming, so maybe the best one can hope for is that the DC Cinematic Universe films spawned from this pop cultural shared trauma will at least be better than Batman V. Superman.
And that, at least, is something to hope for–after all, it's not like Wonder Woman or Justice League or Aquaman or The Flash could possibly be worse any than this.
Deadpool: I've been bemused by the commentary on this film and its incredible (and certainly surprising) success, as some argue that the R-rating contributed to that success, while others argued that it wasn't the R-rating, but the fact that it stayed so true to the character.
What amused me about that line of argument is that Deadpool comics, of which there are several billion at this point, have almost never been R-rated, but rather exist in the sometime-tasteless and peculiar PG-13 of mainstream sueperhero comics, where there can be tons of violence, but no nudity and very limited swearing, with black-out bars and grawlixes in place of many of the worst bad words. As far as I know, the only Deadpool comics that could actually be considered the equivalent of an R-rated film are those that appeared on Marvel's Max imprint, David Lapham and Kyle Baker's 2010 maxiseries Deadpool Max (and a six-issue sequel series and a Deadpool Max-Mas Chrismas special). For the most part, the vast bulk of Deadpool's considerable body of comics are no more R-rated than the source material for the X-Men, Spider-Man or Marvel Studios movies are.
So what can the film's success be attributed to? Well, opening in February surely didn't hurt, nor did its all-around likeable, and totally committed leading man, nor its long-term and often clever marketing. And, of course, one shouldn't dismiss the fact that the character is extremely popular in comics circles now, his fourth-wall breaking nature perfect for film, and here's a crazy thought, the movie was actually pretty good. I think Deadpool's impressive–and, to other movie studios, enviable–box office was a confluence of hard-to-replicate factors finally falling in to place after a very, very long development process, and any studio or filmmaker who focuses in on the R-rating as the key to its success, and decides to have Jason Mamoa's Aquaman declare "Out-fucking-rageous!" in every scene or the next Spider-Man film set primarily in and around a strip club aren't exactly guaranteed Deadpool bank.
As to the quality, I was genuinely surprised by how good it was, and how much I liked it, particularly considering I am in no way anything approaching a Deadpool fan. It did suffer a bit from over-previewing all the good stuff, I think, and was still a remarkably straight forward, even generic superhero plot, but director Tim Miller and screenwriters Rhett Reese and Paul Wernick managed to do just enough differently to make it feel a lot fresher and more exciting on a first viewing than it will likely appear on later viewings.
Good-hearted mercenary-turned-hitman Wade Wilson meets and falls in love with Morena Baccarin, and all is going swimmingly until he is diagnosed with all sorts of terrible cancers. Feeling he has nothing to lose, he signs up for some horrifying experiments meant to torture the activation of the mutant "X-gene" in anyone who might have it (or kill them in the process) and it works! Ryan Reynold's handsome, smart-mouthed, pop culture-referencing, living episode of Family Guy gets Wolverine-level healing powers (which makes him into something of a literal cartoon character, at least in his ability to recover from grievous injury in the space of a scene change). The side-effect is that he gets very, very, very bad skin.
Bent on revenge for all the torture and the disfigurement, he begins killing and torturing his way through the local crime world in a series of increasingly better-made costumes in search of Ed Skrein, the mutant mad scientist what did it too him, who goes by the name "Ajax," but Deadpool only ever refers to as "Francis." It gets even personal-er when Francis kidnaps Baccarin's character.
So a pretty basic superhero origin story, complete with a save-the-girl climax. Deadpool differs in telling the story kinda sorta out of order, beginning with a big action scene, and flashing back repeatedly to show how Deadpool got to be Deadpool, while moving the revenge story forward. And then there's the swearing, the violence, the meta-jokes and the sense of humor; like, say, Guardians of The Galaxy or Ant-Man, this isn't just a superhero movie, it's a superhero comedy, albeit one with a higher amount of screen time devoted to comedy, and a constant deflation of almost every bit of melodrama that arises.
It's also got the X-Men, or apparently just two, relatively easy-to-afford X-Men, something which Deadpool mentions repeatedly, as when he visits the Xavier School and notes what a big house it is, but somehow it seems like the two of them are the only ones who live there. The two are CGI Colosssus, who is never shown not metal-ed up. He's had only brief appearances in the X-Men films, so I suppose fans might be a little disappointed that this is where he shows up and gets the most screen time, and he's reduced to a simple moralistic foil to Deadpool but, hell, he and Negasonic Teenage Warhead are key to the film's best scenes (NTW, played by Brianna Hildebrand, is a pretty delightful extrapolation. She's technically a Grant Morrison creation from early in his New X-Men run, but he basically just re-assigned the name of a Monster Magnet song to a teenage mutant, who gets killed in her first appearance; her appearance and powers from that comic are nothing at all like those of the character in the film. The filmmakers apparently just liked her name, and wanted to give Colossus and Deadpool a shared foil).
Almost deceptively simple, if there are lessons for future superhero filmmakers to take from Deadpool, they likely have with trying to do something different, even if that something different proves extremely minor (Swear words! Flashbacks! Making fun of the X-Men franchise!), staying as true to the character as possible in an adaptation (I think Deadpool may be the best example of costume and appearance fidelity for a comics-to-screen character) and, for God's sake, don't take yourselves or your film too seriously.
The Hateful Eight: I have to confess–I spent an inordinate amount of time counting characters throughout this film's runtime, and trying to suss out exactly which of the eight characters count as The Hateful Eight. Most of the time there are at least nine characters in the room that much of the film takes place in, and they come and go (And yes, this being a Quentin Tarantino film, much of them "go" by being rather brutally slain).
I also spent a lot of time trying to count Tarantino movies in my head, as this is, the opening credits say, "the eighth film by Quentin Tarantino."
And it is a Tarantino movie, maybe one of the most Tarantino movies, meaning there is a lot of violence, much of it directed towards women, there is sexual violence directed at both men and women, there is questionable, or at least deserving discussion, content regarding race, and some of these things overlap one another in particular instances and scenes.
It is also a film obsessed with film, full of references and allusions, and more than content to add to its runtime by spending minutes taking in the beautiful, if harsh, winter scenery and letting the actors all act their asses off. Most of this very long film consists of eight or so people holed up in a trading post, attempting to wait out a blizzard, and almost none of them are who they at first appear to be. The mystery component provides more than enough suspense to hold a viewer's interest, at least on a first viewing, as Tarantino allows his actors and fellow filmmakers to indulge in filmmaking.
Like just about everything Tarantino's done, then, this movie is probably not for everyone, and far more for those who share Tarantino's own particular interests and obsessions than any general audiences. I loved it; I would not be at all surprised if anyone told me they hated it, though.
DVDs
Batman: Bad Blood (2016): This typically truncated direct-to-DVD animated film is notable for its inclusion of Batman characters and plotlines of relatively recent vintage: Batwoman and her father Jacob Kane (2006), Dick Grayson reluctantly taking over as Batman for an MIA Bruce Wayne and teaming with newly minted Robin Damian Wayne (2009), Lucas Fox becoming the armored Batwing (2013) and minor villain The Heretic (2010) and still more minor villain Tusk (a single appearance in 2014). It's remarkable in that writer J.M. DeMatteis manages to assemble all of these disparate characters and weave them into a single, coherent narrative with more characterization and emotional depth than most of DC's similar animated films (which, to be honest, isn't that high a bar).
New villain The Heretic–redesigned poorly, on both sides of his mask–is consolidating Gotham's bottom-feeding supervillains, all of whom were apparently chosen by the filmmakers for their relative obscurity (Onyx, The Electrocutioner, Tusk, The Calculator, a never-named Hellhound), their necessity to the plot (The Mad Hatter, as mind-control is involved) or to give Batwing someone to fight (Firefly and Killer Moth, both of whom have major, high-tech upgrades, for aerial super-armor battles). Heretic is, of course, backed by a "surprise" villain, who is the exact one a Batman fan or reader would expect from a story prominently featuring Damian and The Heretic.
Trying to shut the new players down is new Gotham vigilante Batwoman, who is characterized a bit like early '90s Huntress, at least in terms of her willingness to use weapons far more deadly than Batarangs and fists (although Batwoman uses guns, rather than crossbows). She and Batman battle the allied villains together, and the Dark Knight goes missing in an explosion after throwing her clear.
Still missing after weeks, he's presumed dead, and so Nightwing returns to Gotham from Bludhaven, and he and Damian become the new Dynamic Duo. The Heretic's gang next attacks Wayne Enterprises, grievously wounding Lucius Fox, who was working on a high-tech, Batman-by-way-of-Iron Man suit, which his former Marine son Luke dons to help fill in for Batman.
This newly assembled, ad hoc Bat-Family fights crime, hunts for and ultimately rescues Bruce Wayne and then take part in a sprawling climactic battle in which the stakes aren't just Gotham, but the entire world. Why, they're so big, even Alfred Pennyworth has to get involved, showing off his pugilistic skills against The Calculator.
The action in the movie is truly impressive; this was, surprisingly enough, one of the best kung fu movies I've seen in a while, as by far the best fight scenes are the one-on-one, hand-to-hand battles, particularly capoiera-expert Hellhound's tussle with Grayson in a convent guarded by machine gun-toting nuns (referred to, of course, as "nunjas"), Grayson's climactic battle with a brain-washed Batman and, best of all, the Batwoman vs. Talia battle in which they fight with fists, feet, swords and a gun at point-blank range. Seriously, the movie is well worth it, just for the animated martial arts.
It was also my first exposure to Damian Wayne in a medium outside of comics (I skipped 2014's Son of Batman and 2015's Batman Vs. Robin, the latter of which was also directed by Jay Olivia), and I'll be damned if that little bastard isn't just as much fun animated as he is in comics.
The film suffers in the same ways that all of these direct-to-DVD cartoons do. It's too short to flesh much of anything out, and it feels like important passages that might be there in a "real" movie are missing (although, as I said, it feels more complete than most of the other of these things I've seen); it's special effects are occasionally disconcertingly cheap-looking (anything with a vehicle, basically); and the addition of random swearing just because the PG-13 rating allows for it seems juvenile (There's a brief scene where Black Mask, in a brief cameo appearance, declares that Gotham City is his bitch, to which Batman Dick Grayson responds that makes Black Mask his bitch...ugh).
Oh, and if you're wondering why I, a great fan of the easy joke, did not make one about the title of film, that's simply because the How It Should Have Ended folks beat me to it, in a much more elaborate way than I could ever have managed.
Be Cool, Scooby-Doo!: Spooky Kooky Fun! (2016): I was so enamored with the previous Scooby-Doo series Scooby-Doo: Mystery, Incorporated, perhaps best described as Scooby-Doo meets Twin Peaks, with an unprecedented amount of all-ages comedy and more distinguishable characterization for Velma, Daphne and Fred than the usually interchangeable characters ever get, that I was disappointed by the very fact that a new iteration existed at all.
Well, that was a mistake: Be Cool is fantastic. The producers have ditched the ongoing, season-long and series-long mysteries and refocused on stand-alone, discrete, episode-length mysteries only, but they've upped the comedy quotient. This may be the first Scooby-Doo series wholly focused on all-ages comedy, meaning the comedy is actually funny, for kids as well as adults.
The vocal cast remains the same as that of Mystery Incorporated, save for the fact that Kate Micucci is now in for Mindy Cohn to play Velma. The gang's fashion has been altered only very slightly, most notably Daphne and Shaggy from the waist down.
The character designs are radically different, with thin limbs, bigger, rounder heads, and big, round, eyes that seem to have a second set of eye-lids at the bottom of the eyes whenever they squint. There's something vaguely Family Guy-esque about the show, and I think much of it has to do with the characters' eyes, but some of the sense of the humor carries through too, generally in the way in which people behave completely randomly.
Velma is by far the most re-designed, having lost the last of her 1970s weight and become not just slimmer and shapelier (and more Linda Cardellinni-y) as she has been gradually becoming, most noticeably in Mystery Incorporated, but here she is downright pixie-isque, built like the other young lady to play her in live-action movies, Hayley Kiyoko (in Scooby-Doo: The Curse of the Lake Monster and Scooby-Doo: The Mystery Begins). This new, tinier build makes some of the Velma-specific gags funnier (as in an episode where the rest of the gang jumps atop her shoulders, and forces her to run for them all, carrying them, in reference to a gag from the original series, here turned into a running gag* in order to exhaust it). On the other hand, given the fact that there are so few young women (or women of any age) with bodies like the original Velma, it's kind of too bad that Velma keeps shrinking.
In terms of personality, Scooby and Shaggy are unchanged (gluttonous cowards), as is Velma (the smart one). Fred's love of traps from Mystery Incorporated has been exchanged for a love of the Mystery Machine, which here is a high-tech machine that can transform into a submarine or plane as needed (not unlike that of Shaggy and Scooby-Doo Get a Clue, the most radical departure of any Scooby show thus far), and rather than the big, dumb guy of the group (as in Mystery Incorporated), he's now the long-suffering leader, putting up with his friends' many quirks.
The most dramatic, and refreshing, personality reboot belongs to Daphne. Over the years, they've tried different ways to differentiate her from Fred and Velma (at the beginning of the show, the three were basically like Huey, Dewey and Louie, interchangeable to the point of being one person in three bodies). She's been clumsy, she's been rich and spoiled, she's been a martial artist. Here she's basically insane. In each episode, she adopts a new eccentricity or obsession.
In the first episode, she's made hand-puppets of herself and the rest of the gang. In another, she's taken to wearing a false beard. In another, an exhausted Fred asks if she's decided to do anything random and impractical, and she cheerfully responds, "No. But I have taken up falconry!"
As for the mysteries, I found them to be a bit easier to solve than those in past shows (I probably correctly figured out about 80% of these, which is much higher than my usual average), and the explanation sequences are quite thorough, elaborate and funny.
The monsters aren't particularly scary ones, and I was amused to see so many familiar ones. The opening sequence features The Space Kook clinging to the top of the Mystery Machine and Captain Cutler among the assembled monsters, and some of the monsters and ghosts they face are quite familiar in design to those from the original series, including the ghost of a baseball player and a yeti. One episode opens with a cameo of the ghost of Captain Cutler, who everyone–the gang, the police–abandon in mid-arrest when something more interesting comes up. I've only seen the handful of episodes on this two-disc set, but it looks like other familiar ghost and monster faces, or at least types, will appear throughout the series.
A series, it turns out, that may be the best so far, at least in terms of comedy, only some of which is self-referential. Like, say, Teen Titans Go!, this is a Cartoon Network cartoon that is literally fun for the whole family, and that is a phrase I have never once written, nor ever expected to.
Final Girls (2015): Not to be confused with Final Girl, which takes its name from the same horror movie vernacular term that this one does, this elaborately-premised melodramedy/horror parody is a head-shakingly ambitious commentary on genre cliches, nostalgia and the need to let go.
Taissa Farmigia plays Max Cartright, the teenage daughter of Malin Akerman's down-on-her-luck actress Amanda Cartright, whose main claim to fame was a 1980s cult-classic, Friday The 13th-style slasher flick called Camp Bloodbath. When Max loses her mom in a horrible car accident, she becomes incredibly withdrawn, and, naturally enough, is pretty sensitive when it comes to re-watching the movie in which her young mother's character gets brutally slaughtered.
Finally prevailed upon by Thomas Middleditch's Duncan, the horror movie enthusiast brother of Max's best friend Gertie (Allie Shawkat), to attend a special screening of the film, Max and company are soon exposed to deadly danger. A fire breaks out in the theater, the crowd panics, and Max picks up a handy machete, cuts a hole into the screen showing the film, and leads Gertie, Duncan, her love interest Chris (Alexander Ludwig who, oddly enough, also appears in Final Girl) and Chris's pill-popping Queen Bee ex-girlfriend Vicki (Nina Dobrev) through the screen to safety.
They end up, naturally, inside the movie itself, and after a little while to adjust to playing by being-in-a-movie rules–they can't get too far away from the set, if they miss an opportunity to "join" the movie, they have to wait the length of its runtime for it to start over so they get another chance to do so, etc–they realize they have to try to survive the experience with the cast of the original film, including Nancy, the character played by Ackerman's character, who looks and sounds just like Max's mother but isn't (Nancy, by the way, is the name of the final girl that stars in the comic book series Nancy In Hell, an elaborate set-up that hinges on the idea of the final girl) and some other '80s "teens," the most amusing of which is played by Adam Devine.
There are the expected jokes about the temporal culture clash between teens from the 1980s and the 2010s, like the dumb girl trying to stick a smart phone into a boom box, for example, and the expected jokes about lucid character trapped in movies, but the kids from the "real" world have the advantage of an expert on the film with them, and thus foreknowledge of everything that is going to happen.
Things, naturally, don't go according to plan, as he's the first to take a lethal blow from a machete, soon followed by the film's original final girl. It's up to Max then to try and get her friends out of it alive and, if she can, save her mother from this particular death.
That latter conflict makes this a weirdly layered film, as it's awfully serious and has a great deal of genuine emotional content for a movie of this nature. It never gets weirder than at its climax, however, when Malin's Nancy attempts to draw the slasher out of the woods by performing a strip tease, all the while making eye contact with her daughter.
Without spoiling too much, no "real" people who die in a movie actually die, as is always the case with movies (a fact that carries over to this movie's movie-within-the-movie), and the film retains a surprise, but perfectly appropriate ending, in which our heroes learn they aren't out of the woods just yet. After all, they made more than one Camp Bloodbath movie.
I'm not sure how well it works, given the different directions it goes in, and the inherent tensions in pairing parody and comedy like this with such an emotionally raw story, but it does work. I loved it.
Fly-Away Baby (1937): The second Torchy Blane film (see Smart Blonde, below) retains the cast of the original, and its essential pleasures. Glenda Farrell's girl newspaperman Torchy tricks her way onto police detective boyfriend Barton MacLane's crime scene and immediately takes lead on the investigation. This one involves a murder and jewel store robbery, and gets more complicated, with a few more bodies and a smuggling scheme soon becoming part of the story.
Amusingly, this plot hinges almost entirely on Torchy's voracious appetite and, in particular, her fondness for steak, as important clues are found in a steakhouse. There's a little too much time spent on comic relief character Tom Kennedy's Gahagan, MacLane's driver, as he takes a new job as a P.I. on the sly, and the race-around-the-world conceit may be a little too of-its-time to make all that much sense today. Three reporters from three rival newspapers are racing around the world via airplane, but since they are all passengers on the same flights, it's unclear how one wins or loses, unless they miss a flight, I guess.
Watching this, I realized that this first chunk of the Torchy Blane almost presaged a modern TV series in their production, as the first three films were all relatively short, featured the exact same cast in the same roles, and were all released within the same year. The following year would bring three more films, although one of them would feature new characters in the Torchy and McBride roles, marking a perhaps pivotal moment in the origin of Lois Lane.
Hollywoodland (2006): In preparation for the ludicrously titled Batman V. Superman: Dawn of Justice, in which Ben Affleck plays Batman, I finally watched the movie in which Affleck plays the other character in that particular conflict, Superman. Well, he plays George Reeves playing Superman on The Adventures of Superman, but hey, close enough. Part-murder mystery, part-conspiracy theory, part-biopic, Hollywoodland is a modern day noir film set in the real world of Hollywood, during the transition from its mythic Golden Age to that of the fallen, cynical, post-War America with its fracturing media landscape, wherein radio and the movies were no longer the only sources of shared fantasy.
I've been meaning to see it pretty much since it came out, but never got around to it. I wish someone would have told me that it not only featured Empire Records' Robin Tunney as fiery, femme fatale-type Leonore Lemmon (note the initials, naturally occurring in this real-life Superman story) and Beverly Hills, 90210 beauty Kathleen Robertson in a small role. Had I known that, I would have probably been in theaters on opening day.
Adrien Brody stars on down-on-his-luck private investigator Louis Climo, who sees the apparent–but highly suspicious–suicide of Reeves as a sort of big break and, hired by Reeves' mother to investigate it as a possible murder, begins trying to unravel what happened that night.
Director Allen Coulter (who worked in TV mostly before and after the release of this film) and screenwriter Paul Bernbaum flashback continually to tell Reeves' story in between the scenes of Climo's investigation, starting with Reeves meeting older, married woman Toni Mannix (Diane Lane), wife of MGM "fixer" Eddie Mannix (Bob Hoskins). This is done in chronological order, for the most part, while Brody's Climo unravels various clues that lead in to each flashback.
There are only a few viable suspects, beyond the official gunman, Reeves himself. These are Lemmon, in some sort of crime of passion; Toni Mannix, reacting poorly to being dumped for the younger Lemmon and Eddie Mannix, sending employees to take out Reeves in revenge for hurting his wife's feelings.
The film dramatizes the death's possible scenarios, and never offers up a definitive solution to the mystery, but seems to cast suicide as the most likely explanation (it's the final, climactic dramatization), followed closely by Mr. Mannix ordering the killing (He kinda sorta confesses that he could and would do such a thing, and the most trustworthy character, the one who actually helps prove to Climo what a desperate a man Reeves had become, says he could see Mannix having been behind it).
In the years since, Affleck has had many more dramatic and lauded roles, but I was very impressed with him here, as he's got the required looks to play frustrated leading man-turned-TV star, and is a charming, affable presence throughout...except when he's succumbing to anger or depression.
There are actually quite a few funny moments, mostly stemming from the disconnect between Reeves and the character he played, and there's a half-obscured throughline about the tragedy of heroes being human, or, more broadly, our fantasies–be they escapism, or our ambitions for ourselves–being fragile, breakable things that are borne of tragedy and lead inevitably to still more tragedy.
Ironically, it may also be the very best Superman film I've ever seen, even though the Man of Steel's presence is a plot point and a metaphor.
...
So, the lady I watched this with thought it worth pointing out to me, and so I will point it out to you, that Affleck's and Lane's future roles in Superman films are illustrative of the double-standard when it comes to casting men and women of a certain age in such films. In this 10-year-old movie, the then-34 Affleck and the then-41 Lane played lovers (although Lane's character was meant to be a bit older than Affleck's in Hollywoodland). Flashforward a decade, and the now 43-year-old Affleck is playing Batman in Batman V. Superman, while the now 51-Year-old Lane is reprising her role as Superman's mom. In modern Hollywood, their eight year age difference translates into them playing characters from different generations**.
Never Cry Werewolf (2008): Writer John Sheppard seems like he deserves a slap on the wrist, or, at the very least, a severely judgmental look–complete with narrowed eyes, a raised eyebrow and a slowly shaking head–for this script, which goes so far in the direction of homage it skirts outright plot appropriation.
His inspiration is quite obviously 1985's Fright Night (the 2011 remake was still a few years off when this was aired on the Sci-Fi channel), which his script makes a few easy alterations to (changing the new neighbor who is actually a monster from a vampire to a werewolf, changing the gender of the suspicious teen) but otherwise keeps the same basic plot, up to and including recruiting a supposed expert from a TV show to help hunt the creature.
There are other elements that seem inspired by/borrowed from the long-in-development Wes Craven/Kevin Williamson Cursed (2005) and 1992's Bram Stoker's Dracula and/or 1995's Embrace of The Vampire, but in a genre so rife with cliches and homages, it can be hard to parse precise sources of inspiration.
Aside from Fright Night of course, as this is just Fright Night with a werewolf.
Nina Dobrev stars as a high-schooler who lives with her single mom and little brother next to a long-vacant house. It has just been sold to a mysterious, supposedly sexy man with a motorcycle and particularly mean dog (Peter Stebbings, a then 37-year-old actor whose pairing with then 19-year-old Dobrev is more creepy than anything else). He moved in one night, when the neighborhood was blanketed in supernatural fog, and while all the ladies seem to think he's super-hot, and her little brother thinks he's super-cool, Dobrev's Loren isn't so sure, especially after she shakes his hairy-palmed hand.
She starts spying on him and compiling evidence of his werewolf-ism, even going so far is to break into his house at one point, but no one she tells believes her (which is where the title comes in; it's not a direct analogy to the fable, which would also have made a good plot for a werewolf movie, but it kinda sorta works).
Stebbings' werewolf Jared–not a much better name for a werewolf than Jerry is for a vampire–menaces Loren but doesn't kill her, because he believes she's the reincarnation of his past wife/mate, and wants to turn her into a werewolf too. She decides to stock up on weaponry at a local gun shop, where TV "celebrity" hunter Redd Tucker (Kevin Sorbo) is signing autographs, and she and her male friend (and the store) are attacked by Jared and his dog, actually a familiar. Attacking a gun shop, of all places, seems like a poor plan on Jared's part, but these good guys with guns don't get it together until near the end of the scene, when they start pumping bullets into the familiar, who naturally shakes them all off...along with its skin, revealing a cool-looking, if cheaply-rendered, skin-less dog monster.
From there, the rest of the film is concerned with a showdown between Loren and Jared, with the guys in her life each playing small roles, while she's the one who delivers the decisive blows...in a skimpy sports bra, the film's first and only foray into any real cheesecake.
Sheppard's script is refreshingly interested in the more obscure occult aspects of werewolf lore (compared to most films of its kind, anyway), and the werewolf is apparently of the man-in-a-suit variety, giving its scenes a sense of authenticity usually lacking in post-CGI monster movies. Director Brenton Spencer never shows the whole wolf, usually just showing its drooly-fanged face or claws, but the intimation is that he's a huge, black, bear-sized creature that goes down on his forelegs like a gorilla at times.
It's quite obviously not terribly original, and occasionally cheap-looking, but it's nevertheless a pretty decent monster movie of a kind I'm particularly interested in: Teenagers vs. monsters.
Smart Blonde (1937): In his new book Investigating Lois Lane, Tim Hanley cites fast-talking "newspaperman" Torchy Blane, the protagonist of this film and its eight sequels, as a large part of the inspiration for Joe Siegel and Jerry Shuster's Lois Lane (In adition Torchy is played in one installment by an actress named Lola Lane), which is what lead me and my friend to checking this and Fly-away Baby (discussed above) out.
It's easy to imagine Torchy, played by Glenda Farrell, as a blonde Golden Age Lois, working at a different paper in a different city before moving to Metropolis to get a job at the Planet (and to dye her hair, of course). A brash and brilliant, she's got the observational skills and instincts of a great detective, and the street smarts to get through, around or over any obstacle she's faced with in pursuit of a story...which generally involves the solving of crimes.
Her partner in crime-solving is police detective Lieutenant Steve McBride (Barton MacLane), who she flirt/bickers with throughout the case (a typical, telling exchange has McBride scolding Torchy, "Why don't you stop trying to be a detective?" and her replying, "Why don't you start?"). He constantly tries to keep her out of his business, but it's apparent they need one another...he needs her for her smarts and detective ability, she needs him for his resources, the authority of his office and, occasionally, for muscle or the threat of muscle. Their romance is secondary to the point of sub-understatement, with much of the film's short run time having the apparently insatiable Torch asking McBride to take her out to dinner. Or just feed her. Or just let her eat. (It's a weird, cute little detail that is maybe the film's most engaging running gag...certainly funnier than the clownish antics of comic relief character Gahagan, played by Tom Kennedy.
As for the crime, it involves the murder of a nightclub owner, a shady legitimate businessman trying to become less shady and more legitimate, a few ladies, a drunk, disgruntled thug, some con artists and blackmail. It's essentially a hybrid screwball comedy/crime film, and it's a lot of fun. I would hope that anyone writing Lois Lane in the future would avail themselves of some of these old Torchy Blane flicks first, as her voice is that of an old-school Lois...like that of Superman: The Animated Series, but with a longer skirt, a hat and a growling stomach.
BOOKS
Night Siege: The Hudson Valley UFO Sightings (Llewellyn Publications; 1998): Something of a classic among UFO literature, this collaboration from writers and investigators Philip J. Imbrogno, Bob Pratt and Allen Hynek chronicled the mid-80s reports of large, silent, low-flying UFOs over the titular locale. The reports sound an awful lot like those of "The Phoenix Lights" (of 1997). They were consistently described as huge (with a football field being the usual unit of measurement), triangular or boomerang shaped and bearing various patterns of lights...and they were described a lot. Also like the Phoenix Lights, these were seen by hundreds and hundreds of people, of all walks of life and levels of education and areas of expertise, often in groups. Some witnesses would have their stories corroborated by others they had never met, who saw the same thing from a different place. Media outlets, police stations and other authorities were flooded with calls and reports. Pictures and videos were taken.
This–again, like the Phoenix Lights–seems like one of those cases that offers pretty unimpeachable evidence that UFOs are some sort of real, experiential phenomenon (Provided, of course, that everything in the book is true; I obviously didn't research any of this on my own, but, for the most part, the methodology seems sound from my extremely amateur point-of-view).
What was going on? No explanation was ever offered, at least none that held up to any scrutiny, and these seem to have been offered by beleaguered desk sergeants and dispatchers to get people to quit calling and quit asking, rather than as part of any concerted effort to keep the truth, whatever it might have been, from getting out or anything of that sort.
Adding a strange twist to an already strange story was the fact that several of the witnesses who were interviewed reported that the craft or crafts (or whatever they were) seemed almost to respond to their thoughts about them, as well as their actions. For example, if someone flashed their headlights at an object, it might change the pattern of its lights or flash a light back at them. But if someone saw an object moving father away and wish they could get a better look at it, the object would in some cases suddenly turn around as soon as the thought was thought, and drift back in their direction.
A handful of abduction reports are included, and they are all of the suspiciously typical sort...and, unfortunately, recovered via hypnosis. At least one of them was by a person who specializes in recovering details of alien abductions via hypnosis, which I think has been pretty thoroughly discredited in the years since those reports were first taken, or even repeated in this updated version, which continues to follow reports into the late '90s (and follows up with some of the witnesses).
At the end of the book are all sorts of charts and figures and scientific-looking (i.e. boring) back matter.
It's a fascinating, even addictive, read, despite a handful of dated and questionable inclusions.
AUDIOBOOKS
Hunger Makes Me a Modern Girl by Carrie Brownstein: As a writer, I don't mind confessing that I found myself furiously jealous throughout Carrie Brownstein's memoir about Sleater-Kinney. She's got a story to tell, obviously, and plenty of fun, funny and poignant anecdotes, but it's the way she tells them that makes this book such a thunderbolt of a read. She is a great writer, and she writes about music and elements of the coming-of-age in the 1990s experience better than just about anyone else I've read. And that's in addition to being a hell of a guitarist, a fantastic performer and one-third of one the greatest rock bands. She's also super-hot, and I imagine she must be a fairly decent actress, as while I've never seen Portlandia, it's been around for a few seasons now.
It's just not fair that one person can be so great at so many things!
I started writing and re-writing this section of this post over and over, as Hunger Makes Me a Modern Girl (which takes its title from the lyrics of "Modern Girl" off of The Woods) is one of those particularly challenging works: It's a great one, and one I'm really excited about, and one that I therefore want to give the review it deserves. But after a few drafts I had to remind myself that I'm not getting paid to write about that particular book, and this is just one section of one of those extremely long posts I assume (hope!) most of my readers just skim through, so I should probably just keep it as sort and sweet as possible.
As with Kim Gordon's recent Girl in a Band, Brownstein's book had an incredible revalatory component, as I knew next to nothing about Sleater-Kinney that couldn't be gleaned from their albums and the single time I saw them play live. For example, I didn't realize that Brownstein and Corin Tucker were dating around the time they founded the band and recorded their first albums (nor had I known Gordon and Thurston Moore were ever married until I listened to Gordon's also pretty great memoir). I've just never been that engaged of a music fan, where I was ever even terribly curious about the personal lives of the people that made the music as I was about the music itself.
There was a lot of information that was surprising, and some of it even shocking to me. First and foremost was the fact that Brownstein is as young as she is; she's only about two-and-a-half years older than I. We could have gone to high school together. And yet she was already on her third or so band and had recorded an album with the project that would define her career when I was still working on a bachelor's degree in English. I was shocked to hear her name bands that I've only ever heard on mixtapes traded with riot grrls in the zine scene (Team Dresch!), that she learned her first guitar chords from the guy from Sunny Day Real Estate, that Nirvana played at her school, that Sleater-Kinney opened for Pearl Jam and I missed it (I liked Pearl Jam a lot in high school, maybe as much as I liked Sleater-Kinney in my twenties and thirties, but never saw them play, because the band's principled stand against Ticketmaster made seeing a Pearl Jam show really goddam hard to do back when I would have most wanted to see them) and that, after Sleater-Kinney broke up, Brownstein through herself into volunteering at a local animal shelter.
That just strikes me as the most bizarre thing in the world. That you could walk into the right animal shelter and find a former (and future) rockstar volunteering there.
Brownstein is great enough of a writer that I would have been happy to read this in book form, rather than listening to the CD audiobook. As you can probably tell by how often Star Wars novels show up in these posts that I'm not too terribly discerning when it comes to audiobooks; I've much lower standards for what I'm willing to listen to during hours that would otherwise simply be wasted on driving than when it comes to what I want to spend time when I'm not stuck behind a steering wheel on (if you pay very close attention to the book-books that show up in these posts, they tend to be about monsters and the paranormal, for a pretty good reason. In fact, I only read Night Siege because I mistook it for another book that detailed what seemed like a coordinated UFO/Bigfoot flap by the mystery entities).
I'm glad I did listen to this in audiobook form though. Brownstein reads it herself, and I do so love the sound of her voice...reading as much as singing, it turns out. There's also some music in it; mostly some guitar from "Modern Girl," but there's a notable section where she plays a song she wrote in high school that she was holding up as something not that great and man, she was even good in high school. Fucking geniuses.
Anyway, this is a great book, and I'd kind of like to recommend it to anyone interested in modern music, from "alternative" music of the '90s to whatever genre one might classify Sleater-Kinney today...or to anyone interested in a creative pursuit...or to anyone interested in what it's like to be a woman in certain creative pursuits...or what it's like to have to interact from various angles and from various positions of powers with a "scene"...but I don't know, as I'm pretty biased to the subject matter, and was therefore interested in the book before I slid the first disc in. Suffice it to say that it is an extremely well-written book of an extremely interesting story, that of a talented musician who also happens to be an equally talented writer.
I've always been a Sleater-Kinney fan. Now I'm a Carrie Brownstein fan.
Lafayette in the Somewhat United States by Sarah Vowell: Sarah Vowell tackles the Revolutionary War in her usual manner, paying special attention to the endlessly amusing character of Lafayette, and the celebrity status he enjoyed almost immediately following America's achievement of freedom. It's been a while since I've listened to this one, so I'm afraid I will have to, by necessity, keep this review (or, more accurately, "review") short...much to your disappointment, I'm sure, as I know you all love reading every single word of these infinitely long posts.
It's pretty great, though, featuring the expected charms of a Vowell book. The ability to find a great deal of compelling humor in history, even the history we think we know well (certainly the Revolutionary War, more than the topics of her previous books, are things we all think we know pretty well–it is, at least, a subject thoroughly covered in school).
The two parts that stuck with me the most are Vowell's opening, which is basically a hilarious and persuasive essay about that which unites the United States more than anything else throughout our history (or freedom to, and willingness to, always disagree with one another vehemently), and the fact that, as a little boy in the French countryside, Lafayette used to wander around, hoping to run into the Beast of Gevaudan. That's the classic werewolf/historical monster that you'll constantly find reference to if you read much about monsters at all (as, um, I obviously do), which killed lots of people in 18th century France, and which there's still some speculation as to what the hell it might have been.
It's a pretty unusual intersection of U.S. history and historical cryptozoology, and there's probably a pretty fun story to be written about what might have happened had the eventual hero of the American Revolution had run into one of history's most famous "real" monsters...
Star Wars: Aftermath by Chuck Wendig: Or, as its listed on Amazon, Aftermath: Star Wars: Journey to Star Wars: The Force Awakens; that's three colons in a title! That's rare even for a superhero trade paperback.
This Chuck Wendig-written novel is the first*** produced for the new canonical Expanded Universe that details what happened after the end of Return of the Jedi and before the start of The Force Awakens. At this point in the timeline, we are much, much closer to the end of Jedi than the beginning of Awakens.
Contrary to how final and happy the ending of the first cycle of films might have looked, it turns out that you need to do more than destroy an enemy's greatest weapon and kill all of their leaders in order to vanquish a nation-state, or, in this case, a Galactic Empire. While reading (well, listening to) this, it became clear the degree to which the "new" Star Wars is/are informed by our new wars. The victory of the original trilogy wasn't such a clean cut and final victory of good over evil, but more a big, destabilizing blow, leading to a long, messy, confusing period in which two competing sides with competing ideologies struggle militarily and for the hearts and minds of civilians throughout the galaxy. No longer good vs. evil, it's now democracy vs. security, and no longer a series of winner-take-all battles, now it's a generational struggle.
There's also an extended scene in which Mon Mothma, leader of the Rebel Alliance, surveys the dead after a particularly deadly battle, while listening to two debating advisers about how to proceed: Pursue the remnants of the Empire and finish them off once and for all, or consider them defeated enough, and enter into a kind of detente. The fact that Awakens featured the successors of the two sides still in conflict ought to let you know what Mon Mothma chose. I'm not sure which is correct real-world, 20th century analogy here: Is this the first President Bush withdrawing from Iraq without capturing and killing Saddam and destroying his regime? Me, I'm about as anti-war as one can get, but her insistence that there had been enough death and bloodshed and ultimate decision to pull back struck even me as naive. Of course, I had already seen Awakens, so I guess I had the advantage of seeing how it all turned out.
That scene, by the way, is one of the many (many, many) "interludes" in Wendig's book, in which we essentially check in with various characters in various roles and strata of society throughout the galaxy in the immediate aftermath of the second Death Star battle. Most of these involve characters who are either brand-new or so minor I didn't recognize them, but there are a few of some prominence, like bounty hunter Dengar (locked in battle with a younger, more skilled bounty hunter) or Han Solo and Chewbacca deciding to ditch the mission for the alliance they were on in order to save Chewie's people. These are all brief, and Wendig's point seems to be to just give us a sort of snap shot of the state of the Galaxy during a particularly turbulent time, but several of them are almost certainly going to be followed up in future books (or maybe some of the others that are already on the stands; I don't know).
The main, non-interlude action takes place on the outer rim jungle planet of Akiva, where about a half-dozen prominent members of the Imperial power structure hold a secret summit to determine the future of the Empire...if there even is to be a future for them. Complicating matters for the Imperials is that a small band of their enemies are also on Akiva, some quite coincidentally. There's Jas, a Zabrak bounty hunter there to collect on the heads of the Imperials; Norra a former Rebel pilot who is returning to Akiva to find her son Temmin, an angry teenage mechanical genius who has reinvented himself as part of the local underworld after his mother abandoned him there; and Sinjir, an effete formal Imperial loyalty officer, who went AWOL during the Battle of Endor and is trying, very, very hard to lose himself in drink.
Their paths gradually cross and they form a sort of ad hoc rebel cell, aided by Temmin's refurbished Confederation battle droid "Mister Bones," re-programmed into a murderous maniac (That is, one of the "Roger, roger" droids from the the prequel trilogy, here covered in animal bones and tricked out with various weaponry, like a sharpened beak for stabbing).
I liked Mister Bones a lot, particularly as presented in the audio-book format, where his mechanized voice, a warped version of that familiar from the movies, takes on a slightly disturbing note as it slows down, speeds up and laughs while tearing bad guys apart.
The world-weary, often-drinking (if rarely drunk) and remarkably effective Sinjir is another great character. I spent the first few discs trying to think of who reader/performer Marc Thompson's voicing of the character reminded me of. I eventually settled on Johnny Depp, doing one of his very broad, Johnny Depp performances as a upper-class British bad-ass turned attempted hedonist. (Thompson gives Temmin a voice reminiscent of Billy West's Fry on Futurama, which was honestly a little distracting).
A few familiar characters make brief cameos–Leia, Wedge Antilles and General Ackbar, who gets to repeat his one big line from Jedi once, as well as say the word "trap" a couple more times. I suppose it doesn't count as a spoiler to tell you the good guys win, and (most) of the bad guys lose. I was personally glad that it ended with the ensemble cast deciding to stick together, as that promised future books featuring them, and I was more glad still when I noticed on Amazon that there's already a sequel on the horizon (The cover appears to read Star Wars: Aftermath: Life Debt, but Amazon lists it as Life Debth: Aftermath (Star Wars) (Star Wars: Aftermath Trilogy); looks like that is where they'll pick up on Han and Chewie's mission teased in a single interlude of this novel).
I had heard second-hand before reading this that it was "controversial," probably among the same a-holes who thought The Force Awakens was somehow anti-white because it had a black character in a much more prominent role than the black characters who appeared in the firs two trilogies, or thought it was deleterious in its "political correctness" because its protagonist was a woman instead of a man. That was, I heard, because it had gay people in it.
I was a little surprised then at how minor the "gay stuff" is in this book. It amounts to little more than the acknowledgement that there are at least three people in the Galaxy who are homosexual in their orientation. Temmin's aunts are referred to a few times, and appear in one relatively short sequence. Only one of the aunts is Norrah's blood sister; the other is her sister's wife.
It also turns out that Sinjr is gay. When Jas agrees to couple with him after their adventure is over and he recoils, she gets angry, thinking he has something against aliens. He explains it has nothing to do with her being an alien****, but rather that she's a woman. She answers with an "Oh," and, um, that's about it. So basically Aftermath just acknowledges that there are some gay folks in the galaxy. Not exactly revolutionary, let alone controversial: These guys have had laser guns, faster-than-light interplanetary space travel, flying cars and tractor beams for centuries, right...? Surely if they're that much more technologically advanced than us, they're at least socially advanced enough that two ladies can get married on one of the hundreds of planets in the galaxy, and at least one guy can be out, right...?
Star Wars: Dark Disciple by Christie Golden: At this point, I'm pretty lost in terms of what counts as Star Wars canon and what doesn't. This novel, by Christie Golden, is based on unproduced episodes of the Clone Wars TV show (the shitty looking CGI one I've yet to see an episode of, not the awesome "micro-series" that is probably the best Star Wars filmmaking of any kind). I believe that means it is still canonical, which would make sense, given how sharply it contradicts what I know of the lead characters from the Dark Horse comics I've read.
It's because of those Dark Horse comics that I was interested in this book at all, as the cover clearly shows Jedi Quinlan Vos, who John Ostrander and Jan Duursema's extrapolated from a background character in Episode I. Together they made enough comics featuring the character that he filled his own omnibus, Star Wars Omnibus: Quinlan Vos: Jedi In Darkness, and he played a fairly substantial role in the Dark Horse's Clone Wars series, also by the Ostrander/Duursema team (mostly).
The character's personality and mission are pretty much the same here as they were in the Dark Horse comics, although there's no mention of his apprentice Aayla Secura, and his former master has apparently been killed off before the start of this novel which, again, is based on unproduced episodes of the TV show.
The novel pairs him with Asajj Ventress, the one-time Sith apprentice who I am only familiar with from the micro-series (where she was awesome) and the Dark Horse Clone Wars (where she was less so), but apparently a lot has happened since, as she in, by the time of this novel, a bounty hunter with hair, who has had a falling out with Count Dooku.
The plot involves the Jedi Council deciding they should just assassinate Dooku in order to speed the war to a quicker end, and Obi-Wan has a bad feeling about that. They decide that Vos, an undercover expert, is best-suited for the task, and they suggest he befriend Ventress and maneuver her into helping him find and dispatch Dooku.
He does so, but something unexpected happens: The pair fall in love. Ventress trains him to use the dark side of The Force to make him strong enough to help her take out Dooku, and that doesn't go so well, with Vos eventually succumbing to the Dark Side and spending a lot of time at Dooku's side. Throughout much of the second half of the book, it's never entirely clear if Vos has really fallen, or if he has pretended to fall in order to get close enough to kill Dooku...and the mysterious other Sith.
Golden does a pretty good job of shaping what was obviously meant to be an episodic story into something more novel-like, although the ending really drags on for quite a while, as Vos and Ventress seem to flip-flop in their feelings about one another and what they really want to do.
I found Ventress' plan to kill Dooku pretty dumb. Instead of just sneaking up on him and stabbing him to death, she challenges him to a duel, and she and Vos lose the duel pretty spectacularly. That's, like, the opposite of an assassination attempt.
I do like both Ventress and Vos quite a bit, and Dooku's a cool character, too, so all in all, there are a lot of great characters in this book. Marc Thompson performs the book, and does his usual excellent job. He's able to do Ventress' deep, sharp, soft growl of a voice perfectly, as well as the silky, sonorous Dooku that the late, great Christopher Lee gave the character in the films. His Mace Windu had a curious, off-putting Southern accent for some reason, though.
There's an afterword by Katie Lucas, which at first annoyed me a bit when she was talking about how she got the opportunity to write for the TV show when she was still a teenager (Really? How ever did she earn such an opportunity?). But after a few minutes, she brings up how much she loved Asajj Ventress, and how the character provided a gateway for her into the Star Wars universe. Well, as a Lucas, she was pretty much born into the Star Wars universe, but Asajj Ventress made her feel a part of it, and excited her. It serves as a pretty good testimonial to the importance of characters in these sorts of shared universes (that is, the Star Wars Expanded Universe, the DC Universe, the Marvel Universe and...I can't think of any other fictional shared setting of their size and scope, really) that have something in common with would-be audience-members. Here it was Katie Lucas finding a female character who was as cool and as badass as any of the male characters–actually, probably a little cooler and a little more badass than almost all of the male characters.
This was meant to be Lucas redemption of the character, as she has her turn from the dark side to the good, and do a whole bunch of heroic stuff before her story ends. I suppose opinions will vary over whether it would have been better had this story arc been able to play out on the TV show or not, but I can't imagine it would have been handled as well as it was here in the novel, which naturally has more space than the TV show, and can tackle more mature subject matter than they would have or could have on the cartoon show.
Thomas Jefferson and The Tripoli Pirates by Brian Kilmeade and Don Yeager: Something felt a little off about Brian Kilmeade and Don Yaeger's book about a mostly-forgotten military conflict at the dawn of America, as the young country faced one of its earliest foreign policy challenges. I say mostly-forgotten, but more accurately might be "mostly never taught," as American merchants, their fledgling navy and then-president Thomas Jefferson were dealing with the predation of pirates associated North African Barbary state was happening at the turn of the 18th century into the 19th, a time when most American history classes switch their attention from the Revolutionary War to the domestic political and economic struggles of the then-new American state.
I thought the authors made a little much of the fact that the pirates and the leaders of the Barbary states were all Muslim, as if that were they're defining feature, and perhaps in some nebulous way the source of the conflict, rather than financial. Their professed religion may have indeed been Islam, but Kilmeade and Yaeger don't exactly keep referring to the Americans as a country of Christian denominations, deists and Freemasons, or to Anglican England or Catholic France. There's something uncomfortable about the suggestion that this is the beginning of America's conflict with Islam, which is of course silly. As the publishers will point out, this is nearly forgotten history, and, as I just mentioned, it's not exactly something rising to the level of, say, the Teapot Dome scandal in American classrooms. To suggest that it's the first battle in a centuries-long conflict with radical Islamic extremists is...well, I'm sure there's an audience for that in America, but there's no reason to believe that is the case. This is just one conflict that happened to occur between America and Muslim powers, and it seems to have had a hell of a lot more to do with money than religion or politics.
What bugged me the most, however, was the way Kilmeade and Yaeger made much of the Barbary pirates taking captives and forcing them into slavery. They present letters and journal entries from American and other Westerners forced to endure slavery, which was regarded as many back home as a great and unforgivable evil from which their countrymen and allies must be rescued.
The irony, of course, is that America was keeping thousands and thousands of its own slaves and had, in fact, built a significant portion of their economy on slave labor. Hell, President Jefferson owned slaves. The authors don't draw attention to the essential hypocrisy of the outrage over keeping white guys slaves, while black men and women were enslaved in astronomical numbers as a matter of course.
There are reasons why the men of that time might have thought that way, rationalizations they held that black people were suited to slavery while white men were not, but as that disconnect isn't even pointed out, naturally no context is given.
What bugged me the most about the book, however, was Kilmeade's reading. The co-author reads the book himself, and he does so in a loud, excited voice that reminded me of a sports commentator. It was the first time I've listened to an audiobook and considered stopping during the first disc specifically because the voice of the reader got on my nerves, but, as is always the case, I got used to the voice after listening long enough.
It's an all-around rather rousing bit of history as adventure, although it seems pretty amateurish as a work of history, with somewhat spurious political motivations, even if the suggestions of agenda come mostly through sins of omission rather than over-editorialization.
It wasn't until just this very moment that I discovered who exactly Kilmeade was, which explains his delivery as well, perhaps, his political motivation in certain areas: He is one of the Friends of Fox and Friends, hosts a radio show for Fox and has a background in sports radio.
The Vatican Prophesies: Investigating Supernatural Signs, Apparitions and Miracles In the Modern Age by John Thavis: John Thavis' immaculately researched and written book addresses the most fantastic elements of the Catholic faith, those which have historically been part of the church in varying degrees of importance but can now prove quite troubling. You know, miraculous relics, Marian apparitions, exorcisms and the like.
In the 21st century, crying or bleeding statues and the miraculous intercession of the departed faithful can prove not just uncomfortable, but dangerous for the Church, which has to investigate and ultimately determine whether or not, say, The Virgin Mary is really appearing to someone...or if that person is faking it, or if they are suffering from hallucinations or if they are being duped by the devil. If the church makes the wrong call and declares a hoax genuine, only for it to be proven to be a hoax a few years later, they look bad–and it can cause damage to the faith. Similarly, the church leadership is often reluctant to embrace "new" miracles and signs and wonders, because that age is supposedly passed, and a true believer really shouldn't need to see the sun dancing in the sky to come to Christ.
Thavis breaks various elements of The Vatican's relationship with the supernatural in the modern age into broad categories, and along the way we meet some extremely interesting individuals from both within the Vatican and without, including a guy whose job it is to make holy corpses look less-corrupted than they actually are when they are publicly presented, and a lay professional miracle-hunter, who helps advocates for the sainthood of a particular individual prove that the departed has the requisite miracles to his or her names.
Of greatest interest to me personally was a section devoted to the apparitions of Medjugorje, as I had read a book purchased from the lobby of a Catholic church as a child and, well, Thavis' take is very different than that offered by the other, which indicates the experiences are much (much, much) more subjective, and Vatican Prophesies also reveals one of the secret prophecies the Blessed Virgin supposedly shared with the children...and other, similar long-secret prophecies, which turn out to be a little on the disappointing side, given how innocuous they are.
There are subjects I would have liked to read a little bit more about (conspiracy theories about the Vatican, the church's ideas about the possibilities of extra-terrestrial life), and some I wouldn't have minded having read less about (relics), but honestly, each of the half-dozen or so categories of the supernatural and the Catholic church's strategies for addressing it could easily buttress a book-length discussion. This was an all-around fascinating read.*****
*Hey, it's a running gag about running! Neat!
**Actually, I wrote those few paragraphs on Hollywoodland before actually seeing Batman V. Superman, in which it turns out Batman is supposed to be quite a bit older than Superman, so maybe Batman and Martha Kent are supposed to be about the same age in this. Hell, Batman even calls Superman "son" at one point.
***The first for adults, anyway. And the first for adults that Iknow of.
****As I'm pretty sure I've mentioned before, it seems really weird that, in the Star Wars universe, human characters are called "human," and every other sentient, humanoid species is referred to as "alien." I guess I don't know how evolution works in this particular galaxy or anything, but it seems like the galaxy is lousy with humans, and they sprung up on a bunch of different planets independently, rather than there being one human "home world" as there is with, like, the Wookies. In a setting where everyone is from different planets, what makes one race or species an alien and another one not...? It's all about perspective, right...? Surely the Rodians or Twyleks or whoever would consider humans–and anyone else different from them–alien...?
*****Listen. Whatever.
Friday, May 13, 2016
Thursday, May 12, 2016
Comic Shop Comics: May 11th
Archie #8 (Archie Comics) Yes, that's a perfectly lovely cover by interior artist Veronica Fish. But did you know that Faith Erin Hicks also drew a cover for this very issue? That's right! Faith Erin Hicks! Drawing Archie! That is something I would like to see and/or have in my house! But, alas, Archie Comics' insistence on the variant cover model means that one must choose between the two or, as was my case, just take whichever one my local comic shop ordered or that Archie sent them.
In this issue, Hiram Lodge tries various ways of keeping Archie and Veronica apart, ultimately settling on a scheme as devious as it is effective–but the Andrews men prove too gosh darn noble to let Lodge get the best of them. As usual, this is a wonderfully entertaining comic book, that writer Mark Waid manages to make a perfectly readable and enjoyable stand alone issue, while also being part of an ongoing narrative. That Mark Waid guy is really good at writing comic books. Fish, meanwhile, manages to capture some of the best elements of Archie Comics artists classic as well as Fiona Staples' visual reimagination of Riverdale. This has rapidly become one of the most reliable comic books available.
Batman/Teenage Mutant Ninja Turtles #6 (DC Comics) This is it! The final installment of the comic book I love in theory, but have been more lukewarm on in reality. Writer James Tynion IV and Freddie Williams II present what is probably the dumbest thing I have ever seen in a comic book (EVER) in this issue.
Batman and Robin are on the ropes in the bowels of Arkham Asylum, where The Shredder and Ra's al Ghul have mutated all of the inmates into mutant animal people, when the Turtles arrive to help save the day. "We brought something along," Donatello tells Batman, "I think you'll be pleasantly surprised." What is this thing he brought along? It is a mutant ninja turtle battle-suit for Batman to wear. It's an all-black affair, giving him a stocky build, three-toed ninja turtle feet and even–and I am not making this up–a turtle shell. For some weird-ass reason, it has four bat-symbols on it, one in each of the turtles' colors, with a purple one serving as a face plate, which is over a green section of the bat-shaped head.
In a pretty good example of where Williams has repeatedly disappointed on this series, it's not too thoroughly introduced visually at any point (for example, we never see the shell, its weirdest and most noteworthy feature, from behind). Even when Batman shoots the shell off like a projectile, it's in an extreme long-shot, and drawn in profile, so we don't really get to get a good look at this stupid, stupid thing.
As dumb as it is, of course, I did just spend a few paragraphs blogging about it, and I've tweeted about it previously today. So, while I don't think that it reaches the level of so-stupid-it's-awesome, it's not too far away. It's certainly memorable. It's the kind of thing that the Chris Sims of the next generation will be writing about in a blog post on the hive-mind holo-net or whatever has replaced the Internet then.
Williams also does a pretty poor job of depicting action, again. Yes, we get to see Ra's al Ghul take on all four of the Turtles (I call bullshit; any one of them should be able to thrash him; dude's okay with a scimitar, but that's about it), without even bothering to take his shirt off, and Batman fights Shredder in his goofy Bat-Turtle suit (in a pretty splendid 20-panel sequence somewhat obscured by a splash image of the figures), but other fights, like, say, Splinter taking out every single mutated Arkhamite occur off-panel.
Williams draws the hell out of those mutated Arkhamites, though, and while I still haven't gotten used to his Batman, his Gotham City and his Turtles just get better and better. I haven't read any of IDW's TMNT ongoing since the ninth trade paperback collection, but Williams may jut be the best artist of the IDW era who isn't Sophie Campbell.
My favorite part of the issue, however, was the lower right-hand corner of the very last panel, which read: The End...For Now!
There's a pretty strong suggestion that the next time they meet, it will be not in Gotham City but in the New York City of the parallel universe that IDW's TMNT book is set in, but I hope a future Batman/TMNT pairing will be looked at as something more elaborate than a straightforward supehero team-up story (Personally, I'd prefer to read a black-and-white, over-sized miniseries that's like a mash-up of Legends of The Dark Knight with Turtle Soup, an anthology book giving plenty of artists involved with Batman and the TMNT from over the years to do whatever they want with the characters for ten pages or so. I mean, as much as I'd love it if Kevin Eastman and Simon Bisley* teamed-up to write and draw a Batman/TMNT team-up, or to see, I don't know, Scotty Snyder and Sophie Campbell do so, I'd also like to see Eastman, Eric Talbot, Michael Dooney, Jim Lawson and Michael Zulli drawing Batman and Kelley Jones, Neal Adams, Andy Kubert, Greg Capullo, Eduardo Risso and maybe even Frank Miller drawing ninja turtles and so on).
Anyway, this series ended up being totally different than anything I would have imagined, and while there's a lot about it I found disappointing, I really enjoyed all of the surprises it offered, and was more and more impressed by Williams work on the series with each consecutive issue.
...
You all know the DC/IDW team-up I really want though, right? Brenden Fletcher, Kelly Thompson and Sophie Campebell's Black Canary/Jem and The Holograms. How awesome would that be...?
DC Comics Bombshells #12 (DC) This is the concluding half of the first year's two-part climax, "The Battle of Britain," and I'm sorry to say it's probably the weakest issue of the series so far. Writer Marguerite Bennett has assembled (almost) all of the Bombshells–Wonder Woman, Batwoman, Supergirl, Stargirl, Mera/"Aquawoman", Big Barda, Doctor Light, Amanda Waller–to defend London from an invading horde of sea monsters and undead, and this issue is therefore one big fight.
Two characters seemingly sacrifice their lives at two different points, one of whom is almost certainly not actually dead, and another of whom certainly seems to be.
The story and the script aren't at all problematic, however, it's the fact that the art doesn't really tell that story clearly, or turn that script into something visually legible, let alone compelling. Regular contributors Laura Braga and Mirka Andolfo provide the art, but in a good half-dozen or so instances the images don't quite correspond to the what the words seems to be saying, or the images don't make sense sequentially and a reader is forced to try and m make sense of them after the fact. It's sub-par work, really, which is pretty damn surprising, given the fact that this is one of the two biggest publishers in the direct market today, and that the quality of the first 10-11 issues of this series always fell somewhere between rather good and excellent.
I'm not entirely sure what went wrong behind-the-scenes this time, but it is evident something did.
The last panel contains the words "The End of DC Comics Bombshells Year One," which makes me wonder if this book, like its fellow digital-first book Injustice, will relaunch with a new #1 on an annual basis. If so, then there's another five years/60 issues to go yet, as these first 12 issues were set in 1940. That is presuming, of course, that the war lasts as long in the pages of Bombshells as it did in real life. I suppose they could wrap things up a little quicker here, given that the Axis Powers are facing so many ladies with super-powers in this version of events.
Gotham Academy #18 (DC) The "Yearbook" storyline, and this volume of the series in general, conclude with this issue. According to the last panel, there will be a new volume launching in September, following a special in August (plus there's that Lumberjanes crossover on the horizon).
As with the previous installments of "Yearbook," this one features a story by writer Brenden Fletcher and art by Adam Archer and Sandra Hope, regularly broken up by short stories from guest creators. Most notable among them is Faith Erin Hicks, who contributes a two-pager in which Kyle teaches Maps to drive in a Bat-branded vehicle.
The last page, in which Maps and Olive finally recover their stolen, home-made year book from Robin Damian Wayne, is adorable and I may–may–have spontaneously and inadvertently let out an audible "Aww" while reading those last few panels.
SpongeBob Comics #56 (United Plankton Pictures) This issue offers the second half of Derek Drymon and Jacob Chabot's Popeye parody, featuring flashback panels by Stephen DeStefano, who draws such fantastic Popeye parody characters in a highly-animated, semi-Segar style that I kinda wish IDW was still publishing new, original Popeye material, just so someone could hire DeStefano to drew the genuine article. The second and final installment of "The Ballad of Barnacle Bill" is a full 24 pages, and is followed by eight more pages of comics by James Kochalka, Hilary Barta, Corey Barba and Maris Wicks.
Swamp Thing #5 (DC) DC's "Rebirth" event/branding initiative is widely expected to involve some form of cosmic continuity rejiggering component to it, and while this Len Wein-written, Kelley Jones-drawn six-issue miniseries launched before "Rebirth" was ever even announced, it demonstrates just how fluid and unformed DC continuity still is at this point, almost five years after "The New 52" reboot/relaunch.
There was, of course, some wonkiness involving Matt Cable in this series that was easy enough to roll with, as the character hasn't been mentioned or used in decades, but it's harder still to reconcile a Phantom Stranger who seems to very much be a pre-New 52 Phantom Stranger and, in this issue, a Spectre who seems like the pre-New 52 Spectre, rather than the one that appeared in Batman Eternal and Gotham After Midnight. This Spectre's design, as well as his relationship to Jim Corrigan and the way the pair work together seemed all wrong here...I suppose it could have been revised since the last issues of Gotham After Midnight I read, but that's just the thing, isn't it? The powers and premise of a particular character shouldn't really change that much across a handful of appearances in less than five years (I'd be surprised if The Spectre/Corrigan had as many as 25 appearances across all of DC's titles in that time).
Although, if you're like me, you're not reading this book for the story; you're reading it for Jones' crazy artwork. In that story, Cable has tricked Alec Holland out of his Swamp Thing powers, and, as the newly minted Swamp Thing, Cable has some dumb-ass, cartoon plan to take over the world by giving an ultimatum to all world leaders via television to just declare him king of the world or whatever. With a little motivation from The Parliament of Trees and the Stranger, Holland finds himself first in Nanda Parbat, where he chats with Deadman, and then in Gotham, where he chats briefly with Corrigan.
It was particularly interesting to see Jones revisiting Deadman here. That is a character that the artist rather radically redesigned in a couple of miniseries, giving the spectral superhero the look of skeletal, rotting corpse, rather than the pale and bald but otherwise physically fit looking design he always sported prior to Jones revamp. Here Deadman is more "classic" in his appearance, looking as hale and hearty as a ghost can. It's interesting then to see how Jones' version of the original Deadman design looks. It looks cool, despite looking completely different from what one might expect.
If you ignore the shaky state of serial storytelling in the DC Unvierse, this miniseries hasn't been bad, and Wein continues to throw various supernatural characters at Jones to draw, in addition to the title character.
*Just out of curiosity, are Simon Bisley and Michael Zulli the only artist who has drawn both Batman and at least one Teenage Mutant Ninja Turtle in published comics before? Oh wait, Dario Brizuela has as well. Hmm...any others? Those are all I can think of off the top of my head.
In this issue, Hiram Lodge tries various ways of keeping Archie and Veronica apart, ultimately settling on a scheme as devious as it is effective–but the Andrews men prove too gosh darn noble to let Lodge get the best of them. As usual, this is a wonderfully entertaining comic book, that writer Mark Waid manages to make a perfectly readable and enjoyable stand alone issue, while also being part of an ongoing narrative. That Mark Waid guy is really good at writing comic books. Fish, meanwhile, manages to capture some of the best elements of Archie Comics artists classic as well as Fiona Staples' visual reimagination of Riverdale. This has rapidly become one of the most reliable comic books available.
Batman/Teenage Mutant Ninja Turtles #6 (DC Comics) This is it! The final installment of the comic book I love in theory, but have been more lukewarm on in reality. Writer James Tynion IV and Freddie Williams II present what is probably the dumbest thing I have ever seen in a comic book (EVER) in this issue.
Batman and Robin are on the ropes in the bowels of Arkham Asylum, where The Shredder and Ra's al Ghul have mutated all of the inmates into mutant animal people, when the Turtles arrive to help save the day. "We brought something along," Donatello tells Batman, "I think you'll be pleasantly surprised." What is this thing he brought along? It is a mutant ninja turtle battle-suit for Batman to wear. It's an all-black affair, giving him a stocky build, three-toed ninja turtle feet and even–and I am not making this up–a turtle shell. For some weird-ass reason, it has four bat-symbols on it, one in each of the turtles' colors, with a purple one serving as a face plate, which is over a green section of the bat-shaped head.
In a pretty good example of where Williams has repeatedly disappointed on this series, it's not too thoroughly introduced visually at any point (for example, we never see the shell, its weirdest and most noteworthy feature, from behind). Even when Batman shoots the shell off like a projectile, it's in an extreme long-shot, and drawn in profile, so we don't really get to get a good look at this stupid, stupid thing.
As dumb as it is, of course, I did just spend a few paragraphs blogging about it, and I've tweeted about it previously today. So, while I don't think that it reaches the level of so-stupid-it's-awesome, it's not too far away. It's certainly memorable. It's the kind of thing that the Chris Sims of the next generation will be writing about in a blog post on the hive-mind holo-net or whatever has replaced the Internet then.
Williams also does a pretty poor job of depicting action, again. Yes, we get to see Ra's al Ghul take on all four of the Turtles (I call bullshit; any one of them should be able to thrash him; dude's okay with a scimitar, but that's about it), without even bothering to take his shirt off, and Batman fights Shredder in his goofy Bat-Turtle suit (in a pretty splendid 20-panel sequence somewhat obscured by a splash image of the figures), but other fights, like, say, Splinter taking out every single mutated Arkhamite occur off-panel.
Williams draws the hell out of those mutated Arkhamites, though, and while I still haven't gotten used to his Batman, his Gotham City and his Turtles just get better and better. I haven't read any of IDW's TMNT ongoing since the ninth trade paperback collection, but Williams may jut be the best artist of the IDW era who isn't Sophie Campbell.
My favorite part of the issue, however, was the lower right-hand corner of the very last panel, which read: The End...For Now!
There's a pretty strong suggestion that the next time they meet, it will be not in Gotham City but in the New York City of the parallel universe that IDW's TMNT book is set in, but I hope a future Batman/TMNT pairing will be looked at as something more elaborate than a straightforward supehero team-up story (Personally, I'd prefer to read a black-and-white, over-sized miniseries that's like a mash-up of Legends of The Dark Knight with Turtle Soup, an anthology book giving plenty of artists involved with Batman and the TMNT from over the years to do whatever they want with the characters for ten pages or so. I mean, as much as I'd love it if Kevin Eastman and Simon Bisley* teamed-up to write and draw a Batman/TMNT team-up, or to see, I don't know, Scotty Snyder and Sophie Campbell do so, I'd also like to see Eastman, Eric Talbot, Michael Dooney, Jim Lawson and Michael Zulli drawing Batman and Kelley Jones, Neal Adams, Andy Kubert, Greg Capullo, Eduardo Risso and maybe even Frank Miller drawing ninja turtles and so on).
Anyway, this series ended up being totally different than anything I would have imagined, and while there's a lot about it I found disappointing, I really enjoyed all of the surprises it offered, and was more and more impressed by Williams work on the series with each consecutive issue.
...
You all know the DC/IDW team-up I really want though, right? Brenden Fletcher, Kelly Thompson and Sophie Campebell's Black Canary/Jem and The Holograms. How awesome would that be...?
DC Comics Bombshells #12 (DC) This is the concluding half of the first year's two-part climax, "The Battle of Britain," and I'm sorry to say it's probably the weakest issue of the series so far. Writer Marguerite Bennett has assembled (almost) all of the Bombshells–Wonder Woman, Batwoman, Supergirl, Stargirl, Mera/"Aquawoman", Big Barda, Doctor Light, Amanda Waller–to defend London from an invading horde of sea monsters and undead, and this issue is therefore one big fight.
Two characters seemingly sacrifice their lives at two different points, one of whom is almost certainly not actually dead, and another of whom certainly seems to be.
The story and the script aren't at all problematic, however, it's the fact that the art doesn't really tell that story clearly, or turn that script into something visually legible, let alone compelling. Regular contributors Laura Braga and Mirka Andolfo provide the art, but in a good half-dozen or so instances the images don't quite correspond to the what the words seems to be saying, or the images don't make sense sequentially and a reader is forced to try and m make sense of them after the fact. It's sub-par work, really, which is pretty damn surprising, given the fact that this is one of the two biggest publishers in the direct market today, and that the quality of the first 10-11 issues of this series always fell somewhere between rather good and excellent.
I'm not entirely sure what went wrong behind-the-scenes this time, but it is evident something did.
The last panel contains the words "The End of DC Comics Bombshells Year One," which makes me wonder if this book, like its fellow digital-first book Injustice, will relaunch with a new #1 on an annual basis. If so, then there's another five years/60 issues to go yet, as these first 12 issues were set in 1940. That is presuming, of course, that the war lasts as long in the pages of Bombshells as it did in real life. I suppose they could wrap things up a little quicker here, given that the Axis Powers are facing so many ladies with super-powers in this version of events.
Gotham Academy #18 (DC) The "Yearbook" storyline, and this volume of the series in general, conclude with this issue. According to the last panel, there will be a new volume launching in September, following a special in August (plus there's that Lumberjanes crossover on the horizon).
As with the previous installments of "Yearbook," this one features a story by writer Brenden Fletcher and art by Adam Archer and Sandra Hope, regularly broken up by short stories from guest creators. Most notable among them is Faith Erin Hicks, who contributes a two-pager in which Kyle teaches Maps to drive in a Bat-branded vehicle.
The last page, in which Maps and Olive finally recover their stolen, home-made year book from Robin Damian Wayne, is adorable and I may–may–have spontaneously and inadvertently let out an audible "Aww" while reading those last few panels.
SpongeBob Comics #56 (United Plankton Pictures) This issue offers the second half of Derek Drymon and Jacob Chabot's Popeye parody, featuring flashback panels by Stephen DeStefano, who draws such fantastic Popeye parody characters in a highly-animated, semi-Segar style that I kinda wish IDW was still publishing new, original Popeye material, just so someone could hire DeStefano to drew the genuine article. The second and final installment of "The Ballad of Barnacle Bill" is a full 24 pages, and is followed by eight more pages of comics by James Kochalka, Hilary Barta, Corey Barba and Maris Wicks.
Swamp Thing #5 (DC) DC's "Rebirth" event/branding initiative is widely expected to involve some form of cosmic continuity rejiggering component to it, and while this Len Wein-written, Kelley Jones-drawn six-issue miniseries launched before "Rebirth" was ever even announced, it demonstrates just how fluid and unformed DC continuity still is at this point, almost five years after "The New 52" reboot/relaunch.
There was, of course, some wonkiness involving Matt Cable in this series that was easy enough to roll with, as the character hasn't been mentioned or used in decades, but it's harder still to reconcile a Phantom Stranger who seems to very much be a pre-New 52 Phantom Stranger and, in this issue, a Spectre who seems like the pre-New 52 Spectre, rather than the one that appeared in Batman Eternal and Gotham After Midnight. This Spectre's design, as well as his relationship to Jim Corrigan and the way the pair work together seemed all wrong here...I suppose it could have been revised since the last issues of Gotham After Midnight I read, but that's just the thing, isn't it? The powers and premise of a particular character shouldn't really change that much across a handful of appearances in less than five years (I'd be surprised if The Spectre/Corrigan had as many as 25 appearances across all of DC's titles in that time).
Although, if you're like me, you're not reading this book for the story; you're reading it for Jones' crazy artwork. In that story, Cable has tricked Alec Holland out of his Swamp Thing powers, and, as the newly minted Swamp Thing, Cable has some dumb-ass, cartoon plan to take over the world by giving an ultimatum to all world leaders via television to just declare him king of the world or whatever. With a little motivation from The Parliament of Trees and the Stranger, Holland finds himself first in Nanda Parbat, where he chats with Deadman, and then in Gotham, where he chats briefly with Corrigan.
It was particularly interesting to see Jones revisiting Deadman here. That is a character that the artist rather radically redesigned in a couple of miniseries, giving the spectral superhero the look of skeletal, rotting corpse, rather than the pale and bald but otherwise physically fit looking design he always sported prior to Jones revamp. Here Deadman is more "classic" in his appearance, looking as hale and hearty as a ghost can. It's interesting then to see how Jones' version of the original Deadman design looks. It looks cool, despite looking completely different from what one might expect.
If you ignore the shaky state of serial storytelling in the DC Unvierse, this miniseries hasn't been bad, and Wein continues to throw various supernatural characters at Jones to draw, in addition to the title character.
*Just out of curiosity, are Simon Bisley and Michael Zulli the only artist who has drawn both Batman and at least one Teenage Mutant Ninja Turtle in published comics before? Oh wait, Dario Brizuela has as well. Hmm...any others? Those are all I can think of off the top of my head.
Monday, May 09, 2016
I read some more Secret Wars tie-ins:
Age of Ultron Vs. Marvel Zombies
The back cover of this trade paperback collection of the four-issue series reads "Two fan-favorites in one dangerous place!", which seems disingenuous at best. I'll give the back cover copy Marvel Zombies as a fan-favorite, no argument. It's been a decade and the bloom is off that particular rose but, on the other hand, it has been a decade, and Marvel published a lot of comics under that particular title, and sold a lot of them, even if the returns inevitably diminished.
Age of Ultron, though? I don't recall anyone that 2013 event series being particularly beloved. I mean, it sold just fine for what it was, but I remember reading a lot of pieces on line dissecting the many other films and comic book series it seemed to be derivative of (particularly its opening chapters), a lot pointing out how weird it was that almost the entire comic is set before the so-called Age of Ultron and some that did both. And that's about it.
But let's give the poor person who wrote the back cover copy a break. It's still a sorta weird title for a series, even a Secret Wars series, as it revolves not around a conflict between Ultron and the Marvel Zombies, but an alliance between the two factions so that they combine their might to take on a group of Marvel heroes with connections to Ultron.
So, this is going to get a little complicated; I suggest you blame series writer James Robinson.
The giant, ever-guarded wall known as The Shield separates most of Battleworld from the mindless hordes to its south: The Deadlands, home of the Marvel Zombies and, apparently, Perfection, ruled by a shiny gold Ultron and hims many, many duplicate soldiers. When people violate Doom's laws, they get sentenced to work the wall, or, if they're real bad, they get tossed over the wall.
As the story opens, we see one such criminal–Tigra–hunted by the Marvel Zombies, who chase her into a creepy crowd of Ultron footsoldiers. The Ultrons erase everything that's made of flesh, undead or otherwise, and so the zombies and Ultrons fight for an entire splash page.
We then get a history less of Perfection, and it a mostly unnecessary affair about an alternate universe where Ultron defeated the Avengers and kept on winning; it directly references particular points in old-school Avengers continuity.
And then we get introduced to Janet Van Dyne and Hank Pym...from the domain of 1872. Pym gets pitched over the wall, but is saved by Jim Hammond (the original Human Torch, in the incarnation that Robinson was writing in Fantastic Four and All-New Invaders), safari-coat Simon Williams/Wonder Man and The Vision. The trio take him to the town of Salvation, which they built after rebelling from Ultron. There they've gathered survivors and protected them with an ionic energy force field derived by Wonder Man.
They want this Pym to come up with a way to defeat Ultron, even though he's a dumb cowboy version who has never heard the word "artificial" before, since another Pym invented Ultron (Cowboy Pym was working on a steam-powered, clockwork Ultron though...that's why he got sentenced to the Deadlands in the first place). He tries his best.
Meanwhile, Ultron and Zombie Magneto form a pact, in which Ultron sticks Marvel Zombies into tubes and they come out as half-Ultron, creepy-ass looking cyborgs that I guess are pretty much just Deathloks, only with Ultron-y faces. It's not clear why Ultron would even bother to do this, instead of simply allying with the zombies and sending both hordes against the forcefield of Salvation at once, but whatever.
Some heroes die, others live, Ultron and the Zombies are defeated...or defeated-ish, maybe, as I think both hordes show up at the conclusion of Secret Wars. I kinda wish I kept a volume of Secret Wars handy while reading all of these tie-ins, so I could occasionally refer back to it to see if and/or how well these various tie-ins actually work with it.
Steve Pugh handles the artwork, and it's far from his best work, but it is well beyond serviceable. So much has been done with the ZOmbies before that he doesn't actually have too much room to come up with new characters from the catalog to zombify, or inventive ways to portray them, although I liked his Mandrill and his Stilt-Man.
I think his Ultron is a particularly good one, too, as the jack o' lantern face that defines the villain looks more and more like an animal skull from certain angles, particularly when it comes to the prime Ultron.
This is probably my favorite image from the book:
That's 1872 Pym remembering being arrested by a Thor, who is apparently a Rawhide Kid-as-Thor. Note the twin Mjolnirs in his holsters. Sure, maybe they should be in there handle-up, for quick-draw purposes, but I just kinda love the idea of a Rawhide Kid with a pair of holstered Mjolnirs. I wonder if this Thor shows up elsewhere in the hundreds (thousands?) of pages of Secret Wars tie-ins Marvel published, and if he ever has cause to draw against anyone; for the most part, the Thors seem to just show up and zap people, rarely encountering anyone who puts up a fight. And who would he need to fight with two hammers?
For the most part, this seems like an extremely inside baseball tie-in, as it takes a few of the common elements of Battleworld and smashes them against each other in order to form a coherent story; whether one enjoys that story will likely rest one one's affection for these strictly C-List characters.
As with each of the collections discussed in this post, this one includes a space-filling reprint in the back: The first issue of Brian Michael Bendis and Bryan Hitch's Age of Ultron miniseries, in which we are introduced to the dystopian future where Ultron is still in the mopping-up process of Earth's heroes and villains. This is the issue that includes Hawkeye murdering people, Spider-Man being tortured and Captain America crying. Not exactly a fun-fest.
Deadpool's Secret Secret Wars
This is one of the two Secret Wars tie-ins I've read that have absolutely nothing at all to do with Secret Wars (the other was Where Monsters Dwell), and isn't even set on Battleworld. Rather, Marvel seems to have just used the excuse of Jonathan Hickman's extended reference to the original 1984 Secret Wars to publish another Deadpool comic. And "publishing another Deadpool comic" has been a pretty sound strategy for Marvel of late.
The book opens with the same explanatory page that all the Secret Wars tie-ins do, the one about the Multiverse having been destroyed, and all that remains is a patchwork planet ruled by Victor Von Doom and so on, only here all of that is crossed out, and the words "Wrong Secret Wars!!!" written there instead. This is the original Secret Wars, in which we learn "what really happened." Basically, it was all about Deadpool. Don't remember Deadpool, who wasn't even created until 1991, being there? There's a reason for that, which this book explains.
Writer Cullen Bunn and artist Matteo Lolli basically condense the 12-part original series down into a sort of highlight reel, inserting Deadpool into the action wherever possible, while also providing a story arc for the character that involves him getting good looks (after a 1984 fashion), having a fling with The Wasp and saving all of the heroes from death.
It's a pretty fun idea, really. I confess that I've never read Secret Wars, and have never felt any desire to go back and do so. I'm pretty weak on 1980s Marvel in general, but I've never got the impression that it was something that needed read the way that, say, the Mark Gruenwald-written Squadron Supreme or Frank Miller Daredevil stuff was important. So I can't tell exactly how accurate Bunn and Lolli's recreation of scenes from the original are...with a few exceptions. Marvel includes Secret Wars #1 in the back of this collection forfiller context, and it's clear the creators lift whole chunks of dialogue and staging from the original and have Deadpool get involved.
Scenes from the original are presented and are apparently meant to be instantly recognizable–Deadpool finding a secret stash of those plastic shields the figures in the toy line came with, Deadpool trying on the Venom symbiote before Spidey gets his new, black costume, the mountain getting dropped on Hulk–but I can say from experience that having experienced them firsthand isn't important. Whether one has read the original or not, it's pretty clear that this is 21st century, meta-Deadpool interacting with old-school, 1980s Marvel characters.
Between the end of Deadpool's Secret Secret Wars and the reprint of Marvel Super Heroes Secret Wars, there's a "Bonus Round" by Bunn and artist Jacopo Camagni, which takes a similar approach to 1982's Marvel Super Heroes Contest of Champions...although here they've only got ten pages to work with. Basically, Deadpool convinces The Unknown and The Grandmaster to let some of the minor characters compete, and, to shut him up, they comply.
It's Deadpool, Doop, Howard The Duck and Pink Sphinx vs. Rocket Racer, She-Man-Thing, The Vile Tapeworm and Frog Man. I'm...pretty sure at least a few of those characters are original to this series, as I'm fairly certain I would know if there were a She-Man-Thing or not.
...
Dammit, now I've gotta know. I'll google She-Man-Thing, but that's where I draw the line here...Huh. Well, what do you know. You learn something new every day...even if it's only about super-obscure Marvel comics characters...
By the way, I wasn't fond of Tony Harris' covers for this series, and am kind of baffled why Marvel didn't opt to do "covers" of covers from the original, with Deadpool gratuitously added. I know the cover of Secret Wars #1 at least is pretty iconic, and, scanning them all on comics.org right now, it looks like the covers of #1, #4, #8 and #10 would have all made fine covers to Deadpool-ize for this series (Skottie Young does a variant, and Harris does a non-variant referencing the cover of #4 though).
Marvel Zombies: Battleworld
The fairly genius conception of the Marvel Zombies, first used in a 2005 Ultimate Fantastic Four story by writer Mark Millar but not given their popular, reader-magnet of a name until they earned a spin-off mini-series of their own in 2006, has long since run its relatively lucrative course. Marvel has seemingly done every thing they could with the idea of a zombified versions of their characters, and Arthur Suydam has "zombified" just about every single iconic Marvel Comics cover there is (The attempt is not even made for the covers of this particular series).
So it's no surprise then that there would naturally be a Secret Wars tie-in bearing the title of Marvel Zombies, and that the creators would have to focus on something other than the one-trick pony characters of that title.
The solution that writer Simon Spurrier, here working with Marvel Zombies vet Kev Walker, came up with is a pretty smart one. In the Battleworld setting of Secret Wars, the Marvel Zombies live in "The Deadlands," from which they lay more-or-less constant siege to the rest of the world. Standing between the super-powered zombie hordes and civilization is the wall, a gigantic wall referred to as the Shield. Among its defenders is Marvel's monster-hunter par excellence, Elsa Bloodstone.
I...don't recall Elsa Bloodstone playing a role in any previous Marvel Zombies series, even the one that featured members of her occasional Legion of Monsters running crew, so making a monster hunter a sort of general in a war against the undead seems inspired enough for a four-issue, limited, What If...? style series.
Things go pretty wrong for Elsa almost immediately, as a zombie version of a character with Nightcrawler powers grabs her and deposits her deep within the Deadlands. Together with a mysterious, amnesiac bald kid, she has to try and survive on the other side of the wall long enough to find safety. While most of the zombies mass at the wall, she finds a couple of stragglers–a still sentient piece of Doctor Octopus, a M.O.D.O.K.* stuck in a non-functioning floaty chair thingee, on his back like a tortoise–and a small gang of Marvel Zombies who have found "evermeat" in the form of a victim with a healing factor.
This Elsa is very much in the mold of the one from Nextwave: Agents of H.A.T.E., both in her design and in her personality, which is here extremely sarcastic and littered with swearwords (most of which are presented via grawlix, rather than the skulls and crossbones of Nextwave). Her swearing is integral in one of the better gags, as she unleashes a stream of invective at the teleporter who captures her, snippets of which escape between the BAMFs.
Throughout her journey she finds herself flashing back to her own very, very rough childhood and the cruel, brutal "training" she endured at the hands of her father Ulysses Bloodstone, generally whenever she finds herself having to play a paternal role to the child with her. There are a couple of "twists" in the plot, including the identities of a mysterious figure tracking them and of the child, which are pretty easy to see coming, particularly given the focus of Spurrier's script throughout.
As for the Marvel Zombies, they play a very small role in this, aside from being a sort of generalized threat but, again, there's not much left to be done with them. As a mix-and-match endeavor involving that concept and that of Nextwave's Elsa Bloodstone, it's fairly successful. In terms of Secret Wars, it's pretty skippable (actually, all of the tie-ins I've read so far have been pretty skippable; the zombies of The Deadlands do play a role in the climactic battle of Secret Wars, but then, so does everyone and everything, really). This is the first and only book I've read that has mentioned "the duplicate effect" of Battleworld, however, in which there will be more than one version of the same character (the topic first comes up when the little kid notices they are being circled by a pair of identical zombified Saurons).
Included in the back of this trade–as filler, really–is the first issue of the original, 2006 Marvel Zombies series by Robert Kirkman and Sean Phillips, complete with a tag instructing anyone interested to check out...
*Here, the acronym stands for Moribund Organism Designed Only for Cannibalism, or so Zombie M.O.D.O.K. tells Elsa.
The back cover of this trade paperback collection of the four-issue series reads "Two fan-favorites in one dangerous place!", which seems disingenuous at best. I'll give the back cover copy Marvel Zombies as a fan-favorite, no argument. It's been a decade and the bloom is off that particular rose but, on the other hand, it has been a decade, and Marvel published a lot of comics under that particular title, and sold a lot of them, even if the returns inevitably diminished.
Age of Ultron, though? I don't recall anyone that 2013 event series being particularly beloved. I mean, it sold just fine for what it was, but I remember reading a lot of pieces on line dissecting the many other films and comic book series it seemed to be derivative of (particularly its opening chapters), a lot pointing out how weird it was that almost the entire comic is set before the so-called Age of Ultron and some that did both. And that's about it.
But let's give the poor person who wrote the back cover copy a break. It's still a sorta weird title for a series, even a Secret Wars series, as it revolves not around a conflict between Ultron and the Marvel Zombies, but an alliance between the two factions so that they combine their might to take on a group of Marvel heroes with connections to Ultron.
So, this is going to get a little complicated; I suggest you blame series writer James Robinson.
The giant, ever-guarded wall known as The Shield separates most of Battleworld from the mindless hordes to its south: The Deadlands, home of the Marvel Zombies and, apparently, Perfection, ruled by a shiny gold Ultron and hims many, many duplicate soldiers. When people violate Doom's laws, they get sentenced to work the wall, or, if they're real bad, they get tossed over the wall.
As the story opens, we see one such criminal–Tigra–hunted by the Marvel Zombies, who chase her into a creepy crowd of Ultron footsoldiers. The Ultrons erase everything that's made of flesh, undead or otherwise, and so the zombies and Ultrons fight for an entire splash page.
We then get a history less of Perfection, and it a mostly unnecessary affair about an alternate universe where Ultron defeated the Avengers and kept on winning; it directly references particular points in old-school Avengers continuity.
And then we get introduced to Janet Van Dyne and Hank Pym...from the domain of 1872. Pym gets pitched over the wall, but is saved by Jim Hammond (the original Human Torch, in the incarnation that Robinson was writing in Fantastic Four and All-New Invaders), safari-coat Simon Williams/Wonder Man and The Vision. The trio take him to the town of Salvation, which they built after rebelling from Ultron. There they've gathered survivors and protected them with an ionic energy force field derived by Wonder Man.
They want this Pym to come up with a way to defeat Ultron, even though he's a dumb cowboy version who has never heard the word "artificial" before, since another Pym invented Ultron (Cowboy Pym was working on a steam-powered, clockwork Ultron though...that's why he got sentenced to the Deadlands in the first place). He tries his best.
Meanwhile, Ultron and Zombie Magneto form a pact, in which Ultron sticks Marvel Zombies into tubes and they come out as half-Ultron, creepy-ass looking cyborgs that I guess are pretty much just Deathloks, only with Ultron-y faces. It's not clear why Ultron would even bother to do this, instead of simply allying with the zombies and sending both hordes against the forcefield of Salvation at once, but whatever.
Some heroes die, others live, Ultron and the Zombies are defeated...or defeated-ish, maybe, as I think both hordes show up at the conclusion of Secret Wars. I kinda wish I kept a volume of Secret Wars handy while reading all of these tie-ins, so I could occasionally refer back to it to see if and/or how well these various tie-ins actually work with it.
Steve Pugh handles the artwork, and it's far from his best work, but it is well beyond serviceable. So much has been done with the ZOmbies before that he doesn't actually have too much room to come up with new characters from the catalog to zombify, or inventive ways to portray them, although I liked his Mandrill and his Stilt-Man.
I think his Ultron is a particularly good one, too, as the jack o' lantern face that defines the villain looks more and more like an animal skull from certain angles, particularly when it comes to the prime Ultron.
This is probably my favorite image from the book:
That's 1872 Pym remembering being arrested by a Thor, who is apparently a Rawhide Kid-as-Thor. Note the twin Mjolnirs in his holsters. Sure, maybe they should be in there handle-up, for quick-draw purposes, but I just kinda love the idea of a Rawhide Kid with a pair of holstered Mjolnirs. I wonder if this Thor shows up elsewhere in the hundreds (thousands?) of pages of Secret Wars tie-ins Marvel published, and if he ever has cause to draw against anyone; for the most part, the Thors seem to just show up and zap people, rarely encountering anyone who puts up a fight. And who would he need to fight with two hammers?
For the most part, this seems like an extremely inside baseball tie-in, as it takes a few of the common elements of Battleworld and smashes them against each other in order to form a coherent story; whether one enjoys that story will likely rest one one's affection for these strictly C-List characters.
As with each of the collections discussed in this post, this one includes a space-filling reprint in the back: The first issue of Brian Michael Bendis and Bryan Hitch's Age of Ultron miniseries, in which we are introduced to the dystopian future where Ultron is still in the mopping-up process of Earth's heroes and villains. This is the issue that includes Hawkeye murdering people, Spider-Man being tortured and Captain America crying. Not exactly a fun-fest.
Deadpool's Secret Secret Wars
This is one of the two Secret Wars tie-ins I've read that have absolutely nothing at all to do with Secret Wars (the other was Where Monsters Dwell), and isn't even set on Battleworld. Rather, Marvel seems to have just used the excuse of Jonathan Hickman's extended reference to the original 1984 Secret Wars to publish another Deadpool comic. And "publishing another Deadpool comic" has been a pretty sound strategy for Marvel of late.
The book opens with the same explanatory page that all the Secret Wars tie-ins do, the one about the Multiverse having been destroyed, and all that remains is a patchwork planet ruled by Victor Von Doom and so on, only here all of that is crossed out, and the words "Wrong Secret Wars!!!" written there instead. This is the original Secret Wars, in which we learn "what really happened." Basically, it was all about Deadpool. Don't remember Deadpool, who wasn't even created until 1991, being there? There's a reason for that, which this book explains.
Writer Cullen Bunn and artist Matteo Lolli basically condense the 12-part original series down into a sort of highlight reel, inserting Deadpool into the action wherever possible, while also providing a story arc for the character that involves him getting good looks (after a 1984 fashion), having a fling with The Wasp and saving all of the heroes from death.
It's a pretty fun idea, really. I confess that I've never read Secret Wars, and have never felt any desire to go back and do so. I'm pretty weak on 1980s Marvel in general, but I've never got the impression that it was something that needed read the way that, say, the Mark Gruenwald-written Squadron Supreme or Frank Miller Daredevil stuff was important. So I can't tell exactly how accurate Bunn and Lolli's recreation of scenes from the original are...with a few exceptions. Marvel includes Secret Wars #1 in the back of this collection for
Scenes from the original are presented and are apparently meant to be instantly recognizable–Deadpool finding a secret stash of those plastic shields the figures in the toy line came with, Deadpool trying on the Venom symbiote before Spidey gets his new, black costume, the mountain getting dropped on Hulk–but I can say from experience that having experienced them firsthand isn't important. Whether one has read the original or not, it's pretty clear that this is 21st century, meta-Deadpool interacting with old-school, 1980s Marvel characters.
Between the end of Deadpool's Secret Secret Wars and the reprint of Marvel Super Heroes Secret Wars, there's a "Bonus Round" by Bunn and artist Jacopo Camagni, which takes a similar approach to 1982's Marvel Super Heroes Contest of Champions...although here they've only got ten pages to work with. Basically, Deadpool convinces The Unknown and The Grandmaster to let some of the minor characters compete, and, to shut him up, they comply.
It's Deadpool, Doop, Howard The Duck and Pink Sphinx vs. Rocket Racer, She-Man-Thing, The Vile Tapeworm and Frog Man. I'm...pretty sure at least a few of those characters are original to this series, as I'm fairly certain I would know if there were a She-Man-Thing or not.
...
Dammit, now I've gotta know. I'll google She-Man-Thing, but that's where I draw the line here...Huh. Well, what do you know. You learn something new every day...even if it's only about super-obscure Marvel comics characters...
By the way, I wasn't fond of Tony Harris' covers for this series, and am kind of baffled why Marvel didn't opt to do "covers" of covers from the original, with Deadpool gratuitously added. I know the cover of Secret Wars #1 at least is pretty iconic, and, scanning them all on comics.org right now, it looks like the covers of #1, #4, #8 and #10 would have all made fine covers to Deadpool-ize for this series (Skottie Young does a variant, and Harris does a non-variant referencing the cover of #4 though).
Marvel Zombies: Battleworld
The fairly genius conception of the Marvel Zombies, first used in a 2005 Ultimate Fantastic Four story by writer Mark Millar but not given their popular, reader-magnet of a name until they earned a spin-off mini-series of their own in 2006, has long since run its relatively lucrative course. Marvel has seemingly done every thing they could with the idea of a zombified versions of their characters, and Arthur Suydam has "zombified" just about every single iconic Marvel Comics cover there is (The attempt is not even made for the covers of this particular series).
So it's no surprise then that there would naturally be a Secret Wars tie-in bearing the title of Marvel Zombies, and that the creators would have to focus on something other than the one-trick pony characters of that title.
The solution that writer Simon Spurrier, here working with Marvel Zombies vet Kev Walker, came up with is a pretty smart one. In the Battleworld setting of Secret Wars, the Marvel Zombies live in "The Deadlands," from which they lay more-or-less constant siege to the rest of the world. Standing between the super-powered zombie hordes and civilization is the wall, a gigantic wall referred to as the Shield. Among its defenders is Marvel's monster-hunter par excellence, Elsa Bloodstone.
I...don't recall Elsa Bloodstone playing a role in any previous Marvel Zombies series, even the one that featured members of her occasional Legion of Monsters running crew, so making a monster hunter a sort of general in a war against the undead seems inspired enough for a four-issue, limited, What If...? style series.
Things go pretty wrong for Elsa almost immediately, as a zombie version of a character with Nightcrawler powers grabs her and deposits her deep within the Deadlands. Together with a mysterious, amnesiac bald kid, she has to try and survive on the other side of the wall long enough to find safety. While most of the zombies mass at the wall, she finds a couple of stragglers–a still sentient piece of Doctor Octopus, a M.O.D.O.K.* stuck in a non-functioning floaty chair thingee, on his back like a tortoise–and a small gang of Marvel Zombies who have found "evermeat" in the form of a victim with a healing factor.
This Elsa is very much in the mold of the one from Nextwave: Agents of H.A.T.E., both in her design and in her personality, which is here extremely sarcastic and littered with swearwords (most of which are presented via grawlix, rather than the skulls and crossbones of Nextwave). Her swearing is integral in one of the better gags, as she unleashes a stream of invective at the teleporter who captures her, snippets of which escape between the BAMFs.
Throughout her journey she finds herself flashing back to her own very, very rough childhood and the cruel, brutal "training" she endured at the hands of her father Ulysses Bloodstone, generally whenever she finds herself having to play a paternal role to the child with her. There are a couple of "twists" in the plot, including the identities of a mysterious figure tracking them and of the child, which are pretty easy to see coming, particularly given the focus of Spurrier's script throughout.
As for the Marvel Zombies, they play a very small role in this, aside from being a sort of generalized threat but, again, there's not much left to be done with them. As a mix-and-match endeavor involving that concept and that of Nextwave's Elsa Bloodstone, it's fairly successful. In terms of Secret Wars, it's pretty skippable (actually, all of the tie-ins I've read so far have been pretty skippable; the zombies of The Deadlands do play a role in the climactic battle of Secret Wars, but then, so does everyone and everything, really). This is the first and only book I've read that has mentioned "the duplicate effect" of Battleworld, however, in which there will be more than one version of the same character (the topic first comes up when the little kid notices they are being circled by a pair of identical zombified Saurons).
Included in the back of this trade–as filler, really–is the first issue of the original, 2006 Marvel Zombies series by Robert Kirkman and Sean Phillips, complete with a tag instructing anyone interested to check out...
*Here, the acronym stands for Moribund Organism Designed Only for Cannibalism, or so Zombie M.O.D.O.K. tells Elsa.
Sunday, May 08, 2016
Friday, May 06, 2016
Review: Invincible Iron Man Vol. 1: Reboot
I was somewhat surprised to learn that Brian Michael Bendis would be taking over Marvel's Iron Man comic post-Secret Wars. He was just wrapping up his run on the X-Men franchise (writing both All-New X-Men and Ucanny X-Men), he had spent years on The Avengers franchise (and can probably claim a lot of credit for the Avengers essentially replacing the X-Men in Marvel's sales heirarchy) and has dabbled with minor characters (Moon Knight, Spider-Woman) and creator-owned stuff of little market interest (Brilliant, Scarlet). When he started at Marvel--what, like 65 years ago now?--he established himself on street-level crime comics (Daredevil, Alias) and on the Ultimate imprint (Every issue of Ultimate Spider-Man ever, Ultimate Marvel Team-Up, a run on Ultimate X-Men, etc). Add to that the fact that he's written about every other of Marvel's big event series and, well, there wasn't really anywhere for Bendis to go, really. Aside from maybe making the jump from Ultimate Spider-Men to the "real" Spider-Man of Amazing Spider-Man (which I imagine wouldn't be either much fun or much of a challenge for Bendis after having written other versions of Spider-Man for so long), or trying his hand at rehabilitating the Fantastic Four (an apparently impossible task, based on the fact that Marvel let Jonathan Hickman essentially retire the concept from the marvel Universe during Secret Wars), Bendis has written pretty much everything at this point.
So Invincible Iron Man? That was a bit of a surprise, as it was neither an attempt to turn a character, concept or franchise around, as he's spent so much of his career at Marvel doing, or hop on a luctrative bandwagon, which he has more infrequently done (Guardians of the Galaxy, the first story arc of the 2012-launched Avengers Assemble). And, of course, Bendis has already spent a lot of time writing the character in his various Avengers books and event stories.
I was more surprised still to learn that Bendis' first few issues of Invincible Iron Man, with artist David Marquez, were good.
Between Hickman's use of Iron Man in his Avengers and, especially, his New Avengers and Rick Remender's "inversion" of the character as part of Axis (which lead to The Superior Iron Man), the character has been through a lot lately, and more-or-less forced back into his Captain America-fighting, Machiavellian plotter characterization from Civil War, by virtue of being one of the Marvel Universe's smart guys (the rest of the geniuses, from Mister Fantastic to the Black Panther to Beast, have similarly been engaged in morally dubious activities for the years that Hickman was writing the Avengers).
Bendis, wisely, ignores the baggage; he's writing a new #1 after all, and if Secret Wars didn't provide the sort of hard reboot of a DC Comics cosmological event, but it changed a few things, and certainly gave creators some wiggle room here or there if they felt like taking it (Bendis is apparently inheriting one of the characters most changed by Secret Wars to use as a foil to his Iron Man).
Bendis and Marquez give Tony Stark the requisite new set of armor, this one. This is actually a pretty inspired take on Iron Man's armor, as it's an armor than can transform into any and all of his other suits of armor, as needed. I don't know the science of it, and I don't think Bendis even attempts to explain it in the way, say, Warren Ellis might have, but it's cool.
They also give him someone to talk to in the form of Friday, a pre-programmed voice in his head, a sort of pink-holographic replacement for Pepper Potts (or the Jarvis AI of the Cinematic Universe); it's the Iron Man version of Siri, basically.
The villain for the first story arc is Whitney Frost, AKA Madame Masque, last seen menacing Lady Hawkguy in the pages of Matt Fraction and company's volume of Hawkeye (or maybe you saw a version of her on the second season of Agent Carter...? I like that show. I hope there's a third season). Marquez has redesigned her mask to make it at once more creepy and more ornate, but she otherwise looks the same. She's taken to stealing objects of great magical power, for reasons that will be explained by volume's end, and one such item she steals from Doctor Victor Von Doom.
Doom's given up his boss mask, hood and cape for a pretty lame suit and tie look, on account of the fact that Reed Richards fixed his face when un-making Battleworld and re-making the Marvel Universe in Secret Wars (Um, spoiler alert?). While Doom isn't using any mechanical might, he is still using his mystical might, and he kinda sorta enters into an alliance with Stark to help track and capture Frost...especially since Doctor Strange isn't always available.
Bendis' particular portrayal of Stark seems heavily inspired by Robert Downey Jr.'s performance; this Tony Stark if charming, fun and funny, and a rather far cry from the arrogant and agonizing version that we've spent so much time with over the last decade or so.
The final issue of the series is the weakest, as Bendis quite suddenly introduces first-person narration for the first time in the book, and it's not the protagonist using it, but, um, Mary Jane Watson, who is in this book now for some reason. The showdown between Frost, Iron Man and Doom occurs during the grandopening of Watson's new Chicago club Jackpot, and, because the super-fight destroys MJ's club and reputation, Stark offers her a job helping do PR for him. Which all seems quite random, and has the stink of a stunt about it. (Also, the two characters seem to barely know one another now, despite the fact that Watson literally lived in Stark Tower with Tony for a while...back when she was married to Peter Parker...and, um, I have no idea how Spider-Man continuity works any more, to be honest. I thought the company line was that all that stuff still happened, they were just dating/living together, rather than married...? Anyway, the less Spider-Man in the rest of Marvel's comics, the better, as far as continuity goes.)
I'm not entirely sure where Bendis will take the title and the character next, as adding Spider-Man's MJ to the cast and The Fantastic Four's Doctor Doom are both unlikely moves on their own, let alone together, and I know Bendis has since launched a second Iron Man title, International Iron Man.
What's in this volume, however, is very good and, better still, surprisingly good. I'd definitely recommend it, and while I don't this particular Invincible Iron Man Vol. 1 is quite as good as the last Invincible Iron Man Vol. 1 (the one written by Matt Fraction and drawn by Salvador Larroca and sub-titled The Five Nightmares), it's at least as, if not more, fun, and, thanks to Marquez, infinitely better-looking.
*******************
I was pretty confident that this scene, in which Tony shares his first kiss with new love interest Doctor Amara Perera, was going to be my favorite part of the book:
But then I got to this page, which follows two-panels on the previous page of Doctor Strange leaving Tony hanging:
So Invincible Iron Man? That was a bit of a surprise, as it was neither an attempt to turn a character, concept or franchise around, as he's spent so much of his career at Marvel doing, or hop on a luctrative bandwagon, which he has more infrequently done (Guardians of the Galaxy, the first story arc of the 2012-launched Avengers Assemble). And, of course, Bendis has already spent a lot of time writing the character in his various Avengers books and event stories.
I was more surprised still to learn that Bendis' first few issues of Invincible Iron Man, with artist David Marquez, were good.
Between Hickman's use of Iron Man in his Avengers and, especially, his New Avengers and Rick Remender's "inversion" of the character as part of Axis (which lead to The Superior Iron Man), the character has been through a lot lately, and more-or-less forced back into his Captain America-fighting, Machiavellian plotter characterization from Civil War, by virtue of being one of the Marvel Universe's smart guys (the rest of the geniuses, from Mister Fantastic to the Black Panther to Beast, have similarly been engaged in morally dubious activities for the years that Hickman was writing the Avengers).
Bendis, wisely, ignores the baggage; he's writing a new #1 after all, and if Secret Wars didn't provide the sort of hard reboot of a DC Comics cosmological event, but it changed a few things, and certainly gave creators some wiggle room here or there if they felt like taking it (Bendis is apparently inheriting one of the characters most changed by Secret Wars to use as a foil to his Iron Man).
Bendis and Marquez give Tony Stark the requisite new set of armor, this one. This is actually a pretty inspired take on Iron Man's armor, as it's an armor than can transform into any and all of his other suits of armor, as needed. I don't know the science of it, and I don't think Bendis even attempts to explain it in the way, say, Warren Ellis might have, but it's cool.
They also give him someone to talk to in the form of Friday, a pre-programmed voice in his head, a sort of pink-holographic replacement for Pepper Potts (or the Jarvis AI of the Cinematic Universe); it's the Iron Man version of Siri, basically.
The villain for the first story arc is Whitney Frost, AKA Madame Masque, last seen menacing Lady Hawkguy in the pages of Matt Fraction and company's volume of Hawkeye (or maybe you saw a version of her on the second season of Agent Carter...? I like that show. I hope there's a third season). Marquez has redesigned her mask to make it at once more creepy and more ornate, but she otherwise looks the same. She's taken to stealing objects of great magical power, for reasons that will be explained by volume's end, and one such item she steals from Doctor Victor Von Doom.
Doom's given up his boss mask, hood and cape for a pretty lame suit and tie look, on account of the fact that Reed Richards fixed his face when un-making Battleworld and re-making the Marvel Universe in Secret Wars (Um, spoiler alert?). While Doom isn't using any mechanical might, he is still using his mystical might, and he kinda sorta enters into an alliance with Stark to help track and capture Frost...especially since Doctor Strange isn't always available.
Bendis' particular portrayal of Stark seems heavily inspired by Robert Downey Jr.'s performance; this Tony Stark if charming, fun and funny, and a rather far cry from the arrogant and agonizing version that we've spent so much time with over the last decade or so.
The final issue of the series is the weakest, as Bendis quite suddenly introduces first-person narration for the first time in the book, and it's not the protagonist using it, but, um, Mary Jane Watson, who is in this book now for some reason. The showdown between Frost, Iron Man and Doom occurs during the grandopening of Watson's new Chicago club Jackpot, and, because the super-fight destroys MJ's club and reputation, Stark offers her a job helping do PR for him. Which all seems quite random, and has the stink of a stunt about it. (Also, the two characters seem to barely know one another now, despite the fact that Watson literally lived in Stark Tower with Tony for a while...back when she was married to Peter Parker...and, um, I have no idea how Spider-Man continuity works any more, to be honest. I thought the company line was that all that stuff still happened, they were just dating/living together, rather than married...? Anyway, the less Spider-Man in the rest of Marvel's comics, the better, as far as continuity goes.)
I'm not entirely sure where Bendis will take the title and the character next, as adding Spider-Man's MJ to the cast and The Fantastic Four's Doctor Doom are both unlikely moves on their own, let alone together, and I know Bendis has since launched a second Iron Man title, International Iron Man.
What's in this volume, however, is very good and, better still, surprisingly good. I'd definitely recommend it, and while I don't this particular Invincible Iron Man Vol. 1 is quite as good as the last Invincible Iron Man Vol. 1 (the one written by Matt Fraction and drawn by Salvador Larroca and sub-titled The Five Nightmares), it's at least as, if not more, fun, and, thanks to Marquez, infinitely better-looking.
*******************
I was pretty confident that this scene, in which Tony shares his first kiss with new love interest Doctor Amara Perera, was going to be my favorite part of the book:
But then I got to this page, which follows two-panels on the previous page of Doctor Strange leaving Tony hanging:
Thursday, May 05, 2016
Comic Shop Comics: May 4th
The Legend of Wonder Woman #5 (DC Comics) If you read this week's issue of Renae De Liz and Ray Dillon's Legend of Wonder Woman–and you should have–then you were probably thinking the same thing I was when I saw the above panels. First, you thought, "Oh cool, Plastic Man!" and then you thought, "Wait just a darn second! That's not what the cover of Plastic Man #1 looked like! And it debuted in 1943, not 1944! And whose art is that, anyway? It sure doesn't look like Jack Cole's!" (It actually made me think of Derf's art at first glance; I can't make out the signature).
Well, on further reflection–and upon scanning and zooming in on it–I see the poster advertising the issue says "Get The All New Adventures of the Real Life Superhero," so, in this discrete "continuitiverse" Plastic Man is a real superhero and the star of his own, probably semi-biographical comic book (not unlike those published about the Fantastic Four and company in the Marvel Universe), and it naturally doesn't align perfectly with the Plastic Man comics of our own world.
This is one of several little cameos from the wider DC Universe in this particular issue of De Liz's retelling of Wonder Woman's origin. She visits a young reporter named Perry White whose dream is to one day "start a respectable newspaper of my own!" to learn more about the mysterious Duke of Deception he wrote about, and, in another panel, there's a soldier named Kent writing a letter addressed "Dear Martha."
In this issue, Etta takes her new friend Diana into the city of Boston, where Diana experiences her first car ride, sky scrapers, movie, popcorn and learns that women aren't allowed to fight in the war. The culture clash business is generally a good go-to gag for modern Wonder Woman stories, and while De Liz's isn't the best I've seen in recent years (it's hard to beat that Noelle Stevenson-drawn short story from Sensation Comics), it's not bad at all.
I did find myself musing about the "best" setting for Wonder Woman's origin yet again, though. Unlike her contemporaries, Wonder Woman is rooted in World War II in a way that makes it a challenge to bring her into the modern world (a rich kids parents can get gunned down in an alley in any year and still produce a Batman, for example, and a rocket ship from a distant planet of super-people can crash-land in the heartland any time). De Liz's story is set in the 1940s, which has allowed her to use many of creators William Moulton Marston and H.G. Peter's original characters and concepts without too much in the way of reinvention (this issue, for example, prominently features barely-changed versions of both Etta Candy and Steve Trevor, for example, characters whose roles were diminished to unrecognizability when George Perez tried reinventing Wonder Woman post-Crisis).
Here I noticed a potential downside to keeping her origin in the original setting, however. When Diana marches into the recruitment office and asks to be sent to France to fight in the war and is rebuffed, or when a newspaper man calls her and Etta "broads," it's easy for a modern reader to compartmentalize the sexism she faces as an old problem of our grandparents' age, something we've taken care of and thus no longer exists.
And, since you are reading this on the Internet, then you know sexism, like racism, isn't exactly "over," it's just changed and moved, and is no longer as public as it once was. Today a Diana Prince might still not be able to serve in front line combat duty, or join particular factions of the U.S. military, but she wouldn't be turned away at the door and told she can serve by getting married, having kids and keeping house.
I don't think De Liz was implying that sexism is over or anything, it's just something I noticed while reading this issue and seeing Diana encounter the sexism of 1944 America. She's a tough character to write, basically. In terms of essential plotting, keeping Wonder Woman in her original, essential World War II milieu seems to be the easiest and best way to go (although it does divorce her from participation in the DC Universe, which is why she keeps getting moved out of the 1940s), but, in terms of the character's conception as an advocacy character, then moving her into the modern era of the readers seems to be the best way to use her.
I guess it's a good thing DC is currently publishing enough Wonder Woman comics that we can read about her adventures in both eras at the moment.
Scooby-Doo Team-Up #16 (DC) When Billy, Mary and Freddy are all taken captive by The Monster Society of Evil, Uncle Marvel and Mr. Tawky Tawny call on Mystery Inc to help out, as they specialize in investigating monsters.
Once they learn exactly what the Monster Society of Evil is and who its members are, it doesn't take the gang long to find out where their hide-out is, but they still have to battle them. Luckily, the old wizard Shazam helps out by finding the right mythological figures to change Shaggy and Velma's catchphrases into magic words.
Writer Sholly Fisch and artist Dario Brizuela pack in so many Marvel Family characters that it's easier to point out who's missing (The Lieutenant Marvels and Black Adam) then to name them all. While the plotting is necessarily compact (the Society has captured the Marvels, the good guys need to save them), Fisch finds plenty of room for jokes, several made at the expense of the Marvel characters (Mister Banjo gets not respect), others by pairing Shaggy's cowardice with the fantastical elements of Captain Marvel comics ("Just a little worm?" he says upon meeting the leader of the Society, "Even I'm not afraid of that!"
Whether you're a fan of Scooby-Doo, or the Marvel Family or both, this is a pretty good comic that should be quite relevant to your interests.
Given the aversion of the editors and writers of the DC Universe side of the publisher, who have regularly been trying to reinvent Captain Marvel for well over a decade now (and seem to have settled on a dim-witted, juvenile Superman with a hood who leaks lightning bolts), I suppose it's well worth mentioning that these are the classic versions of the characters, complete with the real names: Captain Marvel, Mary Marvel and Captain Marvel Jr.
Well, on further reflection–and upon scanning and zooming in on it–I see the poster advertising the issue says "Get The All New Adventures of the Real Life Superhero," so, in this discrete "continuitiverse" Plastic Man is a real superhero and the star of his own, probably semi-biographical comic book (not unlike those published about the Fantastic Four and company in the Marvel Universe), and it naturally doesn't align perfectly with the Plastic Man comics of our own world.
This is one of several little cameos from the wider DC Universe in this particular issue of De Liz's retelling of Wonder Woman's origin. She visits a young reporter named Perry White whose dream is to one day "start a respectable newspaper of my own!" to learn more about the mysterious Duke of Deception he wrote about, and, in another panel, there's a soldier named Kent writing a letter addressed "Dear Martha."
In this issue, Etta takes her new friend Diana into the city of Boston, where Diana experiences her first car ride, sky scrapers, movie, popcorn and learns that women aren't allowed to fight in the war. The culture clash business is generally a good go-to gag for modern Wonder Woman stories, and while De Liz's isn't the best I've seen in recent years (it's hard to beat that Noelle Stevenson-drawn short story from Sensation Comics), it's not bad at all.
I did find myself musing about the "best" setting for Wonder Woman's origin yet again, though. Unlike her contemporaries, Wonder Woman is rooted in World War II in a way that makes it a challenge to bring her into the modern world (a rich kids parents can get gunned down in an alley in any year and still produce a Batman, for example, and a rocket ship from a distant planet of super-people can crash-land in the heartland any time). De Liz's story is set in the 1940s, which has allowed her to use many of creators William Moulton Marston and H.G. Peter's original characters and concepts without too much in the way of reinvention (this issue, for example, prominently features barely-changed versions of both Etta Candy and Steve Trevor, for example, characters whose roles were diminished to unrecognizability when George Perez tried reinventing Wonder Woman post-Crisis).
Here I noticed a potential downside to keeping her origin in the original setting, however. When Diana marches into the recruitment office and asks to be sent to France to fight in the war and is rebuffed, or when a newspaper man calls her and Etta "broads," it's easy for a modern reader to compartmentalize the sexism she faces as an old problem of our grandparents' age, something we've taken care of and thus no longer exists.
And, since you are reading this on the Internet, then you know sexism, like racism, isn't exactly "over," it's just changed and moved, and is no longer as public as it once was. Today a Diana Prince might still not be able to serve in front line combat duty, or join particular factions of the U.S. military, but she wouldn't be turned away at the door and told she can serve by getting married, having kids and keeping house.
I don't think De Liz was implying that sexism is over or anything, it's just something I noticed while reading this issue and seeing Diana encounter the sexism of 1944 America. She's a tough character to write, basically. In terms of essential plotting, keeping Wonder Woman in her original, essential World War II milieu seems to be the easiest and best way to go (although it does divorce her from participation in the DC Universe, which is why she keeps getting moved out of the 1940s), but, in terms of the character's conception as an advocacy character, then moving her into the modern era of the readers seems to be the best way to use her.
I guess it's a good thing DC is currently publishing enough Wonder Woman comics that we can read about her adventures in both eras at the moment.
Scooby-Doo Team-Up #16 (DC) When Billy, Mary and Freddy are all taken captive by The Monster Society of Evil, Uncle Marvel and Mr. Tawky Tawny call on Mystery Inc to help out, as they specialize in investigating monsters.
Once they learn exactly what the Monster Society of Evil is and who its members are, it doesn't take the gang long to find out where their hide-out is, but they still have to battle them. Luckily, the old wizard Shazam helps out by finding the right mythological figures to change Shaggy and Velma's catchphrases into magic words.
Writer Sholly Fisch and artist Dario Brizuela pack in so many Marvel Family characters that it's easier to point out who's missing (The Lieutenant Marvels and Black Adam) then to name them all. While the plotting is necessarily compact (the Society has captured the Marvels, the good guys need to save them), Fisch finds plenty of room for jokes, several made at the expense of the Marvel characters (Mister Banjo gets not respect), others by pairing Shaggy's cowardice with the fantastical elements of Captain Marvel comics ("Just a little worm?" he says upon meeting the leader of the Society, "Even I'm not afraid of that!"
Whether you're a fan of Scooby-Doo, or the Marvel Family or both, this is a pretty good comic that should be quite relevant to your interests.
Given the aversion of the editors and writers of the DC Universe side of the publisher, who have regularly been trying to reinvent Captain Marvel for well over a decade now (and seem to have settled on a dim-witted, juvenile Superman with a hood who leaks lightning bolts), I suppose it's well worth mentioning that these are the classic versions of the characters, complete with the real names: Captain Marvel, Mary Marvel and Captain Marvel Jr.
Tuesday, May 03, 2016
Review: Fistful of Blood
Kevin Eastman's relationship with IDW Productions would seem to be a rather fruitful one. In addition to allowing him to keep a hand on the rudder of their Teenage Mutant Ninja Turtles ongoing comic–though he is the "Eastman" of "Eastman and Laird's Teenage Mutant Ninja Turtles" fame, Nickelodeon has own the franchise for a while now–IDW also indulge Eastman's far less commercially promising projects, like Fistful of Blood.
They published the comic as a four-issue miniseries a few months back and then collected it into this 120-page trade paperback, but the back-story of the comic is a bit more convoluted. Eastman and his friend and one-time studio mate Simon Bisley originally created it for Heavy Metal magazine circa 2001, and it looks like it was previously collected in 2002. This version isn't that version, at least, not exactly. Eastman refers to it as a "re-mastered version" in the ample back matter included after the actual story, noting that he redrew every page (and colorist Tomi Varga turned the once black-and-white comic into the full-color version that fills these pages).
Even without knowing that, it's evident that Eastman and Bisley both had a great deal of creative input on the pages of this book, and while their precise working method isn't exactly defined, the results reminded me quite a bit of Eastman's early collaborations with Peter Laird, where they both seemed to have written, penciled and inked every panel together, and it was difficult to tell exactly who did what. This is a little like that, as there's a lot of Eastman and a lot of Bisley on almost every page and, interestingly, some pages look a lot like the work of Bisley. In the behind-the-scenes section, Eastman says that they discussed the book together, he did the lay-outs (many of which are included), Bisley did the pencils and then they both worked on finishing the pages together...and now, of course, they've been re-finished and colored.
It's an unusual kind of collaboration, really, more like the construction of rock music by a band than the normal, strict division of duties often associated with comics: It can be hard to tell where Eastman ends and Bisley begins, and, as a fan of either or both artists, it's a blast to try and pick out who drew which line, and who designed which background character throughout (Do note that the cover of the book, above, is clearly all Eastman).
As the title and the Western setting allude to, the comic was created as a deliberate reference to 1964
s A Fistful of Dollars. Eastman writes that it was mean to be a parody of the classic Eastwood Western, but its more of a high-concept riff, "with Zombies, Vampires and Aliens...long before they became all the rage." A quick couple of keystrokes confirms that this genre mash-up predates Platinum Studios' controversial Cowboys & Aliens comic book by a half-decade, and the resurgence of the zombie genre with 28 Days Later by a year.
The basic plot construction is borrowed directly from A Fistful of Dollars. A woman with no name stumbles into town. She is comically well-endowed in the way that only a comic book character could be–and clearly designed and drawn by Bisley–and dressed only in a bra and underpants.* She is immediately set upon by one of the two local gangs, and dispatches them all pretty quickly. Later, she's attacked by a member of the rival gang, and kills him handily as well.
One gang is a bunch of zombies, the other a bunch of vampires, and they've turned an abandoned Western movie set into a literal tourist trap, where their human servant helps them lure visitors in with the promise of a Western theme experience, and then the two warring gangs of ghouls divide up the blood and flesh of their victims.
The woman with no name, the taciturn character sometimes called "Blondie," eventually agrees to help each gang dispatch the members of the other, but it all ends with a huge battle in which her true nature is revealed (Eastman's quote above spoils it; if you didn't catch it, let's just say she's a very strange stranger indeed) as is the real reason she wandered into this particular town in the first place.
The relative slightness of the plot, and the fact that it is borrowed from a movie (which, of course, borrowed it from another movie) means how much fun a reader will have with the book likely revolves around how much one enjoys the work of the two artists. (Personally, I'm a big fan of both.) That, and, perhaps, how much affection one might have for horror creatures like these.
They are very Hollywood in their conception. The zombies walk and talk and are all-around sentient, and they're always all dressed up in cowboy style; they look a bit like Jonah Hex all of him was as ugly as the one half of his face. The vampires, by contrast, all look like variations of the title character from Nosferatu: Bald, big ears, eyes and fangs, billowing black robes, long skeletal fingers ending in claws. A few of them are more colorful, dressed in Asian exotica fashions and looking pretty bizarre.
The designs are all fairly cartoonish, and bear Bisley's general aesthetic. Eastman shares his original designs for the characters, and it's amazing how different (and different for the better) they ended up, with the main character being the one with the least bit of redesign. That back-matter I keep referring to fills 32 pages of this collection, and there's plenty of commentary from Eastman, along with sketches, lay-outs, character designs, storyboards for a movie adaptation that was never made (at least, not yet) and so on. Apparently Eastman adapted it into a film script with a few friends (one of whom was comics writer Paul Jenkins), and came up with ideas for a pair of sequels based on For a Few Dollars More and The Good, The Bad, and The Ugly, which "will see the light of day...one day, either as a comic series or some other form."
I don't know about movies–this particular story is scant enough that it looks like the sort of narrative that could very easily be ruined by filmmakers trying to fix it**–but I'd be interested in seeing those ideas as comics. Particularly if Eastman could re-team with Bisley, because their collaboration is a large part of what made this book so much fun.
In fact, it's kind of hard to imagine this book without Bisley, as his style incorporates so much caricature into the cartooning that it keeps one from ever taking the proceedings too seriously. As high-concept as this might be, it's a rather low-brow form of high-concept, with meant to be laughed with. Despite the horror tropes, it's much more of a B-movie splatter-stick kind of affair than an actual work of horror meant to scare a reader. Under the pencils and pens of different artists, this could be anywhere from terrible to offensive. Under those of Eastman and Bisley, however, it's a damn good time.
*I was going to write "panties" but it has recently come to my attention that women don't like, or even use the word "panties." Is that true, ladies? Or only true of the women I talk to...?
**Well, unless Quentin Tarantino, or someone who similarly loved the source material and was similarly talented at "sampling" other films in their work were was the filmmaker doing the adaptation. But one imagines that From Dusk Till Dawn is the last horror/western mash-up Tarantino will be involved in. For what it's worth, the plot of this comic is far superior to that of From Dusk Till Dawn though.
They published the comic as a four-issue miniseries a few months back and then collected it into this 120-page trade paperback, but the back-story of the comic is a bit more convoluted. Eastman and his friend and one-time studio mate Simon Bisley originally created it for Heavy Metal magazine circa 2001, and it looks like it was previously collected in 2002. This version isn't that version, at least, not exactly. Eastman refers to it as a "re-mastered version" in the ample back matter included after the actual story, noting that he redrew every page (and colorist Tomi Varga turned the once black-and-white comic into the full-color version that fills these pages).
Even without knowing that, it's evident that Eastman and Bisley both had a great deal of creative input on the pages of this book, and while their precise working method isn't exactly defined, the results reminded me quite a bit of Eastman's early collaborations with Peter Laird, where they both seemed to have written, penciled and inked every panel together, and it was difficult to tell exactly who did what. This is a little like that, as there's a lot of Eastman and a lot of Bisley on almost every page and, interestingly, some pages look a lot like the work of Bisley. In the behind-the-scenes section, Eastman says that they discussed the book together, he did the lay-outs (many of which are included), Bisley did the pencils and then they both worked on finishing the pages together...and now, of course, they've been re-finished and colored.
It's an unusual kind of collaboration, really, more like the construction of rock music by a band than the normal, strict division of duties often associated with comics: It can be hard to tell where Eastman ends and Bisley begins, and, as a fan of either or both artists, it's a blast to try and pick out who drew which line, and who designed which background character throughout (Do note that the cover of the book, above, is clearly all Eastman).
As the title and the Western setting allude to, the comic was created as a deliberate reference to 1964
s A Fistful of Dollars. Eastman writes that it was mean to be a parody of the classic Eastwood Western, but its more of a high-concept riff, "with Zombies, Vampires and Aliens...long before they became all the rage." A quick couple of keystrokes confirms that this genre mash-up predates Platinum Studios' controversial Cowboys & Aliens comic book by a half-decade, and the resurgence of the zombie genre with 28 Days Later by a year.
The basic plot construction is borrowed directly from A Fistful of Dollars. A woman with no name stumbles into town. She is comically well-endowed in the way that only a comic book character could be–and clearly designed and drawn by Bisley–and dressed only in a bra and underpants.* She is immediately set upon by one of the two local gangs, and dispatches them all pretty quickly. Later, she's attacked by a member of the rival gang, and kills him handily as well.
One gang is a bunch of zombies, the other a bunch of vampires, and they've turned an abandoned Western movie set into a literal tourist trap, where their human servant helps them lure visitors in with the promise of a Western theme experience, and then the two warring gangs of ghouls divide up the blood and flesh of their victims.
The woman with no name, the taciturn character sometimes called "Blondie," eventually agrees to help each gang dispatch the members of the other, but it all ends with a huge battle in which her true nature is revealed (Eastman's quote above spoils it; if you didn't catch it, let's just say she's a very strange stranger indeed) as is the real reason she wandered into this particular town in the first place.
The relative slightness of the plot, and the fact that it is borrowed from a movie (which, of course, borrowed it from another movie) means how much fun a reader will have with the book likely revolves around how much one enjoys the work of the two artists. (Personally, I'm a big fan of both.) That, and, perhaps, how much affection one might have for horror creatures like these.
They are very Hollywood in their conception. The zombies walk and talk and are all-around sentient, and they're always all dressed up in cowboy style; they look a bit like Jonah Hex all of him was as ugly as the one half of his face. The vampires, by contrast, all look like variations of the title character from Nosferatu: Bald, big ears, eyes and fangs, billowing black robes, long skeletal fingers ending in claws. A few of them are more colorful, dressed in Asian exotica fashions and looking pretty bizarre.
The designs are all fairly cartoonish, and bear Bisley's general aesthetic. Eastman shares his original designs for the characters, and it's amazing how different (and different for the better) they ended up, with the main character being the one with the least bit of redesign. That back-matter I keep referring to fills 32 pages of this collection, and there's plenty of commentary from Eastman, along with sketches, lay-outs, character designs, storyboards for a movie adaptation that was never made (at least, not yet) and so on. Apparently Eastman adapted it into a film script with a few friends (one of whom was comics writer Paul Jenkins), and came up with ideas for a pair of sequels based on For a Few Dollars More and The Good, The Bad, and The Ugly, which "will see the light of day...one day, either as a comic series or some other form."
I don't know about movies–this particular story is scant enough that it looks like the sort of narrative that could very easily be ruined by filmmakers trying to fix it**–but I'd be interested in seeing those ideas as comics. Particularly if Eastman could re-team with Bisley, because their collaboration is a large part of what made this book so much fun.
In fact, it's kind of hard to imagine this book without Bisley, as his style incorporates so much caricature into the cartooning that it keeps one from ever taking the proceedings too seriously. As high-concept as this might be, it's a rather low-brow form of high-concept, with meant to be laughed with. Despite the horror tropes, it's much more of a B-movie splatter-stick kind of affair than an actual work of horror meant to scare a reader. Under the pencils and pens of different artists, this could be anywhere from terrible to offensive. Under those of Eastman and Bisley, however, it's a damn good time.
*I was going to write "panties" but it has recently come to my attention that women don't like, or even use the word "panties." Is that true, ladies? Or only true of the women I talk to...?
**Well, unless Quentin Tarantino, or someone who similarly loved the source material and was similarly talented at "sampling" other films in their work were was the filmmaker doing the adaptation. But one imagines that From Dusk Till Dawn is the last horror/western mash-up Tarantino will be involved in. For what it's worth, the plot of this comic is far superior to that of From Dusk Till Dawn though.
Monday, May 02, 2016
Review: Ultimate End
Jonathan Hickman's years-long Secret Wars storyline involving a gradual-but-accelerating collapse of the multiverse reached its final act, the end of his two Avengers books and the beginning of the Secret Wars miniseries, with two remaining universes about to collapse into one another. These were, of course, the "real" Marvel Universe, the shared-setting of the vast majority of Marvel's comics, and the Ultimate Universe, the shared setting of the long-struggling Ultimate line of comics.
The five-issue Ultimate End miniseries, reuniting Ultimate Spider-Man's original creative team of Brian Michael Bendis and Mark Bagley, was to be the final (one might even say "ultimate) story of the Ultimate Universe. I had assumed, completely incorrectly, as it turned out, that it would focus on how various characters in the Ultimate Unvierse were dealing with the multiversal "incursions" (Ultimate Reed Richards is a major player in Hickman's storyline), or, perhaps, it might detail the final battle between the Ultimate universe and the Marvel universe, or, at the very least, it might detail how the stars of the Ultimate universe spend their last days.
No dice, it turns out.
Instead, Ultimate End is just one more story of a "domain" of Battleworld, the patchwork, temporary Marvel universe created by Doctor Doom to save (and seize control over) what was left of the multiverse. If you've read any Secret Wars tie-ins, then you know what that means: It basically allows for an anything-goes, What If... story, generally using the title of a very popular past event as a title. Here the What If... is a particularly awkward one: What If...The Ultimate Universe and the Marvel Universe Characters All Lived In The Same City and Stopped Being Polite and Started Getting Real?
It actually took me much of the first issue/chapter to understand that this labored construct of a premise was the premise, and even then, the longer one thinks about it, the less sense it makes, at least within the greater construct of Secret Wars. With the now god-like Doom having re-created the world in his image, in all of the other tie-ins (and Secret Wars itself, of course), the sometimes bizarre set-ups are the way it has always been as far as anyone other than Doom and Doctor Strange knows, but here the characters all seem to be aware of the merging of their universes from the very start (we literally see Marvel Tony Stark appearing out of nowhere before Ultimate Tony Stark)...but to also be inherently aware of the "rules" of Battleworld. Different characters show different levels of comfort and familiarity with the set-up, and it varies from scene to scene.
In short, I wasn't convinced that Bendis himself knew exactly how Secret Wars and Battleworld were supposed to work, which lead to a lot of shoulder shrugging and disbelief re-suspension while I was reading.
So all of the characters seem to be semi-organized into their own respective factions, and to be somewhere between confused and freaked out by their dopplegangers. They also all seem to remember their own past lives, and to be aware of the fact that they come from different universes. Marvel Universe Spider-Man, for example, remembers his interactions with Ultimate characters, and goes to visit Ultimate Aunt May and Ultimate Gwen Stacy, the three of them all aware that they don't belong to one another, but are very similar to the ones they do. When The Punishers meet, the Marvel Punisher is convinced the Ultimate Punisher is a Skrull, for some reason, despite the fact that there seems to be at least two of every other character running around. And so on.
The two Tony Starks, who are convinced that the other had something to do with the current state of affairs (due to the fact that Ultimate Tony bought a tear between the universes from Ultimate Amadeus Cho previously), eventually call a truce and start working together to figure out what the deal is, exactly.
Meanwhile, stuff happens! The All-New Ultimates get speaking parts! Ultimate Hulk fights Marvel Hulk! Ultimate Punisher escapes prison, and decides to kill all the super-people! Ultimate Nick Fury decides to arrest Marvel Bruce Banner, which annoys Marvel Tony Stark! Everyone fights!
As usual, Bendis is strong on scenes and weak on plot. There are a couple of neat running gags, like the fact that every one in the Ultimate Universe knows that Spider-Man is Peter Parker, and keeps saying it out loud, and I always like the way Bendis writes Spider-Man dialogue (I may have even snickered when he told the Sam Jackson-inspired Fury how good he was at yelling).
There seems to be a chapter missing in here, as the book's through line seems to involve the Ultimate Punisher, but it doesn't actually go anywhere. (By the way, Utlimate Punisher kills his own Marvel equivalent by throwing a knife into his heart faster than Marvel Punisher can pull a trigger, which I call bullshit on; surely the older, more experienced Punisher would come out on top of a Punisher vs. Punisher fight, right?) When the two factions of heroes go to war in the final chapters, they do so for the most spurious of reasons, and the decision to return to their respective corners and fight it out is missing. In one scene, the two Tony Starks come to different conclusions regarding what to do with their findings (One wants to present them to Doom, the other does not), in the next the two armies of superheroes are slugging it out, presumably over this very issue.
Ultimate Spider-Man II Miles Morales, missing througout most of the series, swings in, explains Secret Wars to the characters, and then they all go off to fight in the climax of Secret Wars, this "domain" fading to white and Miles waking up in the Marvel Universe.
And that's it.
Again, the individual scenes are all okay, but they don't really hold together, with certain things getting quite a bit of build-up and leading to nothing (The Punisher), while other things have no build-up and turn out to be important (Miles). Of all the Secret Wars tie-ins I've read so far, this seems to be the one that stands on its own the most poorly, for two contradictory reasons: First, it ties in fairly closely to the main Secret Wars series (at least in regards to the comings and goings of certain characters, and the resolution) and, secondly, it seems to be in complete violation of the "rules" of Secret War/Battleworld throughout.
As for a final farewell to the Ultimate Universe, it's extremely lacking. Aside from the characters from the Ultimate Universe I mentioned, none of the others really get speaking parts--I think Ultimate Cap may get a line or two--and none of them really get proper endings to their stories. That has been a major failing of the Ultimate line in general, though. Despite the fact that the limited nature (by sales as well as by conception, as after so many years it would begin to suffer the same problems that lead to its creation) of the line meant Marvel could have done Cerebus-style, beginning-to-end stories of the like that Spider-Man, The X-Men and The Fantastic Four will never, ever get in the "real" Marvel Universe, Bendis and his Ultimate handlers generally just "ended" various Utlimate characters' stories by suddenly and violently killing them.
Just looking at the cover of the trade (the cover of the first issue of the series) there are a large handful of characters I don't recognize at all, and they don't really appear in any greater depth within (there's a character referred to as "Ben" who looks Human Torch-ish, for example. Ultimate Ben Grimm? Ultimate Ben Urich? Ultimate Uncle Ben's ghost? I don't know!).
Nor do Bendis and Bagley even provide the most shallow, surface-level thrills one might want from a meeting between the two universes. Namely, who would win in a fight? The two Hulks fight, but mostly off-panel. The two Punishers fight, but that entire confrontation lasts for less than a page. If you've spent years wondering which Hulk was the strongest one there is, or who the better Iron Man is, or how badly "Do you think this A stands for France?" asshole Cap take out former Falcon Captain America, or whatever, you won't find out here (It occurs to me that this series really could have used the sort of nothing-but-fights Vs tie-in that Avengers Vs. X-Men got).
Ultimately a disappointment, I suppose this is actually a fitting final story for Marvel's Ultimate Universe, which became increasingly disappointing after the departure of Mark Millar, and the Ultimate line basically consisted of Brian Michael Bendis' Spider-Man book, and constant attempts to reinvent the other characters until the line reached the point that Marvel could do away with the whole thing by simply moving Bendis' Spider-Man into their main line.
The five-issue Ultimate End miniseries, reuniting Ultimate Spider-Man's original creative team of Brian Michael Bendis and Mark Bagley, was to be the final (one might even say "ultimate) story of the Ultimate Universe. I had assumed, completely incorrectly, as it turned out, that it would focus on how various characters in the Ultimate Unvierse were dealing with the multiversal "incursions" (Ultimate Reed Richards is a major player in Hickman's storyline), or, perhaps, it might detail the final battle between the Ultimate universe and the Marvel universe, or, at the very least, it might detail how the stars of the Ultimate universe spend their last days.
No dice, it turns out.
Instead, Ultimate End is just one more story of a "domain" of Battleworld, the patchwork, temporary Marvel universe created by Doctor Doom to save (and seize control over) what was left of the multiverse. If you've read any Secret Wars tie-ins, then you know what that means: It basically allows for an anything-goes, What If... story, generally using the title of a very popular past event as a title. Here the What If... is a particularly awkward one: What If...The Ultimate Universe and the Marvel Universe Characters All Lived In The Same City and Stopped Being Polite and Started Getting Real?
It actually took me much of the first issue/chapter to understand that this labored construct of a premise was the premise, and even then, the longer one thinks about it, the less sense it makes, at least within the greater construct of Secret Wars. With the now god-like Doom having re-created the world in his image, in all of the other tie-ins (and Secret Wars itself, of course), the sometimes bizarre set-ups are the way it has always been as far as anyone other than Doom and Doctor Strange knows, but here the characters all seem to be aware of the merging of their universes from the very start (we literally see Marvel Tony Stark appearing out of nowhere before Ultimate Tony Stark)...but to also be inherently aware of the "rules" of Battleworld. Different characters show different levels of comfort and familiarity with the set-up, and it varies from scene to scene.
In short, I wasn't convinced that Bendis himself knew exactly how Secret Wars and Battleworld were supposed to work, which lead to a lot of shoulder shrugging and disbelief re-suspension while I was reading.
So all of the characters seem to be semi-organized into their own respective factions, and to be somewhere between confused and freaked out by their dopplegangers. They also all seem to remember their own past lives, and to be aware of the fact that they come from different universes. Marvel Universe Spider-Man, for example, remembers his interactions with Ultimate characters, and goes to visit Ultimate Aunt May and Ultimate Gwen Stacy, the three of them all aware that they don't belong to one another, but are very similar to the ones they do. When The Punishers meet, the Marvel Punisher is convinced the Ultimate Punisher is a Skrull, for some reason, despite the fact that there seems to be at least two of every other character running around. And so on.
The two Tony Starks, who are convinced that the other had something to do with the current state of affairs (due to the fact that Ultimate Tony bought a tear between the universes from Ultimate Amadeus Cho previously), eventually call a truce and start working together to figure out what the deal is, exactly.
Meanwhile, stuff happens! The All-New Ultimates get speaking parts! Ultimate Hulk fights Marvel Hulk! Ultimate Punisher escapes prison, and decides to kill all the super-people! Ultimate Nick Fury decides to arrest Marvel Bruce Banner, which annoys Marvel Tony Stark! Everyone fights!
As usual, Bendis is strong on scenes and weak on plot. There are a couple of neat running gags, like the fact that every one in the Ultimate Universe knows that Spider-Man is Peter Parker, and keeps saying it out loud, and I always like the way Bendis writes Spider-Man dialogue (I may have even snickered when he told the Sam Jackson-inspired Fury how good he was at yelling).
There seems to be a chapter missing in here, as the book's through line seems to involve the Ultimate Punisher, but it doesn't actually go anywhere. (By the way, Utlimate Punisher kills his own Marvel equivalent by throwing a knife into his heart faster than Marvel Punisher can pull a trigger, which I call bullshit on; surely the older, more experienced Punisher would come out on top of a Punisher vs. Punisher fight, right?) When the two factions of heroes go to war in the final chapters, they do so for the most spurious of reasons, and the decision to return to their respective corners and fight it out is missing. In one scene, the two Tony Starks come to different conclusions regarding what to do with their findings (One wants to present them to Doom, the other does not), in the next the two armies of superheroes are slugging it out, presumably over this very issue.
Ultimate Spider-Man II Miles Morales, missing througout most of the series, swings in, explains Secret Wars to the characters, and then they all go off to fight in the climax of Secret Wars, this "domain" fading to white and Miles waking up in the Marvel Universe.
And that's it.
Again, the individual scenes are all okay, but they don't really hold together, with certain things getting quite a bit of build-up and leading to nothing (The Punisher), while other things have no build-up and turn out to be important (Miles). Of all the Secret Wars tie-ins I've read so far, this seems to be the one that stands on its own the most poorly, for two contradictory reasons: First, it ties in fairly closely to the main Secret Wars series (at least in regards to the comings and goings of certain characters, and the resolution) and, secondly, it seems to be in complete violation of the "rules" of Secret War/Battleworld throughout.
As for a final farewell to the Ultimate Universe, it's extremely lacking. Aside from the characters from the Ultimate Universe I mentioned, none of the others really get speaking parts--I think Ultimate Cap may get a line or two--and none of them really get proper endings to their stories. That has been a major failing of the Ultimate line in general, though. Despite the fact that the limited nature (by sales as well as by conception, as after so many years it would begin to suffer the same problems that lead to its creation) of the line meant Marvel could have done Cerebus-style, beginning-to-end stories of the like that Spider-Man, The X-Men and The Fantastic Four will never, ever get in the "real" Marvel Universe, Bendis and his Ultimate handlers generally just "ended" various Utlimate characters' stories by suddenly and violently killing them.
Just looking at the cover of the trade (the cover of the first issue of the series) there are a large handful of characters I don't recognize at all, and they don't really appear in any greater depth within (there's a character referred to as "Ben" who looks Human Torch-ish, for example. Ultimate Ben Grimm? Ultimate Ben Urich? Ultimate Uncle Ben's ghost? I don't know!).
Nor do Bendis and Bagley even provide the most shallow, surface-level thrills one might want from a meeting between the two universes. Namely, who would win in a fight? The two Hulks fight, but mostly off-panel. The two Punishers fight, but that entire confrontation lasts for less than a page. If you've spent years wondering which Hulk was the strongest one there is, or who the better Iron Man is, or how badly "Do you think this A stands for France?" asshole Cap take out former Falcon Captain America, or whatever, you won't find out here (It occurs to me that this series really could have used the sort of nothing-but-fights Vs tie-in that Avengers Vs. X-Men got).
Ultimately a disappointment, I suppose this is actually a fitting final story for Marvel's Ultimate Universe, which became increasingly disappointing after the departure of Mark Millar, and the Ultimate line basically consisted of Brian Michael Bendis' Spider-Man book, and constant attempts to reinvent the other characters until the line reached the point that Marvel could do away with the whole thing by simply moving Bendis' Spider-Man into their main line.
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