Plastic Man debuted in publisher Quality Comics' 1941 Police Comics #1. By the series' fifth issue, he had captured the cover and would remain on it through the 1950's #102. Meanwhile, Quality spun Plas off into his own Plastic Man book, which lasted 64 issues between 1943 and 1956.
Unlike a couple of Golden Agers—pretty much just Superman, Batman and Wonder Woman—Plastic Man didn't stay in constant circulation since his creation, but rather, like Captain America, he disappeared for a bit between the sunset of the Golden Age's original superhero boom and the revivals of the 1960s.
Quality's fortunes sagged in the 1950s, as did those of many comics publishers, and in 1956 they ceased publication of their line, all of their various characters and trademarks going to DC Comics, which kept a couple of Quality's comics going for a while but, notably, not Plastic Man (Who, at that point, apparently wasn't as popular as Blackhawk...or the books G.I. Combat and Heart Throbs).
At DC, Plas got another chance at a starring role every once in a while. There was a 10-issue Plastic Man series that launched in 1966 and lasted until 1968, followed by another in 1975 that resumed its numbering, ceasing publication with 1977's #20. The final Plastic Man ongoing was the 2004-2006, 20-issue series by Kyle Baker.
Now, there are a few ways to keep superheroes around when they aren't anchoring their own book.
And, if nothing else, it helped add a sense of texture and connectivity to the superhero universe in which it was set. For a time, DC had two books pretty much dedicated to that formula, with every issue of The Brave and The Bold pairing Batman with another hero, and every issue of DC Comics Presents doing the same with Superman.
That final method is the one I want to focus on in this post, as it seems like DC somewhat consciously made an effort to "sell" Plastic Man to readers with his guest-appearances in books like The Brave and The Bold, for example. That, or maybe Brave and The Bold writer Bob Haney just really liked Plastic Man...?
The "Dial H for Hero" feature was written by Dave Wood and drawn by Jim Mooney and debuted in 1966's House of Mystery #156. Though quite inspired, the premise was also pretty straightforward. Colorado teenager Robby Reed falls into a cavern, where he discovers a strange artifact. It's a dial akin to that of a rotary phone—which I suppose fewer and fewer readers will have any firsthand experience with as the years tick by—with alien-looking symbols along its outer rim. When Robby dials the letters H-E-R-O on it, he temporarily becomes a brand-new superhero. When dialing the word backwards, O-R-E-H, he becomes himself again.
In this fifth installment of the series, which promises "an old new hero, a new new hero and a new old hero!", Robby goes to stay the weekend with his cousin Ned and engage in such wholesome, mid-60s teenage activities as searching for interesting rocks and going to the fair. As per usual, Robby finds himself facing various dangers and needing to dial himself into various heroes.
Here that means Giantboy, a, um, giant boy who had previously come when dialed in the feature's first installment; the brand-new King Kandy, a peppermint-striped hero who fights crime with various candy gimmicks; and, of course, Plastic Man himself.
As Plastic Man, "that famous crime-fighting hero of years ago!", Robby acts and sounds like himself as per usual, but he takes on the appearance of Cole's Golden Age great, and has access to his powers. In the few pages in which he is Plastic Man, Robby turns himself into a giant bouncing ball, grabs onto two trees to fire himself like a slingshot into the Wizard's headquarters, stretches his arms to swat some crooks and ultimately wraps up the villain in one long, coiling arm.
Although there's also Earth-Twelve, home to The Inferior Five that was retroactively named as the home world of various "funny" heroes and comedy stars with their own comic book series, like Jerry Lewis and Bob Hope, listed in the pages of the Crisis On Infinite Earths: The Compendium, which stated that most (but not all!) of Plas' 1960s comics were set there.
And then of course there is also the possibility that this issue of The Brave and The Bold isn't actually set on Earth-One at all, however, but the theoretical "Earth-B", where DC editor Bob Rozakis apparently suggested comics stories that seem off in some way may be set, particularly those like the ones Bob Haney wrote for The Brave and The Bold.
Gee, I can't imagine why DC ever thought to do away with their pre-Crisis multiverse...!
Those unfamiliar with the title will, upon reading this issue, immediately realize that the Batman in it doesn't really act or talk much like the Batmen they are likely most used to. Written by Haney, the Batman of this team-up title was friendly, jocular, quick with a joke and prone to lapsing into slang, sounding an awful lot like Haney's own narration, which had a Stan Lee-esque, trying-to-sound-hip nature that certainly designates it as distinct. (Hard to imagine another writer's Batman urging his vehicle into action with "Go, little Batmobile!" or declaring "Well, I'll be a super-hero's uncle-in-law," for example.)
In this tale, Batman faces off against a green-and-orange clad villain named The Molder, seen on the Neal Adams cover above. The Molder talks to himself incessantly, ranting repeatedly about "The Plastic Age," and he uses a variety of plastic gimmicks to commit unlikely (and, let's face it, unrealistic, crimes), like molding "memory plastic" in the shape of a car used in a bank robbery that soon "remembers" it's original form of a completely different-looking vehicle, or the invention of plastic robots he calls Plastoids or trapping Batman in melted plastic.
It's when Batman is trapped in plastic on a subway track that Plastic Man appears, using his stretching arm to catch the train and bring it to a stop before it can crash into Bats. The two shake hands, and seem to know of one another; Plas said he's in town on the trail of The Molder, perhaps concerned that the villain is giving plastic a bad name.
Before the adventure is over, The Molder will saturate Plastic Man with "a catalytic plastic," affecting his molecules "so that they will reproduce themselves endlessly," thus smothering Gotham City and drowning Batman in the ever-expanding Plastic Man's own body (That's what's going on with Plastic Man on the cover, by the way).
Needless to say, Plastic Man figures a way out of the mess, Batman punches out The Molder and Plas imprisons teh villain between the fingers of a giant hand.
The story ends with another handshake, that seen in the image atop this very post, and Haney extolling the virtues of the Plastic Man ongoing: "The regular adventures of Plastic Man in his own mag will heat up your funny bone, mold your mirth, and generally split your sideburns!"
Haney's collaborators on this issue are penciller Ross Andru and inker Jack Abel. Their Plas isn't exactly inspired, and looks fairly generic when compared to the one I've so recently been reading about in DC Finest: Plastic Man. Their design is notable for giving Plastic Man a full-body red suit, one that covers his legs and feet.
In addition to stretching, bouncing, changing shape and, in one sequence, making like a human slingshot, Plas repeatedly demonstrates the ability to survive being broken into separate pieces ("You're all over the place, Plas!" Batman smiles, while hauling his torso and a couple of limbs to Plastic Man's head and shoulders).
This is the first of a couple of appearances by Plastic Man in the pages of The Brave and The Bold, and I wonder if that was a factor in the producers of the Batman: The Brave and The Bold cartoon featuring him so prominently among Batman's allies in the team-up show.
(Collected in 2007's Showcase Presents: The Brave and The Bold Batman Team-Ups Vol. 1 and 2017's Batman: The Brave and The Bold—The Bronze Age Omnibus Vol. 1)
The Brave and The Bold #95 (1971) Well, I suppose the very inclusion of this issue in this post rather spoils the mystery of the cover, which went to such great lengths to disguise the identity of Batman's guest-star, huh?Batman is "hired" by Ruby Ryder, "the world's richest woman and top female tycoon", to find her lost fiance Kyle Morgan, "the most beautiful, wonderful hunk of man since Adonis," who disappeared in a South American jungle.
As Ryder is eventually being led to the electric chair to be executed for Morgan's murder, the executioner is revealed to be none other than Plastic Man, who explains the whole crazy story. "Yes, I am Plastic Man," he confesses, sadly removing his goggles. "That clown I'd hoped the world had forgotten...and I'm also...Kyle Morgan!"
And Plastic Man, still resembling Morgan, responds, "I don't know, Batman! In this wide, wild world of today, is there room for me, or am I really what I feared--and out-of-date freak?" (This issue was published between 1968's #10 and 1975's #11 of DC's Plastic Man series, during a very long gap between issues, so apparently Plas would resume his old characterization as a superhero and/or "clown" within a few years).
It's an oddly emotional, if melodramatic, story for Plastic Man, especially for the time, and I wonder if this is the very first instance of the character grating against his reputation as a "funny" hero, which must have been well-established by this point in order for the story to work at all.
Well, apparently Batman ran into Plastic Man on the streets, the one-time superhero having fallen on really hard times after their previous adventure; he's now an unshaven bum panhandling on the streets of Gotham (He briefly refers to an old job in a carnival).
Metamorpho comes to the real Batman's aid, breaking him out of jail, and together the pair try to track down Plas, thwart Ruby Ryder and get the idol back to where it belongs.
Another particularly downbeat Plastic Man story, this one does allow Aparo to draw a brief (too brief, really) duel between the two shape-changing heroes (Plastic Man: "See, punk, you're tangling with the original freak of a thousand shapes!" Metamorpho: "Yeah? Well, I'm the improved model, chum...the fantabulous freak of a thousand and one changes..."). The pair of heroes with overlapping powers would, decades later, appear together in the aforementioned The Terrifics, and share a tense scene in 2024 miniseries Plastic Man No More!.
The "buttleggers" commit an even more audacious crime when they steal the massive Christman display from "Lacey's Department Store" and load it onto a convoy of trucks...complete with Plastic Man-as-Santa, who they knock out with a blackjack. As the cover says, "The Mob Stole Xmas."
Following a clue left by Plas, Batman trails the trucks to Florida, where the gangsters are throwing a Christmas party as part of a peace summit...that turns out to be a trap for their rivals. Naturally, our heroes break it up, capture the crooks and get the Christmas display back to Gotham in time for the holiday, Plastic Man's long, stretchy right arm spelling out "Merry Xmas" in cursive in the last panel.
So when Pasko, Staton and Smith created a Superman/Plastic Man team-up for DC Comics Presents, the team was on pretty solid footing, and essentially just had Superman (and his villain Toyman and his pal Jimmy Olsen) visit a quite belated chapter of their Adventure feature.
The plot is about as ridiculous as one might expect, given the story's title: "The Thing That Goes Woof in the Night."
Apparently, a prototype toy dog that the going-straight Toyman is there to demonstrate makes a noise that just so happens to be the exact sonic frequency as "the computer-generated electronic tonality used to lift the tumbler" on a nearby vault door.
There's really not much to it, although it's interesting to see the contrast between what that era's Plastic Man feature must have been like and the Superman comics of the time, both in their sense of humor and the style in which they are rendered.
Apparently, he and wife Sue are in the building for an interview. Lois immediately whisks Sue off for coffee, leaving the boys to talk superhero shop.
Soon after Superman arrives, he and Ralph, at this point in time wearing the half-white, half-purple version of his costume, follow a shriek to a jewel robbery. Jimmy, having downed his serum to keep it safe, follows along to get the story.
At a nearby jewelry store, where a seemingly impossible robbery has just been committed, they run into Plastic Man, who is just there because...well, he's just there, I guess.
The heroes will try and fail to stop the new villain a few times. During their second encounter, Malleable Man will have an accomplice, wearing the same costume and displaying the same powers as him, which the characters will comment on ("There's two of you now?" Ralph will exclaim upon seeing them, as they evade his outstretched arms. "You guys got a franchise on rubber men or...Hey!"), but the second Malleable Man will disappear after the scene and never be mentioned again.
Riding Plas-in-the-shape-of-a-hot-air-balloon, the quartet make their way to the Fortress of Solitude and then stretch through the keyhole. Before they can loot the place of its fantastic treasures, however, Superman arrives, and the other reveal that they were never really under Shanks' control.
The pair do get along perfectly well here, though, and are just as collegial with one another as they are with Superman (This is opposed to the scene they share in Alex Ross, Jim Krueger and Doug Braithwaite's 2006 Justice #8, wherein Elongated Man starts an argument with Plastic Man and Plas tells him off).
Later, after Plastic Man has been blown-up by the issue's exploding villain, Superman asks if he's okay, and Plas responds, "I suppose...I mean, everything looks normal to me." This despite the fact that Superman, as seen through Plas' eyes, is drawn in a different style, with an enormous chin and jawline.
The issue is the work of writer Roger Stern and artists Bob McLeod and Brett Breeding. Entitled "Stretching a Point," it finds Jimmy Olsen running into Plastic Man and Woozy at the airport, specifically at the baggage claim, as they seem to have traveled to Metropolis as baggage. (Woozy climbs out of a suitcase, while Plastic Man was a suitcase.)
The story, "The Treasure Hunt Caper", is plotted by Dan Jurgens, scripted by Jerry Ordway and drawn by Ron Frenz and Joe Rubinstein.
Obviously, something's not quite right about the Hunts' stories. No sooner do Superman, Plastic Man and their respective sidekicks get together and start comparing notes than they are attacked by high-tech but retro-looking robots.
While the team-up fills most of the pages, there is one devoted to Lois Lane hanging out with Clark's old college roommate Lori, in which Lois is pretty catty.
Ordway must be a fan.
It's an especially interesting pairing, as the two characters were among the most popular of the 1940s, neither came from Timely or National Comics and each was from, instead, a different publishing house (Captain Marvel from Fawcett, and Plas from Quality, of course).
In this done-in-one issue, both heroes are after the gangster Muscles McGinnis, trying to save his life after the mysterious Lady M puts a million-dollar bounty on his head. Cap wants to protect him, of course, as does Plas, as he was apparently friends with Muscles back when he was still gangster Eel O'Brian.
This initially leads to conflict between our two heroes, as when Plastic Man sees Captain Marvel coming for Muscles, he sheds his disguise and goes on the offense, wrapping Marvel up in his own body, and then suddenly unwinding it, sending Fawcett City's hero spinning like a top and bouncing all over a fancy restaurant before being flung out the revolving door.
They eventually get on the same page, around the time Woozy Winks and a high-priced assassin catch up with them. Working together, they protect Muscles and go after Lady M, but while they manage to bust her henchmen, she manages to slip away...as does Muscles, who falls into the ocean and never resurfaces.
Ordway gives Plas lots to do here, physically. In addition to getting the better of Captain Marvel in their brief fight, he wraps up several opponents, hides Muscles by taking the form of a bright red dumpster and adopts a pair of disguises. There are a couple of panels in which he threatens the assassin, quoting Wolverine and shaping his right hand into a big, pointy-fingered claw, which I didn't find too terribly effective (Barta, in contrast, did a great job of a "scary" Plas in his Plastic Man #1, in which the hero gleefully attacks his own old gang, his head contorting so that he had horn-like points and a big, wicked-looking grin full of pointy teeth).
The story, entitled "The Big Rubout!", reads pretty much perfectly as a standalone one (there's only a single page of the book not devoted to team-up's plot). There's also next to nothing in the book that marks it as having its own particular version of Captain Marvel (maybe just the Fawcett City setting?), or to any wider DC continuity, making it an evergreen story that reads just in well in 2025 as it did in 1996.
The short 10-page story featuring him is entitled "Anything You Can Do," which echoes the scene where Changeling and Plastic Man faced-off in 1998's JLA/Titans, and Plas sang "Anything You Can Do (I Can Do Better)" to himself while matching Garfield Logan beast for beast. It's written by a Hank Kanalz (though he's credited as "K.H. Kanalz" in the credit box), penciled by Kevin J. West and inked by Norm Rapmund.
Suddenly, an alarm goes off, warning them that there's an intruder on their lunar base. They split up and go looking for it, encountering a series of big, scary aliens as they do so. When Plastic Man thinks he has one captured by enveloping it in his body, it suddenly disappears.
It's a two-parter written by Dan Jurgens, who drew the covers with Terry Austin (The first one did not feature Plastic Man, so I used the second one, which did, above). Mike S. Miller pencilled the first issue and was inked by Saleem Crawford and Keith Champagne. Tom Lyle penciled the second part and was inked by Andrew Pepoy. The story arc was a fill-in, coming fairly late in writer Ron Marz's lengthy, almost 80-issue run on Green Lantern.
Why are they fighting? Apparently, Kyle woke up that morning only to find a big red crate had appeared in his apartment, a shipping label attached reading, "Blue and Gold Express...When it absolutely, positively has to be there in ten seconds." Then waves of armored enemies promptly crash through his wall to retrieve it, and thus the fight begins.
"Great," Green Lantern says when they appear. "I need Superman or Wonder Woman, maybe even Damage, and I end up with Abbot and Costello." That sounds like something someone might say about Booster and Beetle too, not Booster and Plas, whom, to my knowledge, have neither even met one another before (They were in the same place at the same time in JLA #27, the issue where Oracle calls in a bunch of Justice League reservists to help the team tackle Amazo, but they didn't speak to one another at all. I may be forgetting some big crossover story where they interacted previously, though).
You must not have read page 167 of the JLA handbook?
I quote: "Any member identified as spending time with Booster Gold----And/or Blue Beetle is subject to immediate expulsion."
Meanwhile, Booster and Green Lantern open it up to see what it was—due to privacy concerns, Booster had no idea what his company was being used to ship—and they dramatically react to what's inside, something we're not shown by the end of this first issue.
"Of all the things that could've been inside...I never expected that!"
Really? They've been on the team together for about a year and half and 17 issues of JLA together and, when you factor in all the many ancillary JLA comics of the time, that's hundreds of pages of adventures. Why, it was just a few months previous that we say Green Lantern and Plastic Man hanging out and playing with their powers together in Green Lantern 80-Page Giant #2! Although, given the lead time necessary, Jurgens almost certainly didn't read that story before writing this one.
The Supplier has Plastic Man stretched out on some kind of off-panel rack, which surely wouldn't hurt him at all, over a bed of spikes. This really shouldn't be able to hurt him either, but, for whatever reason, the spikes are able to puncture him, and he's not stretching of shifting around them. Then the spikes start to burn which, admittedly, should hurt Plastic Man...I think (His Golden Age comics seemed to vary on whether or not heat hurts him).
Plas continues to make jokes throughout the torture, and then Green Lantern and Booster Gold arrive. The Supplier gives a name to the glowing ball—The Ogalict—and tells us a little about himself. Apparently, he distributes "the most unusual items to be found anywhere," and he bought The Ogalict from a Psion to sell to a Khund warrior.
Whatever. Rather than dealing with that, he turns his attention to Booster, threatening to tell Batman that he and Beetle have used Justice League teleporter tech for one of their schemes. A bemused Plastic Man sits silently by, his bare legs crossed as Booster pleads with Kyle.
Entitled "Outside the Box," the short is the work of writer Fabian Nicieza and artists Anthony Williams and Stephen Baskerville. On the opening page, the League is assembled in their Watchtower base, and Superman is in the middle of a brief about "chaos-energy" being unleashed planet-wide.
At this point, Plastic Man raises his hand and says, "Pickme-Pickmeooh-oohmeme", while Orion glares and says under his breath, "No..."
But yes, Superman assigns he and Plastic Man to go to Los Angeles, where the chaos energy is threatening the San Andreas fault. They leap into action, saving civilians and trying to stem various disasters, getting along like oil and water.
Orion says that Mother Box informs him that the nature of the chaos-energy is "to perform the opposite action-- --to the statistical norms of the laws of physics."
"Up goes down, down goes up and boyohboy must that really bug a 'by the book' guy like you!" Plastic Man responds. "Let it rip 'cause this stuff is like laughing gas to me!"
Ultimately then, the pair is able to save the day, when Orion uses a blast of the Astro-Force to trigger a massive earthquake, and thus setting the quaking fault back to normal. As they walk off toward the horizon together, Orion tells Plas thank you and, for once in the story, Plas makes no smart remark in return.
After the humor of the pair initially being teamed against Orion's will, there's not much more of note to the story which, typical of many of the supplemental JLA stories of the time (i.e. those not written by Grant Morrison himself), a "straight" superhero regards Plastic Man as something between ineffective comic relief and an outright irritant. Although given how annoying Plastic Man tends to be written in many of these stories, perhaps that's not all that surprising of a reaction to him.
The art team gives Plas the shiny, plastic-y sheen that artists Howard Porter, John Dell and others usually gave him in the pages of JLA proper, and while none of his transformations in this short story are necessarily inspired or memorable, some of his stretching is compelling, particularly in one two-panel sequence where, in the first panel, we see Orion rocketing away with a big BOOM! sound effect following in his wake, and then Plastic Man taking off after him in the next panel, his left leg elongating to incredible portions to carry him after Orion, while the sound effect starts to crumble, a bit like slowly shattering glass.
Plas only appears in a few panels, attempting to wrap up the Andy-bot and then getting pinned to the floor by a handful of Huntress' crossbow bolts that the android snatches from the air at super-speed. Huntress calls him "P.M." at one point, which isn't a nickname I've heard before, and certainly isn't as popular as "Plas" or even "Plastic," as he is sometimes referred to in that recent-ish DC Finest: Plastic Man collection of Golden Age adventures.
Plastic Man's inclusion in the Justice League obviously lead to lots of appearances throughout the DC Universe during the years he was on the team, almost always appearing alongside at least some of his teammates. This appearance is a bit unusual as, though he appears in his capacity as a Justice Leaguer, he's the only Leaguer who appears and, somewhat curiously given the title it appears in, this issue is more of a Plastic Man story than an Impulse one.
They are interrupted by an incoming call from Impulse from Young Justice headquarters; he has some dangerous glop called "technoplasm", which, he says, Robin and Steel want him to store in a cryo-lab at the Watchtower.
That's when Impulse shows up, decides the robot is the real Santa (apparently the robot was convincing enough to fool him, anyway), and then races around the country, dragging the robot at super-speed and helping him deliver presents.
In the end, it's Woozy who sends Mxyzptlk back to the 5th dimension, tricking him into inserting himself into the black-and-white Christmas movie they were watching, and then rewinding it so that the dialogue is played back backwards, so that Mxyzptlk is forced to say "Kltpzyxm". (Um, it's been a while since I've used a VCR, but whenever I rewound a tape, it was more or less silent, it didn't play the dialogue backwards; maybe the JLA monitor womb's VCR works differently...?)
Van Sciver, who followed the similarly inclined Craig Rousseau as the book's third regular pencil artist, has generally worked in a very different mode. If you're familiar with the once-popular artist's later work on, say, the Green Lantern franchise, you know he specializes in a far more realistic, detail-heavy style.
Dezago didn't give him too much to do with Plastic Man in terms of transformations—the best image is probably that of a flattened Plas, run over by Impulse when wasn't watching where he was racing, peeling his head off the ground, his face bearing the deep tread marks of Impulse's giant shoes. Still, his is an interesting version of the character, with lots of crosshatching that is normally absent.
Van Sciver also, credit where credit is due, draws one of the best, or at least most accurate, versions of Woozy Winks I've seen while reading and/or re-reading all these comics for this post. His Woozy looks the closest to Jack Cole's of any I've seen, and he manages to get the jowls just right (artists usually just give Woozy a rounder, fat face).
After Kelly's first four issues with the new art team of Dough Mahnke and Tom Nguyen, the creators took a done-in-one break or breather issue between the story arcs "Golden Perfect" and "The Obsidian Age". This was JLA #65, "Bouncing Baby Boy," which, as Mahnke and company's cover above intimates, was a Batman/Plastic Man team-up.
I wasn't blogging back then, but, if I were, I imagine this issue would have inspired a very long, rather angry post, given the dramatic changes it made to the Plastic Man character who, at that point, had been regularly appearing in JLA comics (and throughout the DC Universe line) for about five years.
Instead, Kelly reveals in this story, that Plastic Man had fathered a son out of wedlock. And then apparently more or less ignored his son for many years, even going so far as to doubt that the child might have been his, something he's no longer able to keep up once the kid starts exhibiting shape-changing powers.
The kid, Plas tells Batman, belongs to his ex Angel McDunnagh, who "ain't exactly what you'd call 'Waltz Her Through the Watchtower Material'"; while saying this, he creates a tiny shape of a scantily clad woman dancing on a pole in the palm of his hand.
It probably doesn't take The World's Greatest Detective to figure out that the kid is actually Plastic Man's. A silent panel where Plas and Angel look meaningfully at one another after Batman asks where the boy's father is will probably clue most readers in.
The gang gets away, in part because Plastic Man refuses to reveal himself to his son, and then the two heroes have a heart-to-heart conversation in which Batman tells Plastic Man that he's disappointed in him and that, "Of all of us, even Clark, I always thought you would make the best father," explaining "I thought you'd be the kind of father would show his children that he loved them, instead of just telling them" and "I thought you would make them laugh all the time."
As much as I didn't agree with the content at the time, reading it again over 20 years later, I have to confess it's effective, and that Kelly does a fine job playing the two superhero characters off of one another. Unlike their various Brave and the Bold Team-Ups, here they are much more in character, or at least now what we would think of as in character, with Batman quiet, business-like, judgmental and menacing, while Plas never shuts up or stops joking, even when he's angry or sad (One of Batman's first clues that there's something personal between Plas and the boy is when Plastic Man is quiet for too long; "You've been silent for over seven and a half minutes," Batman says over his shoulder, while scanning the area through binoculars. "Either you've had a stroke, or there's something on your mind.")
Back in the present, the Leaguers gather and reunite the various pieces of Plastic Man. (This is issue #76, featuring another striking Mahnke cover, in which Batman pours Plastic Man out of a beaker onto a table in front of the other Leaguers.) After talking about his ordeal, Plas appears in a suit, confessing to the rest of the League that he has a son and he regrets having spent so long running away from him: "I want to get to know my son," he says. "I don't want to be Plastic Man anymore."
Luke, meanwhile, would eventually be conflated with The Kingdom: Offspring's Ernie, rapidly aged without any in-story explanation, and become the shape-changing Teen Titan Offspring (a Geoff Johns massaging of continuity). Luke (and Angel) would both play major roles in the 2024 Black Label miniseries Plastic Man No More!, which is basically a graphic novel-length extrapolation of JLA #65.
My name is Hal Jordan. I'm a member of the Green Lantern Corps. It takes a lot to make me angry: Cruelty, violence......Or thirty seconds with Plastic Man.
He's thoughtless and frivolous. And in the most serious situations, all he cares about is fun. If the J.L.A. doesn't keep an eye on him, he might very well be the death of us all.
As to why this book exists at all, my best guess was that it was originally meant to be a two-issue arc of the 2007-2010 The Brave and the Bold, as Wolfman wrote a two-issue fill-in arc for that title during the 10-issue span between the end of writer Mark Waid's run and the start of J. Michael Straczynski's. Weapons is, after all, the exact length of two regular issues of a comic book, and halfway through there's a dramatic cliffhanger, immediately followed by a scene-setting splash page.
It turns out that the alien weapons seem to be of the same sort that Hal was on his way into space to go investigate. "Unbelievable," he says. "You case actually intersects with mine."
During the course of the adventure, Hal earns a new respect for Plastic Man, which I guess I'll quote at length, given that I quoted Hal's earlier trash-talking of him:
Ninety percent of the time Plastic Man acts like a moron. Then wham! He turns on a dime and does his job like a pro.
He told us once that he's an undercover F.B.I. agent who poses as a third-rate thief to get information on the mob.
Must be one hell of a life.
Maybe that's it. The reason. The thing that drives me insane whenever I'm near him.
As Eel O'Brian, he can't let his guard down for even a second.
One mistake and he's dead.Maybe that's his secret.
Being Plastic Man's his release.
Without the insanity of Plas, there can be no Eel O'Brian focused on doing real police work.
Anderson, like Wolfman, is a solid craftsman, and he does a decent enough job on the art here, although it's mostly unremarkable (Given the realism of his style though, the duck-like aliens stick out as particularly weird-looking).
That said, they are very good comics, and Team-Up proved to be a great introduction to some of DC's better characters; not just the popular heroes you might expect, but many of whom didn't have their own series and were thus less visible (Issues featured, for example, The Doom Patrol, The Marvel Family, Metamorpho, Black Lightning and Mister Miracle and Big Barda; sometimes it seemed like writer Sholly Fisch was writing this series particularly for me personally).
For this issue, Fisch reverts back to a classic, Jack Cole version of Plas. He's working for the FBI (as opposed to the NBI, or as a private detective), and he's doing so under a Chief Branner. Woozy wants to help, but his help is not wanted. After Plas lowers him out the FBI headquarters window to the street, Woozy wanders off and meets a fortune teller, who tells him he's doomed.
Woozy is inconsolable at the idea that he's now cursed, and so Plas turns to Mystery Inc. to prove to Woozy that there's no such thing as fortune-telling, psychic powers and curses. Plas would prefer to concentrate on tracking down the Granite Lady (a 1940s villain created by Cole, whom Gail Simone and company seemed to be in the process of trying to recreate in their 2018 series) and her gang of colorfully-named thugs (Including one named "Hijack" Cole).
Their story, "If You Can't Take the Heat" by writers Varian Johnson and Darian Johnson and artist Vic Regis, is about 3D printing.
He and Alfred then explain what a 3D printer is and how it works to Plastic Man. After the brief lesson, they turn to Batman's own larger printer, which they will feed the temperature-resistant filament into in order to create the necessary batsuit.
Soon they are back on the street, with Batman in his new armor and Plastic Man as a red bat-symbol on the Dark Knight's chest, and this time they handily defeat Firefly. After Plas asks if there's anything else he can do to help, the story ends with Batman sipping from a cup of coffee, while Plastic Man is in the form of a Keurig-like coffee maker.
Batman and Alfred are both smiling and joking, but I don't know if I'd be quite so eager to drink coffee that's been brewed inside Plastic Man's body, personally.
Regis' versions of all the characters are big-headed, somewhat squat and bearing big, bold expressions that sometimes seem to slide off their faces, giving them the look of chibis or, perhaps, animated Funko Pops. There are only a couple of panels where we see Plastic Man's lower half, and Regis, who apparently colors his own work here, seems unsure of how long to make his pantlegs. In one panel, they seem to be knee-length shorts, while in others they terminate near the characters' ankles.
Of course, one fun aspect of Plastic Man is that an artist can always excuse any inconsistencies by saying the shape-changing character himself was in flux.
This team-up is fine, but hardly extraordinary. I originally reviewed the book here; flipping through it again as I write this, I think it's strongest points of recommendation are probably the chances to see various lesser-seen characters like Swamp Thing, Mary Marvel and Atom Ryan Choi and a rather wide variety of art styles. The cover is by EDILW favorite Derek Charm, who, unfortunately, doesn't also contribute a story within.
Plas appeared in a 10-page team-up entitled "Bending The Rules" by the creative team of writer Joey Esposito and artist Jason Howard, and he was featured on issue #15's variant cover, by artist Riley Rossmo (above).
Batman, who Howard draws as a big, black, angry-looking shape as he delivers his typical hard-boiled narration, is just about to grab the fleeing Sampey, when, suddenly, BWAANNGG, Plastic Man stretches between the Dark Knight and his prey.
What gives?
Plas explains that he was friends with Sampey back when he himself was a criminal, and that he believes that Sampey will ultimately do the right thing and is just running at the moment because he's scared...of The Penguin, sure, but also of Batman. Plas wants him to turn himself in, but on his own, rather than punched-out and tied-up by Batman.
To help convince Batman, Plas shares a story about a time when he was still just a criminal named Eel O'Brian and he and Sampey were sight-seeing in Gotham. Their bus was attacked by The Joker, as buses in Gotham City tend to be. The villain tossed Sampey from the moving bus, but Batman swings onto the scene, catches Sampey and kicks The Joker in the face.
Plast finishes his story with "So if you wanna take Sampey in because of who he used to be, who he used to work for...if you think people aren't truly capable of change... ...then what does that make me?"
Howard's art is great, especially two panels in which Batman fights KGBeast; in the first, he kicks the villain in the face, Howard drawing Batman's leg exploding toward the reader diagonally and then off the page, in the second, the Beast fires his gun at Batman, who Howard again draws as more silhouette and shape than man.
Plas doesn't get to do too much, powers-wise, only taking on the shape of a surfboard with a sail on it for Batman to chase Sampey's boat on and then doing some stretching.
Espositio making Batman the inspiration for Eel going straight all those years ago seems a little forced, of course, and it's easy to roll one's eyes at DC once again making everything about Batman. But, on the other hand, this is a Batman comic, so maybe doing so is more forgivable here.